User:在咕咕咕的咕子/整理/搭档:修订间差异

来自Arcaea中文维基
(优化)
 
(未显示同一用户的17个中间版本)
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{{DISPLAYTITLE:搭档整理页面}}
==观前提醒==
==观前提醒==
*ID&命名等统一查找so/mo文件整理而成
*其实你可以直接看Wiki的[[搭档#搭档数据简表_(移动版)|搭档页面简表]]
*因为表格居多,已全部采用折叠展开的方式查看
*因为表格居多,已全部采用折叠展开的方式查看
* 除了有特殊说明的表格 所有表格统一默认ID排序
* 善用目录功能 推荐在PC端查看本页面
* 已更新至4.4.6
* 适用于{{User:在咕咕咕的咕子/Sandbox2|v6.0.0|mobile}}


=所有搭档=
=所有搭档=
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:17%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:25%;" | 技能ID
|-
|-
| 0 
| 0 
第27行: 第26行:
| [[对立]]<br>Tairitsu 
| [[对立]]<br>Tairitsu 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| rowspan="2" | 2 
| rowspan="2" | 2 
第34行: 第33行:
| rowspan="2" | [[红]]<br>Kou 
| rowspan="2" | [[红]]<br>Kou 
| rowspan="2" | 平衡型<br>BALANCE 
| rowspan="2" | 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
|以歌曲结算成绩为基准值<br>获得最高 +20% 的残片奖励<br>Earn up to +20% Fragments<br/>based on score 
| 以歌曲结算成绩为基准值<br>获得最高 +20% 的残片奖励<br>Earn up to +20% Fragments<br/>based on score 
| frags_kou
| frags_kou
|-
|-
第44行: 第43行:
| [[萨菲亚]]<br>Sapphire 
| [[萨菲亚]]<br>Sapphire 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| rowspan="2" | 4 
| rowspan="2" | 4 
第54行: 第53行:
| note_mirror
| note_mirror
|-
|-
|遗缺的感知<br>Sense of Incompleteness 
| 遗缺的感知<br>Sense of Incompleteness 
| visual_ink
| visual_ink
|-
|-
第64行: 第63行:
| rowspan="2" | skill_reunion
| rowspan="2" | skill_reunion
|-
|-
|光芒 - 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
| 光芒 - 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
|-
|-
| 6 
| 6 
第70行: 第69行:
| [[对立(Axium)]]<br>Tairitsu (Axium) 
| [[对立(Axium)]]<br>Tairitsu (Axium) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 7 
| 7 
第85行: 第84行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 在游玩 Stellights 的歌曲时<br>获得 10 额外残片<br>Earn +10 Fragments<br>when playing a Stellights song 
| 在游玩 Stellights 的歌曲时<br>获得 10 额外残片<br>Earn +10 Fragments<br>when playing a Stellights song 
| frag_plus_10_<br>pack_stellights
| frag_plus_10_pack_stellights
|-
|-
| 9 
| 9 
第92行: 第91行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song 
| 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song 
| gauge_easy-<br>frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs-->
| gauge_easy<nowiki>|</nowiki>frag_plus_15_pst&prs
|-
|-
| rowspan="2" | 10 
| rowspan="2" | 10 
第98行: 第97行:
| rowspan="2" | [[依莉丝]]<br>Ilith 
| rowspan="2" | [[依莉丝]]<br>Ilith 
| rowspan="2" | 挑战型<br>CHALLENGE 
| rowspan="2" | 挑战型<br>CHALLENGE 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose %@ Fragments on Track Lost 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost 
| gauge_hard-<br>fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100-->
| gauge_hard<nowiki>|</nowiki>fail_frag_minus_100
|-
|-
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
第111行: 第110行:
| frag_plus_5_side_light
| frag_plus_5_side_light
|-
|-
|获得残片奖励时<br>世界进度额外前进 7<br>World progress increased by<br/>7 if a Fragment reward is collected 
| 获得残片奖励时<br>世界进度额外前进 7<br>World progress increased by<br/>7 if a Fragment reward is collected 
| eto_uncap
| eto_uncap
|-
|-
第121行: 第120行:
| visual_hide_hp
| visual_hide_hp
|-
|-
|在歌曲限制格上游玩歌曲时<br>世界进度额外前进 7<br>World progress increased by<br/>7 when starting on a Restriction Step 
| 在歌曲限制格上游玩歌曲时<br>世界进度额外前进 7<br>World progress increased by<br/>7 when starting on a Restriction Step 
| luna_uncap
| luna_uncap
|-
|-
第129行: 第128行:
| rowspan="2" | 平衡型<br>BALANCE 
| rowspan="2" | 平衡型<br>BALANCE 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| frag_plus_5_side_<br>conflict
| frag_plus_5_side_conflict
|-
|-
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
| 在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
| shirabe_entry_fee
| shirabe_entry_fee
|-
|-
第139行: 第138行:
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes 
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes 
| challenge_fullcombo_<br>0gauge
| challenge_fullcombo_0gauge
|-
|-
| rowspan="2" | 15 
| rowspan="2" | 15 
| rowspan="2" | [[File:Partner hikari fracture icon.png|50px|center]] 
| rowspan="2" | [[File:Partner hikari fracture icon.png|50px|center]] 
| rowspan="2" | [[光(Fracture)]]<br>Hikari (Fracture) 
| rowspan="2" | [[光(Fracture)]]<br>Hikari (Fracture) 
| ??? 
| <br>???<br><br>
| rowspan="2" | 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection 
| rowspan="2" | 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection 
| rowspan="2" | gauge_overflow
| rowspan="2" | gauge_overflow
|-
|-
|创世型<br>CREATOR
| 创世型<br>CREATOR
|-
|-
| 16 
| 16 
第155行: 第154行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed 
| 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed 
| gauge_easy-note_mirror<!--gauge_easy|note_mirror-->
| gauge_easy<nowiki>|</nowiki>note_mirror
|-
|-
| 17 
| 17 
第169行: 第168行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| visual_tomato_pack_<br>tonesphere
| visual_tomato_pack_tonesphere
|-
|-
| rowspan="2" | 19 
| rowspan="2" | 19 
第178行: 第177行:
| frag_rng_ayu
| frag_rng_ayu
|-
|-
|世界进度在 +5 和 -5 之间随机增减<br>World Mode progress randomly increased<br/>or decreased between +5 and -5 
| 世界进度在 +5 和 -5 之间随机增减<br>World Mode progress randomly increased<br/>or decreased between +5 and -5 
| ayu_uncap
| ayu_uncap
|-
|-
第186行: 第185行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| gaugestart_30-<br>gaugegain_70<!--gaugestart_30|gaugegain_70-->
| gaugestart_30<nowiki>|</nowiki>gaugegain_70
|-
|-
| rowspan="2" | 21 
| rowspan="2" | 21 
第195行: 第194行:
| combo_100-frag_1
| combo_100-frag_1
|-
|-
|以最高连击数为基准值获得最高 +10 残片<br>在通关时获得 +5 残片<br>Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear 
| 以最高连击数为基准值获得最高 +10 残片<br>在通关时获得 +5 残片<br>Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear 
| frags_yume
| frags_yume
|-
|-
第203行: 第202行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| audio_gcemptyhit_<br>pack_groovecoaster
| audio_gcemptyhit_pack_groovecoaster
|-
|-
| 23 
| rowspan=2 | 23 
| [[File:Partner saya icon.png|50px|center]] 
| rowspan=2 | [[File:Partner saya icon.png|50px|left]] [[File:Partner saya awaken icon.png|50px|right]]
| [[咲弥]]<br>Saya 
| rowspan=2 | [[咲弥]]<br>Saya 
| 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes 
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes 
| gauge_saya
| gauge_saya
|-
| 显示判定详情<br>Note judgement details displayed
| skill_saya_uncap
|-
|-
| 24 
| 24 
第254行: 第256行:
| gauge_regulus
| gauge_regulus
|-
|-
| 30 
| rowspan=2 | 30 
| [[File:Partner kanae icon.png|50px|center]] 
| rowspan=2 | [[File:Partner kanae icon.png|50px|left]] [[File:Partner kanae awaken icon.png|50px|right]] 
| [[群愿]]<br>Kanae 
| rowspan=2 | [[群愿]]<br>Kanae
| 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 游玩 [[Sunset Radiance]] 歌曲时,<br>显示昼/夜主题<br>Day / Night appearance<br/>when playing a [[Sunset Radiance]] song 
| 游玩 [[Sunset Radiance]] 歌曲时,<br>显示昼/夜主题<br>Day / Night appearance<br/>when playing a [[Sunset Radiance]] song 
| omatsuri_daynight
| omatsuri_daynight
|-
| 世界 + 保存步数进度并于下回<br>世界模式结算时叠加(当前:X)<br>World + STEP progress is stored and added to<br>the next World play (Current: X)
| skill_kanae_uncap
|-
|-
| 31 
| 31 
第265行: 第270行:
| [[光(Fantasia)]]<br>Hikari (Fantasia) 
| [[光(Fantasia)]]<br>Hikari (Fantasia) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 32 
| 32 
第272行: 第277行:
| [[对立(Sonata)]]<br>Tairitsu (Sonata) 
| [[对立(Sonata)]]<br>Tairitsu (Sonata) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 33 
| 33 
第280行: 第285行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| sometimes(note_mirror<br>-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)-->
| sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5)
|-
|-
| 34 
| rowspan=2 | 34 
| [[File:Partner doroc icon.png|50px|center]] 
| rowspan=2 | [[File:Partner doroc icon.png|50px|left]] [[File:Partner doroc awaken icon.png|50px|right]] 
| [[DORO*C]]<br>DORO*C 
| rowspan=2 | [[DORO*C]]<br>DORO*C 
| 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| scoreclear_aa-visual_<br>scoregauge<!--scoreclear_aa|visual_scoregauge-->
| scoreclear_aa<nowiki>|</nowiki>visual_scoregauge
|-
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best)
| skill_doroc_uncap
|-
|-
| 35 
| 35 
第314行: 第322行:
| [[咲弥(Etude)]]<br>Saya (Etude) 
| [[咲弥(Etude)]]<br>Saya (Etude) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 39 
| 39 
第322行: 第330行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden 
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden 
| note_mirror-visual_<br>hide_far<!--note_mirror|visual_hide_far-->
| note_mirror<nowiki>|</nowiki>visual_hide_far
|-
|-
| 40 
| 40 
第339行: 第347行:
|-
|-
| 42 
| 42 
| [[File:Partner seele haze icon.png|50px|left]] [[File:Partner seele haze awaken icon.png|50px|right]] 
| [[File:Partner seele icon.png|50px|left]] [[File:Partner seele awaken icon.png|50px|right]] 
| [[希尔]]<br>Seele 
| [[希尔]]<br>Seele 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
第346行: 第354行:
|-
|-
| 43 
| 43 
| [[File:Partner isabelle yagrush icon.png|50px|left]] [[File:Partner isabelle yagrush awaken icon.png|50px|right]] 
| [[File:Partner isabelle icon.png|50px|left]] [[File:Partner isabelle awaken icon.png|50px|right]] 
| [[伊莎贝尔]]<br>Isabelle 
| [[伊莎贝尔]]<br>Isabelle 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
第401行: 第409行:
| rowspan="2" | skill_kanae_midsummer
| rowspan="2" | skill_kanae_midsummer
|-
|-
|困难 + 歌曲通关时获得5额外残片<br>此技能在白天会改变<br>HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day
| 困难 + 歌曲通关时获得5额外残片<br>此技能在白天会改变<br>HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day
|-
|-
| 51 
| 51 
第407行: 第415行:
| [[爱丽丝 & 坦尼尔(Minuet)]]<br>Alice & Tenniel (Minuet) 
| [[爱丽丝 & 坦尼尔(Minuet)]]<br>Alice & Tenniel (Minuet) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 52 
| 52 
第414行: 第422行:
| [[对立(Elegy)]]<br>Tairitsu (Elegy) 
| [[对立(Elegy)]]<br>Tairitsu (Elegy) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 53 
| 53 
第434行: 第442行:
| rowspan="2" | [[File:Partner hikari fatalis icon.png|50px|center]] 
| rowspan="2" | [[File:Partner hikari fatalis icon.png|50px|center]] 
| rowspan="2" | [[光(Fatalis)]]<br>Hikari (Fatalis) 
| rowspan="2" | [[光(Fatalis)]]<br>Hikari (Fatalis) 
| ??? 
| <br>???<br><br>
| rowspan="2" | 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载<br>HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode
| rowspan="2" | 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载<br>HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode
| rowspan="2" | skill_fatalis
| rowspan="2" | skill_fatalis
第462行: 第470行:
|-
|-
| 59 
| 59 
| [[File:Partner Kou(Winter) icon.png|50px|center]]<!--能不能按全小写无括号命名传上来-->
| [[File:Partner kou winter icon.png|50px|center]]
| [[红(冬日)]]<br>Kou (Winter) 
| [[红(冬日)]]<br>Kou (Winter) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第469行: 第477行:
|-
|-
| 60 
| 60 
| [[File:Partner Lagrange(Aria) icon.png|50px|center]] 
| [[File:Partner lagrange aria icon.png|50px|center]] 
| [[拉格兰(Aria)]]<br>Lagrange (Aria) 
| [[拉格兰(Aria)]]<br>Lagrange (Aria) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 61 
| 61 
| [[File:Partner Lethe(Apophenia) icon.png|50px|center]] 
| [[File:Partner lethe apophenia icon.png|50px|center]] 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| gauge_hard-<br>note_mirror<!--gauge_hard|note_mirror-->
| gauge_hard<nowiki>|</nowiki>note_mirror
|-
|-
| 62 
| 62 
| [[File:Partner shama icon.png|50px|center]] 
| [[File:Partner shama universe icon.png|50px|center]] 
| [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) 
| [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第490行: 第498行:
|-
|-
| 63 
| 63 
| [[File:Partner milk icon.png|50px|center]] 
| [[File:Partner milk universe icon.png|50px|center]] 
| [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) 
| [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第497行: 第505行:
|-
|-
| 64 
| 64 
| [[File:Partner Shikoku icon.png|50px|center]] 
| [[File:Partner shikoku icon.png|50px|center]] 
| [[紫黑]]<br>Shikoku 
| [[紫黑]]<br>Shikoku 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
第504行: 第512行:
|-
|-
| 65 
| 65 
| [[File:Partner Mika Yurisaki icon.png|50px|center]] 
| [[File:Partner mika yurisaki icon.png|50px|center]] 
| [[百合咲美香]]<br>Mika Yurisaki 
| [[百合咲美香]]<br>Mika Yurisaki 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第512行: 第520行:
| 66 
| 66 
| [[File:Partner mithra tercera icon.png|50px|left]] [[File:Partner mithra tercera awaken icon.png|50px|right]] 
| [[File:Partner mithra tercera icon.png|50px|left]] [[File:Partner mithra tercera awaken icon.png|50px|right]] 
| [[密特拉·泰尔塞拉]]<br>Mithra Tercera 
| [[密特拉·泰尔塞拉]]<br>(和平缔造者)<br>Mithra Tercera<br>(Peacemaker)
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 困难 + 每达150连击数世界模式进度+1<br>HARD + World Mode progress increased by 1<br/>for each 150 combo reached 
| 困难 + 每达150连击数世界模式进度+1<br>HARD + World Mode progress increased by 1<br/>for each 150 combo reached 
第528行: 第536行:
| [[奈美(暮光)]]<br>Nami (Twilight) 
| [[奈美(暮光)]]<br>Nami (Twilight) 
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 + 回忆率不会减少<br>但回忆率增加速度大幅放缓 
| 简单 + 回忆率不会减少<br>但回忆率增加速度大幅放缓<br>EASY + Recollection Rate cannot decrease<br>Recollection Rate gain is heavily reduced
| skill_nami_twilight
| skill_nami_twilight
|-
|-
| 99 
| 69
| [[File:Partner shirahime icon.png|50px|center]] 
| [[File:Partner ilith & ivy icon.png|50px|center]]
| [[白姬]]<br>Shirahime 
| [[Ilith & Ivy]]<br>Ilith & Ivy
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE
| 重拾情感。每份情感会给<br>Ilith & Ivy的一项能力带来+10的提升<br>Recall Emotions. Each Emotion<br>boosts an aspect of Ilith & Ivy by +10
| skill_ilith_ivy
|-
| 70
| [[File:Partner hikari & vanessa icon.png|50px|center]]
| [[Hikari & Vanessa]]<br>Hikari & Vanessa
| 挑战型<br>CHALLENGE
| 困难 + 失去情感。每份破碎的情感会使<br>Hikari & Vanessa的一项能力造成-10的损失<br>HARD + Lose Emotions. Weaken an aspect of<br>Hikari & Vanessa by -10 per Emotion lost
| skill_hikari_vanessa
|-
| rowspan=2 | 71
| rowspan=2 | [[File:Partner maya icon.png|50px|center]]
| rowspan=2 | [[摩耶]]<br>Maya
| rowspan=2 | 平衡型<br>BALANCE
| 不会触发随机限制格<br>世界模式下技能将在曲目结算后改变<br>Ignore Random Restriction Steps<br>After World progress, this skill changes
| rowspan=2 | skill_maya
|-
| 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes
|-
| rowspan=4 | 72
| rowspan=4 | [[File:Partner insight icon.png|50px|center]]
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活
| rowspan=2 | <br>???<br><br>
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活
| rowspan=4 | skill_intruder
|-
| [[洞烛(至高:第八探索者)|洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker)
| 困难 - 侵袭收集条<br>HARD - Irruption Gauge
|-
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活
| rowspan=2 | 探索者<br>SEEKER
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活
|-
| [[洞烛(至高:第八探索者)|拉可弥拉<br>(至高:第八探索者)]]<br>Lacrymira<br>(Ascendant - 8th Seeker)
| 困难 - 侵袭收集条 - 有概率以两倍<br>进度侵占当前搭档的世界模式进度<br>HARD - Irruption Gauge - Chance to usurp<br>Partners' World plays with 2x progress
|-
| rowspan=2 | 73
| rowspan=2 | [[File:Partner luin icon.png|50px|left]] [[File:Partner luin awaken icon.png|50px|right]]
| rowspan=2 | [[露恩]]<br>Luin
| rowspan=2 | 平衡型<br>BALANCE
| 困难 - 获得+X残片<br>奖励随连续通关次数上升<br>HARD + Earn +X Fragments<br>Reward increases for consecutive clears
| skill_luin
|-
| 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears
| skill_luin_uncap
|-
| 74
| [[File:Partner vita cadenza icon.png|50px|center]]
| [[维塔(Cadenza)]]<br>Vita (Cadenza)
| 平衡型<br>BALANCE
| <br>-<br><br>
| <br>-<br><br>
|-
| 75
| [[File:Partner aichan icon.png|50px|center]]
| [[Ai酱]]<br>Ai-chan
| 平衡型<br>BALANCE
| 每日推荐歌曲<br>首次通关推荐曲目可获得41个残片<br>Recommends songs daily. Gain 41 Fragments<br>on first clear of each song
| skill_aichan
|-
| 76
| [[File:Partner luna & ilot icon.png|50px|center]]
| [[露娜 & 伊洛]]<br>Luna & Ilot
| 平衡型<br>BALANCE
| 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit
| skill_luna_ilot
|-
| 77
| [[File:Partner eto & hoppe icon.png|50px|center]]
| [[爱托 & 荷珀]]<br>Eto & Hoppe
| 平衡型<br>BALANCE
| 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6
| skill_eto_hoppe
|-
| rowspan=4 | 78
| rowspan=4 | [[File:Partner forlorn icon.png|50px|center]]
! style="background:#5b1c96;color:#ffffff;top:0px;" | 洞烛技能未激活
| rowspan=4 | 挑战型<br>CHALLENGE
| rowspan=4 | 困难 - 哀寂收集条<br>HARD - Forlorn Gauge
| rowspan=4 | skill_nell
|-
| [[哀寂(至高:第六探索者)|哀寂<br>(至高:第六探索者)]]<br>Forlorn<br>(Ascendant - 6th Seeker)
|-
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 洞烛技能激活
|-
| [[哀寂(至高:第六探索者)|尼尔<br>(至高:第六探索者)]]<br>Nell<br>(Ascendant - 6th Seeker)
|-
| 79
| [[File:Partner chinatsu icon.png|50px|center]]
| [[千夏]]<br>Chinatsu
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage
| skill_chinatsu
|-
| 80
| [[File:Partner tsumugi icon.png|50px|center]]
| [[纺]]<br>Tsumugi
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance
| skill_tsumugi
|-
| 99 
| [[File:Partner shirahime icon.png|50px|center]] 
| [[白姬]]<br>Shirahime 
| 平衡型<br>BALANCE 
| 通关一首「精选曲目」时<br>获得 10 额外残片<br>Earn +10 Fragments<br/>upon clearing a preferred song 
| 通关一首「精选曲目」时<br>获得 10 额外残片<br>Earn +10 Fragments<br/>upon clearing a preferred song 
| frags_preferred_song
| frags_preferred_song
第542行: 第655行:
<br>
<br>
==所有常驻搭档==
==所有常驻搭档==
*专辑搭档理论上为限时搭档,但兑换码的可用期可以调整,故不分为常驻/限时搭档任类
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
|- style="position:-webkit-sticky;position:sticky;top:0;"
|-
! style="width:2%;" | # 
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:12%;" | 图标
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:19%;" | 名称
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:10%;" | 类型
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:34%;" | 技能
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:23%;" | 技能ID
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
|-
|-
| 0 
| 0 
第563行: 第675行:
| [[对立]]<br>Tairitsu 
| [[对立]]<br>Tairitsu 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| rowspan="2" | 2 
| rowspan="2" | 2 
第570行: 第682行:
| rowspan="2" | [[红]]<br>Kou 
| rowspan="2" | [[红]]<br>Kou 
| rowspan="2" | 平衡型<br>BALANCE 
| rowspan="2" | 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
|以歌曲结算成绩为基准值<br>获得最高 +20% 的残片奖励<br>Earn up to +20% Fragments<br/>based on score 
| 以歌曲结算成绩为基准值<br>获得最高 +20% 的残片奖励<br>Earn up to +20% Fragments<br/>based on score 
| frags_kou
| frags_kou
|-
|-
第580行: 第692行:
| [[萨菲亚]]<br>Sapphire 
| [[萨菲亚]]<br>Sapphire 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| rowspan="2" | 4 
| rowspan="2" | 4 
第590行: 第702行:
| note_mirror
| note_mirror
|-
|-
|遗缺的感知<br>Sense of Incompleteness 
| 遗缺的感知<br>Sense of Incompleteness 
| visual_ink
| visual_ink
|-
|-
第600行: 第712行:
| rowspan="2" | skill_reunion
| rowspan="2" | skill_reunion
|-
|-
|光芒 - 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
| 光芒 - 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
|-
|-
| 6 
| 6 
第606行: 第718行:
| [[对立(Axium)]]<br>Tairitsu (Axium) 
| [[对立(Axium)]]<br>Tairitsu (Axium) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 7 
| 7 
第621行: 第733行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song 
| 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song 
| gauge_easy-<br>frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs-->
| gauge_easy<nowiki>|</nowiki><br>frag_plus_15_pst&prs
|-
|-
| rowspan="2" | 11 
| rowspan="2" | 11 
第648行: 第760行:
| rowspan="2" | 平衡型<br>BALANCE 
| rowspan="2" | 平衡型<br>BALANCE 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| frag_plus_5_side_<br>conflict
| frag_plus_5_side_conflict
|-
|-
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
第658行: 第770行:
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes 
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes 
| challenge_fullcombo_<br>0gauge
| challenge_fullcombo_0gauge
|-
|-
| rowspan="2" | 15 
| rowspan="2" | 15 
| rowspan="2" | [[File:Partner hikari fracture icon.png|50px|center]] 
| rowspan="2" | [[File:Partner hikari fracture icon.png|50px|center]] 
| rowspan="2" | [[光(Fracture)]]<br>Hikari (Fracture) 
| rowspan="2" | [[光(Fracture)]]<br>Hikari (Fracture) 
| ??? 
| <br>???<br><br>
| rowspan="2" | 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection 
| rowspan="2" | 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection 
| rowspan="2" | gauge_overflow
| rowspan="2" | gauge_overflow
第674行: 第786行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| visual_tomato_pack_<br>tonesphere
| visual_tomato_pack_tonesphere
|-
|-
| 20 
| 20 
第681行: 第793行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| gaugestart_30-<br>gaugegain_70<!--gaugestart_30|gaugegain_70-->
| gaugestart_30<nowiki>|</nowiki>gaugegain_70
|-
|-
| 22 
| 22 
第688行: 第800行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| audio_gcemptyhit_<br>pack_groovecoaster
| audio_gcemptyhit_pack_groovecoaster
|-
|-
| 23 
| rowspan=2 | 23 
| [[File:Partner saya icon.png|50px|center]] 
| rowspan=2 | [[File:Partner saya icon.png|50px|left]] [[File:Partner saya awaken icon.png|50px|right]]
| [[咲弥]]<br>Saya 
| rowspan=2 | [[咲弥]]<br>Saya 
| 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes 
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes 
| gauge_saya
| gauge_saya
|-
| 显示判定详情<br>Note judgement details displayed
| skill_saya_uncap
|-
|-
| 24 
| 24 
第704行: 第819行:
| gauge_chuni
| gauge_chuni
|-
|-
| 30 
| rowspan=2 | 30 
| [[File:Partner kanae icon.png|50px|center]] 
| rowspan=2 | [[File:Partner kanae icon.png|50px|left]] [[File:Partner kanae awaken icon.png|50px|right]] 
| [[群愿]]<br>Kanae 
| rowspan=2 | [[群愿]]<br>Kanae
| 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 游玩 [[Sunset Radiance]] 歌曲时,<br>显示昼/夜主题<br>Day / Night appearance<br/>when playing a [[Sunset Radiance]] song 
| 游玩 [[Sunset Radiance]] 歌曲时,<br>显示昼/夜主题<br>Day / Night appearance<br/>when playing a [[Sunset Radiance]] song 
| omatsuri_daynight
| omatsuri_daynight
|-
| 世界 + 保存步数进度并于下回<br>世界模式结算时叠加(当前:X)<br>World + STEP progress is stored and added to<br>the next World play (Current: X)
| skill_kanae_uncap
|-
|-
| 33 
| 33 
第716行: 第834行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| sometimes(note_mirror<br>-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)-->
| sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5)
|-
|-
| 35 
| 35 
第730行: 第848行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden 
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden 
| note_mirror-visual_<br>hide_far<!--note_mirror|visual_hide_far-->
| note_mirror<nowiki>|</nowiki>visual_hide_far
|-
|-
| 40 
| 40 
第763行: 第881行:
| rowspan="2" | [[File:Partner hikari fatalis icon.png|50px|center]] 
| rowspan="2" | [[File:Partner hikari fatalis icon.png|50px|center]] 
| rowspan="2" | [[光(Fatalis)]]<br>Hikari (Fatalis) 
| rowspan="2" | [[光(Fatalis)]]<br>Hikari (Fatalis) 
| ??? 
| <br>???<br><br>
| rowspan="2" | 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载<br>HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode
| rowspan="2" | 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载<br>HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode
| rowspan="2" | skill_fatalis
| rowspan="2" | skill_fatalis
第777行: 第895行:
|-
|-
| 61 
| 61 
| [[File:Partner Lethe(Apophenia) icon.png|50px|center]] 
| [[File:Partner lethe apophenia icon.png|50px|center]] 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| gauge_hard-<br>note_mirror<!--gauge_hard|note_mirror-->
| gauge_hard<nowiki>|</nowiki>note_mirror
|-
|-
| 62 
| 62 
第797行: 第915行:
| skill_milk
| skill_milk
|-
|-
| 99 
| 69
| [[File:Partner shirahime icon.png|50px|center]] 
| [[File:Partner ilith & ivy icon.png|50px|center]]
| [[白姬]]<br>Shirahime 
| [[Ilith & Ivy]]<br>Ilith & Ivy
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE
| 通关一首「精选曲目」时<br>获得 10 额外残片<br>Earn +10 Fragments<br/>upon clearing a preferred song 
| 重拾情感。每份情感会给<br>Ilith & Ivy的一项能力带来+10的提升<br>Recall Emotions. Each Emotion<br>boosts an aspect of Ilith & Ivy by +10
| frags_preferred_song
| skill_ilith_ivy
|-
| 70
| [[File:Partner hikari & vanessa icon.png|50px|center]]
| [[Hikari & Vanessa]]<br>Hikari & Vanessa
| 挑战型<br>CHALLENGE
| 困难 + 失去情感。每份破碎的情感会使<br>Hikari & Vanessa的一项能力造成-10的损失<br>HARD + Lose Emotions. Weaken an aspect of<br>Hikari & Vanessa by -10 per Emotion lost
| skill_hikari_vanessa
|-
| rowspan=2 | 71
| rowspan=2 | [[File:Partner maya icon.png|50px|center]]
| rowspan=2 | [[摩耶]]<br>Maya
| rowspan=2 | 平衡型<br>BALANCE
| 不会触发随机限制格<br>世界模式下技能将在曲目结算后改变<br>Ignore Random Restriction Steps<br>After World progress, this skill changes
| rowspan=2 | skill_maya
|-
| 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes
|-
| rowspan=4 | 72
| rowspan=4 | [[File:Partner insight icon.png|50px|center]]
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活
| rowspan=2 | <br>???<br><br>
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活
| rowspan=4 | skill_intruder
|-
| [[洞烛(至高:第八探索者)|洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker)
| 困难 - 侵袭收集条<br>HARD - Irruption Gauge
|-
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活
| rowspan=2 | 探索者<br>SEEKER
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活
|-
| [[洞烛(至高:第八探索者)|拉可弥拉<br>(至高:第八探索者)]]<br>Lacrymira<br>(Ascendant - 8th Seeker)
| 困难 - 侵袭收集条 - 有概率以两倍<br>进度侵占当前搭档的世界模式进度<br>HARD - Irruption Gauge - Chance to usurp<br>Partners' World plays with 2x progress
|-
| 76
| [[File:Partner luna & ilot icon.png|50px|center]]
| [[露娜 & 伊洛]]<br>Luna & Ilot
| 平衡型<br>BALANCE
| 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit
| skill_luna_ilot
|-
| rowspan=4 | 78
| rowspan=4 | [[File:Partner forlorn icon.png|50px|center]]
! style="background:#5b1c96;color:#ffffff;top:0px;" | 洞烛技能未激活
| rowspan=4 | 挑战型<br>CHALLENGE
| rowspan=4 | 困难 - 哀寂收集条<br>HARD - Forlorn Gauge
| rowspan=4 | skill_nell
|-
| [[哀寂(至高:第六探索者)|哀寂<br>(至高:第六探索者)]]<br>Forlorn<br>(Ascendant - 6th Seeker)
|-
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 洞烛技能激活
|-
| [[哀寂(至高:第六探索者)|尼尔<br>(至高:第六探索者)]]<br>Nell<br>(Ascendant - 6th Seeker)
|-
| 80
| [[File:Partner tsumugi icon.png|50px|center]]
| [[纺]]<br>Tsumugi
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance
| skill_tsumugi
|-
| 99 
| [[File:Partner shirahime icon.png|50px|center]] 
| [[白姬]]<br>Shirahime 
| 平衡型<br>BALANCE 
| 通关一首「精选曲目」时<br>获得 10 额外残片<br>Earn +10 Fragments<br/>upon clearing a preferred song 
| frags_preferred_song
|-
|-
|}
|}
<br>
<br>
===主线搭档===
===主线搭档===
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:23%;" | 技能ID
|-
|-
| 0 
| 0 
第827行: 第1,012行:
| [[对立]]<br>Tairitsu 
| [[对立]]<br>Tairitsu 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| rowspan="2" | 5 
| rowspan="2" | 5 
第843行: 第1,028行:
| [[对立(Axium)]]<br>Tairitsu (Axium) 
| [[对立(Axium)]]<br>Tairitsu (Axium) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 7 
| 7 
第858行: 第1,043行:
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes 
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes 
| challenge_fullcombo_<br>0gauge
| challenge_fullcombo_0gauge
|-
|-
| rowspan="2" | 15 
| rowspan="2" | 15 
| rowspan="2" | [[File:Partner hikari fracture icon.png|50px|center]] 
| rowspan="2" | [[File:Partner hikari fracture icon.png|50px|center]] 
| rowspan="2" | [[光(Fracture)]]<br>Hikari (Fracture) 
| rowspan="2" | [[光(Fracture)]]<br>Hikari (Fracture) 
| ??? 
| <br>???<br><br>
| rowspan="2" | 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection 
| rowspan="2" | 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection 
| rowspan="2" | gauge_overflow
| rowspan="2" | gauge_overflow
第879行: 第1,064行:
| rowspan="2" | [[File:Partner hikari fatalis icon.png|50px|center]] 
| rowspan="2" | [[File:Partner hikari fatalis icon.png|50px|center]] 
| rowspan="2" | [[光(Fatalis)]]<br>Hikari (Fatalis) 
| rowspan="2" | [[光(Fatalis)]]<br>Hikari (Fatalis) 
| ??? 
| <br>???<br><br>
| rowspan="2" | 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载<br>HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode
| rowspan="2" | 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载<br>HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode
| rowspan="2" | skill_fatalis
| rowspan="2" | skill_fatalis
|-
|-
|创世型<br>CREATOR
|创世型<br>CREATOR
|-
| rowspan=2 | 71
| rowspan=2 | [[File:Partner maya icon.png|50px|center]]
| rowspan=2 | [[摩耶]]<br>Maya
| rowspan=2 | 平衡型<br>BALANCE
| 不会触发随机限制格<br>世界模式下技能将在曲目结算后改变<br>Ignore Random Restriction Steps<br>After World progress, this skill changes
| rowspan=2 | skill_maya
|-
| 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes
|-
| rowspan=4 | 72
| rowspan=4 | [[File:Partner insight icon.png|50px|center]]
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活
| rowspan=2 | <br>???<br><br>
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活
| rowspan=4 | skill_intruder
|-
| [[洞烛(至高:第八探索者)|洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker)
| 困难 - 侵袭收集条<br>HARD - Irruption Gauge
|-
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活
| rowspan=2 | 探索者<br>SEEKER
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活
|-
| [[洞烛(至高:第八探索者)|拉可弥拉<br>(至高:第八探索者)]]<br>Lacrymira<br>(Ascendant - 8th Seeker)
| 困难 - 侵袭收集条 - 有概率以两倍<br>进度侵占当前搭档的世界模式进度<br>HARD - Irruption Gauge - Chance to usurp<br>Partners' World plays with 2x progress
|-
| rowspan=4 | 78
| rowspan=4 | [[File:Partner forlorn icon.png|50px|center]]
! style="background:#5b1c96;color:#ffffff;top:0px;" | 洞烛技能未激活
| rowspan=4 | 挑战型<br>CHALLENGE
| rowspan=4 | 困难 - 哀寂收集条<br>HARD - Forlorn Gauge
| rowspan=4 | skill_nell
|-
| [[哀寂(至高:第六探索者)|哀寂<br>(至高:第六探索者)]]<br>Forlorn<br>(Ascendant - 6th Seeker)
|-
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 洞烛技能激活
|-
| [[哀寂(至高:第六探索者)|尼尔<br>(至高:第六探索者)]]<br>Nell<br>(Ascendant - 6th Seeker)
|}
|}
<br>
<br>
===支线搭档===
===支线搭档===
*此表更看重的是存放在Side Story分类格内的曲包搭档,[[Memory Archive]]的搭档已分入一个单独的表格内
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
*[[忘却(Apophenia)]]严格来讲归属于[[Ambivalent Vision]]和[[NULL APOPHENIA]],所以也被分入此表内
|- style="position:-webkit-sticky;position:sticky;top:0;"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
! style="width:2%;" | # 
|-
! style="width:12%;" | 图标
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:10%;" | 类型
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:34%;" | 技能
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:23%;" | 技能ID
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
|-
|-
| rowspan="2" | 2 
| rowspan="2" | 2 
第902行: 第1,124行:
| rowspan="2" | [[红]]<br>Kou 
| rowspan="2" | [[红]]<br>Kou 
| rowspan="2" | 平衡型<br>BALANCE 
| rowspan="2" | 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
|以歌曲结算成绩为基准值<br>获得最高 +20% 的残片奖励<br>Earn up to +20% Fragments<br/>based on score 
|以歌曲结算成绩为基准值<br>获得最高 +20% 的残片奖励<br>Earn up to +20% Fragments<br/>based on score 
第938行: 第1,160行:
| luna_uncap
| luna_uncap
|-
|-
| 23 
| rowspan=2 | 23 
| [[File:Partner saya icon.png|50px|center]] 
| rowspan=2 | [[File:Partner saya icon.png|50px|left]] [[File:Partner saya awaken icon.png|50px|right]]
| [[咲弥]]<br>Saya 
| rowspan=2 | [[咲弥]]<br>Saya 
| 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes 
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes 
| gauge_saya
| gauge_saya
|-
|-
| 30 
| 显示判定详情<br>Note judgement details displayed
| [[File:Partner kanae icon.png|50px|center]] 
| skill_saya_uncap
| [[群愿]]<br>Kanae 
|-
| 平衡型<br>BALANCE 
| rowspan=2 | 30 
| rowspan=2 | [[File:Partner kanae icon.png|50px|left]] [[File:Partner kanae awaken icon.png|50px|right]] 
| rowspan=2 | [[群愿]]<br>Kanae
| rowspan=2 | 平衡型<br>BALANCE 
| 游玩 [[Sunset Radiance]] 歌曲时,<br>显示昼/夜主题<br>Day / Night appearance<br/>when playing a [[Sunset Radiance]] song 
| 游玩 [[Sunset Radiance]] 歌曲时,<br>显示昼/夜主题<br>Day / Night appearance<br/>when playing a [[Sunset Radiance]] song 
| omatsuri_daynight
| omatsuri_daynight
|-
| 世界 + 保存步数进度并于下回<br>世界模式结算时叠加(当前:X)<br>World + STEP progress is stored and added to<br>the next World play (Current: X)
| skill_kanae_uncap
|-
|-
| 39 
| 39 
第957行: 第1,185行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden 
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden 
| note_mirror-visual_<br>hide_far<!--note_mirror|visual_hide_far-->
| note_mirror<nowiki>|</nowiki>visual_hide_far
|-
|-
| 45 
| 45 
第967行: 第1,195行:
|-
|-
| 61 
| 61 
| [[File:Partner Lethe(Apophenia) icon.png|50px|center]] 
