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User:在咕咕咕的咕子/整理/技能:修订间差异

日文文本补全
无编辑摘要
(日文文本补全)
第172行: 第172行:
|note_mirror || MIRROR - All Notes and Arcs reversed || {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} || {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} || 镜像 - 所有的音符与音弧反转 || {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}}
|note_mirror || MIRROR - All Notes and Arcs reversed || {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} || {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} || 镜像 - 所有的音符与音弧反转 || {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}}
|-
|-
|gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || {{lang|ja|EASY + プレイ時、左右対称に譜面が反転}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|-
|-
|gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || {{lang|ja| オーバーフロー -  想起率が100%まではEasyモード<br>100%に到達した瞬間 Hardモードになります}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|-
|-
|frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song || {{lang|ja|Stellights楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|-
|-
|gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song || {{lang|ja|EASY + %2@楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|-
|-
|gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost || {{lang|ja|HARD + Track Lostの際、%@欠片が失われます}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|-
|-
|frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song || {{lang|ja| 「光」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|-
|-
|frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song || {{lang|ja| 「対立」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|-
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|visual_hide_hp || VISUAL - Recollection Gauge is hidden || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|visual_hide_hp || VISUAL - Recollection Gauge is hidden || {{lang|ja|VISUAL - 想起率が非表示になります}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|-
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|challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || {{lang|ja| ミスのたびに想起率が0%になります}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song || {{lang|ja|VISUAL - %2@楽曲をプレイ時、<br>ノートのデザインが「リコピン」になる}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song || {{lang|ja|AUDIO - %2@楽曲をプレイ時、<br>フロアレーンをタップ時、アドリブ音が再生}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|-
|-
|combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached || {{lang|ja|%2@ コンボ到達ごとに+%@ の欠片を獲得}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|-
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|frag_rng_ayu || Random Fragment bonus upon<br/>completing song || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|frag_rng_ayu || Random Fragment bonus upon<br/>completing song || {{lang|ja| 楽曲終了時、ランダムの欠片ボーナス}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note || {{lang|ja|EASY - 想起率ゲージが %@%からスタート<br>1ノートあたりの想起率増加が減衰}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|-
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|gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || {{lang|ja| 想起率増減の割合が上昇する<br>FAR判定の際、想起率は上がらない}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% || {{lang|ja| 想起率ゲージが %@%からスタート<br>想起率上昇の割合が%2@%に低減}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score) || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score) || {{lang|ja|Pure Memory(理論値)達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above || {{lang|ja|%2@グレード以上を達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|gauge_pandora || HARD - Track Lost after %@ LOST notes || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_pandora || HARD - Track Lost after %@ LOST notes || {{lang|ja|HARD - LOST判定が%@に到達時、即時Track Lost}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|skill_toa || HARD - Track Lost after %@ FAR or LOST notes || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|skill_toa || HARD - Track Lost after %@ FAR or LOST notes || {{lang|ja|HARD - LOSTかFAR判定が%@に到達時、<br>即時Track Lost}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || {{lang|ja|HARD + FAR判定時に想起率がわずかに減少}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|-
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|skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached || {{lang|ja|HARD + World Modeの進行度が、<br>%@コンボ毎に1増える}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|gauge_chuni || CHUNITHM - Clear Requirement: 7 || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_chuni || CHUNITHM - Clear Requirement: 7 || {{lang|ja|CHUNITHM - クリア条件【7】}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song || {{lang|ja|%@楽曲をプレイ時、<br>昼夜での背景変化}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|frags_kou || Earn up to +%@% Fragments<br/>based on score || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|frags_kou || Earn up to +%@% Fragments<br/>based on score || {{lang|ja| スコアに応じて、<br>最大%@%の追加欠片を獲得}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR || {{lang|ja|MIRROR機能がランダムに発動<br>発動時、欠片が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || {{lang|ja| 想起率ゲージで暫定グレードを標示<br>(A以下でTrack Lost)}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|visual_ink || Sense of Incompleteness || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|visual_ink || Sense of Incompleteness || {{lang|ja| 未完の感覚}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|gauge_tempest || HARD - Tempest Gauge || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_tempest || HARD - Tempest Gauge || {{lang|ja|HARD - テンペストゲージ}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || {{lang|ja| 開始時、譜面難度と同数の欠片を消費し<br>EXグレード以上で得られる欠片が+10}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo || {{lang|ja|HARD + 20コンボ未満は想起率増加なし}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear || {{lang|ja| 最大コンボ数に応じて、欠片を最大+%2@<br>クリアで欠片を+%@獲得}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || {{lang|ja| ミラー + FAR判定の非表示}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || {{lang|ja| オンゲキ - オーバーダメージによる<br>欠片ボーナス}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || {{lang|ja|O.N.G.E.K.I. - 楽曲終了時、<br>精度に応じたOVER DAMAGEを与える}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || {{lang|ja|HARD + O.N.G.E.K.I. (50)}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || {{lang|ja|HARD + 現在のコンボ数に応じて、<br>LOST判定で減少する想起率が変動}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || {{lang|ja|HARD + 楽曲のうち、終盤1/4で、<br>想起率ゲージの上昇のみが無効化}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || {{lang|ja|HARD + 現在の想起率に応じて、<br>想起率ゲージの最大値が減少}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || {{lang|ja| 想起率の増加率が上昇<br>増加率は楽曲が進むにつれて減少する}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|skill_lagrange || Score displays distance<br/>to closest Grade threshold || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|skill_lagrange || Score displays distance<br/>to closest Grade threshold || {{lang|ja| 次グレードまでの距離を<br>スコアの代わりに表示}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes || {{lang|ja| 最初のLOSTノート%@個まで<br>想起率が減らなくなる}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note || {{lang|ja|PUREノート%@つ毎に、欠片を1つ入手<br>LOSTノート1つ毎に、その欠片を1つ喪失}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) || {{lang|ja| 欠片を+%@個獲得(本パートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) || {{lang|ja| 欠片を+%@個獲得(他のパートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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| rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night || rowspan="2" | {{lang|ja|}} || rowspan="2" | {{lang|ko|}} || rowspan="2" | || rowspan="2" | {{lang|zh-Hant|}}
| rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night || {{lang|ja|EASY + 開幕に欠片を%@個消費する<br>夜になるとスキル効果が変化}} || rowspan="2" | {{lang|ko|}} || rowspan="2" | || rowspan="2" | {{lang|zh-Hant|}}
|-
|-
|HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day
|HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day || {{lang|ja|HARD + クリア時に欠片を%@個獲得する<br>昼間になるとスキル効果が変化}}
|-
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|eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected || {{lang|ja| 欠片を入手時、<br>Worldの進行度を%@追加}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|-
|-
|luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step || {{lang|ja| 楽曲制限タイルから開始時<br>Worldの進行度を%@追加}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song || {{lang|ja| 白姫の気まぐれ曲をクリア時<br>欠片を+10獲得}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|-
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|visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || {{lang|ja|MUSE DASH - Muse Dash楽曲をプレイ時、<br>スカイノートがゴーストに変身する}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|-
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|ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@ || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@ || {{lang|ja|World Modeの進行度が<br>%2@から%3@の間でランダムに増減}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|-
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|skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate || {{lang|ja|HARD + MIRROR - 想起率に応じて、<br>OVERの値が%@まで上昇する}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || {{lang|ja|HARD - フェイタリスゲージ + スタミナを犠牲に<br>World Modeを過負荷状態にする}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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| rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || rowspan="2" | {{lang|ja|}} || rowspan="2" | {{lang|ko|}} || rowspan="2" | || rowspan="2" | {{lang|zh-Hant|}}
| rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || {{lang|ja| 対立 - 光と対立のパラダイム属性を反転させる。}} || rowspan="2" | {{lang|ko|}} || rowspan="2" | || rowspan="2" | {{lang|zh-Hant|}}
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|LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
|LIGHT - Rewrite the paradigms<br/>of Light and Conflict. || {{lang|ja|光 - 光と対立のパラダイム属性を書き換える}}
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|skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || {{lang|ja| 速度固定・ランダム選曲マスの効果を無視<br>EXグレード未満の場合、STEP数が半減}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) || {{lang|ja| 他パートナーで入手した欠片の%@%を蓄積する<br>1曲プレイ後に合計(計:%2@個)をプレゼント}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || {{lang|ja|HARD + MIRROR - 想起率0%の時点で<br>楽曲は強制終了、Track Lostとなる}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || {{lang|ja| 開始時に欠片10個を支払い<br>クリアのたびに『牛乳』を1本獲得}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments || {{lang|ja| 『牛乳』を全て消費し (現在: %@本)、<br>1本あたり11%の確率で欠片100個を獲得}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || {{lang|ja|HARD + 想起率増減の割合が上昇する}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || {{lang|ja|maimai楽曲をクリア時のみ<br>ステータスが一時的に上昇する}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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|ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || {{lang|ja|}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || {{lang|ja|HARD + 6%の確率でゲージの減少量が6倍<br>クリア時、一時的にSTEP値を6増加}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
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