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User:在咕咕咕的咕子/整理/技能:修订间差异

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|frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song || {{lang|ja|Stellights楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|Stellights을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 在游玩 Stellights 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}}
|frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song || {{lang|ja|Stellights楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|Stellights을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 在游玩 Stellights 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}}
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|gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song || {{lang|ja|EASY + %2@楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|EASY + %2@을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || || {{lang|zh-Hant|}}
|gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song || {{lang|ja|EASY + %2@楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|EASY + %2@을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 简单 + 在游玩 %2@ 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}}
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|gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost || {{lang|ja|HARD + Track Lostの際、%@欠片が失われます}} || {{lang|ko|HARD + Track Lost 시 %@ 조각 을 손실}} || || {{lang|zh-Hant|}}
|gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost || {{lang|ja|HARD + Track Lostの際、%@欠片が失われます}} || {{lang|ko|HARD + Track Lost 시 %@ 조각 을 손실}} || 困难 + 在 Track Lost 时丢失 %@ 残片 || {{lang|zh-Hant|}}
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|frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song || {{lang|ja|「光」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|「Light」 배경을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || || {{lang|zh-Hant|}}
|frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song || {{lang|ja|「光」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|「Light」 배경을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 在游玩 光芒之侧 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}}
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|frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song || {{lang|ja|「対立」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|「Conflict」배경을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || || {{lang|zh-Hant|}}
|frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song || {{lang|ja|「対立」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|「Conflict」배경을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 在游玩 纷争之侧 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}}
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|visual_hide_hp || VISUAL - Recollection Gauge is hidden || {{lang|ja|VISUAL - 想起率が非表示になります}} || {{lang|ko|VISUAL - 기억회상률이 보이지 않습니다}} || || {{lang|zh-Hant|}}
|visual_hide_hp || VISUAL - Recollection Gauge is hidden || {{lang|ja|VISUAL - 想起率が非表示になります}} || {{lang|ko|VISUAL - 기억회상률이 보이지 않습니다}} || 视觉 - 隐藏回忆率 || {{lang|zh-Hant|}}
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|challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || {{lang|ja|ミスのたびに想起率が0%になります}} || {{lang|ko|노트를 놓칠 시 기억회상률이 0이 됩니다}} || || {{lang|zh-Hant|}}
|challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || {{lang|ja|ミスのたびに想起率が0%になります}} || {{lang|ko|노트를 놓칠 시 기억회상률이 0이 됩니다}} || 流失音符时回忆率归零 || {{lang|zh-Hant|}}
