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User:在咕咕咕的咕子/整理/技能:修订间差异

对"触发条件"与"通关条件"进行大改,观感与详细度稍提升
无编辑摘要
(对"触发条件"与"通关条件"进行大改,观感与详细度稍提升)
第13行: 第13行:
!style="position:-webkit-sticky;position:sticky;top:0px;"|通关条件
!style="position:-webkit-sticky;position:sticky;top:0px;"|通关条件
|-
|-
|gauge_easy || EASY - Recollection Rate loss reduced<br/>for LOST notes || [[光]]<br/>Hikari || 进入游玩界面时即时生效 || 回忆率≥70
| gauge_easy || EASY - Recollection Rate loss reduced<br/>for LOST notes || [[光]]<br/>Hikari || <简单回忆条><br> 进入游玩界面时即时生效 || <回忆率限制><br> 回忆率≥70
|-
|-
|gauge_hard || HARD - Track Lost when Recollection Rate<br/>reaches 0% || [[对立(Grievous Lady)]]<br/>Tairitsu (Grievous Lady)<br/>[[布丽兰特]]<br/>Brillante || 进入游玩界面时即时生效 || 回忆率>0
| gauge_hard || HARD - Track Lost when Recollection Rate<br/>reaches 0% || [[对立(Grievous Lady)]]<br/>Tairitsu (Grievous Lady)<br/>[[布丽兰特]]<br/>Brillante || <困难回忆条><br> 进入游玩界面时即时生效 || <回忆率限制><br> 回忆率>0
|-
|-
|note_mirror || MIRROR - All Notes and Arcs reversed || [[忘却|忘却 (未觉醒)]]<br/>Lethe (Normal)<br/>[[对立(夏日)]]<br/>Tairitsu (Summer) || 进入游玩界面时即时生效 || 回忆率≥70
| rowspan="2" | note_mirror || rowspan="2" | MIRROR - All Notes and Arcs reversed || rowspan="2" | [[忘却|忘却 (未觉醒)]]<br/>Lethe (Normal)<br/>[[对立(夏日)]]<br/>Tairitsu (Summer) || <普通回忆条><br> 进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br> 回忆率≥70
|-
|-
|gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || [[光(夏日)]]<br/>Hikari (Summer) ||  进入游玩界面时即时生效 || 回忆率≥70
| < 谱面镜像><br>进入游玩界面时即时生效
|-
|-
| rowspan="2" | gauge_overflow || rowspan="2" | OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || rowspan="2" | [[光 (Fracture )]]<br/>Hikari (Fracture) || rowspan="2" |  进入游玩界面时即时生效 || < 「[[机制# 回忆 收集条|溢出]]」状态前><br>回忆率≥70
| rowspan="2" | gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || rowspan="2" | EASY + All Notes and Arcs reversed || rowspan="2" | [[光 (夏日 )]]<br/>Hikari (Summer) || <简单回忆条><br> 进入游玩界面时即时生效 || rowspan="2" | <回忆 率限制><br>回忆率≥70
|-
|-
|< 「[[机制#回忆收集条|溢出]]」状态触发><br> 回忆率>0
| < 谱面镜像><br> 进入游玩界面时即时生效
|-
|-
|frag_plus_10_pack_stellights || Earn +10 Fragments<br/>when playing a Stellights song || [[ ]]<br/>Stella || 游玩指定曲目触发:<br>[[Surrender]]<br>[[Yosakura Fubuki]] ||  回忆率≥70
| rowspan="2" | gauge_overflow || rowspan="2" | OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || rowspan="2" | [[ 光(Fracture)]]<br/>Hikari (Fracture) || rowspan="2" | < [[ 机制#回忆收集条|溢出]] 」回忆条><br> 进入游玩界面时即时生效 || <「[[ 机制#回忆收集条|溢出]] 」状态前><br> 回忆率≥70
|-
|-
|gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +15 Fragments<br/>when playing a Past / Present song || [[光 & 菲希卡]]<br/>Hikari & Fisica || 游玩指定难度触发:<br>{{color|pst|[[机制# 难度|Past]]}}<br>{{color|prs|[[机制#难度|Present]]}} ||  回忆率 ≥70
| < [[机制# 回忆收集条| 溢出]] 」状态触发><br>回忆率 >0
|-
|-
| rowspan="2" | gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || rowspan="2" | HARD + Lose 100 Fragments on Track Lost || rowspan="2" | [[ 依莉丝|依莉丝 (未觉醒)]]<br/>Ilith (Normal) || < 困难 回忆条><br>进入游玩界面时即时生效 || rowspan="2" | 回忆率 >0
| rowspan="3" | frag_plus_10_pack_stellights || rowspan="3" | Earn +10 Fragments<br/>when playing a Stellights song || rowspan="3" | [[ ]]<br/>Stella || < 普通 回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br> 回忆率 ≥70
|-
|-
|< 扣除残片><br> 结算[[ 机制#回忆收集条|通关状态]] [[ 机制#回忆收集条|Track Lost]]<br>时生效
| < 曲目限制><br>[[Surrender]]<br>[[Yosakura Fubuki]]
|-
|-
|frag_plus_5_side_light || Earn +5 Fragments<br/>when playing a Light Side song || [[爱托|爱托 (未觉醒)]]<br/>Eto (Normal) || 游玩「[[:分类:光芒侧曲目|光芒]]」侧曲目<br>结算时生效 || 回忆率≥70
| < 残片附加><br>结算时生效
|-
|-
|frag_plus_5_side_conflict || Earn +5 Fragments<br/>when playing a Conflict Side song || [[ 调|调 (未觉醒)]]<br/>Shirabe (Normal) || 游玩「[[:分类:纷争侧曲目|纷争]]」侧曲目<br> 结算 时生效 || 回忆率≥70
| rowspan="3" | gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || rowspan="3" | EASY + Earn +15 Fragments<br/>when playing a Past / Present song || rowspan="3" | [[ 光 & 菲希卡]]<br/>Hikari & Fisica || <简单回忆条><br> 进入游玩界面时即 时生效 || rowspan="3" | <回忆率限制><br> 回忆率≥70
