跳到内容
折叠侧栏
搜索
创建账号
个人工具
创建账号
登录
导航
首页
最近更改
随机页面
编者用页面
方针
指引
讨论版
格式手册
挂起清单
维护清单
玩法条目
游戏玩法
界面
机制
搭档
潜力值
Link Play
世界模式
故事模式
段位挑战
解歌系统
成就系统
版本更新日志
列表条目
定数表
曲目列表
曲包列表
曲师列表
谱师列表
画师列表
背景列表
友情链接
Rotaeno中文维基
工具
链入页面
相关更改
用户贡献
日志
查看用户组
特殊页面
页面信息
查看头像
查看“User:在咕咕咕的咕子/技能对照表”的源代码
用户页
讨论
不转换
不转换
简体
繁體
大陆简体
香港繁體
澳門繁體
大马简体
新加坡简体
臺灣正體
阅读
查看源代码
查看历史
更多
阅读
查看源代码
查看历史
←
User:在咕咕咕的咕子/技能对照表
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于该用户组的用户执行:
用户
您可以查看和复制此页面的源代码。
{{长期更新}} =移动端整理表= *ID&命名等统一查找so/mo文件整理而成 *默认排序参照SetupSkill函数 *已更新至4.4.2 {| class="mw-table sortable" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" |- !style="position:-webkit-sticky;position:sticky;top:0px;"|技能ID !style="position:-webkit-sticky;position:sticky;top:0px;"|英文名称 !style="position:-webkit-sticky;position:sticky;top:0px;"|应用搭档 !style="position:-webkit-sticky;position:sticky;top:0px;"|触发条件 !style="position:-webkit-sticky;position:sticky;top:0px;"|通关条件 |- |gauge_easy || EASY - Recollection Rate loss reduced<br/>for LOST notes || [[光]]<br/>Hikari || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_hard || HARD - Track Lost when Recollection Rate<br/>reaches 0% || [[对立(Grievous Lady)]]<br/>Tairitsu (Grievous Lady)<br/>[[布丽兰特]]<br/>Brillante || 进入游玩界面时即时生效 || 回忆率>0 |- |note_mirror || MIRROR - All Notes and Arcs reversed || [[忘却|忘却(未觉醒)]]<br/>Lethe (Normal)<br/>[[对立(夏日)]]<br/>Tairitsu (Summer) || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || [[光(夏日)]]<br/>Hikari (Summer) || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || [[光(Fracture)]]<br/>Hikari (Fracture) || 进入游玩界面时即时生效 || 简单:回忆率≥70<br/>困难:回忆率>0 |- |frag_plus_10_pack_stellights || Earn +10 Fragments<br/>when playing a Stellights song || [[星]]<br/>Stella || 游玩[[Surrender]]和<br/>[[Yosakura Fubuki]] || 回忆率≥70 |- |gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +15 Fragments<br/>when playing a Past / Present song || [[光 & 菲希卡]]<br/>Hikari & Fisica || 游玩[[机制#难度|Past]]或[[机制#难度|Present]]难度 || 回忆率≥70 |- |gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose 100 Fragments on Track Lost || [[依莉丝|依莉丝(未觉醒)]]<br/>Ilith (Normal) || 回忆条:进入游玩界面时<br/>即时生效<br/>扣除残片:结算通关状态为<br/>[[机制#回忆收集条|Track Lost]] || 回忆率>0 |- |frag_plus_5_side_light || Earn +5 Fragments<br/>when playing a Light Side song || [[爱托|爱托(未觉醒)]]<br/>Eto (Normal) || 游玩「[[:分类:光芒侧曲目|光芒]]」侧曲目<br>结算时生效 || 回忆率≥70 |- |frag_plus_5_side_conflict || Earn +5 Fragments<br/>when playing a Conflict Side song || [[调|调(未觉醒)]]<br/>Shirabe (Normal) || 游玩「[[:分类:纷争侧曲目|纷争]]」侧曲目<br>结算时生效 || 回忆率≥70 |- |visual_hide_hp || VISUAL - Recollection Gauge is hidden || [[露娜|露娜(未觉醒)]]<br/>Luna (Normal) || 进入游玩界面时即时生效 || 回忆率≥70 |- |challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || [[光(Zero)]]<br/>Hikari (Zero) || 进入游玩界面时即时生效 || 回忆率≥70 |- |visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a Tone Sphere song || [[对立 & 托凛]]<br/>Tairitsu & Trin || 游玩[[Tone Sphere Collaboration|Tone Sphere <br>Collaboration]]的曲目,进入<br>游玩界面时即时生效 || 回忆率≥70 |- |audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a Groove Coaster song || [[光 & 赛依娜]]<br>Hikari & Seine || 游玩[[Groove Coaster Collaboration|Groove Coaster<br>Collaboration]]的曲目,进入<br>游玩界面时击打无Note<br>轨道时生效 || 回忆率≥70 |- |combo_100-frag_1 || Earn +1 Fragment(s)<br/>for each 100 combo reached || [[柚梅|柚梅(未觉醒)]]<br>Yume (Normal) || Combo数每达到100时,<br>[[柚梅#技能|积攒机制]]生效,<br>积攒残片在结算时生效 || 回忆率≥70 |- |frag_rng_ayu || Random Fragment bonus