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|visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song || {{lang|ja|VISUAL - %2@楽曲をプレイ時、<br>ノートのデザインが「リコピン」になる}} || {{lang|ko|VISUAL - %2@ 곡을 플레이할때<br>'영양가있는' 노트가 출현합니다}} || || {{lang|zh-Hant|}}
|visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song || {{lang|ja|VISUAL - %2@楽曲をプレイ時、<br>ノートのデザインが「リコピン」になる}} || {{lang|ko|VISUAL - %2@ 곡을 플레이할때<br>'영양가있는' 노트가 출현합니다}} || 视觉 - 在游玩%2@曲目时,<br>显示「营养丰富」类的音符 || {{lang|zh-Hant|}}
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|audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song || {{lang|ja|AUDIO - %2@楽曲をプレイ時、<br>フロアレーンをタップ時、アドリブ音が再生}} || {{lang|ko|AUDIO - %2@ 곡에서 레인을<br>터치 시 애드립이 재생됩니다}} || || {{lang|zh-Hant|}}
|audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song || {{lang|ja|AUDIO - %2@楽曲をプレイ時、<br>フロアレーンをタップ時、アドリブ音が再生}} || {{lang|ko|AUDIO - %2@ 곡에서 레인을<br>터치 시 애드립이 재생됩니다}} || 音频 - 游玩 %2@ 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果 || {{lang|zh-Hant|}}
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|combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached || {{lang|ja|%2@ コンボ到達ごとに+%@ の欠片を獲得}} || {{lang|ko|%2@ 콤보시 마다+%@ 조각을 획득}} || || {{lang|zh-Hant|}}
|combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached || {{lang|ja|%2@ コンボ到達ごとに+%@ の欠片を獲得}} || {{lang|ko|%2@ 콤보시 마다+%@ 조각을 획득}} || 每达成 %2@ 连击时,<br>最终残片奖励增加 %@ || {{lang|zh-Hant|}}
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|frag_rng_ayu || Random Fragment bonus upon<br/>completing song || {{lang|ja|楽曲終了時、ランダムの欠片ボーナス}} || {{lang|ko|곡을 완주 후 무작위로<br>추가 조각을 획득}} || || {{lang|zh-Hant|}}
|frag_rng_ayu || Random Fragment bonus upon<br/>completing song || {{lang|ja|楽曲終了時、ランダムの欠片ボーナス}} || {{lang|ko|곡을 완주 후 무작위로<br>추가 조각을 획득}} || 歌曲游玩结束时奖励随机数量的残片 || {{lang|zh-Hant|}}
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|gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note || {{lang|ja|EASY - 想起率ゲージが %@%からスタート<br>1ノートあたりの想起率増加が減衰}} || {{lang|ko|EASY - 기억회상률을 %@%부터 시작하며<br>노트 당 얻는 기억회상률이 감소합니다}} || || {{lang|zh-Hant|}}
|gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note || {{lang|ja|EASY - 想起率ゲージが %@%からスタート<br>1ノートあたりの想起率増加が減衰}} || {{lang|ko|EASY - 기억회상률을 %@%부터 시작하며<br>노트 당 얻는 기억회상률이 감소합니다}} || 简单 - 回忆率的初始数值变为 %@%<br>减少命中音符所获得的回忆率 || {{lang|zh-Hant|}}
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|gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || {{lang|ja|想起率増減の割合が上昇する<br>FAR判定の際、想起率は上がらない}} || {{lang|ko|노트 당 기억회상률 변화폭이 커집니다<br>FAR 판정시 회상률을 얻지 못합니다}} || || {{lang|zh-Hant|}}
|gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || {{lang|ja|想起率増減の割合が上昇する<br>FAR判定の際、想起率は上がらない}} || {{lang|ko|노트 당 기억회상률 변화폭이 커집니다<br>FAR 판정시 회상률을 얻지 못합니다}} || 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率 || {{lang|zh-Hant|}}
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|gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% || {{lang|ja|想起率ゲージが %@%からスタート<br>想起率上昇の割合が%2@%に低減}} || {{lang|ko|기억회상률을 %@%부터 시작하며<br>기억회상률을 평소보다 %2@%만큼 획득}}<ref>已修复,原文本与gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70-->的文本相同</ref> || || {{lang|zh-Hant|}}
|gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% || {{lang|ja|想起率ゲージが %@%からスタート<br>想起率上昇の割合が%2@%に低減}} || {{lang|ko|기억회상률을 %@%부터 시작하며<br>기억회상률을 평소보다 %2@%만큼 획득}}<ref>已修复,原文本与gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70-->的文本相同</ref> || 回忆率的初始数值变为 %@%<br>回忆率增长倍数减少至 %2@% || {{lang|zh-Hant|}}
