User:在咕咕咕的咕子/整理/搭档:修订间差异

来自Arcaea中文维基
无编辑摘要
 
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{{ 长期更新}}
{{DISPLAYTITLE:搭档整理页面}}
==观前提醒==
==观前提醒==
*因为表格居多,已全部采用折叠展开的方式查看
*因为表格居多,已全部采用折叠展开的方式查看
*善用目录功能,推荐在PC端查看本页面
*善用目录功能,推荐在PC端查看本页面
* 已更新至5.4.0
* 适用于{{User:在咕咕咕的咕子/Sandbox2|v6.0.0|mobile}}


=所有搭档=
=所有搭档=
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:17%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:25%;" | 技能ID
|-
|-
| 0 
| 0 
第84行: 第84行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 在游玩 Stellights 的歌曲时<br>获得 10 额外残片<br>Earn +10 Fragments<br>when playing a Stellights song 
| 在游玩 Stellights 的歌曲时<br>获得 10 额外残片<br>Earn +10 Fragments<br>when playing a Stellights song 
| frag_plus_10<br>_pack_stellights
| frag_plus_10_pack_stellights
|-
|-
| 9 
| 9 
第91行: 第91行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song 
| 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song 
| gauge_easy<nowiki>|</nowiki><br>frag_plus_15_pst&prs
| gauge_easy<nowiki>|</nowiki>frag_plus_15_pst&prs
|-
|-
| rowspan="2" | 10 
| rowspan="2" | 10 
第98行: 第98行:
| rowspan="2" | 挑战型<br>CHALLENGE 
| rowspan="2" | 挑战型<br>CHALLENGE 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost 
| gauge_hard<nowiki>|</nowiki><br>fail_frag_minus_100
| gauge_hard<nowiki>|</nowiki>fail_frag_minus_100
|-
|-
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
第128行: 第128行:
| rowspan="2" | 平衡型<br>BALANCE 
| rowspan="2" | 平衡型<br>BALANCE 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| frag_plus_5<br>_side_conflict
| frag_plus_5_side_conflict
|-
|-
| 在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
| 在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
第138行: 第138行:
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes 
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes 
| challenge_fullcombo_<br>0gauge
| challenge_fullcombo_0gauge
|-
|-
| rowspan="2" | 15 
| rowspan="2" | 15 
第168行: 第168行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| visual_tomato<br>_pack_tonesphere
| visual_tomato_pack_tonesphere
|-
|-
| rowspan="2" | 19 
| rowspan="2" | 19 
第185行: 第185行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| gaugestart_30<nowiki>|</nowiki><br>gaugegain_70
| gaugestart_30<nowiki>|</nowiki>gaugegain_70
|-
|-
| rowspan="2" | 21 
| rowspan="2" | 21 
第202行: 第202行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| audio_gcemptyhit_<br>pack_groovecoaster
| audio_gcemptyhit_pack_groovecoaster
|-
|-
| 23 
| rowspan=2 | 23 
| [[File:Partner saya icon.png|50px|center]] 
| rowspan=2 | [[File:Partner saya icon.png|50px|left]] [[File:Partner saya awaken icon.png|50px|right]]
| [[咲弥]]<br>Saya 
| rowspan=2 | [[咲弥]]<br>Saya 
| 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes 
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes 
| gauge_saya
| gauge_saya
|-
| 显示判定详情<br>Note judgement details displayed
| skill_saya_uncap
|-
|-
| 24 
| 24 
第282行: 第285行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| sometimes(note_mirror<br><nowiki>|</nowiki>frag_plus_5)
| sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5)
|-
|-
| rowspan=2 | 34 
| rowspan=2 | 34 
第289行: 第292行:
| rowspan=2 | 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| scoreclear_aa<nowiki>|</nowiki><br>visual_scoregauge
| scoreclear_aa<nowiki>|</nowiki>visual_scoregauge
|-
|-
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best)
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best)
第327行: 第330行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden 
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden 
| note_mirror<nowiki>|</nowiki><br>visual_hide_far
| note_mirror<nowiki>|</nowiki>visual_hide_far
|-
|-
| 40 
| 40 
第344行: 第347行:
|-
|-
| 42 
| 42 
| [[File:Partner seele haze icon.png|50px|left]] [[File:Partner seele haze awaken icon.png|50px|right]] 
| [[File:Partner seele icon.png|50px|left]] [[File:Partner seele awaken icon.png|50px|right]] 
| [[希尔]]<br>Seele 
| [[希尔]]<br>Seele 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
第351行: 第354行:
|-
|-
| 43 
| 43 
| [[File:Partner isabelle yagrush icon.png|50px|left]] [[File:Partner isabelle yagrush awaken icon.png|50px|right]] 
| [[File:Partner isabelle icon.png|50px|left]] [[File:Partner isabelle awaken icon.png|50px|right]] 
| [[伊莎贝尔]]<br>Isabelle 
| [[伊莎贝尔]]<br>Isabelle 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
第467行: 第470行:
|-
|-
| 59 
| 59 
| [[File:Partner Kou(Winter) icon.png|50px|center]]<!--能不能按全小写无括号命名传上来-->
| [[File:Partner kou winter icon.png|50px|center]]
| [[红(冬日)]]<br>Kou (Winter) 
| [[红(冬日)]]<br>Kou (Winter) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第474行: 第477行:
|-
|-
| 60 
| 60 
| [[File:Partner Lagrange(Aria) icon.png|50px|center]] 
| [[File:Partner lagrange aria icon.png|50px|center]] 
| [[拉格兰(Aria)]]<br>Lagrange (Aria) 
| [[拉格兰(Aria)]]<br>Lagrange (Aria) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第481行: 第484行:
|-
|-
| 61 
| 61 
| [[File:Partner Lethe(Apophenia) icon.png|50px|center]] 
| [[File:Partner lethe apophenia icon.png|50px|center]] 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| gauge_hard<nowiki>|</nowiki><br>note_mirror
| gauge_hard<nowiki>|</nowiki>note_mirror
|-
|-
| 62 
| 62 
| [[File:Partner shama icon.png|50px|center]] 
| [[File:Partner shama universe icon.png|50px|center]] 
| [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) 
| [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第495行: 第498行:
|-
|-
| 63 
| 63 
| [[File:Partner milk icon.png|50px|center]] 
| [[File:Partner milk universe icon.png|50px|center]] 
| [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) 
| [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第502行: 第505行:
|-
|-
| 64 
| 64 
| [[File:Partner Shikoku icon.png|50px|center]] 
| [[File:Partner shikoku icon.png|50px|center]] 
| [[紫黑]]<br>Shikoku 
| [[紫黑]]<br>Shikoku 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
第509行: 第512行:
|-
|-
| 65 
| 65 
| [[File:Partner Mika Yurisaki icon.png|50px|center]] 
| [[File:Partner mika yurisaki icon.png|50px|center]] 
| [[百合咲美香]]<br>Mika Yurisaki 
| [[百合咲美香]]<br>Mika Yurisaki 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第559行: 第562行:
| 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes
| 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes
|-
|-
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| 72
| rowspan=4 | 72
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| [[File:Partner insight icon.png|50px|center]]
| rowspan=4 | [[File:Partner insight icon.png|50px|center]]
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| [[洞烛(至高:第八探索者)|洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker)
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| <br>???<br><br>
| rowspan=2 | <br>???<br><br>
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| <br>???<br><br>
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| skill_intruder
| rowspan=4 | skill_intruder
|-
| [[洞烛(至高:第八探索者)|洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker)
| 困难 - 侵袭收集条<br>HARD - Irruption Gauge
|-
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活
| rowspan=2 | 探索者<br>SEEKER
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活
|-
| [[洞烛(至高:第八探索者)|拉可弥拉<br> (至高:第八探索者)]]<br>Lacrymira<br>(Ascendant - 8th Seeker)
| 困难 - 侵袭收集条 - 有概率以两倍<br>进度侵占当前搭档的世界模式进度<br>HARD - Irruption Gauge - Chance to usurp<br>Partners' World plays with 2x progress
|-
|-
| rowspan=2 | 73
| rowspan=2 | 73
第575行: 第588行:
| 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears
| 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears
| skill_luin_uncap
| skill_luin_uncap
|-
| 74
| [[File:Partner vita cadenza icon.png|50px|center]]
| [[维塔(Cadenza)]]<br>Vita (Cadenza)
| 平衡型<br>BALANCE
