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User:在咕咕咕的咕子/整理/搭档
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{{DISPLAYTITLE:搭档整理页面}} ==观前提醒== *因为表格居多,已全部采用折叠展开的方式查看 *善用目录功能,推荐在PC端查看本页面 *适用于{{User:在咕咕咕的咕子/Sandbox2|v6.0.0|mobile}} =所有搭档= {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" |- style="position:-webkit-sticky;position:sticky;top:0;" ! style="width:2%;" | # ! style="width:12%;" | 图标 ! style="width:17%;" | 名称 ! style="width:10%;" | 类型 ! style="width:34%;" | 技能 ! style="width:25%;" | 技能ID |- | 0 | [[File:Partner hikari icon.png|50px|left]] [[File:Partner hikari awaken icon.png|50px|right]] | [[光]]<br>Hikari | 支援型<br>SUPPORT | 简单 - 音符流失后的回忆率丢失程度减小<br>EASY - Recollection Rate loss reduced<br/>for LOST notes | gauge_easy |- | 1 | [[File:Partner tairitsu icon.png|50px|left]] [[File:Partner tairitsu awaken icon.png|50px|right]] | [[对立]]<br>Tairitsu | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | rowspan="2" | 2 | rowspan="2" | [[File:Partner kou icon.png|50px|left]] [[File:Partner kou awaken icon.png|50px|right]] | rowspan="2" | [[红]]<br>Kou | rowspan="2" | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 以歌曲结算成绩为基准值<br>获得最高 +20% 的残片奖励<br>Earn up to +20% Fragments<br/>based on score | frags_kou |- | 3 | [[File:Partner sapphire icon.png|50px|center]] | [[萨菲亚]]<br>Sapphire | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | rowspan="2" | 4 | rowspan="2" | [[File:Partner lethe icon.png|50px|left]] [[File:Partner lethe awaken icon.png|50px|right]] | rowspan="2" | [[忘却]]<br>Lethe | rowspan="2" | 平衡型<br>BALANCE | 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed | note_mirror |- | 遗缺的感知<br>Sense of Incompleteness | visual_ink |- | rowspan="2" | 5 | rowspan="2" | [[File:Partner hikari and tairitsu icon.png|50px|center]] | rowspan="2" | [[光 & 对立(Reunion)]]<br>Hikari & Tairitsu (Reunion) | rowspan="2" | 平衡型<br>BALANCE | 纷争 - 逆转光芒与纷争的规则<br>CONFLICT - Reverse the paradigms<br/>of Light and Conflict. | rowspan="2" | skill_reunion |- | 光芒 - 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict. |- | 6 | [[File:Partner tairitsu axium icon.png|50px|center]] | [[对立(Axium)]]<br>Tairitsu (Axium) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 7 | [[File:Partner tairitsu grievous lady icon.png|50px|center]] | [[对立(Grievous Lady)]]<br>Tairitsu (Grievous Lady) | 挑战型<br>CHALLENGE | 困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0% | gauge_hard |- | 8 | [[File:Partner stella icon.png|50px|center]] | [[星]]<br>Stella | 平衡型<br>BALANCE | 在游玩 Stellights 的歌曲时<br>获得 10 额外残片<br>Earn +10 Fragments<br>when playing a Stellights song | frag_plus_10_pack_stellights |- | 9 | [[File:Partner hikari & fisica icon.png|50px|center]] | [[光 & 菲希卡]]<br>Hikari & Fisica | 支援型<br>SUPPORT | 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song | gauge_easy<nowiki>|</nowiki>frag_plus_15_pst&prs |- | rowspan="2" | 10 | rowspan="2" | [[File:Partner ilith icon.png|50px|left]] [[File:Partner ilith awaken icon.png|50px|right]] | rowspan="2" | [[依莉丝]]<br>Ilith | rowspan="2" | 挑战型<br>CHALLENGE | 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | gauge_hard<nowiki>|</nowiki>fail_frag_minus_100 |- | 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | ilith_awakened_skill |- | rowspan="2" | 11 | rowspan="2" | [[File:Partner eto icon.png|50px|left]] [[File:Partner eto awaken icon.png|50px|right]] | rowspan="2" | [[爱托]]<br>Eto | rowspan="2" | 平衡型<br>BALANCE | 在游玩 光芒之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Light Side song | frag_plus_5_side_light |- | 获得残片奖励时<br>世界进度额外前进 7<br>World progress increased by<br/>7 if a Fragment reward is collected | eto_uncap |- | rowspan="2" | 12 | rowspan="2" | [[File:Partner luna icon.png|50px|left]] [[File:Partner luna awaken icon.png|50px|right]] | rowspan="2" | [[露娜]]<br>Luna | rowspan="2" | 平衡型<br>BALANCE | 视觉 - 隐藏回忆率<br>VISUAL - Recollection Gauge is hidden | visual_hide_hp |- | 在歌曲限制格上游玩歌曲时<br>世界进度额外前进 7<br>World progress increased by<br/>7 when starting on a Restriction Step | luna_uncap |- | rowspan="2" | 13 | rowspan="2" | [[File:Partner shirabe icon.png|50px|left]] [[File:Partner shirabe awaken icon.png|50px|right]] | rowspan="2" | [[调]]<br>Shirabe | rowspan="2" | 平衡型<br>BALANCE | 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | frag_plus_5_side_conflict |- | 在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | shirabe_entry_fee |- | 14 | [[File:Partner hikari zero icon.png|50px|center]] | [[光(Zero)]]<br>Hikari (Zero) | 挑战型<br>CHALLENGE | 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes | challenge_fullcombo_0gauge |- | rowspan="2" | 15 | rowspan="2" | [[File:Partner hikari fracture icon.png|50px|center]] | rowspan="2" | [[光(Fracture)]]<br>Hikari (Fracture) | <br>???<br><br> | rowspan="2" | 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection | rowspan="2" | gauge_overflow |- | 创世型<br>CREATOR |- | 16 | [[File:Partner hikari summer icon.png|50px|center]] | [[光(夏日)]]<br>Hikari (Summer) | 支援型<br>SUPPORT | 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed | gauge_easy<nowiki>|</nowiki>note_mirror |- | 17 | [[File:Partner tairitsu summer icon.png|50px|center]] | [[对立(夏日)]]<br>Tairitsu (Summer) | 平衡型<br>BALANCE | 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed | note_mirror |- | 18 | [[File:Partner tairitsu & trin icon.png|50px|center]] | [[对立 & 托凛]]<br>Tairitsu & Trin | 平衡型<br>BALANCE | 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song | visual_tomato_pack_tonesphere |- | rowspan="2" | 19 | rowspan="2" | [[File:Partner ayu icon.png|50px|left]] [[File:Partner ayu awaken icon.png|50px|right]] | rowspan="2" | [[彩梦]]<br>Ayu | rowspan="2" | 平衡型<br>BALANCE | 歌曲游玩结束时奖励随机数量的残片<br>Random Fragment bonus upon<br/>completing song | frag_rng_ayu |- | 世界进度在 +5 和 -5 之间随机增减<br>World Mode progress randomly increased<br/>or decreased between +5 and -5 | ayu_uncap |- | 20 | [[File:Partner eto & luna winter icon.png|50px|center]] | [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter) | 支援型<br>SUPPORT | 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | gaugestart_30<nowiki>|</nowiki>gaugegain_70 |- | rowspan="2" | 21 | rowspan="2" | [[File:Partner yume icon.png|50px|left]] [[File:Partner yume awaken icon.png|50px|right]] | rowspan="2" | [[柚梅]]<br>Yume | rowspan="2" | 平衡型<br>BALANCE | 每达成 100 连击时,<br>最终残片奖励增加 1<br>Earn +1 Fragment(s)<br/>for each 100 combo reached | combo_100-frag_1 |- | 以最高连击数为基准值获得最高 +10 残片<br>在通关时获得 +5 残片<br>Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear | frags_yume |- | 22 | [[File:Partner hikari & seine icon.png|50px|center]] | [[光 & 赛依娜]]<br>Hikari & Seine | 平衡型<br>BALANCE | 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song | audio_gcemptyhit_pack_groovecoaster |- | rowspan=2 | 23 | rowspan=2 | [[File:Partner saya icon.png|50px|left]] [[File:Partner saya awaken icon.png|50px|right]] | rowspan=2 | [[咲弥]]<br>Saya | rowspan=2 | 平衡型<br>BALANCE | 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes | gauge_saya |- | 显示判定详情<br>Note judgement details displayed | skill_saya_uncap |- | 24 | [[File:Partner tairitsu & chuni penguin icon.png|50px|center]] | [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin<br>(Grievous Lady) | 平衡型<br>BALANCE | CHUNITHM - 通关需求:7<br>CHUNITHM - Clear Requirement: 7 | gauge_chuni |- | 25 | [[File:Partner chuni penguin icon.png|50px|center]] | [[中二企鹅]]<br>Chuni Penguin | 平衡型<br>BALANCE | 纯粹回忆(满分)通关时额外获取 +14 残片<br>Earn +14 Fragments on<br/>Pure Memory (Max Score) | kantandeshou |- | 26 | [[File:Partner haruna icon.png|50px|left]] [[File:Partner haruna awaken icon.png|50px|right]] | [[榛名]]<br>Haruna | 平衡型<br>BALANCE | 回忆率的初始数值变为 40%<br>回忆率增长倍数减少至 40%<br>Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40% | gauge_haruna |- | 27 | [[File:Partner nono icon.png|50px|left]] [[File:Partner nono awaken icon.png|50px|right]] | [[诺诺]]<br>Nono | 平衡型<br>BALANCE | 获得 EX 或更高成绩时额外获取 +2525 残片<br>Earn +2525 Fragments for achieving<br/>EX grade or above | frags_nono |- | 28 | [[File:Partner pandora nemesis icon.png|50px|left]] [[File:Partner pandora nemesis awaken icon.png|50px|right]] | [[潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯<br>(MTA-XXX)]]<br>Pandora Nemesis<br>(MTA-XXX) | 挑战型<br>CHALLENGE | 困难 - 流失20个音符后,当前游玩曲目将立即失败<br>HARD - Track Lost after 20 LOST notes | gauge_pandora |- | 29 | [[File:Partner regulus icon.png|50px|left]] [[File:Partner regulus awaken icon.png|50px|right]] | [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21) | 挑战型<br>CHALLENGE | 困难 + 判定为模糊(Far)时略微减少回忆率<br>HARD + FAR notes slightly decrease<br/>Recollection Rate | gauge_regulus |- | rowspan=2 | 30 | rowspan=2 | [[File:Partner kanae icon.png|50px|left]] [[File:Partner kanae awaken icon.png|50px|right]] | rowspan=2 | [[群愿]]<br>Kanae | rowspan=2 | 平衡型<br>BALANCE | 游玩 [[Sunset Radiance]] 歌曲时,<br>显示昼/夜主题<br>Day / Night appearance<br/>when playing a [[Sunset Radiance]] song | omatsuri_daynight |- | 世界 + 保存步数进度并于下回<br>世界模式结算时叠加(当前:X)<br>World + STEP progress is stored and added to<br>the next World play (Current: X) | skill_kanae_uncap |- | 31 | [[File:Partner hikari fantasia icon.png|50px|center]] | [[光(Fantasia)]]<br>Hikari (Fantasia) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 32 | [[File:Partner tairitsu sonata icon.png|50px|center]] | [[对立(Sonata)]]<br>Tairitsu (Sonata) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 33 | [[File:Partner sia icon.png|50px|center]] | [[兮娅]]<br>Sia | 平衡型<br>BALANCE | 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5) |- | rowspan=2 | 34 | rowspan=2 | [[File:Partner doroc icon.png|50px|left]] [[File:Partner doroc awaken icon.png|50px|right]] | rowspan=2 | [[DORO*C]]<br>DORO*C | rowspan=2 | 平衡型<br>BALANCE | 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | scoreclear_aa<nowiki>|</nowiki>visual_scoregauge |- | 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best) | skill_doroc_uncap |- | 35 | [[File:Partner tairitsu tempest icon.png|50px|center]] | [[对立(Tempest)]]<br>Tairitsu (Tempest) | 挑战型<br>CHALLENGE | 困难 - 风暴收集条<br>HARD - Tempest Gauge | gauge_tempest |- | 36 | [[File:Partner brillante icon.png|50px|left]] [[File:Partner brillante awaken icon.png|50px|right]] | [[布丽兰特]]<br>Brillante | 挑战型<br>CHALLENGE | 困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0% | gauge_hard |- | 37 | [[File:Partner ilith summer icon.png|50px|center]] | [[依莉丝(夏日)]]<br>Ilith (Summer) | 挑战型<br>CHALLENGE | 困难 + 连击数小于 20 时不会增加回忆率<br>HARD + Recollection Rate gain disabled<br/>when below 20 combo | gauge_ilith_summer |- | 38 | [[File:Partner saya etude icon.png|50px|center]] | [[咲弥(Etude)]]<br>Saya (Etude) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 39 | [[File:Partner alice & tenniel icon.png|50px|center]] | [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel | 平衡型<br>BALANCE | 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden | note_mirror<nowiki>|</nowiki>visual_hide_far |- | 40 | [[File:Partner luna & mia icon.png|50px|center]] | [[露娜 & 美亚]]<br>Luna & Mia | 平衡型<br>BALANCE | O.N.G.E.K.I. - 溢伤(Overdamage)额外<br>奖励残片<br>O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | frags_ongeki |- | 41 | [[File:Partner areus icon.png|50px|center]] | [[阿莱乌斯]]<br>Areus | 挑战型<br>CHALLENGE | 困难 + 判定为流失(LOST)时根据<br>当前连击数减少回忆率<br>HARD + LOST notes decrease Recollection Rate<br/>based on current combo | gauge_areus |- | 42 | [[File:Partner seele icon.png|50px|left]] [[File:Partner seele awaken icon.png|50px|right]] | [[希尔]]<br>Seele | 挑战型<br>CHALLENGE | 困难 + 在歌曲最后1/4部分不会获得回忆率<br>HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | gauge_seele |- | 43 | [[File:Partner isabelle icon.png|50px|left]] [[File:Partner isabelle awaken icon.png|50px|right]] | [[伊莎贝尔]]<br>Isabelle | 挑战型<br>CHALLENGE | 困难 + 回忆率最大值<br>会根据当前回忆率而减少<br>HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | gauge_isabelle |- | 44 | [[File:Partner mir icon.png|50px|center]] | [[迷尔]]<br>Mir | 支援型<br>SUPPORT | 提高初始回忆率增长倍数<br>增长倍数会随着歌曲进行逐渐下降<br>Recollection Rate gain increased,<br/>but decreases with song progress | gauge_exhaustion |- | 45 | [[File:Partner lagrange icon.png|50px|center]] | [[拉格兰]]<br>Lagrange | 平衡型<br>BALANCE | 当前分数将显示为<br>与距离最近评级的分数之差<br>Score displays distance<br/>to closest Grade threshold | skill_lagrange |- | 46 | [[File:Partner linka icon.png|50px|center]] | [[凛可]]<br>Linka | 平衡型<br>BALANCE | 前10个流失(LOST)判定<br>不会减少回忆率<br>No Recollection Rate loss for<br/>the first 10 