upon<br/>completing song || [[彩梦|彩梦(未觉醒)]]<br>Ayu (Normal) || 结算时生效 || 回忆率≥70 |- |gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note || [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter) || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || [[咲弥]]<br>Saya || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_haruna || Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40% || [[榛名]]<br>Haruna || 进入游玩界面时即时生效 || 回忆率≥70 |- |kantandeshou || Earn +14 Fragments on<br/>Pure Memory (Max Score) || [[中二企鹅]]<br>Chuni Penguin || 结算时,分数达成理论值生效 || 回忆率≥70 |- |frags_nono || Earn +2525 Fragments for achieving<br/>EX grade or above || [[诺诺]]<br>nono || 结算时生效 || 回忆率≥70 |- |gauge_pandora || HARD - Track Lost after 20 LOST notes || [[潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯 <br>(MTA-XXX)]]<br>Pandora Nemesis <br>(MTA-XXX) || 进入游玩界面时即时生效 || [[机制#判定|LOST]]判定总数不<br>超过20 |- |skill_toa || HARD - Track Lost after 60 FAR or LOST notes || [[不来方斗亚]]<br>Toa Kozukata || 进入游玩界面时即时生效 || [[机制#判定|FAR]]和[[机制#判定|LOST]]判定总<br>数不超过20 |- |gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21) || 进入游玩界面时即时生效 || 回忆率>0 |- |skill_mithra || HARD + World Mode progress increased by 1<br/>for each 150 combo reached || [[密特拉·泰尔塞拉]]<br>Mithra Tercera || Combo数每达到150时,<br>[[密特拉·泰尔塞拉#技能|积攒机制]],<br>积攒步数在[[世界模式]]结算<br>时生效 || 回忆率>0 |- |gauge_chuni || CHUNITHM - Clear Requirement: 7 || [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin <br>(Grievous Lady) || 进入游玩界面时即时生效 || 回忆条积攒数≥7 |- |omatsuri_daynight || Day / Night appearance<br/>when playing a Sunset Radiance song || [[群愿]]<br>Kanae || 游玩[[Sunset Radiance]]的曲目<br>或位于[[Memory Archive]]的<br>[[Summer Fireworks of Love|Summer Fireworks of <br> Love]]和[[Evening in Scarlet]],<br>进入游玩界面时即时生效<br>(根据本地时间变化) || 回忆率≥70 |- |frags_kou || Earn up to +20% Fragments<br/>based on score || [[红|红(觉醒)]]<br>Kou (Awaken) || 结算时生效 || 回忆率≥70 |- |sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR || [[兮娅]]<br>Sia || 镜像:进入游玩界面时,<br>随机生效<br>残片:在镜像状态时,<br>结算时生效 || 回忆率≥70 |- |scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || [[DORO*C]]<br>DORO*C || 进入游玩界面时即时生效 || 分数阶级不低于AA |- |visual_ink || Sense of Incompleteness || [[忘却|忘却(觉醒)]]<br>Lethe (Awaken) || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_tempest || HARD - Tempest Gauge || [[对立(Tempest)]]<br>Tairitsu (Tempest) || 进入游玩界面时即时生效 || 回忆率>0 |- |shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || [[调|调(觉醒)]]<br>Shirabe (Awaken) || 支付残片:进入游玩加载<br>Shutter时生效<br>残片:结算评级至少为EX,<br>结算时生效 || 回忆率≥70 |- |gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below 20 combo || [[依莉丝(夏日)]]<br>Ilith (Summer) || 进入游玩界面时即时生效<br>或中途Combo数<br>低于20时生效 || 回忆率>0 |- |frags_yume || Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear || [[柚梅|柚梅(觉醒)]]<br>Yume (Awaken) || 结算时生效 || 回忆率≥70 |- |note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel || 进入游玩界面时即时生效 || 回忆率≥70 |- |frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || [[露娜 & 美亚]]<br>Luna & Mia || 回忆率达到100时生效<br>「[[露娜_%26_美亚#技能|溢伤]]」积攒残片结算时生效 || 回忆率≥70 |- |frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || [[咲姬]]<br>Saki || 按照frags_ongeki的规则<br>造成「[[露娜_%26_美亚#技能|溢伤]]」,<br>当最后一个Note物件<br>被判定,并且通关状态为<br>[[机制#回忆收集条|Track Complete]]时生效 || 回忆率≥70 |- |frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || [[刹那]]<br>Setsuna || 进入游玩界面时即时生效<br>按照frags_ongeki的规则<br>造成「[[露娜_%26_美亚#技能|溢伤]]」,但回忆率减少<br>至50 || 回忆率>0 |- |gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || [[阿莱乌斯]]<br>Areus || 进入游玩界面时即时生效<br>[[机制#判定|LOST]]时根据[[阿莱乌斯#技能|技能机制]]<br>减少回忆率 || 回忆率>0 |- |gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || [[希尔]]<br>Seele || 进入游玩界面时即时生效<br>(位于谱面最后1/4的Note<br>才会有显著效果) || 回忆率>0 |- |gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || [[伊莎贝尔]]<br>Isabelle || 进入游玩界面时即时生效<br>回忆率减少时根据[[伊莎贝尔#技能|技能机制]]<br>减少回忆率最大值 || 回忆率>0 |- |gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || [[迷尔]]<br>Mir || 进入游玩界面时即时生效 || 回忆率≥70 |- |skill_lagrange || Score displays distance<br/>to closest Grade threshold || [[拉格兰]]<br>Lagrange || 进入游玩界面时即时生效 || 回忆率≥70 |- |gauge_safe_10 || No Recollection Rate loss for<br/>the first 10 LOST notes || [[凛可]]<br>Linka || 进入游玩界面时即时生效 || 回忆率≥70 |- |frags_nami || Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note || [[奈美]]<br>Nami || [[机制#判定|PURE]]判定数每达73时,<br>[[奈美#技能|积攒机制]]生效<br>[[机制#判定|LOST]]判定时,[[奈美#技能|减少机制]]生效<br>积攒残片结算时生效 || 回忆率≥70 |- |skill_elizabeth || Earn +X Fragments (increases for each<br/>consecutive play with this Partner) || [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth || 结算时,[[咲弥 & 伊莉莎白#技能|积攒机制]]生效<br>切换其他搭档结算或重启<br>游戏,[[咲弥 & 伊莉莎白#技能|清空机制]]生效<br>积攒残片在使用技能<br>搭档,结算时生效 || 回忆率≥70 |- |skill_lily || Earn +X Fragments (increases for each<br/>consecutive play with other Partners) || [[莉莉]]<br>Lily || 使用其他搭档结算时,<br>[[莉莉#技能|积攒机制]]生效<br>使用技能搭档结算时,<br>[[莉莉#技能|减少机制]]生效<br>重启游戏时,[[莉莉#技能|清空机制]]生效<br>积攒残片在使用技能<br>搭档,结算时生效 || 回忆率≥70 |- | rowspan="2" | skill_kanae_midsummer || EASY + Pay 10 Fragments on start<br/>This skill changes during the night || rowspan="2" | [[群愿(盛夏)]]<br>Kanae (Midsummer) || rowspan="2" | 进入游玩界面时即时生效 || rowspan="2" | 白天:回忆率≥70<br>夜晚:回忆率>0 |- |HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day |- |eto_uncap || World progress increased by<br/>7 if a Fragment reward is collected || [[爱托|爱托(觉醒)]]<br>Eto (Awaken) || 在[[世界模式]]结算中获得<br>残片奖励时生效 || 回忆率≥70 |- |luna_uncap || World progress increased by<br/>7 when starting on a Restriction Step || [[露娜|露娜(觉醒)]]<br>Luna (Awaken) || 在[[世界模式]]结算时,<br>开始格为[[世界模式#台阶类型|限制格]]时生效 || 回忆率≥70 |- |frags_preferred_song || Earn +10 Fragments<br/>upon clearing a preferred song || [[白姬]]<br>Shirahime || 精选曲目:选用该技能时<br>生效<br>残片:游玩指定曲目后,<br>结算时生效 || 回忆率≥70 |- |visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || [[玛莉嘉]]<br>Marija || 游玩[[Muse Dash Collaboration|Muse Dash<br>Collaboration]]的曲目,<br>进入游玩界面时即时生效 || 回忆率≥70 |- |ayu_uncap || World Mode progress randomly increased<br/>or decreased between +5 and -5 || [[彩梦|彩梦(觉醒)]]<br>Ayu (Awaken) || 在[[世界模式]]结算时生效 || 回忆率≥70 |- |skill_vita || HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate || [[维塔]]<br>Vita || OVER加成:在[[世界模式#失落章:Beyond(Lost_Chapter:_Beyond)|Beyond章节]]<br>结算时生效<br>镜像:进入游玩界面时<br>即时生效 || 回忆率>0 |- |skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || [[光(Fatalis)]]<br>Hikari (Fatalis) || 宿命条:进入游玩界面时<br>即时生效<br>牺牲体力:在[[世界模式]]<br>开始游玩时生效<br>过载世界模式:在[[世界模式]]<br>结算完时生效 || 回忆率>0 |- | rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || rowspan="2" | [[光 & 对立(Reunion)]]<br>Hikari & Tairitsu <br>(Reunion) || rowspan="2" | 拥有对应反转背景,<br>进入游玩界面时即时生效 || rowspan="2" | 回忆率≥70 |- |LIGHT - Rewrite the paradigms<br/>of Light and Conflict. |- |skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || [[天音]]<br>Amane || 无视特殊格:在[[世界模式#台阶类型|限速]]和<br>[[世界模式#台阶类型|随机]]限制格上游玩时生效<br>降低进度:结算评级低于<br>EX时生效 || 回忆率≥70 |- |skill_kou_winter || Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) || [[红(冬日)]]<br>Kou (Winter) || 使用其他搭档结算时,<br>[[红(冬日)#技能|积攒机制]]生效<br>积攒残片在使用技能<br>搭档,结算时生效 || 回忆率≥70 |- |gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || [[忘却(Apophenia)]]<br>Lethe (Apophenia) || 进入游玩界面时即时生效 || 回忆率>0 |- |skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) || 扣除残片:进入游玩加载<br>Shutter时生效<br>积攒牛奶:通关状态为<br>[[机制#回忆收集条|Track Complete]]时生效 || 回忆率≥70 |- |skill_milk || Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments || [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) || 加成残片结算时生效 || 回忆率≥70 |- |skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || [[紫黑]]<br>Shikoku || 进入游玩界面时即时生效 || 回忆率>0 |- |skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || [[百合咲美香]]<br>Mika Yurisaki || 游玩[[Maimai Collaboration|maimai<br>Collaboration]]以及其<br>[[Maimai_Collaboration#Collaboration_Chapter_2|扩展包]]的曲目,结算时<br>通关状态为[[机制#回忆收集条|Track <br>Complete]]时即时生效 || 回忆率≥70 |- |ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || [[依莉丝|依莉丝(觉醒)]]<br>Ilith (Awaken) || 流失6倍回忆率:<br>[[机制#判定|LOST]]时随机生效<br>步数加成:通关状态为<br>[[机制#回忆收集条|Track Complete]]时即时生效 || 回忆率>0 |} <br> <br> <br> <br> <br> =原文本对照= *ID&命名等统一查找so/mo文件整理而成 *默认排序参照SetupSkill函数 *所有内容文本(除\n换行符)均为保持原文本 *已更新至4.4.2 {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" |- !style="min-width:100px;position:-webkit-sticky;position:sticky;top:0px;"|技能ID !style="position:-webkit-sticky;position:sticky;top:0px;"|英文 !style="position:-webkit-sticky;position:sticky;top:0px;"|日文 !style="position:-webkit-sticky;position;sticky;top;0px;"|韩文 !style="position:-webkit-sticky;position:sticky;top:0px;"|简体中文 !style="position:-webkit-sticky;position:sticky;top:0px;"|繁体中文 |- |gauge_easy || EASY - Recollection Rate loss reduced<br/>for LOST notes || {{lang|ja|EASY - ノートを外したときの<br>想起率減少を抑えます}} || {{lang|ko|EASY - 노트를 놓칠 시<br>기억회상률을 덜 잃습니다}} || 简单 - 音符流失后的回忆率丢失程度减小 || {{lang|zh-Hant|簡單 - 音符流失造成的回憶率降低程度減少}} |- |gauge_hard || HARD - Track Lost when Recollection Rate<br/>reaches 0% || {{lang|ja|HARD - 想起率ゲージが0%時点で強制終了<br>Track Lostとなる}} || {{lang|ko|HARD - 기억회상률이 0이 되면<br>Track Lost 됩니다}} || 困难 - 回忆率归零后直接判定为乐曲失败 || {{lang|zh-Hant|困難 - 回憶率降至 0% 時,曲目視為失敗}} |- |note_mirror || MIRROR - All Notes and Arcs reversed || {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} || {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} || 镜像 - 所有的音符与音弧反转 || {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}} |- |gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || {{lang|ja|EASY + プレイ時、左右対称に譜面が反転}} || {{lang|ko|EASY + 모든 노트와 아크가 좌우 반전됩니다}} || 简单 + 所有的音符与音弧反转 || {{lang|zh-Hant|}} |- |gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || {{lang|ja|オーバーフロー - 想起率が100%まではEasyモード<br>100%に到達した瞬間 Hardモードになります}} || {{lang|ko|오버플로우 - 기억회상률을 EASY로<br>시작하지만, 최대치에 도달 시 HARD로 바뀝니다}} || 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难 || {{lang|zh-Hant|}} |- |frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song || {{lang|ja|Stellights楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|Stellights을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 在游玩 Stellights 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}} |- |gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song || {{lang|ja|EASY + %2@楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|EASY + %2@을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 简单 + 在游玩 %2@ 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}} |- |gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost || {{lang|ja|HARD + Track Lostの際、%@欠片が失われます}} || {{lang|ko|HARD + Track Lost 시 %@ 조각 을 손실}} || 困难 + 在 Track Lost 时丢失 %@ 残片 || {{lang|zh-Hant|}} |- |frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song || {{lang|ja|「光」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|「Light」 배경을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 在游玩 光芒之侧 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}} |- |frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song || {{lang|ja|「対立」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|「Conflict」배경을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 在游玩 纷争之侧 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}} |- |visual_hide_hp || VISUAL - Recollection Gauge is hidden || {{lang|ja|VISUAL - 想起率が非表示になります}} || {{lang|ko|VISUAL - 기억회상률이 보이지 않습니다}} || 视觉 - 隐藏回忆率 || {{lang|zh-Hant|}} |- |challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || {{lang|ja|ミスのたびに想起率が0%になります}} || {{lang|ko|노트를 놓칠 시 기억회상률이 0이 됩니다}} || 流失音符时回忆率归零 || {{lang|zh-Hant|}} |- |visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song || {{lang|ja|VISUAL - %2@楽曲をプレイ時、<br>ノートのデザインが「リコピン」になる}} || {{lang|ko|VISUAL - %2@ 곡을 플레이할때<br>'영양가있는' 노트가 출현합니다}} || 视觉 - 在游玩%2@曲目时,<br>显示「营养丰富」类的音符 || {{lang|zh-Hant|}} |- |audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song || {{lang|ja|AUDIO - %2@楽曲をプレイ時、<br>フロアレーンをタップ時、アドリブ音が再生}} || {{lang|ko|AUDIO - %2@ 곡에서 레인을<br>터치 시 애드립이 재생됩니다}} || 音频 - 游玩 %2@ 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果 || {{lang|zh-Hant|}} |- |combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached || {{lang|ja|%2@ コンボ到達ごとに+%@ の欠片を獲得}} || {{lang|ko|%2@ 콤보시 마다+%@ 조각을 획득}} || 每达成 %2@ 连击时,<br>最终残片奖励增加 %@ || {{lang|zh-Hant|}} |- |frag_rng_ayu || Random Fragment bonus upon<br/>completing song || {{lang|ja|楽曲終了時、ランダムの欠片ボーナス}} || {{lang|ko|곡을 완주 후 무작위로<br>추가 조각을 획득}} || 歌曲游玩结束时奖励随机数量的残片 || {{lang|zh-Hant|}} |- |gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note || {{lang|ja|EASY - 想起率ゲージが %@%からスタート<br>1ノートあたりの想起率増加が減衰}} || {{lang|ko|EASY - 기억회상률을 %@%부터 시작하며<br>노트 당 얻는 기억회상률이 감소합니다}} || 简单 - 回忆率的初始数值变为 %@%<br>减少命中音符所获得的回忆率 || {{lang|zh-Hant|}} |- |gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || {{lang|ja|想起率増減の割合が上昇する<br>FAR判定の際、想起率は上がらない}} || {{lang|ko|노트 당 기억회상률 변화폭이 커집니다<br>FAR 판정시 회상률을 얻지 못합니다}} || 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率 || {{lang|zh-Hant|}} |- |gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% || {{lang|ja|想起率ゲージが %@%からスタート<br>想起率上昇の割合が%2@%に低減}} || {{lang|ko|기억회상률을 %@%부터 시작하며<br>기억회상률을 평소보다 %2@%만큼 획득}}<ref>已修复,原文本与gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70-->的文本相同</ref> || 回忆率的初始数值变为 %@%<br>回忆率增长倍数减少至 %2@% || {{lang|zh-Hant|}} |- |kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score) || {{lang|ja|Pure Memory(理論値)達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|Pure Memory(최대점수) 달성 시<br>+%@ 조각 획득}} || 纯粹回忆(满分)通关时额外获取 +%@ 残片 || {{lang|zh-Hant|}} |- |frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above || {{lang|ja|%2@グレード以上を達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|%2@ 등급 이상 달성 시 +%@ 조각 획득}} || 获得 %2@ 或更高成绩时额外获取 +%@ 残片 || {{lang|zh-Hant|}} |- |gauge_pandora || HARD - Track Lost after %@ LOST notes || {{lang|ja|HARD - LOST判定が%@に到達時、即時Track Lost}} || {{lang|ko|HARD - LOST 판정을%@번 받을 시 Track Lost합니다}} || 困难 - 流失%@个音符后,当前游玩曲目将立即失败 || {{lang|zh-Hant|}} |- |skill_toa || HARD - Track Lost after %@ FAR or LOST notes || {{lang|ja|HARD - LOSTかFAR判定が%@に到達時、<br>即時Track Lost}} || {{lang|ko|HARD - FAR 혹은 LOST 판정을<br>%@번 받을 시 Track Lost합니다}} || 困难 - 达到%@个模糊或流失判定时挑战立即失败 || {{lang|zh-Hant|}} |- |gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || {{lang|ja|HARD + FAR判定時に想起率がわずかに減少}} || {{lang|ko|HARD + FAR 판정시 기억회상률이 약간 감소}} || 困难 + 判定为模糊(Far)时略微减少回忆率 || {{lang|zh-Hant|}} |- |skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached || {{lang|ja|HARD + World Modeの進行度が、<br>%@コンボ毎に1増える}} || {{lang|ko|HARD + %@ 콤보를 달성할 때마다<nr>월드 진행도가 1 증가합니다}} || 困难 + 每达%@连击数世界模式进度+1 || {{lang|zh-Hant|}} |- |gauge_chuni || CHUNITHM - Clear Requirement: 7 || {{lang|ja|CHUNITHM - クリア条件【7】}} || {{lang|ko|CHUNITHM - 클리어 조건: 7}} || CHUNITHM - 通关需求:7 || {{lang|zh-Hant|}} |- |omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song || {{lang|ja|%@楽曲をプレイ時、<br>昼夜での背景変化}} || {{lang|ko|%@ 곡을 플레이 시,<br>낮과 밤이 연출됨}} || 游玩 %@ 歌曲时,<br>显示昼/夜主题 || {{lang|zh-Hant|}} |- |frags_kou || Earn up to +%@% Fragments<br/>based on score || {{lang|ja|スコアに応じて、<br>最大%@%の追加欠片を獲得}} || {{lang|ko|SCORE에 따른 조각의 획득량을<br>최대 +%@% 증가}} || 以歌曲结算成绩为基准值<br>获得最高 +%@% 的残片奖励 || {{lang|zh-Hant|}} |- |sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR || {{lang|ja|MIRROR機能がランダムに発動<br>発動時、欠片が+%@}} || {{lang|ko|무작위로 MIRROR 가 발동<br>이후 획득하는 조각이 +%@ 증가}} || 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 %@ 额外残片 || {{lang|zh-Hant|}} |- |scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || {{lang|ja|想起率ゲージで暫定グレードを標示<br>(A以下でTrack Lost)}} || {{lang|ko|기억회상률에 달성도 눈금을 표시<br>(달성도 A 눈금 아래에서 Track Lost)}} || 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败) || {{lang|zh-Hant|}} |- |visual_ink || Sense of Incompleteness || {{lang|ja|未完の感覚}} || {{lang|ko|불완전한 감각}} || 遗缺的感知 || {{lang|zh-Hant|}} |- |gauge_tempest || HARD - Tempest Gauge || {{lang|ja|HARD - テンペストゲージ}} || {{lang|ko|HARD - 폭풍이 몰아치는 게이지}} || 困难 - 风暴收集条 || {{lang|zh-Hant|}} |- |shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || {{lang|ja|開始時、譜面難度と同数の欠片を消費し<br>EXグレード以上で得られる欠片が+10}} || {{lang|ko|선곡의 난이도만큼 조각을 소비 후<br>EX 이상 클리어 시 +10 조각 추가획득}} || 在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片 || {{lang|zh-Hant|}} |- |gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo || {{lang|ja|HARD + 20コンボ未満は想起率増加なし}} || {{lang|ko|HARD + 20콤보 미만에서는<br>기억회상률 획득이 불가능}} || 困难 + 连击数小于 %@ 时不会增加回忆率 || {{lang|zh-Hant|}} |- |frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear || {{lang|ja|最大コンボ数に応じて、欠片を最大+%2@<br>クリアで欠片を+%@獲得}} || {{lang|ko|Max Recall 기준 최대 조각 획득량이 +%2@<br>클리어시 +%@ 조각을 획득}} || 以最高连击数为基准值获得最高 +%2@ 残片<br>在通关时获得 +%@ 残片 || {{lang|zh-Hant|}} |- |note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || {{lang|ja|ミラー + FAR判定の非表示}} || {{lang|ko|MIRROR + 인비저블 FAR}} || 镜像 + 隐藏模糊(Far)判定 || {{lang|zh-Hant|}} |- |frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || {{lang|ja|オンゲキ - オーバーダメージによる<br>欠片ボーナス}} || {{lang|ko|O.N.G.E.K.I. - 오버 데미지 보상 조각}} || O.N.G.E.K.I. - 溢伤(Overdamage)额外<br>奖励残片 || {{lang|zh-Hant|}} |- |frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || {{lang|ja|O.N.G.E.K.I. - 楽曲終了時、<br>精度に応じたOVER DAMAGEを与える}} || {{lang|ko|O.N.G.E.K.I. - 곡 완료 시 정확도에<br>따라 오버 데미지}} || O.N.G.E.K.I. - 