| <br>-<br><br>
| <br>-<br><br>
|-
| 75
| [[File:Partner aichan icon.png|50px|center]]
| [[Ai酱]]<br>Ai-chan
| 平衡型<br>BALANCE
| 每日推荐歌曲<br>首次通关推荐曲目可获得41个残片<br>Recommends songs daily. Gain 41 Fragments<br>on first clear of each song
| skill_aichan
|-
| 76
| [[File:Partner luna & ilot icon.png|50px|center]]
| [[露娜 & 伊洛]]<br>Luna & Ilot
| 平衡型<br>BALANCE
| 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit
| skill_luna_ilot
|-
| 77
| [[File:Partner eto & hoppe icon.png|50px|center]]
| [[爱托 & 荷珀]]<br>Eto & Hoppe
| 平衡型<br>BALANCE
| 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6
| skill_eto_hoppe
|-
| rowspan=4 | 78
| rowspan=4 | [[File:Partner forlorn icon.png|50px|center]]
! style="background:#5b1c96;color:#ffffff;top:0px;" | 洞烛技能未激活
| rowspan=4 | 挑战型<br>CHALLENGE
| rowspan=4 | 困难 - 哀寂收集条<br>HARD - Forlorn Gauge
| rowspan=4 | skill_nell
|-
| [[哀寂(至高:第六探索者)|哀寂<br>(至高:第六探索者)]]<br>Forlorn<br>(Ascendant - 6th Seeker)
|-
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 洞烛技能激活
|-
| [[哀寂(至高:第六探索者)|尼尔<br>(至高:第六探索者)]]<br>Nell<br>(Ascendant - 6th Seeker)
|-
| 79
| [[File:Partner chinatsu icon.png|50px|center]]
| [[千夏]]<br>Chinatsu
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage
| skill_chinatsu
|-
| 80
| [[File:Partner tsumugi icon.png|50px|center]]
| [[纺]]<br>Tsumugi
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance
| skill_tsumugi
|-
|-
| 99 
| 99 
第587行: 第655行:
<br>
<br>
==所有常驻搭档==
==所有常驻搭档==
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:23%;" | 技能ID
|-
|-
| 0 
| 0 
第692行: 第760行:
| rowspan="2" | 平衡型<br>BALANCE 
| rowspan="2" | 平衡型<br>BALANCE 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| frag_plus_5_side_<br>conflict
| frag_plus_5_side_conflict
|-
|-
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
第702行: 第770行:
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes 
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes 
| challenge_fullcombo_<br>0gauge
| challenge_fullcombo_0gauge
|-
|-
| rowspan="2" | 15 
| rowspan="2" | 15 
第718行: 第786行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| visual_tomato_pack_<br>tonesphere
| visual_tomato_pack_tonesphere
|-
|-
| 20 
| 20 
第725行: 第793行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| gaugestart_30<nowiki>|</nowiki><br>gaugegain_70
| gaugestart_30<nowiki>|</nowiki>gaugegain_70
|-
|-
| 22 
| 22 
第732行: 第800行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| audio_gcemptyhit_<br>pack_groovecoaster
| audio_gcemptyhit_pack_groovecoaster
|-
|-
| 23 
| rowspan=2 | 23 
| [[File:Partner saya icon.png|50px|center]] 
| rowspan=2 | [[File:Partner saya icon.png|50px|left]] [[File:Partner saya awaken icon.png|50px|right]]
| [[咲弥]]<br>Saya 
| rowspan=2 | [[咲弥]]<br>Saya 
| 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes 
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes 
| gauge_saya
| gauge_saya
|-
| 显示判定详情<br>Note judgement details displayed
| skill_saya_uncap
|-
|-
| 24 
| 24 
第763行: 第834行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| sometimes(note_mirror<br><nowiki>|</nowiki>frag_plus_5)
| sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5)
|-
|-
| 35 
| 35 
第777行: 第848行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden 
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden 
| note_mirror<nowiki>|</nowiki><br>visual_hide_far
| note_mirror<nowiki>|</nowiki>visual_hide_far
|-
|-
| 40 
| 40 
第824行: 第895行:
|-
|-
| 61 
| 61 
| [[File:Partner Lethe(Apophenia) icon.png|50px|center]] 
| [[File:Partner lethe apophenia icon.png|50px|center]] 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| gauge_hard<nowiki>|</nowiki><br>note_mirror
| gauge_hard<nowiki>|</nowiki>note_mirror
|-
|-
| 62 
| 62 
第867行: 第938行:
| 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes
| 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes
|-
|-
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| 72
| rowspan=4 | 72
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| [[File:Partner insight icon.png|50px|center]]
| rowspan=4 | [[File:Partner insight icon.png|50px|center]]
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| [[洞烛(至高:第八探索者)| 洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker)
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| <br>???<br><br>
| rowspan=2 | <br>???<br><br>
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| <br>???<br><br>
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| skill_intruder
| rowspan=4 | skill_intruder
|-
| [[ 洞烛(至高:第八探索者)| 洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker)
| 困难 - 侵袭收集条<br>HARD - Irruption Gauge
|-
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活
| rowspan=2 | 探索者<br>SEEKER
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活
|-
| [[洞烛(至高:第八探索者)| 拉可弥拉<br>(至高:第八探索者)]]<br>Lacrymira<br>(Ascendant - 8th Seeker)
| 困难 - 侵袭收集条 - 有概率以两倍<br>进度侵占当前搭档的世界模式进度<br>HARD - Irruption Gauge - Chance to usurp<br>Partners' World plays with 2x progress
|-
| 76
| [[File:Partner luna & ilot icon.png|50px|center]]
| [[露娜 & 伊洛]]<br>Luna & Ilot
| 平衡型<br>BALANCE
| 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit
| skill_luna_ilot
|-
| rowspan=4 | 78
| rowspan=4 | [[File:Partner forlorn icon.png|50px|center]]
! style="background:#5b1c96;color:#ffffff;top:0px;" | 洞烛技能未激活
| rowspan=4 | 挑战型<br>CHALLENGE
| rowspan=4 | 困难 - 哀寂收集条<br>HARD - Forlorn Gauge
| rowspan=4 | skill_nell
|-
| [[哀寂(至高:第六探索者)|哀寂<br> (至高:第六探索者)]]<br>Forlorn<br>(Ascendant - 6th Seeker)
|-
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 洞烛技能激活
|-
| [[哀寂(至高:第六探索者)|尼尔<br> (至高:第六探索者)]]<br>Nell<br>(Ascendant - 6th Seeker)
|-
| 80
| [[File:Partner tsumugi icon.png|50px|center]]
| [[纺]]<br>Tsumugi
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance
| skill_tsumugi
|-
|-
| 99 
| 99 
第884行: 第992行:
<br>
<br>
===主线搭档===
===主线搭档===
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:23%;" | 技能ID
|-
|-
| 0 
| 0 
第935行: 第1,043行:
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes 
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes 
| challenge_fullcombo_<br>0gauge
| challenge_fullcombo_0gauge
|-
|-
| rowspan="2" | 15 
| rowspan="2" | 15 
第971行: 第1,079行:
| 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes
| 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes
|-
|-
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| 72
| rowspan=4 | 72
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| [[File:Partner insight icon.png|50px|center]]
| rowspan=4 | [[File:Partner insight icon.png|50px|center]]
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| [[洞烛(至高:第八探索者)|洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker)
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| <br>???<br><br>
| rowspan=2 | <br>???<br><br>
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| <br>???<br><br>
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活
! style="background:#8a2be2;color:#ffffff;position:-webkit-sticky;position:sticky;top:0px;"| skill_intruder
| rowspan=4 | skill_intruder
|-
| [[洞烛(至高:第八探索者)|洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker)
| 困难 - 侵袭收集条<br>HARD - Irruption Gauge
|-
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活
| rowspan=2 | 探索者<br>SEEKER
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活
|-
| [[洞烛(至高:第八探索者)|拉可弥拉<br>(至高:第八探索者)]]<br>Lacrymira<br>(Ascendant - 8th Seeker)
| 困难 - 侵袭收集条 - 有概率以两倍<br>进度侵占当前搭档的世界模式进度<br>HARD - Irruption Gauge - Chance to usurp<br>Partners' World plays with 2x progress
|-
| rowspan=4 | 78
| rowspan=4 | [[File:Partner forlorn icon.png|50px|center]]
! style="background:#5b1c96;color:#ffffff;top:0px;" | 洞烛技能未激活
| rowspan=4 | 挑战型<br>CHALLENGE
| rowspan=4 | 困难 - 哀寂收集条<br>HARD - Forlorn Gauge
| rowspan=4 | skill_nell