LOST notes | gauge_safe_10 |- | 47 | [[File:Partner nami icon.png|50px|center]] | [[奈美]]<br>Nami | 平衡型<br>BALANCE | 每73个纯粹(PURE)判定获得1额外残片<br>每个流失(LOST)判定失去1残片<br>Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note | frags_nami |- | 48 | [[File:Partner saya & elizabeth icon.png|50px|center]] | [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth | 平衡型<br>BALANCE | 获得+X额外残片(连续使用该搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with this Partner) | skill_elizabeth |- | 49 | [[File:Partner lily icon.png|50px|center]] | [[莉莉]]<br>Lily | 平衡型<br>BALANCE | 获得+X额外残片(连续使用其他搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with other Partners) | skill_lily |- | rowspan="2" | 50 | rowspan="2" | [[File:Partner kanae midsummer icon.png|50px|center]] | rowspan="2" | [[群愿(盛夏)]]<br>Kanae (Midsummer) | rowspan="2" | 平衡型<br>BALANCE | 简单 + 歌曲开始时支付10残片<br>此技能在夜晚会改变<br>EASY + Pay 10 Fragments on start<br/>This skill changes during the night | rowspan="2" | skill_kanae_midsummer |- | 困难 + 歌曲通关时获得5额外残片<br>此技能在白天会改变<br>HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day |- | 51 | [[File:Partner alice & tenniel minuet icon.png|50px|center]] | [[爱丽丝 & 坦尼尔(Minuet)]]<br>Alice & Tenniel (Minuet) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 52 | [[File:Partner tairitsu elegy icon.png|50px|center]] | [[对立(Elegy)]]<br>Tairitsu (Elegy) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 53 | [[File:Partner marija icon.png|50px|center]] | [[玛莉嘉]]<br>Marija | 平衡型<br>BALANCE | MUSE DASH - 游玩Muse Dash歌曲时<br>天空音符将变为幽灵<br>MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song | visual_ghost_skynotes |- | 54 | [[File:Partner vita icon.png|50px|center]] | [[维塔]]<br>Vita | 挑战型<br>CHALLENGE | 困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>提升量最多为10<br>HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate | skill_vita |- | rowspan="2" | 55 | rowspan="2" | [[File:Partner hikari fatalis icon.png|50px|center]] | rowspan="2" | [[光(Fatalis)]]<br>Hikari (Fatalis) | <br>???<br><br> | rowspan="2" | 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载<br>HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode | rowspan="2" | skill_fatalis |- |创世型<br>CREATOR |- | 56 | [[File:Partner saki icon.png|50px|center]] | [[咲姬]]<br>Saki | 平衡型<br>BALANCE | O.N.G.E.K.I. - 通关歌曲时<br>根据准确率造成溢伤(Overdamage)<br>O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | frags_ongeki_slash |- | 57 | [[File:Partner setsuna icon.png|50px|center]] | [[刹那]]<br>Setsuna | 挑战型<br>CHALLENGE | 困难 + O.N.G.E.K.I. (50)<br>HARD + O.N.G.E.K.I. (50) | frags_ongeki_hard |- | 58 | [[File:Partner amane icon.png|50px|center]] | [[天音]]<br>Amane | 挑战型<br>CHALLENGE | 不会触发速度与随机限制格,<br>但此时若成绩低于「EX」则世界模式进度减半<br>Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX | skill_amane |- | 59 | [[File:Partner kou winter icon.png|50px|center]] | [[红(冬日)]]<br>Kou (Winter) | 平衡型<br>BALANCE | 所有搭档将现有残片的25%分享给红(总和为X)<br>残片在游玩一首歌曲后获得<br>Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) | skill_kou_winter |- | 60 | [[File:Partner lagrange aria icon.png|50px|center]] | [[拉格兰(Aria)]]<br>Lagrange (Aria) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 61 | [[File:Partner lethe apophenia icon.png|50px|center]] | [[忘却(Apophenia)]]<br>Lethe (Apophenia) | 挑战型<br>CHALLENGE | 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | gauge_hard<nowiki>|</nowiki>note_mirror |- | 62 | [[File:Partner shama universe icon.png|50px|center]] | [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) | 平衡型<br>BALANCE | 曲目开始时消耗10残片<br>每通关一首曲目获得一瓶牛奶<br>Pay 10 Fragments on start<br/>Gain 1 Milk on clear | skill_shama |- | 63 | [[File:Partner milk universe icon.png|50px|center]] | [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) | 平衡型<br>BALANCE | 消耗全部牛奶(已拥有:X瓶)<br>每瓶牛奶能让得到100个残片的概率增加11%<br>Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments | skill_milk |- | 64 | [[File:Partner shikoku icon.png|50px|center]] | [[紫黑]]<br>Shikoku | 挑战型<br>CHALLENGE | 困难 + 击中音符后回忆率的变化增加<br>HARD + Increased Recollection Rate<br/>change per note | skill_shikoku |- | 65 | [[File:Partner mika yurisaki icon.png|50px|center]] | [[百合咲美香]]<br>Mika Yurisaki | 平衡型<br>BALANCE | 通关一首maimai曲目后<br>该角色的所有数值暂时翻倍<br>Stats are temporarily doubled<br/>upon clearing a maimai song | skill_mika |- | 66 | [[File:Partner mithra tercera icon.png|50px|left]] [[File:Partner mithra tercera awaken icon.png|50px|right]] | [[密特拉·泰尔塞拉]]<br>(和平缔造者)<br>Mithra Tercera<br>(Peacemaker) | 挑战型<br>CHALLENGE | 困难 + 每达150连击数世界模式进度+1<br>HARD + World Mode progress increased by 1<br/>for each 150 combo reached | skill_mithra |- | 67 | [[File:Partner toa kozukata icon.png|50px|center]] | [[不来方永爱]]<br>([[不来方斗亚]])<br>Toa Kozukata | 挑战型<br>CHALLENGE | 困难 - 达到60个模糊或流失判定时挑战立即失败<br>HARD - Track Lost after 60 FAR or LOST notes | skill_toa |- | 68 | [[File:Partner nami twilight icon.png|50px|center]] | [[奈美(暮光)]]<br>Nami (Twilight) | 支援型<br>SUPPORT | 简单 + 回忆率不会减少<br>但回忆率增加速度大幅放缓<br>EASY + Recollection Rate cannot decrease<br>Recollection Rate gain is heavily reduced | skill_nami_twilight |- | 69 | [[File:Partner ilith & ivy icon.png|50px|center]] | [[Ilith & Ivy]]<br>Ilith & Ivy | 平衡型<br>BALANCE | 重拾情感。每份情感会给<br>Ilith & Ivy的一项能力带来+10的提升<br>Recall Emotions. Each Emotion<br>boosts an aspect of Ilith & Ivy by +10 | skill_ilith_ivy |- | 70 | [[File:Partner hikari & vanessa icon.png|50px|center]] | [[Hikari & Vanessa]]<br>Hikari & Vanessa | 挑战型<br>CHALLENGE | 困难 + 失去情感。每份破碎的情感会使<br>Hikari & Vanessa的一项能力造成-10的损失<br>HARD + Lose Emotions. Weaken an aspect of<br>Hikari & Vanessa by -10 per Emotion lost | skill_hikari_vanessa |- | rowspan=2 | 71 | rowspan=2 | [[File:Partner maya icon.png|50px|center]] | rowspan=2 | [[摩耶]]<br>Maya | rowspan=2 | 平衡型<br>BALANCE | 不会触发随机限制格<br>世界模式下技能将在曲目结算后改变<br>Ignore Random Restriction Steps<br>After World progress, this skill changes | rowspan=2 | skill_maya |- | 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes |- | rowspan=4 | 72 | rowspan=4 | [[File:Partner insight icon.png|50px|center]] ! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活 | rowspan=2 | <br>???<br><br> ! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活 | rowspan=4 | skill_intruder |- | [[洞烛(至高:第八探索者)|洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker) | 困难 - 侵袭收集条<br>HARD - Irruption Gauge |- ! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活 | rowspan=2 | 探索者<br>SEEKER ! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活 |- | [[洞烛(至高:第八探索者)|拉可弥拉<br>(至高:第八探索者)]]<br>Lacrymira<br>(Ascendant - 8th Seeker) | 困难 - 侵袭收集条 - 有概率以两倍<br>进度侵占当前搭档的世界模式进度<br>HARD - Irruption Gauge - Chance to usurp<br>Partners' World plays with 2x progress |- | rowspan=2 | 73 | rowspan=2 | [[File:Partner luin icon.png|50px|left]] [[File:Partner luin awaken icon.png|50px|right]] | rowspan=2 | [[露恩]]<br>Luin | rowspan=2 | 平衡型<br>BALANCE | 困难 - 获得+X残片<br>奖励随连续通关次数上升<br>HARD + Earn +X Fragments<br>Reward increases for consecutive clears | skill_luin |- | 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears | skill_luin_uncap |- | 74 | [[File:Partner vita cadenza icon.png|50px|center]] | [[维塔(Cadenza)]]<br>Vita (Cadenza) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 75 | [[File:Partner aichan icon.png|50px|center]] | [[Ai酱]]<br>Ai-chan | 平衡型<br>BALANCE | 每日推荐歌曲<br>首次通关推荐曲目可获得41个残片<br>Recommends songs daily. Gain 41 Fragments<br>on first clear of each song | skill_aichan |- | 76 | [[File:Partner luna & ilot icon.png|50px|center]] | [[露娜 & 伊洛]]<br>Luna & Ilot | 平衡型<br>BALANCE | 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit | skill_luna_ilot |- | 77 | [[File:Partner eto & hoppe icon.png|50px|center]] | [[爱托 & 荷珀]]<br>Eto & Hoppe | 平衡型<br>BALANCE | 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6 | skill_eto_hoppe |- | rowspan=4 | 78 | rowspan=4 | [[File:Partner forlorn icon.png|50px|center]] ! style="background:#5b1c96;color:#ffffff;top:0px;" | 洞烛技能未激活 | rowspan=4 | 挑战型<br>CHALLENGE | rowspan=4 | 困难 - 哀寂收集条<br>HARD - Forlorn Gauge | rowspan=4 | skill_nell |- | [[哀寂(至高:第六探索者)|哀寂<br>(至高:第六探索者)]]<br>Forlorn<br>(Ascendant - 6th Seeker) |- ! style="background:#7a1cd2;color:#ffffff;top:0px;" | 洞烛技能激活 |- | [[哀寂(至高:第六探索者)|尼尔<br>(至高:第六探索者)]]<br>Nell<br>(Ascendant - 6th Seeker) |- | 79 | [[File:Partner chinatsu icon.png|50px|center]] | [[千夏]]<br>Chinatsu | 平衡型<br>BALANCE | O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage | skill_chinatsu |- | 80 | [[File:Partner tsumugi icon.png|50px|center]] | [[纺]]<br>Tsumugi | 平衡型<br>BALANCE | O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance | skill_tsumugi |- | 99 | [[File:Partner shirahime icon.png|50px|center]] | [[白姬]]<br>Shirahime | 平衡型<br>BALANCE | 通关一首「精选曲目」时<br>获得 10 额外残片<br>Earn +10 Fragments<br/>upon clearing a preferred song | frags_preferred_song |} <br> <br> <br> ==所有常驻搭档== {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" |- style="position:-webkit-sticky;position:sticky;top:0;" ! style="width:2%;" | # ! style="width:12%;" | 图标 ! style="width:19%;" | 名称 ! style="width:10%;" | 类型 ! style="width:34%;" | 技能 ! style="width:23%;" | 技能ID |- | 0 | [[File:Partner hikari icon.png|50px|left]] [[File:Partner hikari awaken icon.png|50px|right]] | [[光]]<br>Hikari | 支援型<br>SUPPORT | 简单 - 音符流失后的回忆率丢失程度减小<br>EASY - Recollection Rate loss reduced<br/>for LOST notes | gauge_easy |- | 1 | [[File:Partner tairitsu icon.png|50px|left]] [[File:Partner tairitsu awaken icon.png|50px|right]] | [[对立]]<br>Tairitsu | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | rowspan="2" | 2 | rowspan="2" | [[File:Partner kou icon.png|50px|left]] [[File:Partner kou awaken icon.png|50px|right]] | rowspan="2" | [[红]]<br>Kou | rowspan="2" | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 以歌曲结算成绩为基准值<br>获得最高 +20% 的残片奖励<br>Earn up to +20% Fragments<br/>based on score | frags_kou |- | 3 | [[File:Partner sapphire icon.png|50px|center]] | [[萨菲亚]]<br>Sapphire | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | rowspan="2" | 4 | rowspan="2" | [[File:Partner lethe icon.png|50px|left]] [[File:Partner lethe awaken icon.png|50px|right]] | rowspan="2" | [[忘却]]<br>Lethe | rowspan="2" | 平衡型<br>BALANCE | 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed | note_mirror |- | 遗缺的感知<br>Sense of Incompleteness | visual_ink |- | rowspan="2" | 5 | rowspan="2" | [[File:Partner hikari and tairitsu icon.png|50px|center]] | rowspan="2" | [[光 & 对立(Reunion)]]<br>Hikari & Tairitsu (Reunion) | rowspan="2" | 平衡型<br>BALANCE | 纷争 - 逆转光芒与纷争的规则<br>CONFLICT - Reverse the paradigms<br/>of Light and Conflict. | rowspan="2" | skill_reunion |- | 光芒 - 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict. |- | 6 | [[File:Partner tairitsu axium icon.png|50px|center]] | [[对立(Axium)]]<br>Tairitsu (Axium) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 7 | [[File:Partner tairitsu grievous lady icon.png|50px|center]] | [[对立(Grievous Lady)]]<br>Tairitsu (Grievous Lady) | 挑战型<br>CHALLENGE | 困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0% | gauge_hard |- | 9 | [[File:Partner hikari & fisica icon.png|50px|center]] | [[光 & 菲希卡]]<br>Hikari & Fisica | 支援型<br>SUPPORT | 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song | gauge_easy<nowiki>|</nowiki><br>frag_plus_15_pst&prs |- | rowspan="2" | 11 | rowspan="2" | [[File:Partner eto icon.png|50px|left]] [[File:Partner eto awaken icon.png|50px|right]] | rowspan="2" | [[爱托]]<br>Eto | rowspan="2" | 平衡型<br>BALANCE | 在游玩 光芒之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Light Side song | frag_plus_5_side_light |- |获得残片奖励时<br>世界进度额外前进 7<br>World progress increased by<br/>7 if a Fragment reward is collected | eto_uncap |- | rowspan="2" | 12 | rowspan="2" | [[File:Partner luna icon.png|50px|left]] [[File:Partner luna awaken icon.png|50px|right]] | rowspan="2" | [[露娜]]<br>Luna | rowspan="2" | 平衡型<br>BALANCE | 视觉 - 隐藏回忆率<br>VISUAL - Recollection Gauge is hidden | visual_hide_hp |- |在歌曲限制格上游玩歌曲时<br>世界进度额外前进 7<br>World progress increased by<br/>7 when starting on a Restriction Step | luna_uncap |- | rowspan="2" | 13 | rowspan="2" | [[File:Partner shirabe icon.png|50px|left]] [[File:Partner shirabe awaken icon.png|50px|right]] | rowspan="2" | [[调]]<br>Shirabe | rowspan="2" | 平衡型<br>BALANCE | 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | frag_plus_5_side_conflict |- |在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | shirabe_entry_fee |- | 14 | [[File:Partner hikari zero icon.png|50px|center]] | [[光(Zero)]]<br>Hikari (Zero) | 挑战型<br>CHALLENGE | 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes | challenge_fullcombo_0gauge |- | rowspan="2" | 15 | rowspan="2" | [[File:Partner hikari fracture icon.png|50px|center]] | rowspan="2" | [[光(Fracture)]]<br>Hikari (Fracture) | <br>???