|-
|-
|visual_hide_hp || VISUAL - Recollection Gauge is hidden || [[ 露娜| 露娜 (未觉醒)]]<br/>Luna (Normal) || 进入游玩界面时即时生效 || 回忆率≥70
| <难度限制><br>{{color|pst|[[ 机制#难度|Past]]}}<br>{{color|prs|[[机制#难度|Present]]}}
|-
|-
|challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || [[光(Zero)]]<br/>Hikari (Zero) || 进入游玩界面时即 时生效 || 回忆率≥70
| <残片附加><br> 结算 时生效
|-
|-
| rowspan="2" | visual_tomato_pack_tonesphere || rowspan="2" | VISUAL - 'Nutritious' note appearance<br/>when playing a Tone Sphere song || rowspan="2" | [[ 对立 & 托凛]]<br/>Tairitsu & Trin || < 曲包限制><br>[[Tone Sphere Collaboration|Tone Sphere <br>Collaboration]] || rowspan="2" | 回忆率 ≥70
| rowspan="2" | gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || rowspan="2" | HARD + Lose 100 Fragments on Track Lost || rowspan="2" | [[ 依莉丝|依莉丝 (未觉醒)]]<br/>Ilith (Normal) || < 困难回忆条><br> 进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br> 回忆率 >0
|-
|-
|< 音符效果><br> 进入游玩界面时即 时生效
| < 扣除残片><br> 结算[[机制#回忆收集条|通关状态]]为<br>[[机制#回忆收集条|Track Lost]] 时生效
|-
|-
| rowspan="2" | audio_gcemptyhit_pack_groovecoaster || rowspan="2" | AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a Groove Coaster song || rowspan="2" | [[ 光 & 赛依娜]]<br>Hikari & Seine || < 曲包限制><br>[[Groove Coaster Collaboration|Groove Coaster<br>Collaboration]] || rowspan="2" | 回忆率≥70
| rowspan="3" | frag_plus_5_side_light || rowspan="3" | Earn +5 Fragments<br/>when playing a Light Side song || rowspan="3" | [[ 爱托|爱托 (未觉醒)]]<br/>Eto (Normal) || < 普通回忆条><br> 进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br> 回忆率≥70
|-
|-
|<AD-LIB效果><br> 进入游玩界面时,击打<br>无Note的地面轨道生效
|< 侧色限制><br> 「[[:分类:光芒侧曲目|光芒]]」侧
|-
|-
| rowspan="2" | combo_100-frag_1 || rowspan="2" | Earn +1 Fragment(s)<br/>for each 100 combo reached || rowspan="2" | [[柚梅|柚梅 (未觉醒)]]<br>Yume (Normal) || <积攒 残片><br>Combo数每达到100 时生效 || rowspan="2" | 回忆率≥70
| <残片 附加><br> 结算 时生效
|-
|-
|< 释放残片><br> 结算 时生效
| rowspan="3" | frag_plus_5_side_conflict || rowspan="3" | Earn +5 Fragments<br/>when playing a Conflict Side song || rowspan="3" | [[调|调 (未觉醒)]]<br/>Shirabe (Normal) || <普通回忆条><br> 进入游玩界面时即 时生效 || rowspan="3" | <回忆率限制><br>回忆率≥70
|-
|-
|frag_rng_ayu || Random Fragment bonus upon<br/>completing song || [[ 彩梦| 彩梦 (未觉醒)]]<br>Ayu (Normal) || 结算时生效 || 回忆率≥70
|<侧色限制><br> [[:分类:纷争侧曲目| 纷争]] 」侧
|-
|-
|gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note || [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter) || 进入游玩界面时即 时生效 || 回忆率≥70
| < 残片附加><br> 结算 时生效
|-
|-
|gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || [[ 咲弥]]<br>Saya || 进入游玩界面时即时生效 || 回忆率≥70
| rowspan="2" | visual_hide_hp || rowspan="2" | VISUAL - Recollection Gauge is hidden || rowspan="2" | [[ 露娜|露娜 (未觉醒)]]<br/>Luna (Normal) || <普通回忆条><br> 进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br> 回忆率≥70
|-
|-
|gauge_haruna || Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40% || [[榛名]]<br>Haruna ||  进入游玩界面时即时生效 || 回忆率≥70
| < 隐藏回忆条><br>进入游玩界面时即时生效
|-
|-
| rowspan="2" | kantandeshou || rowspan="2" | Earn +14 Fragments on<br/>Pure Memory (Max Score) || rowspan="2" | [[ 中二企鹅]]<br>Chuni Penguin || < 分数要求><br> 分数达成[[机制#计分方式|理论值]] || rowspan="2" | 回忆率≥70
| rowspan="2" | challenge_fullcombo_0gauge || rowspan="2" | Recollection Gauge set to 0 for LOST notes || rowspan="2" | [[ 光(Zero)]]<br/>Hikari (Zero) || < 普通回忆条><br> 进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br> 回忆率≥70
|-
|-
|< 残片附加><br> 结算 时生效
| < 回忆率增减变化><br> 进入游玩界面时即 时生效
|-
|-
| rowspan="2" | frags_nono || rowspan="2" | Earn +2525 Fragments for achieving<br/>EX grade or above || rowspan="2" | [[ 诺诺]]<br>Nono || < 评级要求><br> 不低于[[机制#计分方式|EX]] || rowspan="2" | 回忆率≥70
| rowspan="3" | visual_tomato_pack_tonesphere || rowspan="3" | VISUAL - 'Nutritious' note appearance<br/>when playing a Tone Sphere song || rowspan="3" | [[ 对立 & 托凛]]<br/>Tairitsu & Trin || < 普通回忆率><br> 进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br> 回忆率≥70
|-
|-
|< 残片附加><br> 结算时生效
| < 曲包限制><br>[[Tone Sphere Collaboration|Tone Sphere<br>Collaboration]]