|-
| [[哀寂(至高:第六探索者)|哀寂<br> (至高:第六探索者)]]<br>Forlorn<br>(Ascendant - 6th Seeker)
|-
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 洞烛技能激活
|-
| [[哀寂(至高:第六探索者)|尼尔<br>(至高:第六探索者)]]<br>Nell<br>(Ascendant - 6th Seeker)
|}
|}
<br>
<br>
===支线搭档===
===支线搭档===
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:23%;" | 技能ID
|-
|-
| rowspan="2" | 2 
| rowspan="2" | 2 
第1,029行: 第1,160行:
| luna_uncap
| luna_uncap
|-
|-
| 23 
| rowspan=2 | 23 
| [[File:Partner saya icon.png|50px|center]] 
| rowspan=2 | [[File:Partner saya icon.png|50px|left]] [[File:Partner saya awaken icon.png|50px|right]]
| [[咲弥]]<br>Saya 
| rowspan=2 | [[咲弥]]<br>Saya 
| 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes 
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes 
| gauge_saya
| gauge_saya
|-
| 显示判定详情<br>Note judgement details displayed
| skill_saya_uncap
|-
|-
| rowspan=2 | 30 
| rowspan=2 | 30 
第1,051行: 第1,185行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden 
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden 
| note_mirror<nowiki>|</nowiki><br>visual_hide_far
| note_mirror<nowiki>|</nowiki>visual_hide_far
|-
|-
| 45 
| 45 
第1,061行: 第1,195行:
|-
|-
| 61 
| 61 
| [[File:Partner Lethe(Apophenia) icon.png|50px|center]] 
| [[File:Partner lethe apophenia icon.png|50px|center]] 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| gauge_hard<nowiki>|</nowiki><br>note_mirror
| gauge_hard<nowiki>|</nowiki>note_mirror
|-
| 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes
|-
|-
| 99 
| 99 
第1,081行: 第1,213行:
<br>
<br>
==所有限时搭档==
==所有限时搭档==
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:23%;" | 技能ID
|-
|-
| 8 
| 8 
第1,102行: 第1,234行:
| rowspan="2" | 挑战型<br>CHALLENGE 
| rowspan="2" | 挑战型<br>CHALLENGE 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost 
| gauge_hard<nowiki>|</nowiki><br>fail_frag_minus_100
| gauge_hard<nowiki>|</nowiki>fail_frag_minus_100
|-
|-
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
第1,181行: 第1,313行:
| rowspan=2 | 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| scoreclear_aa<nowiki>|</nowiki><br>visual_scoregauge
| scoreclear_aa<nowiki>|</nowiki>visual_scoregauge
|-
|-
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best)
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best)
第1,215行: 第1,347行:
|-
|-
| 43 
| 43 
| [[File:Partner isabelle yagrush icon.png|50px|left]] [[File:Partner isabelle yagrush awaken icon.png|50px|right]] 
| [[File:Partner isabelle icon.png|50px|left]] [[File:Partner isabelle awaken icon.png|50px|right]] 
| [[伊莎贝尔]]<br>Isabelle 
| [[伊莎贝尔]]<br>Isabelle 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
第1,280行: 第1,412行:
|-
|-
| 59 
| 59 
| [[File:Partner Kou(Winter) icon.png|50px|center]]<!--能不能按全小写无括号命名传上来-->
| [[File:Partner kou winter icon.png|50px|center]]
| [[红(冬日)]]<br>Kou (Winter) 
| [[红(冬日)]]<br>Kou (Winter) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第1,287行: 第1,419行:
|-
|-
| 64 
| 64 
| [[File:Partner Shikoku icon.png|50px|center]] 
| [[File:Partner shikoku icon.png|50px|center]] 
| [[紫黑]]<br>Shikoku 
| [[紫黑]]<br>Shikoku 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
第1,294行: 第1,426行:
|-
|-
| 65 
| 65 
| [[File:Partner Mika Yurisaki icon.png|50px|center]] 
| [[File:Partner mika yurisaki icon.png|50px|center]] 
| [[百合咲美香]]<br>Mika Yurisaki 
| [[百合咲美香]]<br>Mika Yurisaki 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第1,330行: 第1,462行:
| 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears
| 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears
| skill_luin_uncap
| skill_luin_uncap
|}
<br>
<br>
<br>
==所有专辑搭档==
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
|-
|-
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
| 75
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
| [[File:Partner aichan icon.png|50px|center]]
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
| [[Ai酱]]<br>Ai-chan
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
| 平衡型<br>BALANCE
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
| 每日推荐歌曲<br>首次通关推荐曲目可获得41个残片<br>Recommends songs daily. Gain 41 Fragments<br>on first clear of each song
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
| skill_aichan
|-
| 77
| [[File:Partner eto & hoppe icon.png|50px|center]]
| [[爱托 & 荷珀]]<br>Eto & Hoppe
| 平衡型<br>BALANCE
| 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6
| skill_eto_hoppe
|-
| 79
| [[File:Partner chinatsu icon.png|50px|center]]
| [[千夏]]<br>Chinatsu
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage
| skill_chinatsu
|}
<br>
<br>
<br>
==所有专辑搭档==
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="width:2%;" | # 
! style="width:12%;" | 图标
! style="width:19%;" | 名称
! style="width:10%;" | 类型
! style="width:34%;" | 技能
! style="width:23%;" | 技能ID
|-
|-
| 31 
| 31 
第1,380行: 第1,533行:
|-
|-
| 60 
| 60 
| [[File:Partner Lagrange(Aria) icon.png|50px|center]] 
| [[File:Partner lagrange aria icon.png|50px|center]] 
| [[拉格兰(Aria)]]<br>Lagrange (Aria) 
| [[拉格兰(Aria)]]<br>Lagrange (Aria) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| <br>-<br><br> 
| <br>-<br><br> 
| <br>-<br><br>
|-
| 74
| [[File:Partner vita cadenza icon.png|50px|center]]
| [[维塔(Cadenza)]]<br>Vita (Cadenza)
| 平衡型<br>BALANCE
| <br>-<br><br>
| <br>-<br><br>
| <br>-<br><br>
|}
|}
第1,390行: 第1,550行:
<br>
<br>
==所有单曲搭档==
==所有单曲搭档==
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:23%;" | 技能ID
|-
|-
| rowspan="2" | 10 
| rowspan="2" | 10 
第1,404行: 第1,564行:
| rowspan="2" | 挑战型<br>CHALLENGE 
| rowspan="2" | 挑战型<br>CHALLENGE 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost 
| gauge_hard<nowiki>|</nowiki><br>fail_frag_minus_100
| gauge_hard<nowiki>|</nowiki>fail_frag_minus_100
|-
|-
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
第1,414行: 第1,574行:
| rowspan="2" | 平衡型<br>BALANCE 
| rowspan="2" | 平衡型<br>BALANCE 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| frag_plus_5_side_<br>conflict
| frag_plus_5_side_conflict
|-
|-
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
第1,448行: 第1,608行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| gaugestart_30<nowiki>|</nowiki><br>gaugegain_70
| gaugestart_30<nowiki>|</nowiki>gaugegain_70
|-
|-
| 33 
| 33 
第1,455行: 第1,615行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| sometimes(note_mirror<br><nowiki>|</nowiki>frag_plus_5)
| sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5)
|-
|-
| 37 
| 37 
第1,495行: 第1,655行:
|-
|-
| 59 
| 59 
| [[File:Partner Kou(Winter) icon.png|50px|center]] 
| [[File:Partner kou winter icon.png|50px|center]] 
| [[红(冬日)]]<br>Kou (Winter) 
| [[红(冬日)]]<br>Kou (Winter) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第1,502行: 第1,662行:
|-
|-
| 61 
| 61 
| [[File:Partner Lethe(Apophenia) icon.png|50px|center]] 
| [[File:Partner lethe apophenia icon.png|50px|center]] 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| gauge_hard<nowiki>|</nowiki><br>note_mirror
| gauge_hard<nowiki>|</nowiki>note_mirror
|-
|-
| 68 
| 68 
第1,515行: 第1,675行:
| skill_nami_twilight
| skill_nami_twilight
|-
|-
| 99
| 75
| [[File:Partner shirahime icon.png|50px|center]] 
| [[File:Partner aichan icon.png|50px|center]]
| [[ 白姬]]<br>Shirahime
| [[Ai酱]]<br>Ai-chan
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE
| 通关 一首「精选 曲目 」时<br> 得 10 额外 残片<br>Earn +10 Fragments<br/>upon clearing a preferred song 
每日推荐歌曲<br>首次 通关 推荐 曲目 得41个 残片<br>Recommends songs daily. Gain 41 Fragments<br>on first clear of each song
| frags_preferred_song
| skill_aichan
|}
|}
<br>
<br>
===常驻搭档===
===常驻搭档===
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:23%;" | 技能ID
|-
|-
| rowspan="2" | 13 
| rowspan="2" | 13 
第1,538行: 第1,698行:
| rowspan="2" | 平衡型<br>BALANCE 
| rowspan="2" | 平衡型<br>BALANCE 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| frag_plus_5_side_<br>conflict