<br><br> | rowspan="2" | 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection | rowspan="2" | gauge_overflow |- |创世型<br>CREATOR |- | 18 | [[File:Partner tairitsu & trin icon.png|50px|center]] | [[对立 & 托凛]]<br>Tairitsu & Trin | 平衡型<br>BALANCE | 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song | visual_tomato_pack_tonesphere |- | 20 | [[File:Partner eto & luna winter icon.png|50px|center]] | [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter) | 支援型<br>SUPPORT | 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | gaugestart_30<nowiki>|</nowiki>gaugegain_70 |- | 22 | [[File:Partner hikari & seine icon.png|50px|center]] | [[光 & 赛依娜]]<br>Hikari & Seine | 平衡型<br>BALANCE | 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song | audio_gcemptyhit_pack_groovecoaster |- | rowspan=2 | 23 | rowspan=2 | [[File:Partner saya icon.png|50px|left]] [[File:Partner saya awaken icon.png|50px|right]] | rowspan=2 | [[咲弥]]<br>Saya | rowspan=2 | 平衡型<br>BALANCE | 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes | gauge_saya |- | 显示判定详情<br>Note judgement details displayed | skill_saya_uncap |- | 24 | [[File:Partner tairitsu & chuni penguin icon.png|50px|center]] | [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin<br>(Grievous Lady) | 平衡型<br>BALANCE | CHUNITHM - 通关需求:7<br>CHUNITHM - Clear Requirement: 7 | gauge_chuni |- | rowspan=2 | 30 | rowspan=2 | [[File:Partner kanae icon.png|50px|left]] [[File:Partner kanae awaken icon.png|50px|right]] | rowspan=2 | [[群愿]]<br>Kanae | rowspan=2 | 平衡型<br>BALANCE | 游玩 [[Sunset Radiance]] 歌曲时,<br>显示昼/夜主题<br>Day / Night appearance<br/>when playing a [[Sunset Radiance]] song | omatsuri_daynight |- | 世界 + 保存步数进度并于下回<br>世界模式结算时叠加(当前:X)<br>World + STEP progress is stored and added to<br>the next World play (Current: X) | skill_kanae_uncap |- | 33 | [[File:Partner sia icon.png|50px|center]] | [[兮娅]]<br>Sia | 平衡型<br>BALANCE | 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5) |- | 35 | [[File:Partner tairitsu tempest icon.png|50px|center]] | [[对立(Tempest)]]<br>Tairitsu (Tempest) | 挑战型<br>CHALLENGE | 困难 - 风暴收集条<br>HARD - Tempest Gauge | gauge_tempest |- | 39 | [[File:Partner alice & tenniel icon.png|50px|center]] | [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel | 平衡型<br>BALANCE | 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden | note_mirror<nowiki>|</nowiki>visual_hide_far |- | 40 | [[File:Partner luna & mia icon.png|50px|center]] | [[露娜 & 美亚]]<br>Luna & Mia | 平衡型<br>BALANCE | O.N.G.E.K.I. - 溢伤(Overdamage)额外<br>奖励残片<br>O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | frags_ongeki |- | 45 | [[File:Partner lagrange icon.png|50px|center]] | [[拉格兰]]<br>Lagrange | 平衡型<br>BALANCE | 当前分数将显示为<br>与距离最近评级的分数之差<br>Score displays distance<br/>to closest Grade threshold | skill_lagrange |- | 48 | [[File:Partner saya & elizabeth icon.png|50px|center]] | [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth | 平衡型<br>BALANCE | 获得+X额外残片(连续使用该搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with this Partner) | skill_elizabeth |- | 53 | [[File:Partner marija icon.png|50px|center]] | [[玛莉嘉]]<br>Marija | 平衡型<br>BALANCE | MUSE DASH - 游玩Muse Dash歌曲时<br>天空音符将变为幽灵<br>MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song | visual_ghost_skynotes |- | rowspan="2" | 55 | rowspan="2" | [[File:Partner hikari fatalis icon.png|50px|center]] | rowspan="2" | [[光(Fatalis)]]<br>Hikari (Fatalis) | <br>???<br><br> | rowspan="2" | 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载<br>HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode | rowspan="2" | skill_fatalis |- |创世型<br>CREATOR |- | 56 | [[File:Partner saki icon.png|50px|center]] | [[咲姬]]<br>Saki | 平衡型<br>BALANCE | O.N.G.E.K.I. - 通关歌曲时<br>根据准确率造成溢伤(Overdamage)<br>O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | frags_ongeki_slash |- | 61 | [[File:Partner lethe apophenia icon.png|50px|center]] | [[忘却(Apophenia)]]<br>Lethe (Apophenia) | 挑战型<br>CHALLENGE | 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | gauge_hard<nowiki>|</nowiki>note_mirror |- | 62 | [[File:Partner shama icon.png|50px|center]] | [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) | 平衡型<br>BALANCE | 曲目开始时消耗10残片<br>每通关一首曲目获得一瓶牛奶<br>Pay 10 Fragments on start<br/>Gain 1 Milk on clear | skill_shama |- | 63 | [[File:Partner milk icon.png|50px|center]] | [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) | 平衡型<br>BALANCE | 消耗全部牛奶(已拥有:X瓶)<br>每瓶牛奶能让得到100个残片的概率增加11%<br>Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments | skill_milk |- | 69 | [[File:Partner ilith & ivy icon.png|50px|center]] | [[Ilith & Ivy]]<br>Ilith & Ivy | 平衡型<br>BALANCE | 重拾情感。每份情感会给<br>Ilith & Ivy的一项能力带来+10的提升<br>Recall Emotions. Each Emotion<br>boosts an aspect of Ilith & Ivy by +10 | skill_ilith_ivy |- | 70 | [[File:Partner hikari & vanessa icon.png|50px|center]] | [[Hikari & Vanessa]]<br>Hikari & Vanessa | 挑战型<br>CHALLENGE | 困难 + 失去情感。每份破碎的情感会使<br>Hikari & Vanessa的一项能力造成-10的损失<br>HARD + Lose Emotions. Weaken an aspect of<br>Hikari & Vanessa by -10 per Emotion lost | skill_hikari_vanessa |- | rowspan=2 | 71 | rowspan=2 | [[File:Partner maya icon.png|50px|center]] | rowspan=2 | [[摩耶]]<br>Maya | rowspan=2 | 平衡型<br>BALANCE | 不会触发随机限制格<br>世界模式下技能将在曲目结算后改变<br>Ignore Random Restriction Steps<br>After World progress, this skill changes | rowspan=2 | skill_maya |- | 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes |- | rowspan=4 | 72 | rowspan=4 | [[File:Partner insight icon.png|50px|center]] ! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活 | rowspan=2 | <br>???<br><br> ! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活 | rowspan=4 | skill_intruder |- | [[洞烛(至高:第八探索者)|洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker) | 困难 - 侵袭收集条<br>HARD - Irruption Gauge |- ! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活 | rowspan=2 | 探索者<br>SEEKER ! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活 |- | [[洞烛(至高:第八探索者)|拉可弥拉<br>(至高:第八探索者)]]<br>Lacrymira<br>(Ascendant - 8th Seeker) | 困难 - 侵袭收集条 - 有概率以两倍<br>进度侵占当前搭档的世界模式进度<br>HARD - Irruption Gauge - Chance to usurp<br>Partners' World plays with 2x progress |- | 76 | [[File:Partner luna & ilot icon.png|50px|center]] | [[露娜 & 伊洛]]<br>Luna & Ilot | 平衡型<br>BALANCE | 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit | skill_luna_ilot |- | rowspan=4 | 78 | rowspan=4 | [[File:Partner forlorn icon.png|50px|center]] ! style="background:#5b1c96;color:#ffffff;top:0px;" | 洞烛技能未激活 | rowspan=4 | 挑战型<br>CHALLENGE | rowspan=4 | 困难 - 哀寂收集条<br>HARD - Forlorn Gauge | rowspan=4 | skill_nell |- | [[哀寂(至高:第六探索者)|哀寂<br>(至高:第六探索者)]]<br>Forlorn<br>(Ascendant - 6th Seeker) |- ! style="background:#7a1cd2;color:#ffffff;top:0px;" | 洞烛技能激活 |- | [[哀寂(至高:第六探索者)|尼尔<br>(至高:第六探索者)]]<br>Nell<br>(Ascendant - 6th Seeker) |- | 80 | [[File:Partner tsumugi icon.png|50px|center]] | [[纺]]<br>Tsumugi | 平衡型<br>BALANCE | O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance | skill_tsumugi |- | 99 | [[File:Partner shirahime icon.png|50px|center]] | [[白姬]]<br>Shirahime | 平衡型<br>BALANCE | 通关一首「精选曲目」时<br>获得 10 额外残片<br>Earn +10 Fragments<br/>upon clearing a preferred song | frags_preferred_song |- |} <br> ===主线搭档=== {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" |- style="position:-webkit-sticky;position:sticky;top:0;" ! style="width:2%;" | # ! style="width:12%;" | 图标 ! style="width:19%;" | 名称 ! style="width:10%;" | 类型 ! style="width:34%;" | 技能 ! style="width:23%;" | 技能ID |- | 0 | [[File:Partner hikari icon.png|50px|left]] [[File:Partner hikari awaken icon.png|50px|right]] | [[光]]<br>Hikari | 支援型<br>SUPPORT | 简单 - 音符流失后的回忆率丢失程度减小<br>EASY - Recollection Rate loss reduced<br/>for LOST notes | gauge_easy |- | 1 | [[File:Partner tairitsu icon.png|50px|left]] [[File:Partner tairitsu awaken icon.png|50px|right]] | [[对立]]<br>Tairitsu | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | rowspan="2" | 5 | rowspan="2" | [[File:Partner hikari and tairitsu icon.png|50px|center]] | rowspan="2" | [[光 & 对立(Reunion)]]<br>Hikari & Tairitsu (Reunion) | rowspan="2" | 平衡型<br>BALANCE | 纷争 - 逆转光芒与纷争的规则<br>CONFLICT - Reverse the paradigms<br/>of Light and Conflict. | rowspan="2" | skill_reunion |- |光芒 - 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict. |- | 6 | [[File:Partner tairitsu axium icon.png|50px|center]] | [[对立(Axium)]]<br>Tairitsu (Axium) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 7 | [[File:Partner tairitsu grievous lady icon.png|50px|center]] | [[对立(Grievous Lady)]]<br>Tairitsu (Grievous Lady) | 挑战型<br>CHALLENGE | 困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0% | gauge_hard |- | 14 | [[File:Partner hikari zero icon.png|50px|center]] | [[光(Zero)]]<br>Hikari (Zero) | 挑战型<br>CHALLENGE | 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes | challenge_fullcombo_0gauge |- | rowspan="2" | 15 | rowspan="2" | [[File:Partner hikari fracture icon.png|50px|center]] | rowspan="2" | [[光(Fracture)]]<br>Hikari (Fracture) | <br>???<br><br> | rowspan="2" | 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection | rowspan="2" | gauge_overflow |- |创世型<br>CREATOR |- | 35 | [[File:Partner tairitsu tempest icon.png|50px|center]] | [[对立(Tempest)]]<br>Tairitsu (Tempest) | 挑战型<br>CHALLENGE | 困难 - 风暴收集条<br>HARD - Tempest Gauge | gauge_tempest |- | rowspan="2" | 55 | rowspan="2" | [[File:Partner hikari fatalis icon.png|50px|center]] | rowspan="2" | [[光(Fatalis)]]<br>Hikari (Fatalis) | <br>???<br><br> | rowspan="2" | 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载<br>HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode | rowspan="2" | skill_fatalis |- |创世型<br>CREATOR |- | rowspan=2 | 71 | rowspan=2 | [[File:Partner maya icon.png|50px|center]] | rowspan=2 | [[摩耶]]<br>Maya | rowspan=2 | 平衡型<br>BALANCE | 不会触发随机限制格<br>世界模式下技能将在曲目结算后改变<br>Ignore Random Restriction Steps<br>After World progress, this skill changes | rowspan=2 | skill_maya |- | 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes |- | rowspan=4 | 72 | rowspan=4 | [[File:Partner insight icon.png|50px|center]] ! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活 | rowspan=2 | <br>???<br><br> ! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活 | rowspan=4 | skill_intruder |- | [[洞烛(至高:第八探索者)|洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker) | 困难 - 侵袭收集条<br>HARD - Irruption Gauge |- ! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活 | rowspan=2 | 探索者<br>SEEKER ! