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User:在咕咕咕的咕子/技能对照表
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{{长期更新}} =移动端整理表= *ID&命名等统一查找so/mo文件整理而成 *默认排序参照SetupSkill函数 *已更新至4.4.0 {| class="mw-table sortable" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" |- !style="position:-webkit-sticky;position:sticky;top:0px;"|技能ID !style="position:-webkit-sticky;position:sticky;top:0px;"|英文名称 !style="position:-webkit-sticky;position:sticky;top:0px;"|应用搭档 !style="position:-webkit-sticky;position:sticky;top:0px;"|触发条件 !style="position:-webkit-sticky;position:sticky;top:0px;"|通关条件 |- |gauge_easy || EASY - Recollection Rate loss reduced<br/>for LOST notes || [[光]]<br/>Hikari || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_hard || HARD - Track Lost when Recollection Rate<br/>reaches 0% || [[对立(Grievous Lady)]]<br/>Tairitsu (Grievous Lady)<br/>[[布丽兰特]]<br/>Brillante || 进入游玩界面时即时生效 || 回忆率>0 |- |note_mirror || MIRROR - All Notes and Arcs reversed || [[忘却|忘却(未觉醒)]]<br/>Lethe (Normal)<br/>[[对立(夏日)]]<br/>Tairitsu (Summer) || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || [[光(夏日)]]<br/>Hikari (Summer) || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || [[光(Fracture)]]<br/>Hikari (Fracture) || 进入游玩界面时即时生效 || 简单:回忆率≥70<br/>困难:回忆率>0 |- |frag_plus_10_pack_stellights || Earn +10 Fragments<br/>when playing a Stellights song || [[星]]<br/>Stella || 游玩[[Surrender]]和<br/>[[Yosakura Fubuki]] || 回忆率≥70 |- |gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +15 Fragments<br/>when playing a Past / Present song || [[光 & 菲希卡]]<br/>Hikari & Fisica || 游玩[[机制#难度|Past]]或[[机制#难度|Present]]难度 || 回忆率≥70 |- |gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose 100 Fragments on Track Lost || [[依莉丝|依莉丝(未觉醒)]]<br/>Ilith (Normal) || 回忆条:进入游玩界面时<br/>即时生效<br/>扣除残片:结算通关状态为<br/>[[机制#回忆收集条|Track Lost]] || 回忆率>0 |- |frag_plus_5_side_light || Earn +5 Fragments<br/>when playing a Light Side song || [[爱托|爱托(未觉醒)]]<br/>Eto (Normal) || 游玩「[[:分类:光芒侧曲目|光芒]]」侧曲目<br>结算时生效 || 回忆率≥70 |- |frag_plus_5_side_conflict || Earn +5 Fragments<br/>when playing a Conflict Side song || [[调|调(未觉醒)]]<br/>Shirabe (Normal) || 游玩「[[:分类:纷争侧曲目|纷争]]」侧曲目<br>结算时生效 || 回忆率≥70 |- |visual_hide_hp || VISUAL - Recollection Gauge is hidden || [[露娜|露娜(未觉醒)]]<br/>Luna (Normal) || 进入游玩界面时即时生效 || 回忆率≥70 |- |challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || [[光(Zero)]]<br/>Hikari (Zero) || 进入游玩界面时即时生效 || 回忆率≥70 |- |visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a Tone Sphere song || [[对立 & 托凛]]<br/>Tairitsu & Trin || 游玩[[Tone Sphere Collaboration|Tone Sphere <br>Collaboration]]的曲目,进入<br>游玩界面时即时生效 || 回忆率≥70 |- |audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a Groove Coaster song || [[光 & 赛依娜]]<br>Hikari & Seine || 游玩[[Groove Coaster Collaboration|Groove Coaster<br>Collaboration]]的曲目,进入<br>游玩界面时击打无Note<br>轨道时生效 || 回忆率≥70 |- |combo_100-frag_1 || Earn +1 Fragment(s)<br/>for each 100 combo reached || [[柚梅|柚梅(未觉醒)]]<br>Yume (Normal) || Combo数每达到100时,<br>[[柚梅#技能|积攒机制]]生效,<br>积攒残片在结算时生效 || 回忆率≥70 |- |frag_rng_ayu || Random Fragment bonus upon<br/>completing song || [[彩梦|彩梦(未觉醒)]]<br>Ayu (Normal) || 结算时生效 || 回忆率≥70 |- |gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note || [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter) || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || [[咲弥]]<br>Saya || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_haruna || Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40% || [[榛名]]<br>Haruna || 进入游玩界面时即时生效 || 回忆率≥70 |- |kantandeshou || Earn +14 Fragments on<br/>Pure Memory (Max Score) || [[中二企鹅]]<br>Chuni Penguin || 结算时,分数达成理论值生效 || 回忆率≥70 |- |frags_nono || Earn +2525 Fragments for achieving<br/>EX grade or above || [[诺诺]]<br>nono || 结算时生效 || 回忆率≥70 |- |gauge_pandora || HARD - Track Lost after 20 LOST notes || [[潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯 <br>(MTA-XXX)]]<br>Pandora Nemesis <br>(MTA-XXX) || 进入游玩界面时即时生效 || [[机制#判定|LOST]]判定总数不<br>超过20 |- |skill_toa || HARD - Track Lost after 60 FAR or LOST notes || [[不来方斗亚]]<br>Toa Kozukata || 进入游玩界面时即时生效 || [[机制#判定|FAR]]和[[机制#判定|LOST]]判定总<br>数不超过20 |- |gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21) || 进入游玩界面时即时生效 || 回忆率>0 |- |skill_mithra || HARD + World Mode progress increased by 1<br/>for each 150 combo reached || [[密特拉·泰尔塞拉]]<br>Mithra Tercera || Combo数每达到150时,<br>[[密特拉·泰尔塞拉#技能|积攒机制]],<br>积攒步数在[[世界模式]]结算<br>时生效 || 回忆率>0 |- |gauge_chuni || CHUNITHM - Clear Requirement: 7 || [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin <br>(Grievous Lady) || 进入游玩界面时即时生效 || 回忆条积攒数≥7 |- |omatsuri_daynight || Day / Night appearance<br/>when playing a Sunset Radiance song || [[群愿]]<br>Kanae || 游玩[[Sunset Radiance]]的曲目<br>或位于[[Memory Archive]]的<br>[[Summer Fireworks of Love|Summer Fireworks of <br> Love]]和[[Evening in Scarlet]],<br>进入游玩界面时即时生效<br>(根据本地时间变化) || 回忆率≥70 |- |frags_kou || Earn up to +20% Fragments<br/>based on score || [[红|红(觉醒)]]<br>Kou (Awaken) || 结算时生效 || 回忆率≥70 |- |sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR || [[兮娅]]<br>Sia || 镜像:进入游玩界面时,<br>随机生效<br>残片:在镜像状态时,<br>结算时生效 || 回忆率≥70 |- |scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || [[DORO*C]]<br>DORO*C || 进入游玩界面时即时生效 || 分数阶级不低于AA |- |visual_ink || Sense of Incompleteness || [[忘却|忘却(觉醒)]]<br>Lethe (Awaken) || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_tempest || HARD - Tempest Gauge || [[对立(Tempest)]]<br>Tairitsu (Tempest) || 进入游玩界面时即时生效 || 回忆率>0 |- |shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || [[调|调(觉醒)]]<br>Shirabe (Awaken) || 支付残片:进入游玩加载<br>Shutter时生效<br>残片:结算评级至少为EX,<br>结算时生效 || 回忆率≥70 |- |gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below 20 combo || [[依莉丝(夏日)]]<br>Ilith (Summer) || 进入游玩界面时即时生效<br>或中途Combo数<br>低于20时生效 || 回忆率>0 |- |frags_yume || Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear || [[柚梅|柚梅(觉醒)]]<br>Yume (Awaken) || 结算时生效 || 回忆率≥70 |- |note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel || 进入游玩界面时即时生效 || 回忆率≥70 |- |frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || [[露娜 & 美亚]]<br>Luna & Mia || 回忆率达到100时生效<br>「[[露娜_%26_美亚#技能|溢伤]]」积攒残片结算时生效 || 回忆率≥70 |- |frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || [[咲姬]]<br>Saki || 按照frags_ongeki的规则<br>造成「[[露娜_%26_美亚#技能|溢伤]]」,<br>当最后一个Note物件<br>被判定,并且通关状态为<br>[[机制#回忆收集条|Track Complete]]时生效 || 回忆率≥70 |- |frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || [[刹那]]<br>Setsuna || 进入游玩界面时即时生效<br>按照frags_ongeki的规则<br>造成「[[露娜_%26_美亚#技能|溢伤]]」,但回忆率减少<br>至50 || 回忆率>0 |- |gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || [[阿莱乌斯]]<br>Areus || 进入游玩界面时即时生效<br>[[机制#判定|LOST]]时根据[[阿莱乌斯#技能|技能机制]]<br>减少回忆率 || 回忆率>0 |- |gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || [[希尔]]<br>Seele || 进入游玩界面时即时生效<br>(位于谱面最后1/4的Note<br>才会有显著效果) || 回忆率>0 |- |gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || [[伊莎贝尔]]<br>Isabelle || 进入游玩界面时即时生效<br>回忆率减少时根据[[伊莎贝尔#技能|技能机制]]<br>减少回忆率最大值 || 回忆率>0 |- |gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || [[迷尔]]<br>Mir || 进入游玩界面时即时生效 || 回忆率≥70 |- |skill_lagrange || Score displays distance<br/>to closest Grade threshold || [[拉格兰]]<br>Lagrange || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_safe_10 || No Recollection Rate loss for<br/>the first 10 LOST notes || [[凛可]]<br>Linka || 进入游玩界面时即时生效 || 回忆率≥70 |- |frags_nami || Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note || [[奈美]]<br>Nami || [[机制#判定|PURE]]判定数每达73时,<br>[[奈美#技能|积攒机制]]生效<br>[[机制#判定|LOST]]判定时,[[奈美#技能|减少机制]]生效<br>积攒残片结算时生效 || 回忆率≥70 |- |skill_elizabeth || Earn +X Fragments (increases for each<br/>consecutive play with this Partner) || [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth || 结算时,[[咲弥 & 伊莉莎白#技能|积攒机制]]生效<br>切换其他搭档结算或重启<br>游戏,[[咲弥 & 伊莉莎白#技能|清空机制]]生效<br>积攒残片在使用技能<br>搭档,结算时生效 || 回忆率≥70 |- |skill_lily || Earn +X Fragments (increases for each<br/>consecutive play with other Partners) || [[莉莉]]<br>Lily || 