| [[File:Partner lethe apophenia icon.png|50px|center]] 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| gauge_hard-<br>note_mirror<!--gauge_hard|note_mirror-->
| gauge_hard<nowiki>|</nowiki>note_mirror
|-
|-
| 99 
| 99 
第985行: 第1,213行:
<br>
<br>
==所有限时搭档==
==所有限时搭档==
*专辑搭档理论上为限时搭档,但兑换码的可用期可以调整,故不分为常驻/限时搭档任类
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
|- style="position:-webkit-sticky;position:sticky;top:0;"
|-
! style="width:2%;" | # 
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:12%;" | 图标
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:19%;" | 名称
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:10%;" | 类型
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:34%;" | 技能
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:23%;" | 技能ID
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
|-
|-
| 8 
| 8 
第1,006行: 第1,233行:
| rowspan="2" | [[依莉丝]]<br>Ilith 
| rowspan="2" | [[依莉丝]]<br>Ilith 
| rowspan="2" | 挑战型<br>CHALLENGE 
| rowspan="2" | 挑战型<br>CHALLENGE 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose %@ Fragments on Track Lost 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost 
| gauge_hard-<br>fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100-->
| gauge_hard<nowiki>|</nowiki>fail_frag_minus_100
|-
|-
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
第1,017行: 第1,244行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed 
| 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed 
| gauge_easy-note_mirror<!--gauge_easy|note_mirror-->
| gauge_easy<nowiki>|</nowiki>note_mirror
|-
|-
| 17 
| 17 
第1,081行: 第1,308行:
| gauge_regulus
| gauge_regulus
|-
|-
| 34 
| rowspan=2 | 34 
| [[File:Partner doroc icon.png|50px|center]] 
| rowspan=2 | [[File:Partner doroc icon.png|50px|left]] [[File:Partner doroc awaken icon.png|50px|right]] 
| [[DORO*C]]<br>DORO*C 
| rowspan=2 | [[DORO*C]]<br>DORO*C 
| 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| scoreclear_aa-visual_<br>scoregauge<!--scoreclear_aa|visual_scoregauge-->
| scoreclear_aa<nowiki>|</nowiki>visual_scoregauge
|-
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best)
| skill_doroc_uncap
|-
|-
| 36 
| 36 
第1,117行: 第1,347行:
|-
|-
| 43 
| 43 
| [[File:Partner isabelle yagrush icon.png|50px|left]] [[File:Partner isabelle yagrush awaken icon.png|50px|right]] 
| [[File:Partner isabelle icon.png|50px|left]] [[File:Partner isabelle awaken icon.png|50px|right]] 
| [[伊莎贝尔]]<br>Isabelle 
| [[伊莎贝尔]]<br>Isabelle 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
第1,182行: 第1,412行:
|-
|-
| 59 
| 59 
| [[File:Partner Kou(Winter) icon.png|50px|center]]<!--能不能按全小写无括号命名传上来-->
| [[File:Partner kou winter icon.png|50px|center]]
| [[红(冬日)]]<br>Kou (Winter) 
| [[红(冬日)]]<br>Kou (Winter) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第1,189行: 第1,419行:
|-
|-
| 64 
| 64 
| [[File:Partner Shikoku icon.png|50px|center]] 
| [[File:Partner shikoku icon.png|50px|center]] 
| [[紫黑]]<br>Shikoku 
| [[紫黑]]<br>Shikoku 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
第1,196行: 第1,426行:
|-
|-
| 65 
| 65 
| [[File:Partner Mika Yurisaki icon.png|50px|center]] 
| [[File:Partner mika yurisaki icon.png|50px|center]] 
| [[百合咲美香]]<br>Mika Yurisaki 
| [[百合咲美香]]<br>Mika Yurisaki 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第1,222行: 第1,452行:
| 简单 + 回忆率不会减少<br>但回忆率增加速度大幅放缓 
| 简单 + 回忆率不会减少<br>但回忆率增加速度大幅放缓 
| skill_nami_twilight
| skill_nami_twilight
|-
| rowspan=2 | 73
| rowspan=2 | [[File:Partner luin icon.png|50px|left]] [[File:Partner luin awaken icon.png|50px|right]]
| rowspan=2 | [[露恩]]<br>Luin
| rowspan=2 | 平衡型<br>BALANCE
| 困难 - 获得+X残片<br>奖励随连续通关次数上升<br>HARD + Earn +X Fragments<br>Reward increases for consecutive clears
| skill_luin
|-
| 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears
| skill_luin_uncap
|-
| 75
| [[File:Partner aichan icon.png|50px|center]]
| [[Ai酱]]<br>Ai-chan
| 平衡型<br>BALANCE
| 每日推荐歌曲<br>首次通关推荐曲目可获得41个残片<br>Recommends songs daily. Gain 41 Fragments<br>on first clear of each song
| skill_aichan
|-
| 77
| [[File:Partner eto & hoppe icon.png|50px|center]]
| [[爱托 & 荷珀]]<br>Eto & Hoppe
| 平衡型<br>BALANCE
| 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6
| skill_eto_hoppe
|-
| 79
| [[File:Partner chinatsu icon.png|50px|center]]
| [[千夏]]<br>Chinatsu
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage
| skill_chinatsu
|}
|}
<br>
<br>
第1,227行: 第1,488行:
<br>
<br>
==所有专辑搭档==
==所有专辑搭档==
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:23%;" | 技能ID
|-
|-
| 31 
| 31 
第1,240行: 第1,501行:
| [[光(Fantasia)]]<br>Hikari (Fantasia) 
| [[光(Fantasia)]]<br>Hikari (Fantasia) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 32 
| 32 
第1,247行: 第1,508行:
| [[对立(Sonata)]]<br>Tairitsu (Sonata) 
| [[对立(Sonata)]]<br>Tairitsu (Sonata) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 38 
| 38 
第1,254行: 第1,515行:
| [[咲弥(Etude)]]<br>Saya (Etude) 
| [[咲弥(Etude)]]<br>Saya (Etude) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 51 
| 51 
第1,261行: 第1,522行:
| [[爱丽丝 & 坦尼尔(Minuet)]]<br>Alice & Tenniel (Minuet) 
| [[爱丽丝 & 坦尼尔(Minuet)]]<br>Alice & Tenniel (Minuet) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 52 
| 52 
第1,268行: 第1,529行:
| [[对立(Elegy)]]<br>Tairitsu (Elegy) 
| [[对立(Elegy)]]<br>Tairitsu (Elegy) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 60 
| 60 
| [[File:Partner Lagrange(Aria) icon.png|50px|center]] 
| [[File:Partner lagrange aria icon.png|50px|center]] 
| [[拉格兰(Aria)]]<br>Lagrange (Aria) 
| [[拉格兰(Aria)]]<br>Lagrange (Aria) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
| 74
| [[File:Partner vita cadenza icon.png|50px|center]]
| [[维塔(Cadenza)]]<br>Vita (Cadenza)
| 平衡型<br>BALANCE
| <br>-<br><br>
| <br>-<br><br>
|}
|}
<br>
<br>
第1,282行: 第1,550行:
<br>
<br>
==所有单曲搭档==
==所有单曲搭档==
*[[忘却(Apophenia)]]严格来讲归属于[[Ambivalent Vision]]和[[NULL APOPHENIA]],所以也被分入此表内
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
*[[DORO*C]]理应是由联动而添加的搭档,故不分入此表内
|- style="position:-webkit-sticky;position:sticky;top:0;"
*[[奈美]]由于[[奈美(暮光)]]的添加,被移入此表内
! style="width:2%;" | # 
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
! style="width:12%;" | 图标
|-
! style="width:19%;" | 名称
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:10%;" | 类型
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:34%;" | 技能
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:23%;" | 技能ID
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
|-
|-
| rowspan="2" | 10 
| rowspan="2" | 10 
第1,298行: 第1,563行:
| rowspan="2" | [[依莉丝]]<br>Ilith 
| rowspan="2" | [[依莉丝]]<br>Ilith 
| rowspan="2" | 挑战型<br>CHALLENGE 
| rowspan="2" | 挑战型<br>CHALLENGE 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose %@ Fragments on Track Lost 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost 
| gauge_hard-<br>fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100-->
| gauge_hard<nowiki>|</nowiki>fail_frag_minus_100
|-
|-
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
第1,309行: 第1,574行:
| rowspan="2" | 平衡型<br>BALANCE 
| rowspan="2" | 平衡型<br>BALANCE 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| frag_plus_5_side_<br>conflict
| frag_plus_5_side_conflict
|-
|-
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
第1,319行: 第1,584行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed 
| 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed 
| gauge_easy-note_mirror<!--gauge_easy|note_mirror-->
| gauge_easy<nowiki>|</nowiki>note_mirror
|-
|-
| 17 
| 17 
第1,343行: 第1,608行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| gaugestart_30-<br>gaugegain_70<!--gaugestart_30|gaugegain_70-->
| gaugestart_30<nowiki>|</nowiki>gaugegain_70
|-
|-
| 33 
| 33 
第1,350行: 第1,615行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| sometimes(note_mirror<br>-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)-->
| sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5)
|-
|-
| 37 
| 37 
第1,390行: 第1,655行:
|-
|-
| 59 
| 59 
| [[File:Partner Kou(Winter) icon.png|50px|center]] 
| [[File:Partner kou winter icon.png|50px|center]] 
| [[红(冬日)]]<br>Kou (Winter) 
| [[红(冬日)]]<br>Kou (Winter) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第1,397行: 第1,662行:
|-
|-
| 61 
| 61 
| [[File:Partner Lethe(Apophenia) icon.png|50px|center]] 
| [[File:Partner lethe apophenia icon.png|50px|center]] 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| gauge_hard-<br>note_mirror<!--gauge_hard|note_mirror-->
| gauge_hard<nowiki>|</nowiki>note_mirror
|-
|-
| 68 
| 68 
第1,410行: 第1,675行:
| skill_nami_twilight
| skill_nami_twilight
|-
|-
| 99
| 75
| [[File:Partner shirahime icon.png|50px|center]] 
| [[File:Partner aichan icon.png|50px|center]]
| [[ 白姬]]<br>Shirahime
| [[Ai酱]]<br>Ai-chan
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE
| 通关 一首「精选 曲目 」时<br> 得 10 额外 残片<br>Earn +10 Fragments<br/>upon clearing a preferred song 
每日推荐歌曲<br>首次 通关 推荐 曲目 得41个 残片<br>Recommends songs daily. Gain 41 Fragments<br>on first clear of each song
| frags_preferred_song
| skill_aichan
|}
|}
<br>
<br>
===常驻搭档===
===常驻搭档===
*[[忘却(Apophenia)]]严格来讲归属于[[Ambivalent Vision]]和[[NULL APOPHENIA]],所以也被分入此表内
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
|- style="position:-webkit-sticky;position:sticky;top:0;"
|-
! style="width:2%;" | # 
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:12%;" | 图标
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:19%;" | 名称
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:10%;" | 类型
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:34%;" | 技能
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:23%;" | 技能ID
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
|-
|-
| rowspan="2" | 13 
| rowspan="2" | 13 
第1,434行: 第1,698行:
| rowspan="2" | 平衡型<br>BALANCE 
| rowspan="2" | 平衡型<br>BALANCE 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| frag_plus_5_side_<br>conflict
| frag_plus_5_side_conflict
|-
|-
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
第1,444行: 第1,708行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| gaugestart_30-<br>gaugegain_70<!--gaugestart_30|gaugegain_70-->
| gaugestart_30<nowiki>|</nowiki>gaugegain_70
|-
|-
| 33 
| 33 
第1,451行: 第1,715行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| sometimes(note_mirror<br>-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)-->
| sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5)
|-
|-
| 61 
| 61 
| [[File:Partner Lethe(Apophenia) icon.png|50px|center]] 
| [[File:Partner lethe apophenia icon.png|50px|center]] 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| gauge_hard-<br>note_mirror<!--gauge_hard|note_mirror-->
| gauge_hard<nowiki>|</nowiki>note_mirror
|}
|}
<br>
<br>
===限时搭档===
===限时搭档===
*[[DORO*C]]理应是由联动而添加的搭档,故不分入此表内
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
*[[奈美]]由于[[奈美(暮光)]]的添加,被移入此表内
|- style="position:-webkit-sticky;position:sticky;top:0;"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
! style="width:2%;" | # 
|-
! style="width:12%;" | 图标
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:10%;" | 类型
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:34%;" | 技能
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:23%;" | 技能ID
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
|-
|-
| rowspan="2" | 10 
| rowspan="2" | 10 
第1,477行: 第1,739行:
| rowspan="2" | [[依莉丝]]<br>Ilith 
| rowspan="2" | [[依莉丝]]<br>Ilith 
| rowspan="2" | 挑战型<br>CHALLENGE 
| rowspan="2" | 挑战型<br>CHALLENGE 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose %@ Fragments on Track Lost 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost 
| gauge_hard-<br>fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100-->
| gauge_hard<nowiki>|</nowiki>fail_frag_minus_100
|-
|-
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
第1,488行: 第1,750行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed 
| 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed 
| gauge_easy-note_mirror<!--gauge_easy|note_mirror-->
| gauge_easy<nowiki>|</nowiki>note_mirror
|-
|-
| 17 
| 17 
第1,557行: 第1,819行:
| 所有搭档将现有残片的25%分享给红(总和为X)<br>残片在游玩一首歌曲后获得<br>Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) 
| 所有搭档将现有残片的25%分享给红(总和为X)<br>残片在游玩一首歌曲后获得<br>Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) 
| skill_kou_winter
| skill_kou_winter
|-
| 75
| [[File:Partner aichan icon.png|50px|center]]
| [[Ai酱]]<br>Ai-chan
| 平衡型<br>BALANCE
| 每日推荐歌曲<br>首次通关推荐曲目可获得41个残片<br>Recommends songs daily. Gain 41 Fragments<br>on first clear of each song
| skill_aichan
|}
|}
<br>
<br>
第1,562行: 第1,831行:
<br>
<br>
==所有联动搭档==
==所有联动搭档==
*[[DORO*C]]理应是由联动而添加的搭档,故分入此表内
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
*[[奈美]]由于[[奈美(暮光)]]的添加,被移出此表内
|- style="position:-webkit-sticky;position:sticky;top:0;"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
! style="width:2%;" | # 
|-
! style="width:12%;" | 图标
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:10%;" | 类型
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:34%;" | 技能
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:23%;" | 技能ID
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
|-
|-
| 3 
| 3 
第1,577行: 第1,844行:
| [[萨菲亚]]<br>Sapphire 
| [[萨菲亚]]<br>Sapphire 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 8 
| 8 
第1,592行: 第1,859行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song 
| 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song 
| gauge_easy-<br>frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs-->
| gauge_easy<nowiki>|</nowiki><br>frag_plus_15_pst&prs
|-
|-
| 18 
| 18 
第1,599行: 第1,866行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| visual_tomato_pack_<br>tonesphere
| visual_tomato_pack_tonesphere
|-
|-
| rowspan="2" | 21 
| rowspan="2" | 21 
第1,616行: 第1,883行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| audio_gcemptyhit_<br>pack_groovecoaster
| audio_gcemptyhit_pack_groovecoaster
|-
|-
| 24 
| 24 
第1,660行: 第1,927行:
| gauge_regulus
| gauge_regulus
|-
|-
| 34 
| rowspan=2 | 34 
| [[File:Partner doroc icon.png|50px|center]] 
| rowspan=2 | [[File:Partner doroc icon.png|50px|left]] [[File:Partner doroc awaken icon.png|50px|right]] 
| [[DORO*C]]<br>DORO*C 
| rowspan=2 | [[DORO*C]]<br>DORO*C 
| 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| scoreclear_aa-visual_<br>scoregauge<!--scoreclear_aa|visual_scoregauge-->
| scoreclear_aa<nowiki>|</nowiki>visual_scoregauge
|-
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best)
| skill_doroc_uncap
|-
|-
| 36 
| 36 
第1,696行: 第1,966行:
|-
|-
| 43 
| 43 
| [[File:Partner isabelle yagrush icon.png|50px|left]] [[File:Partner isabelle yagrush awaken icon.png|50px|right]] 
| [[File:Partner isabelle icon.png|50px|left]] [[File:Partner isabelle awaken icon.png|50px|right]] 
| [[伊莎贝尔]]<br>Isabelle 
| [[伊莎贝尔]]<br>Isabelle 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
第1,792行: 第2,062行:
| 困难 - 达到60个模糊或流失判定时挑战立即失败<br>HARD - Track Lost after 60 FAR or LOST notes 
| 困难 - 达到60个模糊或流失判定时挑战立即失败<br>HARD - Track Lost after 60 FAR or LOST notes 
| skill_toa
| skill_toa
|-
| 69
| [[File:Partner ilith & ivy icon.png|50px|center]]
| [[Ilith & Ivy]]<br>Ilith & Ivy
| 平衡型<br>BALANCE
| 重拾情感。每份情感会给<br>Ilith & Ivy的一项能力带来+10的提升<br>Recall Emotions. Each Emotion<br>boosts an aspect of Ilith & Ivy by +10
| skill_ilith_ivy
|-
| 70
| [[File:Partner hikari & vanessa icon.png|50px|center]]
| [[Hikari & Vanessa]]<br>Hikari & Vanessa
| 挑战型<br>CHALLENGE
| 困难 + 失去情感。每份破碎的情感会使<br>Hikari & Vanessa的一项能力造成-10的损失<br>HARD + Lose Emotions. Weaken an aspect of<br>Hikari & Vanessa by -10 per Emotion lost
| skill_hikari_vanessa
|-
| rowspan=2 | 73
| rowspan=2 | [[File:Partner luin icon.png|50px|left]] [[File:Partner luin awaken icon.png|50px|right]]
| rowspan=2 | [[露恩]]<br>Luin
| rowspan=2 | 平衡型<br>BALANCE
| 困难 - 获得+X残片<br>奖励随连续通关次数上升<br>HARD + Earn +X Fragments<br>Reward increases for consecutive clears
| skill_luin
|-
| 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears
| skill_luin_uncap
|-
| 76
| [[File:Partner luna & ilot icon.png|50px|center]]
| [[露娜 & 伊洛]]<br>Luna & Ilot
| 平衡型<br>BALANCE
| 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit
| skill_luna_ilot
|-
| 77
| [[File:Partner eto & hoppe icon.png|50px|center]]
| [[爱托 & 荷珀]]<br>Eto & Hoppe
| 平衡型<br>BALANCE
| 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6
| skill_eto_hoppe
|-
| 79
| [[File:Partner chinatsu icon.png|50px|center]]
| [[千夏]]<br>Chinatsu
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage
| skill_chinatsu
|-
| 80
| [[File:Partner tsumugi icon.png|50px|center]]
| [[纺]]<br>Tsumugi
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance
| skill_tsumugi
|}
|}
<br>
<br>
===常驻搭档===
===常驻搭档===
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:23%;" | 技能ID
|-
|-
| 3 
| 3 
第1,808行: 第2,130行:
| [[萨菲亚]]<br>Sapphire 
| [[萨菲亚]]<br>Sapphire 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 9 
| 9 
第1,816行: 第2,138行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song 
| 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song 
| gauge_easy-<br>frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs-->
| gauge_easy<nowiki>|</nowiki><br>frag_plus_15_pst&prs
|-
|-
| 18 
| 18 
第1,823行: 第2,145行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| visual_tomato_pack_<br>tonesphere
| visual_tomato_pack_tonesphere
|-
|-
| 22 
| 22 
第1,830行: 第2,152行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| audio_gcemptyhit_<br>pack_groovecoaster
| audio_gcemptyhit_pack_groovecoaster
|-
|-
| 24 
| 24 
第1,880行: 第2,202行:
| 消耗全部牛奶(已拥有:X瓶)<br>每瓶牛奶能让得到100个残片的概率增加11%<br>Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments 
| 消耗全部牛奶(已拥有:X瓶)<br>每瓶牛奶能让得到100个残片的概率增加11%<br>Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments 
| skill_milk
| skill_milk
|-
| 69
| [[File:Partner ilith & ivy icon.png|50px|center]]
| [[Ilith & Ivy]]<br>Ilith & Ivy
| 平衡型<br>BALANCE
| 重拾情感。每份情感会给<br>Ilith & Ivy的一项能力带来+10的提升<br>Recall Emotions. Each Emotion<br>boosts an aspect of Ilith & Ivy by +10
| skill_ilith_ivy
|-
| 70
| [[File:Partner hikari & vanessa icon.png|50px|center]]
| [[Hikari & Vanessa]]<br>Hikari & Vanessa
| 挑战型<br>CHALLENGE
| 困难 + 失去情感。每份破碎的情感会使<br>Hikari & Vanessa的一项能力造成-10的损失<br>HARD + Lose Emotions. Weaken an aspect of<br>Hikari & Vanessa by -10 per Emotion lost
| skill_hikari_vanessa
|-
| 76
| [[File:Partner luna & ilot icon.png|50px|center]]
| [[露娜 & 伊洛]]<br>Luna & Ilot
| 平衡型<br>BALANCE
| 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit
| skill_luna_ilot
|-
| 80
| [[File:Partner tsumugi icon.png|50px|center]]
| [[纺]]<br>Tsumugi
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance
| skill_tsumugi
|}
|}
<br>
<br>
===限时搭档===
===限时搭档===
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:23%;" | 技能ID
|-
|-
| 8 
| 8 
第1,944行: 第2,294行:
| gauge_regulus
| gauge_regulus
|-
|-
| 34 
| rowspan=2 | 34 
| [[File:Partner doroc icon.png|50px|center]] 
| rowspan=2 | [[File:Partner doroc icon.png|50px|left]] [[File:Partner doroc awaken icon.png|50px|right]] 
| [[DORO*C]]<br>DORO*C 
| rowspan=2 | [[DORO*C]]<br>DORO*C 
| 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| scoreclear_aa-visual_<br>scoregauge<!--scoreclear_aa|visual_scoregauge-->
| scoreclear_aa<nowiki>|</nowiki>visual_scoregauge
|-
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best)
| skill_doroc_uncap
|-
|-
| 36 
| 36 
第1,973行: 第2,326行:
|-
|-
| 43 
| 43 
| [[File:Partner isabelle yagrush icon.png|50px|left]] [[File:Partner isabelle yagrush awaken icon.png|50px|right]] 
| [[File:Partner isabelle icon.png|50px|left]] [[File:Partner isabelle awaken icon.png|50px|right]] 
| [[伊莎贝尔]]<br>Isabelle 
| [[伊莎贝尔]]<br>Isabelle 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
第2,027行: 第2,380行:
| 困难 - 达到60个模糊或流失判定时挑战立即失败<br>HARD - Track Lost after 60 FAR or LOST notes 
| 困难 - 达到60个模糊或流失判定时挑战立即失败<br>HARD - Track Lost after 60 FAR or LOST notes 
| skill_toa
| skill_toa
|-
| rowspan=2 | 73
| rowspan=2 | [[File:Partner luin icon.png|50px|left]] [[File:Partner luin awaken icon.png|50px|right]]
| rowspan=2 | [[露恩]]<br>Luin
| rowspan=2 | 平衡型<br>BALANCE
| 困难 - 获得+X残片<br>奖励随连续通关次数上升<br>HARD + Earn +X Fragments<br>Reward increases for consecutive clears
| skill_luin
|-
| 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears
| skill_luin_uncap
|-
| 77
| [[File:Partner eto & hoppe icon.png|50px|center]]
| [[爱托 & 荷珀]]<br>Eto & Hoppe
| 平衡型<br>BALANCE
| 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6
| skill_eto_hoppe
|-
| 79
| [[File:Partner chinatsu icon.png|50px|center]]
| [[千夏]]<br>Chinatsu
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage
| skill_chinatsu
|}
|}
<br>
<br>
第2,034行: 第2,411行:
<br>
<br>
=特殊表格=
=特殊表格=
== 含有光(Hikari) 的搭档==
== 通关状态为HARD CLEAR 的搭档==
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
*计入前提为技能启用
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="width:2%;" | #
! style="width:12%;" | 图标
! style="width:19%;" | 名称
! style="width:10%;" | 类型
! style="width:34%;" | 技能
! style="width:23%;" | 技能ID
|-
|-
! style="position:-webkit-sticky;position:sticky;top:0;" | #
| 7
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
| [[File:Partner tairitsu grievous lady icon.png|50px|center]]
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
| [[对立(Grievous Lady)]]<br>Tairitsu (Grievous Lady)
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;"
挑战 <br>CHALLENGE
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" 技能
困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0%
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
| gauge_hard
|-
|-
| 0
| rowspan="2" | 10
| [[File:Partner hikari icon.png|50px|left]] [[File:Partner hikari awaken icon.png|50px|right]] 
| rowspan="2" | [[File:Partner ilith icon.png|50px|left]] [[File:Partner ilith awaken icon.png|50px|right]] 
| [[ ]]<br>Hikari
| rowspan="2" | [[ 依莉丝]]<br>Ilith
支援 型<br>SUPPORT
| rowspan="2" 挑战 型<br>CHALLENGE
简单 音符 流失 后的 回忆率 丢失程度减小<br>EASY - Recollection Rate loss reduced<br/>for LOST notes
困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost
| gauge_easy
| gauge_hard<nowiki>|</nowiki>fail_frag_minus_100
|-
| 困难 + 流失 判定时有6%概率丢失6倍 回忆率<br> 曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear
| ilith_awakened_skill
|-
|-
| rowspan="2" | 5
| 28
| rowspan="2" | [[File:Partner hikari and tairitsu icon.png|50px|center]] 
| [[File:Partner pandora nemesis icon.png|50px|left]] [[File:Partner pandora nemesis awaken icon.png|50px|right]] 
| rowspan="2" | [[ 光 & 对立(Reunion )]]<br>Hikari & Tairitsu (Reunion
| [[ 潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯<br>(MTA-XXX )]]<br>Pandora Nemesis<br>(MTA-XXX
| rowspan="2" 平衡 型<br>BALANCE
挑战 型<br>CHALLENGE
纷争 逆转光芒与纷争的规则<br>CONFLICT - Reverse the paradigms<br/>of Light and Conflict.
困难 流失20个音符后,当前游玩曲目将立即失败<br>HARD - Track Lost after 20 LOST notes
| rowspan="2" | skill_reunion
| gauge_pandora
|-
|-
| 光芒 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
| 29
| [[File:Partner regulus icon.png|50px|left]] [[File:Partner regulus awaken icon.png|50px|right]]
| [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21)
| 挑战型<br>CHALLENGE
| 困难 + 判定为模糊(Far)时略微减少回忆率<br>HARD + FAR notes slightly decrease<br/>Recollection Rate
| gauge_regulus
|-
|-
| 9
| 35
| [[File:Partner hikari & fisica icon.png|50px|center]] 
| [[File:Partner tairitsu tempest icon.png|50px|center]] 
| [[ 光 & 菲希卡]]<br>Hikari & Fisica
| [[ 对立(Tempest )]]<br>Tairitsu (Tempest
| 支援型<br>SUPPORT
| 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song
| gauge_easy-<br>frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs-->
|-
| 14
| [[File:Partner hikari zero icon.png|50px|center]]
| [[光(Zero )]]<br>Hikari (Zero
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes
困难 - 风暴收集条<br>HARD - Tempest Gauge 
| challenge_fullcombo_<br>0gauge
| gauge_tempest
|-
|-
| rowspan="2" | 15
| 36
| rowspan="2" | [[File:Partner hikari fracture icon.png|50px|center]] 
| [[File:Partner brillante icon.png|50px|left]] [[File:Partner brillante awaken icon.png|50px|right]] 
| rowspan="2" | [[ 光(Fracture)]]<br>Hikari (Fracture)
| [[ 布丽兰特]]<br>Brillante
| ???
| 挑战型<br>CHALLENGE
| rowspan="2" | 溢出 简单模式 回忆率<br>但当回忆率到达100% 转变 困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection
|  困难 - 回忆率 归零 直接判定 乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0
| rowspan="2" | gauge_overflow
| gauge_hard
|-
|-
| 创世 型<br>CREATOR
| 37
| [[File:Partner ilith summer icon.png|50px|center]]
| [[依莉丝(夏日)]]<br>Ilith (Summer)
| 挑战 型<br>CHALLENGE
| 困难 + 连击数小于 20 时不会增加回忆率<br>HARD + Recollection Rate gain disabled<br/>when below 20 combo
| gauge_ilith_summer
|-
|-
| 16
| 41
| [[File:Partner hikari summer icon.png|50px|center]] 
| [[File:Partner areus icon.png|50px|center]] 
| [[ 光(夏日)]]<br>Hikari (Summer)
| [[ 阿莱乌斯]]<br>Areus
支援 型<br>SUPPORT
挑战 型<br>CHALLENGE
简单 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed
困难 判定为流失(LOST)时根据<br>当前连击数减少回忆率<br>HARD + LOST notes decrease Recollection Rate<br/>based on current combo
| gauge_easy-note_mirror<!--gauge_easy|note_mirror-->
| gauge_areus
|-
|-
| 22
| 42
| [[File:Partner hikari & seine icon.png|50px|center]] 
| [[File:Partner seele icon.png|50px|left]] [[File:Partner seele awaken icon.png|50px|right]] 
| [[ 光 & 赛依娜]]<br>Hikari & Seine
| [[ 希尔]]<br>Seele
平衡 型<br>BALANCE
挑战 型<br>CHALLENGE
音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的 目时<br>打击地面轨道 触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
困难 + 在歌 最后1/4部分不 获得回忆率<br>HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song 
| audio_gcemptyhit_<br>pack_groovecoaster
| gauge_seele
|-
|-
| 31
| 43
| [[File:Partner hikari fantasia icon.png|50px|center]] 
| [[File:Partner isabelle icon.png|50px|left]] [[File:Partner isabelle awaken icon.png|50px|right]]
| [[ 光(Fantasia )]]<br>Hikari (Fantasia
| [[伊莎贝尔]]<br>Isabelle
| 挑战型<br>CHALLENGE
| 困难 + 回忆率最大值<br>会根据当前回忆率而减少<br>HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate
| gauge_isabelle
|-
| 50
| [[File:Partner kanae midsummer icon.png|50px|center]] 
| [[ 群愿(盛夏 )]]<br>Kanae (Midsummer
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| 困难 + 歌曲通关时获得5额外残片<br>此技能在白天会改变<br>HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day
| -
| skill_kanae_midsummer
|-
| 54
| [[File:Partner vita icon.png|50px|center]]
| [[维塔]]<br>Vita
| 挑战型<br>CHALLENGE
| 困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>提升量最多为10<br>HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate
| skill_vita
|-
|-
| rowspan="2" | 55 
| rowspan="2" | 55 
| rowspan="2" | [[File:Partner hikari fatalis icon.png|50px|center]] 
| rowspan="2" | [[File:Partner hikari fatalis icon.png|50px|center]] 
| rowspan="2" | [[光(Fatalis)]]<br>Hikari (Fatalis) 
| rowspan="2" | [[光(Fatalis)]]<br>Hikari (Fatalis) 
| ??? 
| <br>???<br><br>
| rowspan="2" | 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载<br>HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode
| rowspan="2" | 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载<br>HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode
| rowspan="2" | skill_fatalis
| rowspan="2" | skill_fatalis
|-
|-
|创世型<br>CREATOR
|创世型<br>CREATOR
|}
<br>
<br>
<br>
==含有对立(Tairitsu)的搭档==
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
|-
|-
! style="position:-webkit-sticky;position:sticky;top:0;" | #
| 57
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
| [[File:Partner setsuna icon.png|50px|center]]
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
| [[刹那]]<br>Setsuna
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;"
挑战 <br>CHALLENGE
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" 技能
困难 + O.N.G.E.K.I. (50)<br>HARD + O.N.G.E.K.I. (50)
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
| frags_ongeki_hard
|-
|-
| 1
| 61
| [[File:Partner tairitsu icon.png|50px|left]] [[File:Partner tairitsu awaken icon.png|50px|right]] 
| [[File:Partner lethe apophenia icon.png|50px|center]] 
| [[ 对立]]<br>Tairitsu
| [[ 忘却(Apophenia)]]<br>Lethe (Apophenia)
平衡 型<br>BALANCE
挑战 型<br>CHALLENGE
| - 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0%
| -
| gauge_hard<nowiki>|</nowiki>note_mirror
|-
|-
| rowspan="2" | 5
| 64
| rowspan="2" | [[File:Partner hikari and tairitsu icon.png|50px|center]] 
| [[File:Partner Shikoku icon.png|50px|center]] 
| rowspan="2" | [[ 光 & 对立(Reunion)]]<br>Hikari & Tairitsu (Reunion)
| [[ 紫黑]]<br>Shikoku
| rowspan="2" 平衡 型<br>BALANCE
挑战 型<br>CHALLENGE
纷争 - 逆转光芒与纷争 规则<br>CONFLICT - Reverse the paradigms<br/>of Light and Conflict.
困难 + 击中音符后回忆率 变化增加<br>HARD + Increased Recollection Rate<br/>change per note
| rowspan="2" | skill_reunion
| skill_shikoku
|-
|-
| 光芒 - 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
| 66
| [[File:Partner mithra tercera icon.png|50px|left]] [[File:Partner mithra tercera awaken icon.png|50px|right]]
| [[密特拉·泰尔塞拉]]<br>Mithra Tercera
| 挑战型<br>CHALLENGE
| 困难 + 每达150连击数世界模式进度+1<br>HARD + World Mode progress increased by 1<br/>for each 150 combo reached
| skill_mithra
|-
|-
| 6
| 67
| [[File:Partner tairitsu axium icon.png|50px|center]] 
| [[File:Partner toa kozukata icon.png|50px|center]] 
| [[ 对立(Axium)]]<br>Tairitsu (Axium)
| [[ 不来方永爱]]<br>([[ 不来方斗亚]])<br>Toa Kozukata
| 平衡型<br>BALANCE
| -
| -
|-
| 7
| [[File:Partner tairitsu grievous lady icon.png|50px|center]]
| [[对立(Grievous Lady)]]<br>Tairitsu (Grievous Lady)
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 困难 -  回忆率归零后直接 判定 为乐曲 失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0%
| 困难 -  达到60个模糊或流失 判定 时挑战立即 失败<br>HARD - Track Lost after 60 FAR or LOST notes
| gauge_hard
| skill_toa
|-
| 70
| [[File:Partner hikari & vanessa icon.png|50px|center]]
| [[Hikari & Vanessa]]<br>Hikari & Vanessa
| 挑战型<br>CHALLENGE
| 困难 + 失去情感。每份破碎的情感会使<br>Hikari & Vanessa的一项能力造成-10的损失<br>HARD + Lose Emotions. Weaken an aspect of<br>Hikari & Vanessa by -10 per Emotion lost
| skill_hikari_vanessa
|-
| rowspan=2 | 73
| rowspan=2 | [[File:Partner luin icon.png|50px|left]] [[File:Partner luin awaken icon.png|50px|right]]
| rowspan=2 | [[露恩]]<br>Luin
| rowspan=2 | 平衡型<br>BALANCE
| 困难 - 获得+X残片<br>奖励随连续通关次数上升<br>HARD + Earn +X Fragments<br>Reward increases for consecutive clears
| skill_luin
|-
| 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears
| skill_luin_uncap
|-
|-
| 17
| rowspan=4 | 72
| [[File:Partner tairitsu summer icon.png|50px|center]] 
| rowspan=4 | [[File:Partner insight icon.png|50px|center]]
| [[对立(夏日)]]<br>Tairitsu (Summer)
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活
| 平衡型<br>BALANCE
| rowspan=2 | <br>???<br><br>
镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed
! style="background:#5b1c96;color:#ffffff;top:0px;" 技能未激活
| note_mirror
| rowspan=4 | skill_intruder
|-
|-
| 18
| [[ 洞烛(至高:第八探索者)| 洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker)
| [[File:Partner tairitsu & trin icon.png|50px|center]]
困难 侵袭收集条<br>HARD - Irruption Gauge
| [[对立 & 托凛]]<br>Tairitsu & Trin
| 平衡型<br>BALANCE
视觉 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song
| visual_tomato_pack_<br>tonesphere
|-
|-
| 24
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活
| [[File:Partner tairitsu & chuni penguin icon.png|50px|center]]
| rowspan=2 探索者<br>SEEKER
| [[对立 & 中二企鹅(Grievous Lady)| 对立 & 中二企鹅<br> (Grievous Lady)]]<br>Tairitsu & Chuni Penguin<br>(Grievous Lady)
! style="background:#7a1cd2;color:#ffffff;top:0px;" 技能激活
| 平衡型<br>BALANCE
| CHUNITHM - 通关需求:7<br>CHUNITHM - Clear Requirement: 7
| gauge_chuni
|-
|-
| 32
| [[ 洞烛(至高:第八探索者)| 拉可弥拉<br>(至高:第八探索者 )]]<br>Lacrymira<br>(Ascendant - 8th Seeker)
| [[File:Partner tairitsu sonata icon.png|50px|center]]
困难 - 侵袭收集条 - 有概率以两倍<br>进度侵占当前搭档的世界模式进度<br>HARD - Irruption Gauge - Chance to usurp<br>Partners' World plays with 2x progress
| [[对立(Sonata )]]<br>Tairitsu (Sonata
平衡型<br>BALANCE
|
| -
|-
|-
| 35
| rowspan=4 | 78
| [[File:Partner tairitsu tempest icon.png|50px|center]] 
| rowspan=4 | [[File:Partner forlorn icon.png|50px|center]]
| [[对立(Tempest)]]<br>Tairitsu (Tempest)
! style="background:#5b1c96;color:#ffffff;top:0px;" | 洞烛技能未激活
| 挑战型<br>CHALLENGE 
| rowspan=4 | 挑战型<br>CHALLENGE
| 困难 -  风暴 收集条<br>HARD - Tempest Gauge 
| rowspan=4 | 困难 -  哀寂 收集条<br>HARD - Forlorn Gauge
| gauge_tempest
| rowspan=4 | skill_nell
|-
|-
| 52
| [[ 哀寂(至高:第六探索者)| 哀寂<br>(至高:第六探索者 )]]<br>Forlorn<br>(Ascendant - 6th Seeker)
| [[File:Partner tairitsu elegy icon.png|50px|center]]
|-
| [[对立(Elegy )]]<br>Tairitsu (Elegy
! style="background:#7a1cd2;color:#ffffff;top:0px;" 洞烛技能激活
平衡型<br>BALANCE
|-
| - 