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活 |- | [[洞烛(至高:第八探索者)|拉可弥拉<br>(至高:第八探索者)]]<br>Lacrymira<br>(Ascendant - 8th Seeker) | 困难 - 侵袭收集条 - 有概率以两倍<br>进度侵占当前搭档的世界模式进度<br>HARD - Irruption Gauge - Chance to usurp<br>Partners' World plays with 2x progress |- | rowspan=4 | 78 | rowspan=4 | [[File:Partner forlorn icon.png|50px|center]] ! style="background:#5b1c96;color:#ffffff;top:0px;" | 洞烛技能未激活 | rowspan=4 | 挑战型<br>CHALLENGE | rowspan=4 | 困难 - 哀寂收集条<br>HARD - Forlorn Gauge | rowspan=4 | skill_nell |- | [[哀寂(至高:第六探索者)|哀寂<br>(至高:第六探索者)]]<br>Forlorn<br>(Ascendant - 6th Seeker) |- ! style="background:#7a1cd2;color:#ffffff;top:0px;" | 洞烛技能激活 |- | [[哀寂(至高:第六探索者)|尼尔<br>(至高:第六探索者)]]<br>Nell<br>(Ascendant - 6th Seeker) |} <br> ===支线搭档=== {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" |- style="position:-webkit-sticky;position:sticky;top:0;" ! style="width:2%;" | # ! style="width:12%;" | 图标 ! style="width:19%;" | 名称 ! style="width:10%;" | 类型 ! style="width:34%;" | 技能 ! style="width:23%;" | 技能ID |- | rowspan="2" | 2 | rowspan="2" | [[File:Partner kou icon.png|50px|left]] [[File:Partner kou awaken icon.png|50px|right]] | rowspan="2" | [[红]]<br>Kou | rowspan="2" | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- |以歌曲结算成绩为基准值<br>获得最高 +20% 的残片奖励<br>Earn up to +20% Fragments<br/>based on score | frags_kou |- | rowspan="2" | 4 | rowspan="2" | [[File:Partner lethe icon.png|50px|left]] [[File:Partner lethe awaken icon.png|50px|right]] | rowspan="2" | [[忘却]]<br>Lethe | rowspan="2" | 平衡型<br>BALANCE | 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed | note_mirror |- |遗缺的感知<br>Sense of Incompleteness | visual_ink |- | rowspan="2" | 11 | rowspan="2" | [[File:Partner eto icon.png|50px|left]] [[File:Partner eto awaken icon.png|50px|right]] | rowspan="2" | [[爱托]]<br>Eto | rowspan="2" | 平衡型<br>BALANCE | 在游玩 光芒之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Light Side song | frag_plus_5_side_light |- |获得残片奖励时<br>世界进度额外前进 7<br>World progress increased by<br/>7 if a Fragment reward is collected | eto_uncap |- | rowspan="2" | 12 | rowspan="2" | [[File:Partner luna icon.png|50px|left]] [[File:Partner luna awaken icon.png|50px|right]] | rowspan="2" | [[露娜]]<br>Luna | rowspan="2" | 平衡型<br>BALANCE | 视觉 - 隐藏回忆率<br>VISUAL - Recollection Gauge is hidden | visual_hide_hp |- |在歌曲限制格上游玩歌曲时<br>世界进度额外前进 7<br>World progress increased by<br/>7 when starting on a Restriction Step | luna_uncap |- | rowspan=2 | 23 | rowspan=2 | [[File:Partner saya icon.png|50px|left]] [[File:Partner saya awaken icon.png|50px|right]] | rowspan=2 | [[咲弥]]<br>Saya | rowspan=2 | 平衡型<br>BALANCE | 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes | gauge_saya |- | 显示判定详情<br>Note judgement details displayed | skill_saya_uncap |- | rowspan=2 | 30 | rowspan=2 | [[File:Partner kanae icon.png|50px|left]] [[File:Partner kanae awaken icon.png|50px|right]] | rowspan=2 | [[群愿]]<br>Kanae | rowspan=2 | 平衡型<br>BALANCE | 游玩 [[Sunset Radiance]] 歌曲时,<br>显示昼/夜主题<br>Day / Night appearance<br/>when playing a [[Sunset Radiance]] song | omatsuri_daynight |- | 世界 + 保存步数进度并于下回<br>世界模式结算时叠加(当前:X)<br>World + STEP progress is stored and added to<br>the next World play (Current: X) | skill_kanae_uncap |- | 39 | [[File:Partner alice & tenniel icon.png|50px|center]] | [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel | 平衡型<br>BALANCE | 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden | note_mirror<nowiki>|</nowiki>visual_hide_far |- | 45 | [[File:Partner lagrange icon.png|50px|center]] | [[拉格兰]]<br>Lagrange | 平衡型<br>BALANCE | 当前分数将显示为<br>与距离最近评级的分数之差<br>Score displays distance<br/>to closest Grade threshold | skill_lagrange |- | 61 | [[File:Partner lethe apophenia icon.png|50px|center]] | [[忘却(Apophenia)]]<br>Lethe (Apophenia) | 挑战型<br>CHALLENGE | 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | gauge_hard<nowiki>|</nowiki>note_mirror |- | 99 | [[File:Partner shirahime icon.png|50px|center]] | [[白姬]]<br>Shirahime | 平衡型<br>BALANCE | 通关一首「精选曲目」时<br>获得 10 额外残片<br>Earn +10 Fragments<br/>upon clearing a preferred song | frags_preferred_song |- |} <br> <br> <br> ==所有限时搭档== {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" |- style="position:-webkit-sticky;position:sticky;top:0;" ! style="width:2%;" | # ! style="width:12%;" | 图标 ! style="width:19%;" | 名称 ! style="width:10%;" | 类型 ! style="width:34%;" | 技能 ! style="width:23%;" | 技能ID |- | 8 | [[File:Partner stella icon.png|50px|center]] | [[星]]<br>Stella | 平衡型<br>BALANCE | 在游玩 Stellights 的歌曲时<br>获得 10 额外残片<br>Earn +10 Fragments<br>when playing a Stellights song | frag_plus_10_<br>pack_stellights |- | rowspan="2" | 10 | rowspan="2" | [[File:Partner ilith icon.png|50px|left]] [[File:Partner ilith awaken icon.png|50px|right]] | rowspan="2" | [[依莉丝]]<br>Ilith | rowspan="2" | 挑战型<br>CHALLENGE | 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | gauge_hard<nowiki>|</nowiki>fail_frag_minus_100 |- | 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | ilith_awakened_skill |- | 16 | [[File:Partner hikari summer icon.png|50px|center]] | [[光(夏日)]]<br>Hikari (Summer) | 支援型<br>SUPPORT | 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed | gauge_easy<nowiki>|</nowiki>note_mirror |- | 17 | [[File:Partner tairitsu summer icon.png|50px|center]] | [[对立(夏日)]]<br>Tairitsu (Summer) | 平衡型<br>BALANCE | 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed | note_mirror |- | rowspan="2" | 19 | rowspan="2" | [[File:Partner ayu icon.png|50px|left]] [[File:Partner ayu awaken icon.png|50px|right]] | rowspan="2" | [[彩梦]]<br>Ayu | rowspan="2" | 平衡型<br>BALANCE | 歌曲游玩结束时奖励随机数量的残片<br>Random Fragment bonus upon<br/>completing song | frag_rng_ayu |- |世界进度在 +5 和 -5 之间随机增减<br>World Mode progress randomly increased<br/>or decreased between +5 and -5 | ayu_uncap |- | rowspan="2" | 21 | rowspan="2" | [[File:Partner yume icon.png|50px|left]] [[File:Partner yume awaken icon.png|50px|right]] | rowspan="2" | [[柚梅]]<br>Yume | rowspan="2" | 平衡型<br>BALANCE | 每达成 100 连击时,<br>最终残片奖励增加 1<br>Earn +1 Fragment(s)<br/>for each 100 combo reached | combo_100-frag_1 |- |以最高连击数为基准值获得最高 +10 残片<br>在通关时获得 +5 残片<br>Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear | frags_yume |- | 25 | [[File:Partner chuni penguin icon.png|50px|center]] | [[中二企鹅]]<br>Chuni Penguin | 平衡型<br>BALANCE | 纯粹回忆(满分)通关时额外获取 +14 残片<br>Earn +14 Fragments on<br/>Pure Memory (Max Score) | kantandeshou |- | 26 | [[File:Partner haruna icon.png|50px|left]] [[File:Partner haruna awaken icon.png|50px|right]] | [[榛名]]<br>Haruna | 平衡型<br>BALANCE | 回忆率的初始数值变为 40%<br>回忆率增长倍数减少至 40%<br>Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40% | gauge_haruna |- | 27 | [[File:Partner nono icon.png|50px|left]] [[File:Partner nono awaken icon.png|50px|right]] | [[诺诺]]<br>Nono | 平衡型<br>BALANCE | 获得 EX 或更高成绩时额外获取 +2525 残片<br>Earn +2525 Fragments for achieving<br/>EX grade or above | frags_nono |- | 28 | [[File:Partner pandora nemesis icon.png|50px|left]] [[File:Partner pandora nemesis awaken icon.png|50px|right]] | [[潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯<br>(MTA-XXX)]]<br>Pandora Nemesis<br>(MTA-XXX) | 挑战型<br>CHALLENGE | 困难 - 流失20个音符后,当前游玩曲目将立即失败<br>HARD - Track Lost after 20 LOST notes | gauge_pandora |- | 29 | [[File:Partner regulus icon.png|50px|left]] [[File:Partner regulus awaken icon.png|50px|right]] | [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21) | 挑战型<br>CHALLENGE | 困难 + 判定为模糊(Far)时略微减少回忆率<br>HARD + FAR notes slightly decrease<br/>Recollection Rate | gauge_regulus |- | rowspan=2 | 34 | rowspan=2 | [[File:Partner doroc icon.png|50px|left]] [[File:Partner doroc awaken icon.png|50px|right]] | rowspan=2 | [[DORO*C]]<br>DORO*C | rowspan=2 | 平衡型<br>BALANCE | 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | scoreclear_aa<nowiki>|</nowiki>visual_scoregauge |- | 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best) | skill_doroc_uncap |- | 36 | [[File:Partner brillante icon.png|50px|left]] [[File:Partner brillante awaken icon.png|50px|right]] | [[布丽兰特]]<br>Brillante | 挑战型<br>CHALLENGE | 困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0% | gauge_hard |- | 37 | [[File:Partner ilith summer icon.png|50px|center]] | [[依莉丝(夏日)]]<br>Ilith (Summer) | 挑战型<br>CHALLENGE | 困难 + 连击数小于 20 时不会增加回忆率<br>HARD + Recollection Rate gain disabled<br/>when below 20 combo | gauge_ilith_summer |- | 41 | [[File:Partner areus icon.png|50px|center]] | [[阿莱乌斯]]<br>Areus | 挑战型<br>CHALLENGE | 困难 + 判定为流失(LOST)时根据<br>当前连击数减少回忆率<br>HARD + LOST notes decrease Recollection Rate<br/>based on current combo | gauge_areus |- | 42 | [[File:Partner seele haze icon.png|50px|left]] [[File:Partner seele haze awaken icon.png|50px|right]] | [[希尔]]<br>Seele | 挑战型<br>CHALLENGE | 困难 + 在歌曲最后1/4部分不会获得回忆率<br>HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | gauge_seele |- | 43 | [[File:Partner isabelle icon.png|50px|left]] [[File:Partner isabelle awaken icon.png|50px|right]] | [[伊莎贝尔]]<br>Isabelle | 挑战型<br>CHALLENGE | 困难 + 回忆率最大值<br>会根据当前回忆率而减少<br>HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | gauge_isabelle |- | 44 | [[File:Partner mir icon.png|50px|center]] | [[迷尔]]<br>Mir | 支援型<br>SUPPORT | 提高初始回忆率增长倍数<br>增长倍数会随着歌曲进行逐渐下降<br>Recollection Rate gain increased,<br/>but decreases with song progress | gauge_exhaustion |- | 46 | [[File:Partner linka icon.png|50px|center]] | [[凛可]]<br>Linka | 平衡型<br>BALANCE | 前10个流失(LOST)判定<br>不会减少回忆率<br>No Recollection Rate loss for<br/>the first 10 LOST notes | gauge_safe_10 |- | 47 | [[File:Partner nami icon.png|50px|center]] | [[奈美]]<br>Nami | 平衡型<br>BALANCE | 每73个纯粹(PURE)判定获得1额外残片<br>每个流失(LOST)判定失去1残片<br>Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note | frags_nami |- | 49 | [[File:Partner lily icon.png|50px|center]] | [[莉莉]]<br>Lily | 平衡型<br>BALANCE | 获得+X额外残片(连续使用其他搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with other Partners) | skill_lily |- | rowspan="2" | 50 | rowspan="2" | [[File:Partner kanae midsummer icon.png|50px|center]] | rowspan="2" | [[群愿(盛夏)]]<br>Kanae (Midsummer) | rowspan="2" | 平衡型<br>BALANCE | 简单 + 歌曲开始时支付10残片<br>此技能在夜晚会改变<br>EASY + Pay 10 Fragments on start<br/>This skill changes during the night | rowspan="2" | skill_kanae_midsummer |- |困难 + 歌曲通关时获得5额外残片<br>此技能在白天会改变<br>HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day |- | 54 | [[File:Partner vita icon.png|50px|center]] | [[维塔]]<br>Vita | 挑战型<br>CHALLENGE | 困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>提升量最多为10<br>HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate | skill_vita |- | 57 | [[File:Partner setsuna icon.png|50px|center]] | [[刹那]]<br>Setsuna | 挑战型<br>CHALLENGE | 困难 + O.N.G.E.K.I. (50)<br>HARD + O.N.G.E.K.I. (50) | frags_ongeki_hard |- | 58 | [[File:Partner amane icon.png|50px|center]] | [[天音]]<br>Amane | 挑战型<br>CHALLENGE | 不会触发速度与随机限制格,<br>但此时若成绩低于「EX」则世界模式进度减半<br>Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX | skill_amane |- | 59 | [[File:Partner kou winter icon.png|50px|center]] | [[红(冬日)]]<br>Kou (Winter) | 平衡型<br>BALANCE | 所有搭档将现有残片的25%分享给红(总和为X)<br>残片在游玩一首歌曲后获得<br>Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) | skill_kou_winter |- | 64 | [[File:Partner shikoku icon.png|50px|center]] | [[紫黑]]<br>Shikoku | 挑战型<br>CHALLENGE | 困难 + 击中音符后回忆率的变化增加<br>HARD + Increased Recollection Rate<br/>change per note | skill_shikoku |- | 65 | [[File:Partner mika yurisaki icon.png|50px|center]] | [[百合咲美香]]<br>Mika Yurisaki | 平衡型<br>BALANCE | 通关一首maimai曲目后<br>该角色的所有数值暂时翻倍<br>Stats are temporarily doubled<br/>upon clearing a maimai song | skill_mika |- | 66 | [[File:Partner mithra tercera icon.png|50px|left]] [[File:Partner mithra tercera awaken icon.png|50px|right]] | [[密特拉·泰尔塞拉]]<br>Mithra Tercera | 挑战型<br>CHALLENGE | 困难 + 每达150连击数世界模式进度+1<br>HARD + World Mode progress increased by 1<br/>for each 150 combo reached | skill_mithra |- | 67 | [[File:Partner toa kozukata icon.png|50px|center]] | [[不来方永爱]]<br>([[不来方斗亚]])<br>Toa Kozukata | 挑战型<br>CHALLENGE | 困难 - 达到60个模糊或流失判定时挑战立即失败<br>HARD - Track Lost after 60 FAR or LOST notes | skill_toa |- | 68 | [[File:Partner nami twilight icon.png|50px|center]] | [[奈美(暮光)]]<br>Nami (Twilight) | 支援型<br>SUPPORT | 简单 + 回忆率不会减少<br>但回忆率增加速度大幅放缓 | skill_nami_twilight |- | rowspan=2 | 73 | rowspan=2 | [[File:Partner luin icon.png|50px|left]] [[File:Partner luin awaken icon.png|50px|right]] | rowspan=2 | [[露恩]]<br>Luin | rowspan=2 | 平衡型<br>BALANCE | 困难 - 获得+X残片<br>奖励随连续通关次数上升<br>HARD + Earn +X Fragments<br>Reward increases for consecutive clears | skill_luin |- | 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears | skill_luin_uncap |- | 75 | [[File:Partner aichan icon.png|50px|center]] | [[Ai酱]]<br>Ai-chan | 平衡型<br>BALANCE | 每日推荐歌曲<br>首次通关推荐曲目可获得41个残片<br>Recommends songs daily. Gain 41 Fragments<br>on first clear of each song | skill_aichan |- | 77 | [[File:Partner eto & hoppe icon.png|50px|center]] | [[爱托 & 荷珀]]<br>Eto & Hoppe | 平衡型<br>BALANCE | 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6 | skill_eto_hoppe |- | 79 | [[File:Partner chinatsu icon.png|50px|center]] | [[千夏]]<br>Chinatsu | 平衡型<br>BALANCE | O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage | skill_chinatsu |} <br> <br> <br> ==所有专辑搭档== {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" |- style="position:-webkit-sticky;position:sticky;top:0;" ! style="width:2%;" | # ! style="width:12%;" | 图标 ! style="width:19%;" | 名称 ! style="width:10%;" | 类型 ! style="width:34%;" | 技能 ! style="width:23%;" | 技能ID |- | 31 | [[File:Partner hikari fantasia icon.png|50px|center]] | [[光(Fantasia)]]<br>Hikari (Fantasia) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 32 | [[File:Partner tairitsu sonata icon.png|50px|center]] | [[对立(Sonata)]]<br>Tairitsu (Sonata) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 38 | [[File:Partner saya etude icon.png|50px|center]] | [[咲弥(Etude)]]<br>Saya (Etude) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 51 | [[File:Partner alice & tenniel minuet icon.png|50px|center]] | [[爱丽丝 & 坦尼尔(Minuet)]]<br>Alice & Tenniel (Minuet) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 52 | [[File:Partner tairitsu elegy icon.png|50px|center]] | [[对立(Elegy)]]<br>Tairitsu (Elegy) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 