| frag_plus_5_side_conflict
|-
|-
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
第1,548行: 第1,708行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| gaugestart_30<nowiki>|</nowiki><br>gaugegain_70
| gaugestart_30<nowiki>|</nowiki>gaugegain_70
|-
|-
| 33 
| 33 
第1,555行: 第1,715行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| sometimes(note_mirror<br><nowiki>|</nowiki>frag_plus_5)
| sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5)
|-
|-
| 61 
| 61 
| [[File:Partner Lethe(Apophenia) icon.png|50px|center]] 
| [[File:Partner lethe apophenia icon.png|50px|center]] 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| gauge_hard<nowiki>|</nowiki><br>note_mirror
| gauge_hard<nowiki>|</nowiki>note_mirror
|}
|}
<br>
<br>
===限时搭档===
===限时搭档===
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:23%;" | 技能ID
|-
|-
| rowspan="2" | 10 
| rowspan="2" | 10 
第1,580行: 第1,740行:
| rowspan="2" | 挑战型<br>CHALLENGE 
| rowspan="2" | 挑战型<br>CHALLENGE 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost 
| gauge_hard<nowiki>|</nowiki><br>fail_frag_minus_100
| gauge_hard<nowiki>|</nowiki>fail_frag_minus_100
|-
|-
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
第1,659行: 第1,819行:
| 所有搭档将现有残片的25%分享给红(总和为X)<br>残片在游玩一首歌曲后获得<br>Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) 
| 所有搭档将现有残片的25%分享给红(总和为X)<br>残片在游玩一首歌曲后获得<br>Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) 
| skill_kou_winter
| skill_kou_winter
|-
| 75
| [[File:Partner aichan icon.png|50px|center]]
| [[Ai酱]]<br>Ai-chan
| 平衡型<br>BALANCE
| 每日推荐歌曲<br>首次通关推荐曲目可获得41个残片<br>Recommends songs daily. Gain 41 Fragments<br>on first clear of each song
| skill_aichan
|}
|}
<br>
<br>
第1,664行: 第1,831行:
<br>
<br>
==所有联动搭档==
==所有联动搭档==
*[[DORO*C]]理应是由联动而添加的搭档,故分入此表内
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
*[[奈美]]由于[[奈美(暮光)]]的添加,被移出此表内
|- style="position:-webkit-sticky;position:sticky;top:0;"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
! style="width:2%;" | # 
|-
! style="width:12%;" | 图标
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:10%;" | 类型
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:34%;" | 技能
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:23%;" | 技能ID
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
|-
|-
| 3 
| 3 
第1,701行: 第1,866行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| visual_tomato_pack_<br>tonesphere
| visual_tomato_pack_tonesphere
|-
|-
| rowspan="2" | 21 
| rowspan="2" | 21 
第1,718行: 第1,883行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| audio_gcemptyhit_<br>pack_groovecoaster
| audio_gcemptyhit_pack_groovecoaster
|-
|-
| 24 
| 24 
第1,767行: 第1,932行:
| rowspan=2 | 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| scoreclear_aa<nowiki>|</nowiki><br>visual_scoregauge
| scoreclear_aa<nowiki>|</nowiki>visual_scoregauge
|-
|-
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best)
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best)
第1,801行: 第1,966行:
|-
|-
| 43 
| 43 
| [[File:Partner isabelle yagrush icon.png|50px|left]] [[File:Partner isabelle yagrush awaken icon.png|50px|right]] 
| [[File:Partner isabelle icon.png|50px|left]] [[File:Partner isabelle awaken icon.png|50px|right]] 
| [[伊莎贝尔]]<br>Isabelle 
| [[伊莎贝尔]]<br>Isabelle 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
第1,921行: 第2,086行:
| 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears
| 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears
| skill_luin_uncap
| skill_luin_uncap
|}
<br>
===常驻搭档===
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
|-
|-
! style="position:-webkit-sticky;position:sticky;top:0;" | #
| 76
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
| [[File:Partner luna & ilot icon.png|50px|center]]
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" 名称
| [[露娜 & 伊洛]]<br>Luna & Ilot
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;"
平衡 <br>BALANCE
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" 技能
根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
| skill_luna_ilot
|-
|-
| 3 
| 77
| [[File:Partner eto & hoppe icon.png|50px|center]]
| [[爱托 & 荷珀]]<br>Eto & Hoppe
| 平衡型<br>BALANCE
| 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6
| skill_eto_hoppe
|-
| 79
| [[File:Partner chinatsu icon.png|50px|center]]
| [[千夏]]<br>Chinatsu
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage
| skill_chinatsu
|-
| 80
| [[File:Partner tsumugi icon.png|50px|center]]
| [[纺]]<br>Tsumugi
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance
| skill_tsumugi
|}
<br>
===常驻搭档===
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="width:2%;" | #
! style="width:12%;" | 图标
! style="width:19%;" | 名称
! style="width:10%;" | 类型
! style="width:34%;" | 技能
! style="width:23%;" | 技能ID
|-
| 3 
| [[File:Partner sapphire icon.png|50px|center]] 
| [[File:Partner sapphire icon.png|50px|center]] 
| [[萨菲亚]]<br>Sapphire 
| [[萨菲亚]]<br>Sapphire 
第1,952行: 第2,145行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| visual_tomato_pack_<br>tonesphere
| visual_tomato_pack_tonesphere
|-
|-
| 22 
| 22 
第1,959行: 第2,152行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| audio_gcemptyhit_<br>pack_groovecoaster
| audio_gcemptyhit_pack_groovecoaster
|-
|-
| 24 
| 24 
第2,023行: 第2,216行:
| 困难 + 失去情感。每份破碎的情感会使<br>Hikari & Vanessa的一项能力造成-10的损失<br>HARD + Lose Emotions. Weaken an aspect of<br>Hikari & Vanessa by -10 per Emotion lost
| 困难 + 失去情感。每份破碎的情感会使<br>Hikari & Vanessa的一项能力造成-10的损失<br>HARD + Lose Emotions. Weaken an aspect of<br>Hikari & Vanessa by -10 per Emotion lost
| skill_hikari_vanessa
| skill_hikari_vanessa
|-
| 76
| [[File:Partner luna & ilot icon.png|50px|center]]
| [[露娜 & 伊洛]]<br>Luna & Ilot
| 平衡型<br>BALANCE
| 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit
| skill_luna_ilot
|-
| 80
| [[File:Partner tsumugi icon.png|50px|center]]
| [[纺]]<br>Tsumugi
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance
| skill_tsumugi
|}
|}
<br>
<br>
===限时搭档===
===限时搭档===
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:23%;" | 技能ID
|-
|-
| 8 
| 8 
第2,092行: 第2,299行:
| rowspan=2 | 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| scoreclear_aa<nowiki>|</nowiki><br>visual_scoregauge
| scoreclear_aa<nowiki>|</nowiki>visual_scoregauge
|-
|-
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best)
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best)
第2,119行: 第2,326行:
|-
|-
| 43 
| 43 
| [[File:Partner isabelle yagrush icon.png|50px|left]] [[File:Partner isabelle yagrush awaken icon.png|50px|right]] 
| [[File:Partner isabelle icon.png|50px|left]] [[File:Partner isabelle awaken icon.png|50px|right]] 
| [[伊莎贝尔]]<br>Isabelle 
| [[伊莎贝尔]]<br>Isabelle 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
第2,183行: 第2,390行:
| 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears
| 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears
| skill_luin_uncap
| skill_luin_uncap
|-
| 77
| [[File:Partner eto & hoppe icon.png|50px|center]]
| [[爱托 & 荷珀]]<br>Eto & Hoppe
| 平衡型<br>BALANCE
| 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6
| skill_eto_hoppe
|-
| 79
| [[File:Partner chinatsu icon.png|50px|center]]
| [[千夏]]<br>Chinatsu
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage
| skill_chinatsu
|}
|}
<br>
<br>
第2,192行: 第2,413行:
==通关状态为HARD CLEAR的搭档==
==通关状态为HARD CLEAR的搭档==
*计入前提为技能启用
*计入前提为技能启用
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:23%;" | 技能ID
|-
|-
| 7 
| 7 
第2,213行: 第2,434行:
| rowspan="2" | 挑战型<br>CHALLENGE 
| rowspan="2" | 挑战型<br>CHALLENGE 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost 
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost 
| gauge_hard<nowiki>|</nowiki><br>fail_frag_minus_100