|-
|-
|gauge_pandora || HARD - Track Lost after 20 LOST notes || [[潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯 <br>(MTA-XXX)]]<br>Pandora Nemesis <br>(MTA-XXX) ||  进入游玩界面时即时生效 || [[机制#判定|LOST]]判定总数<20
| < 音符效果><br>进入游玩界面时即时生效
|-
|-
|skill_toa || HARD - Track Lost after 60 FAR or LOST notes || [[不来方永爱]]<br>([[ 不来方斗亚]])<br>Toa Kozukata || 进入游玩界面时即时生效 || [[ 机制#判定|FAR]] 和[[机 #判定|LOST]]判定总<br> 数<60
| rowspan="2" | audio_gcemptyhit_pack_groovecoaster || rowspan="2" | AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a Groove Coaster song || rowspan="2" | [[ 光 & 赛依娜]]<br>Hikari & Seine || <曲包限制><br>[[Groove Coaster Collaboration|Groove Coaster<br>Collaboration]] || rowspan="2" | <回忆率限 ><br> 回忆率≥70
|-
|-
|gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21) ||  进入游玩界面时 即时 生效 || 回忆率>0
| <AD-LIB效果><br>进入游玩界面时 ,击打<br>无[[机制#物件类型|Note]]的地面轨道 生效
|-
|-
| rowspan="2" | skill_mithra || rowspan="2" | HARD + World Mode progress increased by 1<br/>for each 150 combo reached || rowspan="2" | [[ 密特拉·泰尔塞拉]]<br>Mithra Tercera || < 积攒步数><br>Combo数每达到150 时生效 || rowspan="2" | 回忆率 >0
| rowspan="3" | combo_100-frag_1 || rowspan="3" | Earn +1 Fragment(s)<br/>for each 100 combo reached || rowspan="3" | [[ 柚梅|柚梅 (未觉醒)]]<br>Yume (Normal) || < 普通回忆条><br> 进入游玩界面时即 时生效 || rowspan="3" | <回忆率限制><br> 回忆率 ≥70
|-
|-
|< 释放步数><br> 在[[世界模式]]结算总步 <br>生效
| < 积攒残片><br>Combo 每达到<br>100时 生效
|-
|-
|gauge_chuni || CHUNITHM - Clear Requirement: 7 || [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br> (Grievous Lady)]]<br>Tairitsu & Chuni Penguin <br>(Grievous Lady) || 进入游玩界面时即 时生效 || 回忆条积攒数≥7
| < 残片附加><br> 结算 时生效
|-
|-
| rowspan="2" | omatsuri_daynight || rowspan="2" | Day / Night appearance<br/>when playing a Sunset Radiance song || rowspan="2" | [[ 群愿]]<br>Kanae || < 曲目/曲包限制><br>[[Sunset Radiance]]<br>[[Summer Fireworks of Love]]<br>[[Evening in Scarlet]] || rowspan="2" | 回忆率≥70
| rowspan="2" | frag_rng_ayu ||rowspan="2" | Random Fragment bonus upon<br/>completing song || rowspan="2" | [[ 彩梦|彩梦 (未觉醒)]]<br>Ayu (Normal) || < 普通回忆条><br> 进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br> 回忆率≥70
|-
|-
|< 更换背景/侧色><br> 进入游玩界面时即 时生效<br>(根据本地时间变化)
| < 残片附加><br> 结算 时生效
|-
|-
|frags_kou || Earn up to +20% Fragments<br/>based on score || [[ 红|红 (觉醒)]]<br>Kou (Awaken) || 结算 时生效 || 回忆率≥70
| rowspan="2" | gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || rowspan="2" | EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note || rowspan="2" | [[ 爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter) || <简单回忆条><br>进入游玩界面时即 时生效 || rowspan="2" | <回忆率限制><br> 回忆率≥70
|-
|-
| rowspan="2" | sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || rowspan="2" | Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR || rowspan="2" | [[兮娅]]<br>Sia || <镜像><br>进入游玩界面时<br>随机 生效 || rowspan="2" | 回忆率≥70
| < 回忆率增减变化><br>进入游玩界面时 即时 生效
|-
|-
|< 残片附加><br> 在触发镜像的情况下<br> 结算 时生效
| rowspan="2" | gauge_saya || rowspan="2" | Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || rowspan="2" | [[咲弥]]<br>Saya || <普通回忆条><br> 进入游玩界面时即 时生效 || rowspan="2" | <回忆率限制><br>回忆率≥70
|-
|-
|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || [[DORO*C]]<br>DORO*C ||  进入游玩界面时即时生效 || 分数阶级不低于AA
| < 回忆率增减变化><br>进入游玩界面时即时生效
|-
|-
|visual_ink || Sense of Incompleteness || [[ 忘却|忘却 (觉醒)]]<br>Lethe (Awaken) || 进入游玩界面时即时生效 || 回忆率≥70
| rowspan="2" | gauge_haruna || rowspan="2" | Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40% || rowspan="2" | [[ 榛名]]<br>Haruna || <普通回忆条><br> 进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br> 回忆率≥70
|-
|-
|gauge_tempest || HARD - Tempest Gauge || [[对立(Tempest)]]<br>Tairitsu (Tempest) ||  进入游玩界面时即时生效 || 回忆率>0
| <回忆率增减变化><br>进入游玩界面时即时生效
|-
|-
| rowspan="2" | shirabe_entry_fee || rowspan="2" | Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || rowspan="2" | [[ 调|调 (觉醒)]]<br>Shirabe (Awaken) || < 支付残片><br>进入游玩 加载Shutter<br> 时生效 || rowspan="2" | 回忆率≥70
