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User:在咕咕咕的咕子/技能对照表
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{{长期更新}} =移动端整理表= *ID&命名等统一查找so/mo文件整理而成 *默认排序参照SetupSkill函数 *已更新至4.4.0 {| class="mw-table sortable" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" |- !style="position:-webkit-sticky;position:sticky;top:0px;"|技能ID !style="position:-webkit-sticky;position:sticky;top:0px;"|英文名称 !style="position:-webkit-sticky;position:sticky;top:0px;"|应用搭档 !style="position:-webkit-sticky;position:sticky;top:0px;"|触发条件 !style="position:-webkit-sticky;position:sticky;top:0px;"|通关条件 |- |gauge_easy || EASY - Recollection Rate loss reduced<br/>for LOST notes || [[光]]<br/>Hikari || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_hard || HARD - Track Lost when Recollection Rate<br/>reaches 0% || [[对立(Grievous Lady)]]<br/>Tairitsu (Grievous Lady)<br/>[[布丽兰特]]<br/>Brillante || 进入游玩界面时即时生效 || 回忆率>0 |- |note_mirror || MIRROR - All Notes and Arcs reversed || [[忘却|忘却(未觉醒)]]<br/>Lethe (Normal)<br/>[[对立(夏日)]]<br/>Tairitsu (Summer) || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || [[光(夏日)]]<br/>Hikari (Summer) || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || [[光(Fracture)]]<br/>Hikari (Fracture) || 进入游玩界面时即时生效 || 简单:回忆率≥70<br/>困难:回忆率>0 |- |frag_plus_10_pack_stellights || Earn +10 Fragments<br/>when playing a Stellights song || [[星]]<br/>Stella || 游玩[[Surrender]]和<br/>[[Yosakura Fubuki]] || 回忆率≥70 |- |gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +15 Fragments<br/>when playing a Past / Present song || [[光 & 菲希卡]]<br/>Hikari & Fisica || 游玩[[机制#难度|Past]]或[[机制#难度|Present]]难度 || 回忆率≥70 |- |gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose 100 Fragments on Track Lost || [[依莉丝|依莉丝(未觉醒)]]<br/>Ilith (Normal) || 回忆条:进入游玩界面时<br/>即时生效<br/>扣除残片:结算通关状态为<br/>[[机制#回忆收集条|Track Lost]] || 回忆率>0 |- |frag_plus_5_side_light || Earn +5 Fragments<br/>when playing a Light Side song || [[爱托|爱托(未觉醒)]]<br/>Eto (Normal) || 游玩「[[:分类:光芒侧曲目|光芒]]」侧曲目<br>结算时生效 || 回忆率≥70 |- |frag_plus_5_side_conflict || Earn +5 Fragments<br/>when playing a Conflict Side song || [[调|调(未觉醒)]]<br/>Shirabe (Normal) || 游玩「[[:分类:纷争侧曲目|纷争]]」侧曲目<br>结算时生效 || 回忆率≥70 |- |visual_hide_hp || VISUAL - Recollection Gauge is hidden || [[露娜|露娜(未觉醒)]]<br/>Luna (Normal) || 进入游玩界面时即时生效 || 回忆率≥70 |- |challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || [[光(Zero)]]<br/>Hikari (Zero) || 进入游玩界面时即时生效 || 回忆率≥70 |- |visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a Tone Sphere song || [[对立 & 托凛]]<br/>Tairitsu & Trin || 游玩[[Tone Sphere Collaboration|Tone Sphere <br>Collaboration]]的曲目,进入<br>游玩界面时即时生效 || 回忆率≥70 |- |audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a Groove Coaster song || [[光 & 赛依娜]]<br>Hikari & Seine || 游玩[[Groove Coaster Collaboration|Groove Coaster<br>Collaboration]]的曲目,进入<br>游玩界面时击打无Note<br>轨道时生效 || 回忆率≥70 |- |combo_100-frag_1 || Earn +1 Fragment(s)<br/>for each 100 combo reached || [[柚梅|柚梅(未觉醒)]]<br>Yume (Normal) || Combo数每达到100时,<br>[[柚梅#技能|积攒机制]]生效,<br>积攒残片在结算时生效 || 回忆率≥70 |- |frag_rng_ayu || Random Fragment bonus upon<br/>completing song || [[彩梦|彩梦(未觉醒)]]<br>Ayu (Normal) || 结算时生效 || 回忆率≥70 |- |gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note || [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter) || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || [[咲弥]]<br>Saya || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_haruna || Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40% || [[榛名]]<br>Haruna || 进入游玩界面时即时生效 || 回忆率≥70 |- |kantandeshou || Earn +14 Fragments on<br/>Pure Memory (Max Score) || [[中二企鹅]]<br>Chuni Penguin || 结算时,分数达成理论值生效 || 回忆率≥70 |- |frags_nono || Earn +2525 Fragments for achieving<br/>EX grade or above || [[诺诺]]<br>nono || 结算时生效 || 回忆率≥70 |- |gauge_pandora || HARD - Track Lost after 20 LOST notes || [[潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯 <br>(MTA-XXX)]]<br>Pandora Nemesis <br>(MTA-XXX) || 进入游玩界面时即时生效 || [[机制#判定|LOST]]判定总数不<br>超过20 |- |skill_toa || HARD - Track Lost after 60 FAR or LOST notes || [[不来方斗亚]]<br>Toa Kozukata || 进入游玩界面时即时生效 || [[机制#判定|FAR]]和[[机制#判定|LOST]]判定总<br>数不超过20 |- |gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21) || 进入游玩界面时即时生效 || 回忆率>0 |- |skill_mithra || HARD + World Mode progress increased by 1<br/>for each 150 combo reached || [[密特拉·泰尔塞拉]]<br>Mithra Tercera || Combo数每达到150时,<br>[[密特拉·泰尔塞拉#技能|积攒机制]],<br>积攒步数在[[世界模式]]结算<br>时生效 || 回忆率>0 |- |gauge_chuni || CHUNITHM - Clear Requirement: 7 || [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin <br>(Grievous Lady) || 进入游玩界面时即时生效 || 回忆条积攒数≥7 |- |omatsuri_daynight || Day / Night appearance<br/>when playing a Sunset Radiance song || [[群愿]]<br>Kanae || 游玩[[Sunset Radiance]]的曲目<br>或位于[[Memory Archive]]的<br>[[Summer Fireworks of Love|Summer Fireworks of <br> Love]]和[[Evening in Scarlet]],<br>进入游玩界面时即时生效<br>(根据本地时间变化) || 回忆率≥70 |- |frags_kou || Earn up to +20% Fragments<br/>based on score || [[红|红(觉醒)]]<br>Kou (Awaken) || 结算时生效 || 回忆率≥70 |- |sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR || [[兮娅]]<br>Sia || 镜像:进入游玩界面时,<br>随机生效<br>残片:在镜像状态时,<br>结算时生效 || 回忆率≥70 |- |scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || [[DORO*C]]<br>DORO*C || 进入游玩界面时即时生效 || 分数阶级不低于AA |- |visual_ink || Sense of Incompleteness || [[忘却|忘却(觉醒)]]<br>Lethe (Awaken) || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_tempest || HARD - Tempest Gauge || [[对立(Tempest)]]<br>Tairitsu (Tempest) || 进入游玩界面时即时生效 || 回忆率>0 |- |shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || [[调|调(觉醒)]]<br>Shirabe (Awaken) || 支付残片:进入游玩加载<br>Shutter时生效<br>残片:结算评级至少为EX,<br>结算时生效 || 回忆率≥70 |- |gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below 20 combo || [[依莉丝(夏日)]]<br>Ilith (Summer) || 进入游玩界面时即时生效<br>或中途Combo数<br>低于20时生效 || 回忆率>0 |- |frags_yume || Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear || [[柚梅|柚梅(觉醒)]]<br>Yume (Awaken) || 结算时生效 || 回忆率≥70 |- |note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel || 进入游玩界面时即时生效 || 回忆率≥70 |- |frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || [[露娜 & 美亚]]<br>Luna & Mia || 回忆率达到100时生效<br>「[[露娜_%26_美亚#技能|溢伤]]」积攒残片结算时生效 || 回忆率≥70 |- |frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || [[咲姬]]<br>Saki || 