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|kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score) || {{lang|ja|Pure Memory(理論値)達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|Pure Memory(최대점수) 달성 시<br>+%@ 조각 획득}} || || {{lang|zh-Hant|}}
|kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score) || {{lang|ja|Pure Memory(理論値)達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|Pure Memory(최대점수) 달성 시<br>+%@ 조각 획득}} || 纯粹回忆(满分)通关时额外获取 +%@ 残片 || {{lang|zh-Hant|}}
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|frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above || {{lang|ja|%2@グレード以上を達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|%2@ 등급 이상 달성 시 +%@ 조각 획득}} || || {{lang|zh-Hant|}}
|frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above || {{lang|ja|%2@グレード以上を達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|%2@ 등급 이상 달성 시 +%@ 조각 획득}} || 获得 %2@ 或更高成绩时额外获取 +%@ 残片 || {{lang|zh-Hant|}}
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|gauge_pandora || HARD - Track Lost after %@ LOST notes || {{lang|ja|HARD - LOST判定が%@に到達時、即時Track Lost}} || {{lang|ko|HARD - LOST 판정을%@번 받을 시 Track Lost합니다}} || || {{lang|zh-Hant|}}
|gauge_pandora || HARD - Track Lost after %@ LOST notes || {{lang|ja|HARD - LOST判定が%@に到達時、即時Track Lost}} || {{lang|ko|HARD - LOST 판정을%@번 받을 시 Track Lost합니다}} || 困难 - 流失%@个音符后,当前游玩曲目将立即失败 || {{lang|zh-Hant|}}
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|skill_toa || HARD - Track Lost after %@ FAR or LOST notes || {{lang|ja|HARD - LOSTかFAR判定が%@に到達時、<br>即時Track Lost}} || {{lang|ko|HARD - FAR 혹은 LOST 판정을<br>%@번 받을 시 Track Lost합니다}} || || {{lang|zh-Hant|}}
|skill_toa || HARD - Track Lost after %@ FAR or LOST notes || {{lang|ja|HARD - LOSTかFAR判定が%@に到達時、<br>即時Track Lost}} || {{lang|ko|HARD - FAR 혹은 LOST 판정을<br>%@번 받을 시 Track Lost합니다}} || 困难 - 达到%@个模糊或流失判定时挑战立即失败 || {{lang|zh-Hant|}}
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|gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || {{lang|ja|HARD + FAR判定時に想起率がわずかに減少}} || {{lang|ko|HARD + FAR 판정시 기억회상률이 약간 감소}} || || {{lang|zh-Hant|}}
|gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || {{lang|ja|HARD + FAR判定時に想起率がわずかに減少}} || {{lang|ko|HARD + FAR 판정시 기억회상률이 약간 감소}} || 困难 + 判定为模糊(Far)时略微减少回忆率 || {{lang|zh-Hant|}}
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|skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached || {{lang|ja|HARD + World Modeの進行度が、<br>%@コンボ毎に1増える}} || {{lang|ko|HARD + %@ 콤보를 달성할 때마다<nr>월드 진행도가 1 증가합니다}} || || {{lang|zh-Hant|}}
|skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached || {{lang|ja|HARD + World Modeの進行度が、<br>%@コンボ毎に1増える}} || {{lang|ko|HARD + %@ 콤보를 달성할 때마다<nr>월드 진행도가 1 증가합니다}} || 困难 + 每达%@连击数世界模式进度+1 || {{lang|zh-Hant|}}
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|gauge_chuni || CHUNITHM - Clear Requirement: 7 || {{lang|ja|CHUNITHM - クリア条件【7】}} || {{lang|ko|CHUNITHM - 클리어 조건: 7}} || || {{lang|zh-Hant|}}
|gauge_chuni || CHUNITHM - Clear Requirement: 7 || {{lang|ja|CHUNITHM - クリア条件【7】}} || {{lang|ko|CHUNITHM - 클리어 조건: 7}} || CHUNITHM - 通关需求:7 || {{lang|zh-Hant|}}
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|omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song || {{lang|ja|%@楽曲をプレイ時、<br>昼夜での背景変化}} || {{lang|ko|%@ 곡을 플레이 시,<br>낮과 밤이 연출됨}} || || {{lang|zh-Hant|}}
|omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song || {{lang|ja|%@楽曲をプレイ時、<br>昼夜での背景変化}} || {{lang|ko|%@ 곡을 플레이 시,<br>낮과 밤이 연출됨}} || 游玩 %@ 歌曲时,<br>显示昼/夜主题 || {{lang|zh-Hant|}}
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|frags_kou || Earn up to +%@% Fragments<br/>based on score || {{lang|ja|スコアに応じて、<br>最大%@%の追加欠片を獲得}} || {{lang|ko|SCORE에 따른 조각의 획득량을<br>최대 +%@% 증가}} || || {{lang|zh-Hant|}}
|frags_kou || Earn up to +%@% Fragments<br/>based on score || {{lang|ja|スコアに応じて、<br>最大%@%の追加欠片を獲得}} || {{lang|ko|SCORE에 따른 조각의 획득량을<br>최대 +%@% 증가}} || 以歌曲结算成绩为基准值<br>获得最高 +%@% 的残片奖励 || {{lang|zh-Hant|}}
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|sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR || {{lang|ja|MIRROR機能がランダムに発動<br>発動時、欠片が+%@}} || {{lang|ko|무작위로 MIRROR 가 발동<br>이후 획득하는 조각이 +%@ 증가}} || || {{lang|zh-Hant|}}
|sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR || {{lang|ja|MIRROR機能がランダムに発動<br>発動時、欠片が+%@}} || {{lang|ko|무작위로 MIRROR 가 발동<br>이후 획득하는 조각이 +%@ 증가}} || 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 %@ 额外残片 || {{lang|zh-Hant|}}
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|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || {{lang|ja|想起率ゲージで暫定グレードを標示<br>(A以下でTrack Lost)}} || {{lang|ko|기억회상률에 달성도 눈금을 표시<br>(달성도 A 눈금 아래에서 Track Lost)}} || || {{lang|zh-Hant|}}
|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || {{lang|ja|想起率ゲージで暫定グレードを標示<br>(A以下でTrack Lost)}} || {{lang|ko|기억회상률에 달성도 눈금을 표시<br>(달성도 A 눈금 아래에서 Track Lost)}} || 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败) || {{lang|zh-Hant|}}
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|visual_ink || Sense of Incompleteness || {{lang|ja|未完の感覚}} || {{lang|ko|불완전한 감각}} || || {{lang|zh-Hant|}}
|visual_ink || Sense of Incompleteness || {{lang|ja|未完の感覚}} || {{lang|ko|불완전한 감각}} || 遗缺的感知 || {{lang|zh-Hant|}}
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|gauge_tempest || HARD - Tempest Gauge || {{lang|ja|HARD - テンペストゲージ}} || {{lang|ko|HARD - 폭풍이 몰아치는 게이지}} || || {{lang|zh-Hant|}}
|gauge_tempest || HARD - Tempest Gauge || {{lang|ja|HARD - テンペストゲージ}} || {{lang|ko|HARD - 폭풍이 몰아치는 게이지}} || 困难 - 风暴收集条 || {{lang|zh-Hant|}}
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|shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || {{lang|ja|開始時、譜面難度と同数の欠片を消費し<br>EXグレード以上で得られる欠片が+10}} || {{lang|ko|선곡의 난이도만큼 조각을 소비 후<br>EX 이상 클리어 시 +10 조각 추가획득}} || || {{lang|zh-Hant|}}
|shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || {{lang|ja|開始時、譜面難度と同数の欠片を消費し<br>EXグレード以上で得られる欠片が+10}} || {{lang|ko|선곡의 난이도만큼 조각을 소비 후<br>EX 이상 클리어 시 +10 조각 추가획득}} || 在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片 || {{lang|zh-Hant|}}
|-
|-
|gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo || {{lang|ja|HARD + 20コンボ未満は想起率増加なし}} || {{lang|ko|HARD + 20콤보 미만에서는<br>기억회상률 획득이 불가능}} || || {{lang|zh-Hant|}}
|gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo || {{lang|ja|HARD + 20コンボ未満は想起率増加なし}} || {{lang|ko|HARD + 20콤보 미만에서는<br>기억회상률 획득이 불가능}} || 困难 + 连击数小于 %@ 时不会增加回忆率 || {{lang|zh-Hant|}}
|-
|-
|frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear || {{lang|ja|最大コンボ数に応じて、欠片を最大+%2@<br>クリアで欠片を+%@獲得}} || {{lang|ko|Max Recall 기준 최대 조각 획득량이 +%2@<br>클리어시 +%@ 조각을 획득}} || || {{lang|zh-Hant|}}
|frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear || {{lang|ja|最大コンボ数に応じて、欠片を最大+%2@<br>クリアで欠片を+%@獲得}} || {{lang|ko|Max Recall 기준 최대 조각 획득량이 +%2@<br>클리어시 +%@ 조각을 획득}} || 以最高连击数为基准值获得最高 +%2@ 残片<br>在通关时获得 +%@ 残片 || {{lang|zh-Hant|}}
|-
|-
