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User:在咕咕咕的咕子/技能对照表:修订间差异

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|note_mirror || MIRROR - All Notes and Arcs reversed || {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} || {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} || 镜像 - 所有的音符与音弧反转 || {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}}
|note_mirror || MIRROR - All Notes and Arcs reversed || {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} || {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} || 镜像 - 所有的音符与音弧反转 || {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}}
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|gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed
|gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection
|gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song
|frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song
|gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost
|gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song
|frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song
|frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|visual_hide_hp || VISUAL - Recollection Gauge is hidden
|visual_hide_hp || VISUAL - Recollection Gauge is hidden || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes
|challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song
|visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song
|audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached
|combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|frag_rng_ayu || Random Fragment bonus upon<br/>completing song
|frag_rng_ayu || Random Fragment bonus upon<br/>completing song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note
|gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes
|gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@%
|gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score)
|kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above
|frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gauge_pandora || HARD - Track Lost after %@ LOST notes
|gauge_pandora || HARD - Track Lost after %@ LOST notes || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|skill_toa || HARD - Track Lost after %@ FAR or LOST notes
|skill_toa || HARD - Track Lost after %@ FAR or LOST notes || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate
|gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached
|skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gauge_chuni || CHUNITHM - Clear Requirement: 7
|gauge_chuni || CHUNITHM - Clear Requirement: 7 || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song
|omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|frags_kou || Earn up to +%@% Fragments<br/>based on score
|frags_kou || Earn up to +%@% Fragments<br/>based on score || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR
|sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below)
|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|visual_ink || Sense of Incompleteness
|visual_ink || Sense of Incompleteness || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gauge_tempest || HARD - Tempest Gauge
|gauge_tempest || HARD - Tempest Gauge || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above
|shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo
|gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear
|frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden
|note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage
|frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy
|frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|frags_ongeki_hard || HARD + O.N.G.E.K.I. (50)
|frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo
|gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song
|gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate
|gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress
|gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|skill_lagrange || Score displays distance<br/>to closest Grade threshold
|skill_lagrange || Score displays distance<br/>to closest Grade threshold || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes
|gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note
|frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner)
|skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners)
|skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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| rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night
| rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night || rowspan="2" | {{lang|ja|}} || rowspan="2" | {{lang|ko|}} || rowspan="2" | || rowspan="2" | {lang|zh-Hant|}
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|HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day
|HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day
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|eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected
|eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step
|luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song
|frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song
|visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@
|ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@ || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate
|skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode
|skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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| rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict.
| rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || rowspan="2" | {{lang|ja|}} || rowspan="2" | {{lang|ko|}} || rowspan="2" | || rowspan="2" | {lang|zh-Hant|}
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|LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
|LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
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|skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX
|skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@)
|skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0%
|gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear
|skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments
|skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|skill_shikoku || HARD + Increased Recollection Rate<br/>change per note
|skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song
|skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
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|ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear
|ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|}
|}