| [[哀寂(至高:第六探索者)|尼尔<br>(至高:第六探索者)]]<br>Nell<br>(Ascendant - 6th Seeker)
| -
|}
|}
<br>
<br>
<br>
<br>
<br>
<br>
== 双人 搭档==
== 通关状态为NORMAL CLEAR的 搭档==
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
*计入前提为技能启用
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="width:2%;" | #
! style="width:12%;" | 图标
! style="width:19%;" | 名称
! style="width:10%;" | 类型
! style="width:34%;" | 技能
! style="width:23%;" | 技能ID
|-
| 1
| [[File:Partner tairitsu icon.png|50px|left]] [[File:Partner tairitsu awaken icon.png|50px|right]]
| [[对立]]<br>Tairitsu
| 平衡型<br>BALANCE
| <br>-<br><br>
| <br>-<br><br>
|-
|-
! style="position:-webkit-sticky;position:sticky;top:0;" | #
| rowspan="2" | 2
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
| rowspan="2" | [[File:Partner kou icon.png|50px|left]] [[File:Partner kou awaken icon.png|50px|right]]
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" 名称
| rowspan="2" | [[红]]<br>Kou
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
| rowspan="2" | 平衡型<br>BALANCE
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
| <br>-<br><br>
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
| <br>-<br><br>
|-
|以歌曲结算成绩为基准值<br>获得最高 +20% 的残片奖励<br>Earn up to +20% Fragments<br/>based on score
| frags_kou
|-
| 3
| [[File:Partner sapphire icon.png|50px|center]]
| [[萨菲亚]]<br>Sapphire
平衡型<br>BALANCE
| <br>-<br><br>
| <br>-<br><br>
|-
| rowspan="2" | 4
| rowspan="2" | [[File:Partner lethe icon.png|50px|left]] [[File:Partner lethe awaken icon.png|50px|right]]
| rowspan="2" | [[忘却]]<br>Lethe
| rowspan="2" | 平衡型<br>BALANCE
| 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed
| note_mirror
|-
|遗缺的感知<br>Sense of Incompleteness
| visual_ink
|-
|-
| rowspan="2" | 5 
| rowspan="2" | 5 
第2,220行: 第2,657行:
|光芒 - 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
|光芒 - 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
|-
|-
| 9
| 6
| [[File:Partner hikari & fisica icon.png|50px|center]] 
| [[File:Partner tairitsu axium icon.png|50px|center]] 
| [[ 光 & 菲希卡]]<br>Hikari & Fisica
| [[ 对立(Axium)]]<br>Tairitsu (Axium)
支援 型<br>SUPPORT
平衡 型<br>BALANCE
| 简单 + 在游玩 Past / Present 的歌曲时<br> 获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song
| <br>-<br><br> 
| gauge_easy-<br>frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs-->
| <br>-<br><br>
|-
|-
| 18
| 8
| [[File:Partner tairitsu & trin icon.png|50px|center]] 
| [[File:Partner stella icon.png|50px|center]] 
| [[ 对立 & 托凛]]<br>Tairitsu & Trin
| [[ ]]<br>Stella
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]] <br> 显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| 在游玩 Stellights 的歌 曲时<br> 获得 10 额外残片<br>Earn +10 Fragments<br>when playing a Stellights song 
| visual_tomato_pack_<br>tonesphere
| frag_plus_10_<br>pack_stellights
|-
|-
| 20
| rowspan="2" | 11
| [[File:Partner eto & luna winter icon.png|50px|center]] 
| rowspan="2" | [[File:Partner eto icon.png|50px|left]] [[File:Partner eto awaken icon.png|50px|right]] 
| [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter)
| rowspan="2" | [[爱托]]<br>Eto 
支援 型<br>SUPPORT
| rowspan="2" 平衡 型<br>BALANCE
简单 - 回忆率 初始数值变为 30%<br> 减少命中音符所 获得 的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note
在游玩 光芒之侧 歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Light Side song
| gaugestart_30-<br>gaugegain_70<!--gaugestart_30|gaugegain_70-->
| frag_plus_5_side_light
|-
|-
| 22
| 获得残片奖励 时<br> 世界进度额外前进 7<br>World progress increased by<br/>7 if a Fragment reward is collected
| [[File:Partner hikari & seine icon.png|50px|center]]
| eto_uncap
| [[光 & 赛依娜]]<br>Hikari & Seine
| 平衡型<br>BALANCE
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目 时<br> 打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song
| audio_gcemptyhit_<br>pack_groovecoaster
|-
|-
| 24
| rowspan="2" | 12
| [[File:Partner tairitsu & chuni penguin icon.png|50px|center]] 
| rowspan="2" | [[File:Partner luna icon.png|50px|left]] [[File:Partner luna awaken icon.png|50px|right]] 
| [[ 对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin<br>(Grievous Lady)
| rowspan="2" | [[ 露娜]]<br>Luna
| 平衡型<br>BALANCE 
| rowspan="2" | 平衡型<br>BALANCE 
| CHUNITHM 通关需求:7<br>CHUNITHM - Clear Requirement:
| 视觉 隐藏回忆率<br>VISUAL - Recollection Gauge is hidden
| gauge_chuni
| visual_hide_hp
|-
|在歌曲限制格上游玩歌曲时<br>世界进度额外前进 7<br>World progress increased by<br/>7 when starting on a Restriction Step
| luna_uncap
|-
|-
| 39
| rowspan="2" | 13
| [[File:Partner alice & tenniel icon.png|50px|center]] 
| rowspan="2" | [[File:Partner shirabe icon.png|50px|left]] [[File:Partner shirabe awaken icon.png|50px|right]] 
| [[ 爱丽丝 & 坦尼尔]]<br>Alice & Tenniel
| rowspan="2" | [[ ]]<br>Shirabe
| 平衡型<br>BALANCE 
| rowspan="2" | 平衡型<br>BALANCE 
镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden
在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song
| note_mirror-visual_<br>hide_far<!--note_mirror|visual_hide_far-->
| frag_plus_5_side_conflict
|-
|-
| 40
| 在游玩歌曲时先支付等同于歌曲难度值的残片<br> 获得「EX」或更高成绩时 额外奖 励10 残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above
| [[File:Partner luna & mia icon.png|50px|center]]
| shirabe_entry_fee
| [[露娜 & 美亚]]<br>Luna & Mia
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 溢伤(Overdamage) 额外<br> 残片<br>O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage
| frags_ongeki
|-
|-
| 48
| 14
| [[File:Partner saya & elizabeth icon.png|50px|center]] 
| [[File:Partner hikari zero icon.png|50px|center]] 
| [[ 咲弥 & 伊莉莎白| 咲弥 & 伊丽莎白]]<br>Saya & Elizabeth
| [[ 光(Zero)]]<br>Hikari (Zero)
| 挑战型<br>CHALLENGE
流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes
| challenge_fullcombo_0gauge
|-
| 17
| [[File:Partner tairitsu summer icon.png|50px|center]]
| [[对立(夏日)]]<br>Tairitsu (Summer)
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
获得+X额外残片(连续使用该搭档<br>游玩歌曲时获得 残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with this Partner)
镜像 - 所有 音符与音弧反转<br>MIRROR - All Notes and Arcs reversed
| skill_elizabeth
| note_mirror
|-
|-
| 51
| 18
| [[File:Partner alice & tenniel minuet icon.png|50px|center]] 
| [[File:Partner tairitsu & trin icon.png|50px|center]] 
| [[ 爱丽丝 坦尼尔(Minuet)]]<br>Alice & Tenniel (Minuet)
| [[ 对立 托凛]]<br>Tairitsu & Trin
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br> 显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song
| -
| visual_tomato_pack_tonesphere
|}
<br>
<br>
<br>
==额外形态搭档==
*[[ 光 & 对立(Reunion)]]理论来讲是[[光]]和[[对立]] 两者结合的额外形态,所以也被分入此表内
*不计入双人联动搭档
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
|-
|-
! style="position:-webkit-sticky;position:sticky;top:0;" | #
| rowspan="2" | 19
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
| rowspan="2" | [[File:Partner ayu icon.png|50px|left]] [[File:Partner ayu awaken icon.png|50px|right]] 
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
| rowspan="2" | [[ 彩梦]]<br>Ayu
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
|-
| rowspan="2" | 5
| rowspan="2" | [[File:Partner hikari and tairitsu icon.png|50px|center]] 
| rowspan="2" | [[ 光 & 对立(Reunion)]]<br>Hikari & Tairitsu (Reunion)
| rowspan="2" | 平衡型<br>BALANCE 
| rowspan="2" | 平衡型<br>BALANCE 
纷争 - 逆转光芒与纷争 规则<br>CONFLICT - Reverse the paradigms<br/>of Light and Conflict.
歌曲游玩结束时奖励随机数量 残片<br>Random Fragment bonus upon<br/>completing song
| rowspan="2" | skill_reunion
| frag_rng_ayu
|-
|-
| 光芒 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
| 世界进度在 +5 和 -5 之间随机增减<br>World Mode progress randomly increased<br/>or decreased between +5 and -5
| ayu_uncap
|-
| rowspan="2" | 21
| rowspan="2" | [[File:Partner yume icon.png|50px|left]] [[File:Partner yume awaken icon.png|50px|right]]
| rowspan="2" | [[柚梅]]<br>Yume
| rowspan="2" | 平衡型<br>BALANCE
| 每达成 100 连击时,<br>最终残片奖励增加 1<br>Earn +1 Fragment(s)<br/>for each 100 combo reached
| combo_100-frag_1
|-
|以最高连击数为基准值获得最高 +10 残片<br>在通关时获得 +5 残片<br>Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear
| frags_yume
|-
|-
| 6
| 22
| [[File:Partner tairitsu axium icon.png|50px|center]] 
| [[File:Partner hikari & seine icon.png|50px|center]] 
| [[ 对立(Axium)]]<br>Tairitsu (Axium)
| [[ 光 & 赛依娜]]<br>Hikari & Seine
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song
| -
| audio_gcemptyhit_pack_groovecoaster
|-
|-
| 7
| rowspan=2 | 23
| [[File:Partner tairitsu grievous lady icon.png|50px|center]] 
| rowspan=2 | [[File:Partner saya icon.png|50px|left]] [[File:Partner saya awaken icon.png|50px|right]]
| [[ 对立(Grievous Lady)]]<br>Tairitsu (Grievous Lady)
| rowspan=2 | [[ 咲弥]]<br>Saya
挑战 型<br>CHALLENGE
| rowspan=2 平衡 型<br>BALANCE
困难 -  回忆率 归零后直接 判定为 乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0%
击中音符后 回忆率 的变化增加<br>但 判定为 模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes
| gauge_hard
| gauge_saya
|-
|-
| 14
显示判定详情<br>Note judgement details displayed
| [[File:Partner hikari zero icon.png|50px|center]]
| skill_saya_uncap
| [[光(Zero)]]<br>Hikari (Zero)
| 挑战型<br>CHALLENGE
流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes
| challenge_fullcombo_<br>0gauge
|-
|-
| rowspan="2" | 15
| 24
| rowspan="2" | [[File:Partner hikari fracture icon.png|50px|center]] 
| [[File:Partner tairitsu & chuni penguin icon.png|50px|center]] 
| rowspan="2" | [[ 光(Fracture )]]<br>Hikari (Fracture
| [[ 对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady )]]<br>Tairitsu & Chuni Penguin<br>(Grievous Lady
| ???
| 平衡型<br>BALANCE
| rowspan="2" | 溢出 简单模式回忆率<br> 但当回忆率到达100%后转变为困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection
| CHUNITHM 通关需求:7<br>CHUNITHM - Clear Requirement: 7
| rowspan="2" | gauge_overflow
| gauge_chuni
|-
|-
| 创世 型<br>CREATOR
| 25
| [[File:Partner chuni penguin icon.png|50px|center]]
| [[中二企鹅]]<br>Chuni Penguin
| 平衡 型<br>BALANCE
| 纯粹回忆(满分)通关时额外获取 +14 残片<br>Earn +14 Fragments on<br/>Pure Memory (Max Score)
| kantandeshou
|-
|-
| 16
| 26
| [[File:Partner hikari summer icon.png|50px|center]] 
| [[File:Partner haruna icon.png|50px|left]] [[File:Partner haruna awaken icon.png|50px|right]] 
| [[光(夏日)]]<br>Hikari (Summer)
| [[ 榛名]]<br>Haruna
| 支援型<br>SUPPORT
| 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed
| gauge_easy-note_mirror<!--gauge_easy|note_mirror-->
|-
| 17
| [[File:Partner tairitsu summer icon.png|50px|center]] 
| [[ 对立(夏日)]]<br>Tairitsu (Summer)
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
镜像 - 所有 音符与音弧反转<br>MIRROR - All Notes and Arcs reversed
回忆率 初始数值变为 40%<br> 回忆率增长倍数减少至 40%<br>Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40%
| note_mirror
| gauge_haruna
|-
|-
| 20
| 27
| [[File:Partner eto & luna winter icon.png|50px|center]] 
| [[File:Partner nono icon.png|50px|left]] [[File:Partner nono awaken icon.png|50px|right]] 
| [[ 爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter)
| [[ 诺诺]]<br>Nono
支援 型<br>SUPPORT
平衡 型<br>BALANCE
简单 - 回忆率的初始数值变为 30%<br> 减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note
获得 EX 或更高成绩时额外获取 +2525 残片<br>Earn +2525 Fragments for achieving<br/>EX grade or above
| gaugestart_30-<br>gaugegain_70<!--gaugestart_30|gaugegain_70-->
| frags_nono
|-
| rowspan=2 | 30 
| rowspan=2 | [[File:Partner kanae icon.png|50px|left]] [[File:Partner kanae awaken icon.png|50px|right]]
| rowspan=2 | [[群愿]]<br>Kanae
| rowspan=2 | 平衡型<br>BALANCE
| 游玩 [[Sunset Radiance]] 歌曲时,<br>显示昼/夜主题<br>Day / Night appearance<br/>when playing a [[Sunset Radiance]] song
| omatsuri_daynight
|-
| 世界 + 保存步数进度并于下回<br>世界模式结算时叠加(当前:X)<br>World + STEP progress is stored and added to<br>the next World play (Current: X)
| skill_kanae_uncap
|-
|-
| 31 
| 31 
第2,362行: 第2,801行:
| [[光(Fantasia)]]<br>Hikari (Fantasia) 
| [[光(Fantasia)]]<br>Hikari (Fantasia) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 32 
| 32 
第2,369行: 第2,808行:
| [[对立(Sonata)]]<br>Tairitsu (Sonata) 
| [[对立(Sonata)]]<br>Tairitsu (Sonata) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 35
| 33
| [[File:Partner tairitsu tempest icon.png|50px|center]] 
| [[File:Partner sia icon.png|50px|center]] 
| [[ 对立(Tempest)]]<br>Tairitsu (Tempest)
| [[ 兮娅]]<br>Sia
挑战 型<br>CHALLENGE
平衡 型<br>BALANCE
困难 - 风暴收集条<br>HARD - Tempest Gauge
一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR
| gauge_tempest
| sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5)
|-
|-
| 38 
| 38 
第2,383行: 第2,822行:
| [[咲弥(Etude)]]<br>Saya (Etude) 
| [[咲弥(Etude)]]<br>Saya (Etude) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| rowspan="2" | 50
| 39
| rowspan="2" | [[File:Partner kanae midsummer icon.png|50px|center]] 
| [[File:Partner alice & tenniel icon.png|50px|center]] 
| rowspan="2" | [[ 群愿(盛夏)]]<br>Kanae (Midsummer)
| [[ 爱丽丝 & 坦尼尔]]<br>Alice & Tenniel
| rowspan="2" | 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
简单 歌曲开始时支付10残片<br> 此技能在夜晚会改变<br>EASY + Pay 10 Fragments on start<br/>This skill changes during the night
镜像 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden
| rowspan="2" | skill_kanae_midsummer
| note_mirror<nowiki>|</nowiki>visual_hide_far
|-
|-
| 困难 + 歌曲通关时获得5 额外 残片<br> 此技能在白天会改变<br>HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day
| 40
| [[File:Partner luna & mia icon.png|50px|center]]
| [[露娜 & 美亚]]<br>Luna & Mia
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 溢伤(Overdamage) 额外<br> 奖励残片<br>O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage
| frags_ongeki
|-
|-
| 51
| 45
| [[File:Partner alice & tenniel minuet icon.png|50px|center]] 
| [[File:Partner lagrange icon.png|50px|center]] 
| [[ 爱丽丝 & 坦尼尔(Minuet)]]<br>Alice & Tenniel (Minuet)
| [[ 拉格兰]]<br>Lagrange
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| -
| 当前分数将显示为<br>与距离最近评级的分数之差<br>Score displays distance<br/>to closest Grade threshold
| -
| skill_lagrange
|-
|-
| 52
| 46
| [[File:Partner tairitsu elegy icon.png|50px|center]] 
| [[File:Partner linka icon.png|50px|center]] 
| [[ 对立(Elegy)]]<br>Tairitsu (Elegy)
| [[ 凛可]]<br>Linka
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| -
| 前10个流失(LOST)判定<br>不会减少回忆率<br>No Recollection Rate loss for<br/>the first 10 LOST notes
| -
| gauge_safe_10
|-
|-
| rowspan="2" | 55
| 47
| rowspan="2" | [[File:Partner hikari fatalis icon.png|50px|center]] 
| [[File:Partner nami icon.png|50px|center]] 
| rowspan="2" | [[ 光(Fatalis)]]<br>Hikari (Fatalis)
| [[ 奈美]]<br>Nami
| ???
| 平衡型<br>BALANCE
| rowspan="2" 困难 - 宿命收集条 + 牺牲体力<br> 让世界模式过载<br>HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode
每73个纯粹(PURE)判定获得1额外残片<br> 每个流失(LOST)判定失去1残片<br>Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note
| rowspan="2" | skill_fatalis
| frags_nami
|-
|创世型<br>CREATOR
|-
|-
| 59
| 48
| [[File:Partner Kou(Winter) icon.png|50px|center]]<!--能不能按全小写无括号命名传 -->
| [[File:Partner saya & elizabeth icon.png|50px|center]] 
| [[ 红(冬日)]]<br>Kou (Winter)
| [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth
| 平衡型<br>BALANCE
| 获得+X额外残片(连续使用该搭档<br>游玩歌曲时获得的残片量随游玩次数 升)<br>Earn +X Fragments (increases for each<br/>consecutive play with this Partner)
| skill_elizabeth
|-
| 49
| [[File:Partner lily icon.png|50px|center]]
| [[ 莉莉]]<br>Lily
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
所有搭档将现有 残片 的25%分享给红 总和为X)<br> 残片在 游玩 一首 歌曲 获得<br>Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X
获得+X额外 残片( 连续使用其他搭档<br>游玩歌曲 获得 的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with other Partners
| skill_kou_winter
| skill_lily
|-
|-
| 60
| 51
| [[File:Partner Lagrange(Aria) icon.png|50px|center]] 
| [[File:Partner alice & tenniel minuet icon.png|50px|center]] 
| [[ 拉格兰(Aria )]]<br>Lagrange (Aria
| [[ 爱丽丝 & 坦尼尔(Minuet )]]<br>Alice & Tenniel (Minuet
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| - 
| <br>-<br><br>
| -
| <br>-<br><br>
|-
|-
| 61
| 52
| [[File:Partner Lethe(Apophenia) icon.png|50px|center]] 
| [[File:Partner tairitsu elegy icon.png|50px|center]] 
| [[ 忘却(Apophenia )]]<br>Lethe (Apophenia
| [[ 对立(Elegy )]]<br>Tairitsu (Elegy
挑战 型<br>CHALLENGE
平衡 型<br>BALANCE
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0%
| <br>-<br><br> 
| gauge_hard-<br>note_mirror<!--gauge_hard|note_mirror-->
| <br>-<br><br>
|-
|-
| 68
| 53
| [[File:Partner nami twilight icon.png|50px|center]] 
| [[File:Partner marija icon.png|50px|center]] 
| [[ 奈美(暮光)]]<br>Nami (Twilight)
| [[ 玛莉嘉]]<br>Marija
支援 型<br>SUPPORT
平衡 型<br>BALANCE
简单 + 回忆率不会减少<br>但回忆率增加速度大幅放缓
| MUSE DASH - 游玩Muse Dash歌曲时<br> 天空音符将变为幽灵<br>MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song
| skill_nami_twilight
| visual_ghost_skynotes
|}
<br>
<br>
<br>
==由[[CHUNITHM Collaboration|CHUNITHM]]联动所添加的搭档==
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
|-
|-
! style="position:-webkit-sticky;position:sticky;top:0;" | #
| 56
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
| [[File:Partner saki icon.png|50px|center]] 
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
| [[ 咲姬]]<br>Saki
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
|-
| 24
| [[File:Partner tairitsu & chuni penguin icon.png|50px|center]] 
| [[ 对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin<br>(Grievous Lady)
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| CHUNITHM - 通关 需求:7<br>CHUNITHM - Clear Requirement: 7
| O.N.G.E.K.I. - 通关 歌曲时<br> 根据准确率造成溢伤(Overdamage)<br>O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy
| gauge_chuni
| frags_ongeki_slash
|-
|-
| 25
| 58
| [[File:Partner chuni penguin icon.png|50px|center]] 
| [[File:Partner amane icon.png|50px|center]] 
| [[ 中二企鹅]]<br>Chuni Penguin
| [[ 天音]]<br>Amane
平衡 型<br>BALANCE
挑战 型<br>CHALLENGE
纯粹回忆(满分)通关 额外获取 +14 残片<br>Earn +14 Fragments on<br/>Pure Memory (Max Score)
不会触发速度与随机限制格,<br>但此 若成绩低于「EX」则世界模式进度减半<br>Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX
| kantandeshou
| skill_amane
|-
|-
| 26
| 59
| [[File:Partner haruna icon.png|50px|left]] [[File:Partner haruna awaken icon.png|50px|right]] 
| [[File:Partner kou winter icon.png|50px|center]]
| [[ 榛名]]<br>Haruna
| [[ 红(冬日)]]<br>Kou (Winter)
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
回忆率的初始数值变为 40%<br> 回忆率增长倍数减少至 40%<br>Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40%
所有搭档将现有残片的25% 分享给红(总和为X)<br> 残片在游玩一首歌曲后获得<br>Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X)
| gauge_haruna
| skill_kou_winter
|-
|-
| 27
| 60
| [[File:Partner nono icon.png|50px|left]] [[File:Partner nono awaken icon.png|50px|right]] 
| [[File:Partner lagrange aria icon.png|50px|center]] 
| [[ 诺诺]]<br>Nono
| [[ 拉格兰(Aria)]]<br>Lagrange (Aria)
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 获得 EX 或更高成绩时额外获取 +2525 残片<br>Earn +2525 Fragments for achieving<br/>EX grade or above
| <br>-<br><br> 
| frags_nono
| <br>-<br><br>
|-
|-
| 28
| 62
| [[File:Partner pandora nemesis icon.png|50px|left]] [[File:Partner pandora nemesis awaken icon.png|50px|right]] 
| [[File:Partner shama icon.png|50px|center]] 
| [[ 潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯<br>(MTA-XXX )]]<br>Pandora Nemesis<br>(MTA-XXX
| [[ 霞玛(大~宇~宙 )]]<br>Shama (UNiVERSE
挑战 型<br>CHALLENGE
平衡 型<br>BALANCE
困难 - 流失20个音符后,当前游玩 曲目 将立即失败<br>HARD - Track Lost after 20 LOST notes
| 曲目 开始时消耗10残片<br>每通关一首曲目获得一瓶牛奶<br>Pay 10 Fragments on start<br/>Gain 1 Milk on clear
| gauge_pandora
| skill_shama
|-
|-
| 29
| 63
| [[File:Partner regulus icon.png|50px|left]] [[File:Partner regulus awaken icon.png|50px|right]] 
| [[File:Partner milk icon.png|50px|center]] 
| [[ 轩辕十四(MDA-21)]]<br>Regulus (MDA-21)
| [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE)
| 平衡型<br>BALANCE
| 消耗全部牛奶(已拥有:X瓶)<br>每瓶牛奶能让得到100个残片的概率增加11%<br>Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments
| skill_milk
|-
| 64
| [[File:Partner Shikoku icon.png|50px|center]] 
| [[ 紫黑]]<br>Shikoku
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 困难 +  判定为模糊(Far)时略微减少 回忆率<br>HARD + FAR notes slightly decrease<br/>Recollection Rate
| 困难 +  击中音符后 回忆率 的变化增加<br>HARD + Increased Recollection Rate<br/>change per note
| gauge_regulus
| skill_shikoku
|-
| 65
| [[File:Partner Mika Yurisaki icon.png|50px|center]]
| [[百合咲美香]]<br>Mika Yurisaki
| 平衡型<br>BALANCE
| 通关一首maimai曲目后<br>该角色的所有数值暂时翻倍<br>Stats are temporarily doubled<br/>upon clearing a maimai song
| skill_mika
|-
|-
| 36
| 69
| [[File:Partner brillante icon.png|50px|left]] [[File:Partner brillante awaken icon.png|50px|right]] 
| [[File:Partner ilith & ivy icon.png|50px|center]]
| [[ 布丽兰特]]<br>Brillante
| [[Ilith & Ivy]]<br>Ilith & Ivy
挑战 型<br>CHALLENGE
平衡 型<br>BALANCE
|  困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0%
重拾情感。每份情感会给<br>Ilith & Ivy的一项能力带来+10的提升<br>Recall Emotions. Each Emotion<br>boosts an aspect of Ilith & Ivy by +10
| gauge_hard
| skill_ilith_ivy
|-
|-
| 41
| rowspan=2 | 71
| [[File:Partner areus icon.png|50px|center]] 
| rowspan=2 | [[File:Partner maya icon.png|50px|center]]
| [[ 阿莱乌斯]]<br>Areus
| rowspan=2 | [[ 摩耶]]<br>Maya
挑战 型<br>CHALLENGE
| rowspan=2 平衡 型<br>BALANCE
困难 + 判定为流失(LOST)时根据<br> 当前连击数减少回忆率<br>HARD + LOST notes decrease Recollection Rate<br/>based on current combo
不会触发随机限制格<br> 世界模式下技能将在曲目结算后改变<br>Ignore Random Restriction Steps<br>After World progress, this skill changes
| gauge_areus
| rowspan=2 | skill_maya
|-
|-
| 42
限制 – 随机曲目 + 世界进度翻倍<br> 世界模式下技能将 在曲 目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes
| [[File:Partner seele haze icon.png|50px|left]] [[File:Partner seele haze awaken icon.png|50px|right]]
| [[希尔]]<br>Seele
| 挑战型<br>CHALLENGE
| 困难 +  最后1/4部分不会获得回忆率<br>HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song
| gauge_seele
|-
|-
| 43
| 74
| [[File:Partner isabelle yagrush icon.png|50px|left]] [[File:Partner isabelle yagrush awaken icon.png|50px|right]] 
| [[File:Partner vita cadenza icon.png|50px|center]]
| [[伊 莎贝尔]]<br>Isabelle
| [[维塔(Cadenza)]]<br>Vita (Cadenza)
挑战 型<br>CHALLENGE
| 平衡型<br>BALANCE
困难 + 回忆率最 <br> 会根据当前回忆率而减少<br>HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate
| <br>-<br><br>
| gauge_isabelle
| <br>-<br><br>
|-
| 75
| [[File:Partner aichan icon.png|50px|center]]
| [[Ai酱]]<br>Ai-chan
| 平衡型<br>BALANCE
| 每日推荐歌曲<br>首次通关推荐曲目可获得41个残片<br>Recommends songs daily. Gain 41 Fragments<br>on first clear of each song
| skill_aichan
|-
| 76
| [[File:Partner luna & ilot icon.png|50px|center]]
| [[露娜 &  ]]<br>Luna & Ilot
平衡 型<br>BALANCE
根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit
| skill_luna_ilot
|-
| 77
| [[File:Partner eto & hoppe icon.png|50px|center]]
| [[爱托 & 荷珀]]<br>Eto & Hoppe
| 平衡型<br>BALANCE
| 体力 于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6
| skill_eto_hoppe
|-
| 79
| [[File:Partner chinatsu icon.png|50px|center]]
| [[千夏]]<br>Chinatsu
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 造成溢伤<br> 后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage
| skill_chinatsu
|-
|-
| 66
| 80
| [[File:Partner mithra tercera icon.png|50px|left]] [[File:Partner mithra tercera awaken icon.png|50px|right]] 
| [[File:Partner tsumugi icon.png|50px|center]]
| [[ 密特拉·泰尔塞拉]]<br>Mithra Tercera
| [[ ]]<br>Tsumugi
挑战 型<br>CHALLENGE
平衡 型<br>BALANCE
困难 + 每达150连击数世界模式进度+1<br>HARD + World Mode progress increased by 1<br/>for each 150 combo reached
| O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance
| skill_mithra
| skill_tsumugi
|-
|-
| 67
| 99
| [[File:Partner toa kozukata icon.png|50px|center]] 
| [[File:Partner shirahime icon.png|50px|center]] 
| [[ 不来方永爱]]<br>([[不来方斗亚]])<br>Toa Kozukata
| [[ 白姬]]<br>Shirahime
挑战 型<br>CHALLENGE
平衡 型<br>BALANCE
困难 - 达到60个模糊或流失判定时挑战立即失败<br>HARD - Track Lost after 60 FAR or LOST notes
通关一首「精选曲目」时<br>获得 10 额外残片<br>Earn +10 Fragments<br/>upon clearing a preferred song
| skill_toa
| frags_preferred_song
|}
|}
<br>
<br>
<br>
<br>
<br>
<br>
== 归属于扩展包的 搭档/形态==
== 通关状态为EASY CLEAR 搭档==
*[[Silent Answer]]理论上属于[[Final Verdict]]的扩展包<!--pkst也写了pack_parent-->,所以[[光 & 对立(Reunion)]]也被分 此表内
* 前提为技能启用
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="width:2%;" | #
! style="width:12%;" | 图标
! style="width:19%;" | 名称
! style="width:10%;" | 类型
! style="width:34%;" | 技能
! style="width:23%;" | 技能ID
|-
|-
! style="position:-webkit-sticky;position:sticky;top:0;" | #
|
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
| [[File:Partner hikari icon.png|50px|left]] [[File:Partner hikari awaken icon.png|50px|right]]
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
| [[光]]<br>Hikari
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;"
支援 <br>SUPPORT
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" 技能
简单 - 音符流失后的回忆率丢失程度减小<br>EASY - Recollection Rate loss reduced<br/>for LOST notes
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
| gauge_easy
|-
|-
| rowspan="2" | 5
| 9
| rowspan="2" | [[File:Partner hikari and tairitsu icon.png|50px|center]] 
| [[File:Partner hikari & fisica icon.png|50px|center]] 
| rowspan="2" | [[光 &  对立(Reunion)]]<br>Hikari & Tairitsu (Reunion)
| [[光 &  菲希卡]]<br>Hikari & Fisica
| rowspan="2" 平衡 型<br>BALANCE
支援 型<br>SUPPORT
纷争 - 逆转光芒与纷争 规则<br>CONFLICT - Reverse the paradigms<br/>of Light and Conflict.
简单 + 在游玩 Past / Present 歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song
| rowspan="2" | skill_reunion
| gauge_easy<nowiki>|</nowiki><br>frag_plus_15_pst&prs
|-
|-
|光 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
| rowspan="2" | 15
| rowspan="2" | [[File:Partner hikari fracture icon.png|50px|center]]
| rowspan="2" | [[ (Fracture)]]<br>Hikari (Fracture)
| <br>???<br><br>
| rowspan="2" | 溢出 简单模式回忆率<br>但当回忆率到达100%后转变为困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection
| rowspan="2" | gauge_overflow
|-
|-
| 11
| 创世 型<br>CREATOR
| [[File:Partner eto awaken icon.png|50px|center]]
| [[爱托]]<br>Eto
| 平衡 型<br>BALANCE
| 获得残片奖励时<br>世界进度额外前进 7<br>World progress increased by<br/>7 if a Fragment reward is collected
| eto_uncap
|-
|-
| 12
| 16
| [[File:Partner luna awaken icon.png|50px|center]] 
| [[File:Partner hikari summer icon.png|50px|center]] 
| [[ 露娜]]<br>Luna
| [[ 光(夏日)]]<br>Hikari (Summer)
平衡 型<br>BALANCE
支援 型<br>SUPPORT
在歌曲限制格上游玩歌曲时<br> 世界进度额外前进 7<br>World progress increased by<br/>7 when starting on a Restriction Step
简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed
| luna_uncap
| gauge_easy<nowiki>|</nowiki>note_mirror
|-
|-
| 56
| 20
| [[File:Partner saki icon.png|50px|center]] 
| [[File:Partner eto & luna winter icon.png|50px|center]] 
| [[ 咲姬]]<br>Saki
| [[ 爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter)
| 平衡型<br>BALANCE 
| 支援型<br>SUPPORT
| O.N.G.E.K.I. - 通关 歌曲时<br> 根据准确率造成溢伤(Overdamage)<br>O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note
| frags_ongeki_slash
| gaugestart_30<nowiki>|</nowiki>gaugegain_70
|-
| rowspan=2 | 34
| rowspan=2 | [[File:Partner doroc icon.png|50px|left]] [[File:Partner doroc awaken icon.png|50px|right]]
| rowspan=2 | [[DORO*C]]<br>DORO*C
| rowspan=2 | 平衡型<br>BALANCE 
回忆率的读数将决定最终 通关 评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below)
| scoreclear_aa<nowiki>|</nowiki>visual_scoregauge
|-
|-
| 57
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best)
| [[File:Partner setsuna icon.png|50px|center]]
| skill_doroc_uncap
| [[刹那]]<br>Setsuna
| 挑战型<br>CHALLENGE
| 困难 + O.N.G.E.K.I. (50)<br>HARD + O.N.G.E.K.I. (50
| frags_ongeki_hard
|-
|-
| 62
| 44
| [[File:Partner shama icon.png|50px|center]] 
| [[File:Partner mir icon.png|50px|center]] 
| [[ 霞玛(大~宇~宙)]]<br>Shama (UNiVERSE)
| [[ 迷尔]]<br>Mir
平衡 型<br>BALANCE
支援 型<br>SUPPORT
曲目开 时消耗10残片<br> 每通关一首 目获得一瓶牛奶<br>Pay 10 Fragments on start<br/>Gain 1 Milk on clear
提高初 回忆率增长倍数<br> 增长倍数会随着歌 进行逐渐下降<br>Recollection Rate gain increased,<br/>but decreases with song progress
| skill_shama
| gauge_exhaustion
|-
|-
| 63
| 50
| [[File:Partner milk icon.png|50px|center]] 
| [[File:Partner kanae midsummer icon.png|50px|center]] 
| [[ 米露可 大~宇~宙 )]]<br>Milk (UNiVERSE
| [[ 群愿 盛夏 )]]<br>Kanae (Midsummer
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
消耗全部牛奶(已拥有:X瓶)<br> 每瓶牛奶 让得到100个残片的概率增加11%<br>Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments
简单 + 歌曲开始时支付10残片<br> 此技 在夜晚会改变<br>EASY + Pay 10 Fragments on start<br/>This skill changes during the night
| skill_milk
| skill_kanae_midsummer
|-
|-
| 64
| 68 
| [[File:Partner Shikoku icon.png|50px|center]]
| [[File:Partner nami twilight icon.png|50px|center]] 
| [[紫黑]]<br>Shikoku
| [[奈美(暮光)]]<br>Nami (Twilight) 
| 挑战型<br>CHALLENGE
| 支援型<br>SUPPORT 
| 困难 + 击中音符后回忆率的变化增加<br>HARD + Increased Recollection Rate<br/>change per note
| 简单 + 回忆率不会减少<br>但回忆率增加速度大幅放缓 
| skill_shikoku
| skill_nami_twilight
|-
| 65
| [[File:Partner Mika Yurisaki icon.png|50px|center]]
| [[百合咲美香]]<br>Mika Yurisaki
| 平衡型<br>BALANCE
| 通关一首maimai曲目后<br>该角色的所有数值暂时翻倍<br>Stats are temporarily doubled<br/>upon clearing a maimai song
| skill_mika
|-
| 66
| [[File:Partner mithra tercera icon.png|50px|left]] [[File:Partner mithra tercera awaken icon.png|50px|right]]
| [[密特拉·泰尔塞拉]]<br>Mithra Tercera
| 挑战型<br>CHALLENGE
| 困难 + 每达150连击数世界模式进度+1<br>HARD + World Mode progress increased by 1<br/>for each 150 combo reached
| skill_mithra
|-
| 67
| [[File:Partner toa kozukata icon.png|50px|center]]
| [[不来方永爱]]<br>([[不来方斗亚]])<br>Toa Kozukata
| 挑战型<br>CHALLENGE
| 困难 - 达到60个模糊或流失判定时挑战立即失败<br>HARD - Track Lost after 60 FAR or LOST notes
| skill_toa
|}
<br>
<br>
<br>
==拥有觉醒形态的搭档==
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
|-
! style="position:-webkit-sticky;position:sticky;top:0;" | #
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
|-
| 0
| [[File:Partner hikari icon.png|50px|left]] [[File:Partner hikari awaken icon.png|50px|right]]
| [[光]]<br>Hikari
| 支援型<br>SUPPORT
| 简单 - 音符流失后的回忆率丢失程度减小<br>EASY - Recollection Rate loss reduced<br/>for LOST notes
| gauge_easy
|-
| 1
| [[File:Partner tairitsu icon.png|50px|left]] [[File:Partner tairitsu awaken icon.png|50px|right]]
| [[对立]]<br>Tairitsu
| 平衡型<br>BALANCE
| -
| -
|-
| rowspan="2" | 2
| rowspan="2" | [[File:Partner kou icon.png|50px|left]] [[File:Partner kou awaken icon.png|50px|right]]
| rowspan="2" | [[红]]<br>Kou
| rowspan="2" | 平衡型<br>BALANCE
| -
| -
|-
|以歌曲结算成绩为基准值<br>获得最高 +20% 的残片奖励<br>Earn up to +20% Fragments<br/>based on score
| frags_kou
|-
| rowspan="2" | 4
| rowspan="2" | [[File:Partner lethe icon.png|50px|left]] [[File:Partner lethe awaken icon.png|50px|right]]
| rowspan="2" | [[忘却]]<br>Lethe
| rowspan="2" | 平衡型<br>BALANCE
| 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed
| note_mirror
|-
|遗缺的感知<br>Sense of Incompleteness
| visual_ink
|-
| rowspan="2" | 5
| rowspan="2" | [[File:Partner hikari and tairitsu icon.png|50px|center]]
| rowspan="2" | [[光 & 对立(Reunion)]]<br>Hikari & Tairitsu (Reunion)
| rowspan="2" | 平衡型<br>BALANCE
| 纷争 - 逆转光芒与纷争的规则<br>CONFLICT - Reverse the paradigms<br/>of Light and Conflict.
| rowspan="2" | skill_reunion
|-
|光芒 - 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
|-
| rowspan="2" | 10
| rowspan="2" | [[File:Partner ilith icon.png|50px|left]] [[File:Partner ilith awaken icon.png|50px|right]]
| rowspan="2" | [[依莉丝]]<br>Ilith
| rowspan="2" | 挑战型<br>CHALLENGE
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose %@ Fragments on Track Lost
| gauge_hard-<br>fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100-->
|-
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear
| ilith_awakened_skill
|-
| rowspan="2" | 11
| rowspan="2" | [[File:Partner eto icon.png|50px|left]] [[File:Partner eto awaken icon.png|50px|right]]
| rowspan="2" | [[爱托]]<br>Eto
| rowspan="2" | 平衡型<br>BALANCE
| 在游玩 光芒之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Light Side song
| frag_plus_5_side_light
|-
|获得残片奖励时<br>世界进度额外前进 7<br>World progress increased by<br/>7 if a Fragment reward is collected
| eto_uncap
|-
| rowspan="2" | 12
| rowspan="2" | [[File:Partner luna icon.png|50px|left]] [[File:Partner luna awaken icon.png|50px|right]]
| rowspan="2" | [[露娜]]<br>Luna
| rowspan="2" | 平衡型<br>BALANCE
| 视觉 - 隐藏回忆率<br>VISUAL - Recollection Gauge is hidden
| visual_hide_hp
|-
|在歌曲限制格上游玩歌曲时<br>世界进度额外前进 7<br>World progress increased by<br/>7 when starting on a Restriction Step
| luna_uncap
|-
| rowspan="2" | 13
| rowspan="2" | [[File:Partner shirabe icon.png|50px|left]] [[File:Partner shirabe awaken icon.png|50px|right]]
| rowspan="2" | [[调]]<br>Shirabe
| rowspan="2" | 平衡型<br>BALANCE
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song
| frag_plus_5_side_<br>conflict
|-
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above
| shirabe_entry_fee
|-
| rowspan="2" | 19
| rowspan="2" | [[File:Partner ayu icon.png|50px|left]] [[File:Partner ayu awaken icon.png|50px|right]]
| rowspan="2" | [[彩梦]]<br>Ayu
| rowspan="2" | 平衡型<br>BALANCE
| 歌曲游玩结束时奖励随机数量的残片<br>Random Fragment bonus upon<br/>completing song