| rowspan="3" | kantandeshou || rowspan="3" | Earn +14 Fragments on<br/>Pure Memory (Max Score) || rowspan="3" | [[ 中二企鹅]]<br>Chuni Penguin || < 普通回忆条><br>进入游玩 界面时即 时生效 || rowspan="3" | <回忆率限制><br> 回忆率≥70
|-
|-
|< 残片附加><br> 结算[[机制#计分方式| 评级]] 不低于[[机制#计分方式|EX]]时<br>生效
| < 分数限制><br> 达成[[机制#计分方式| 理论值]]
|-
|-
|gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below 20 combo || [[依莉丝(夏日)]]<br>Ilith (Summer) || Combo数<20 时生效 || 回忆率>0
| < 残片附加><br> 结算 时生效
|-
|-
| rowspan="2" | frags_yume || rowspan="2" | Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear || rowspan="2" | [[ 柚梅|柚梅 (觉醒)]]<br>Yume (Awaken) || <Recall附加残片><br> 结算 时生效 || rowspan="2" | 回忆率≥70
| rowspan="3" | frags_nono || rowspan="3" | Earn +2525 Fragments for achieving<br/>EX grade or above || rowspan="3" | [[ 诺诺]]<br>Nono || < 普通回忆条><br> 进入游玩界面时即 时生效 || rowspan="3" | <回忆率限制><br> 回忆率≥70
|-
|-
|<Clear附加残片><br> 结算[[机制#回忆收集条|通关状态]] 不低于<br>[[机制# 回忆收集条|TRACK COMPLETE]] 时生效
| < 评级限制><br>不低于[[机制# 计分方式|EX]]
|-
|-
| note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel || 进入游玩界面时即 时生效 || 回忆率≥70
| < 残片附加><br> 结算 时生效
|-
|-
| rowspan="2" | frags_ongeki || rowspan="2" | O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || rowspan="2" | [[ 露娜 & 美亚]]<br>Luna & Mia || < 「[[露娜_%26_美亚#技能|溢伤]]」触发要求><br> 回忆率=100 时生效 || rowspan="2" | 回忆率≥70
| rowspan="2" | gauge_pandora || rowspan="2" | HARD - Track Lost after 20 LOST notes || rowspan="2" | [[ 潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯<br>(MTA-XXX)]]<br>Pandora Nemesis<br>(MTA-XXX) || < 困难回忆条><br> 进入游玩界面时即 时生效 || rowspan="2" | <[[机制#判定|判定]]限制><br>[[机制#判定|LOST]]判定总数<20
|-
|-
|< 「[[露娜_%26_美亚#技能|溢伤]]」积攒残片><br> 结算 时生效
| < 回忆条形态变化><br> 进入游玩界面时即 时生效
|-
|-
| rowspan="2" | frags_ongeki_slash || rowspan="2" | O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || rowspan="2" | [[ 咲姬]]<br>Saki || <「[[ 露娜_%26_美 #技能|溢伤]] ><br> 按照frags_ongeki<br> 的规则运作 || rowspan="2" | 回忆率≥70
| rowspan="2" | skill_toa || rowspan="2" | HARD - Track Lost after 60 FAR or LOST notes || rowspan="2" | [[ 不来方永爱]]<br>([[ 不来方斗 亚]])<br>Toa Kozukata || < 困难回忆条><br> 进入游玩界面时即时生效 || rowspan="2" | <[[机制#判定|判定]]限制><br>[[机制#判定|FAR]]和[[机制#判定|LOST]]<br>判定总数<60
|-
|-
|< 「[[露娜_%26_美亚#技能|溢伤]]」附加><br> 回忆 率≥70,最后一个<br>Note[[机制#物件类型|物件]]被判定成功<br>时生效
| <回忆 条形态变化><br> 进入游玩界面时即 时生效
|-
|-
| rowspan="2" | frags_ongeki_hard || rowspan="2" | HARD + O.N.G.E.K.I. (50) || rowspan="2" | [[ 刹那]]<br>Setsuna || < 「[[露娜_%26_美亚#技能|溢伤]]」><br> 按照frags_ongeki<br> 的规则运作 || rowspan="2" | 回忆率>0
| rowspan="2" | gauge_regulus || rowspan="2" | HARD + FAR notes slightly decrease<br/>Recollection Rate || rowspan="2" | [[ 轩辕十四(MDA-21)]]<br>Regulus (MDA-21) || < 困难回忆条><br> 进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br> 回忆率>0
|-
|-
|<回忆 ><br>进入游玩界面时即时生效
| <回忆 条增 变化><br>进入游玩界面时即时生效
|-
|-
|gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || [[ 阿莱乌斯]]<br>Areus || 进入游玩界面时即时生效 || 回忆率>0
| rowspan="3" | skill_mithra || rowspan="3" | HARD + World Mode progress increased by 1<br/>for each 150 combo reached || rowspan="3" | [[ 密特拉·泰尔塞拉]]<br>Mithra Tercera || <困难回忆条><br> 进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br> 回忆率>0
|-
|-
|gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || [[希尔]]<br>Seele || 进入游玩界面时即 时生效 || 回忆率>0
| <积攒步数><br>Combo数每达到<br>150 时生效 
|-
|-
|gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || [[ 伊莎贝尔]]<br>Isabelle || [[机制#判定|LOST]] 时生效 || 回忆率>0
| <步数附加><br>[[ 世界模式]] 结算<br> 总步数 时生效
|-
|-
|gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || [[ 迷尔]]<br>Mir || 进入游玩界面时即时生效 || 回忆 率≥70
| rowspan="2" | gauge_chuni || rowspan="2" | CHUNITHM - Clear Requirement: 7 || rowspan="2" | [[ 对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin <br>(Grievous Lady) || <普通回忆条><br> 进入游玩界面时即时生效 || rowspan="2" | <回忆条积攒限制><br> 回忆 条积攒数≥
|-
|-
|skill_lagrange || Score displays distance<br/>to closest Grade threshold || [[拉格兰]]<br>Lagrange ||  进入游玩界面时即时生效 || 回忆率≥70
| < 回忆条形态变化><br>进入游玩界面时即时生效
|-
|-