|note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || {{lang|ja|ミラー + FAR判定の非表示}} || {{lang|ko|MIRROR + 인비저블 FAR}} || || {{lang|zh-Hant|}}
|note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || {{lang|ja|ミラー + FAR判定の非表示}} || {{lang|ko|MIRROR + 인비저블 FAR}} || 镜像 + 隐藏模糊(Far)判定 || {{lang|zh-Hant|}}
|-
|-
|frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || {{lang|ja|オンゲキ - オーバーダメージによる<br>欠片ボーナス}} || {{lang|ko|O.N.G.E.K.I. - 오버 데미지 보상 조각}} || || {{lang|zh-Hant|}}
|frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || {{lang|ja|オンゲキ - オーバーダメージによる<br>欠片ボーナス}} || {{lang|ko|O.N.G.E.K.I. - 오버 데미지 보상 조각}} || O.N.G.E.K.I. - 溢伤(Overdamage)额外<br>奖励残片 || {{lang|zh-Hant|}}
|-
|-
|frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || {{lang|ja|O.N.G.E.K.I. - 楽曲終了時、<br>精度に応じたOVER DAMAGEを与える}} || {{lang|ko|O.N.G.E.K.I. - 곡 완료 시 정확도에<br>따라 오버 데미지}} || || {{lang|zh-Hant|}}
|frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || {{lang|ja|O.N.G.E.K.I. - 楽曲終了時、<br>精度に応じたOVER DAMAGEを与える}} || {{lang|ko|O.N.G.E.K.I. - 곡 완료 시 정확도에<br>따라 오버 데미지}} || O.N.G.E.K.I. - 通关歌曲时<br>根据准确率造成溢伤(Overdamage) || {{lang|zh-Hant|}}
|-
|-
|frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || {{lang|ja|HARD + O.N.G.E.K.I. (50)}} || {{lang|ko|HARD + O.N.G.E.K.I. (50)}} || HARD + O.N.G.E.K.I. (50) || {{lang|zh-Hant|HARD + O.N.G.E.K.I. (50)}}
|frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || {{lang|ja|HARD + O.N.G.E.K.I. (50)}} || {{lang|ko|HARD + O.N.G.E.K.I. (50)}} || 困难 + O.N.G.E.K.I. (50) || {{lang|zh-Hant|HARD + O.N.G.E.K.I. (50)}}
|-
|-
|gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || {{lang|ja|HARD + 現在のコンボ数に応じて、<br>LOST判定で減少する想起率が変動}} || {{lang|ko|HARD + 플레이중인 콤보만큼 LOST 시<br>기억회상률 감소량 변화}} || || {{lang|zh-Hant|}}
|gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || {{lang|ja|HARD + 現在のコンボ数に応じて、<br>LOST判定で減少する想起率が変動}} || {{lang|ko|HARD + 플레이중인 콤보만큼 LOST 시<br>기억회상률 감소량 변화}} || 困难 + 判定为流失(LOST)时根据<br>当前连击数减少回忆率 || {{lang|zh-Hant|}}
|-
|-
|gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || {{lang|ja|HARD + 楽曲のうち、終盤1/4で、<br>想起率ゲージの上昇のみが無効化}} || {{lang|ko|플레이중인 곡의 남은 1/4부터<br>기억회상률 회복 불가}} || || {{lang|zh-Hant|}}
|gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || {{lang|ja|HARD + 楽曲のうち、終盤1/4で、<br>想起率ゲージの上昇のみが無効化}} || {{lang|ko|플레이중인 곡의 남은 1/4부터<br>기억회상률 회복 불가}} || 困难 + 在歌曲最后1/4部分不会获得回忆率 || {{lang|zh-Hant|}}
|-
|-
|gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || {{lang|ja|HARD + 現在の想起率に応じて、<br>想起率ゲージの最大値が減少}} || {{lang|ko|HARD + 최대 기억회상률이 현재<br>기억회상률을 따라 줄어듬}} || || {{lang|zh-Hant|}}
|gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || {{lang|ja|HARD + 現在の想起率に応じて、<br>想起率ゲージの最大値が減少}} || {{lang|ko|HARD + 최대 기억회상률이 현재<br>기억회상률을 따라 줄어듬}} || 困难 + 回忆率最大值<br>会根据当前回忆率而减少 || {{lang|zh-Hant|}}
|-
|-
|gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || {{lang|ja|想起率の増加率が上昇<br>増加率は楽曲が進むにつれて減少する}} || {{lang|ko|기억회상률 획득량이 많아지지만,<br>곡이 진행될수록 점차 감소}} || || {{lang|zh-Hant|}}
|gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || {{lang|ja|想起率の増加率が上昇<br>増加率は楽曲が進むにつれて減少する}} || {{lang|ko|기억회상률 획득량이 많아지지만,<br>곡이 진행될수록 점차 감소}} || 提高初始回忆率增长倍数<br>增长倍数会随着歌曲进行逐渐下降 || {{lang|zh-Hant|}}
|-
|-
|skill_lagrange || Score displays distance<br/>to closest Grade threshold || {{lang|ja|次グレードまでの距離を<br>スコアの代わりに表示}} || {{lang|ko|점수는 가장 가까운<br>등급 한계점을 보여준다}} || || {{lang|zh-Hant|}}
|skill_lagrange || Score displays distance<br/>to closest Grade threshold || {{lang|ja|次グレードまでの距離を<br>スコアの代わりに表示}} || {{lang|ko|점수는 가장 가까운<br>등급 한계점을 보여준다}} || 当前分数将显示为<br>与距离最近评级的分数之差 || {{lang|zh-Hant|}}