| gauge_hard<nowiki>|</nowiki>fail_frag_minus_100
|-
|-
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear 
第2,261行: 第2,482行:
|-
|-
| 42 
| 42 
| [[File:Partner seele haze icon.png|50px|left]] [[File:Partner seele haze awaken icon.png|50px|right]] 
| [[File:Partner seele icon.png|50px|left]] [[File:Partner seele awaken icon.png|50px|right]] 
| [[希尔]]<br>Seele 
| [[希尔]]<br>Seele 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
第2,268行: 第2,489行:
|-
|-
| 43 
| 43 
| [[File:Partner isabelle yagrush icon.png|50px|left]] [[File:Partner isabelle yagrush awaken icon.png|50px|right]] 
| [[File:Partner isabelle icon.png|50px|left]] [[File:Partner isabelle awaken icon.png|50px|right]] 
| [[伊莎贝尔]]<br>Isabelle 
| [[伊莎贝尔]]<br>Isabelle 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
第2,305行: 第2,526行:
|-
|-
| 61 
| 61 
| [[File:Partner Lethe(Apophenia) icon.png|50px|center]] 
| [[File:Partner lethe apophenia icon.png|50px|center]] 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| [[忘却(Apophenia)]]<br>Lethe (Apophenia) 
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% 
| gauge_hard<nowiki>|</nowiki><br>note_mirror
| gauge_hard<nowiki>|</nowiki>note_mirror
|-
|-
| 64 
| 64 
第2,348行: 第2,569行:
| 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears
| 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears
| skill_luin_uncap
| skill_luin_uncap
|-
| rowspan=4 | 72
| rowspan=4 | [[File:Partner insight icon.png|50px|center]]
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活
| rowspan=2 | <br>???<br><br>
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活
| rowspan=4 | skill_intruder
|-
| [[洞烛(至高:第八探索者)|洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker)
| 困难 - 侵袭收集条<br>HARD - Irruption Gauge
|-
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活
| rowspan=2 | 探索者<br>SEEKER
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活
|-
| [[洞烛(至高:第八探索者)|拉可弥拉<br>(至高:第八探索者)]]<br>Lacrymira<br>(Ascendant - 8th Seeker)
| 困难 - 侵袭收集条 - 有概率以两倍<br>进度侵占当前搭档的世界模式进度<br>HARD - Irruption Gauge - Chance to usurp<br>Partners' World plays with 2x progress
|-
| rowspan=4 | 78
| rowspan=4 | [[File:Partner forlorn icon.png|50px|center]]
! style="background:#5b1c96;color:#ffffff;top:0px;" | 洞烛技能未激活
| rowspan=4 | 挑战型<br>CHALLENGE
| rowspan=4 | 困难 - 哀寂收集条<br>HARD - Forlorn Gauge
| rowspan=4 | skill_nell
|-
| [[哀寂(至高:第六探索者)|哀寂<br>(至高:第六探索者)]]<br>Forlorn<br>(Ascendant - 6th Seeker)
|-
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 洞烛技能激活
|-
| [[哀寂(至高:第六探索者)|尼尔<br>(至高:第六探索者)]]<br>Nell<br>(Ascendant - 6th Seeker)
|}
|}
<br>
<br>
第2,354行: 第2,605行:
==通关状态为NORMAL CLEAR的搭档==
==通关状态为NORMAL CLEAR的搭档==
*计入前提为技能启用
*计入前提为技能启用
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:23%;" | 技能ID
|-
|-
| 1 
| 1 
第2,445行: 第2,696行:
| rowspan="2" | 平衡型<br>BALANCE 
| rowspan="2" | 平衡型<br>BALANCE 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song 
| frag_plus_5_side_<br>conflict
| frag_plus_5_side_conflict
|-
|-
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above 
第2,455行: 第2,706行:
| 挑战型<br>CHALLENGE 
| 挑战型<br>CHALLENGE 
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes 
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes 
| challenge_fullcombo_<br>0gauge
| challenge_fullcombo_0gauge
|-
|-
| 17 
| 17 
第2,469行: 第2,720行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song 
| visual_tomato_pack_<br>tonesphere
| visual_tomato_pack_tonesphere
|-
|-
| rowspan="2" | 19 
| rowspan="2" | 19 
第2,496行: 第2,747行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song 
| audio_gcemptyhit_<br>pack_groovecoaster
| audio_gcemptyhit_pack_groovecoaster
|-
|-
| 23 
| rowspan=2 | 23 
| [[File:Partner saya icon.png|50px|center]] 
| rowspan=2 | [[File:Partner saya icon.png|50px|left]] [[File:Partner saya awaken icon.png|50px|right]]
| [[咲弥]]<br>Saya 
| rowspan=2 | [[咲弥]]<br>Saya 
| 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes 
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes 
| gauge_saya
| gauge_saya
|-
| 显示判定详情<br>Note judgement details displayed
| skill_saya_uncap
|-
|-
| 24 
| 24 
第2,562行: 第2,816行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR 
| sometimes(note_mirror<br><nowiki>|</nowiki>frag_plus_5)
| sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5)
|-
|-
| 38 
| 38 
第2,576行: 第2,830行:
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden 
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden 
| note_mirror<nowiki>|</nowiki><br>visual_hide_far
| note_mirror<nowiki>|</nowiki>visual_hide_far
|-
|-
| 40 
| 40 
第2,656行: 第2,910行:
|-
|-
| 59 
| 59 
| [[File:Partner Kou(Winter) icon.png|50px|center]]<!--能不能按全小写无括号命名传上来-->
| [[File:Partner kou winter icon.png|50px|center]]
| [[红(冬日)]]<br>Kou (Winter) 
| [[红(冬日)]]<br>Kou (Winter) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第2,663行: 第2,917行:
|-
|-
| 60 
| 60 
| [[File:Partner Lagrange(Aria) icon.png|50px|center]] 
| [[File:Partner lagrange aria icon.png|50px|center]] 
| [[拉格兰(Aria)]]<br>Lagrange (Aria) 
| [[拉格兰(Aria)]]<br>Lagrange (Aria) 
| 平衡型<br>BALANCE 
| 平衡型<br>BALANCE 
第2,712行: 第2,966行:
|-
|-
| 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes
| 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes
|-
| 74
| [[File:Partner vita cadenza icon.png|50px|center]]
| [[维塔(Cadenza)]]<br>Vita (Cadenza)
| 平衡型<br>BALANCE
| <br>-<br><br>
| <br>-<br><br>
|-
| 75
| [[File:Partner aichan icon.png|50px|center]]
| [[Ai酱]]<br>Ai-chan
| 平衡型<br>BALANCE
| 每日推荐歌曲<br>首次通关推荐曲目可获得41个残片<br>Recommends songs daily. Gain 41 Fragments<br>on first clear of each song
| skill_aichan
|-
| 76
| [[File:Partner luna & ilot icon.png|50px|center]]
| [[露娜 & 伊洛]]<br>Luna & Ilot
| 平衡型<br>BALANCE
| 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit
| skill_luna_ilot
|-
| 77
| [[File:Partner eto & hoppe icon.png|50px|center]]
| [[爱托 & 荷珀]]<br>Eto & Hoppe
| 平衡型<br>BALANCE
| 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6
| skill_eto_hoppe
|-
| 79
| [[File:Partner chinatsu icon.png|50px|center]]
| [[千夏]]<br>Chinatsu
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage
| skill_chinatsu
|-
| 80
| [[File:Partner tsumugi icon.png|50px|center]]
| [[纺]]<br>Tsumugi
| 平衡型<br>BALANCE
| O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance
| skill_tsumugi
|-
|-
| 99 
| 99 
第2,725行: 第3,021行:
==通关状态为EASY CLEAR搭档==
==通关状态为EASY CLEAR搭档==
*计入前提为技能启用
*计入前提为技能启用
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%"
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5"
|-
|- style="position:-webkit-sticky;position:sticky;top:0;"
! style="position:-webkit-sticky;position:sticky;top:0;" | # 
! style="width:2%;" | # 
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 图标
! style="width:12%;" | 图标
! style="min-width:200px;position:-webkit-sticky;position:sticky;top:0;" | 名称
! style="width:19%;" | 名称
! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0;" | 类型
! style="width:10%;" | 类型
! style="min-width:300px;position:-webkit-sticky;position:sticky;top:0;" | 技能
! style="width:34%;" | 技能
! style="min-width:150px;position:-webkit-sticky;position:sticky;top:0;" | 技能ID
! style="width:23%;" | 技能ID
|-
|-
| 0 
| 0 
第2,769行: 第3,065行:
| 支援型<br>SUPPORT 
| 支援型<br>SUPPORT 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note 
| gaugestart_30<nowiki>|</nowiki><br>gaugegain_70
| gaugestart_30<nowiki>|</nowiki>gaugegain_70
|-
|-
| rowspan=2 | 34 
| rowspan=2 | 34 
第2,776行: 第3,072行:
| rowspan=2 | 平衡型<br>BALANCE 
| rowspan=2 | 平衡型<br>BALANCE 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) 
| scoreclear_aa<nowiki>|</nowiki><br>visual_scoregauge
| scoreclear_aa<nowiki>|</nowiki>visual_scoregauge
|-
|-
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best)
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best)