按照frags_ongeki的规则<br>造成「[[露娜_%26_美亚#技能|溢伤]]」,<br>当最后一个Note物件<br>被判定,并且通关状态为<br>[[机制#回忆收集条|Track Complete]]时生效 || 回忆率≥70 |- |frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || [[刹那]]<br>Setsuna || 进入游玩界面时即时生效<br>按照frags_ongeki的规则<br>造成「[[露娜_%26_美亚#技能|溢伤]]」,但回忆率减少<br>至50 || 回忆率>0 |- |gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || [[阿莱乌斯]]<br>Areus || 进入游玩界面时即时生效<br>[[机制#判定|LOST]]时根据[[阿莱乌斯#技能|技能机制]]<br>减少回忆率 || 回忆率>0 |- |gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || [[希尔]]<br>Seele || 进入游玩界面时即时生效<br>(位于谱面最后1/4的Note<br>才会有显著效果) || 回忆率>0 |- |gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || [[伊莎贝尔]]<br>Isabelle || 进入游玩界面时即时生效<br>回忆率减少时根据[[伊莎贝尔#技能|技能机制]]<br>减少回忆率最大值 || 回忆率>0 |- |gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || [[迷尔]]<br>Mir || 进入游玩界面时即时生效 || 回忆率≥70 |- |skill_lagrange || Score displays distance<br/>to closest Grade threshold || [[拉格兰]]<br>Lagrange || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_safe_10 || No Recollection Rate loss for<br/>the first 10 LOST notes || [[凛可]]<br>Linka || 进入游玩界面时即时生效 || 回忆率≥70 |- |frags_nami || Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note || [[奈美]]<br>Nami || [[机制#判定|PURE]]判定数每达73时,<br>[[奈美#技能|积攒机制]]生效<br>[[机制#判定|LOST]]判定时,[[奈美#技能|减少机制]]生效<br>积攒残片结算时生效 || 回忆率≥70 |- |skill_elizabeth || Earn +X Fragments (increases for each<br/>consecutive play with this Partner) || [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth || 结算时,[[咲弥 & 伊莉莎白#技能|积攒机制]]生效<br>切换其他搭档结算或重启<br>游戏,[[咲弥 & 伊莉莎白#技能|清空机制]]生效<br>积攒残片在使用技能<br>搭档,结算时生效 || 回忆率≥70 |- |skill_lily || Earn +X Fragments (increases for each<br/>consecutive play with other Partners) || [[莉莉]]<br>Lily || 使用其他搭档结算时,<br>[[莉莉#技能|积攒机制]]生效<br>使用技能搭档结算时,<br>[[莉莉#技能|减少机制]]生效<br>重启游戏时,[[莉莉#技能|清空机制]]生效<br>积攒残片在使用技能<br>搭档,结算时生效 || 回忆率≥70 |- | rowspan="2" | skill_kanae_midsummer || EASY + Pay 10 Fragments on start<br/>This skill changes during the night || rowspan="2" | [[群愿(盛夏)]]<br>Kanae (Midsummer) || rowspan="2" | 进入游玩界面时即时生效 || rowspan="2" | 白天:回忆率≥70<br>夜晚:回忆率>0 |- |HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day |- |eto_uncap || World progress increased by<br/>7 if a Fragment reward is collected || [[爱托|爱托(觉醒)]]<br>Eto (Awaken) || 在[[世界模式]]结算中获得<br>残片奖励时生效 || 回忆率≥70 |- |luna_uncap || World progress increased by<br/>7 when starting on a Restriction Step || [[露娜|露娜(觉醒)]]<br>Luna (Awaken) || 在[[世界模式]]结算时,<br>开始格为[[世界模式#台阶类型|限制格]]时生效 || 回忆率≥70 |- |frags_preferred_song || Earn +10 Fragments<br/>upon clearing a preferred song || [[白姬]]<br>Shirahime || 精选曲目:选用该技能时<br>生效<br>残片:游玩指定曲目后,<br>结算时生效 || 回忆率≥70 |- |visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || [[玛莉嘉]]<br>Marija || 游玩[[Muse Dash Collaboration|Muse Dash<br>Collaboration]]的曲目,<br>进入游玩界面时即时生效 || 回忆率≥70 |- |ayu_uncap || World Mode progress randomly increased<br/>or decreased between +5 and -5 || [[彩梦|彩梦(觉醒)]]<br>Ayu (Awaken) || 在[[世界模式]]结算时生效 || 回忆率≥70 |- |skill_vita || HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate || [[维塔]]<br>Vita || OVER加成:在[[世界模式#失落章:Beyond(Lost_Chapter:_Beyond)|Beyond章节]]<br>结算时生效<br>镜像:进入游玩界面时<br>即时生效 || 回忆率>0 |- |skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || [[光(Fatalis)]]<br>Hikari (Fatalis) || 宿命条:进入游玩界面时<br>即时生效<br>牺牲体力:在[[世界模式]]<br>开始游玩时生效<br>过载世界模式:在[[世界模式]]<br>结算完时生效 || 回忆率>0 |- | rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || rowspan="2" | [[光 & 对立(Reunion)]]<br>Hikari & Tairitsu <br>(Reunion) || rowspan="2" | 拥有对应反转背景,<br>进入游玩界面时即时生效 || rowspan="2" | 回忆率≥70 |- |LIGHT - Rewrite the paradigms<br/>of Light and Conflict. |- |skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || [[天音]]<br>Amane || 无视特殊格:在[[世界模式#台阶类型|限速]]和<br>[[世界模式#台阶类型|随机]]限制格上游玩时生效<br>降低进度:结算评级低于<br>EX时生效 || 回忆率≥70 |- |skill_kou_winter || Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) || [[红(冬日)]]<br>Kou (Winter) || 使用其他搭档结算时,<br>[[红(冬日)#技能|积攒机制]]生效<br>积攒残片在使用技能<br>搭档,结算时生效 || 回忆率≥70 |- |gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || [[忘却(Apophenia)]]<br>Lethe (Apophenia) || 进入游玩界面时即时生效 || 回忆率>0 |- |skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) || 扣除残片:进入游玩加载<br>Shutter时生效<br>积攒牛奶:通关状态为<br>[[机制#回忆收集条|Track Complete]]时生效 || 回忆率≥70 |- |skill_milk || Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments || [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) || 加成残片结算时生效 || 回忆率≥70 |- |skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || [[紫黑]]<br>Shikoku || 进入游玩界面时即时生效 || 回忆率>0 |- |skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || [[百合咲美香]]<br>Mika Yurisaki || 游玩[[Maimai Collaboration|maimai<br>Collaboration]]以及其<br>[[Maimai_Collaboration#Collaboration_Chapter_2|扩展包]]的曲目,结算时<br>通关状态为[[机制#回忆收集条|Track <br>Complete]]时即时生效 || 回忆率≥70 |- |ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || [[依莉丝|依莉丝(觉醒)]]<br>Ilith (Awaken) || 流失6倍回忆率:<br>[[机制#判定|LOST]]时随机生效<br>步数加成:通关状态为<br>[[机制#回忆收集条|Track Complete]]时即时生效 || 回忆率>0 |} <br> <br> <br> <br> <br> =原文本对照= *ID&命名等统一查找so/mo文件整理而成 *默认排序参照SetupSkill函数 *所有内容文本(除\n换行符)均为保持原文本 *已更新至4.4.2 {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" |- !style="min-width:100px;position:-webkit-sticky;position:sticky;top:0px;"|技能ID !style="position:-webkit-sticky;position:sticky;top:0px;"|英文 !style="position:-webkit-sticky;position:sticky;top:0px;"|日文 !style="position:-webkit-sticky;position;sticky;top;0px;"|韩文 !style="position:-webkit-sticky;position:sticky;top:0px;"|简体中文 !style="position:-webkit-sticky;position:sticky;top:0px;"|繁体中文 |- |gauge_easy || EASY - Recollection Rate loss reduced<br/>for LOST notes || {{lang|ja|EASY - ノートを外したときの<br>想起率減少を抑えます}} || {{lang|ko|EASY - 노트를 놓칠 시<br>기억회상률을 덜 잃습니다}} || 简单 - 音符流失后的回忆率丢失程度减小 || {{lang|zh-Hant|簡單 - 音符流失造成的回憶率降低程度減少}} |- |gauge_hard || HARD - Track Lost when Recollection Rate<br/>reaches 0% || {{lang|ja|HARD - 想起率ゲージが0%時点で強制終了<br>Track Lostとなる}} || {{lang|ko|HARD - 기억회상률이 0이 되면<br>Track Lost 됩니다}} || 困难 - 回忆率归零后直接判定为乐曲失败 || {{lang|zh-Hant|困難 - 回憶率降至 0% 時,曲目視為失敗}} |- |note_mirror || MIRROR - All Notes and Arcs reversed || {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} || {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} || 镜像 - 所有的音符与音弧反转 || {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}} |- |gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || {{lang|ja|EASY + プレイ時、左右対称に譜面が反転}} || {{lang|ko|EASY + 모든 노트와 아크가 좌우 반전됩니다}} || 简单 + 所有的音符与音弧反转 || {{lang|zh-Hant|}} |- |gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || {{lang|ja|オーバーフロー - 想起率が100%まではEasyモード<br>100%に到達した瞬間 Hardモードになります}} || {{lang|ko|오버플로우 - 기억회상률을 EASY로<br>시작하지만, 최대치에 도달 시 HARD로 바뀝니다}} || 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难 || {{lang|zh-Hant|}} |- |frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song || {{lang|ja|Stellights楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|Stellights을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 在游玩 Stellights 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}} |- |gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song || {{lang|ja|EASY + %2@楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|EASY + %2@을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || || {{lang|zh-Hant|}} |- |gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost || {{lang|ja|HARD + Track Lostの際、%@欠片が失われます}} || {{lang|ko|HARD + Track Lost 시 %@ 조각 을 손실}} || || {{lang|zh-Hant|}} |- |frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song || {{lang|ja|「光」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|「Light」 배경을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || || {{lang|zh-Hant|}} |- |frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song || {{lang|ja|「対立」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}} |- |visual_hide_hp || VISUAL - Recollection Gauge is hidden || {{lang|ja|VISUAL - 想起率が非表示になります}} || {{lang|ko|「Conflict」배경을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || || {{lang|zh-Hant|}} |- |challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || {{lang|ja|ミスのたびに想起率が0%になります}} || {{lang|ko|노트를 놓칠 시 기억회상률이 0이 됩니다}} || || {{lang|zh-Hant|}} |- |visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song || {{lang|ja|VISUAL - %2@楽曲をプレイ時、<br>ノートのデザインが「リコピン」になる}} || {{lang|ko|VISUAL - %2@ 곡을 플레이할때<br>'영양가있는' 노트가 출현합니다}} || || {{lang|zh-Hant|}} |- |audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song || {{lang|ja|AUDIO - %2@楽曲をプレイ時、<br>フロアレーンをタップ時、アドリブ音が再生}} || {{lang|ko|AUDIO - %2@ 곡에서 레인을<br>터치 시 애드립이 재생됩니다}} || || {{lang|zh-Hant|}} |- |combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached || {{lang|ja|%2@ コンボ到達ごとに+%@ の欠片を獲得}} || {{lang|ko|%2@ 콤보시 마다+%@ 조각을 획득}} || || {{lang|zh-Hant|}} |- |frag_rng_ayu || Random Fragment bonus upon<br/>completing song || {{lang|ja|楽曲終了時、ランダムの欠片ボーナス}} || {{lang|ko|곡을 완주 후 무작위로<br>추가 조각을 획득}} || || {{lang|zh-Hant|}} |- |gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note || {{lang|ja|EASY - 想起率ゲージが %@%からスタート<br>1ノートあたりの想起率増加が減衰}} || {{lang|ko|EASY - 기억회상률을 %@%부터 시작하며<br>노트 당 얻는 기억회상률이 감소합니다}} || || {{lang|zh-Hant|}} |- |gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || {{lang|ja|想起率増減の割合が上昇する<br>FAR判定の際、想起率は上がらない}} || {{lang|ko|노트 당 기억회상률 변화폭이 커집니다<br>FAR 판정시 회상률을 얻지 못합니다}} || || {{lang|zh-Hant|}} |- |gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% || {{lang|ja|想起率ゲージが %@%からスタート<br>想起率上昇の割合が%2@%に低減}} || {{lang|ko|기억회상률을 %@%부터 시작하며<br>기억회상률을 평소보다 %2@%만큼 획득}}<ref>已修复,原文本与gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70-->的文本相同</ref> || || {{lang|zh-Hant|}} |- |kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score) || {{lang|ja|Pure Memory(理論値)達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|Pure Memory(최대점수) 달성 시<br>+%@ 조각 획득}} || || {{lang|zh-Hant|}} |- |frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above || {{lang|ja|%2@グレード以上を達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|%2@ 등급 이상 달성 시 +%@ 조각 획득}} || || {{lang|zh-Hant|}} |- |gauge_pandora || HARD - Track Lost after %@ LOST notes || {{lang|ja|HARD - LOST判定が%@に到達時、即時Track Lost}} || {{lang|ko|HARD - LOST 판정을%@번 받을 시 Track Lost합니다}} || || {{lang|zh-Hant|}} |- |skill_toa || HARD - Track Lost after %@ FAR or LOST notes || {{lang|ja|HARD - LOSTかFAR判定が%@に到達時、<br>即時Track Lost}} || {{lang|ko|HARD - FAR 혹은 LOST 판정을<br>%@번 받을 시 Track Lost합니다}} || || {{lang|zh-Hant|}} |- |gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || {{lang|ja|HARD + FAR判定時に想起率がわずかに減少}} || {{lang|ko|HARD + FAR 판정시 기억회상률이 약간 감소}} || || {{lang|zh-Hant|}} |- |skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached || {{lang|ja|HARD + World Modeの進行度が、<br>%@コンボ毎に1増える}} || {{lang|ko|HARD + %@ 콤보를 달성할 때마다<nr>월드 진행도가 1 증가합니다}} || || {{lang|zh-Hant|}} |- |gauge_chuni || CHUNITHM - Clear Requirement: 7 || {{lang|ja|CHUNITHM - クリア条件【7】}} || {{lang|ko|CHUNITHM - 클리어 조건: 7}} || || {{lang|zh-Hant|}} |- |omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song || {{lang|ja|%@楽曲をプレイ時、<br>昼夜での背景変化}} || {{lang|ko|%@ 곡을 플레이 시,<br>낮과 밤이 연출됨}} || || {{lang|zh-Hant|}} |- |frags_kou || Earn up to +%@% Fragments<br/>based on score || {{lang|ja|スコアに応じて、<br>最大%@%の追加欠片を獲得}} || {{lang|ko|SCORE에 따른 조각의 획득량을<br>최대 +%@% 증가}} || || {{lang|zh-Hant|}} |- |sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR || {{lang|ja|MIRROR機能がランダムに発動<br>発動時、欠片が+%@}} || {{lang|ko|무작위로 MIRROR 가 발동<br>이후 획득하는 조각이 +%@ 증가}} || || {{lang|zh-Hant|}} |- |scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || {{lang|ja|想起率ゲージで暫定グレードを標示<br>(A以下でTrack Lost)}} || {{lang|ko|기억회상률에 달성도 눈금을 표시<br>(달성도 A 눈금 아래에서 Track Lost)}} || || {{lang|zh-Hant|}} |- |visual_ink || Sense of Incompleteness || {{lang|ja|未完の感覚}} || {{lang|ko|불완전한 감각}} || || {{lang|zh-Hant|}} |- |gauge_tempest || HARD - Tempest Gauge || {{lang|ja|HARD - テンペストゲージ}} || {{lang|ko|HARD - 폭풍이 몰아치는 게이지}} || || {{lang|zh-Hant|}} |- |shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || {{lang|ja|開始時、譜面難度と同数の欠片を消費し<br>EXグレード以上で得られる欠片が+10}} || {{lang|ko|선곡의 난이도만큼 조각을 소비 후<br>EX 이상 클리어 시 +10 조각 추가획득}} || || {{lang|zh-Hant|}} |- |gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo || {{lang|ja|HARD + 20コンボ未満は想起率増加なし}} || {{lang|ko|HARD + 20콤보 미만에서는<br>기억회상률 획득이 불가능}} || || {{lang|zh-Hant|}} |- |frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear || {{lang|ja|最大コンボ数に応じて、欠片を最大+%2@<br>クリアで欠片を+%@獲得}} || {{lang|ko|Max Recall 기준 최대 조각 획득량이 +%2@<br>클리어시 +%@ 조각을 획득}} || || {{lang|zh-Hant|}} |- |note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || {{lang|ja|ミラー + FAR判定の非表示}} || {{lang|ko|MIRROR + 인비저블 FAR}} || || {{lang|zh-Hant|}} |- |frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || {{lang|ja|オンゲキ - オーバーダメージによる<br>欠片ボーナス}} || {{lang|ko|O.N.G.E.K.I. - 오버 데미지 보상 조각}} || || {{lang|zh-Hant|}} |- |frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || {{lang|ja|O.N.G.E.K.I. - 楽曲終了時、<br>精度に応じたOVER DAMAGEを与える}} || {{lang|ko|O.N.G.E.K.I. - 곡 완료 시 정확도에<br>따라 오버 데미지}} || || {{lang|zh-Hant|}} |- |frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || {{lang|ja|HARD + O.N.G.E.K.I. (50)}} || {{lang|ko|HARD + O.N.G.E.K.I. (50)}} || HARD + O.N.G.E.K.I. (50) || {{lang|zh-Hant|HARD + O.N.G.E.K.I. (50)}} |- |gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || {{lang|ja|HARD + 現在のコンボ数に応じて、<br>LOST判定で減少する想起率が変動}} || {{lang|ko|HARD + 플레이중인 콤보만큼 LOST 시<br>기억회상률 감소량 변화}} || || {{lang|zh-Hant|}} |- |gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || {{lang|ja|HARD + 楽曲のうち、終盤1/4で、<br>想起率ゲージの上昇のみが無効化}} || {{lang|ko|플레이중인 곡의 남은 1/4부터<br>기억회상률 회복 불가}} || || {{lang|zh-Hant|}} |- |gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || {{lang|ja|HARD + 現在の想起率に応じて、<br>想起率ゲージの最大値が減少}} || {{lang|ko|HARD + 최대 기억회상률이 현재<br>기억회상률을 따라 줄어듬}} || || {{lang|zh-Hant|}} |- |gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || {{lang|ja|想起率の増加率が上昇<br>増加率は楽曲が進むにつれて減少する}} || {{lang|ko|기억회상률 획득량이 많아지지만,<br>곡이 진행될수록 점차 감소}} || || {{lang|zh-Hant|}} |- |skill_lagrange || Score displays distance<br/>to closest Grade threshold || {{lang|ja|次グレードまでの距離を<br>スコアの代わりに表示}} || {{lang|ko|점수는 가장 가까운<br>등급 한계점을 보여준다}} || || {{lang|zh-Hant|}} |- |gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes || {{lang|ja|最初のLOSTノート%@個まで<br>想起率が減らなくなる}} || {{lang|ko|처음 놓치는 %@개의 노트에 대한<br>기억회상률 손실이 없습니다}} || || {{lang|zh-Hant|}} |- |frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note || {{lang|ja|PUREノート%@つ毎に、欠片を1つ入手<br>LOSTノート1つ毎に、その欠片を1つ喪失}} || {{lang|ko|PURE 노트 %@마다 1 조각 획득<br>LOST 노트마다 1 조각 상실}} || || {{lang|zh-Hant|}} |- |skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) || {{lang|ja|欠片を+%@個獲得(本パートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|+%@ 조각 획득 (이 파트너와 연이어<br>플레이할 경우 획득 조각 증가)}} || || {{lang|zh-Hant|}} |- |skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) || {{lang|ja|欠片を+%@個獲得(他のパートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|+%@ 조각 획득 (다른 파트너와 연이어<br>플레이할 경우 획득 조각 증가)}} || || {{lang|zh-Hant|}} |- | rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night || {{lang|ja|EASY + 開幕に欠片を%@個消費する<br>夜になるとスキル効果が変化}} || {{lang|ko|EASY + 시작할 때 %@ 조각이 지불된다<br>해당 스킬은 밤에 변한다}} || rowspan="2" | || rowspan="2" | {{lang|zh-Hant|}} |- |HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day || {{lang|ja|HARD + クリア時に欠片を%@個獲得する<br>昼間になるとスキル効果が変化}} || {{lang|ko|HARD + Track 클리어할 시 %@ 조각 획득<br>해당 스킬은 낮에 변한다}} |- |eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected || {{lang|ja|欠片を入手時、<br>Worldの進行度を%@追加}} || {{lang|ko|조각 리워드 획득 시 <br>월드 진도 %@ 증가}} || || {{lang|zh-Hant|}} |- |luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step || {{lang|ja|楽曲制限タイルから開始時<br>Worldの進行度を%@追加}} || {{lang|ko|제한 