60 | [[File:Partner lagrange aria icon.png|50px|center]] | [[拉格兰(Aria)]]<br>Lagrange (Aria) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 74 | [[File:Partner vita cadenza icon.png|50px|center]] | [[维塔(Cadenza)]]<br>Vita (Cadenza) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |} <br> <br> <br> ==所有单曲搭档== {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" |- style="position:-webkit-sticky;position:sticky;top:0;" ! style="width:2%;" | # ! style="width:12%;" | 图标 ! style="width:19%;" | 名称 ! style="width:10%;" | 类型 ! style="width:34%;" | 技能 ! style="width:23%;" | 技能ID |- | rowspan="2" | 10 | rowspan="2" | [[File:Partner ilith icon.png|50px|left]] [[File:Partner ilith awaken icon.png|50px|right]] | rowspan="2" | [[依莉丝]]<br>Ilith | rowspan="2" | 挑战型<br>CHALLENGE | 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | gauge_hard<nowiki>|</nowiki>fail_frag_minus_100 |- | 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | ilith_awakened_skill |- | rowspan="2" | 13 | rowspan="2" | [[File:Partner shirabe icon.png|50px|left]] [[File:Partner shirabe awaken icon.png|50px|right]] | rowspan="2" | [[调]]<br>Shirabe | rowspan="2" | 平衡型<br>BALANCE | 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | frag_plus_5_side_conflict |- |在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | shirabe_entry_fee |- | 16 | [[File:Partner hikari summer icon.png|50px|center]] | [[光(夏日)]]<br>Hikari (Summer) | 支援型<br>SUPPORT | 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed | gauge_easy<nowiki>|</nowiki>note_mirror |- | 17 | [[File:Partner tairitsu summer icon.png|50px|center]] | [[对立(夏日)]]<br>Tairitsu (Summer) | 平衡型<br>BALANCE | 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed | note_mirror |- | rowspan="2" | 19 | rowspan="2" | [[File:Partner ayu icon.png|50px|left]] [[File:Partner ayu awaken icon.png|50px|right]] | rowspan="2" | [[彩梦]]<br>Ayu | rowspan="2" | 平衡型<br>BALANCE | 歌曲游玩结束时奖励随机数量的残片<br>Random Fragment bonus upon<br/>completing song | frag_rng_ayu |- |世界进度在 +5 和 -5 之间随机增减<br>World Mode progress randomly increased<br/>or decreased between +5 and -5 | ayu_uncap |- | 20 | [[File:Partner eto & luna winter icon.png|50px|center]] | [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter) | 支援型<br>SUPPORT | 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | gaugestart_30<nowiki>|</nowiki>gaugegain_70 |- | 33 | [[File:Partner sia icon.png|50px|center]] | [[兮娅]]<br>Sia | 平衡型<br>BALANCE | 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5) |- | 37 | [[File:Partner ilith summer icon.png|50px|center]] | [[依莉丝(夏日)]]<br>Ilith (Summer) | 挑战型<br>CHALLENGE | 困难 + 连击数小于 20 时不会增加回忆率<br>HARD + Recollection Rate gain disabled<br/>when below 20 combo | gauge_ilith_summer |- | 44 | [[File:Partner mir icon.png|50px|center]] | [[迷尔]]<br>Mir | 支援型<br>SUPPORT | 提高初始回忆率增长倍数<br>增长倍数会随着歌曲进行逐渐下降<br>Recollection Rate gain increased,<br/>but decreases with song progress | gauge_exhaustion |- | 47 | [[File:Partner nami icon.png|50px|center]] | [[奈美]]<br>Nami | 平衡型<br>BALANCE | 每73个纯粹(PURE)判定获得1额外残片<br>每个流失(LOST)判定失去1残片<br>Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note | frags_nami |- | rowspan="2" | 50 | rowspan="2" | [[File:Partner kanae midsummer icon.png|50px|center]] | rowspan="2" | [[群愿(盛夏)]]<br>Kanae (Midsummer) | rowspan="2" | 平衡型<br>BALANCE | 简单 + 歌曲开始时支付10残片<br>此技能在夜晚会改变<br>EASY + Pay 10 Fragments on start<br/>This skill changes during the night | rowspan="2" | skill_kanae_midsummer |- |困难 + 歌曲通关时获得5额外残片<br>此技能在白天会改变<br>HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day |- | 54 | [[File:Partner vita icon.png|50px|center]] | [[维塔]]<br>Vita | 挑战型<br>CHALLENGE | 困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>提升量最多为10<br>HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate | skill_vita |- | 59 | [[File:Partner kou winter icon.png|50px|center]] | [[红(冬日)]]<br>Kou (Winter) | 平衡型<br>BALANCE | 所有搭档将现有残片的25%分享给红(总和为X)<br>残片在游玩一首歌曲后获得<br>Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) | skill_kou_winter |- | 61 | [[File:Partner lethe apophenia icon.png|50px|center]] | [[忘却(Apophenia)]]<br>Lethe (Apophenia) | 挑战型<br>CHALLENGE | 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | gauge_hard<nowiki>|</nowiki>note_mirror |- | 68 | [[File:Partner nami twilight icon.png|50px|center]] | [[奈美(暮光)]]<br>Nami (Twilight) | 支援型<br>SUPPORT | 简单 + 回忆率不会减少<br>但回忆率增加速度大幅放缓 | skill_nami_twilight |- | 75 | [[File:Partner aichan icon.png|50px|center]] | [[Ai酱]]<br>Ai-chan | 平衡型<br>BALANCE | 每日推荐歌曲<br>首次通关推荐曲目可获得41个残片<br>Recommends songs daily. Gain 41 Fragments<br>on first clear of each song | skill_aichan |} <br> ===常驻搭档=== {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" |- style="position:-webkit-sticky;position:sticky;top:0;" ! style="width:2%;" | # ! style="width:12%;" | 图标 ! style="width:19%;" | 名称 ! style="width:10%;" | 类型 ! style="width:34%;" | 技能 ! style="width:23%;" | 技能ID |- | rowspan="2" | 13 | rowspan="2" | [[File:Partner shirabe icon.png|50px|left]] [[File:Partner shirabe awaken icon.png|50px|right]] | rowspan="2" | [[调]]<br>Shirabe | rowspan="2" | 平衡型<br>BALANCE | 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | frag_plus_5_side_conflict |- |在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | shirabe_entry_fee |- | 20 | [[File:Partner eto & luna winter icon.png|50px|center]] | [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter) | 支援型<br>SUPPORT | 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | gaugestart_30<nowiki>|</nowiki>gaugegain_70 |- | 33 | [[File:Partner sia icon.png|50px|center]] | [[兮娅]]<br>Sia | 平衡型<br>BALANCE | 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5) |- | 61 | [[File:Partner lethe apophenia icon.png|50px|center]] | [[忘却(Apophenia)]]<br>Lethe (Apophenia) | 挑战型<br>CHALLENGE | 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | gauge_hard<nowiki>|</nowiki>note_mirror |} <br> ===限时搭档=== {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" |- style="position:-webkit-sticky;position:sticky;top:0;" ! style="width:2%;" | # ! style="width:12%;" | 图标 ! style="width:19%;" | 名称 ! style="width:10%;" | 类型 ! style="width:34%;" | 技能 ! style="width:23%;" | 技能ID |- | rowspan="2" | 10 | rowspan="2" | [[File:Partner ilith icon.png|50px|left]] [[File:Partner ilith awaken icon.png|50px|right]] | rowspan="2" | [[依莉丝]]<br>Ilith | rowspan="2" | 挑战型<br>CHALLENGE | 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | gauge_hard<nowiki>|</nowiki>fail_frag_minus_100 |- | 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | ilith_awakened_skill |- | 16 | [[File:Partner hikari summer icon.png|50px|center]] | [[光(夏日)]]<br>Hikari (Summer) | 支援型<br>SUPPORT | 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed | gauge_easy<nowiki>|</nowiki>note_mirror |- | 17 | [[File:Partner tairitsu summer icon.png|50px|center]] | [[对立(夏日)]]<br>Tairitsu (Summer) | 平衡型<br>BALANCE | 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed | note_mirror |- | rowspan="2" | 19 | rowspan="2" | [[File:Partner ayu icon.png|50px|left]] [[File:Partner ayu awaken icon.png|50px|right]] | rowspan="2" | [[彩梦]]<br>Ayu | rowspan="2" | 平衡型<br>BALANCE | 歌曲游玩结束时奖励随机数量的残片<br>Random Fragment bonus upon<br/>completing song | frag_rng_ayu |- |世界进度在 +5 和 -5 之间随机增减<br>World Mode progress randomly increased<br/>or decreased between +5 and -5 | ayu_uncap |- | 37 | [[File:Partner ilith summer icon.png|50px|center]] | [[依莉丝(夏日)]]<br>Ilith (Summer) | 挑战型<br>CHALLENGE | 困难 + 连击数小于 20 时不会增加回忆率<br>HARD + Recollection Rate gain disabled<br/>when below 20 combo | gauge_ilith_summer |- | 44 | [[File:Partner mir icon.png|50px|center]] | [[迷尔]]<br>Mir | 支援型<br>SUPPORT | 提高初始回忆率增长倍数<br>增长倍数会随着歌曲进行逐渐下降<br>Recollection Rate gain increased,<br/>but decreases with song progress | gauge_exhaustion |- | 47 | [[File:Partner nami icon.png|50px|center]] | [[奈美]]<br>Nami | 平衡型<br>BALANCE | 每73个纯粹(PURE)判定获得1额外残片<br>每个流失(LOST)判定失去1残片<br>Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note | frags_nami |- | rowspan="2" | 50 | rowspan="2" | [[File:Partner kanae midsummer icon.png|50px|center]] | rowspan="2" | [[群愿(盛夏)]]<br>Kanae (Midsummer) | rowspan="2" | 平衡型<br>BALANCE | 简单 + 歌曲开始时支付10残片<br>此技能在夜晚会改变<br>EASY + Pay 10 Fragments on start<br/>This skill changes during the night | rowspan="2" | skill_kanae_midsummer |- |困难 + 歌曲通关时获得5额外残片<br>此技能在白天会改变<br>HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day |- | 54 | [[File:Partner vita icon.png|50px|center]] | [[维塔]]<br>Vita | 挑战型<br>CHALLENGE | 困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>提升量最多为10<br>HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate | skill_vita |- | 58 | [[File:Partner amane icon.png|50px|center]] | [[天音]]<br>Amane | 挑战型<br>CHALLENGE | 不会触发速度与随机限制格,<br>但此时若成绩低于「EX」则世界模式进度减半<br>Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX | skill_amane |- | 59 | [[File:Partner Kou(Winter) icon.png|50px|center]] | [[红(冬日)]]<br>Kou (Winter) | 平衡型<br>BALANCE | 所有搭档将现有残片的25%分享给红(总和为X)<br>残片在游玩一首歌曲后获得<br>Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) | skill_kou_winter |- | 75 | [[File:Partner aichan icon.png|50px|center]] | [[Ai酱]]<br>Ai-chan | 平衡型<br>BALANCE | 每日推荐歌曲<br>首次通关推荐曲目可获得41个残片<br>Recommends songs daily. Gain 41 Fragments<br>on first clear of each song | skill_aichan |} <br> <br> <br> ==所有联动搭档== {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" |- style="position:-webkit-sticky;position:sticky;top:0;" ! style="width:2%;" | # ! style="width:12%;" | 图标 ! style="width:19%;" | 名称 ! style="width:10%;" | 类型 ! style="width:34%;" | 技能 ! style="width:23%;" | 技能ID |- | 3 | [[File:Partner sapphire icon.png|50px|center]] | [[萨菲亚]]<br>Sapphire | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 8 | [[File:Partner stella icon.png|50px|center]] | [[星]]<br>Stella | 平衡型<br>BALANCE | 在游玩 Stellights 的歌曲时<br>获得 10 额外残片<br>Earn +10 Fragments<br>when playing a Stellights song | frag_plus_10_<br>pack_stellights |- | 9 | [[File:Partner hikari & fisica icon.png|50px|center]] | [[光 & 菲希卡]]<br>Hikari & Fisica | 支援型<br>SUPPORT | 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song | gauge_easy<nowiki>|</nowiki><br>frag_plus_15_pst&prs |- | 18 | [[File:Partner tairitsu & trin icon.png|50px|center]] | [[对立 & 托凛]]<br>Tairitsu & Trin | 平衡型<br>BALANCE | 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song | visual_tomato_pack_tonesphere |- | rowspan="2" | 21 | rowspan="2" | [[File:Partner yume icon.png|50px|left]] [[File:Partner yume awaken icon.png|50px|right]] | rowspan="2" | [[柚梅]]<br>Yume | rowspan="2" | 平衡型<br>BALANCE | 每达成 100 连击时,<br>最终残片奖励增加 1<br>Earn +1 Fragment(s)<br/>for each 100 combo reached | combo_100-frag_1 |- |以最高连击数为基准值获得最高 +10 残片<br>在通关时获得 +5 残片<br>Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear | frags_yume |- | 22 | [[File:Partner hikari & seine icon.png|50px|center]] | [[光 & 赛依娜]]<br>Hikari & Seine | 平衡型<br>BALANCE | 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song | audio_gcemptyhit_pack_groovecoaster |- | 24 | [[File:Partner tairitsu & chuni penguin icon.png|50px|center]] | [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin<br>(Grievous Lady) | 平衡型<br>BALANCE | CHUNITHM - 通关需求:7<br>CHUNITHM - Clear Requirement: 7 | gauge_chuni |- | 25 | [[File:Partner chuni penguin icon.png|50px|center]] | [[中二企鹅]]<br>Chuni Penguin | 平衡型<br>BALANCE | 纯粹回忆(满分)通关时额外获取 +14 残片<br>Earn +14 Fragments on<br/>Pure Memory (Max Score) | kantandeshou |- | 26 | [[File:Partner haruna icon.png|50px|left]] [[File:Partner haruna awaken icon.png|50px|right]] | [[榛名]]<br>Haruna | 平衡型<br>BALANCE | 回忆率的初始数值变为 40%<br>回忆率增长倍数减少至 40%<br>Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40% | gauge_haruna |- | 27 | [[File:Partner nono icon.png|50px|left]] [[File:Partner nono awaken icon.png|50px|right]] | [[诺诺]]<br>Nono | 平衡型<br>BALANCE | 获得 EX 或更高成绩时额外获取 +2525 残片<br>Earn +2525 Fragments for achieving<br/>EX grade or above | frags_nono |- | 28 | [[File:Partner pandora nemesis icon.png|50px|left]] [[File:Partner pandora nemesis awaken icon.png|50px|right]] | [[潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯<br>(MTA-XXX)]]<br>Pandora Nemesis<br>(MTA-XXX) | 挑战型<br>CHALLENGE | 困难 - 流失20个音符后,当前游玩曲目将立即失败<br>HARD - Track Lost after 20 LOST notes | gauge_pandora |- | 29 | [[File:Partner regulus icon.png|50px|left]] [[File:Partner regulus awaken icon.png|50px|right]] | [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21) | 挑战型<br>CHALLENGE | 困难 + 判定为模糊(Far)时略微减少回忆率<br>HARD + FAR notes slightly decrease<br/>Recollection Rate | gauge_regulus |- | rowspan=2 | 34 | rowspan=2 | [[File:Partner doroc icon.png|50px|left]] [[File:Partner doroc awaken icon.png|50px|right]] | rowspan=2 | [[DORO*C]]<br>DORO*C | rowspan=2 | 平衡型<br>BALANCE | 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | scoreclear_aa<nowiki>|</nowiki>visual_scoregauge |- | 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best) | skill_doroc_uncap |- | 36 | [[File:Partner brillante icon.png|50px|left]] [[File:Partner brillante awaken icon.png|50px|right]] | [[布丽兰特]]<br>Brillante | 挑战型<br>CHALLENGE | 困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0% | gauge_hard |- | 40 | [[File:Partner luna & mia icon.png|50px|center]] | [[露娜 & 美亚]]<br>Luna & Mia | 平衡型<br>BALANCE | O.N.G.E.K.I. - 溢伤(Overdamage)额外<br>奖励残片<br>O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | frags_ongeki |- | 41 | [[File:Partner areus icon.png|50px|center]] | [[阿莱乌斯]]<br>Areus | 挑战型<br>CHALLENGE | 困难 + 判定为流失(LOST)时根据<br>当前连击数减少回忆率<br>HARD + LOST notes decrease Recollection Rate<br/>based on current combo | gauge_areus |- | 42 | [[File:Partner seele haze icon.png|50px|left]] [[File:Partner seele haze awaken icon.png|50px|right]] | [[希尔]]<br>Seele | 挑战型<br>CHALLENGE | 困难 + 在歌曲最后1/4部分不会获得回忆率<br>HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | gauge_seele |- | 43 | [[File:Partner isabelle icon.png|50px|left]] [[File:Partner isabelle awaken icon.png|50px|right]] | [[伊莎贝尔]]<br>Isabelle | 挑战型<br>CHALLENGE | 困难 + 回忆率最大值<br>会根据当前回忆率而减少<br>HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | gauge_isabelle |- | 46 | [[File:Partner linka icon.png|50px|center]] | [[凛可]]<br>Linka | 平衡型<br>BALANCE | 前10个流失(LOST)判定<br>不会减少回忆率<br>No Recollection Rate loss for<br/>the first 10 LOST notes | gauge_safe_10 |- | 48 | [[File:Partner saya & elizabeth icon.png|50px|center]] | [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth | 平衡型<br>BALANCE | 获得+X额外残片(连续使用该搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with this Partner) | skill_elizabeth |- | 49 | [[File:Partner lily icon.png|50px|center]] | [[莉莉]]<br>Lily | 平衡型<br>BALANCE | 获得+X额外残片(连续使用其他搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with other Partners) | skill_lily |- | 53 | [[File:Partner marija icon.png|50px|center]] | [[玛莉嘉]]<br>Marija | 平衡型<br>BALANCE | MUSE DASH - 游玩Muse Dash歌曲时<br>天空音符将变为幽灵<br>MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song | visual_ghost_skynotes |- | 56 | [[File:Partner saki icon.png|50px|center]] | [[咲姬]]<br>Saki | 平衡型<br>BALANCE | O.N.G.E.K.I. - 通关歌曲时<br>根据准确率造成溢伤(Overdamage)<br>O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | frags_ongeki_slash |- | 57 | [[File:Partner setsuna icon.png|50px|center]] | [[刹那]]<br>Setsuna | 挑战型<br>CHALLENGE | 困难 + O.N.G.E.K.I. (50)<br>HARD + O.N.G.E.K.I. (50) | frags_ongeki_hard |- | 58 | [[File:Partner amane icon.png|50px|center]] | [[天音]]<br>Amane | 挑战型<br>CHALLENGE | 不会触发速度与随机限制格,<br>但此时若成绩低于「EX」则世界模式进度减半<br>Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX | skill_amane |- | 62 | [[File:Partner shama icon.png|50px|center]] | [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) | 平衡型<br>BALANCE | 曲目开始时消耗10残片<br>每通关一首曲目获得一瓶牛奶<br>Pay 10 Fragments on start<br/>Gain 1 Milk on clear | skill_shama |- | 63 | [[File:Partner milk icon.png|50px|center]] | [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) | 平衡型<br>BALANCE | 消耗全部牛奶(已拥有:X瓶)<br>每瓶牛奶能让得到100个残片的概率增加11%<br>Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments | skill_milk |- | 64 | [[File:Partner Shikoku icon.png|50px|center]] | [[紫黑]]<br>Shikoku | 挑战型<br>CHALLENGE | 困难 + 击中音符后回忆率的变化增加<br>HARD + Increased Recollection Rate<br/>change per note | skill_shikoku |- | 65 | [[File:Partner Mika Yurisaki icon.png|50px|center]] | [[百合咲美香]]<br>Mika Yurisaki | 平衡型<br>BALANCE | 通关一首maimai曲目后<br>该角色的所有数值暂时翻倍<br>Stats are temporarily doubled<br/>upon clearing a maimai song | skill_mika |- | 66 | [[File:Partner mithra tercera icon.png|50px|left]] [[File:Partner mithra tercera awaken icon.png|50px|right]] | [[密特拉·泰尔塞拉]]<br>Mithra Tercera | 挑战型<br>CHALLENGE | 困难 + 每达150连击数世界模式进度+1<br>HARD + World Mode progress increased by 1<br/>for each 150 combo reached | skill_mithra |- | 67 | [[File:Partner toa kozukata icon.png|50px|center]] | [[不来方永爱]]<br>([[不来方斗亚]])<br>Toa Kozukata | 挑战型<br>CHALLENGE | 困难 - 达到60个模糊或流失判定时挑战立即失败<br>HARD - Track Lost after 60 FAR or LOST notes | skill_toa |- | 69 | [[File:Partner ilith & ivy icon.png|50px|center]] | [[Ilith & Ivy]]<br>Ilith & Ivy | 平衡型<br>BALANCE | 重拾情感。每份情感会给<br>Ilith & Ivy的一项能力带来+10的提升<br>Recall Emotions. Each Emotion<br>boosts an aspect of Ilith & Ivy by +10 | skill_ilith_ivy |- | 70 | [[File:Partner hikari & vanessa icon.png|50px|center]] | [[Hikari & Vanessa]]<br>Hikari & Vanessa | 挑战型<br>CHALLENGE | 困难 + 失去情感。每份破碎的情感会使<br>Hikari & Vanessa的一项能力造成-10的损失<br>HARD + Lose Emotions. Weaken an aspect of<br>Hikari & Vanessa by -10 per Emotion lost | skill_hikari_vanessa |- | rowspan=2 | 73 | rowspan=2 | [[File:Partner luin icon.png|50px|left]] [[File:Partner luin awaken icon.png|50px|right]] | rowspan=2 | [[露恩]]<br>Luin | rowspan=2 | 平衡型<br>BALANCE | 困难 - 获得+X残片<br>奖励随连续通关次数上升<br>HARD + Earn +X Fragments<br>Reward increases for consecutive clears | skill_luin |- | 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears | skill_luin_uncap |- | 76 | [[File:Partner luna & ilot icon.png|50px|center]] | [[露娜 & 伊洛]]<br>Luna & Ilot | 平衡型<br>BALANCE | 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit | skill_luna_ilot |- | 77 | [[File:Partner eto & hoppe icon.png|50px|center]] | [[爱托 & 荷珀]]<br>Eto & Hoppe | 平衡型<br>BALANCE | 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6 | skill_eto_hoppe |- | 79 | [[File:Partner chinatsu icon.png|50px|center]] | [[千夏]]<br>Chinatsu | 平衡型<br>BALANCE | O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage | skill_chinatsu |- | 80 | [[File:Partner tsumugi icon.png|50px|center]] | [[纺]]<br>Tsumugi | 平衡型<br>BALANCE | O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance | skill_tsumugi |} <br> ===常驻搭档=== {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" |- style="position:-webkit-sticky;position:sticky;top:0;" ! style="width:2%;" | # ! style="width:12%;" | 图标 ! style="width:19%;" | 名称 ! style="width:10%;" | 类型 ! style="width:34%;" | 技能 ! style="width:23%;" | 技能ID |- | 3 | [[File:Partner sapphire icon.png|50px|center]] | [[萨菲亚]]<br>Sapphire | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 9 | [[File:Partner hikari & fisica icon.png|50px|center]] | [[光 & 菲希卡]]<br>Hikari & Fisica | 支援型<br>SUPPORT | 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song | gauge_easy<nowiki>|</nowiki><br>frag_plus_15_pst&prs |- | 18 | [[File:Partner tairitsu & trin icon.png|50px|center]] | [[对立 & 托凛]]<br>Tairitsu & Trin | 平衡型<br>BALANCE | 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song | visual_tomato_pack_tonesphere |- | 22 | [[File:Partner hikari & seine icon.png|50px|center]] | [[光 & 赛依娜]]<br>Hikari & Seine | 平衡型<br>BALANCE | 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song | audio_gcemptyhit_pack_groovecoaster |- | 24 | [[File:Partner tairitsu & chuni penguin icon.png|50px|center]] | [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin<br>(Grievous Lady) | 平衡型<br>BALANCE | CHUNITHM - 通关需求:7<br>CHUNITHM - Clear Requirement: 7 | gauge_chuni |- | 40 | [[File:Partner luna & mia icon.png|50px|center]] | [[露娜 & 美亚]]<br>Luna & Mia | 平衡型<br>BALANCE | O.N.G.E.K.I. - 溢伤(Overdamage)额外<br>奖励残片<br>O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | frags_ongeki |- | 48 | [[File:Partner saya & elizabeth icon.png|50px|center]] | [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth | 平衡型<br>BALANCE | 获得+X额外残片(连续使用该搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with this Partner) | skill_elizabeth |- | 53 | [[File:Partner marija icon.png|50px|center]] | [[玛莉嘉]]<br>Marija | 平衡型<br>BALANCE | MUSE DASH - 游玩Muse Dash歌曲时<br>天空音符将变为幽灵<br>MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song | visual_ghost_skynotes |- | 56 | [[File:Partner saki icon.png|50px|center]] | [[咲姬]]<br>Saki | 平衡型<br>BALANCE | O.N.G.E.K.I. - 通关歌曲时<br>根据准确率造成溢伤(Overdamage)<br>O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | frags_ongeki_slash |- | 62 | [[File:Partner shama icon.png|50px|center]] | [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) | 平衡型<br>BALANCE | 曲目开始时消耗10残片<br>每通关一首曲目获得一瓶牛奶<br>Pay 10 Fragments on start<br/>Gain 1 Milk on clear | skill_shama |- | 63 | [[File:Partner milk icon.png|50px|center]] | [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) | 平衡型<br>BALANCE | 消耗全部牛奶(已拥有:X瓶)<br>每瓶牛奶能让得到100个残片的概率增加11%<br>Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments | skill_milk |- | 69 | [[File:Partner ilith & ivy icon.png|50px|center]] | [[Ilith & Ivy]]<br>Ilith & Ivy | 平衡型<br>BALANCE | 重拾情感。每份情感会给<br>Ilith & Ivy的一项能力带来+10的提升<br>Recall Emotions. Each Emotion<br>boosts an aspect of Ilith & Ivy by +10 | skill_ilith_ivy |- | 70 | [[File:Partner hikari & vanessa icon.png|50px|center]] | [[Hikari & Vanessa]]<br>Hikari & Vanessa | 挑战型<br>CHALLENGE | 困难 + 失去情感。每份破碎的情感会使<br>Hikari & Vanessa的一项能力造成-10的损失<br>HARD + Lose Emotions. Weaken an aspect of<br>Hikari & Vanessa by -10 per Emotion lost | skill_hikari_vanessa |- | 76 | [[File:Partner luna & ilot icon.png|50px|center]] | [[露娜 & 伊洛]]<br>Luna & Ilot | 平衡型<br>BALANCE | 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit | skill_luna_ilot |- | 80 | [[File:Partner tsumugi icon.png|50px|center]] | [[纺]]<br>Tsumugi | 平衡型<br>BALANCE | O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance | skill_tsumugi |} <br> ===限时搭档=== {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" |- style="position:-webkit-sticky;position:sticky;top:0;" ! style="width:2%;" | # ! style="width:12%;" | 图标 ! style="width:19%;" | 名称 ! style="width:10%;" | 类型 ! style="width:34%;" | 技能 ! style="width:23%;" | 技能ID |- | 8 | [[File:Partner stella icon.png|50px|center]] | [[星]]<br>Stella | 平衡型<br>BALANCE | 在游玩 Stellights 的歌曲时<br>获得 10 额外残片<br>Earn +10 Fragments<br>when playing a Stellights song | frag_plus_10_<br>pack_stellights |- | rowspan="2" | 21 | rowspan="2" | [[File:Partner yume icon.png|50px|left]] [[File:Partner yume awaken icon.png|50px|right]] | rowspan="2" | [[柚梅]]<br>Yume | rowspan="2" | 平衡型<br>BALANCE | 每达成 100 连击时,<br>最终残片奖励增加 1<br>Earn +1 Fragment(s)<br/>for each 100 combo reached | combo_100-frag_1 |- |以最高连击数为基准值获得最高 +10 残片<br>在通关时获得 +5 残片<br>Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear | frags_yume |- | 25 | [[File:Partner chuni penguin icon.png|50px|center]] | [[中二企鹅]]<br>Chuni Penguin | 平衡型<br>BALANCE | 纯粹回忆(满分)通关时额外获取 +14 残片<br>Earn +14 Fragments on<br/>Pure Memory (Max Score) | kantandeshou |- | 26 | [[File:Partner haruna icon.png|50px|left]] [[File:Partner haruna awaken icon.png|50px|right]] | [[榛名]]<br>Haruna | 平衡型<br>BALANCE | 回忆率的初始数值变为 40%<br>回忆率增长倍数减少至 40%<br>Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40% | gauge_haruna |- | 27 | [[File:Partner nono icon.png|50px|left]] [[File:Partner nono awaken icon.png|50px|right]] | [[诺诺]]<br>Nono | 平衡型<br>BALANCE | 获得 EX 或更高成绩时额外获取 +2525 残片<br>Earn +2525 Fragments for achieving<br/>EX grade or above | frags_nono |- | 28 | [[File:Partner pandora nemesis icon.png|50px|left]] [[File:Partner pandora nemesis awaken icon.png|50px|right]] | [[潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯<br>(MTA-XXX)]]<br>Pandora Nemesis<br>(MTA-XXX) | 挑战型<br>CHALLENGE | 困难 - 流失20个音符后,当前游玩曲目将立即失败<br>HARD - Track Lost after 20 LOST notes | gauge_pandora |- | 29 | [[File:Partner regulus icon.png|50px|left]] [[File:Partner regulus awaken icon.png|50px|right]] | [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21) | 挑战型<br>CHALLENGE | 困难 + 判定为模糊(Far)时略微减少回忆率<br>HARD + FAR notes slightly decrease<br/>Recollection Rate | gauge_regulus |- | rowspan=2 | 34 | rowspan=2 | [[File:Partner doroc icon.png|50px|left]] [[File:Partner doroc awaken icon.png|50px|right]] | rowspan=2 | [[DORO*C]]<br>DORO*C | rowspan=2 | 平衡型<br>BALANCE | 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | scoreclear_aa<nowiki>|</nowiki>visual_scoregauge |- | 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best) | skill_doroc_uncap |- | 36 | [[File:Partner brillante icon.png|50px|left]] [[File:Partner brillante awaken icon.png|50px|right]] | [[布丽兰特]]<br>Brillante | 