| frag_rng_ayu
|-
|世界进度在 +5 和 -5 之间随机增减<br>World Mode progress randomly increased<br/>or decreased between +5 and -5
| ayu_uncap
|-
| rowspan="2" | 21
| rowspan="2" | [[File:Partner yume icon.png|50px|left]] [[File:Partner yume awaken icon.png|50px|right]]
| rowspan="2" | [[柚梅]]<br>Yume
| rowspan="2" | 平衡型<br>BALANCE
| 每达成 100 连击时,<br>最终残片奖励增加 1<br>Earn +1 Fragment(s)<br/>for each 100 combo reached
| combo_100-frag_1
|-
|以最高连击数为基准值获得最高 +10 残片<br>在通关时获得 +5 残片<br>Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear
| frags_yume
|-
| 26
| [[File:Partner haruna icon.png|50px|left]] [[File:Partner haruna awaken icon.png|50px|right]]
| [[榛名]]<br>Haruna
| 平衡型<br>BALANCE
| 回忆率的初始数值变为 40%<br>回忆率增长倍数减少至 40%<br>Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40%
| gauge_haruna
|-
| 27
| [[File:Partner nono icon.png|50px|left]] [[File:Partner nono awaken icon.png|50px|right]]
| [[诺诺]]<br>Nono
| 平衡型<br>BALANCE
| 获得 EX 或更高成绩时额外获取 +2525 残片<br>Earn +2525 Fragments for achieving<br/>EX grade or above
| frags_nono
|-
| 28
| [[File:Partner pandora nemesis icon.png|50px|left]] [[File:Partner pandora nemesis awaken icon.png|50px|right]]
| [[潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯<br>(MTA-XXX)]]<br>Pandora Nemesis<br>(MTA-XXX)
| 挑战型<br>CHALLENGE
| 困难 - 流失20个音符后,当前游玩曲目将立即失败<br>HARD - Track Lost after 20 LOST notes
| gauge_pandora
|-
| 29
| [[File:Partner regulus icon.png|50px|left]] [[File:Partner regulus awaken icon.png|50px|right]]
| [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21)
| 挑战型<br>CHALLENGE
| 困难 + 判定为模糊(Far)时略微减少回忆率<br>HARD + FAR notes slightly decrease<br/>Recollection Rate
| gauge_regulus
|-
| 36
| [[File:Partner brillante icon.png|50px|left]] [[File:Partner brillante awaken icon.png|50px|right]]
| [[布丽兰特]]<br>Brillante
| 挑战型<br>CHALLENGE
|  困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0%
| gauge_hard
|-
| 42
| [[File:Partner seele haze icon.png|50px|left]] [[File:Partner seele haze awaken icon.png|50px|right]]
| [[希尔]]<br>Seele
| 挑战型<br>CHALLENGE
| 困难 + 在歌曲最后1/4部分不会获得回忆率<br>HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song
| gauge_seele
|-
| 43
| [[File:Partner isabelle yagrush icon.png|50px|left]] [[File:Partner isabelle yagrush awaken icon.png|50px|right]]
| [[伊莎贝尔]]<br>Isabelle
| 挑战型<br>CHALLENGE
| 困难 + 回忆率最大值<br>会根据当前回忆率而减少<br>HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate
| gauge_isabelle
|-
| 66
| [[File:Partner mithra tercera icon.png|50px|left]] [[File:Partner mithra tercera awaken icon.png|50px|right]]
| [[密特拉·泰尔塞拉]]<br>Mithra Tercera
| 挑战型<br>CHALLENGE
| 困难 + 每达150连击数世界模式进度+1<br>HARD + World Mode progress increased by 1<br/>for each 150 combo reached
| skill_mithra
|}
<br>
<br>
<br>
==通关状态为HARD CLEAR的搭档==
*计入前提为技能启用
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
|-
! style="position:-webkit-sticky;position:sticky;top:0;" | #
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
|-
| 7
| [[File:Partner tairitsu grievous lady icon.png|50px|center]]
| [[对立(Grievous Lady)]]<br>Tairitsu (Grievous Lady)
| 挑战型<br>CHALLENGE
| 困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0%
| gauge_hard
|-
| rowspan="2" | 10
| rowspan="2" | [[File:Partner ilith icon.png|50px|left]] [[File:Partner ilith awaken icon.png|50px|right]]
| rowspan="2" | [[依莉丝]]<br>Ilith
| rowspan="2" | 挑战型<br>CHALLENGE
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose %@ Fragments on Track Lost
| gauge_hard-<br>fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100-->
|-
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear
| ilith_awakened_skill
|-
| 28
| [[File:Partner pandora nemesis icon.png|50px|left]] [[File:Partner pandora nemesis awaken icon.png|50px|right]]
| [[潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯<br>(MTA-XXX)]]<br>Pandora Nemesis<br>(MTA-XXX)
| 挑战型<br>CHALLENGE
| 困难 - 流失20个音符后,当前游玩曲目将立即失败<br>HARD - Track Lost after 20 LOST notes
| gauge_pandora
|-
| 29
| [[File:Partner regulus icon.png|50px|left]] [[File:Partner regulus awaken icon.png|50px|right]]
| [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21)
| 挑战型<br>CHALLENGE
| 困难 + 判定为模糊(Far)时略微减少回忆率<br>HARD + FAR notes slightly decrease<br/>Recollection Rate
| gauge_regulus
|-
| 35
| [[File:Partner tairitsu tempest icon.png|50px|center]]
| [[对立(Tempest)]]<br>Tairitsu (Tempest)
| 挑战型<br>CHALLENGE
| 困难 - 风暴收集条<br>HARD - Tempest Gauge
| gauge_tempest
|-
| 36
| [[File:Partner brillante icon.png|50px|left]] [[File:Partner brillante awaken icon.png|50px|right]]
| [[布丽兰特]]<br>Brillante
| 挑战型<br>CHALLENGE
|  困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0%
| gauge_hard
|-
| 37
| [[File:Partner ilith summer icon.png|50px|center]]
| [[依莉丝(夏日)]]<br>Ilith (Summer)
| 挑战型<br>CHALLENGE
| 困难 + 连击数小于 20 时不会增加回忆率<br>HARD + Recollection Rate gain disabled<br/>when below 20 combo
| gauge_ilith_summer
|-
| 41
| [[File:Partner areus icon.png|50px|center]]
| [[阿莱乌斯]]<br>Areus
| 挑战型<br>CHALLENGE
| 困难 + 判定为流失(LOST)时根据<br>当前连击数减少回忆率<br>HARD + LOST notes decrease Recollection Rate<br/>based on current combo
| gauge_areus
|-
| 42
| [[File:Partner seele haze icon.png|50px|left]] [[File:Partner seele haze awaken icon.png|50px|right]]
| [[希尔]]<br>Seele
| 挑战型<br>CHALLENGE
| 困难 + 在歌曲最后1/4部分不会获得回忆率<br>HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song
| gauge_seele
|-
| 43
| [[File:Partner isabelle yagrush icon.png|50px|left]] [[File:Partner isabelle yagrush awaken icon.png|50px|right]]
| [[伊莎贝尔]]<br>Isabelle
| 挑战型<br>CHALLENGE
| 困难 + 回忆率最大值<br>会根据当前回忆率而减少<br>HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate
| gauge_isabelle
|-
| 50
| [[File:Partner kanae midsummer icon.png|50px|center]]
| [[群愿(盛夏)]]<br>Kanae (Midsummer)
| 平衡型<br>BALANCE
| 困难 + 歌曲通关时获得5额外残片<br>此技能在白天会改变<br>HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day
| skill_kanae_midsummer
|-
| 54
| [[File:Partner vita icon.png|50px|center]]
| [[维塔]]<br>Vita
| 挑战型<br>CHALLENGE
| 困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>提升量最多为10<br>HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate
| skill_vita
|-
| rowspan="2" | 55
| rowspan="2" | [[File:Partner hikari fatalis icon.png|50px|center]]
| rowspan="2" | [[光(Fatalis)]]<br>Hikari (Fatalis)
| ???
| rowspan="2" | 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载<br>HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode
| rowspan="2" | skill_fatalis
|-
|创世型<br>CREATOR
|-
| 57
| [[File:Partner setsuna icon.png|50px|center]]
| [[刹那]]<br>Setsuna
| 挑战型<br>CHALLENGE
| 困难 + O.N.G.E.K.I. (50)<br>HARD + O.N.G.E.K.I. (50)
| frags_ongeki_hard
|-
| 61
| [[File:Partner Lethe(Apophenia) icon.png|50px|center]]
| [[忘却(Apophenia)]]<br>Lethe (Apophenia)
| 挑战型<br>CHALLENGE
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0%
| gauge_hard-<br>note_mirror<!--gauge_hard|note_mirror-->
|-
| 64
| [[File:Partner Shikoku icon.png|50px|center]]
| [[紫黑]]<br>Shikoku
| 挑战型<br>CHALLENGE
| 困难 + 击中音符后回忆率的变化增加<br>HARD + Increased Recollection Rate<br/>change per note
| skill_shikoku
|-
| 66
| [[File:Partner mithra tercera icon.png|50px|left]] [[File:Partner mithra tercera awaken icon.png|50px|right]]
| [[密特拉·泰尔塞拉]]<br>Mithra Tercera
| 挑战型<br>CHALLENGE
| 困难 + 每达150连击数世界模式进度+1<br>HARD + World Mode progress increased by 1<br/>for each 150 combo reached
| skill_mithra
|-
| 67
| [[File:Partner toa kozukata icon.png|50px|center]]
| [[不来方永爱]]<br>([[不来方斗亚]])<br>Toa Kozukata
| 挑战型<br>CHALLENGE
| 困难 - 达到60个模糊或流失判定时挑战立即失败<br>HARD - Track Lost after 60 FAR or LOST notes
| skill_toa
|}
<br>
<br>
<br>
==通关状态为NORMAL CLEAR的搭档==
*计入前提为技能启用
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
|-
! style="position:-webkit-sticky;position:sticky;top:0;" | #
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
|-
| 1
| [[File:Partner tairitsu icon.png|50px|left]] [[File:Partner tairitsu awaken icon.png|50px|right]]
| [[对立]]<br>Tairitsu
| 平衡型<br>BALANCE
| -
| -
|-
| rowspan="2" | 2
| rowspan="2" | [[File:Partner kou icon.png|50px|left]] [[File:Partner kou awaken icon.png|50px|right]]
| rowspan="2" | [[红]]<br>Kou
| rowspan="2" | 平衡型<br>BALANCE
| -
| -
|-
|以歌曲结算成绩为基准值<br>获得最高 +20% 的残片奖励<br>Earn up to +20% Fragments<br/>based on score
| frags_kou
|-
| 3
| [[File:Partner sapphire icon.png|50px|center]]
| [[萨菲亚]]<br>Sapphire
| 平衡型<br>BALANCE
| -
| -
|-
| rowspan="2" | 4
| rowspan="2" | [[File:Partner lethe icon.png|50px|left]] [[File:Partner lethe awaken icon.png|50px|right]]
| rowspan="2" | [[忘却]]<br>Lethe
| rowspan="2" | 平衡型<br>BALANCE
| 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed
| note_mirror
|-
|遗缺的感知<br>Sense of Incompleteness
| visual_ink
|-
| rowspan="2" | 5
| rowspan="2" | [[File:Partner hikari and tairitsu icon.png|50px|center]]
| rowspan="2" | [[光 & 对立(Reunion)]]<br>Hikari & Tairitsu (Reunion)
| rowspan="2" | 平衡型<br>BALANCE
| 纷争 - 逆转光芒与纷争的规则<br>CONFLICT - Reverse the paradigms<br/>of Light and Conflict.
| rowspan="2" | skill_reunion
|-
|光芒 - 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
|-
| 6
| [[File:Partner tairitsu axium icon.png|50px|center]]
| [[对立(Axium)]]<br>Tairitsu (Axium)
| 平衡型<br>BALANCE
| -
| -
|-
| 8
| [[File:Partner stella icon.png|50px|center]]
| [[星]]<br>Stella
| 平衡型<br>BALANCE
| 在游玩 Stellights 的歌曲时<br>获得 10 额外残片<br>Earn +10 Fragments<br>when playing a Stellights song
| frag_plus_10_<br>pack_stellights
|-
| rowspan="2" | 11
| rowspan="2" | [[File:Partner eto icon.png|50px|left]] [[File:Partner eto awaken icon.png|50px|right]]
| rowspan="2" | [[爱托]]<br>Eto
| rowspan="2" | 平衡型<br>BALANCE
| 在游玩 光芒之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Light Side song
| frag_plus_5_side_light
|-
|获得残片奖励时<br>世界进度额外前进 7<br>World progress increased by<br/>7 if a Fragment reward is collected
| eto_uncap
|-
| rowspan="2" | 12
| rowspan="2" | [[File:Partner luna icon.png|50px|left]] [[File:Partner luna awaken icon.png|50px|right]]
| rowspan="2" | [[露娜]]<br>Luna
| rowspan="2" | 平衡型<br>BALANCE
| 视觉 - 隐藏回忆率<br>VISUAL - Recollection Gauge is hidden
| visual_hide_hp
|-
|在歌曲限制格上游玩歌曲时<br>世界进度额外前进 7<br>World progress increased by<br/>7 when starting on a Restriction Step
| luna_uncap
|-
| rowspan="2" | 13
| rowspan="2" | [[File:Partner shirabe icon.png|50px|left]] [[File:Partner shirabe awaken icon.png|50px|right]]
| rowspan="2" | [[调]]<br>Shirabe
| rowspan="2" | 平衡型<br>BALANCE
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song
| frag_plus_5_side_<br>conflict
|-
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above
| shirabe_entry_fee
|-
| 14
| [[File:Partner hikari zero icon.png|50px|center]]
| [[光(Zero)]]<br>Hikari (Zero)
| 挑战型<br>CHALLENGE
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes
| challenge_fullcombo_<br>0gauge
|-
| 17
| [[File:Partner tairitsu summer icon.png|50px|center]]
| [[对立(夏日)]]<br>Tairitsu (Summer)
| 平衡型<br>BALANCE
| 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed
| note_mirror
|-
| 18
| [[File:Partner tairitsu & trin icon.png|50px|center]]
| [[对立 & 托凛]]<br>Tairitsu & Trin
| 平衡型<br>BALANCE
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song
| visual_tomato_pack_<br>tonesphere
|-
| rowspan="2" | 19
| rowspan="2" | [[File:Partner ayu icon.png|50px|left]] [[File:Partner ayu awaken icon.png|50px|right]]
| rowspan="2" | [[彩梦]]<br>Ayu
| rowspan="2" | 平衡型<br>BALANCE
| 歌曲游玩结束时奖励随机数量的残片<br>Random Fragment bonus upon<br/>completing song
| frag_rng_ayu
|-
|世界进度在 +5 和 -5 之间随机增减<br>World Mode progress randomly increased<br/>or decreased between +5 and -5
| ayu_uncap
|-
| rowspan="2" | 21
| rowspan="2" | [[File:Partner yume icon.png|50px|left]] [[File:Partner yume awaken icon.png|50px|right]]
| rowspan="2" | [[柚梅]]<br>Yume
| rowspan="2" | 平衡型<br>BALANCE
| 每达成 100 连击时,<br>最终残片奖励增加 1<br>Earn +1 Fragment(s)<br/>for each 100 combo reached
| combo_100-frag_1
|-
|以最高连击数为基准值获得最高 +10 残片<br>在通关时获得 +5 残片<br>Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear
| frags_yume
|-
| 22
| [[File:Partner hikari & seine icon.png|50px|center]]
| [[光 & 赛依娜]]<br>Hikari & Seine
| 平衡型<br>BALANCE
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song
| audio_gcemptyhit_<br>pack_groovecoaster
|-
| 23
| [[File:Partner saya icon.png|50px|center]]
| [[咲弥]]<br>Saya
| 平衡型<br>BALANCE
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes
| gauge_saya
|-
| 24
| [[File:Partner tairitsu & chuni penguin icon.png|50px|center]]
| [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin<br>(Grievous Lady)
| 平衡型<br>BALANCE
| CHUNITHM - 通关需求:7<br>CHUNITHM - Clear Requirement: 7
| gauge_chuni
|-
| 25
| [[File:Partner chuni penguin icon.png|50px|center]]
| [[中二企鹅]]<br>Chuni Penguin
| 平衡型<br>BALANCE
| 纯粹回忆(满分)通关时额外获取 +14 残片<br>Earn +14 Fragments on<br/>Pure Memory (Max Score)
| kantandeshou
|-
| 26
| [[File:Partner haruna icon.png|50px|left]] [[File:Partner haruna awaken icon.png|50px|right]]
| [[榛名]]<br>Haruna
| 平衡型<br>BALANCE
| 回忆率的初始数值变为 40%<br>回忆率增长倍数减少至 40%<br>Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40%
| gauge_haruna
|-
| 27
| [[File:Partner nono icon.png|50px|left]] [[File:Partner nono awaken icon.png|50px|right]]
| [[诺诺]]<br>Nono
| 平衡型<br>BALANCE
| 获得 EX 或更高成绩时额外获取 +2525 残片<br>Earn +2525 Fragments for achieving<br/>EX grade or above
| frags_nono
|-
| 30
| [[File:Partner kanae icon.png|50px|center]]
| [[群愿]]<br>Kanae
| 平衡型<br>BALANCE
| 游玩 [[Sunset Radiance]] 歌曲时,<br>显示昼/夜主题<br>Day / Night appearance<br/>when playing a [[Sunset Radiance]] song
| omatsuri_daynight
|-
| 31
| [[File:Partner hikari fantasia icon.png|50px|center]]
| [[光(Fantasia)]]<br>Hikari (Fantasia)
| 平衡型<br>BALANCE
| -
| -
|-
| 32
| [[File:Partner tairitsu sonata icon.png|50px|center]]
| [[对立(Sonata)]]<br>Tairitsu (Sonata)
| 平衡型<br>BALANCE
| -
| -
|-
| 33
| [[File:Partner sia icon.png|50px|center]]
| [[兮娅]]<br>Sia
| 平衡型<br>BALANCE
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR
| sometimes(note_mirror<br>-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)-->
|-
| 38
| [[File:Partner saya etude icon.png|50px|center]]
| [[咲弥(Etude)]]<br>Saya (Etude)
| 平衡型<br>BALANCE
| -
| -
|-
| 39
| [[File:Partner alice & tenniel icon.png|50px|center]]
| [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel
| 平衡型<br>BALANCE
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden
| note_mirror-visual_<br>hide_far<!--note_mirror|visual_hide_far-->
|-
| 40
| [[File:Partner luna & mia icon.png|50px|center]]
| [[露娜 & 美亚]]<br>Luna & Mia
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 溢伤(Overdamage)额外<br>奖励残片<br>O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage
| frags_ongeki
|-
| 45
| [[File:Partner lagrange icon.png|50px|center]]
| [[拉格兰]]<br>Lagrange
| 平衡型<br>BALANCE
| 当前分数将显示为<br>与距离最近评级的分数之差<br>Score displays distance<br/>to closest Grade threshold
| skill_lagrange
|-
| 46
| [[File:Partner linka icon.png|50px|center]]
| [[凛可]]<br>Linka
| 平衡型<br>BALANCE
| 前10个流失(LOST)判定<br>不会减少回忆率<br>No Recollection Rate loss for<br/>the first 10 LOST notes
| gauge_safe_10
|-
| 47
| [[File:Partner nami icon.png|50px|center]]
| [[奈美]]<br>Nami
| 平衡型<br>BALANCE
| 每73个纯粹(PURE)判定获得1额外残片<br>每个流失(LOST)判定失去1残片<br>Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note
| frags_nami
|-
| 48
| [[File:Partner saya & elizabeth icon.png|50px|center]]
| [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth
| 平衡型<br>BALANCE
| 获得+X额外残片(连续使用该搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with this Partner)
| skill_elizabeth
|-
| 49
| [[File:Partner lily icon.png|50px|center]]
| [[莉莉]]<br>Lily
| 平衡型<br>BALANCE
| 获得+X额外残片(连续使用其他搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with other Partners)
| skill_lily
|-
| 51
| [[File:Partner alice & tenniel minuet icon.png|50px|center]]
| [[爱丽丝 & 坦尼尔(Minuet)]]<br>Alice & Tenniel (Minuet)
| 平衡型<br>BALANCE
| -
| -
|-
| 52
| [[File:Partner tairitsu elegy icon.png|50px|center]]
| [[对立(Elegy)]]<br>Tairitsu (Elegy)
| 平衡型<br>BALANCE
| -
| -
|-
| 53
| [[File:Partner marija icon.png|50px|center]]
| [[玛莉嘉]]<br>Marija
| 平衡型<br>BALANCE
| MUSE DASH - 游玩Muse Dash歌曲时<br>天空音符将变为幽灵<br>MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song
| visual_ghost_skynotes
|-
| 56
| [[File:Partner saki icon.png|50px|center]]
| [[咲姬]]<br>Saki
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 通关歌曲时<br>根据准确率造成溢伤(Overdamage)<br>O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy
| frags_ongeki_slash
|-
| 58
| [[File:Partner amane icon.png|50px|center]]
| [[天音]]<br>Amane
| 挑战型<br>CHALLENGE
| 不会触发速度与随机限制格,<br>但此时若成绩低于「EX」则世界模式进度减半<br>Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX
| skill_amane
|-
| 59
| [[File:Partner Kou(Winter) icon.png|50px|center]]<!--能不能按全小写无括号命名传上来-->
| [[红(冬日)]]<br>Kou (Winter)
| 平衡型<br>BALANCE
| 所有搭档将现有残片的25%分享给红(总和为X)<br>残片在游玩一首歌曲后获得<br>Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X)
| skill_kou_winter
|-
| 60
| [[File:Partner Lagrange(Aria) icon.png|50px|center]]
| [[拉格兰(Aria)]]<br>Lagrange (Aria)
| 平衡型<br>BALANCE
| -
| -
|-
| 62
| [[File:Partner shama icon.png|50px|center]]
| [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE)
| 平衡型<br>BALANCE
| 曲目开始时消耗10残片<br>每通关一首曲目获得一瓶牛奶<br>Pay 10 Fragments on start<br/>Gain 1 Milk on clear
| skill_shama
|-
| 63
| [[File:Partner milk icon.png|50px|center]]
| [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE)
| 平衡型<br>BALANCE
| 消耗全部牛奶(已拥有:X瓶)<br>每瓶牛奶能让得到100个残片的概率增加11%<br>Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments
| skill_milk
|-
| 64
| [[File:Partner Shikoku icon.png|50px|center]]
| [[紫黑]]<br>Shikoku
| 挑战型<br>CHALLENGE
| 困难 + 击中音符后回忆率的变化增加<br>HARD + Increased Recollection Rate<br/>change per note
| skill_shikoku
|-
| 65
| [[File:Partner Mika Yurisaki icon.png|50px|center]]
| [[百合咲美香]]<br>Mika Yurisaki
| 平衡型<br>BALANCE
| 通关一首maimai曲目后<br>该角色的所有数值暂时翻倍<br>Stats are temporarily doubled<br/>upon clearing a maimai song
| skill_mika
|-
| 99
| [[File:Partner shirahime icon.png|50px|center]]
| [[白姬]]<br>Shirahime
| 平衡型<br>BALANCE
| 通关一首「精选曲目」时<br>获得 10 额外残片<br>Earn +10 Fragments<br/>upon clearing a preferred song
| frags_preferred_song
|}
<br>
<br>
<br>
==通关状态为EASY CLEAR搭档==
*计入前提为技能启用
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
|-
! style="position:-webkit-sticky;position:sticky;top:0;" | #
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
|-
| 0
| [[File:Partner hikari icon.png|50px|left]] [[File:Partner hikari awaken icon.png|50px|right]]
| [[光]]<br>Hikari
| 支援型<br>SUPPORT
| 简单 - 音符流失后的回忆率丢失程度减小<br>EASY - Recollection Rate loss reduced<br/>for LOST notes
| gauge_easy
|-
| 9
| [[File:Partner hikari & fisica icon.png|50px|center]]
| [[光 & 菲希卡]]<br>Hikari & Fisica
| 支援型<br>SUPPORT
| 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song
| gauge_easy-<br>frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs-->
|-
| rowspan="2" | 15
| rowspan="2" | [[File:Partner hikari fracture icon.png|50px|center]]
| rowspan="2" | [[光(Fracture)]]<br>Hikari (Fracture)
| ???
| rowspan="2" | 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection
| rowspan="2" | gauge_overflow
|-
|创世型<br>CREATOR
|-
| 16
| [[File:Partner hikari summer icon.png|50px|center]]
| [[光(夏日)]]<br>Hikari (Summer)
| 支援型<br>SUPPORT
| 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed
| gauge_easy-note_mirror<!--gauge_easy|note_mirror-->
|-
| 20
| [[File:Partner eto & luna winter icon.png|50px|center]]
| [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter)
| 支援型<br>SUPPORT
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note
| gaugestart_30-<br>gaugegain_70<!--gaugestart_30|gaugegain_70-->
|-
| 34
| [[File:Partner doroc icon.png|50px|center]]
| [[DORO*C]]<br>DORO*C
| 平衡型<br>BALANCE
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below)
| scoreclear_aa-visual_<br>scoregauge<!--scoreclear_aa|visual_scoregauge-->
|-
| 44
| [[File:Partner mir icon.png|50px|center]]
| [[迷尔]]<br>Mir
| 支援型<br>SUPPORT
| 提高初始回忆率增长倍数<br>增长倍数会随着歌曲进行逐渐下降<br>Recollection Rate gain increased,<br/>but decreases with song progress
| gauge_exhaustion
|-
| 50
| [[File:Partner kanae midsummer icon.png|50px|center]]
| [[群愿(盛夏)]]<br>Kanae (Midsummer)
| 平衡型<br>BALANCE
| 简单 + 歌曲开始时支付10残片<br>此技能在夜晚会改变<br>EASY + Pay 10 Fragments on start<br/>This skill changes during the night
| skill_kanae_midsummer
|-
| 68 
| [[File:Partner nami twilight icon.png|50px|center]] 
| [[奈美(暮光)]]<br>Nami (Twilight) 
| 支援型<br>SUPPORT 
| 简单 + 回忆率不会减少<br>但回忆率增加速度大幅放缓 
| skill_nami_twilight
|}
<br>
<br>
<br>
==在[[世界模式#失落章:Beyond(Lost_Chapter:_Beyond)|Beyond]]章节内有[[世界模式#失落章:Beyond(Lost_Chapter:_Beyond)|相性契合]]的搭档==
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
|-
! style="position:-webkit-sticky;position:sticky;top:0;" | #
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="min-width:275px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="min-width:175px;position:-webkit-sticky;position:sticky;top:0;" | 对应地图
|-
| 0
| [[File:Partner hikari icon.png|50px|left]] [[File:Partner hikari awaken icon.png|50px|right]]
| [[光]]<br>Hikari
| 支援型<br>SUPPORT
| 简单 - 音符流失后的回忆率丢失程度减小<br>EASY - Recollection Rate loss reduced<br/>for LOST notes
| [[世界模式地图详表_(移动版)#Beyond:Vexaria|Vexaria]]<br>[[世界模式地图详表_(移动版)#Beyond:Fairytale|Fairytale]]<br>[[世界模式地图详表_(移动版)#Beyond:Infinity Heaven|Infinity Heaven]]<br>[[世界模式地图详表_(移动版)#Beyond:GOODTEK (Arcaea Edit)|GOODTEK (Arcaea Edit)]]<br>[[世界模式地图详表_(移动版)#Beyond:Lumia|Lumia]]<br>[[世界模式地图详表_(移动版)#Beyond:Lost Civilization|Lost Civilization]]<br>[[世界模式地图详表_(移动版)#Beyond:Kanagawa Cyber Culvert|Kanagawa Cyber Culvert]]<br>[[世界模式地图详表_(移动版)#Beyond:Shades of Light in a Transcendent Realm|Shades of Light in<br> a Transcendent Realm]]
|-
| 1
| [[File:Partner tairitsu icon.png|50px|left]] [[File:Partner tairitsu awaken icon.png|50px|right]]
| [[对立]]<br>Tairitsu
| 平衡型<br>BALANCE
| -
| [[世界模式地图详表_(移动版)#Beyond:Vexaria|Vexaria]]<br>[[世界模式地图详表_(移动版)#Beyond:Fairytale|Fairytale]]<br>[[世界模式地图详表_(移动版)#Beyond:Infinity Heaven|Infinity Heaven]]<br>[[世界模式地图详表_(移动版)#Beyond:GOODTEK (Arcaea Edit)|GOODTEK (Arcaea Edit)]]<br>[[世界模式地图详表_(移动版)#Beyond:Dement ~after legend~|Dement ~after legend~]]<br>[[世界模式地图详表_(移动版)#Beyond:Purgatorium|Purgatorium]]<br>[[世界模式地图详表_(移动版)#Beyond:Lost Civilization|Lost Civilization]]<br>[[世界模式地图详表_(移动版)#Beyond:qualia -ideaesthesia-|qualia -ideaesthesia-]]<br>[[世界模式地图详表_(移动版)#Beyond:Shades of Light in a Transcendent Realm|Shades of Light in<br> a Transcendent Realm]]
|-
| rowspan="2" | 2
| rowspan="2" | [[File:Partner kou icon.png|50px|left]] [[File:Partner kou awaken icon.png|50px|right]]
| rowspan="2" | [[红]]<br>Kou
| rowspan="2" | 平衡型<br>BALANCE
| -
| rowspan="2" | [[世界模式地图详表_(移动版)#Beyond:Red and Blue|Red and Blue and Green]]<br>[[世界模式地图详表_(移动版)#Beyond:Party Vinyl|Party Vinyl]]
|-
|以歌曲结算成绩为基准值<br>获得最高 +20% 的残片奖励<br>Earn up to +20% Fragments<br/>based on score
|-
| 3
| [[File:Partner sapphire icon.png|50px|center]]
| [[萨菲亚]]<br>Sapphire
| 平衡型<br>BALANCE
| -
| [[世界模式地图详表_(移动版)#Beyond:Red and Blue|Red and Blue and Green]]
|-
| rowspan="2" | 4
| rowspan="2" | [[File:Partner lethe icon.png|50px|left]] [[File:Partner lethe awaken icon.png|50px|right]]
| rowspan="2" | [[忘却]]<br>Lethe
| rowspan="2" | 平衡型<br>BALANCE
| 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed
| rowspan="2" | [[世界模式地图详表_(移动版)#Beyond:Moonheart|Moonheart]]
|-
|遗缺的感知<br>Sense of Incompleteness
|-
| 6
| [[File:Partner tairitsu axium icon.png|50px|center]]
| [[对立(Axium)]]<br>Tairitsu (Axium)
| 平衡型<br>BALANCE
| -
| [[世界模式地图详表_(移动版)#Beyond:qualia -ideaesthesia|qualia -ideaesthesia-]]
|-
| 7
| [[File:Partner tairitsu grievous lady icon.png|50px|center]]
| [[对立(Grievous Lady)]]<br>Tairitsu (Grievous Lady)
| 挑战型<br>CHALLENGE
| 困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0%
| [[世界模式地图详表_(移动版)#Beyond:qualia -ideaesthesia-|qualia -ideaesthesia-]]<br>[[世界模式地图详表_(移动版)#Beyond:PRAGMATISM|PRAGMATISM<br>-RESURRECTION-]]<br>[[世界模式地图详表_(移动版)#Beyond:Ignotus|Ignotus Afterburn]]<br>[[世界模式地图详表_(移动版)#Beyond:trappola bewitching|trappola bewitching]]
|-
| rowspan="2" | 10
| rowspan="2" | [[File:Partner ilith icon.png|50px|left]] [[File:Partner ilith awaken icon.png|50px|right]]
| rowspan="2" | [[依莉丝]]<br>Ilith
| rowspan="2" | 挑战型<br>CHALLENGE
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose %@ Fragments on Track Lost
| rowspan="2" | [[世界模式地图详表_(移动版)#Beyond:trappola bewitching|trappola bewitching]]
|-
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear
|-
| rowspan="2" | 11
| rowspan="2" | [[File:Partner eto icon.png|50px|left]] [[File:Partner eto awaken icon.png|50px|right]]
| rowspan="2" | [[爱托]]<br>Eto
| rowspan="2" | 平衡型<br>BALANCE
| 在游玩 光芒之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Light Side song
| rowspan="2" | [[世界模式地图详表_(移动版)#Beyond:next to you|next to you]]
|-
|获得残片奖励时<br>世界进度额外前进 7<br>World progress increased by<br/>7 if a Fragment reward is collected
|-
| rowspan="2" | 12
| rowspan="2" | [[File:Partner luna icon.png|50px|left]] [[File:Partner luna awaken icon.png|50px|right]]
| rowspan="2" | [[露娜]]<br>Luna
| rowspan="2" | 平衡型<br>BALANCE
| 视觉 - 隐藏回忆率<br>VISUAL - Recollection Gauge is hidden
| rowspan="2" | [[世界模式地图详表_(移动版)#Beyond:next to you|next to you]]<br>[[世界模式地图详表_(移动版)#Beyond:singularity|Singularity VVVIP]]
|-
|在歌曲限制格上游玩歌曲时<br>世界进度额外前进 7<br>World progress increased by<br/>7 when starting on a Restriction Step
|-
| rowspan="2" | 13
| rowspan="2" | [[File:Partner shirabe icon.png|50px|left]] [[File:Partner shirabe awaken icon.png|50px|right]]
| rowspan="2" | [[调]]<br>Shirabe
| rowspan="2" | 平衡型<br>BALANCE
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song
| rowspan="2" | [[世界模式地图详表_(移动版)#Beyond:Dement ~after legend~|Dement ~after legend~]]<br>[[世界模式地图详表_(移动版)#Beyond:Purgatorium|Purgatorium]]
|-
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above
|-
| 14
| [[File:Partner hikari zero icon.png|50px|center]]
| [[光(Zero)]]<br>Hikari (Zero)
| 挑战型<br>CHALLENGE
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes
| [[世界模式地图详表_(移动版)#Beyond:Lumia|Lumia]]<br>[[世界模式地图详表_(移动版)#Beyond:Kanagawa Cyber Culvert|Kanagawa Cyber Culvert]]
|-
| rowspan="2" | 15
| rowspan="2" | [[File:Partner hikari fracture icon.png|50px|center]]
| rowspan="2" | [[光(Fracture)]]<br>Hikari (Fracture)
| ???
| rowspan="2" | 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection
| rowspan="2" | [[世界模式地图详表_(移动版)#Beyond:Lumia|Lumia]]<br>[[世界模式地图详表_(移动版)#Beyond:Kanagawa Cyber Culvert|Kanagawa Cyber Culvert]]<br>[[世界模式地图详表_(移动版)#Beyond:PRAGMATISM|PRAGMATISM<br>-RESURRECTION-]]<br>[[世界模式地图详表_(移动版)#Beyond:Ignotus|Ignotus Afterburn]]
|-
|创世型<br>CREATOR
|-
| 16
| [[File:Partner hikari summer icon.png|50px|center]]
| [[光(夏日)]]<br>Hikari (Summer)
| 支援型<br>SUPPORT
| 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed
| [[世界模式地图详表_(移动版)#Beyond:Lumia|Lumia]]<br>[[世界模式地图详表_(移动版)#Beyond:Kanagawa Cyber Culvert|Kanagawa Cyber Culvert]]
|-
| 17
| [[File:Partner tairitsu summer icon.png|50px|center]]
| [[对立(夏日)]]<br>Tairitsu (Summer)
| 平衡型<br>BALANCE
| 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed
| [[世界模式地图详表_(移动版)#Beyond:qualia -ideaesthesia-|qualia -ideaesthesia-]]
|-
| 20
| [[File:Partner eto & luna winter icon.png|50px|center]]
| [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter)
| 支援型<br>SUPPORT
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note
| [[世界模式地图详表_(移动版)#Beyond:Party Vinyl|Party Vinyl]]
|-
| rowspan="2" | 21
| rowspan="2" | [[File:Partner yume icon.png|50px|left]] [[File:Partner yume awaken icon.png|50px|right]]
| rowspan="2" | [[柚梅]]<br>Yume
| rowspan="2" | 平衡型<br>BALANCE
| 每达成 100 连击时,<br>最终残片奖励增加 1<br>Earn +1 Fragment(s)<br/>for each 100 combo reached
| rowspan="2" | [[世界模式地图详表_(移动版)#Beyond:MERLIN|MERLIN]]<br>[[世界模式地图详表_(移动版)#Beyond:OMAKENO Stroke|OMAKENO Stroke]]
|-
| 以最高连击数为基准值获得最高 +10 残片<br>在通关时获得 +5 残片<br>Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear
|-
| 22
| [[File:Partner hikari & seine icon.png|50px|center]]
| [[光 & 赛依娜]]<br>Hikari & Seine
| 平衡型<br>BALANCE
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song
| [[世界模式地图详表_(移动版)#Beyond:MERLIN|MERLIN]]<br>[[世界模式地图详表_(移动版)#Beyond:OMAKENO Stroke|OMAKENO Stroke]]
|-
| 23
| [[File:Partner saya icon.png|50px|center]]
| [[咲弥]]<br>Saya
| 平衡型<br>BALANCE
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes
| [[世界模式地图详表_(移动版)#Beyond:Bookmaker (2D Version)|Bookmaker (2D Version)]]<br>[[世界模式地图详表_(移动版)#Beyond:Antithese|Antithese]]<br>[[世界模式地图详表_(移动版)#Beyond:Red and Blue|Red and Blue and Green]]
|-
| 30
| [[File:Partner kanae icon.png|50px|center]]
| [[群愿]]<br>Kanae
| 平衡型<br>BALANCE
| 游玩 [[Sunset Radiance]] 歌曲时,<br>显示昼/夜主题<br>Day / Night appearance<br/>when playing a [[Sunset Radiance]] song
| [[世界模式地图详表_(移动版)#Beyond:FREEF4LL|FREEF4LL]]
|-
| 34
| [[File:Partner doroc icon.png|50px|center]]
| [[DORO*C]]<br>DORO*C
| 平衡型<br>BALANCE
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below)
| [[世界模式地图详表_(移动版)#Beyond:La'qryma of the Wasteland|La'qryma of the Wasteland]]<br>[[世界模式地图详表_(移动版)#Beyond:Bookmaker (2D Version)|Bookmaker (2D Version)]]
|-
| 36
| [[File:Partner brillante icon.png|50px|left]] [[File:Partner brillante awaken icon.png|50px|right]]
| [[布丽兰特]]<br>Brillante
| 挑战型<br>CHALLENGE
|  困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0%
| [[世界模式地图详表_(移动版)#Beyond:Teriqma|Teriqma]]
|-
| 37
| [[File:Partner ilith summer icon.png|50px|center]]
| [[依莉丝(夏日)]]<br>Ilith (Summer)
| 挑战型<br>CHALLENGE
| 困难 + 连击数小于 20 时不会增加回忆率<br>HARD + Recollection Rate gain disabled<br/>when below 20 combo
| [[世界模式地图详表_(移动版)#Beyond:trappola bewitching|trappola bewitching]]
|-
| 39
| [[File:Partner alice & tenniel icon.png|50px|center]]
| [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel
| 平衡型<br>BALANCE
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden
| [[世界模式地图详表_(移动版)#Beyond:dropdead|overdead.]]
|-
| 45
| [[File:Partner lagrange icon.png|50px|center]]
| [[拉格兰]]<br>Lagrange
| 平衡型<br>BALANCE
| 当前分数将显示为<br>与距离最近评级的分数之差<br>Score displays distance<br/>to closest Grade threshold
| [[世界模式地图详表_(移动版)#Beyond:Antithese|Antithese]]<br>[[世界模式地图详表_(移动版)#Beyond:Singularity|Singularity VVVIP]]
|-
| 46
| [[File:Partner linka icon.png|50px|center]]
| [[凛可]]<br>Linka
| 平衡型<br>BALANCE
| 前10个流失(LOST)判定<br>不会减少回忆率<br>No Recollection Rate loss for<br/>the first 10 LOST notes
| [[世界模式地图详表_(移动版)#Beyond:MERLIN|MERLIN]]<br>[[世界模式地图详表_(移动版)#Beyond:OMAKENO Stroke|OMAKENO Stroke]]
|-
| 47
| [[File:Partner nami icon.png|50px|center]]
| [[奈美]]<br>Nami
| 平衡型<br>BALANCE
| 每73个纯粹(PURE)判定获得1额外残片<br>每个流失(LOST)判定失去1残片<br>Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note
| [[世界模式地图详表_(移动版)#Beyond:Bookmaker (2D Version)|Bookmaker (2D Version)]]
|-
| 48
| [[File:Partner saya & elizabeth icon.png|50px|center]]
| [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth
| 平衡型<br>BALANCE
| 获得+X额外残片(连续使用该搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with this Partner)
| [[世界模式地图详表_(移动版)#Beyond:Quon (DJ Noriken)|Quon]]
|-
| 49
| [[File:Partner lily icon.png|50px|center]]
| [[莉莉]]<br>Lily
| 平衡型<br>BALANCE
| 获得+X额外残片(连续使用其他搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with other Partners)
| [[世界模式地图详表_(移动版)#Beyond:Quon (DJ Noriken)|Quon]]
|-
| 54
| [[File:Partner vita icon.png|50px|center]]
| [[维塔]]<br>Vita
| 挑战型<br>CHALLENGE
| 困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>提升量最多为10<br>HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate
| [[世界模式地图详表_(移动版)#Beyond:dropdead|overdead.]]
|-
| 58
| [[File:Partner amane icon.png|50px|center]]
| [[天音]]<br>Amane
| 挑战型<br>CHALLENGE
| 不会触发速度与随机限制格,<br>但此时若成绩低于「EX」则世界模式进度减半<br>Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX
| [[世界模式地图详表_(移动版)#Beyond:FREEF4LL|FREEF4LL]]
|-
| 59
| [[File:Partner Kou(Winter) icon.png|50px|center]]
| [[红(冬日)]]<br>Kou (Winter)
| 平衡型<br>BALANCE
| 所有搭档将现有残片的25%分享给红(总和为X)<br>残片在游玩一首歌曲后获得<br>Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X)
| [[世界模式地图详表_(移动版)#Beyond:Party Vinyl|Party Vinyl]]
|-
| 66
| [[File:Partner mithra tercera icon.png|50px|left]] [[File:Partner mithra tercera awaken icon.png|50px|right]]
| [[密特拉·泰尔塞拉]]<br>Mithra Tercera
| 挑战型<br>CHALLENGE
| 困难 + 每达150连击数世界模式进度+1<br>HARD + World Mode progress increased by 1<br/>for each 150 combo reached
| [[世界模式地图详表_(移动版)#Beyond:IMPACT|IMPACT]]
|-
| 67
| [[File:Partner toa kozukata icon.png|50px|center]]
| [[不来方永爱]]<br>([[不来方斗亚]])<br>Toa Kozukata
| 挑战型<br>CHALLENGE
| 困难 - 达到60个模糊或流失判定时挑战立即失败<br>HARD - Track Lost after 60 FAR or LOST notes
| [[世界模式地图详表_(移动版)#Beyond:IMPACT|IMPACT]]
|}
|}