使用其他搭档结算时,<br>[[莉莉#技能|积攒机制]]生效<br>使用技能搭档结算时,<br>[[莉莉#技能|减少机制]]生效<br>重启游戏时,[[莉莉#技能|清空机制]]生效<br>积攒残片在使用技能<br>搭档,结算时生效 || 回忆率≥70 |- | rowspan="2" | skill_kanae_midsummer || EASY + Pay 10 Fragments on start<br/>This skill changes during the night || rowspan="2" | [[群愿(盛夏)]]<br>Kanae (Midsummer) || rowspan="2" | 进入游玩界面时即时生效 || rowspan="2" | 白天:回忆率≥70<br>夜晚:回忆率>0 |- |HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day |- |eto_uncap || World progress increased by<br/>7 if a Fragment reward is collected || [[爱托|爱托(觉醒)]]<br>Eto (Awaken) || 在[[世界模式]]结算中获得<br>残片奖励时生效 || 回忆率≥70 |- |luna_uncap || World progress increased by<br/>7 when starting on a Restriction Step || [[露娜|露娜(觉醒)]]<br>Luna (Awaken) || 在[[世界模式]]结算时,<br>开始格为[[世界模式#台阶类型|限制格]]时生效 || 回忆率≥70 |- |frags_preferred_song || Earn +10 Fragments<br/>upon clearing a preferred song || [[白姬]]<br>Shirahime || 精选曲目:选用该技能时<br>生效<br>残片:游玩指定曲目后,<br>结算时生效 || 回忆率≥70 |- |visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || [[玛莉嘉]]<br>Marija || 游玩[[Muse Dash Collaboration|Muse Dash<br>Collaboration]]的曲目,<br>进入游玩界面时即时生效 || 回忆率≥70 |- |ayu_uncap || World Mode progress randomly increased<br/>or decreased between +5 and -5 || [[彩梦|彩梦(觉醒)]]<br>Ayu (Awaken) || 在[[世界模式]]结算时生效 || 回忆率≥70 |- |skill_vita || HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate || [[维塔]]<br>Vita || OVER加成:在[[世界模式#失落章:Beyond(Lost_Chapter:_Beyond)|Beyond章节]]<br>结算时生效<br>镜像:进入游玩界面时<br>即时生效 || 回忆率>0 |- |skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || [[光(Fatalis)]]<br>Hikari (Fatalis) || 宿命条:进入游玩界面时<br>即时生效<br>牺牲体力:在[[世界模式]]<br>开始游玩时生效<br>过载世界模式:在[[世界模式]]<br>结算完时生效 || 回忆率>0 |- | rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || rowspan="2" | [[光 & 对立(Reunion)]]<br>Hikari & Tairitsu <br>(Reunion) || rowspan="2" | 拥有对应反转背景,<br>进入游玩界面时即时生效 || rowspan="2" | 回忆率≥70 |- |LIGHT - Rewrite the paradigms<br/>of Light and Conflict. |- |skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || [[天音]]<br>Amane || 无视特殊格:在[[世界模式#台阶类型|限速]]和<br>[[世界模式#台阶类型|随机]]限制格上游玩时生效<br>降低进度:结算评级低于<br>EX时生效 || 回忆率≥70 |- |skill_kou_winter || Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) || [[红(冬日)]]<br>Kou (Winter) || 使用其他搭档结算时,<br>[[红(冬日)#技能|积攒机制]]生效<br>积攒残片在使用技能<br>搭档,结算时生效 || 回忆率≥70 |- |gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || [[忘却(Apophenia)]]<br>Lethe (Apophenia) || 进入游玩界面时即时生效 || 回忆率>0 |- |skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) || 扣除残片:进入游玩加载<br>Shutter时生效<br>积攒牛奶:通关状态为<br>[[机制#回忆收集条|Track Complete]]时生效 || 回忆率≥70 |- |skill_milk || Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments || [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) || 加成残片结算时生效 || 回忆率≥70 |- |skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || [[紫黑]]<br>Shikoku || 进入游玩界面时即时生效 || 回忆率>0 |- |skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || [[百合咲美香]]<br>Mika Yurisaki || 游玩[[Maimai Collaboration|maimai<br>Collaboration]]以及其<br>[[Maimai_Collaboration#Collaboration_Chapter_2|扩展包]]的曲目,结算时<br>通关状态为[[机制#回忆收集条|Track <br>Complete]]时即时生效 || 回忆率≥70 |- |ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || [[依莉丝|依莉丝(觉醒)]]<br>Ilith (Awaken) || 流失6倍回忆率:<br>[[机制#判定|LOST]]时随机生效<br>步数加成:通关状态为<br>[[机制#回忆收集条|Track Complete]]时即时生效 || 回忆率>0 |} <br> <br> <br> <br> <br> =原文本对照= *ID&命名等统一查找so/mo文件整理而成 *默认排序参照SetupSkill函数 *所有内容文本(除\n换行符)均为保持原文本 *已更新至4.4.0 {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" |- !style="position:-webkit-sticky;position:sticky;top:0px;"|技能ID !style="position:-webkit-sticky;position:sticky;top:0px;"|英文 !style="position:-webkit-sticky;position:sticky;top:0px;"|日文 !style="position:-webkit-sticky;position:sticky;top:0px;"|简体中文 !style="position:-webkit-sticky;position:sticky;top:0px;"|繁体中文 |- |gauge_easy || EASY - Recollection Rate loss reduced<br/>for LOST notes |- |gauge_hard || HARD - Track Lost when Recollection Rate<br/>reaches 0% |- |note_mirror || MIRROR - All Notes and Arcs reversed |- |gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed |- |gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection |- |frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song |- |gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song |- |gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost |- |frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song |- |frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song |- |visual_hide_hp || VISUAL - Recollection Gauge is hidden |- |challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes |- |visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song |- |audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song |- |combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached |- |frag_rng_ayu || Random Fragment bonus upon<br/>completing song |- |gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note |- |gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes |- |gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% |- |kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score) |- |frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above |- |gauge_pandora || HARD - Track Lost after %@ LOST notes |- |skill_toa || HARD - Track Lost after %@ FAR or LOST notes |- |gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate |- |skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached |- |gauge_chuni || CHUNITHM - Clear Requirement: 7 |- |omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song |- |frags_kou || Earn up to +%@% Fragments<br/>based on score |- |sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR |- |scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) |- |visual_ink || Sense of Incompleteness |- |gauge_tempest || HARD - Tempest Gauge |- |shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above |- |gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo |- |frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear |- |note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden |- |frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage |- |frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy |- |frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) |- |gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo |- |gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song |- |gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate |- |gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress |- |skill_lagrange || Score displays distance<br/>to closest Grade threshold |- |gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes |- |frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note |- |skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) |- |skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) |- | rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night |- |HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day |- |eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected |- |luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step |- |frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song |- |visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song |- |ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@ |- |skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate |- |skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode |- | rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. |- |LIGHT - Rewrite the paradigms<br/>of Light and Conflict. |- |skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX |- |skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) |- |gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% |- |skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear |- |skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments |- |skill_shikoku || HARD + Increased Recollection Rate<br/>change per note |- |skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song |- |ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear |}
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