2024年12月21日 (六) 23:06的最新版本

观前提醒

  • 因为表格居多,已全部采用折叠展开的方式查看
  • 善用目录功能,推荐在PC端查看本页面
  • 适用于v6.0.0~v6.1.1

所有搭档

# 图标 名称 类型 技能 技能ID
0
Partner hikari icon.png
Partner hikari awaken icon.png

Hikari
支援型
SUPPORT
简单 - 音符流失后的回忆率丢失程度减小
EASY - Recollection Rate loss reduced
for LOST notes
gauge_easy
1
Partner tairitsu icon.png
Partner tairitsu awaken icon.png
对立
Tairitsu
平衡型
BALANCE

-


-

2
Partner kou icon.png
Partner kou awaken icon.png

Kou
平衡型
BALANCE

-


-

以歌曲结算成绩为基准值
获得最高 +20% 的残片奖励
Earn up to +20% Fragments
based on score
frags_kou
3
Partner sapphire icon.png
萨菲亚
Sapphire
平衡型
BALANCE

-


-

4
Partner lethe icon.png
Partner lethe awaken icon.png
忘却
Lethe
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
遗缺的感知
Sense of Incompleteness
visual_ink
5
Partner hikari and tairitsu icon.png
光 & 对立(Reunion)
Hikari & Tairitsu (Reunion)
平衡型
BALANCE
纷争 - 逆转光芒与纷争的规则
CONFLICT - Reverse the paradigms
of Light and Conflict.
skill_reunion
光芒 - 改写光芒与纷争的规则
LIGHT - Rewrite the paradigms
of Light and Conflict.
6
Partner tairitsu axium icon.png
对立(Axium)
Tairitsu (Axium)
平衡型
BALANCE

-


-

7
Partner tairitsu grievous lady icon.png
对立(Grievous Lady)
Tairitsu (Grievous Lady)
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
8
Partner stella icon.png

Stella
平衡型
BALANCE
在游玩 Stellights 的歌曲时
获得 10 额外残片
Earn +10 Fragments
when playing a Stellights song
frag_plus_10_pack_stellights
9
Partner hikari & fisica icon.png
光 & 菲希卡
Hikari & Fisica
支援型
SUPPORT
简单 + 在游玩 Past / Present 的歌曲时
获得 15 额外残片
EASY + Earn +15 Fragments
when playing a Past / Present song
gauge_easy|frag_plus_15_pst&prs
10
Partner ilith icon.png
Partner ilith awaken icon.png
依莉丝
Ilith
挑战型
CHALLENGE
困难 + 在 Track Lost 时丢失 100 残片
HARD + Lose 100 Fragments on Track Lost
gauge_hard|fail_frag_minus_100
困难 + 流失判定时有6%概率丢失6倍回忆率
曲目通关时获得+6步数加成
HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear
ilith_awakened_skill
11
Partner eto icon.png
Partner eto awaken icon.png
爱托
Eto
平衡型
BALANCE
在游玩 光芒之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Light Side song
frag_plus_5_side_light
获得残片奖励时
世界进度额外前进 7
World progress increased by
7 if a Fragment reward is collected
eto_uncap
12
Partner luna icon.png
Partner luna awaken icon.png
露娜
Luna
平衡型
BALANCE
视觉 - 隐藏回忆率
VISUAL - Recollection Gauge is hidden
visual_hide_hp
在歌曲限制格上游玩歌曲时
世界进度额外前进 7
World progress increased by
7 when starting on a Restriction Step
luna_uncap
13
Partner shirabe icon.png
Partner shirabe awaken icon.png

Shirabe
平衡型
BALANCE
在游玩 纷争之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Conflict Side song
frag_plus_5_side_conflict
在游玩歌曲时先支付等同于歌曲难度值的残片
获得「EX」或更高成绩时额外奖励10残片
Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
shirabe_entry_fee
14
Partner hikari zero icon.png
光(Zero)
Hikari (Zero)
挑战型
CHALLENGE
流失音符时回忆率归零
Recollection Gauge set to 0 for LOST notes
challenge_fullcombo_0gauge
15
Partner hikari fracture icon.png
光(Fracture)
Hikari (Fracture)

???

溢出 - 简单模式回忆率
但当回忆率到达100%后转变为困难
OVERFLOW - EASY Recollection Rate
HARD upon reaching 100% Recollection
gauge_overflow
创世型
CREATOR
16
Partner hikari summer icon.png
光(夏日)
Hikari (Summer)
支援型
SUPPORT
简单 + 所有的音符与音弧反转
EASY + All Notes and Arcs reversed
gauge_easy|note_mirror
17
Partner tairitsu summer icon.png
对立(夏日)
Tairitsu (Summer)
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
18
Partner tairitsu & trin icon.png
对立 & 托凛
Tairitsu & Trin
平衡型
BALANCE
视觉 - 在游玩Tone Sphere曲目时,
显示「营养丰富」类的音符
VISUAL - 'Nutritious' note appearance
when playing a Tone Sphere song
visual_tomato_pack_tonesphere
19
Partner ayu icon.png
Partner ayu awaken icon.png
彩梦
Ayu
平衡型
BALANCE
歌曲游玩结束时奖励随机数量的残片
Random Fragment bonus upon
completing song
frag_rng_ayu
世界进度在 +5 和 -5 之间随机增减
World Mode progress randomly increased
or decreased between +5 and -5
ayu_uncap
20
Partner eto & luna winter icon.png
爱托 & 露娜(冬日)
Eto & Luna (Winter)
支援型
SUPPORT
简单 - 回忆率的初始数值变为 30%
减少命中音符所获得的回忆率
EASY - Recollection Gauge starts at 30%
Reduced Recollection Rate gain per note
gaugestart_30|gaugegain_70
21
Partner yume icon.png
Partner yume awaken icon.png
柚梅
Yume
平衡型
BALANCE
每达成 100 连击时,
最终残片奖励增加 1
Earn +1 Fragment(s)
for each 100 combo reached
combo_100-frag_1
以最高连击数为基准值获得最高 +10 残片
在通关时获得 +5 残片
Earn up to +10 Fragments based on Max Recall
Earn +5 Fragments on Clear
frags_yume
22
Partner hikari & seine icon.png
光 & 赛依娜
Hikari & Seine
平衡型
BALANCE
音频 - 游玩 Groove Coaster 的曲目时
打击地面轨道会触发即兴演奏(AD-LIB)效果
AUDIO - Ad-lib effects on hitting floor lanes
when playing a Groove Coaster song
audio_gcemptyhit_pack_groovecoaster
23
Partner saya icon.png
Partner saya awaken icon.png
咲弥
Saya
平衡型
BALANCE
击中音符后回忆率的变化增加
但判定为模糊(Far)时不会获取任何回忆率
Increased Recollection Rate change per note
No Recollection Rate gain for FAR notes
gauge_saya
显示判定详情
Note judgement details displayed
skill_saya_uncap
24
Partner tairitsu & chuni penguin icon.png
对立 & 中二企鹅
(Grievous Lady)

Tairitsu & Chuni Penguin
(Grievous Lady)
平衡型
BALANCE
CHUNITHM - 通关需求:7
CHUNITHM - Clear Requirement: 7
gauge_chuni
25
Partner chuni penguin icon.png
中二企鹅
Chuni Penguin
平衡型
BALANCE
纯粹回忆(满分)通关时额外获取 +14 残片
Earn +14 Fragments on
Pure Memory (Max Score)
kantandeshou
26
Partner haruna icon.png
Partner haruna awaken icon.png
榛名
Haruna
平衡型
BALANCE
回忆率的初始数值变为 40%
回忆率增长倍数减少至 40%
Recollection Gauge starts at 40%
Recollection Rate gain reduced to 40%
gauge_haruna
27
Partner nono icon.png
Partner nono awaken icon.png
诺诺
Nono
平衡型
BALANCE
获得 EX 或更高成绩时额外获取 +2525 残片
Earn +2525 Fragments for achieving
EX grade or above
frags_nono
28
Partner pandora nemesis icon.png
Partner pandora nemesis awaken icon.png
潘多拉涅墨西斯
(MTA-XXX)

Pandora Nemesis
(MTA-XXX)
挑战型
CHALLENGE
困难 - 流失20个音符后,当前游玩曲目将立即失败
HARD - Track Lost after 20 LOST notes
gauge_pandora
29
Partner regulus icon.png
Partner regulus awaken icon.png
轩辕十四(MDA-21)
Regulus (MDA-21)
挑战型
CHALLENGE
困难 + 判定为模糊(Far)时略微减少回忆率
HARD + FAR notes slightly decrease
Recollection Rate
gauge_regulus
30
Partner kanae icon.png
Partner kanae awaken icon.png
群愿
Kanae
平衡型
BALANCE
游玩 Sunset Radiance 歌曲时,
显示昼/夜主题
Day / Night appearance
when playing a Sunset Radiance song
omatsuri_daynight
世界 + 保存步数进度并于下回
世界模式结算时叠加(当前:X)
World + STEP progress is stored and added to
the next World play (Current: X)
skill_kanae_uncap
31
Partner hikari fantasia icon.png
光(Fantasia)
Hikari (Fantasia)
平衡型
BALANCE