|-
|-
|gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes || {{lang|ja|最初のLOSTノート%@個まで<br>想起率が減らなくなる}} || {{lang|ko|처음 놓치는 %@개의 노트에 대한<br>기억회상률 손실이 없습니다}} || || {{lang|zh-Hant|}}
|gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes || {{lang|ja|最初のLOSTノート%@個まで<br>想起率が減らなくなる}} || {{lang|ko|처음 놓치는 %@개의 노트에 대한<br>기억회상률 손실이 없습니다}} || 前%@个流失(LOST)判定<br>不会减少回忆率 || {{lang|zh-Hant|}}
|-
|-
|frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note || {{lang|ja|PUREノート%@つ毎に、欠片を1つ入手<br>LOSTノート1つ毎に、その欠片を1つ喪失}} || {{lang|ko|PURE 노트 %@마다 1 조각 획득<br>LOST 노트마다 1 조각 상실}} || || {{lang|zh-Hant|}}
|frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note || {{lang|ja|PUREノート%@つ毎に、欠片を1つ入手<br>LOSTノート1つ毎に、その欠片を1つ喪失}} || {{lang|ko|PURE 노트 %@마다 1 조각 획득<br>LOST 노트마다 1 조각 상실}} || 每%@个纯粹(PURE)判定获得1额外残片<br>每个流失(LOST)判定失去1残片 || {{lang|zh-Hant|}}
|-
|-
|skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) || {{lang|ja|欠片を+%@個獲得(本パートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|+%@ 조각 획득 (이 파트너와 연이어<br>플레이할 경우 획득 조각 증가)}} || || {{lang|zh-Hant|}}
|skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) || {{lang|ja|欠片を+%@個獲得(本パートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|+%@ 조각 획득 (이 파트너와 연이어<br>플레이할 경우 획득 조각 증가)}} || 获得+%@额外残片(连续使用该搭档\n"
"游玩歌曲时获得的残片量随游玩次数上升) || {{lang|zh-Hant|}}
|-
|-
|skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) || {{lang|ja|欠片を+%@個獲得(他のパートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|+%@ 조각 획득 (다른 파트너와 연이어<br>플레이할 경우 획득 조각 증가)}} || || {{lang|zh-Hant|}}
|skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) || {{lang|ja|欠片を+%@個獲得(他のパートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|+%@ 조각 획득 (다른 파트너와 연이어<br>플레이할 경우 획득 조각 증가)}} || 获得+%@额外残片(连续使用其他搭档\n"
"游玩歌曲时获得的残片量随游玩次数上升) || {{lang|zh-Hant|}}
|-
|-
| rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night || {{lang|ja|EASY + 開幕に欠片を%@個消費する<br>夜になるとスキル効果が変化}} || {{lang|ko|EASY + 시작할 때 %@ 조각이 지불된다<br>해당 스킬은 밤에 변한다}} || rowspan="2" | || rowspan="2" | {{lang|zh-Hant|}}
| rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night || {{lang|ja|EASY + 開幕に欠片を%@個消費する<br>夜になるとスキル効果が変化}} || {{lang|ko|EASY + 시작할 때 %@ 조각이 지불된다<br>해당 스킬은 밤에 변한다}} || 简单 + 歌曲开始时支付%@残片<br>此技能在夜晚会改变 || rowspan="2" | {{lang|zh-Hant|}}
|-
|-
|HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day || {{lang|ja|HARD + クリア時に欠片を%@個獲得する<br>昼間になるとスキル効果が変化}} || {{lang|ko|HARD + Track 클리어할 시 %@ 조각 획득<br>해당 스킬은 낮에 변한다}}
|HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day || {{lang|ja|HARD + クリア時に欠片を%@個獲得する<br>昼間になるとスキル効果が変化}} || {{lang|ko|HARD + Track 클리어할 시 %@ 조각 획득<br>해당 스킬은 낮에 변한다}} || 困难 + 歌曲通关时获得%@额外残片<br>此技能在白天会改变
|-
|-
|eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected || {{lang|ja|欠片を入手時、<br>Worldの進行度を%@追加}} || {{lang|ko|조각 리워드 획득 시 <br>월드 진도 %@ 증가}} || || {{lang|zh-Hant|}}
|eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected || {{lang|ja|欠片を入手時、<br>Worldの進行度を%@追加}} || {{lang|ko|조각 리워드 획득 시 <br>월드 진도 %@ 증가}} || 获得残片奖励时<br>世界进度额外前进 %@ || {{lang|zh-Hant|}}
|-
|-
|luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step || {{lang|ja|楽曲制限タイルから開始時<br>Worldの進行度を%@追加}} || {{lang|ko|제한 스탭 시작 시<br>월드 진도 %@ 증가}} || || {{lang|zh-Hant|}}
|luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step || {{lang|ja|楽曲制限タイルから開始時<br>Worldの進行度を%@追加}} || {{lang|ko|제한 스탭 시작 시<br>월드 진도 %@ 증가}} || 在歌曲限制格上游玩歌曲时<br>世界进度额外前进 %@ || {{lang|zh-Hant|}}