|gauge_safe_10 || No Recollection Rate loss for<br/>the first 10 LOST notes || [[ 凛可]]<br>Linka || 进入游玩界面时即时生效 || 回忆率≥70
| rowspan="3" | omatsuri_daynight || rowspan="3" | Day / Night appearance<br/>when playing a Sunset Radiance song || rowspan="3" | [[ 群愿]]<br>Kanae || <普通回忆条><br> 进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br> 回忆率≥70
|-
|-
|frags_nami || Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note || [[奈美]]<br>Nami || [[ 机制#判定|PURE]] 判定数每达73时,<br>[[ 奈美#技能|积攒机制]] 生效<br>[[ 机制#判定|LOST]] 判定时,[[奈美#技能|减少机制]]生效<br>积攒残片结算时生效 || 回忆率≥70
| < 曲目/ 曲包限制><br>[[Sunset Radiance]]<br>[[Summer Fireworks of Love]]<br>[[Evening in Scarlet]]
|-
|-
|skill_elizabeth || Earn +X Fragments (increases for each<br/>consecutive play with this Partner) || [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth || 结算 ,[[咲弥 & 伊莉莎白#技能|积攒机制]] 生效<br> 切换其他搭档结算或重启<br>游戏,[[咲弥 & 伊莉莎白#技能|清空机制]]生效<br>积攒残片在使用技能<br>搭档,结算 生效 || 回忆率≥70
| < 更换背景/ 侧色><br> 进入游玩界面时即 时生效<br>(根据本地 间变化)
|-
|-
|skill_lily || Earn +X Fragments (increases for each<br/>consecutive play with other Partners) || [[ 莉莉]]<br>Lily || 使用其他搭档结算时,<br>[[莉莉#技能|积攒机制]]生效<br> 使用技能搭档结算 ,<br>[[莉莉#技能|减少机制]] 生效<br>重启游戏时,[[莉莉#技能|清空机 ]]生效<br> 积攒残片在使用技能<br> 搭档,结算时生效 ||  回忆率≥70
| rowspan="2" | frags_kou || rowspan="2" | Earn up to +20% Fragments<br/>based on score || rowspan="2" | [[ 红|红 (觉醒)]]<br>Kou (Awaken) || < 普通回忆条><br> 进入游玩界面时即 时生效 || rowspan="2" | < 回忆率限 制><br>回忆率≥70
|-
|-
| rowspan="2" | skill_kanae_midsummer || EASY + Pay 10 Fragments on start<br/>This skill changes during the night || rowspan="2" | [[群愿(盛夏)]]<br>Kanae (Midsummer) || rowspan="2" | 进入游玩界面时即 时生效 || rowspan="2" | 白天:回忆率≥70<br>夜晚:回忆率>0
| < 残片附加><br> 结算 时生效
|-
|-
|HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day
| rowspan="3" | sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || rowspan="3" | Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR || rowspan="3" | [[兮娅]]<br>Sia || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br> 回忆率≥70
|-
|-
|eto_uncap || World progress increased by<br/>7 if a Fragment reward is collected || [[爱托|爱托 (觉醒)]]<br>Eto (Awaken) || 在[[世 模式]]结算中获得<br>残片奖励 时生效 || 回忆率≥70
| < 谱面镜像><br> 进入游玩 随机 生效
|-
|-
|luna_uncap || World progress increased by<br/>7 when starting on a Restriction Step || [[露娜|露娜 (觉醒)]]<br>Luna (Awaken) ||  [[世界模式]]结算时,<br> 开始格为[[世界模式#台阶类型|限制格]] 时生效 || 回忆率≥70
| < 残片附加><br>在 触发镜像的<br> 情况下结算 时生效
|-
|-
|frags_preferred_song || Earn +10 Fragments<br/>upon clearing a preferred song || [[ 白姬]]<br>Shirahime || 精选曲目:选用 技能 <br> 生效<br> 残片: 游玩 指定曲目后,<br>结算 时生效 || 回忆率 ≥70
| rowspan="2" | scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || rowspan="2" | Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || rowspan="2" | [[DORO*C]]<br>DORO*C || <普通回忆条><!--实际上, 回忆条到达D评级 会修改LOST时减少的回忆率--><br> 进入 游玩 界面时即 时生效 || rowspan="2" | <分数回忆率限制><br>分数 回忆率 不低于[[机制#计分方式|AA]]
|-
|-
|visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || [[玛莉嘉]]<br>Marija || 游玩[[Muse Dash Collaboration|Muse Dash<br>Collaboration]]的曲目,<br>进入游玩界面时即时生效 || 回忆率≥70
| < 回忆条形态变化><br>进入游玩界面时即时生效
|-
|-
|ayu_uncap || World Mode progress randomly increased<br/>or decreased between +5 and -5 || [[ 彩梦| 彩梦 (觉醒)]]<br>Ayu (Awaken) || 在[[世 模式]]结算 时生效 || 回忆率≥70
| rowspan="2" | visual_ink || rowspan="2" | Sense of Incompleteness || rowspan="2" | [[ 忘却| 忘却 (觉醒)]]<br>Lethe (Awaken) || <普通回忆条><br>进入游玩 面时即 时生效 || rowspan="2" | <回忆率限制><br> 回忆率≥70
|-
|-
|skill_vita || HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate || [[维塔]]<br>Vita || OVER加成:在[[世界模式#失落章:Beyond(Lost_Chapter:_Beyond)|Beyond章节]]<br> 结算时生效<br>镜像: 进入游玩界面时<br> 即时生效 || 回忆率>0
| < 遮蔽面板&Combo><br>进入游玩界面时即时生效
|-
|-
|skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || [[ 光(Fatalis )]]<br>Hikari (Fatalis) || 宿命 进入游玩界面时<br> 即时生效<br> 牺牲体力:在[[世界模式]]<br> 开始游玩时生效<br>过载世界模式:在[[世界模式]]<br>结算完时生效 ||  回忆率>0
| rowspan="2" | gauge_tempest ||rowspan="2" | HARD - Tempest Gauge || rowspan="2" | [[ 对立(Tempest )]]<br>Tairitsu (Tempest) || <困难回忆 ><br> 进入游玩界面时即时生效 || rowspan="2" | < 回忆率限制><br>回忆率>0