通关歌曲时<br>根据准确率造成溢伤(Overdamage) || {{lang|zh-Hant|}} |- |frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || {{lang|ja|HARD + O.N.G.E.K.I. (50)}} || {{lang|ko|HARD + O.N.G.E.K.I. (50)}} || 困难 + O.N.G.E.K.I. (50) || {{lang|zh-Hant|HARD + O.N.G.E.K.I. (50)}} |- |gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || {{lang|ja|HARD + 現在のコンボ数に応じて、<br>LOST判定で減少する想起率が変動}} || {{lang|ko|HARD + 플레이중인 콤보만큼 LOST 시<br>기억회상률 감소량 변화}} || 困难 + 判定为流失(LOST)时根据<br>当前连击数减少回忆率 || {{lang|zh-Hant|}} |- |gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || {{lang|ja|HARD + 楽曲のうち、終盤1/4で、<br>想起率ゲージの上昇のみが無効化}} || {{lang|ko|플레이중인 곡의 남은 1/4부터<br>기억회상률 회복 불가}} || 困难 + 在歌曲最后1/4部分不会获得回忆率 || {{lang|zh-Hant|}} |- |gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || {{lang|ja|HARD + 現在の想起率に応じて、<br>想起率ゲージの最大値が減少}} || {{lang|ko|HARD + 최대 기억회상률이 현재<br>기억회상률을 따라 줄어듬}} || 困难 + 回忆率最大值<br>会根据当前回忆率而减少 || {{lang|zh-Hant|}} |- |gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || {{lang|ja|想起率の増加率が上昇<br>増加率は楽曲が進むにつれて減少する}} || {{lang|ko|기억회상률 획득량이 많아지지만,<br>곡이 진행될수록 점차 감소}} || 提高初始回忆率增长倍数<br>增长倍数会随着歌曲进行逐渐下降 || {{lang|zh-Hant|}} |- |skill_lagrange || Score displays distance<br/>to closest Grade threshold || {{lang|ja|次グレードまでの距離を<br>スコアの代わりに表示}} || {{lang|ko|점수는 가장 가까운<br>등급 한계점을 보여준다}} || 当前分数将显示为<br>与距离最近评级的分数之差 || {{lang|zh-Hant|}} |- |gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes || {{lang|ja|最初のLOSTノート%@個まで<br>想起率が減らなくなる}} || {{lang|ko|처음 놓치는 %@개의 노트에 대한<br>기억회상률 손실이 없습니다}} || 前%@个流失(LOST)判定<br>不会减少回忆率 || {{lang|zh-Hant|}} |- |frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note || {{lang|ja|PUREノート%@つ毎に、欠片を1つ入手<br>LOSTノート1つ毎に、その欠片を1つ喪失}} || {{lang|ko|PURE 노트 %@마다 1 조각 획득<br>LOST 노트마다 1 조각 상실}} || 每%@个纯粹(PURE)判定获得1额外残片<br>每个流失(LOST)判定失去1残片 || {{lang|zh-Hant|}} |- |skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) || {{lang|ja|欠片を+%@個獲得(本パートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|+%@ 조각 획득 (이 파트너와 연이어<br>플레이할 경우 획득 조각 증가)}} || 获得+%@额外残片(连续使用该搭档\n" "游玩歌曲时获得的残片量随游玩次数上升) || {{lang|zh-Hant|}} |- |skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) || {{lang|ja|欠片を+%@個獲得(他のパートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|+%@ 조각 획득 (다른 파트너와 연이어<br>플레이할 경우 획득 조각 증가)}} || 获得+%@额外残片(连续使用其他搭档\n" "游玩歌曲时获得的残片量随游玩次数上升) || {{lang|zh-Hant|}} |- | rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night || {{lang|ja|EASY + 開幕に欠片を%@個消費する<br>夜になるとスキル効果が変化}} || {{lang|ko|EASY + 시작할 때 %@ 조각이 지불된다<br>해당 스킬은 밤에 변한다}} || 简单 + 歌曲开始时支付%@残片<br>此技能在夜晚会改变 || rowspan="2" | {{lang|zh-Hant|}} |- |HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day || {{lang|ja|HARD + クリア時に欠片を%@個獲得する<br>昼間になるとスキル効果が変化}} || {{lang|ko|HARD + Track 클리어할 시 %@ 조각 획득<br>해당 스킬은 낮에 변한다}} || 困难 + 歌曲通关时获得%@额外残片<br>此技能在白天会改变 |- |eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected || {{lang|ja|欠片を入手時、<br>Worldの進行度を%@追加}} || {{lang|ko|조각 리워드 획득 시 <br>월드 진도 %@ 증가}} || 获得残片奖励时<br>世界进度额外前进 %@ || {{lang|zh-Hant|}} |- |luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step || {{lang|ja|楽曲制限タイルから開始時<br>Worldの進行度を%@追加}} || {{lang|ko|제한 스탭 시작 시<br>월드 진도 %@ 증가}} || 在歌曲限制格上游玩歌曲时<br>世界进度额外前进 %@ || {{lang|zh-Hant|}} |- |frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song || {{lang|ja|白姫の気まぐれ曲をクリア時<br>欠片を+10獲得}} || {{lang|ko|선택곡을 클리어할 경우 <br>+%@ 조각을 얻게됩니다}} || 通关一首「精选曲目」时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}} |- |visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || {{lang|ja|MUSE