2024年12月21日 (六) 23:06的最新版本

观前提醒

  • 因为表格居多,已全部采用折叠展开的方式查看
  • 善用目录功能,推荐在PC端查看本页面
  • 适用于v6.0.0~v6.1.1

所有搭档

# 图标 名称 类型 技能 技能ID
0
Partner hikari icon.png
Partner hikari awaken icon.png

Hikari
支援型
SUPPORT
简单 - 音符流失后的回忆率丢失程度减小
EASY - Recollection Rate loss reduced
for LOST notes
gauge_easy
1
Partner tairitsu icon.png
Partner tairitsu awaken icon.png
对立
Tairitsu
平衡型
BALANCE

-


-

2
Partner kou icon.png
Partner kou awaken icon.png

Kou
平衡型
BALANCE

-


-

以歌曲结算成绩为基准值
获得最高 +20% 的残片奖励
Earn up to +20% Fragments
based on score
frags_kou
3
Partner sapphire icon.png
萨菲亚
Sapphire
平衡型
BALANCE

-


-

4
Partner lethe icon.png
Partner lethe awaken icon.png
忘却
Lethe
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
遗缺的感知
Sense of Incompleteness
visual_ink
5
Partner hikari and tairitsu icon.png
光 & 对立(Reunion)
Hikari & Tairitsu (Reunion)
平衡型
BALANCE
纷争 - 逆转光芒与纷争的规则
CONFLICT - Reverse the paradigms
of Light and Conflict.
skill_reunion
光芒 - 改写光芒与纷争的规则
LIGHT - Rewrite the paradigms
of Light and Conflict.
6
Partner tairitsu axium icon.png
对立(Axium)
Tairitsu (Axium)
平衡型
BALANCE

-


-

7
Partner tairitsu grievous lady icon.png
对立(Grievous Lady)
Tairitsu (Grievous Lady)
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
8
Partner stella icon.png

Stella
平衡型
BALANCE
在游玩 Stellights 的歌曲时
获得 10 额外残片
Earn +10 Fragments
when playing a Stellights song
frag_plus_10_pack_stellights
9
Partner hikari & fisica icon.png
光 & 菲希卡
Hikari & Fisica
支援型
SUPPORT
简单 + 在游玩 Past / Present 的歌曲时
获得 15 额外残片
EASY + Earn +15 Fragments
when playing a Past / Present song
gauge_easy|frag_plus_15_pst&prs
10
Partner ilith icon.png
Partner ilith awaken icon.png
依莉丝
Ilith
挑战型
CHALLENGE
困难 + 在 Track Lost 时丢失 100 残片
HARD + Lose 100 Fragments on Track Lost
gauge_hard|fail_frag_minus_100
困难 + 流失判定时有6%概率丢失6倍回忆率
曲目通关时获得+6步数加成
HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear
ilith_awakened_skill
11
Partner eto icon.png
Partner eto awaken icon.png
爱托
Eto
平衡型
BALANCE
在游玩 光芒之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Light Side song
frag_plus_5_side_light
获得残片奖励时
世界进度额外前进 7
World progress increased by
7 if a Fragment reward is collected
eto_uncap
12
Partner luna icon.png
Partner luna awaken icon.png
露娜
Luna
平衡型
BALANCE
视觉 - 隐藏回忆率
VISUAL - Recollection Gauge is hidden
visual_hide_hp
在歌曲限制格上游玩歌曲时
世界进度额外前进 7
World progress increased by
7 when starting on a Restriction Step
luna_uncap
13
Partner shirabe icon.png
Partner shirabe awaken icon.png

Shirabe
平衡型
BALANCE
在游玩 纷争之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Conflict Side song
frag_plus_5_side_conflict
在游玩歌曲时先支付等同于歌曲难度值的残片
获得「EX」或更高成绩时额外奖励10残片
Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
shirabe_entry_fee
14
Partner hikari zero icon.png
光(Zero)
Hikari (Zero)
挑战型
CHALLENGE
流失音符时回忆率归零
Recollection Gauge set to 0 for LOST notes
challenge_fullcombo_0gauge
15
Partner hikari fracture icon.png
光(Fracture)
Hikari (Fracture)

???