|-
|-
| rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || rowspan="2" | [[光 & 对立(Reunion)]]<br>Hikari & Tairitsu <br>(Reunion) ||  rowspan="2" | 拥有对应反转背景,<br>进入游玩界面时即时生效 || rowspan="2" | 回忆率≥70
| < 回忆条形态变化><br>进入游玩界面时即时生效
|-
|-
|LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
| rowspan="3" | shirabe_entry_fee || rowspan="3" | Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || rowspan="3" | [[调|调 (觉醒)]]<br>Shirabe (Awaken) || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br>回忆率≥70
|-
|-
|skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || [[天音]]<br>Amane || 无视特殊格:在[[世界模式#台阶类型|限速]]和<br>[[世界模式#台阶类型|随机]]限制格上 游玩 时生效<br>降低进度:结算评级低于<br>EX 时生效 || 回忆率≥70
| < 支付残片><br> 进入 游玩 加载<br>Shutter 时生效
|-
|-
|skill_kou_winter || Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) || [[ 红(冬日)]]<br>Kou (Winter) || 使用其他搭档结算时,<br>[[ 红(冬日)# 技能| 积攒机制]] 生效<br>积攒残片在使用技能<br>搭档,结算 时生效 || 回忆率≥70
| <残片附加><br> 结算[[ 机制#计分方式|评级]] 不低于<br>[[ 机制# 计分方式|EX]]时生效
|-
|-
|gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || [[ 忘却(Apophenia )]]<br>Lethe (Apophenia) || 进入游玩界面时即时生效 || 回忆率>0
| rowspan="2" | gauge_ilith_summer || rowspan="2" | HARD + Recollection Rate gain disabled<br/>when below 20 combo || rowspan="2" | [[ 依莉丝(夏日 )]]<br>Ilith (Summer) || <困难回忆条><br> 进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br> 回忆率>0
|-
|-
|skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) || 扣除残片:进入游玩加载<br>Shutter时生效<br>积攒牛奶:通关状态为<br>[[机制#回忆收集条|Track Complete]] 时生效 || 回忆率≥70
| <Combo限制><br>Combo数<20 时生效
|-
|-
|skill_milk || Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments || [[ 米露可(大~宇~宙)]]<br>Milk (UNiVERSE) || 加成残片结算 时生效 || 回忆率≥70
| rowspan="3" | frags_yume || rowspan="3" | Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear || rowspan="3" | [[ 柚梅|柚梅 (觉醒)]]<br>Yume (Awaken) || <普通回忆条><br>进入游玩界面时即 时生效 || rowspan="3" | <回忆率限制><br> 回忆率≥70
|-
|-
|skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || [[紫黑]]<br>Shikoku || 进入游玩界面时即 时生效 || 回忆率>0
| <Recall残片附加><br> 结算 时生效
|-
|-
|skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || [[百合咲美香]]<br>Mika Yurisaki || 游玩[[Maimai Collaboration|maimai<br>Collaboration]]以及其<br>[[Maimai_Collaboration#Collaboration_Chapter_2| 扩展包]] 的曲目,结算时<br> 通关状态为[[机制#回忆收集条|Track <br>Complete]] 时即 时生效 || 回忆率≥70
| <Clear残片附加><br> 结算[[ 机制# 回忆收集条| 通关状态]] 不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效
|-
|-
|ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || [[依莉丝|依莉丝 (觉醒)]]<br>Ilith (Awaken) || 流失6倍 回忆率 <br>[[机制#判定|LOST]]时随机生效<br> 步数加成: 通关状态 <br>[[机制#回忆收集条|Track Complete]] 时即 时生效 || 回忆率>0
| rowspan="3" | note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || rowspan="3" | MIRROR + FAR judgments hidden || rowspan="3" | [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br>回忆率≥70
|-
| <谱面镜像><br>进入游玩界面时即时生效
|-
| <隐藏[[机制#判定|FAR判定]]><br>进入游玩界面时即时生效
|-
| rowspan="3" | frags_ongeki || rowspan="3" | O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || rowspan="3" | [[露娜 & 美亚]]<br>Luna & Mia || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br>回忆率≥70
|-
| <「[[露娜_%26_美亚#技能|溢伤]]」触发要求><br>回忆率=100时生效
|-
| <「[[露娜_%26_美亚#技能|溢伤]]」积攒残片><br>结算时生效
|-
| rowspan="3" | frags_ongeki_slash || rowspan="3" | O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || rowspan="3" | [[咲姬]]<br>Saki || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br>回忆率≥70
|-
| <「[[露娜_%26_美亚#技能|溢伤]]」><br>按照frags_ongeki<br>的规则运作
|-
| <「[[露娜_%26_美亚#技能|溢伤]]」附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]],<br>最后一个Note[[机制#物件类型|物件]]<br>被判定成功时生效
|-
| rowspan="3" | frags_ongeki_hard || rowspan="3" | HARD + O.N.G.E.K.I. (50) || rowspan="3" | [[刹那]]<br>Setsuna || <困难回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br>回忆率>0
|-
| <「[[露娜_%26_美亚#技能|溢伤]]」><br>按照frags_ongeki<br>的规则运作
|-
| <回忆率增减变化><br>进入游玩界面时即时生效
|-