-


-

32
Partner tairitsu sonata icon.png
对立(Sonata)
Tairitsu (Sonata)
平衡型
BALANCE

-


-

33
Partner sia icon.png
兮娅
Sia
平衡型
BALANCE
一定概率造成全曲谱面镜像
于镜像状态下通关时,奖励 5 额外残片
Randomly triggers MIRROR
Gain +5 Fragments on MIRROR
sometimes(note_mirror|frag_plus_5)
34
Partner doroc icon.png
Partner doroc awaken icon.png
DORO*C
DORO*C
平衡型
BALANCE
回忆率的读数将决定最终通关评级
(获得 A 级或以下评分则为通关失败)
Recollection Gauge measures Grade
(Track Lost on Grade A or below)
scoreclear_aa|visual_scoregauge
回忆率的读数将决定最终通关评级
(读数低于个人最佳成绩评级时立即失败)
Recollection Gauge measures Grade (Track Lost
when grade falls below personal best)
skill_doroc_uncap
35
Partner tairitsu tempest icon.png
对立(Tempest)
Tairitsu (Tempest)
挑战型
CHALLENGE
困难 - 风暴收集条
HARD - Tempest Gauge
gauge_tempest
36
Partner brillante icon.png
Partner brillante awaken icon.png
布丽兰特
Brillante
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
37
Partner ilith summer icon.png
依莉丝(夏日)
Ilith (Summer)
挑战型
CHALLENGE
困难 + 连击数小于 20 时不会增加回忆率
HARD + Recollection Rate gain disabled
when below 20 combo
gauge_ilith_summer
38
Partner saya etude icon.png
咲弥(Etude)
Saya (Etude)
平衡型
BALANCE

-


-

39
Partner alice & tenniel icon.png
爱丽丝 & 坦尼尔
Alice & Tenniel
平衡型
BALANCE
镜像 + 隐藏模糊(Far)判定
MIRROR + FAR judgments hidden
note_mirror|visual_hide_far
40
Partner luna & mia icon.png
露娜 & 美亚
Luna & Mia
平衡型
BALANCE
O.N.G.E.K.I. - 溢伤(Overdamage)额外
奖励残片
O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
frags_ongeki
41
Partner areus icon.png
阿莱乌斯
Areus
挑战型
CHALLENGE
困难 + 判定为流失(LOST)时根据
当前连击数减少回忆率
HARD + LOST notes decrease Recollection Rate
based on current combo
gauge_areus
42
Partner seele icon.png
Partner seele awaken icon.png
希尔
Seele
挑战型
CHALLENGE
困难 + 在歌曲最后1/4部分不会获得回忆率
HARD + Recollection Rate gain disabled
for the last 1/4 of song
gauge_seele
43
Partner isabelle icon.png
Partner isabelle awaken icon.png
伊莎贝尔
Isabelle
挑战型
CHALLENGE
困难 + 回忆率最大值
会根据当前回忆率而减少
HARD + Max Recollection Gauge decreases
based on current Recollection Rate
gauge_isabelle
44
Partner mir icon.png
迷尔
Mir
支援型
SUPPORT
提高初始回忆率增长倍数
增长倍数会随着歌曲进行逐渐下降
Recollection Rate gain increased,
but decreases with song progress
gauge_exhaustion
45
Partner lagrange icon.png
拉格兰
Lagrange
平衡型
BALANCE
当前分数将显示为
与距离最近评级的分数之差
Score displays distance
to closest Grade threshold
skill_lagrange
46
Partner linka icon.png
凛可
Linka
平衡型
BALANCE
前10个流失(LOST)判定
不会减少回忆率
No Recollection Rate loss for
the first 10 LOST notes
gauge_safe_10
47
Partner nami icon.png
奈美
Nami
平衡型
BALANCE
每73个纯粹(PURE)判定获得1额外残片
每个流失(LOST)判定失去1残片
Earn 1 Fragment per 73 PURE notes
Lose 1 Fragment per LOST note
frags_nami
48
Partner saya & elizabeth icon.png
咲弥 & 伊丽莎白
Saya & Elizabeth
平衡型
BALANCE
获得+X额外残片(连续使用该搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with this Partner)
skill_elizabeth
49
Partner lily icon.png
莉莉
Lily
平衡型
BALANCE
获得+X额外残片(连续使用其他搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with other Partners)
skill_lily
50
Partner kanae midsummer icon.png
群愿(盛夏)
Kanae (Midsummer)
平衡型
BALANCE
简单 + 歌曲开始时支付10残片
此技能在夜晚会改变
EASY + Pay 10 Fragments on start
This skill changes during the night
skill_kanae_midsummer
困难 + 歌曲通关时获得5额外残片
此技能在白天会改变
HARD + Gain +5 Fragments on Track Clear
This skill changes during the day
51
Partner alice & tenniel minuet icon.png
爱丽丝 & 坦尼尔(Minuet)
Alice & Tenniel (Minuet)
平衡型
BALANCE

-


-

52
Partner tairitsu elegy icon.png
对立(Elegy)
Tairitsu (Elegy)
平衡型
BALANCE

-


-

53
Partner marija icon.png
玛莉嘉
Marija
平衡型
BALANCE
MUSE DASH - 游玩Muse Dash歌曲时
天空音符将变为幽灵
MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
visual_ghost_skynotes
54
Partner vita icon.png
维塔
Vita
挑战型
CHALLENGE
困难 + 镜像 - 超量(OVER)加成随回忆率提升
提升量最多为10
HARD + MIRROR - OVER increased by
up to 10 based on Recollection Rate
skill_vita
55
Partner hikari fatalis icon.png
光(Fatalis)
Hikari (Fatalis)

???

困难 - 宿命收集条 + 牺牲体力
让世界模式过载
HARD - Fatalis Gauge + sacrifices stamina
to overload World Mode
skill_fatalis
创世型
CREATOR
56
Partner saki icon.png
咲姬
Saki
平衡型
BALANCE
O.N.G.E.K.I. - 通关歌曲时
根据准确率造成溢伤(Overdamage)
O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
frags_ongeki_slash
57
Partner setsuna icon.png
刹那
Setsuna
挑战型
CHALLENGE
困难 + O.N.G.E.K.I. (50)
HARD + O.N.G.E.K.I. (50)
frags_ongeki_hard
58
Partner amane icon.png
天音
Amane
挑战型
CHALLENGE
不会触发速度与随机限制格,
但此时若成绩低于「EX」则世界模式进度减半
Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
skill_amane
59
Partner kou winter icon.png
红(冬日)
Kou (Winter)
平衡型
BALANCE
所有搭档将现有残片的25%分享给红(总和为X)
残片在游玩一首歌曲后获得
Partners share 25% of their Fragments with Kou,
received after playing a song (Total: X)
skill_kou_winter
60
Partner lagrange aria icon.png
拉格兰(Aria)
Lagrange (Aria)
平衡型
BALANCE

-


-

61
Partner lethe apophenia icon.png
忘却(Apophenia)
Lethe (Apophenia)
挑战型
CHALLENGE
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败
HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
gauge_hard|note_mirror
62
Partner shama universe icon.png
霞玛(大~宇~宙)
Shama (UNiVERSE)
平衡型
BALANCE
曲目开始时消耗10残片
每通关一首曲目获得一瓶牛奶
Pay 10 Fragments on start
Gain 1 Milk on clear
skill_shama
63
Partner milk universe icon.png
米露可(大~宇~宙)
Milk (UNiVERSE)
平衡型
BALANCE
消耗全部牛奶(已拥有:X瓶)
每瓶牛奶能让得到100个残片的概率增加11%
Use all Milk (Current: X). Each Milk grants
a +11% chance to gain 100 Fragments
skill_milk
64
Partner shikoku icon.png
紫黑
Shikoku
挑战型
CHALLENGE
困难 + 击中音符后回忆率的变化增加
HARD + Increased Recollection Rate
change per note
skill_shikoku
65
Partner mika yurisaki icon.png
百合咲美香
Mika Yurisaki
平衡型
BALANCE
通关一首maimai曲目后
该角色的所有数值暂时翻倍
Stats are temporarily doubled
upon clearing a maimai song
skill_mika
66
Partner mithra tercera icon.png
Partner mithra tercera awaken icon.png
密特拉·泰尔塞拉
(和平缔造者)
Mithra Tercera
(Peacemaker)
挑战型
CHALLENGE
困难 + 每达150连击数世界模式进度+1
HARD + World Mode progress increased by 1
for each 150 combo reached
skill_mithra
67
Partner toa kozukata icon.png
不来方永爱
(不来方斗亚)
Toa Kozukata
挑战型
CHALLENGE
困难 - 达到60个模糊或流失判定时挑战立即失败
HARD - Track Lost after 60 FAR or LOST notes
skill_toa
68
Partner nami twilight icon.png
奈美(暮光)
Nami (Twilight)
支援型
SUPPORT
简单 + 回忆率不会减少
但回忆率增加速度大幅放缓
EASY + Recollection Rate cannot decrease
Recollection Rate gain is heavily reduced
skill_nami_twilight
69
Partner ilith & ivy icon.png
Ilith & Ivy
Ilith & Ivy
平衡型
BALANCE
重拾情感。每份情感会给
Ilith & Ivy的一项能力带来+10的提升
Recall Emotions. Each Emotion
boosts an aspect of Ilith & Ivy by +10
skill_ilith_ivy
70
Partner hikari & vanessa icon.png
Hikari & Vanessa
Hikari & Vanessa
挑战型
CHALLENGE
困难 + 失去情感。每份破碎的情感会使
Hikari & Vanessa的一项能力造成-10的损失
HARD + Lose Emotions. Weaken an aspect of
Hikari & Vanessa by -10 per Emotion lost
skill_hikari_vanessa
71
Partner maya icon.png
摩耶
Maya
平衡型
BALANCE
不会触发随机限制格
世界模式下技能将在曲目结算后改变
Ignore Random Restriction Steps
After World progress, this skill changes
skill_maya
限制 – 随机曲目 + 世界进度翻倍
世界模式下技能将在曲目结算后改变
RESTRICTION - Random + Double World progress
After World progress, this skill changes
72
Partner insight icon.png
技能未激活
???