溢出 - 简单模式回忆率
但当回忆率到达100%后转变为困难
OVERFLOW - EASY Recollection Rate
HARD upon reaching 100% Recollection
gauge_overflow
创世型
CREATOR
16
Partner hikari summer icon.png
光(夏日)
Hikari (Summer)
支援型
SUPPORT
简单 + 所有的音符与音弧反转
EASY + All Notes and Arcs reversed
gauge_easy|note_mirror
17
Partner tairitsu summer icon.png
对立(夏日)
Tairitsu (Summer)
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
18
Partner tairitsu & trin icon.png
对立 & 托凛
Tairitsu & Trin
平衡型
BALANCE
视觉 - 在游玩Tone Sphere曲目时,
显示「营养丰富」类的音符
VISUAL - 'Nutritious' note appearance
when playing a Tone Sphere song
visual_tomato_pack_tonesphere
19
Partner ayu icon.png
Partner ayu awaken icon.png
彩梦
Ayu
平衡型
BALANCE
歌曲游玩结束时奖励随机数量的残片
Random Fragment bonus upon
completing song
frag_rng_ayu
世界进度在 +5 和 -5 之间随机增减
World Mode progress randomly increased
or decreased between +5 and -5
ayu_uncap
20
Partner eto & luna winter icon.png
爱托 & 露娜(冬日)
Eto & Luna (Winter)
支援型
SUPPORT
简单 - 回忆率的初始数值变为 30%
减少命中音符所获得的回忆率
EASY - Recollection Gauge starts at 30%
Reduced Recollection Rate gain per note
gaugestart_30|gaugegain_70
21
Partner yume icon.png
Partner yume awaken icon.png
柚梅
Yume
平衡型
BALANCE
每达成 100 连击时,
最终残片奖励增加 1
Earn +1 Fragment(s)
for each 100 combo reached
combo_100-frag_1
以最高连击数为基准值获得最高 +10 残片
在通关时获得 +5 残片
Earn up to +10 Fragments based on Max Recall
Earn +5 Fragments on Clear
frags_yume
22
Partner hikari & seine icon.png
光 & 赛依娜
Hikari & Seine
平衡型
BALANCE
音频 - 游玩 Groove Coaster 的曲目时
打击地面轨道会触发即兴演奏(AD-LIB)效果
AUDIO - Ad-lib effects on hitting floor lanes
when playing a Groove Coaster song
audio_gcemptyhit_pack_groovecoaster
23
Partner saya icon.png
Partner saya awaken icon.png
咲弥
Saya
平衡型
BALANCE
击中音符后回忆率的变化增加
但判定为模糊(Far)时不会获取任何回忆率
Increased Recollection Rate change per note
No Recollection Rate gain for FAR notes
gauge_saya
显示判定详情
Note judgement details displayed
skill_saya_uncap
24
Partner tairitsu & chuni penguin icon.png
对立 & 中二企鹅
(Grievous Lady)

Tairitsu & Chuni Penguin
(Grievous Lady)
平衡型
BALANCE
CHUNITHM - 通关需求:7
CHUNITHM - Clear Requirement: 7
gauge_chuni
25
Partner chuni penguin icon.png
中二企鹅
Chuni Penguin
平衡型
BALANCE
纯粹回忆(满分)通关时额外获取 +14 残片
Earn +14 Fragments on
Pure Memory (Max Score)
kantandeshou
26
Partner haruna icon.png
Partner haruna awaken icon.png
榛名
Haruna
平衡型
BALANCE
回忆率的初始数值变为 40%
回忆率增长倍数减少至 40%
Recollection Gauge starts at 40%
Recollection Rate gain reduced to 40%
gauge_haruna
27
Partner nono icon.png
Partner nono awaken icon.png
诺诺
Nono
平衡型
BALANCE
获得 EX 或更高成绩时额外获取 +2525 残片
Earn +2525 Fragments for achieving
EX grade or above
frags_nono
28
Partner pandora nemesis icon.png
Partner pandora nemesis awaken icon.png
潘多拉涅墨西斯
(MTA-XXX)

Pandora Nemesis
(MTA-XXX)
挑战型
CHALLENGE
困难 - 流失20个音符后,当前游玩曲目将立即失败
HARD - Track Lost after 20 LOST notes
gauge_pandora
29
Partner regulus icon.png
Partner regulus awaken icon.png
轩辕十四(MDA-21)
Regulus (MDA-21)
挑战型
CHALLENGE
困难 + 判定为模糊(Far)时略微减少回忆率
HARD + FAR notes slightly decrease
Recollection Rate
gauge_regulus
30
Partner kanae icon.png
Partner kanae awaken icon.png
群愿
Kanae
平衡型
BALANCE
游玩 Sunset Radiance 歌曲时,
显示昼/夜主题
Day / Night appearance
when playing a Sunset Radiance song
omatsuri_daynight
世界 + 保存步数进度并于下回
世界模式结算时叠加(当前:X)
World + STEP progress is stored and added to
the next World play (Current: X)
skill_kanae_uncap
31
Partner hikari fantasia icon.png
光(Fantasia)
Hikari (Fantasia)
平衡型
BALANCE

-


-

32
Partner tairitsu sonata icon.png
对立(Sonata)
Tairitsu (Sonata)
平衡型
BALANCE

-


-

33
Partner sia icon.png
兮娅
Sia
平衡型
BALANCE
一定概率造成全曲谱面镜像
于镜像状态下通关时,奖励 5 额外残片
Randomly triggers MIRROR
Gain +5 Fragments on MIRROR
sometimes(note_mirror|frag_plus_5)
34
Partner doroc icon.png
Partner doroc awaken icon.png
DORO*C
DORO*C
平衡型
BALANCE
回忆率的读数将决定最终通关评级
(获得 A 级或以下评分则为通关失败)
Recollection Gauge measures Grade
(Track Lost on Grade A or below)
scoreclear_aa|visual_scoregauge
回忆率的读数将决定最终通关评级
(读数低于个人最佳成绩评级时立即失败)
Recollection Gauge measures Grade (Track Lost
when grade falls below personal best)
skill_doroc_uncap
35
Partner tairitsu tempest icon.png
对立(Tempest)
Tairitsu (Tempest)
挑战型
CHALLENGE
困难 - 风暴收集条
HARD - Tempest Gauge
gauge_tempest
36
Partner brillante icon.png
Partner brillante awaken icon.png
布丽兰特
Brillante
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
37
Partner ilith summer icon.png
依莉丝(夏日)
Ilith (Summer)
挑战型
CHALLENGE
困难 + 连击数小于 20 时不会增加回忆率
HARD + Recollection Rate gain disabled
when below 20 combo
gauge_ilith_summer
38
Partner saya etude icon.png
咲弥(Etude)
Saya (Etude)
平衡型
BALANCE

-


-

39
Partner alice & tenniel icon.png
爱丽丝 & 坦尼尔
Alice & Tenniel
平衡型
BALANCE
镜像 + 隐藏模糊(Far)判定
MIRROR + FAR judgments hidden
note_mirror|visual_hide_far
40
Partner luna & mia icon.png
露娜 & 美亚
Luna & Mia
平衡型
BALANCE
O.N.G.E.K.I. - 溢伤(Overdamage)额外
奖励残片
O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
frags_ongeki
41
Partner areus icon.png
阿莱乌斯
Areus
挑战型
CHALLENGE
困难 + 判定为流失(LOST)时根据
当前连击数减少回忆率
HARD + LOST notes decrease Recollection Rate
based on current combo
gauge_areus
42
Partner seele icon.png
Partner seele awaken icon.png
希尔
Seele
挑战型
CHALLENGE
困难 + 在歌曲最后1/4部分不会获得回忆率
HARD + Recollection Rate gain disabled
for the last 1/4 of song
gauge_seele
43
Partner isabelle icon.png
Partner isabelle awaken icon.png
伊莎贝尔
Isabelle
挑战型
CHALLENGE
困难 + 回忆率最大值
会根据当前回忆率而减少
HARD + Max Recollection Gauge decreases
based on current Recollection Rate
gauge_isabelle
44
Partner mir icon.png
迷尔
Mir
支援型
SUPPORT
提高初始回忆率增长倍数
增长倍数会随着歌曲进行逐渐下降
Recollection Rate gain increased,
but decreases with song progress
gauge_exhaustion
45
Partner lagrange icon.png
拉格兰
Lagrange
平衡型
BALANCE
当前分数将显示为
与距离最近评级的分数之差
Score displays distance
to closest Grade threshold
skill_lagrange
46
Partner linka icon.png
凛可
Linka
平衡型
BALANCE
前10个流失(LOST)判定
不会减少回忆率
No Recollection Rate loss for
the first 10 LOST notes
gauge_safe_10
47
Partner nami icon.png
奈美
Nami
平衡型
BALANCE
每73个纯粹(PURE)判定获得1额外残片
每个流失(LOST)判定失去1残片
Earn 1 Fragment per 73 PURE notes
Lose 1 Fragment per LOST note
frags_nami
48
Partner saya & elizabeth icon.png
咲弥 & 伊丽莎白
Saya & Elizabeth
平衡型
BALANCE
获得+X额外残片(连续使用该搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with this Partner)
skill_elizabeth
49
Partner lily icon.png
莉莉
Lily
平衡型
BALANCE
获得+X额外残片(连续使用其他搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with other Partners)
skill_lily
50
Partner kanae midsummer icon.png
群愿(盛夏)
Kanae (Midsummer)
平衡型
BALANCE
简单 + 歌曲开始时支付10残片
此技能在夜晚会改变
EASY + Pay 10 Fragments on start
This skill changes during the night
skill_kanae_midsummer
困难 + 歌曲通关时获得5额外残片
此技能在白天会改变
HARD + Gain +5 Fragments on Track Clear
This skill changes during the day
51
Partner alice & tenniel minuet icon.png
爱丽丝 & 坦尼尔(Minuet)
Alice & Tenniel (Minuet)
平衡型
BALANCE

-


-

52
Partner tairitsu elegy icon.png
对立(Elegy)
Tairitsu (Elegy)
平衡型
BALANCE

-


-

53
Partner marija icon.png
玛莉嘉
Marija
平衡型
BALANCE
MUSE DASH - 游玩Muse Dash歌曲时
天空音符将变为幽灵
MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
visual_ghost_skynotes
54
Partner vita icon.png
维塔
Vita
挑战型
CHALLENGE
困难 + 镜像 - 超量(OVER)加成随回忆率提升
提升量最多为10
HARD + MIRROR - OVER increased by
up to 10 based on Recollection Rate
skill_vita
55
Partner hikari fatalis icon.png
光(Fatalis)
Hikari (Fatalis)

???

困难 - 宿命收集条 + 牺牲体力
让世界模式过载
HARD - Fatalis Gauge + sacrifices stamina
to overload World Mode
skill_fatalis
创世型
CREATOR
56
Partner saki icon.png
咲姬
Saki
平衡型
BALANCE
O.N.G.E.K.I. - 通关歌曲时
根据准确率造成溢伤(Overdamage)
O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
frags_ongeki_slash
57
Partner setsuna icon.png
刹那
Setsuna
挑战型
CHALLENGE
困难 + O.N.G.E.K.I. (50)
HARD + O.N.G.E.K.I. (50)
frags_ongeki_hard
58
Partner amane icon.png
天音
Amane
挑战型
CHALLENGE
不会触发速度与随机限制格,
但此时若成绩低于「EX」则世界模式进度减半
Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
skill_amane
59
Partner kou winter icon.png
红(冬日)
Kou (Winter)
平衡型
BALANCE
所有搭档将现有残片的25%分享给红(总和为X)
残片在游玩一首歌曲后获得
Partners share 25% of their Fragments with Kou,
received after playing a song (Total: X)
skill_kou_winter
60
Partner lagrange aria icon.png
拉格兰(Aria)
Lagrange (Aria)
平衡型
BALANCE

-


-

61
Partner lethe apophenia icon.png
忘却(Apophenia)
Lethe (Apophenia)
挑战型
CHALLENGE
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败
HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
gauge_hard|note_mirror
62
Partner shama universe icon.png
霞玛(大~宇~宙)
Shama (UNiVERSE)
平衡型
BALANCE
曲目开始时消耗10残片
每通关一首曲目获得一瓶牛奶
Pay 10 Fragments on start
Gain 1 Milk on clear
skill_shama
63
Partner milk universe icon.png
米露可(大~宇~宙)
Milk (UNiVERSE)
平衡型
BALANCE
消耗全部牛奶(已拥有:X瓶)
每瓶牛奶能让得到100个残片的概率增加11%
Use all Milk (Current: X). Each Milk grants
a +11% chance to gain 100 Fragments
skill_milk
64
Partner shikoku icon.png
紫黑
Shikoku
挑战型
CHALLENGE
困难 + 击中音符后回忆率的变化增加
HARD + Increased Recollection Rate
change per note
skill_shikoku
65
Partner mika yurisaki icon.png
百合咲美香
Mika Yurisaki
平衡型
BALANCE
通关一首maimai曲目后
该角色的所有数值暂时翻倍
Stats are temporarily doubled
upon clearing a maimai song
skill_mika
66
Partner mithra tercera icon.png
Partner mithra tercera awaken icon.png
密特拉·泰尔塞拉
(和平缔造者)
Mithra Tercera
(Peacemaker)
挑战型
CHALLENGE
困难 + 每达150连击数世界模式进度+1
HARD + World Mode progress increased by 1
for each 150 combo reached
skill_mithra
67
Partner toa kozukata icon.png
不来方永爱
(不来方斗亚)
Toa Kozukata
挑战型
CHALLENGE
困难 - 达到60个模糊或流失判定时挑战立即失败
HARD - Track Lost after 60 FAR or LOST notes
skill_toa
68
Partner nami twilight icon.png
奈美(暮光)
Nami (Twilight)
支援型
SUPPORT
简单 + 回忆率不会减少
但回忆率增加速度大幅放缓
EASY + Recollection Rate cannot decrease
Recollection Rate gain is heavily reduced
skill_nami_twilight
69
Partner ilith & ivy icon.png
Ilith & Ivy
Ilith & Ivy
平衡型
BALANCE
重拾情感。每份情感会给
Ilith & Ivy的一项能力带来+10的提升
Recall Emotions. Each Emotion
boosts an aspect of Ilith & Ivy by +10
skill_ilith_ivy
70
Partner hikari & vanessa icon.png
Hikari & Vanessa
Hikari & Vanessa
挑战型
CHALLENGE
困难 + 失去情感。每份破碎的情感会使
Hikari & Vanessa的一项能力造成-10的损失
HARD + Lose Emotions. Weaken an aspect of
Hikari & Vanessa by -10 per Emotion lost
skill_hikari_vanessa
71
Partner maya icon.png
摩耶
Maya
平衡型
BALANCE
不会触发随机限制格
世界模式下技能将在曲目结算后改变
Ignore Random Restriction Steps
After World progress, this skill changes
skill_maya
限制 – 随机曲目 + 世界进度翻倍
世界模式下技能将在曲目结算后改变
RESTRICTION - Random + Double World progress
After World progress, this skill changes
72
Partner insight icon.png
技能未激活
???

技能未激活 skill_intruder
洞烛
(至高:第八探索者)

Insight
(Ascendant - 8th Seeker)
困难 - 侵袭收集条
HARD - Irruption Gauge
技能激活 探索者
SEEKER
技能激活
拉可弥拉
(至高:第八探索者)

Lacrymira
(Ascendant - 8th Seeker)
困难 - 侵袭收集条 - 有概率以两倍
进度侵占当前搭档的世界模式进度
HARD - Irruption Gauge - Chance to usurp
Partners' World plays with 2x progress
73
Partner luin icon.png
Partner luin awaken icon.png
露恩
Luin
平衡型
BALANCE
困难 - 获得+X残片
奖励随连续通关次数上升
HARD + Earn +X Fragments
Reward increases for consecutive clears
skill_luin
困难 - 回忆率留存至下一曲目 + 获得+X残片
奖励随连续通关次数上升
HARD - Gauge persists + Earn +X Fragments
Reward increases for consecutive clears
skill_luin_uncap
74
Partner vita cadenza icon.png
维塔(Cadenza)
Vita (Cadenza)
平衡型
BALANCE

-


-

75
Partner aichan icon.png
Ai酱
Ai-chan
平衡型
BALANCE
每日推荐歌曲
首次通关推荐曲目可获得41个残片
Recommends songs daily. Gain 41 Fragments
on first clear of each song
skill_aichan
76
Partner luna & ilot icon.png
露娜 & 伊洛
Luna & Ilot
平衡型
BALANCE
根据击中音符数获得最高20残片的奖励
Earn up to 20 Fragments based on
number of notes hit
skill_luna_ilot
77
Partner eto & hoppe icon.png
爱托 & 荷珀
Eto & Hoppe
平衡型
BALANCE
体力大于等于6格时世界进度翻倍
World progress doubled when Stamina
is greater than or equal to 6
skill_eto_hoppe
78
Partner forlorn icon.png
洞烛技能未激活 挑战型
CHALLENGE
困难 - 哀寂收集条
HARD - Forlorn Gauge
skill_nell
哀寂
(至高:第六探索者)

Forlorn
(Ascendant - 6th Seeker)
洞烛技能激活
尼尔
(至高:第六探索者)

Nell
(Ascendant - 6th Seeker)
79
Partner chinatsu icon.png
千夏
Chinatsu
平衡型
BALANCE
O.N.G.E.K.I. - 造成溢伤
后随机提高一种搭档能力
O.N.G.E.K.I. - Boost random stats
on dealing Overdamage
skill_chinatsu
80
Partner tsumugi icon.png

Tsumugi
平衡型
BALANCE
O.N.G.E.K.I. - 根据溢伤表现获得残片奖励
O.N.G.E.K.I. - Reward Overdamage fragments
based on performance
skill_tsumugi
99
Partner shirahime icon.png
白姬
Shirahime
平衡型
BALANCE
通关一首「精选曲目」时
获得 10 额外残片
Earn +10 Fragments
upon clearing a preferred song
frags_preferred_song




所有常驻搭档

# 图标 名称 类型 技能 技能ID
0
Partner hikari icon.png
Partner hikari awaken icon.png

Hikari
支援型
SUPPORT
简单 - 音符流失后的回忆率丢失程度减小
EASY - Recollection Rate loss reduced
for LOST notes
gauge_easy
1
Partner tairitsu icon.png
Partner tairitsu awaken icon.png
对立
Tairitsu
平衡型
BALANCE

-


-

2
Partner kou icon.png
Partner kou awaken icon.png

Kou
平衡型
BALANCE

-


-

以歌曲结算成绩为基准值
获得最高 +20% 的残片奖励
Earn up to +20% Fragments
based on score
frags_kou
3
Partner sapphire icon.png
萨菲亚
Sapphire
平衡型
BALANCE

-


-

4
Partner lethe icon.png
Partner lethe awaken icon.png
忘却
Lethe
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
遗缺的感知
Sense of Incompleteness
visual_ink
5
Partner hikari and tairitsu icon.png
光 & 对立(Reunion)
Hikari & Tairitsu (Reunion)
平衡型
BALANCE
纷争 - 逆转光芒与纷争的规则
CONFLICT - Reverse the paradigms
of Light and Conflict.
skill_reunion
光芒 - 改写光芒与纷争的规则
LIGHT - Rewrite the paradigms
of Light and Conflict.
6
Partner tairitsu axium icon.png
对立(Axium)
Tairitsu (Axium)
平衡型
BALANCE

-


-

7
Partner tairitsu grievous lady icon.png
对立(Grievous Lady)
Tairitsu (Grievous Lady)
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
9
Partner hikari & fisica icon.png
光 & 菲希卡
Hikari & Fisica
支援型
SUPPORT
简单 + 在游玩 Past / Present 的歌曲时
获得 15 额外残片
EASY + Earn +15 Fragments
when playing a Past / Present song
gauge_easy|
frag_plus_15_pst&prs
11
Partner eto icon.png
Partner eto awaken icon.png
爱托
Eto
平衡型
BALANCE
在游玩 光芒之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Light Side song
frag_plus_5_side_light
获得残片奖励时
世界进度额外前进 7
World progress increased by
7 if a Fragment reward is collected
eto_uncap
12
Partner luna icon.png
Partner luna awaken icon.png
露娜
Luna
平衡型
BALANCE
视觉 - 隐藏回忆率
VISUAL - Recollection Gauge is hidden
visual_hide_hp
在歌曲限制格上游玩歌曲时
世界进度额外前进 7
World progress increased by
7 when starting on a Restriction Step
luna_uncap
13
Partner shirabe icon.png
Partner shirabe awaken icon.png

Shirabe
平衡型
BALANCE
在游玩 纷争之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Conflict Side song
frag_plus_5_side_conflict
在游玩歌曲时先支付等同于歌曲难度值的残片
获得「EX」或更高成绩时额外奖励10残片
Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
shirabe_entry_fee
14
Partner hikari zero icon.png
光(Zero)
Hikari (Zero)
挑战型
CHALLENGE
流失音符时回忆率归零
Recollection Gauge set to 0 for LOST notes
challenge_fullcombo_0gauge
15
Partner hikari fracture icon.png
光(Fracture)
Hikari (Fracture)

???

溢出 - 简单模式回忆率
但当回忆率到达100%后转变为困难
OVERFLOW - EASY Recollection Rate
HARD upon reaching 100% Recollection
gauge_overflow
创世型
CREATOR
18
Partner tairitsu & trin icon.png
对立 & 托凛
Tairitsu & Trin
平衡型
BALANCE
视觉 - 在游玩Tone Sphere曲目时,
显示「营养丰富」类的音符
VISUAL - 'Nutritious' note appearance
when playing a Tone Sphere song
visual_tomato_pack_tonesphere
20
Partner eto & luna winter icon.png
爱托 & 露娜(冬日)
Eto & Luna (Winter)
支援型
SUPPORT
简单 - 回忆率的初始数值变为 30%
减少命中音符所获得的回忆率
EASY - Recollection Gauge starts at 30%
Reduced Recollection Rate gain per note
gaugestart_30|gaugegain_70
22
Partner hikari & seine icon.png
光 & 赛依娜
Hikari & Seine
平衡型
BALANCE
音频 - 游玩 Groove Coaster 的曲目时
打击地面轨道会触发即兴演奏(AD-LIB)效果
AUDIO - Ad-lib effects on hitting floor lanes
when playing a Groove Coaster song
audio_gcemptyhit_pack_groovecoaster
23
Partner saya icon.png
Partner saya awaken icon.png
咲弥
Saya
平衡型
BALANCE
击中音符后回忆率的变化增加
但判定为模糊(Far)时不会获取任何回忆率
Increased Recollection Rate change per note
No Recollection Rate gain for FAR notes
gauge_saya
显示判定详情
Note judgement details displayed
skill_saya_uncap
24
Partner tairitsu & chuni penguin icon.png
对立 & 中二企鹅
(Grievous Lady)

Tairitsu & Chuni Penguin
(Grievous Lady)
平衡型
BALANCE
CHUNITHM - 通关需求:7
CHUNITHM - Clear Requirement: 7
gauge_chuni
30
Partner kanae icon.png
Partner kanae awaken icon.png
群愿
Kanae
平衡型
BALANCE
游玩 Sunset Radiance 歌曲时,
显示昼/夜主题
Day / Night appearance
when playing a Sunset Radiance song
omatsuri_daynight
世界 + 保存步数进度并于下回
世界模式结算时叠加(当前:X)
World + STEP progress is stored and added to
the next World play (Current: X)
skill_kanae_uncap
33
Partner sia icon.png
兮娅
Sia
平衡型
BALANCE
一定概率造成全曲谱面镜像
于镜像状态下通关时,奖励 5 额外残片
Randomly triggers MIRROR
Gain +5 Fragments on MIRROR
sometimes(note_mirror|frag_plus_5)
35
Partner tairitsu tempest icon.png
对立(Tempest)
Tairitsu (Tempest)
挑战型
CHALLENGE
困难 - 风暴收集条
HARD - Tempest Gauge
gauge_tempest
39
Partner alice & tenniel icon.png
爱丽丝 & 坦尼尔
Alice & Tenniel
平衡型
BALANCE
镜像 + 隐藏模糊(Far)判定
MIRROR + FAR judgments hidden
note_mirror|visual_hide_far
40
Partner luna & mia icon.png
露娜 & 美亚
Luna & Mia
平衡型
BALANCE
O.N.G.E.K.I. - 溢伤(Overdamage)额外
奖励残片
O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
frags_ongeki
45
Partner lagrange icon.png
拉格兰
Lagrange
平衡型
BALANCE
当前分数将显示为
与距离最近评级的分数之差
Score displays distance
to closest Grade threshold
skill_lagrange
48
Partner saya & elizabeth icon.png
咲弥 & 伊丽莎白
Saya & Elizabeth
平衡型
BALANCE
获得+X额外残片(连续使用该搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with this Partner)
skill_elizabeth
53
Partner marija icon.png
玛莉嘉
Marija
平衡型
BALANCE
MUSE DASH - 游玩Muse Dash歌曲时
天空音符将变为幽灵
MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
visual_ghost_skynotes
55
Partner hikari fatalis icon.png
光(Fatalis)
Hikari (Fatalis)

???

困难 - 宿命收集条 + 牺牲体力
让世界模式过载
HARD - Fatalis Gauge + sacrifices stamina
to overload World Mode
skill_fatalis
创世型
CREATOR
56
Partner saki icon.png
咲姬
Saki
平衡型
BALANCE
O.N.G.E.K.I. - 通关歌曲时
根据准确率造成溢伤(Overdamage)
O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
frags_ongeki_slash
61
Partner lethe apophenia icon.png
忘却(Apophenia)
Lethe (Apophenia)
挑战型
CHALLENGE
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败
HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
gauge_hard|note_mirror
62
Partner shama icon.png
霞玛(大~宇~宙)
Shama (UNiVERSE)
平衡型
BALANCE
曲目开始时消耗10残片
每通关一首曲目获得一瓶牛奶
Pay 10 Fragments on start
Gain 1 Milk on clear
skill_shama
63
Partner milk icon.png
米露可(大~宇~宙)
Milk (UNiVERSE)
平衡型
BALANCE
消耗全部牛奶(已拥有:X瓶)
每瓶牛奶能让得到100个残片的概率增加11%
Use all Milk (Current: X). Each Milk grants
a +11% chance to gain 100 Fragments
skill_milk
69
Partner ilith & ivy icon.png
Ilith & Ivy
Ilith & Ivy
平衡型
BALANCE
重拾情感。每份情感会给
Ilith & Ivy的一项能力带来+10的提升
Recall Emotions. Each Emotion
boosts an aspect of Ilith & Ivy by +10
skill_ilith_ivy
70
Partner hikari & vanessa icon.png
Hikari & Vanessa
Hikari & Vanessa
挑战型
CHALLENGE
困难 + 失去情感。每份破碎的情感会使
Hikari & Vanessa的一项能力造成-10的损失
HARD + Lose Emotions. Weaken an aspect of
Hikari & Vanessa by -10 per Emotion lost
skill_hikari_vanessa
71
Partner maya icon.png
摩耶
Maya
平衡型
BALANCE
不会触发随机限制格
世界模式下技能将在曲目结算后改变
Ignore Random Restriction Steps
After World progress, this skill changes
skill_maya
限制 – 随机曲目 + 世界进度翻倍
世界模式下技能将在曲目结算后改变
RESTRICTION - Random + Double World progress
After World progress, this skill changes
72
Partner insight icon.png
技能未激活
???

技能未激活 skill_intruder
洞烛
(至高:第八探索者)

Insight
(Ascendant - 8th Seeker)
困难 - 侵袭收集条
HARD - Irruption Gauge
技能激活 探索者
SEEKER
技能激活
拉可弥拉
(至高:第八探索者)

Lacrymira
(Ascendant - 8th Seeker)
困难 - 侵袭收集条 - 有概率以两倍
进度侵占当前搭档的世界模式进度
HARD - Irruption Gauge - Chance to usurp
Partners' World plays with 2x progress
76
Partner luna & ilot icon.png
露娜 & 伊洛
Luna & Ilot
平衡型
BALANCE
根据击中音符数获得最高20残片的奖励
Earn up to 20 Fragments based on
number of notes hit
skill_luna_ilot
78
Partner forlorn icon.png
洞烛技能未激活 挑战型
CHALLENGE
困难 - 哀寂收集条
HARD - Forlorn Gauge
skill_nell
哀寂
(至高:第六探索者)

Forlorn
(Ascendant - 6th Seeker)
洞烛技能激活
尼尔
(至高:第六探索者)

Nell
(Ascendant - 6th Seeker)
80
Partner tsumugi icon.png

Tsumugi
平衡型
BALANCE
O.N.G.E.K.I. - 根据溢伤表现获得残片奖励
O.N.G.E.K.I. - Reward Overdamage fragments
based on performance
skill_tsumugi
99
Partner shirahime icon.png
白姬
Shirahime
平衡型
BALANCE
通关一首「精选曲目」时
获得 10 额外残片
Earn +10 Fragments
upon clearing a preferred song
frags_preferred_song


主线搭档

# 图标 名称 类型 技能 技能ID
0
Partner hikari icon.png
Partner hikari awaken icon.png

Hikari
支援型
SUPPORT
简单 - 音符流失后的回忆率丢失程度减小
EASY - Recollection Rate loss reduced
for LOST notes
gauge_easy
1
Partner tairitsu icon.png
Partner tairitsu awaken icon.png
对立
Tairitsu
平衡型
BALANCE

-


-

5
Partner hikari and tairitsu icon.png
光 & 对立(Reunion)
Hikari & Tairitsu (Reunion)
平衡型
BALANCE
纷争 - 逆转光芒与纷争的规则
CONFLICT - Reverse the paradigms
of Light and Conflict.
skill_reunion
光芒 - 改写光芒与纷争的规则
LIGHT - Rewrite the paradigms
of Light and Conflict.
6
Partner tairitsu axium icon.png
对立(Axium)
Tairitsu (Axium)
平衡型
BALANCE

-


-

7
Partner tairitsu grievous lady icon.png
对立(Grievous Lady)
Tairitsu (Grievous Lady)
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
14
Partner hikari zero icon.png
光(Zero)
Hikari (Zero)
挑战型
CHALLENGE
流失音符时回忆率归零
Recollection Gauge set to 0 for LOST notes
challenge_fullcombo_0gauge
15
Partner hikari fracture icon.png
光(Fracture)
Hikari (Fracture)

???

溢出 - 简单模式回忆率
但当回忆率到达100%后转变为困难
OVERFLOW - EASY Recollection Rate
HARD upon reaching 100% Recollection
gauge_overflow
创世型
CREATOR
35
Partner tairitsu tempest icon.png
对立(Tempest)
Tairitsu (Tempest)
挑战型
CHALLENGE
困难 - 风暴收集条
HARD - Tempest Gauge
gauge_tempest
55
Partner hikari fatalis icon.png
光(Fatalis)
Hikari (Fatalis)

???

困难 - 宿命收集条 + 牺牲体力
让世界模式过载
HARD - Fatalis Gauge + sacrifices stamina
to overload World Mode
skill_fatalis
创世型
CREATOR
71
Partner maya icon.png
摩耶
Maya
平衡型
BALANCE
不会触发随机限制格
世界模式下技能将在曲目结算后改变
Ignore Random Restriction Steps
After World progress, this skill changes
skill_maya
限制 – 随机曲目 + 世界进度翻倍
世界模式下技能将在曲目结算后改变
RESTRICTION - Random + Double World progress
After World progress, this skill changes
72
Partner insight icon.png
技能未激活
???