|-
|-
|frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song || {{lang|ja|白姫の気まぐれ曲をクリア時<br>欠片を+10獲得}} || {{lang|ko|선택곡을 클리어할 경우 <br>+%@ 조각을 얻게됩니다}} || || {{lang|zh-Hant|}}
|frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song || {{lang|ja|白姫の気まぐれ曲をクリア時<br>欠片を+10獲得}} || {{lang|ko|선택곡을 클리어할 경우 <br>+%@ 조각을 얻게됩니다}} || 通关一首「精选曲目」时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}}
|-
|-
|visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || {{lang|ja|MUSE DASH - Muse Dash楽曲をプレイ時、<br>スカイノートがゴーストに変身する}} || {{lang|ko|MUSE DASH - Muse Dash 곡 재생 시<br>스카이 노트는 고스트가 됩니다}} || || {{lang|zh-Hant|}}
|visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || {{lang|ja|MUSE DASH - Muse Dash楽曲をプレイ時、<br>スカイノートがゴーストに変身する}} || {{lang|ko|MUSE DASH - Muse Dash 곡 재생 시<br>스카이 노트는 고스트가 됩니다}} || MUSE DASH - 游玩Muse Dash歌曲时<br>天空音符将变为幽灵 || {{lang|zh-Hant|}}
|-
|-
|ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@ || {{lang|ja|World Modeの進行度が<br>%2@から%3@の間でランダムに増減}} || {{lang|ko|월드 모드 진도 %2@와 %3@ 사이로 <br>무작위 증가 혹은 감소}} || || {{lang|zh-Hant|}}
|ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@ || {{lang|ja|World Modeの進行度が<br>%2@から%3@の間でランダムに増減}} || {{lang|ko|월드 모드 진도 %2@와 %3@ 사이로 <br>무작위 증가 혹은 감소}} || 世界进度在 %2@ 和 %3@ 之间随机增减 || {{lang|zh-Hant|}}
|-
|-
|skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate || {{lang|ja|HARD + MIRROR - 想起率に応じて、<br>OVERの値が%@まで上昇する}} || {{lang|ko|HARD + MIRROR - 기억회상률에 따라<br>최대 %@까지 OVER가 상승합니다}} || || {{lang|zh-Hant|}}
|skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate || {{lang|ja|HARD + MIRROR - 想起率に応じて、<br>OVERの値が%@まで上昇する}} || {{lang|ko|HARD + MIRROR - 기억회상률에 따라<br>최대 %@까지 OVER가 상승합니다}} ||  困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>"提升量最多为%@" || {{lang|zh-Hant|}}
|-
|-
|skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || {{lang|ja|HARD - フェイタリスゲージ + スタミナを犠牲に<br>World Modeを過負荷状態にする}} || {{lang|ko|HARD - 파탈리스 게이지 + 스태미나를 희생해<br>월드 모드를 과부하합니다}} || || {{lang|zh-Hant|}}
|skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || {{lang|ja|HARD - フェイタリスゲージ + スタミナを犠牲に<br>World Modeを過負荷状態にする}} || {{lang|ko|HARD - 파탈리스 게이지 + 스태미나를 희생해<br>월드 모드를 과부하합니다}} || 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载 || {{lang|zh-Hant|}}
|-
|-
| rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || {{lang|ja|対立 - 光と対立のパラダイム属性を反転させる。}} || {{lang|ko|CONFLICT - Light와 Conflict의 패러다임을 반전하다.}} || rowspan="2" | || rowspan="2" | {{lang|zh-Hant|}}
| rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || {{lang|ja|対立 - 光と対立のパラダイム属性を反転させる。}} || {{lang|ko|CONFLICT - Light와 Conflict의 패러다임을 반전하다.}} || 纷争 - 逆转光芒与纷争的规则 || rowspan="2" | {{lang|zh-Hant|}}
|-
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|LIGHT - Rewrite the paradigms<br/>of Light and Conflict. || {{lang|ja|光 - 光と対立のパラダイム属性を書き換える}} || {{lang|ko|LIGHT - Light와 Conflict의 패러다임을 고쳐 쓰다.}}
|LIGHT - Rewrite the paradigms<br/>of Light and Conflict. || {{lang|ja|光 - 光と対立のパラダイム属性を書き換える}} || {{lang|ko|LIGHT - Light와 Conflict의 패러다임을 고쳐 쓰다.}} || 光芒 - 改写光芒与纷争的规则
|-
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|skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || {{lang|ja|速度固定・ランダム選曲マスの効果を無視<br>EXグレード未満の場合、STEP数が半減}} || {{lang|ko|Speed와 Random 스텝을 무시하며<br>EX 이하에선 월드 진행도가 절반이 됩니다}} || || {{lang|zh-Hant|}}
|skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || {{lang|ja|速度固定・ランダム選曲マスの効果を無視<br>EXグレード未満の場合、STEP数が半減}} || {{lang|ko|Speed와 Random 스텝을 무시하며<br>EX 이하에선 월드 진행도가 절반이 됩니다}} || 不会触发速度与随机限制格,<br>但此时若成绩低于「EX」则世界模式进度减半 || {{lang|zh-Hant|}}