挑战型<br>CHALLENGE | 困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0% | gauge_hard |- | 41 | [[File:Partner areus icon.png|50px|center]] | [[阿莱乌斯]]<br>Areus | 挑战型<br>CHALLENGE | 困难 + 判定为流失(LOST)时根据<br>当前连击数减少回忆率<br>HARD + LOST notes decrease Recollection Rate<br/>based on current combo | gauge_areus |- | 42 | [[File:Partner seele haze icon.png|50px|left]] [[File:Partner seele haze awaken icon.png|50px|right]] | [[希尔]]<br>Seele | 挑战型<br>CHALLENGE | 困难 + 在歌曲最后1/4部分不会获得回忆率<br>HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | gauge_seele |- | 43 | [[File:Partner isabelle icon.png|50px|left]] [[File:Partner isabelle awaken icon.png|50px|right]] | [[伊莎贝尔]]<br>Isabelle | 挑战型<br>CHALLENGE | 困难 + 回忆率最大值<br>会根据当前回忆率而减少<br>HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | gauge_isabelle |- | 46 | [[File:Partner linka icon.png|50px|center]] | [[凛可]]<br>Linka | 平衡型<br>BALANCE | 前10个流失(LOST)判定<br>不会减少回忆率<br>No Recollection Rate loss for<br/>the first 10 LOST notes | gauge_safe_10 |- | 49 | [[File:Partner lily icon.png|50px|center]] | [[莉莉]]<br>Lily | 平衡型<br>BALANCE | 获得+X额外残片(连续使用其他搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with other Partners) | skill_lily |- | 57 | [[File:Partner setsuna icon.png|50px|center]] | [[刹那]]<br>Setsuna | 挑战型<br>CHALLENGE | 困难 + O.N.G.E.K.I. (50)<br>HARD + O.N.G.E.K.I. (50) | frags_ongeki_hard |- | 64 | [[File:Partner Shikoku icon.png|50px|center]] | [[紫黑]]<br>Shikoku | 挑战型<br>CHALLENGE | 困难 + 击中音符后回忆率的变化增加<br>HARD + Increased Recollection Rate<br/>change per note | skill_shikoku |- | 65 | [[File:Partner Mika Yurisaki icon.png|50px|center]] | [[百合咲美香]]<br>Mika Yurisaki | 平衡型<br>BALANCE | 通关一首maimai曲目后<br>该角色的所有数值暂时翻倍<br>Stats are temporarily doubled<br/>upon clearing a maimai song | skill_mika |- | 66 | [[File:Partner mithra tercera icon.png|50px|left]] [[File:Partner mithra tercera awaken icon.png|50px|right]] | [[密特拉·泰尔塞拉]]<br>Mithra Tercera | 挑战型<br>CHALLENGE | 困难 + 每达150连击数世界模式进度+1<br>HARD + World Mode progress increased by 1<br/>for each 150 combo reached | skill_mithra |- | 67 | [[File:Partner toa kozukata icon.png|50px|center]] | [[不来方永爱]]<br>([[不来方斗亚]])<br>Toa Kozukata | 挑战型<br>CHALLENGE | 困难 - 达到60个模糊或流失判定时挑战立即失败<br>HARD - Track Lost after 60 FAR or LOST notes | skill_toa |- | rowspan=2 | 73 | rowspan=2 | [[File:Partner luin icon.png|50px|left]] [[File:Partner luin awaken icon.png|50px|right]] | rowspan=2 | [[露恩]]<br>Luin | rowspan=2 | 平衡型<br>BALANCE | 困难 - 获得+X残片<br>奖励随连续通关次数上升<br>HARD + Earn +X Fragments<br>Reward increases for consecutive clears | skill_luin |- | 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears | skill_luin_uncap |- | 77 | [[File:Partner eto & hoppe icon.png|50px|center]] | [[爱托 & 荷珀]]<br>Eto & Hoppe | 平衡型<br>BALANCE | 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6 | skill_eto_hoppe |- | 79 | [[File:Partner chinatsu icon.png|50px|center]] | [[千夏]]<br>Chinatsu | 平衡型<br>BALANCE | O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage | skill_chinatsu |} <br> <br> <br> <br> <br> =特殊表格= ==通关状态为HARD CLEAR的搭档== *计入前提为技能启用 {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" |- style="position:-webkit-sticky;position:sticky;top:0;" ! style="width:2%;" | # ! style="width:12%;" | 图标 ! style="width:19%;" | 名称 ! style="width:10%;" | 类型 ! style="width:34%;" | 技能 ! style="width:23%;" | 技能ID |- | 7 | [[File:Partner tairitsu grievous lady icon.png|50px|center]] | [[对立(Grievous Lady)]]<br>Tairitsu (Grievous Lady) | 挑战型<br>CHALLENGE | 困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0% | gauge_hard |- | rowspan="2" | 10 | rowspan="2" | [[File:Partner ilith icon.png|50px|left]] [[File:Partner ilith awaken icon.png|50px|right]] | rowspan="2" | [[依莉丝]]<br>Ilith | rowspan="2" | 挑战型<br>CHALLENGE | 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | gauge_hard<nowiki>|</nowiki>fail_frag_minus_100 |- | 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | ilith_awakened_skill |- | 28 | [[File:Partner pandora nemesis icon.png|50px|left]] [[File:Partner pandora nemesis awaken icon.png|50px|right]] | [[潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯<br>(MTA-XXX)]]<br>Pandora Nemesis<br>(MTA-XXX) | 挑战型<br>CHALLENGE | 困难 - 流失20个音符后,当前游玩曲目将立即失败<br>HARD - Track Lost after 20 LOST notes | gauge_pandora |- | 29 | [[File:Partner regulus icon.png|50px|left]] [[File:Partner regulus awaken icon.png|50px|right]] | [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21) | 挑战型<br>CHALLENGE | 困难 + 判定为模糊(Far)时略微减少回忆率<br>HARD + FAR notes slightly decrease<br/>Recollection Rate | gauge_regulus |- | 35 | [[File:Partner tairitsu tempest icon.png|50px|center]] | [[对立(Tempest)]]<br>Tairitsu (Tempest) | 挑战型<br>CHALLENGE | 困难 - 风暴收集条<br>HARD - Tempest Gauge | gauge_tempest |- | 36 | [[File:Partner brillante icon.png|50px|left]] [[File:Partner brillante awaken icon.png|50px|right]] | [[布丽兰特]]<br>Brillante | 挑战型<br>CHALLENGE | 困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0% | gauge_hard |- | 37 | [[File:Partner ilith summer icon.png|50px|center]] | [[依莉丝(夏日)]]<br>Ilith (Summer) | 挑战型<br>CHALLENGE | 困难 + 连击数小于 20 时不会增加回忆率<br>HARD + Recollection Rate gain disabled<br/>when below 20 combo | gauge_ilith_summer |- | 41 | [[File:Partner areus icon.png|50px|center]] | [[阿莱乌斯]]<br>Areus | 挑战型<br>CHALLENGE | 困难 + 判定为流失(LOST)时根据<br>当前连击数减少回忆率<br>HARD + LOST notes decrease Recollection Rate<br/>based on current combo | gauge_areus |- | 42 | [[File:Partner seele icon.png|50px|left]] [[File:Partner seele awaken icon.png|50px|right]] | [[希尔]]<br>Seele | 挑战型<br>CHALLENGE | 困难 + 在歌曲最后1/4部分不会获得回忆率<br>HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | gauge_seele |- | 43 | [[File:Partner isabelle icon.png|50px|left]] [[File:Partner isabelle awaken icon.png|50px|right]] | [[伊莎贝尔]]<br>Isabelle | 挑战型<br>CHALLENGE | 困难 + 回忆率最大值<br>会根据当前回忆率而减少<br>HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | gauge_isabelle |- | 50 | [[File:Partner kanae midsummer icon.png|50px|center]] | [[群愿(盛夏)]]<br>Kanae (Midsummer) | 平衡型<br>BALANCE | 困难 + 歌曲通关时获得5额外残片<br>此技能在白天会改变<br>HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day | skill_kanae_midsummer |- | 54 | [[File:Partner vita icon.png|50px|center]] | [[维塔]]<br>Vita | 挑战型<br>CHALLENGE | 困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>提升量最多为10<br>HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate | skill_vita |- | rowspan="2" | 55 | rowspan="2" | [[File:Partner hikari fatalis icon.png|50px|center]] | rowspan="2" | [[光(Fatalis)]]<br>Hikari (Fatalis) | <br>???<br><br> | rowspan="2" | 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载<br>HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode | rowspan="2" | skill_fatalis |- |创世型<br>CREATOR |- | 57 | [[File:Partner setsuna icon.png|50px|center]] | [[刹那]]<br>Setsuna | 挑战型<br>CHALLENGE | 困难 + O.N.G.E.K.I. (50)<br>HARD + O.N.G.E.K.I. (50) | frags_ongeki_hard |- | 61 | [[File:Partner lethe apophenia icon.png|50px|center]] | [[忘却(Apophenia)]]<br>Lethe (Apophenia) | 挑战型<br>CHALLENGE | 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | gauge_hard<nowiki>|</nowiki>note_mirror |- | 64 | [[File:Partner Shikoku icon.png|50px|center]] | [[紫黑]]<br>Shikoku | 挑战型<br>CHALLENGE | 困难 + 击中音符后回忆率的变化增加<br>HARD + Increased Recollection Rate<br/>change per note | skill_shikoku |- | 66 | [[File:Partner mithra tercera icon.png|50px|left]] [[File:Partner mithra tercera awaken icon.png|50px|right]] | [[密特拉·泰尔塞拉]]<br>Mithra Tercera | 挑战型<br>CHALLENGE | 困难 + 每达150连击数世界模式进度+1<br>HARD + World Mode progress increased by 1<br/>for each 150 combo reached | skill_mithra |- | 67 | [[File:Partner toa kozukata icon.png|50px|center]] | [[不来方永爱]]<br>([[不来方斗亚]])<br>Toa Kozukata | 挑战型<br>CHALLENGE | 困难 - 达到60个模糊或流失判定时挑战立即失败<br>HARD - Track Lost after 60 FAR or LOST notes | skill_toa |- | 70 | [[File:Partner hikari & vanessa icon.png|50px|center]] | [[Hikari & Vanessa]]<br>Hikari & Vanessa | 挑战型<br>CHALLENGE | 困难 + 失去情感。每份破碎的情感会使<br>Hikari & Vanessa的一项能力造成-10的损失<br>HARD + Lose Emotions. Weaken an aspect of<br>Hikari & Vanessa by -10 per Emotion lost | skill_hikari_vanessa |- | rowspan=2 | 73 | rowspan=2 | [[File:Partner luin icon.png|50px|left]] [[File:Partner luin awaken icon.png|50px|right]] | rowspan=2 | [[露恩]]<br>Luin | rowspan=2 | 平衡型<br>BALANCE | 困难 - 获得+X残片<br>奖励随连续通关次数上升<br>HARD + Earn +X Fragments<br>Reward increases for consecutive clears | skill_luin |- | 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears | skill_luin_uncap |- | rowspan=4 | 72 | rowspan=4 | [[File:Partner insight icon.png|50px|center]] ! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活 | rowspan=2 | <br>???<br><br> ! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活 | rowspan=4 | skill_intruder |- | [[洞烛(至高:第八探索者)|洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker) | 困难 - 侵袭收集条<br>HARD - Irruption Gauge |- ! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活 | rowspan=2 | 探索者<br>SEEKER ! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活 |- | [[洞烛(至高:第八探索者)|拉可弥拉<br>(至高:第八探索者)]]<br>Lacrymira<br>(Ascendant - 8th Seeker) | 困难 - 侵袭收集条 - 有概率以两倍<br>进度侵占当前搭档的世界模式进度<br>HARD - Irruption Gauge - Chance to usurp<br>Partners' World plays with 2x progress |- | rowspan=4 | 78 | rowspan=4 | [[File:Partner forlorn icon.png|50px|center]] ! style="background:#5b1c96;color:#ffffff;top:0px;" | 洞烛技能未激活 | rowspan=4 | 挑战型<br>CHALLENGE | rowspan=4 | 困难 - 哀寂收集条<br>HARD - Forlorn Gauge | rowspan=4 | skill_nell |- | [[哀寂(至高:第六探索者)|哀寂<br>(至高:第六探索者)]]<br>Forlorn<br>(Ascendant - 6th Seeker) |- ! style="background:#7a1cd2;color:#ffffff;top:0px;" | 洞烛技能激活 |- | [[哀寂(至高:第六探索者)|尼尔<br>(至高:第六探索者)]]<br>Nell<br>(Ascendant - 6th Seeker) |} <br> <br> <br> ==通关状态为NORMAL CLEAR的搭档== *计入前提为技能启用 {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" |- style="position:-webkit-sticky;position:sticky;top:0;" ! style="width:2%;" | # ! style="width:12%;" | 图标 ! style="width:19%;" | 名称 ! style="width:10%;" | 类型 ! style="width:34%;" | 技能 ! style="width:23%;" | 技能ID |- | 1 | [[File:Partner tairitsu icon.png|50px|left]] [[File:Partner tairitsu awaken icon.png|50px|right]] | [[对立]]<br>Tairitsu | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | rowspan="2" | 2 | rowspan="2" | [[File:Partner kou icon.png|50px|left]] [[File:Partner kou awaken icon.png|50px|right]] | rowspan="2" | [[红]]<br>Kou | rowspan="2" | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- |以歌曲结算成绩为基准值<br>获得最高 +20% 的残片奖励<br>Earn up to +20% Fragments<br/>based on score | frags_kou |- | 3 | [[File:Partner sapphire icon.png|50px|center]] | [[萨菲亚]]<br>Sapphire | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | rowspan="2" | 4 | rowspan="2" | [[File:Partner lethe icon.png|50px|left]] [[File:Partner lethe awaken icon.png|50px|right]] | rowspan="2" | [[忘却]]<br>Lethe | rowspan="2" | 平衡型<br>BALANCE | 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed | note_mirror |- |遗缺的感知<br>Sense of Incompleteness | visual_ink |- | rowspan="2" | 5 | rowspan="2" | [[File:Partner hikari and tairitsu icon.png|50px|center]] | rowspan="2" | [[光 & 对立(Reunion)]]<br>Hikari & Tairitsu (Reunion) | rowspan="2" | 平衡型<br>BALANCE | 纷争 - 逆转光芒与纷争的规则<br>CONFLICT - Reverse the paradigms<br/>of Light and Conflict. | rowspan="2" | skill_reunion |- |光芒 - 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict. |- | 6 | [[File:Partner tairitsu axium icon.png|50px|center]] | [[对立(Axium)]]<br>Tairitsu (Axium) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 8 | [[File:Partner stella icon.png|50px|center]] | [[星]]<br>Stella | 平衡型<br>BALANCE | 在游玩 Stellights 的歌曲时<br>获得 10 额外残片<br>Earn +10 Fragments<br>when playing a Stellights song | frag_plus_10_<br>pack_stellights |- | rowspan="2" | 11 | rowspan="2" | [[File:Partner eto icon.png|50px|left]] [[File:Partner eto awaken icon.png|50px|right]] | rowspan="2" | [[爱托]]<br>Eto | rowspan="2" | 平衡型<br>BALANCE | 在游玩 光芒之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Light Side song | frag_plus_5_side_light |- |获得残片奖励时<br>世界进度额外前进 7<br>World progress increased by<br/>7 if a Fragment reward is collected | eto_uncap |- | rowspan="2" | 12 | rowspan="2" | [[File:Partner luna icon.png|50px|left]] [[File:Partner luna awaken icon.png|50px|right]] | rowspan="2" | [[露娜]]<br>Luna | rowspan="2" | 平衡型<br>BALANCE | 视觉 - 隐藏回忆率<br>VISUAL - Recollection Gauge is hidden | visual_hide_hp |- |在歌曲限制格上游玩歌曲时<br>世界进度额外前进 7<br>World progress increased by<br/>7 when starting on a Restriction Step | luna_uncap |- | rowspan="2" | 13 | rowspan="2" | [[File:Partner shirabe icon.png|50px|left]] [[File:Partner shirabe awaken icon.png|50px|right]] | rowspan="2" | [[调]]<br>Shirabe | rowspan="2" | 平衡型<br>BALANCE | 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | frag_plus_5_side_conflict |- |在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | shirabe_entry_fee |- | 14 | [[File:Partner hikari zero icon.png|50px|center]] | [[光(Zero)]]<br>Hikari (Zero) | 挑战型<br>CHALLENGE | 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes | challenge_fullcombo_0gauge |- | 17 | [[File:Partner tairitsu summer icon.png|50px|center]] | [[对立(夏日)]]<br>Tairitsu (Summer) | 平衡型<br>BALANCE | 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed | note_mirror |- | 18 | [[File:Partner tairitsu & trin icon.png|50px|center]] | [[对立 & 托凛]]<br>Tairitsu & Trin | 平衡型<br>BALANCE | 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song | visual_tomato_pack_tonesphere |- | rowspan="2" | 19 | rowspan="2" | [[File:Partner ayu icon.png|50px|left]] [[File:Partner ayu awaken icon.png|50px|right]] | rowspan="2" | [[彩梦]]<br>Ayu | rowspan="2" | 平衡型<br>BALANCE | 歌曲游玩结束时奖励随机数量的残片<br>Random Fragment bonus upon<br/>completing song | frag_rng_ayu |- |世界进度在 +5 和 -5 之间随机增减<br>World Mode progress randomly increased<br/>or decreased between +5 and -5 | ayu_uncap |- | rowspan="2" | 21 | rowspan="2" | [[File:Partner yume icon.png|50px|left]] [[File:Partner yume awaken icon.png|50px|right]] | rowspan="2" | [[柚梅]]<br>Yume | rowspan="2" | 平衡型<br>BALANCE | 每达成 100 连击时,<br>最终残片奖励增加 1<br>Earn +1 Fragment(s)<br/>for each 100 combo reached | combo_100-frag_1 |- |以最高连击数为基准值获得最高 +10 残片<br>在通关时获得 +5 残片<br>Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear | frags_yume |- | 22 | [[File:Partner hikari & seine icon.png|50px|center]] | [[光 & 赛依娜]]<br>Hikari & Seine | 平衡型<br>BALANCE | 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song | audio_gcemptyhit_pack_groovecoaster |- | rowspan=2 | 23 | rowspan=2 | [[File:Partner saya icon.png|50px|left]] [[File:Partner saya awaken icon.png|50px|right]] | rowspan=2 | [[咲弥]]<br>Saya | rowspan=2 | 平衡型<br>BALANCE | 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes | gauge_saya |- | 显示判定详情<br>Note judgement details displayed | skill_saya_uncap |- | 24 | [[File:Partner tairitsu & chuni penguin icon.png|50px|center]] | [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin<br>(Grievous Lady) | 平衡型<br>BALANCE | CHUNITHM - 通关需求:7<br>CHUNITHM - Clear Requirement: 7 | gauge_chuni |- | 25 | [[File:Partner chuni penguin icon.png|50px|center]] | [[中二企鹅]]<br>Chuni Penguin | 平衡型<br>BALANCE | 纯粹回忆(满分)通关时额外获取 +14 残片<br>Earn +14 Fragments on<br/>Pure Memory (Max Score) | kantandeshou |- | 26 | [[File:Partner haruna icon.png|50px|left]] [[File:Partner haruna awaken icon.png|50px|right]] | [[榛名]]<br>Haruna | 平衡型<br>BALANCE | 回忆率的初始数值变为 40%<br>回忆率增长倍数减少至 40%<br>Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40% | gauge_haruna |- | 27 | [[File:Partner nono icon.png|50px|left]] [[File:Partner nono awaken icon.png|50px|right]] | [[诺诺]]<br>Nono | 平衡型<br>BALANCE | 获得 EX 或更高成绩时额外获取 +2525 残片<br>Earn +2525 Fragments for achieving<br/>EX grade or above | frags_nono |- | rowspan=2 | 30 | rowspan=2 | [[File:Partner kanae icon.png|50px|left]] [[File:Partner kanae awaken icon.png|50px|right]] | rowspan=2 | [[群愿]]<br>Kanae | rowspan=2 | 平衡型<br>BALANCE | 游玩 [[Sunset Radiance]] 歌曲时,<br>显示昼/夜主题<br>Day / Night appearance<br/>when playing a [[Sunset Radiance]] song | omatsuri_daynight |- | 世界 + 保存步数进度并于下回<br>世界模式结算时叠加(当前:X)<br>World + STEP progress is stored and added to<br>the next World play (Current: X) | skill_kanae_uncap |- | 31 | [[File:Partner hikari fantasia icon.png|50px|center]] | [[光(Fantasia)]]<br>Hikari (Fantasia) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 32 | [[File:Partner tairitsu sonata icon.png|50px|center]] | [[对立(Sonata)]]<br>Tairitsu (Sonata) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 33 | [[File:Partner sia icon.png|50px|center]] | [[兮娅]]<br>Sia | 平衡型<br>BALANCE | 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5) |- | 38 | [[File:Partner saya etude icon.png|50px|center]] | [[咲弥(Etude)]]<br>Saya (Etude) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 39 | [[File:Partner alice & tenniel icon.png|50px|center]] | [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel | 平衡型<br>BALANCE | 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden | note_mirror<nowiki>|</nowiki>visual_hide_far |- | 40 | [[File:Partner luna & mia icon.png|50px|center]] | [[露娜 & 美亚]]<br>Luna & Mia | 平衡型<br>BALANCE | O.N.G.E.K.I. - 溢伤(Overdamage)额外<br>奖励残片<br>O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | frags_ongeki |- | 45 | [[File:Partner lagrange icon.png|50px|center]] | [[拉格兰]]<br>Lagrange | 平衡型<br>BALANCE | 当前分数将显示为<br>与距离最近评级的分数之差<br>Score displays distance<br/>to closest Grade threshold | skill_lagrange |- | 46 | [[File:Partner linka icon.png|50px|center]] | [[凛可]]<br>Linka | 平衡型<br>BALANCE | 前10个流失(LOST)判定<br>不会减少回忆率<br>No Recollection Rate loss for<br/>the first 10 LOST notes | gauge_safe_10 |- | 47 | [[File:Partner nami icon.png|50px|center]] | [[奈美]]<br>Nami | 平衡型<br>BALANCE | 每73个纯粹(PURE)判定获得1额外残片<br>每个流失(LOST)判定失去1残片<br>Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note | frags_nami |- | 48 | [[File:Partner saya & elizabeth icon.png|50px|center]] | [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth | 平衡型<br>BALANCE | 获得+X额外残片(连续使用该搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with this Partner) | skill_elizabeth |- | 49 | [[File:Partner lily icon.png|50px|center]] | [[莉莉]]<br>Lily | 平衡型<br>BALANCE | 获得+X额外残片(连续使用其他搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with other Partners) | skill_lily |- | 51 | [[File:Partner alice & tenniel minuet icon.png|50px|center]] | [[爱丽丝 & 坦尼尔(Minuet)]]<br>Alice & Tenniel (Minuet) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 52 | [[File:Partner tairitsu elegy icon.png|50px|center]] | [[对立(Elegy)]]<br>Tairitsu (Elegy) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 53 | [[File:Partner marija icon.png|50px|center]] | [[玛莉嘉]]<br>Marija | 平衡型<br>BALANCE | MUSE DASH - 游玩Muse Dash歌曲时<br>天空音符将变为幽灵<br>MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song | visual_ghost_skynotes |- | 56 | [[File:Partner saki icon.png|50px|center]] | [[咲姬]]<br>Saki | 平衡型<br>BALANCE | O.N.G.E.K.I. - 通关歌曲时<br>根据准确率造成溢伤(Overdamage)<br>O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | frags_ongeki_slash |- | 58 | [[File:Partner amane icon.png|50px|center]] | [[天音]]<br>Amane | 挑战型<br>CHALLENGE | 不会触发速度与随机限制格,<br>但此时若成绩低于「EX」则世界模式进度减半<br>Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX | skill_amane |- | 59 | [[File:Partner kou winter icon.png|50px|center]] | [[红(冬日)]]<br>Kou (Winter) | 平衡型<br>BALANCE | 所有搭档将现有残片的25%分享给红(总和为X)<br>残片在游玩一首歌曲后获得<br>Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) | skill_kou_winter |- | 60 | [[File:Partner lagrange aria icon.png|50px|center]] | [[拉格兰(Aria)]]<br>Lagrange (Aria) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 62 | [[File:Partner shama icon.png|50px|center]] | [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) | 平衡型<br>BALANCE | 曲目开始时消耗10残片<br>每通关一首曲目获得一瓶牛奶<br>Pay 10 Fragments on start<br/>Gain 1 Milk on clear | skill_shama |- | 63 | [[File:Partner milk icon.png|50px|center]] | [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) | 平衡型<br>BALANCE | 消耗全部牛奶(已拥有:X瓶)<br>每瓶牛奶能让得到100个残片的概率增加11%<br>Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments | skill_milk |- | 64 | [[File:Partner Shikoku icon.png|50px|center]] | [[紫黑]]<br>Shikoku | 挑战型<br>CHALLENGE | 困难 + 击中音符后回忆率的变化增加<br>HARD + Increased Recollection Rate<br/>change per note | skill_shikoku |- | 65 | [[File:Partner Mika Yurisaki icon.png|50px|center]] | [[百合咲美香]]<br>Mika Yurisaki | 平衡型<br>BALANCE | 通关一首maimai曲目后<br>该角色的所有数值暂时翻倍<br>Stats are temporarily doubled<br/>upon clearing a maimai song | skill_mika |- | 69 | [[File:Partner ilith & ivy icon.png|50px|center]] | [[Ilith & Ivy]]<br>Ilith & Ivy | 平衡型<br>BALANCE | 重拾情感。每份情感会给<br>Ilith & Ivy的一项能力带来+10的提升<br>Recall Emotions. Each Emotion<br>boosts an aspect of Ilith & Ivy by +10 | skill_ilith_ivy |- | rowspan=2 | 71 | rowspan=2 | [[File:Partner maya icon.png|50px|center]] | rowspan=2 | [[摩耶]]<br>Maya | rowspan=2 | 平衡型<br>BALANCE | 不会触发随机限制格<br>世界模式下技能将在曲目结算后改变<br>Ignore Random Restriction Steps<br>After World progress, this skill changes | rowspan=2 | skill_maya |- | 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes |- | 74 | [[File:Partner vita cadenza icon.png|50px|center]] | [[维塔(Cadenza)]]<br>Vita (Cadenza) | 平衡型<br>BALANCE | <br>-<br><br> | <br>-<br><br> |- | 75 | [[File:Partner aichan icon.png|50px|center]] | [[Ai酱]]<br>Ai-chan | 平衡型<br>BALANCE | 每日推荐歌曲<br>首次通关推荐曲目可获得41个残片<br>Recommends songs daily. Gain 41 Fragments<br>on first clear of each song | skill_aichan |- | 76 | [[File:Partner luna & ilot icon.png|50px|center]] | [[露娜 & 伊洛]]<br>Luna & Ilot | 平衡型<br>BALANCE | 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit | skill_luna_ilot |- | 77 | [[File:Partner eto & hoppe icon.png|50px|center]] | [[爱托 & 荷珀]]<br>Eto & Hoppe | 平衡型<br>BALANCE | 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6 | skill_eto_hoppe |- | 79 | [[File:Partner chinatsu icon.png|50px|center]] | [[千夏]]<br>Chinatsu | 平衡型<br>BALANCE | O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage | skill_chinatsu |- | 80 | [[File:Partner tsumugi icon.png|50px|center]] | [[纺]]<br>Tsumugi | 平衡型<br>BALANCE | O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance | skill_tsumugi |- | 99 | [[File:Partner shirahime icon.png|50px|center]] | [[白姬]]<br>Shirahime | 平衡型<br>BALANCE | 通关一首「精选曲目」时<br>获得 10 额外残片<br>Earn +10 Fragments<br/>upon clearing a preferred song | frags_preferred_song |} <br> <br> <br> ==通关状态为EASY CLEAR搭档== *计入前提为技能启用 {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" |- style="position:-webkit-sticky;position:sticky;top:0;" ! style="width:2%;" | # ! style="width:12%;" | 图标 ! style="width:19%;" | 名称 ! style="width:10%;" | 类型 ! style="width:34%;" | 技能 ! style="width:23%;" | 技能ID |- | 0 | [[File:Partner hikari icon.png|50px|left]] [[File:Partner hikari awaken icon.png|50px|right]] | [[光]]<br>Hikari | 支援型<br>SUPPORT | 简单 - 音符流失后的回忆率丢失程度减小<br>EASY - Recollection Rate loss reduced<br/>for LOST notes | gauge_easy |- | 9 | [[File:Partner hikari & fisica icon.png|50px|center]] | [[光 & 菲希卡]]<br>Hikari & Fisica | 支援型<br>SUPPORT | 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song | gauge_easy<nowiki>|</nowiki><br>frag_plus_15_pst&prs |- | rowspan="2" | 15 | rowspan="2" | [[File:Partner hikari fracture icon.png|50px|center]] | rowspan="2" | [[光(Fracture)]]<br>Hikari (Fracture) | <br>???<br><br> | rowspan="2" | 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection | rowspan="2" | gauge_overflow |- |创世型<br>CREATOR |- | 16 | [[File:Partner hikari summer icon.png|50px|center]] | [[光(夏日)]]<br>Hikari (Summer) | 支援型<br>SUPPORT | 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed | gauge_easy<nowiki>|</nowiki>note_mirror |- | 20 | [[File:Partner eto & luna winter icon.png|50px|center]] | [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter) | 支援型<br>SUPPORT | 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | gaugestart_30<nowiki>|</nowiki>gaugegain_70 |- | rowspan=2 | 34 | rowspan=2 | [[File:Partner doroc icon.png|50px|left]] [[File:Partner doroc awaken icon.png|50px|right]] | rowspan=2 | [[DORO*C]]<br>DORO*C | rowspan=2 | 平衡型<br>BALANCE | 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | scoreclear_aa<nowiki>|</nowiki>visual_scoregauge |- | 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best) | skill_doroc_uncap |- | 44 | [[File:Partner mir icon.png|50px|center]] | [[迷尔]]<br>Mir | 支援型<br>SUPPORT | 提高初始回忆率增长倍数<br>增长倍数会随着歌曲进行逐渐下降<br>Recollection Rate gain increased,<br/>but decreases with song progress | gauge_exhaustion |- | 50 | [[File:Partner kanae midsummer icon.png|50px|center]] | [[群愿(盛夏)]]<br>Kanae (Midsummer) | 平衡型<br>BALANCE | 简单 + 歌曲开始时支付10残片<br>此技能在夜晚会改变<br>EASY + Pay 10 Fragments on start<br/>This skill changes during the night | skill_kanae_midsummer |- | 68 | [[File:Partner nami twilight icon.png|50px|center]] | [[奈美(暮光)]]<br>Nami (Twilight) | 支援型<br>SUPPORT | 简单 + 回忆率不会减少<br>但回忆率增加速度大幅放缓 | skill_nami_twilight |}
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