| rowspan="2" | gauge_areus || rowspan="2" | HARD + LOST notes decrease Recollection Rate<br/>based on current combo || rowspan="2" | [[阿莱乌斯]]<br>Areus || <困难回忆条><br>进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br>回忆率>0
|-
| <回忆条形态变化><br>进入游玩界面时即时生效
|-
| rowspan="2" | gauge_seele || rowspan="2" | HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || rowspan="2" | [[希尔]]<br>Seele || <困难回忆条><br>进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br>回忆率>0
|-
| <回忆条形态变化><br>进入游玩界面时即时生效
|-
| rowspan="2" | gauge_isabelle || rowspan="2" | HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || rowspan="2" | [[伊莎贝尔]]<br>Isabelle || <困难回忆条><br>进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br>回忆率>0
|-
| <回忆条形态变化><br>进入游玩界面时即时生效
|-
| rowspan="2" | gauge_exhaustion || rowspan="2" | Recollection Rate gain increased,<br/>but decreases with song progress || rowspan="2" | [[迷尔]]<br>Mir || <普通回忆条><!--虽然Clear状态为Easy Clear--><br>进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br>回忆率≥70
|-
| <回忆条形态变化><br>进入游玩界面时即时生效
|-
| rowspan="2" | skill_lagrange || rowspan="2" | Score displays distance<br/>to closest Grade threshold || rowspan="2" | [[拉格兰]]<br>Lagrange || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br>回忆率≥70
|-
| <面板替换><br>进入游玩界面时即时生效
|-
| rowspan="2" | gauge_safe_10 || rowspan="2" | No Recollection Rate loss for<br/>the first 10 LOST notes || rowspan="2" | [[凛可]]<br>Linka || <普通回忆条><!--虽然Clear状态为Easy Clear--><br>进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br>回忆率≥70
|-
| <回忆条形态变化><br>进入游玩界面时即时生效
|-
| rowspan="4" | frags_nami || rowspan="4" | Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note || rowspan="4" | [[奈美]]<br>Nami || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="4" | <回忆率限制><br>回忆率≥70
|-
| <积攒残片><br>[[机制#判定|PURE]]判定数每达73时生效
|-
| <减少积攒残片><br>[[机制#判定|LOST]]判定时生效
|-
| <残片附加><br>结算时生效
|-
| rowspan="4" | skill_elizabeth || rowspan="4" | Earn +X Fragments (increases for each<br/>consecutive play with this Partner) || rowspan="4" | [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="4" | <回忆率限制><br>回忆率≥70
|-
| <积攒残片><br>使用本搭档结算时生效
|-
| <清空积攒残片><br>使用其他搭档结算<br>或重启游戏生效
|-
| <残片附加><br>使用技能搭档<br>结算时生效
|-
| rowspan="5" | skill_lily || rowspan="5" | Earn +X Fragments (increases for each<br/>consecutive play with other Partners) || rowspan="5" | [[莉莉]]<br>Lily || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="5" | <回忆率限制><br>回忆率≥70
|-
| <积攒残片><br>使用其他搭档结算时生效
|-
| <减少积攒残片><br>使用技能搭档结算时生效
|-
| <清空积攒残片><br>重启游戏时生效
|-
| <残片附加><br>使用技能搭档结算时生效
|-
| rowspan="2" | skill_kanae_midsummer || EASY + Pay 10 Fragments on start<br/>This skill changes during the night || rowspan="2" | [[群愿(盛夏)]]<br>Kanae (Midsummer) || ---白天---<br><简单回忆条><br>进入游玩界面时即时生效<br><支付残片><br>进入游玩加载<br>Shutter时生效 || <白天><br>回忆率≥70
|-
| HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day || ---夜晚---<br><困难回忆条><br>进入游玩界面时即时生效<br><残片附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效 || <夜晚><br>回忆率>0
|-
| rowspan="3" | eto_uncap || rowspan="3" | World progress increased by<br/>7 if a Fragment reward is collected || rowspan="3" | [[爱托|爱托 (觉醒)]]<br>Eto (Awaken) || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br>回忆率≥70
|-
| <积攒步数><br>在[[世界模式]]总步数结算中<br>获得「残片」奖励时生效
|-
| <步数附加><br>[[世界模式]]总步数<br>结算时生效
|-
| rowspan="3" | luna_uncap || rowspan="3" | World progress increased by<br/>7 when starting on a Restriction Step || rowspan="3" | [[露娜|露娜 (觉醒)]]<br>Luna (Awaken) || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br>回忆率≥70
|-
| <积攒步数><br>在[[世界模式]]总步数结算时,<br>起步格为「[[世界模式#台阶类型|限制格]]」时生效
|-
| <步数附加><br>[[世界模式]]总步数<br>结算时生效
|-
| rowspan="3" | frags_preferred_song || rowspan="3" | Earn +10 Fragments<br/>upon clearing a preferred song || rowspan="3" | [[白姬]]<br>Shirahime || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br>回忆率≥70
|-
| <精选曲目><br>启动游戏时生效<!--求证-->
|-
| <残片附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]],并且<br>游玩了指定曲目时,<br>结算时生效
|-
| rowspan="3" | visual_ghost_skynotes || rowspan="3" | MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || rowspan="3" | [[玛莉嘉]]<br>Marija || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br>回忆率≥70