技能未激活 skill_intruder
洞烛
(至高:第八探索者)

Insight
(Ascendant - 8th Seeker)
困难 - 侵袭收集条
HARD - Irruption Gauge
技能激活 探索者
SEEKER
技能激活
拉可弥拉
(至高:第八探索者)

Lacrymira
(Ascendant - 8th Seeker)
困难 - 侵袭收集条 - 有概率以两倍
进度侵占当前搭档的世界模式进度
HARD - Irruption Gauge - Chance to usurp
Partners' World plays with 2x progress
78
Partner forlorn icon.png
洞烛技能未激活 挑战型
CHALLENGE
困难 - 哀寂收集条
HARD - Forlorn Gauge
skill_nell
哀寂
(至高:第六探索者)

Forlorn
(Ascendant - 6th Seeker)
洞烛技能激活
尼尔
(至高:第六探索者)

Nell
(Ascendant - 6th Seeker)


支线搭档

# 图标 名称 类型 技能 技能ID
2
Partner kou icon.png
Partner kou awaken icon.png

Kou
平衡型
BALANCE

-


-

以歌曲结算成绩为基准值
获得最高 +20% 的残片奖励
Earn up to +20% Fragments
based on score
frags_kou
4
Partner lethe icon.png
Partner lethe awaken icon.png
忘却
Lethe
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
遗缺的感知
Sense of Incompleteness
visual_ink
11
Partner eto icon.png
Partner eto awaken icon.png
爱托
Eto
平衡型
BALANCE
在游玩 光芒之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Light Side song
frag_plus_5_side_light
获得残片奖励时
世界进度额外前进 7
World progress increased by
7 if a Fragment reward is collected
eto_uncap
12
Partner luna icon.png
Partner luna awaken icon.png
露娜
Luna
平衡型
BALANCE
视觉 - 隐藏回忆率
VISUAL - Recollection Gauge is hidden
visual_hide_hp
在歌曲限制格上游玩歌曲时
世界进度额外前进 7
World progress increased by
7 when starting on a Restriction Step
luna_uncap
23
Partner saya icon.png
Partner saya awaken icon.png
咲弥
Saya
平衡型
BALANCE
击中音符后回忆率的变化增加
但判定为模糊(Far)时不会获取任何回忆率
Increased Recollection Rate change per note
No Recollection Rate gain for FAR notes
gauge_saya
显示判定详情
Note judgement details displayed
skill_saya_uncap
30
Partner kanae icon.png
Partner kanae awaken icon.png
群愿
Kanae
平衡型
BALANCE
游玩 Sunset Radiance 歌曲时,
显示昼/夜主题
Day / Night appearance
when playing a Sunset Radiance song
omatsuri_daynight
世界 + 保存步数进度并于下回
世界模式结算时叠加(当前:X)
World + STEP progress is stored and added to
the next World play (Current: X)
skill_kanae_uncap
39
Partner alice & tenniel icon.png
爱丽丝 & 坦尼尔
Alice & Tenniel
平衡型
BALANCE
镜像 + 隐藏模糊(Far)判定
MIRROR + FAR judgments hidden
note_mirror|visual_hide_far
45
Partner lagrange icon.png
拉格兰
Lagrange
平衡型
BALANCE
当前分数将显示为
与距离最近评级的分数之差
Score displays distance
to closest Grade threshold
skill_lagrange
61
Partner lethe apophenia icon.png
忘却(Apophenia)
Lethe (Apophenia)
挑战型
CHALLENGE
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败
HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
gauge_hard|note_mirror
99
Partner shirahime icon.png
白姬
Shirahime
平衡型
BALANCE
通关一首「精选曲目」时
获得 10 额外残片
Earn +10 Fragments
upon clearing a preferred song
frags_preferred_song




所有限时搭档

# 图标 名称 类型 技能 技能ID
8
Partner stella icon.png

Stella
平衡型
BALANCE
在游玩 Stellights 的歌曲时
获得 10 额外残片
Earn +10 Fragments
when playing a Stellights song
frag_plus_10_
pack_stellights
10
Partner ilith icon.png
Partner ilith awaken icon.png
依莉丝
Ilith
挑战型
CHALLENGE
困难 + 在 Track Lost 时丢失 100 残片
HARD + Lose 100 Fragments on Track Lost
gauge_hard|fail_frag_minus_100
困难 + 流失判定时有6%概率丢失6倍回忆率
曲目通关时获得+6步数加成
HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear
ilith_awakened_skill
16
Partner hikari summer icon.png
光(夏日)
Hikari (Summer)
支援型
SUPPORT
简单 + 所有的音符与音弧反转
EASY + All Notes and Arcs reversed
gauge_easy|note_mirror
17
Partner tairitsu summer icon.png
对立(夏日)
Tairitsu (Summer)
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
19
Partner ayu icon.png
Partner ayu awaken icon.png
彩梦
Ayu
平衡型
BALANCE
歌曲游玩结束时奖励随机数量的残片
Random Fragment bonus upon
completing song
frag_rng_ayu
世界进度在 +5 和 -5 之间随机增减
World Mode progress randomly increased
or decreased between +5 and -5
ayu_uncap
21
Partner yume icon.png
Partner yume awaken icon.png
柚梅
Yume
平衡型
BALANCE
每达成 100 连击时,
最终残片奖励增加 1
Earn +1 Fragment(s)
for each 100 combo reached
combo_100-frag_1
以最高连击数为基准值获得最高 +10 残片
在通关时获得 +5 残片
Earn up to +10 Fragments based on Max Recall
Earn +5 Fragments on Clear
frags_yume
25
Partner chuni penguin icon.png
中二企鹅
Chuni Penguin
平衡型
BALANCE
纯粹回忆(满分)通关时额外获取 +14 残片
Earn +14 Fragments on
Pure Memory (Max Score)
kantandeshou
26
Partner haruna icon.png
Partner haruna awaken icon.png
榛名
Haruna
平衡型
BALANCE
回忆率的初始数值变为 40%
回忆率增长倍数减少至 40%
Recollection Gauge starts at 40%
Recollection Rate gain reduced to 40%
gauge_haruna
27
Partner nono icon.png
Partner nono awaken icon.png
诺诺
Nono
平衡型
BALANCE
获得 EX 或更高成绩时额外获取 +2525 残片
Earn +2525 Fragments for achieving
EX grade or above
frags_nono
28
Partner pandora nemesis icon.png
Partner pandora nemesis awaken icon.png
潘多拉涅墨西斯
(MTA-XXX)

Pandora Nemesis
(MTA-XXX)
挑战型
CHALLENGE
困难 - 流失20个音符后,当前游玩曲目将立即失败
HARD - Track Lost after 20 LOST notes
gauge_pandora
29
Partner regulus icon.png
Partner regulus awaken icon.png
轩辕十四(MDA-21)
Regulus (MDA-21)
挑战型
CHALLENGE
困难 + 判定为模糊(Far)时略微减少回忆率
HARD + FAR notes slightly decrease
Recollection Rate
gauge_regulus
34
Partner doroc icon.png
Partner doroc awaken icon.png
DORO*C
DORO*C
平衡型
BALANCE
回忆率的读数将决定最终通关评级
(获得 A 级或以下评分则为通关失败)
Recollection Gauge measures Grade
(Track Lost on Grade A or below)
scoreclear_aa|visual_scoregauge
回忆率的读数将决定最终通关评级
(读数低于个人最佳成绩评级时立即失败)
Recollection Gauge measures Grade (Track Lost
when grade falls below personal best)
skill_doroc_uncap
36
Partner brillante icon.png
Partner brillante awaken icon.png
布丽兰特
Brillante
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
37
Partner ilith summer icon.png
依莉丝(夏日)
Ilith (Summer)
挑战型
CHALLENGE
困难 + 连击数小于 20 时不会增加回忆率
HARD + Recollection Rate gain disabled
when below 20 combo
gauge_ilith_summer
41
Partner areus icon.png
阿莱乌斯
Areus
挑战型
CHALLENGE
困难 + 判定为流失(LOST)时根据
当前连击数减少回忆率
HARD + LOST notes decrease Recollection Rate
based on current combo
gauge_areus
42
Partner seele haze icon.png
Partner seele haze awaken icon.png
希尔
Seele
挑战型
CHALLENGE
困难 + 在歌曲最后1/4部分不会获得回忆率
HARD + Recollection Rate gain disabled
for the last 1/4 of song
gauge_seele
43
Partner isabelle icon.png
Partner isabelle awaken icon.png
伊莎贝尔
Isabelle
挑战型
CHALLENGE
困难 + 回忆率最大值
会根据当前回忆率而减少
HARD + Max Recollection Gauge decreases
based on current Recollection Rate
gauge_isabelle
44
Partner mir icon.png
迷尔
Mir
支援型
SUPPORT
提高初始回忆率增长倍数
增长倍数会随着歌曲进行逐渐下降
Recollection Rate gain increased,
but decreases with song progress
gauge_exhaustion
46
Partner linka icon.png
凛可
Linka
平衡型
BALANCE
前10个流失(LOST)判定
不会减少回忆率
No Recollection Rate loss for
the first 10 LOST notes
gauge_safe_10
47
Partner nami icon.png
奈美
Nami
平衡型
BALANCE
每73个纯粹(PURE)判定获得1额外残片
每个流失(LOST)判定失去1残片
Earn 1 Fragment per 73 PURE notes
Lose 1 Fragment per LOST note
frags_nami
49
Partner lily icon.png
莉莉
Lily
平衡型
BALANCE
获得+X额外残片(连续使用其他搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with other Partners)
skill_lily
50
Partner kanae midsummer icon.png
群愿(盛夏)
Kanae (Midsummer)
平衡型
BALANCE
简单 + 歌曲开始时支付10残片
此技能在夜晚会改变
EASY + Pay 10 Fragments on start
This skill changes during the night
skill_kanae_midsummer
困难 + 歌曲通关时获得5额外残片
此技能在白天会改变
HARD + Gain +5 Fragments on Track Clear
This skill changes during the day
54
Partner vita icon.png
维塔
Vita
挑战型
CHALLENGE
困难 + 镜像 - 超量(OVER)加成随回忆率提升
提升量最多为10
HARD + MIRROR - OVER increased by
up to 10 based on Recollection Rate
skill_vita
57
Partner setsuna icon.png
刹那
Setsuna
挑战型
CHALLENGE
困难 + O.N.G.E.K.I. (50)
HARD + O.N.G.E.K.I. (50)
frags_ongeki_hard
58
Partner amane icon.png
天音
Amane
挑战型
CHALLENGE
不会触发速度与随机限制格,
但此时若成绩低于「EX」则世界模式进度减半
Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
skill_amane
59
Partner kou winter icon.png
红(冬日)
Kou (Winter)
平衡型
BALANCE
所有搭档将现有残片的25%分享给红(总和为X)
残片在游玩一首歌曲后获得
Partners share 25% of their Fragments with Kou,
received after playing a song (Total: X)
skill_kou_winter
64
Partner shikoku icon.png
紫黑
Shikoku
挑战型
CHALLENGE
困难 + 击中音符后回忆率的变化增加
HARD + Increased Recollection Rate
change per note
skill_shikoku
65
Partner mika yurisaki icon.png
百合咲美香
Mika Yurisaki
平衡型
BALANCE
通关一首maimai曲目后
该角色的所有数值暂时翻倍
Stats are temporarily doubled
upon clearing a maimai song
skill_mika
66
Partner mithra tercera icon.png
Partner mithra tercera awaken icon.png
密特拉·泰尔塞拉
Mithra Tercera
挑战型
CHALLENGE
困难 + 每达150连击数世界模式进度+1
HARD + World Mode progress increased by 1
for each 150 combo reached
skill_mithra
67
Partner toa kozukata icon.png
不来方永爱
(不来方斗亚)
Toa Kozukata
挑战型
CHALLENGE
困难 - 达到60个模糊或流失判定时挑战立即失败
HARD - Track Lost after 60 FAR or LOST notes
skill_toa
68
Partner nami twilight icon.png
奈美(暮光)
Nami (Twilight)
支援型
SUPPORT
简单 + 回忆率不会减少
但回忆率增加速度大幅放缓
skill_nami_twilight
73
Partner luin icon.png
Partner luin awaken icon.png
露恩
Luin
平衡型
BALANCE
困难 - 获得+X残片
奖励随连续通关次数上升
HARD + Earn +X Fragments
Reward increases for consecutive clears
skill_luin
困难 - 回忆率留存至下一曲目 + 获得+X残片
奖励随连续通关次数上升
HARD - Gauge persists + Earn +X Fragments
Reward increases for consecutive clears
skill_luin_uncap
75
Partner aichan icon.png
Ai酱
Ai-chan
平衡型
BALANCE
每日推荐歌曲
首次通关推荐曲目可获得41个残片
Recommends songs daily. Gain 41 Fragments
on first clear of each song
skill_aichan
77
Partner eto & hoppe icon.png
爱托 & 荷珀
Eto & Hoppe
平衡型
BALANCE
体力大于等于6格时世界进度翻倍
World progress doubled when Stamina
is greater than or equal to 6
skill_eto_hoppe
79
Partner chinatsu icon.png
千夏
Chinatsu
平衡型
BALANCE
O.N.G.E.K.I. - 造成溢伤
后随机提高一种搭档能力
O.N.G.E.K.I. - Boost random stats
on dealing Overdamage
skill_chinatsu




所有专辑搭档

# 图标 名称 类型 技能 技能ID
31
Partner hikari fantasia icon.png
光(Fantasia)
Hikari (Fantasia)
平衡型
BALANCE

-


-

32
Partner tairitsu sonata icon.png
对立(Sonata)
Tairitsu (Sonata)
平衡型
BALANCE

-


-

38
Partner saya etude icon.png
咲弥(Etude)
Saya (Etude)
平衡型
BALANCE

-


-

51
Partner alice & tenniel minuet icon.png
爱丽丝 & 坦尼尔(Minuet)
Alice & Tenniel (Minuet)
平衡型
BALANCE

-


-

52
Partner tairitsu elegy icon.png
对立(Elegy)
Tairitsu (Elegy)
平衡型
BALANCE

-


-

60
Partner lagrange aria icon.png
拉格兰(Aria)
Lagrange (Aria)
平衡型
BALANCE

-


-

74
Partner vita cadenza icon.png
维塔(Cadenza)
Vita (Cadenza)
平衡型
BALANCE

-


-




所有单曲搭档

# 图标 名称 类型 技能 技能ID
10
Partner ilith icon.png
Partner ilith awaken icon.png
依莉丝
Ilith
挑战型
CHALLENGE
困难 + 在 Track Lost 时丢失 100 残片
HARD + Lose 100 Fragments on Track Lost
gauge_hard|fail_frag_minus_100
困难 + 流失判定时有6%概率丢失6倍回忆率
曲目通关时获得+6步数加成
HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear
ilith_awakened_skill
13
Partner shirabe icon.png
Partner shirabe awaken icon.png

Shirabe
平衡型
BALANCE
在游玩 纷争之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Conflict Side song
frag_plus_5_side_conflict
在游玩歌曲时先支付等同于歌曲难度值的残片
获得「EX」或更高成绩时额外奖励10残片
Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
shirabe_entry_fee
16
Partner hikari summer icon.png
光(夏日)
Hikari (Summer)
支援型
SUPPORT
简单 + 所有的音符与音弧反转
EASY + All Notes and Arcs reversed
gauge_easy|note_mirror
17
Partner tairitsu summer icon.png
对立(夏日)
Tairitsu (Summer)
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
19
Partner ayu icon.png
Partner ayu awaken icon.png
彩梦
Ayu
平衡型
BALANCE
歌曲游玩结束时奖励随机数量的残片
Random Fragment bonus upon
completing song
frag_rng_ayu
世界进度在 +5 和 -5 之间随机增减
World Mode progress randomly increased
or decreased between +5 and -5
ayu_uncap
20
Partner eto & luna winter icon.png
爱托 & 露娜(冬日)
Eto & Luna (Winter)
支援型
SUPPORT
简单 - 回忆率的初始数值变为 30%
减少命中音符所获得的回忆率
EASY - Recollection Gauge starts at 30%
Reduced Recollection Rate gain per note
gaugestart_30|gaugegain_70
33
Partner sia icon.png
兮娅
Sia
平衡型
BALANCE
一定概率造成全曲谱面镜像
于镜像状态下通关时,奖励 5 额外残片
Randomly triggers MIRROR
Gain +5 Fragments on MIRROR
sometimes(note_mirror|frag_plus_5)
37
Partner ilith summer icon.png
依莉丝(夏日)
Ilith (Summer)
挑战型
CHALLENGE
困难 + 连击数小于 20 时不会增加回忆率
HARD + Recollection Rate gain disabled
when below 20 combo
gauge_ilith_summer
44
Partner mir icon.png
迷尔
Mir
支援型
SUPPORT
提高初始回忆率增长倍数
增长倍数会随着歌曲进行逐渐下降
Recollection Rate gain increased,
but decreases with song progress
gauge_exhaustion
47
Partner nami icon.png
奈美
Nami
平衡型
BALANCE
每73个纯粹(PURE)判定获得1额外残片
每个流失(LOST)判定失去1残片
Earn 1 Fragment per 73 PURE notes
Lose 1 Fragment per LOST note
frags_nami
50
Partner kanae midsummer icon.png
群愿(盛夏)
Kanae (Midsummer)
平衡型
BALANCE
简单 + 歌曲开始时支付10残片
此技能在夜晚会改变
EASY + Pay 10 Fragments on start
This skill changes during the night
skill_kanae_midsummer
困难 + 歌曲通关时获得5额外残片
此技能在白天会改变
HARD + Gain +5 Fragments on Track Clear
This skill changes during the day
54
Partner vita icon.png
维塔
Vita
挑战型
CHALLENGE
困难 + 镜像 - 超量(OVER)加成随回忆率提升
提升量最多为10
HARD + MIRROR - OVER increased by
up to 10 based on Recollection Rate
skill_vita
59
Partner kou winter icon.png
红(冬日)
Kou (Winter)
平衡型
BALANCE
所有搭档将现有残片的25%分享给红(总和为X)
残片在游玩一首歌曲后获得
Partners share 25% of their Fragments with Kou,
received after playing a song (Total: X)
skill_kou_winter
61
Partner lethe apophenia icon.png
忘却(Apophenia)
Lethe (Apophenia)
挑战型
CHALLENGE
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败
HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
gauge_hard|note_mirror
68
Partner nami twilight icon.png
奈美(暮光)
Nami (Twilight)
支援型
SUPPORT
简单 + 回忆率不会减少
但回忆率增加速度大幅放缓
skill_nami_twilight
75
Partner aichan icon.png
Ai酱
Ai-chan
平衡型
BALANCE
每日推荐歌曲
首次通关推荐曲目可获得41个残片
Recommends songs daily. Gain 41 Fragments
on first clear of each song
skill_aichan


常驻搭档

# 图标 名称 类型 技能 技能ID
13
Partner shirabe icon.png
Partner shirabe awaken icon.png

Shirabe
平衡型
BALANCE
在游玩 纷争之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Conflict Side song
frag_plus_5_side_conflict
在游玩歌曲时先支付等同于歌曲难度值的残片
获得「EX」或更高成绩时额外奖励10残片
Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
shirabe_entry_fee
20
Partner eto & luna winter icon.png
爱托 & 露娜(冬日)
Eto & Luna (Winter)
支援型
SUPPORT
简单 - 回忆率的初始数值变为 30%
减少命中音符所获得的回忆率
EASY - Recollection Gauge starts at 30%
Reduced Recollection Rate gain per note
gaugestart_30|gaugegain_70
33
Partner sia icon.png
兮娅
Sia
平衡型
BALANCE
一定概率造成全曲谱面镜像
于镜像状态下通关时,奖励 5 额外残片
Randomly triggers MIRROR
Gain +5 Fragments on MIRROR
sometimes(note_mirror|frag_plus_5)
61
Partner lethe apophenia icon.png
忘却(Apophenia)
Lethe (Apophenia)
挑战型
CHALLENGE
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败
HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
gauge_hard|note_mirror


限时搭档

# 图标 名称 类型 技能 技能ID
10
Partner ilith icon.png
Partner ilith awaken icon.png
依莉丝
Ilith
挑战型
CHALLENGE
困难 + 在 Track Lost 时丢失 100 残片
HARD + Lose 100 Fragments on Track Lost
gauge_hard|fail_frag_minus_100
困难 + 流失判定时有6%概率丢失6倍回忆率
曲目通关时获得+6步数加成
HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear
ilith_awakened_skill
16
Partner hikari summer icon.png
光(夏日)
Hikari (Summer)
支援型
SUPPORT
简单 + 所有的音符与音弧反转
EASY + All Notes and Arcs reversed
gauge_easy|note_mirror
17
Partner tairitsu summer icon.png
对立(夏日)
Tairitsu (Summer)
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
19
Partner ayu icon.png
Partner ayu awaken icon.png
彩梦
Ayu
平衡型
BALANCE
歌曲游玩结束时奖励随机数量的残片
Random Fragment bonus upon
completing song
frag_rng_ayu
世界进度在 +5 和 -5 之间随机增减
World Mode progress randomly increased
or decreased between +5 and -5
ayu_uncap
37
Partner ilith summer icon.png
依莉丝(夏日)
Ilith (Summer)
挑战型
CHALLENGE
困难 + 连击数小于 20 时不会增加回忆率
HARD + Recollection Rate gain disabled
when below 20 combo
gauge_ilith_summer
44
Partner mir icon.png
迷尔
Mir
支援型
SUPPORT
提高初始回忆率增长倍数
增长倍数会随着歌曲进行逐渐下降
Recollection Rate gain increased,
but decreases with song progress
gauge_exhaustion
47
Partner nami icon.png
奈美
Nami
平衡型
BALANCE
每73个纯粹(PURE)判定获得1额外残片
每个流失(LOST)判定失去1残片
Earn 1 Fragment per 73 PURE notes
Lose 1 Fragment per LOST note
frags_nami
50
Partner kanae midsummer icon.png
群愿(盛夏)
Kanae (Midsummer)
平衡型
BALANCE
简单 + 歌曲开始时支付10残片
此技能在夜晚会改变
EASY + Pay 10 Fragments on start
This skill changes during the night
skill_kanae_midsummer
困难 + 歌曲通关时获得5额外残片
此技能在白天会改变
HARD + Gain +5 Fragments on Track Clear
This skill changes during the day
54
Partner vita icon.png
维塔
Vita
挑战型
CHALLENGE
困难 + 镜像 - 超量(OVER)加成随回忆率提升
提升量最多为10
HARD + MIRROR - OVER increased by
up to 10 based on Recollection Rate
skill_vita
58
Partner amane icon.png
天音
Amane
挑战型
CHALLENGE
不会触发速度与随机限制格,
但此时若成绩低于「EX」则世界模式进度减半
Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
skill_amane
59
Partner Kou(Winter) icon.png
红(冬日)
Kou (Winter)
平衡型
BALANCE
所有搭档将现有残片的25%分享给红(总和为X)
残片在游玩一首歌曲后获得
Partners share 25% of their Fragments with Kou,
received after playing a song (Total: X)
skill_kou_winter
75
Partner aichan icon.png
Ai酱
Ai-chan
平衡型
BALANCE
每日推荐歌曲
首次通关推荐曲目可获得41个残片
Recommends songs daily. Gain 41 Fragments
on first clear of each song
skill_aichan




所有联动搭档

# 图标 名称 类型 技能 技能ID
3
Partner sapphire icon.png
萨菲亚
Sapphire
平衡型
BALANCE

-


-

8
Partner stella icon.png

Stella
平衡型
BALANCE
在游玩 Stellights 的歌曲时
获得 10 额外残片
Earn +10 Fragments
when playing a Stellights song
frag_plus_10_
pack_stellights
9
Partner hikari & fisica icon.png
光 & 菲希卡
Hikari & Fisica
支援型
SUPPORT
简单 + 在游玩 Past / Present 的歌曲时
获得 15 额外残片
EASY + Earn +15 Fragments
when playing a Past / Present song
gauge_easy|
frag_plus_15_pst&prs
18
Partner tairitsu & trin icon.png
对立 & 托凛
Tairitsu & Trin
平衡型
BALANCE
视觉 - 在游玩Tone Sphere曲目时,
显示「营养丰富」类的音符
VISUAL - 'Nutritious' note appearance
when playing a Tone Sphere song
visual_tomato_pack_tonesphere
21
Partner yume icon.png
Partner yume awaken icon.png
柚梅
Yume
平衡型
BALANCE
每达成 100 连击时,
最终残片奖励增加 1
Earn +1 Fragment(s)
for each 100 combo reached
combo_100-frag_1
以最高连击数为基准值获得最高 +10 残片
在通关时获得 +5 残片
Earn up to +10 Fragments based on Max Recall
Earn +5 Fragments on Clear
frags_yume
22
Partner hikari & seine icon.png
光 & 赛依娜
Hikari & Seine
平衡型
BALANCE
音频 - 游玩 Groove Coaster 的曲目时
打击地面轨道会触发即兴演奏(AD-LIB)效果
AUDIO - Ad-lib effects on hitting floor lanes
when playing a Groove Coaster song
audio_gcemptyhit_pack_groovecoaster
24
Partner tairitsu & chuni penguin icon.png
对立 & 中二企鹅
(Grievous Lady)

Tairitsu & Chuni Penguin
(Grievous Lady)
平衡型
BALANCE
CHUNITHM - 通关需求:7
CHUNITHM - Clear Requirement: 7
gauge_chuni
25
Partner chuni penguin icon.png
中二企鹅
Chuni Penguin
平衡型
BALANCE
纯粹回忆(满分)通关时额外获取 +14 残片
Earn +14 Fragments on
Pure Memory (Max Score)
kantandeshou
26
Partner haruna icon.png
Partner haruna awaken icon.png
榛名
Haruna
平衡型
BALANCE
回忆率的初始数值变为 40%
回忆率增长倍数减少至 40%
Recollection Gauge starts at 40%
Recollection Rate gain reduced to 40%
gauge_haruna
27
Partner nono icon.png
Partner nono awaken icon.png
诺诺
Nono
平衡型
BALANCE
获得 EX 或更高成绩时额外获取 +2525 残片
Earn +2525 Fragments for achieving
EX grade or above
frags_nono
28
Partner pandora nemesis icon.png
Partner pandora nemesis awaken icon.png
潘多拉涅墨西斯
(MTA-XXX)

Pandora Nemesis
(MTA-XXX)
挑战型
CHALLENGE
困难 - 流失20个音符后,当前游玩曲目将立即失败
HARD - Track Lost after 20 LOST notes
gauge_pandora
29
Partner regulus icon.png
Partner regulus awaken icon.png
轩辕十四(MDA-21)
Regulus (MDA-21)
挑战型
CHALLENGE
困难 + 判定为模糊(Far)时略微减少回忆率
HARD + FAR notes slightly decrease
Recollection Rate
gauge_regulus
34
Partner doroc icon.png
Partner doroc awaken icon.png
DORO*C
DORO*C
平衡型
BALANCE
回忆率的读数将决定最终通关评级
(获得 A 级或以下评分则为通关失败)
Recollection Gauge measures Grade
(Track Lost on Grade A or below)
scoreclear_aa|visual_scoregauge
回忆率的读数将决定最终通关评级
(读数低于个人最佳成绩评级时立即失败)
Recollection Gauge measures Grade (Track Lost
when grade falls below personal best)
skill_doroc_uncap
36
Partner brillante icon.png
Partner brillante awaken icon.png
布丽兰特
Brillante
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
40
Partner luna & mia icon.png
露娜 & 美亚
Luna & Mia
平衡型
BALANCE
O.N.G.E.K.I. - 溢伤(Overdamage)额外
奖励残片
O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
frags_ongeki
41
Partner areus icon.png
阿莱乌斯
Areus
挑战型
CHALLENGE
困难 + 判定为流失(LOST)时根据
当前连击数减少回忆率
HARD + LOST notes decrease Recollection Rate
based on current combo
gauge_areus
42
Partner seele haze icon.png
Partner seele haze awaken icon.png
希尔
Seele
挑战型
CHALLENGE
困难 + 在歌曲最后1/4部分不会获得回忆率
HARD + Recollection Rate gain disabled
for the last 1/4 of song
gauge_seele
43
Partner isabelle icon.png
Partner isabelle awaken icon.png
伊莎贝尔
Isabelle
挑战型
CHALLENGE
困难 + 回忆率最大值
会根据当前回忆率而减少
HARD + Max Recollection Gauge decreases
based on current Recollection Rate
gauge_isabelle
46
Partner linka icon.png
凛可
Linka
平衡型
BALANCE
前10个流失(LOST)判定
不会减少回忆率
No Recollection Rate loss for
the first 10 LOST notes
gauge_safe_10
48
Partner saya & elizabeth icon.png
咲弥 & 伊丽莎白
Saya & Elizabeth
平衡型
BALANCE
获得+X额外残片(连续使用该搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with this Partner)
skill_elizabeth
49
Partner lily icon.png
莉莉
Lily
平衡型
BALANCE
获得+X额外残片(连续使用其他搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with other Partners)
skill_lily
53
Partner marija icon.png
玛莉嘉
Marija
平衡型
BALANCE
MUSE DASH - 游玩Muse Dash歌曲时
天空音符将变为幽灵
MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
visual_ghost_skynotes
56
Partner saki icon.png
咲姬
Saki
平衡型
BALANCE
O.N.G.E.K.I. - 通关歌曲时
根据准确率造成溢伤(Overdamage)
O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
frags_ongeki_slash
57
Partner setsuna icon.png
刹那
Setsuna
挑战型
CHALLENGE
困难 + O.N.G.E.K.I. (50)
HARD + O.N.G.E.K.I. (50)
frags_ongeki_hard
58
Partner amane icon.png
天音
Amane
挑战型
CHALLENGE
不会触发速度与随机限制格,
但此时若成绩低于「EX」则世界模式进度减半
Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
skill_amane
62
Partner shama icon.png
霞玛(大~宇~宙)
Shama (UNiVERSE)
平衡型
BALANCE
曲目开始时消耗10残片
每通关一首曲目获得一瓶牛奶
Pay 10 Fragments on start
Gain 1 Milk on clear
skill_shama
63
Partner milk icon.png
米露可(大~宇~宙)
Milk (UNiVERSE)
平衡型
BALANCE
消耗全部牛奶(已拥有:X瓶)
每瓶牛奶能让得到100个残片的概率增加11%
Use all Milk (Current: X). Each Milk grants
a +11% chance to gain 100 Fragments
skill_milk
64
Partner Shikoku icon.png
紫黑
Shikoku
挑战型
CHALLENGE
困难 + 击中音符后回忆率的变化增加
HARD + Increased Recollection Rate
change per note
skill_shikoku
65
Partner Mika Yurisaki icon.png
百合咲美香
Mika Yurisaki
平衡型
BALANCE
通关一首maimai曲目后
该角色的所有数值暂时翻倍
Stats are temporarily doubled
upon clearing a maimai song
skill_mika
66
Partner mithra tercera icon.png
Partner mithra tercera awaken icon.png
密特拉·泰尔塞拉
Mithra Tercera
挑战型
CHALLENGE
困难 + 每达150连击数世界模式进度+1
HARD + World Mode progress increased by 1
for each 150 combo reached
skill_mithra
67
Partner toa kozukata icon.png
不来方永爱
(不来方斗亚)
Toa Kozukata
挑战型
CHALLENGE
困难 - 达到60个模糊或流失判定时挑战立即失败
HARD - Track Lost after 60 FAR or LOST notes
skill_toa
69
Partner ilith & ivy icon.png
Ilith & Ivy
Ilith & Ivy
平衡型
BALANCE
重拾情感。每份情感会给
Ilith & Ivy的一项能力带来+10的提升
Recall Emotions. Each Emotion
boosts an aspect of Ilith & Ivy by +10
skill_ilith_ivy
70
Partner hikari & vanessa icon.png
Hikari & Vanessa
Hikari & Vanessa
挑战型
CHALLENGE
困难 + 失去情感。每份破碎的情感会使
Hikari & Vanessa的一项能力造成-10的损失
HARD + Lose Emotions. Weaken an aspect of
Hikari & Vanessa by -10 per Emotion lost
skill_hikari_vanessa
73
Partner luin icon.png
Partner luin awaken icon.png
露恩
Luin
平衡型
BALANCE
困难 - 获得+X残片
奖励随连续通关次数上升
HARD + Earn +X Fragments
Reward increases for consecutive clears
skill_luin
困难 - 回忆率留存至下一曲目 + 获得+X残片
奖励随连续通关次数上升
HARD - Gauge persists + Earn +X Fragments
Reward increases for consecutive clears
skill_luin_uncap
76
Partner luna & ilot icon.png
露娜 & 伊洛
Luna & Ilot
平衡型
BALANCE
根据击中音符数获得最高20残片的奖励
Earn up to 20 Fragments based on
number of notes hit
skill_luna_ilot
77
Partner eto & hoppe icon.png
爱托 & 荷珀
Eto & Hoppe
平衡型
BALANCE
体力大于等于6格时世界进度翻倍
World progress doubled when Stamina
is greater than or equal to 6
skill_eto_hoppe
79
Partner chinatsu icon.png
千夏
Chinatsu
平衡型
BALANCE
O.N.G.E.K.I. - 造成溢伤
后随机提高一种搭档能力
O.N.G.E.K.I. - Boost random stats
on dealing Overdamage
skill_chinatsu
80
Partner tsumugi icon.png