DASH - Muse Dash楽曲をプレイ時、<br>スカイノートがゴーストに変身する}} || {{lang|ko|MUSE DASH - Muse Dash 곡 재생 시<br>스카이 노트는 고스트가 됩니다}} || MUSE DASH - 游玩Muse Dash歌曲时<br>天空音符将变为幽灵 || {{lang|zh-Hant|}} |- |ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@ || {{lang|ja|World Modeの進行度が<br>%2@から%3@の間でランダムに増減}} || {{lang|ko|월드 모드 진도 %2@와 %3@ 사이로 <br>무작위 증가 혹은 감소}} || 世界进度在 %2@ 和 %3@ 之间随机增减 || {{lang|zh-Hant|}} |- |skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate || {{lang|ja|HARD + MIRROR - 想起率に応じて、<br>OVERの値が%@まで上昇する}} || {{lang|ko|HARD + MIRROR - 기억회상률에 따라<br>최대 %@까지 OVER가 상승합니다}} || 困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>"提升量最多为%@" || {{lang|zh-Hant|}} |- |skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || {{lang|ja|HARD - フェイタリスゲージ + スタミナを犠牲に<br>World Modeを過負荷状態にする}} || {{lang|ko|HARD - 파탈리스 게이지 + 스태미나를 희생해<br>월드 모드를 과부하합니다}} || 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载 || {{lang|zh-Hant|}} |- | rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || {{lang|ja|対立 - 光と対立のパラダイム属性を反転させる。}} || {{lang|ko|CONFLICT - Light와 Conflict의 패러다임을 반전하다.}} || 纷争 - 逆转光芒与纷争的规则 || rowspan="2" | {{lang|zh-Hant|}} |- |LIGHT - Rewrite the paradigms<br/>of Light and Conflict. || {{lang|ja|光 - 光と対立のパラダイム属性を書き換える}} || {{lang|ko|LIGHT - Light와 Conflict의 패러다임을 고쳐 쓰다.}} || 光芒 - 改写光芒与纷争的规则 |- |skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || {{lang|ja|速度固定・ランダム選曲マスの効果を無視<br>EXグレード未満の場合、STEP数が半減}} || {{lang|ko|Speed와 Random 스텝을 무시하며<br>EX 이하에선 월드 진행도가 절반이 됩니다}} || 不会触发速度与随机限制格,<br>但此时若成绩低于「EX」则世界模式进度减半 || {{lang|zh-Hant|}} |- |skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) || {{lang|ja|他パートナーで入手した欠片の%@%を蓄積する<br>1曲プレイ後に合計(計:%2@個)をプレゼント}} || {{lang|ko|다른 파트너들의 조각을 %@%만큼 코우와 공유하고,<br>악곡 플레이 후에 수령합니다. (현재 조각수: %2@)}} || 所有搭档将现有残片的%@%分享给红(总和为%2@)\n" "残片在游玩一首歌曲后获得 || {{lang|zh-Hant|}} |- |gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || {{lang|ja|HARD + MIRROR - 想起率0%の時点で<br>楽曲は強制終了、Track Lostとなる}} || {{lang|ko|HARD + MIRROR - 기억회상률이 0이 되면<br>Track Lost합니다}} || 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败 || {{lang|zh-Hant|}} |- |skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || {{lang|ja|開始時に欠片10個を支払い<br>クリアのたびに『牛乳』を1本獲得}} || {{lang|ko|시작시 조각 10개를 지불하고,<br>클리어시 우유 1개를 받습니다}} || 曲目开始时消耗10残片<br> "每通关一首曲目获得一瓶牛奶 || {{lang|zh-Hant|}} |- |skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments || {{lang|ja|『牛乳』を全て消費し (現在: %@本)、<br>1本あたり11%の確率で欠片100個を獲得}} || {{lang|ko|우유를 전부 사용하여 (현재: %@개),<br>한 개당 11% 확률로 조각 100개를 얻습니다}} || 曲目开始时消耗10残片<br>每通关一首曲目获得一瓶牛奶 || {{lang|zh-Hant|}} |- |skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || {{lang|ja|HARD + 想起率増減の割合が上昇する}} || {{lang|ko|HARD + 노트 당 기억회상률 변화폭이 커집니다}} || 困难 + 击中音符后回忆率的变化增加 || {{lang|zh-Hant|}} |- |skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || {{lang|ja|maimai楽曲をクリア時のみ<br>ステータスが一時的に上昇する}} || {{lang|ko|maimai 악곡 클리어시<br>스탯이 2배로 증가합니다}} || 通关一首maimai曲目后<br>该角色的所有数值暂时翻倍 || {{lang|zh-Hant|}} |- |ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || {{lang|ja|HARD + 6%の確率でゲージの減少量が6倍<br>クリア時、一時的にSTEP値を6増加}} || {{lang|ko|HARD + LOST시 6% 확률로 회상률을 6배 잃습니다<br>악곡 클리어시 STEP이 6 증가합니다}} || 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成 || {{lang|zh-Hant|}} |} ==注释== {{Reflist}}
本页使用的模板:
User:在咕咕咕的咕子/Sandbox2
(
查看源代码
)
Template:Color
(
查看源代码
)
Template:Lang
(
查看源代码
)
Template:Version
(
查看源代码
)
返回
User:在咕咕咕的咕子/技能对照表
。