스탭 시작 시<br>월드 진도 %@ 증가}} || || {{lang|zh-Hant|}} |- |frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song || {{lang|ja|白姫の気まぐれ曲をクリア時<br>欠片を+10獲得}} || {{lang|ko|선택곡을 클리어할 경우 <br>+%@ 조각을 얻게됩니다}} || || {{lang|zh-Hant|}} |- |visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || {{lang|ja|MUSE DASH - Muse Dash楽曲をプレイ時、<br>スカイノートがゴーストに変身する}} || {{lang|ko|MUSE DASH - Muse Dash 곡 재생 시<br>스카이 노트는 고스트가 됩니다}} || || {{lang|zh-Hant|}} |- |ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@ || {{lang|ja|World Modeの進行度が<br>%2@から%3@の間でランダムに増減}} || {{lang|ko|월드 모드 진도 %2@와 %3@ 사이로 <br>무작위 증가 혹은 감소}} || || {{lang|zh-Hant|}} |- |skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate || {{lang|ja|HARD + MIRROR - 想起率に応じて、<br>OVERの値が%@まで上昇する}} || {{lang|ko|HARD + MIRROR - 기억회상률에 따라<br>최대 %@까지 OVER가 상승합니다}} || || {{lang|zh-Hant|}} |- |skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || {{lang|ja|HARD - フェイタリスゲージ + スタミナを犠牲に<br>World Modeを過負荷状態にする}} || {{lang|ko|HARD - 파탈리스 게이지 + 스태미나를 희생해<br>월드 모드를 과부하합니다}} || || {{lang|zh-Hant|}} |- | rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || {{lang|ja|対立 - 光と対立のパラダイム属性を反転させる。}} || {{lang|ko|CONFLICT - Light와 Conflict의 패러다임을 반전하다.}} || rowspan="2" | || rowspan="2" | {{lang|zh-Hant|}} |- |LIGHT - Rewrite the paradigms<br/>of Light and Conflict. || {{lang|ja|光 - 光と対立のパラダイム属性を書き換える}} || {{lang|ko|LIGHT - Light와 Conflict의 패러다임을 고쳐 쓰다.}} |- |skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || {{lang|ja|速度固定・ランダム選曲マスの効果を無視<br>EXグレード未満の場合、STEP数が半減}} || {{lang|ko|Speed와 Random 스텝을 무시하며<br>EX 이하에선 월드 진행도가 절반이 됩니다}} || || {{lang|zh-Hant|}} |- |skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) || {{lang|ja|他パートナーで入手した欠片の%@%を蓄積する<br>1曲プレイ後に合計(計:%2@個)をプレゼント}} || {{lang|ko|다른 파트너들의 조각을 %@%만큼 코우와 공유하고,<br>악곡 플레이 후에 수령합니다. (현재 조각수: %2@)}} || || {{lang|zh-Hant|}} |- |gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || {{lang|ja|HARD + MIRROR - 想起率0%の時点で<br>楽曲は強制終了、Track Lostとなる}} || {{lang|ko|HARD + MIRROR - 기억회상률이 0이 되면<br>Track Lost합니다}} || || {{lang|zh-Hant|}} |- |skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || {{lang|ja|開始時に欠片10個を支払い<br>クリアのたびに『牛乳』を1本獲得}} || {{lang|ko|시작시 조각 10개를 지불하고,<br>클리어시 우유 1개를 받습니다}} || || {{lang|zh-Hant|}} |- |skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments || {{lang|ja|『牛乳』を全て消費し (現在: %@本)、<br>1本あたり11%の確率で欠片100個を獲得}} || {{lang|ko|우유를 전부 사용하여 (현재: %@개),<br>한 개당 11% 확률로 조각 100개를 얻습니다}} || || {{lang|zh-Hant|}} |- |skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || {{lang|ja|HARD + 想起率増減の割合が上昇する}} || {{lang|ko|HARD + 노트 당 기억회상률 변화폭이 커집니다}} || || {{lang|zh-Hant|}} |- |skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || {{lang|ja|maimai楽曲をクリア時のみ<br>ステータスが一時的に上昇する}} || {{lang|ko|maimai 악곡 클리어시<br>스탯이 2배로 증가합니다}} || || {{lang|zh-Hant|}} |- |ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || {{lang|ja|HARD + 6%の確率でゲージの減少量が6倍<br>クリア時、一時的にSTEP値を6増加}} || {{lang|ko|HARD + LOST시 6% 확률로 회상률을 6배 잃습니다<br>악곡 클리어시 STEP이 6 증가합니다}} || || {{lang|zh-Hant|}} |} ==注释== {{Reflist}}
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