|-
| <曲包限制><br>[[Muse Dash Collaboration|Muse Dash<br>Collaboration]]
|-
| <幽灵[[机制#物件类型|Arctap]]效果><br>进入游玩界面时即时生效
|-
| rowspan="2" | ayu_uncap || rowspan="2" | World Mode progress randomly increased<br/>or decreased between +5 and -5 || rowspan="2" | [[彩梦|彩梦 (觉醒)]]<br>Ayu (Awaken) || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br>回忆率≥70
|-
| <步数附加><br>[[世界模式]]总步数<br>结算时生效
|-
| rowspan="3" | skill_vita || rowspan="3" | HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate || rowspan="3" | [[维塔]]<br>Vita || <困难回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br>回忆率>0
|-
| <[[搭档#搭档及属性|Overdrive]]加成><br>在[[世界模式#失落章:Beyond(Lost_Chapter:_Beyond)|Beyond章节]]<br>总步数结算时生效
|-
| <谱面镜像><br>进入游玩界面时即时生效
|-
| rowspan="4" | skill_fatalis || rowspan="4" | HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || rowspan="4" | [[光(Fatalis)]]<br>Hikari (Fatalis) || <困难回忆条><br>进入游玩界面时即时生效 || rowspan="4" | <回忆率限制><br>回忆率>0
|-
| <回忆条形态变化><br>进入游玩界面时即时生效
|-
| <牺牲体力><br>在[[世界模式]]开始<br>游玩时生效
|-
| <过载[[世界模式]]><br>在[[世界模式]]总步数<br>结算完时生效
|-
| rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || rowspan="2" | [[光 & 对立(Reunion)]]<br>Hikari & Tairitsu <br>(Reunion) || <触发条件><br>游玩曲目拥有<br>对应反转背景 || rowspan="2" | <回忆率限制><br>回忆率≥70
|-
| LIGHT - Rewrite the paradigms<br/>of Light and Conflict. || <反转背景/侧色><br>进入游玩界面时即时生效
|-
| rowspan="3" | skill_amane || rowspan="3" | Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || rowspan="3" | [[天音]]<br>Amane || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br>回忆率≥70
|-
| <无视特殊限制><br>在[[世界模式#台阶类型|限速]]或[[世界模式#台阶类型|随机]]限制格上<br>进入选曲页面时生效
|-
| <降低步数><br>结算[[机制#计分方式|评级]]低于<br>[[机制#计分方式|EX]]时生效
|-
| rowspan="3" | skill_kou_winter || rowspan="3" | Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) || rowspan="3" | [[红(冬日)]]<br>Kou (Winter) || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br>回忆率≥70
|-
| <积攒残片><br>使用其他搭档结算时生效
|-
| <清空积攒残片><br>使用技能搭档结算时生效
|-
| rowspan="2" | gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || rowspan="2" | HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || rowspan="2" | [[忘却(Apophenia)]]<br>Lethe (Apophenia) || <困难回忆条><br>进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br>回忆率>0
|-
| <谱面镜像><br>进入游玩界面时即时生效
|-
| rowspan="3" | skill_shama || rowspan="3" | Pay 10 Fragments on start<br/>Gain 1 Milk on clear || rowspan="3" | [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br>回忆率≥70
|-
| <扣除残片><br>进入游玩加载<br>Shutter时生效
|-
| <积攒「牛奶」><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效
|-
| rowspan="3" | skill_milk || rowspan="3" | Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments || rowspan="3" | [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br>回忆率≥70
|-
| <清空「牛奶」><br>使用技能搭档结算时生效
|-
| <残片附加><br>结算时随机生效
|-
| rowspan="2" | skill_shikoku || rowspan="2" | HARD + Increased Recollection Rate<br/>change per note || rowspan="2" | [[紫黑]]<br>Shikoku || <困难回忆率><br>进入游玩界面时即时生效 || rowspan="2" | <回忆率限制><br>回忆率>0
|-
| <回忆率增减变化><br>进入游玩界面时即时生效
|-
| rowspan="3" | skill_mika || rowspan="3" | Stats are temporarily doubled<br/>upon clearing a maimai song || rowspan="3" | [[百合咲美香]]<br>Mika Yurisaki || <普通回忆条><br>进入游玩界面时即时生效 || rowspan="3" | <回忆率限制><br>回忆率≥70
|-
| <曲包限制><br>游玩[[Maimai Collaboration|maimai<br>Collaboration]]<br>及其[[Maimai_Collaboration#Collaboration_Chapter_2|扩展包]]<!--实际上,这里是通过曲目ID进行判断的-->
|-
| <[[搭档#搭档及属性|属性]]翻倍><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效
|-
| rowspan="3" | ilith_awakened_skill || rowspan="3" | HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || rowspan="3" | [[依莉丝|依莉丝 (觉醒)]]<br>Ilith (Awaken) || <困难回忆条><br>进入游玩界面时即时生效 || rowspan="3" | < 回忆率 限制><br>回忆率>0
|-
| <回忆率增减变化><br>[[机制#判定|LOST]] 判定 时随机生效
|-
| <[[搭档#搭档及属性|属性]]附加><br> 结算[[机制#回忆收集条| 通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效
|}
|}
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