|-
|-
|skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) || {{lang|ja|他パートナーで入手した欠片の%@%を蓄積する<br>1曲プレイ後に合計(計:%2@個)をプレゼント}} || {{lang|ko|다른 파트너들의 조각을 %@%만큼 코우와 공유하고,<br>악곡 플레이 후에 수령합니다. (현재 조각수: %2@)}} || || {{lang|zh-Hant|}}
|skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) || {{lang|ja|他パートナーで入手した欠片の%@%を蓄積する<br>1曲プレイ後に合計(計:%2@個)をプレゼント}} || {{lang|ko|다른 파트너들의 조각을 %@%만큼 코우와 공유하고,<br>악곡 플레이 후에 수령합니다. (현재 조각수: %2@)}} || 所有搭档将现有残片的%@%分享给红(总和为%2@)\n"
"残片在游玩一首歌曲后获得 || {{lang|zh-Hant|}}
|-
|-
|gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || {{lang|ja|HARD + MIRROR - 想起率0%の時点で<br>楽曲は強制終了、Track Lostとなる}} || {{lang|ko|HARD + MIRROR - 기억회상률이 0이 되면<br>Track Lost합니다}} || || {{lang|zh-Hant|}}
|gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || {{lang|ja|HARD + MIRROR - 想起率0%の時点で<br>楽曲は強制終了、Track Lostとなる}} || {{lang|ko|HARD + MIRROR - 기억회상률이 0이 되면<br>Track Lost합니다}} || 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败  || {{lang|zh-Hant|}}
|-
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|skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || {{lang|ja|開始時に欠片10個を支払い<br>クリアのたびに『牛乳』を1本獲得}} || {{lang|ko|시작시 조각 10개를 지불하고,<br>클리어시 우유 1개를 받습니다}} || || {{lang|zh-Hant|}}
|skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || {{lang|ja|開始時に欠片10個を支払い<br>クリアのたびに『牛乳』を1本獲得}} || {{lang|ko|시작시 조각 10개를 지불하고,<br>클리어시 우유 1개를 받습니다}} || 曲目开始时消耗10残片<br>
"每通关一首曲目获得一瓶牛奶 || {{lang|zh-Hant|}}
|-
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|skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments || {{lang|ja|『牛乳』を全て消費し (現在: %@本)、<br>1本あたり11%の確率で欠片100個を獲得}} || {{lang|ko|우유를 전부 사용하여 (현재: %@개),<br>한 개당 11% 확률로 조각 100개를 얻습니다}} || || {{lang|zh-Hant|}}
|skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments || {{lang|ja|『牛乳』を全て消費し (現在: %@本)、<br>1本あたり11%の確率で欠片100個を獲得}} || {{lang|ko|우유를 전부 사용하여 (현재: %@개),<br>한 개당 11% 확률로 조각 100개를 얻습니다}} || 曲目开始时消耗10残片<br>每通关一首曲目获得一瓶牛奶 || {{lang|zh-Hant|}}
|-
|-
|skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || {{lang|ja|HARD + 想起率増減の割合が上昇する}} || {{lang|ko|HARD + 노트 당 기억회상률 변화폭이 커집니다}} || || {{lang|zh-Hant|}}
|skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || {{lang|ja|HARD + 想起率増減の割合が上昇する}} || {{lang|ko|HARD + 노트 당 기억회상률 변화폭이 커집니다}} || 困难 + 击中音符后回忆率的变化增加 || {{lang|zh-Hant|}}
|-
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|skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || {{lang|ja|maimai楽曲をクリア時のみ<br>ステータスが一時的に上昇する}} || {{lang|ko|maimai 악곡 클리어시<br>스탯이 2배로 증가합니다}} || || {{lang|zh-Hant|}}
|skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || {{lang|ja|maimai楽曲をクリア時のみ<br>ステータスが一時的に上昇する}} || {{lang|ko|maimai 악곡 클리어시<br>스탯이 2배로 증가합니다}} || 通关一首maimai曲目后<br>该角色的所有数值暂时翻倍 || {{lang|zh-Hant|}}
|-
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|ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || {{lang|ja|HARD + 6%の確率でゲージの減少量が6倍<br>クリア時、一時的にSTEP値を6増加}} || {{lang|ko|HARD + LOST시 6% 확률로 회상률을 6배 잃습니다<br>악곡 클리어시 STEP이 6 증가합니다}} || || {{lang|zh-Hant|}}
|ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || {{lang|ja|HARD + 6%の確率でゲージの減少量が6倍<br>クリア時、一時的にSTEP値を6増加}} || {{lang|ko|HARD + LOST시 6% 확률로 회상률을 6배 잃습니다<br>악곡 클리어시 STEP이 6 증가합니다}} || 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成 || {{lang|zh-Hant|}}
|}
|}


==注释==
==注释==
{{Reflist}}
{{Reflist}}
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