Tsumugi
平衡型
BALANCE
O.N.G.E.K.I. - 根据溢伤表现获得残片奖励
O.N.G.E.K.I. - Reward Overdamage fragments
based on performance
skill_tsumugi


常驻搭档

# 图标 名称 类型 技能 技能ID
3
Partner sapphire icon.png
萨菲亚
Sapphire
平衡型
BALANCE

-


-

9
Partner hikari & fisica icon.png
光 & 菲希卡
Hikari & Fisica
支援型
SUPPORT
简单 + 在游玩 Past / Present 的歌曲时
获得 15 额外残片
EASY + Earn +15 Fragments
when playing a Past / Present song
gauge_easy|
frag_plus_15_pst&prs
18
Partner tairitsu & trin icon.png
对立 & 托凛
Tairitsu & Trin
平衡型
BALANCE
视觉 - 在游玩Tone Sphere曲目时,
显示「营养丰富」类的音符
VISUAL - 'Nutritious' note appearance
when playing a Tone Sphere song
visual_tomato_pack_tonesphere
22
Partner hikari & seine icon.png
光 & 赛依娜
Hikari & Seine
平衡型
BALANCE
音频 - 游玩 Groove Coaster 的曲目时
打击地面轨道会触发即兴演奏(AD-LIB)效果
AUDIO - Ad-lib effects on hitting floor lanes
when playing a Groove Coaster song
audio_gcemptyhit_pack_groovecoaster
24
Partner tairitsu & chuni penguin icon.png
对立 & 中二企鹅
(Grievous Lady)

Tairitsu & Chuni Penguin
(Grievous Lady)
平衡型
BALANCE
CHUNITHM - 通关需求:7
CHUNITHM - Clear Requirement: 7
gauge_chuni
40
Partner luna & mia icon.png
露娜 & 美亚
Luna & Mia
平衡型
BALANCE
O.N.G.E.K.I. - 溢伤(Overdamage)额外
奖励残片
O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
frags_ongeki
48
Partner saya & elizabeth icon.png
咲弥 & 伊丽莎白
Saya & Elizabeth
平衡型
BALANCE
获得+X额外残片(连续使用该搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with this Partner)
skill_elizabeth
53
Partner marija icon.png
玛莉嘉
Marija
平衡型
BALANCE
MUSE DASH - 游玩Muse Dash歌曲时
天空音符将变为幽灵
MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
visual_ghost_skynotes
56
Partner saki icon.png
咲姬
Saki
平衡型
BALANCE
O.N.G.E.K.I. - 通关歌曲时
根据准确率造成溢伤(Overdamage)
O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
frags_ongeki_slash
62
Partner shama icon.png
霞玛(大~宇~宙)
Shama (UNiVERSE)
平衡型
BALANCE
曲目开始时消耗10残片
每通关一首曲目获得一瓶牛奶
Pay 10 Fragments on start
Gain 1 Milk on clear
skill_shama
63
Partner milk icon.png
米露可(大~宇~宙)
Milk (UNiVERSE)
平衡型
BALANCE
消耗全部牛奶(已拥有:X瓶)
每瓶牛奶能让得到100个残片的概率增加11%
Use all Milk (Current: X). Each Milk grants
a +11% chance to gain 100 Fragments
skill_milk
69
Partner ilith & ivy icon.png
Ilith & Ivy
Ilith & Ivy
平衡型
BALANCE
重拾情感。每份情感会给
Ilith & Ivy的一项能力带来+10的提升
Recall Emotions. Each Emotion
boosts an aspect of Ilith & Ivy by +10
skill_ilith_ivy
70
Partner hikari & vanessa icon.png
Hikari & Vanessa
Hikari & Vanessa
挑战型
CHALLENGE
困难 + 失去情感。每份破碎的情感会使
Hikari & Vanessa的一项能力造成-10的损失
HARD + Lose Emotions. Weaken an aspect of
Hikari & Vanessa by -10 per Emotion lost
skill_hikari_vanessa
76
Partner luna & ilot icon.png
露娜 & 伊洛
Luna & Ilot
平衡型
BALANCE
根据击中音符数获得最高20残片的奖励
Earn up to 20 Fragments based on
number of notes hit
skill_luna_ilot
80
Partner tsumugi icon.png

Tsumugi
平衡型
BALANCE
O.N.G.E.K.I. - 根据溢伤表现获得残片奖励
O.N.G.E.K.I. - Reward Overdamage fragments
based on performance
skill_tsumugi


限时搭档

# 图标 名称 类型 技能 技能ID
8
Partner stella icon.png

Stella
平衡型
BALANCE
在游玩 Stellights 的歌曲时
获得 10 额外残片
Earn +10 Fragments
when playing a Stellights song
frag_plus_10_
pack_stellights
21
Partner yume icon.png
Partner yume awaken icon.png
柚梅
Yume
平衡型
BALANCE
每达成 100 连击时,
最终残片奖励增加 1
Earn +1 Fragment(s)
for each 100 combo reached
combo_100-frag_1
以最高连击数为基准值获得最高 +10 残片
在通关时获得 +5 残片
Earn up to +10 Fragments based on Max Recall
Earn +5 Fragments on Clear
frags_yume
25
Partner chuni penguin icon.png
中二企鹅
Chuni Penguin
平衡型
BALANCE
纯粹回忆(满分)通关时额外获取 +14 残片
Earn +14 Fragments on
Pure Memory (Max Score)
kantandeshou
26
Partner haruna icon.png
Partner haruna awaken icon.png
榛名
Haruna
平衡型
BALANCE
回忆率的初始数值变为 40%
回忆率增长倍数减少至 40%
Recollection Gauge starts at 40%
Recollection Rate gain reduced to 40%
gauge_haruna
27
Partner nono icon.png
Partner nono awaken icon.png
诺诺
Nono
平衡型
BALANCE
获得 EX 或更高成绩时额外获取 +2525 残片
Earn +2525 Fragments for achieving
EX grade or above
frags_nono
28
Partner pandora nemesis icon.png
Partner pandora nemesis awaken icon.png
潘多拉涅墨西斯
(MTA-XXX)

Pandora Nemesis
(MTA-XXX)
挑战型
CHALLENGE
困难 - 流失20个音符后,当前游玩曲目将立即失败
HARD - Track Lost after 20 LOST notes
gauge_pandora
29
Partner regulus icon.png
Partner regulus awaken icon.png
轩辕十四(MDA-21)
Regulus (MDA-21)
挑战型
CHALLENGE
困难 + 判定为模糊(Far)时略微减少回忆率
HARD + FAR notes slightly decrease
Recollection Rate
gauge_regulus
34
Partner doroc icon.png
Partner doroc awaken icon.png
DORO*C
DORO*C
平衡型
BALANCE
回忆率的读数将决定最终通关评级
(获得 A 级或以下评分则为通关失败)
Recollection Gauge measures Grade
(Track Lost on Grade A or below)
scoreclear_aa|visual_scoregauge
回忆率的读数将决定最终通关评级
(读数低于个人最佳成绩评级时立即失败)
Recollection Gauge measures Grade (Track Lost
when grade falls below personal best)
skill_doroc_uncap
36
Partner brillante icon.png
Partner brillante awaken icon.png
布丽兰特
Brillante
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
41
Partner areus icon.png
阿莱乌斯
Areus
挑战型
CHALLENGE
困难 + 判定为流失(LOST)时根据
当前连击数减少回忆率
HARD + LOST notes decrease Recollection Rate
based on current combo
gauge_areus
42
Partner seele haze icon.png
Partner seele haze awaken icon.png
希尔
Seele
挑战型
CHALLENGE
困难 + 在歌曲最后1/4部分不会获得回忆率
HARD + Recollection Rate gain disabled
for the last 1/4 of song
gauge_seele
43
Partner isabelle icon.png
Partner isabelle awaken icon.png
伊莎贝尔
Isabelle
挑战型
CHALLENGE
困难 + 回忆率最大值
会根据当前回忆率而减少
HARD + Max Recollection Gauge decreases
based on current Recollection Rate
gauge_isabelle
46
Partner linka icon.png
凛可
Linka
平衡型
BALANCE
前10个流失(LOST)判定
不会减少回忆率
No Recollection Rate loss for
the first 10 LOST notes
gauge_safe_10
49
Partner lily icon.png
莉莉
Lily
平衡型
BALANCE
获得+X额外残片(连续使用其他搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with other Partners)
skill_lily
57
Partner setsuna icon.png
刹那
Setsuna
挑战型
CHALLENGE
困难 + O.N.G.E.K.I. (50)
HARD + O.N.G.E.K.I. (50)
frags_ongeki_hard
64
Partner Shikoku icon.png
紫黑
Shikoku
挑战型
CHALLENGE
困难 + 击中音符后回忆率的变化增加
HARD + Increased Recollection Rate
change per note
skill_shikoku
65
Partner Mika Yurisaki icon.png
百合咲美香
Mika Yurisaki
平衡型
BALANCE
通关一首maimai曲目后
该角色的所有数值暂时翻倍
Stats are temporarily doubled
upon clearing a maimai song
skill_mika
66
Partner mithra tercera icon.png
Partner mithra tercera awaken icon.png
密特拉·泰尔塞拉
Mithra Tercera
挑战型
CHALLENGE
困难 + 每达150连击数世界模式进度+1
HARD + World Mode progress increased by 1
for each 150 combo reached
skill_mithra
67
Partner toa kozukata icon.png
不来方永爱
(不来方斗亚)
Toa Kozukata
挑战型
CHALLENGE
困难 - 达到60个模糊或流失判定时挑战立即失败
HARD - Track Lost after 60 FAR or LOST notes
skill_toa
73
Partner luin icon.png
Partner luin awaken icon.png
露恩
Luin
平衡型
BALANCE
困难 - 获得+X残片
奖励随连续通关次数上升
HARD + Earn +X Fragments
Reward increases for consecutive clears
skill_luin
困难 - 回忆率留存至下一曲目 + 获得+X残片
奖励随连续通关次数上升
HARD - Gauge persists + Earn +X Fragments
Reward increases for consecutive clears
skill_luin_uncap
77
Partner eto & hoppe icon.png
爱托 & 荷珀
Eto & Hoppe
平衡型
BALANCE
体力大于等于6格时世界进度翻倍
World progress doubled when Stamina
is greater than or equal to 6
skill_eto_hoppe
79
Partner chinatsu icon.png
千夏
Chinatsu
平衡型
BALANCE
O.N.G.E.K.I. - 造成溢伤
后随机提高一种搭档能力
O.N.G.E.K.I. - Boost random stats
on dealing Overdamage
skill_chinatsu






特殊表格

通关状态为HARD CLEAR的搭档

  • 计入前提为技能启用
# 图标 名称 类型 技能 技能ID
7
Partner tairitsu grievous lady icon.png
对立(Grievous Lady)
Tairitsu (Grievous Lady)
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
10
Partner ilith icon.png
Partner ilith awaken icon.png
依莉丝
Ilith
挑战型
CHALLENGE
困难 + 在 Track Lost 时丢失 100 残片
HARD + Lose 100 Fragments on Track Lost
gauge_hard|fail_frag_minus_100
困难 + 流失判定时有6%概率丢失6倍回忆率
曲目通关时获得+6步数加成
HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear
ilith_awakened_skill
28
Partner pandora nemesis icon.png
Partner pandora nemesis awaken icon.png
潘多拉涅墨西斯
(MTA-XXX)

Pandora Nemesis
(MTA-XXX)
挑战型
CHALLENGE
困难 - 流失20个音符后,当前游玩曲目将立即失败
HARD - Track Lost after 20 LOST notes
gauge_pandora
29
Partner regulus icon.png
Partner regulus awaken icon.png
轩辕十四(MDA-21)
Regulus (MDA-21)
挑战型
CHALLENGE
困难 + 判定为模糊(Far)时略微减少回忆率
HARD + FAR notes slightly decrease
Recollection Rate
gauge_regulus
35
Partner tairitsu tempest icon.png
对立(Tempest)
Tairitsu (Tempest)
挑战型
CHALLENGE
困难 - 风暴收集条
HARD - Tempest Gauge
gauge_tempest
36
Partner brillante icon.png
Partner brillante awaken icon.png
布丽兰特
Brillante
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
37
Partner ilith summer icon.png
依莉丝(夏日)
Ilith (Summer)
挑战型
CHALLENGE
困难 + 连击数小于 20 时不会增加回忆率
HARD + Recollection Rate gain disabled
when below 20 combo
gauge_ilith_summer
41
Partner areus icon.png
阿莱乌斯
Areus
挑战型
CHALLENGE
困难 + 判定为流失(LOST)时根据
当前连击数减少回忆率
HARD + LOST notes decrease Recollection Rate
based on current combo
gauge_areus
42
Partner seele icon.png
Partner seele awaken icon.png
希尔
Seele
挑战型
CHALLENGE
困难 + 在歌曲最后1/4部分不会获得回忆率
HARD + Recollection Rate gain disabled
for the last 1/4 of song
gauge_seele
43
Partner isabelle icon.png
Partner isabelle awaken icon.png
伊莎贝尔
Isabelle
挑战型
CHALLENGE
困难 + 回忆率最大值
会根据当前回忆率而减少
HARD + Max Recollection Gauge decreases
based on current Recollection Rate
gauge_isabelle
50
Partner kanae midsummer icon.png
群愿(盛夏)
Kanae (Midsummer)
平衡型
BALANCE
困难 + 歌曲通关时获得5额外残片
此技能在白天会改变
HARD + Gain +5 Fragments on Track Clear
This skill changes during the day
skill_kanae_midsummer
54
Partner vita icon.png
维塔
Vita
挑战型
CHALLENGE
困难 + 镜像 - 超量(OVER)加成随回忆率提升
提升量最多为10
HARD + MIRROR - OVER increased by
up to 10 based on Recollection Rate
skill_vita
55
Partner hikari fatalis icon.png
光(Fatalis)
Hikari (Fatalis)

???

困难 - 宿命收集条 + 牺牲体力
让世界模式过载
HARD - Fatalis Gauge + sacrifices stamina
to overload World Mode
skill_fatalis
创世型
CREATOR
57
Partner setsuna icon.png
刹那
Setsuna
挑战型
CHALLENGE
困难 + O.N.G.E.K.I. (50)
HARD + O.N.G.E.K.I. (50)
frags_ongeki_hard
61
Partner lethe apophenia icon.png
忘却(Apophenia)
Lethe (Apophenia)
挑战型
CHALLENGE
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败
HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
gauge_hard|note_mirror
64
Partner Shikoku icon.png
紫黑
Shikoku
挑战型
CHALLENGE
困难 + 击中音符后回忆率的变化增加
HARD + Increased Recollection Rate
change per note
skill_shikoku
66
Partner mithra tercera icon.png
Partner mithra tercera awaken icon.png
密特拉·泰尔塞拉
Mithra Tercera
挑战型
CHALLENGE
困难 + 每达150连击数世界模式进度+1
HARD + World Mode progress increased by 1
for each 150 combo reached
skill_mithra
67
Partner toa kozukata icon.png
不来方永爱
(不来方斗亚)
Toa Kozukata
挑战型
CHALLENGE
困难 - 达到60个模糊或流失判定时挑战立即失败
HARD - Track Lost after 60 FAR or LOST notes
skill_toa
70
Partner hikari & vanessa icon.png
Hikari & Vanessa
Hikari & Vanessa
挑战型
CHALLENGE
困难 + 失去情感。每份破碎的情感会使
Hikari & Vanessa的一项能力造成-10的损失
HARD + Lose Emotions. Weaken an aspect of
Hikari & Vanessa by -10 per Emotion lost
skill_hikari_vanessa
73
Partner luin icon.png
Partner luin awaken icon.png
露恩
Luin
平衡型
BALANCE
困难 - 获得+X残片
奖励随连续通关次数上升
HARD + Earn +X Fragments
Reward increases for consecutive clears
skill_luin
困难 - 回忆率留存至下一曲目 + 获得+X残片
奖励随连续通关次数上升
HARD - Gauge persists + Earn +X Fragments
Reward increases for consecutive clears
skill_luin_uncap
72
Partner insight icon.png
技能未激活
???

技能未激活 skill_intruder
洞烛
(至高:第八探索者)

Insight
(Ascendant - 8th Seeker)
困难 - 侵袭收集条
HARD - Irruption Gauge
技能激活 探索者
SEEKER
技能激活
拉可弥拉
(至高:第八探索者)

Lacrymira
(Ascendant - 8th Seeker)
困难 - 侵袭收集条 - 有概率以两倍
进度侵占当前搭档的世界模式进度
HARD - Irruption Gauge - Chance to usurp
Partners' World plays with 2x progress
78
Partner forlorn icon.png
洞烛技能未激活 挑战型
CHALLENGE
困难 - 哀寂收集条
HARD - Forlorn Gauge
skill_nell
哀寂
(至高:第六探索者)

Forlorn
(Ascendant - 6th Seeker)
洞烛技能激活
尼尔
(至高:第六探索者)

Nell
(Ascendant - 6th Seeker)




通关状态为NORMAL CLEAR的搭档

  • 计入前提为技能启用
# 图标 名称 类型 技能 技能ID
1
Partner tairitsu icon.png
Partner tairitsu awaken icon.png
对立
Tairitsu
平衡型
BALANCE

-


-

2
Partner kou icon.png
Partner kou awaken icon.png

Kou
平衡型
BALANCE

-


-

以歌曲结算成绩为基准值
获得最高 +20% 的残片奖励
Earn up to +20% Fragments
based on score
frags_kou
3
Partner sapphire icon.png
萨菲亚
Sapphire
平衡型
BALANCE

-


-

4
Partner lethe icon.png
Partner lethe awaken icon.png
忘却
Lethe
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
遗缺的感知
Sense of Incompleteness
visual_ink
5
Partner hikari and tairitsu icon.png
光 & 对立(Reunion)
Hikari & Tairitsu (Reunion)
平衡型
BALANCE
纷争 - 逆转光芒与纷争的规则
CONFLICT - Reverse the paradigms
of Light and Conflict.
skill_reunion
光芒 - 改写光芒与纷争的规则
LIGHT - Rewrite the paradigms
of Light and Conflict.
6
Partner tairitsu axium icon.png
对立(Axium)
Tairitsu (Axium)
平衡型
BALANCE

-


-

8
Partner stella icon.png

Stella
平衡型
BALANCE
在游玩 Stellights 的歌曲时
获得 10 额外残片
Earn +10 Fragments
when playing a Stellights song
frag_plus_10_
pack_stellights
11
Partner eto icon.png
Partner eto awaken icon.png
爱托
Eto
平衡型
BALANCE
在游玩 光芒之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Light Side song
frag_plus_5_side_light
获得残片奖励时
世界进度额外前进 7
World progress increased by
7 if a Fragment reward is collected
eto_uncap
12
Partner luna icon.png
Partner luna awaken icon.png
露娜
Luna
平衡型
BALANCE
视觉 - 隐藏回忆率
VISUAL - Recollection Gauge is hidden
visual_hide_hp
在歌曲限制格上游玩歌曲时
世界进度额外前进 7
World progress increased by
7 when starting on a Restriction Step
luna_uncap
13
Partner shirabe icon.png
Partner shirabe awaken icon.png

Shirabe
平衡型
BALANCE
在游玩 纷争之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Conflict Side song
frag_plus_5_side_conflict
在游玩歌曲时先支付等同于歌曲难度值的残片
获得「EX」或更高成绩时额外奖励10残片
Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
shirabe_entry_fee
14
Partner hikari zero icon.png
光(Zero)
Hikari (Zero)
挑战型
CHALLENGE
流失音符时回忆率归零
Recollection Gauge set to 0 for LOST notes
challenge_fullcombo_0gauge
17
Partner tairitsu summer icon.png
对立(夏日)
Tairitsu (Summer)
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
18
Partner tairitsu & trin icon.png
对立 & 托凛
Tairitsu & Trin
平衡型
BALANCE
视觉 - 在游玩Tone Sphere曲目时,
显示「营养丰富」类的音符
VISUAL - 'Nutritious' note appearance
when playing a Tone Sphere song
visual_tomato_pack_tonesphere
19
Partner ayu icon.png
Partner ayu awaken icon.png
彩梦
Ayu
平衡型
BALANCE
歌曲游玩结束时奖励随机数量的残片
Random Fragment bonus upon
completing song
frag_rng_ayu
世界进度在 +5 和 -5 之间随机增减
World Mode progress randomly increased
or decreased between +5 and -5
ayu_uncap
21
Partner yume icon.png
Partner yume awaken icon.png
柚梅
Yume
平衡型
BALANCE
每达成 100 连击时,
最终残片奖励增加 1
Earn +1 Fragment(s)
for each 100 combo reached
combo_100-frag_1
以最高连击数为基准值获得最高 +10 残片
在通关时获得 +5 残片
Earn up to +10 Fragments based on Max Recall
Earn +5 Fragments on Clear
frags_yume
22
Partner hikari & seine icon.png
光 & 赛依娜
Hikari & Seine
平衡型
BALANCE
音频 - 游玩 Groove Coaster 的曲目时
打击地面轨道会触发即兴演奏(AD-LIB)效果
AUDIO - Ad-lib effects on hitting floor lanes
when playing a Groove Coaster song
audio_gcemptyhit_pack_groovecoaster
23
Partner saya icon.png
Partner saya awaken icon.png
咲弥
Saya
平衡型
BALANCE
击中音符后回忆率的变化增加
但判定为模糊(Far)时不会获取任何回忆率
Increased Recollection Rate change per note
No Recollection Rate gain for FAR notes
gauge_saya
显示判定详情
Note judgement details displayed
skill_saya_uncap
24
Partner tairitsu & chuni penguin icon.png
对立 & 中二企鹅
(Grievous Lady)

Tairitsu & Chuni Penguin
(Grievous Lady)
平衡型
BALANCE
CHUNITHM - 通关需求:7
CHUNITHM - Clear Requirement: 7
gauge_chuni
25
Partner chuni penguin icon.png
中二企鹅
Chuni Penguin
平衡型
BALANCE
纯粹回忆(满分)通关时额外获取 +14 残片
Earn +14 Fragments on
Pure Memory (Max Score)
kantandeshou
26
Partner haruna icon.png
Partner haruna awaken icon.png
榛名
Haruna
平衡型
BALANCE
回忆率的初始数值变为 40%
回忆率增长倍数减少至 40%
Recollection Gauge starts at 40%
Recollection Rate gain reduced to 40%
gauge_haruna
27
Partner nono icon.png
Partner nono awaken icon.png
诺诺
Nono
平衡型
BALANCE
获得 EX 或更高成绩时额外获取 +2525 残片
Earn +2525 Fragments for achieving
EX grade or above
frags_nono
30
Partner kanae icon.png
Partner kanae awaken icon.png
群愿
Kanae
平衡型
BALANCE
游玩 Sunset Radiance 歌曲时,
显示昼/夜主题
Day / Night appearance
when playing a Sunset Radiance song
omatsuri_daynight
世界 + 保存步数进度并于下回
世界模式结算时叠加(当前:X)
World + STEP progress is stored and added to
the next World play (Current: X)
skill_kanae_uncap
31
Partner hikari fantasia icon.png
光(Fantasia)
Hikari (Fantasia)
平衡型
BALANCE

-


-

32
Partner tairitsu sonata icon.png
对立(Sonata)
Tairitsu (Sonata)
平衡型
BALANCE

-


-

33
Partner sia icon.png
兮娅
Sia
平衡型
BALANCE
一定概率造成全曲谱面镜像
于镜像状态下通关时,奖励 5 额外残片
Randomly triggers MIRROR
Gain +5 Fragments on MIRROR
sometimes(note_mirror|frag_plus_5)
38
Partner saya etude icon.png
咲弥(Etude)
Saya (Etude)
平衡型
BALANCE

-


-

39
Partner alice & tenniel icon.png
爱丽丝 & 坦尼尔
Alice & Tenniel
平衡型
BALANCE
镜像 + 隐藏模糊(Far)判定
MIRROR + FAR judgments hidden
note_mirror|visual_hide_far
40
Partner luna & mia icon.png
露娜 & 美亚
Luna & Mia
平衡型
BALANCE
O.N.G.E.K.I. - 溢伤(Overdamage)额外
奖励残片
O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
frags_ongeki
45
Partner lagrange icon.png
拉格兰
Lagrange
平衡型
BALANCE
当前分数将显示为
与距离最近评级的分数之差
Score displays distance
to closest Grade threshold
skill_lagrange
46
Partner linka icon.png
凛可
Linka
平衡型
BALANCE
前10个流失(LOST)判定
不会减少回忆率
No Recollection Rate loss for
the first 10 LOST notes
gauge_safe_10
47
Partner nami icon.png
奈美
Nami
平衡型
BALANCE
每73个纯粹(PURE)判定获得1额外残片
每个流失(LOST)判定失去1残片
Earn 1 Fragment per 73 PURE notes
Lose 1 Fragment per LOST note
frags_nami
48
Partner saya & elizabeth icon.png
咲弥 & 伊丽莎白
Saya & Elizabeth
平衡型
BALANCE
获得+X额外残片(连续使用该搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with this Partner)
skill_elizabeth
49
Partner lily icon.png
莉莉
Lily
平衡型
BALANCE
获得+X额外残片(连续使用其他搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with other Partners)
skill_lily
51
Partner alice & tenniel minuet icon.png
爱丽丝 & 坦尼尔(Minuet)
Alice & Tenniel (Minuet)
平衡型
BALANCE

-


-

52
Partner tairitsu elegy icon.png
对立(Elegy)
Tairitsu (Elegy)
平衡型
BALANCE

-


-

53
Partner marija icon.png
玛莉嘉
Marija
平衡型
BALANCE
MUSE DASH - 游玩Muse Dash歌曲时
天空音符将变为幽灵
MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
visual_ghost_skynotes
56
Partner saki icon.png
咲姬
Saki
平衡型
BALANCE
O.N.G.E.K.I. - 通关歌曲时
根据准确率造成溢伤(Overdamage)
O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
frags_ongeki_slash
58
Partner amane icon.png
天音
Amane
挑战型
CHALLENGE
不会触发速度与随机限制格,
但此时若成绩低于「EX」则世界模式进度减半
Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
skill_amane
59
Partner kou winter icon.png
红(冬日)
Kou (Winter)
平衡型
BALANCE
所有搭档将现有残片的25%分享给红(总和为X)
残片在游玩一首歌曲后获得
Partners share 25% of their Fragments with Kou,
received after playing a song (Total: X)
skill_kou_winter
60
Partner lagrange aria icon.png
拉格兰(Aria)
Lagrange (Aria)
平衡型
BALANCE

-


-

62
Partner shama icon.png
霞玛(大~宇~宙)
Shama (UNiVERSE)
平衡型
BALANCE
曲目开始时消耗10残片
每通关一首曲目获得一瓶牛奶
Pay 10 Fragments on start
Gain 1 Milk on clear
skill_shama
63
Partner milk icon.png
米露可(大~宇~宙)
Milk (UNiVERSE)
平衡型
BALANCE
消耗全部牛奶(已拥有:X瓶)
每瓶牛奶能让得到100个残片的概率增加11%
Use all Milk (Current: X). Each Milk grants
a +11% chance to gain 100 Fragments
skill_milk
64
Partner Shikoku icon.png
紫黑
Shikoku
挑战型
CHALLENGE
困难 + 击中音符后回忆率的变化增加
HARD + Increased Recollection Rate
change per note
skill_shikoku
65
Partner Mika Yurisaki icon.png
百合咲美香
Mika Yurisaki
平衡型
BALANCE
通关一首maimai曲目后
该角色的所有数值暂时翻倍
Stats are temporarily doubled
upon clearing a maimai song
skill_mika
69
Partner ilith & ivy icon.png
Ilith & Ivy
Ilith & Ivy
平衡型
BALANCE
重拾情感。每份情感会给
Ilith & Ivy的一项能力带来+10的提升
Recall Emotions. Each Emotion
boosts an aspect of Ilith & Ivy by +10
skill_ilith_ivy
71
Partner maya icon.png
摩耶
Maya
平衡型
BALANCE
不会触发随机限制格
世界模式下技能将在曲目结算后改变
Ignore Random Restriction Steps
After World progress, this skill changes
skill_maya
限制 – 随机曲目 + 世界进度翻倍
世界模式下技能将在曲目结算后改变
RESTRICTION - Random + Double World progress
After World progress, this skill changes
74
Partner vita cadenza icon.png
维塔(Cadenza)
Vita (Cadenza)
平衡型
BALANCE

-


-

75
Partner aichan icon.png
Ai酱
Ai-chan
平衡型
BALANCE
每日推荐歌曲
首次通关推荐曲目可获得41个残片
Recommends songs daily. Gain 41 Fragments
on first clear of each song
skill_aichan
76
Partner luna & ilot icon.png
露娜 & 伊洛
Luna & Ilot
平衡型
BALANCE
根据击中音符数获得最高20残片的奖励
Earn up to 20 Fragments based on
number of notes hit
skill_luna_ilot
77
Partner eto & hoppe icon.png
爱托 & 荷珀
Eto & Hoppe
平衡型
BALANCE
体力大于等于6格时世界进度翻倍
World progress doubled when Stamina
is greater than or equal to 6
skill_eto_hoppe
79
Partner chinatsu icon.png
千夏
Chinatsu
平衡型
BALANCE
O.N.G.E.K.I. - 造成溢伤
后随机提高一种搭档能力
O.N.G.E.K.I. - Boost random stats
on dealing Overdamage
skill_chinatsu
80
Partner tsumugi icon.png

Tsumugi
平衡型
BALANCE
O.N.G.E.K.I. - 根据溢伤表现获得残片奖励
O.N.G.E.K.I. - Reward Overdamage fragments
based on performance
skill_tsumugi
99
Partner shirahime icon.png
白姬
Shirahime
平衡型
BALANCE
通关一首「精选曲目」时
获得 10 额外残片
Earn +10 Fragments
upon clearing a preferred song
frags_preferred_song




通关状态为EASY CLEAR搭档

  • 计入前提为技能启用
# 图标 名称 类型 技能 技能ID
0
Partner hikari icon.png
Partner hikari awaken icon.png

Hikari
支援型
SUPPORT
简单 - 音符流失后的回忆率丢失程度减小
EASY - Recollection Rate loss reduced
for LOST notes
gauge_easy
9
Partner hikari & fisica icon.png
光 & 菲希卡
Hikari & Fisica
支援型
SUPPORT
简单 + 在游玩 Past / Present 的歌曲时
获得 15 额外残片
EASY + Earn +15 Fragments
when playing a Past / Present song
gauge_easy|
frag_plus_15_pst&prs
15
Partner hikari fracture icon.png
光(Fracture)
Hikari (Fracture)

???

溢出 - 简单模式回忆率
但当回忆率到达100%后转变为困难
OVERFLOW - EASY Recollection Rate
HARD upon reaching 100% Recollection
gauge_overflow
创世型
CREATOR
16
Partner hikari summer icon.png
光(夏日)
Hikari (Summer)
支援型
SUPPORT
简单 + 所有的音符与音弧反转
EASY + All Notes and Arcs reversed
gauge_easy|note_mirror
20
Partner eto & luna winter icon.png
爱托 & 露娜(冬日)
Eto & Luna (Winter)
支援型
SUPPORT
简单 - 回忆率的初始数值变为 30%
减少命中音符所获得的回忆率
EASY - Recollection Gauge starts at 30%
Reduced Recollection Rate gain per note
gaugestart_30|gaugegain_70
34
Partner doroc icon.png
Partner doroc awaken icon.png
DORO*C
DORO*C
平衡型
BALANCE
回忆率的读数将决定最终通关评级
(获得 A 级或以下评分则为通关失败)
Recollection Gauge measures Grade
(Track Lost on Grade A or below)
scoreclear_aa|visual_scoregauge
回忆率的读数将决定最终通关评级
(读数低于个人最佳成绩评级时立即失败)
Recollection Gauge measures Grade (Track Lost
when grade falls below personal best)
skill_doroc_uncap
44
Partner mir icon.png
迷尔
Mir
支援型
SUPPORT
提高初始回忆率增长倍数
增长倍数会随着歌曲进行逐渐下降
Recollection Rate gain increased,
but decreases with song progress
gauge_exhaustion
50
Partner kanae midsummer icon.png
群愿(盛夏)
Kanae (Midsummer)
平衡型
BALANCE
简单 + 歌曲开始时支付10残片
此技能在夜晚会改变
EASY + Pay 10 Fragments on start
This skill changes during the night
skill_kanae_midsummer
68
Partner nami twilight icon.png
奈美(暮光)
Nami (Twilight)
支援型
SUPPORT
简单 + 回忆率不会减少
但回忆率增加速度大幅放缓
skill_nami_twilight