技能未激活 skill_intruder
洞烛
(至高:第八探索者)

Insight
(Ascendant - 8th Seeker)
困难 - 侵袭收集条
HARD - Irruption Gauge
技能激活 探索者
SEEKER
技能激活
拉可弥拉
(至高:第八探索者)

Lacrymira
(Ascendant - 8th Seeker)
困难 - 侵袭收集条 - 有概率以两倍
进度侵占当前搭档的世界模式进度
HARD - Irruption Gauge - Chance to usurp
Partners' World plays with 2x progress
73
Partner luin icon.png
Partner luin awaken icon.png
露恩
Luin
平衡型
BALANCE
困难 - 获得+X残片
奖励随连续通关次数上升
HARD + Earn +X Fragments
Reward increases for consecutive clears
skill_luin
困难 - 回忆率留存至下一曲目 + 获得+X残片
奖励随连续通关次数上升
HARD - Gauge persists + Earn +X Fragments
Reward increases for consecutive clears
skill_luin_uncap
74
Partner vita cadenza icon.png
维塔(Cadenza)
Vita (Cadenza)
平衡型
BALANCE

-


-

75
Partner aichan icon.png
Ai酱
Ai-chan
平衡型
BALANCE
每日推荐歌曲
首次通关推荐曲目可获得41个残片
Recommends songs daily. Gain 41 Fragments
on first clear of each song
skill_aichan
76
Partner luna & ilot icon.png
露娜 & 伊洛
Luna & Ilot
平衡型
BALANCE
根据击中音符数获得最高20残片的奖励
Earn up to 20 Fragments based on
number of notes hit
skill_luna_ilot
77
Partner eto & hoppe icon.png
爱托 & 荷珀
Eto & Hoppe
平衡型
BALANCE
体力大于等于6格时世界进度翻倍
World progress doubled when Stamina
is greater than or equal to 6
skill_eto_hoppe
78
Partner forlorn icon.png
洞烛技能未激活 挑战型
CHALLENGE
困难 - 哀寂收集条
HARD - Forlorn Gauge
skill_nell
哀寂
(至高:第六探索者)

Forlorn
(Ascendant - 6th Seeker)
洞烛技能激活
尼尔
(至高:第六探索者)

Nell
(Ascendant - 6th Seeker)
79
Partner chinatsu icon.png
千夏
Chinatsu
平衡型
BALANCE
O.N.G.E.K.I. - 造成溢伤
后随机提高一种搭档能力
O.N.G.E.K.I. - Boost random stats
on dealing Overdamage
skill_chinatsu
80
Partner tsumugi icon.png

Tsumugi
平衡型
BALANCE
O.N.G.E.K.I. - 根据溢伤表现获得残片奖励
O.N.G.E.K.I. - Reward Overdamage fragments
based on performance
skill_tsumugi
99
Partner shirahime icon.png
白姬
Shirahime
平衡型
BALANCE
通关一首「精选曲目」时
获得 10 额外残片
Earn +10 Fragments
upon clearing a preferred song
frags_preferred_song




所有常驻搭档

# 图标 名称 类型 技能 技能ID
0
Partner hikari icon.png
Partner hikari awaken icon.png

Hikari
支援型
SUPPORT
简单 - 音符流失后的回忆率丢失程度减小
EASY - Recollection Rate loss reduced
for LOST notes
gauge_easy
1
Partner tairitsu icon.png
Partner tairitsu awaken icon.png
对立
Tairitsu
平衡型
BALANCE

-


-

2
Partner kou icon.png
Partner kou awaken icon.png

Kou
平衡型
BALANCE

-


-

以歌曲结算成绩为基准值
获得最高 +20% 的残片奖励
Earn up to +20% Fragments
based on score
frags_kou
3
Partner sapphire icon.png
萨菲亚
Sapphire
平衡型
BALANCE

-


-

4
Partner lethe icon.png
Partner lethe awaken icon.png
忘却
Lethe
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
遗缺的感知
Sense of Incompleteness
visual_ink
5
Partner hikari and tairitsu icon.png
光 & 对立(Reunion)
Hikari & Tairitsu (Reunion)
平衡型
BALANCE
纷争 - 逆转光芒与纷争的规则
CONFLICT - Reverse the paradigms
of Light and Conflict.
skill_reunion
光芒 - 改写光芒与纷争的规则
LIGHT - Rewrite the paradigms
of Light and Conflict.
6
Partner tairitsu axium icon.png
对立(Axium)
Tairitsu (Axium)
平衡型
BALANCE

-


-

7
Partner tairitsu grievous lady icon.png
对立(Grievous Lady)
Tairitsu (Grievous Lady)
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
9
Partner hikari & fisica icon.png
光 & 菲希卡
Hikari & Fisica
支援型
SUPPORT
简单 + 在游玩 Past / Present 的歌曲时
获得 15 额外残片
EASY + Earn +15 Fragments
when playing a Past / Present song
gauge_easy|
frag_plus_15_pst&prs
11
Partner eto icon.png
Partner eto awaken icon.png
爱托
Eto
平衡型
BALANCE
在游玩 光芒之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Light Side song
frag_plus_5_side_light
获得残片奖励时
世界进度额外前进 7
World progress increased by
7 if a Fragment reward is collected
eto_uncap
12
Partner luna icon.png
Partner luna awaken icon.png
露娜
Luna
平衡型
BALANCE
视觉 - 隐藏回忆率
VISUAL - Recollection Gauge is hidden
visual_hide_hp
在歌曲限制格上游玩歌曲时
世界进度额外前进 7
World progress increased by
7 when starting on a Restriction Step
luna_uncap
13
Partner shirabe icon.png
Partner shirabe awaken icon.png

Shirabe
平衡型
BALANCE
在游玩 纷争之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Conflict Side song
frag_plus_5_side_conflict
在游玩歌曲时先支付等同于歌曲难度值的残片
获得「EX」或更高成绩时额外奖励10残片
Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
shirabe_entry_fee
14
Partner hikari zero icon.png
光(Zero)
Hikari (Zero)
挑战型
CHALLENGE
流失音符时回忆率归零
Recollection Gauge set to 0 for LOST notes
challenge_fullcombo_0gauge
15
Partner hikari fracture icon.png
光(Fracture)
Hikari (Fracture)

???

溢出 - 简单模式回忆率
但当回忆率到达100%后转变为困难
OVERFLOW - EASY Recollection Rate
HARD upon reaching 100% Recollection
gauge_overflow
创世型
CREATOR
18
Partner tairitsu & trin icon.png
对立 & 托凛
Tairitsu & Trin
平衡型
BALANCE
视觉 - 在游玩Tone Sphere曲目时,
显示「营养丰富」类的音符
VISUAL - 'Nutritious' note appearance
when playing a Tone Sphere song
visual_tomato_pack_tonesphere
20
Partner eto & luna winter icon.png
爱托 & 露娜(冬日)
Eto & Luna (Winter)
支援型
SUPPORT
简单 - 回忆率的初始数值变为 30%
减少命中音符所获得的回忆率
EASY - Recollection Gauge starts at 30%
Reduced Recollection Rate gain per note
gaugestart_30|gaugegain_70
22
Partner hikari & seine icon.png
光 & 赛依娜
Hikari & Seine
平衡型
BALANCE
音频 - 游玩 Groove Coaster 的曲目时
打击地面轨道会触发即兴演奏(AD-LIB)效果
AUDIO - Ad-lib effects on hitting floor lanes
when playing a Groove Coaster song
audio_gcemptyhit_pack_groovecoaster
23
Partner saya icon.png
Partner saya awaken icon.png
咲弥
Saya
平衡型
BALANCE
击中音符后回忆率的变化增加
但判定为模糊(Far)时不会获取任何回忆率
Increased Recollection Rate change per note
No Recollection Rate gain for FAR notes
gauge_saya
显示判定详情
Note judgement details displayed
skill_saya_uncap
24
Partner tairitsu & chuni penguin icon.png
对立 & 中二企鹅
(Grievous Lady)

Tairitsu & Chuni Penguin
(Grievous Lady)
平衡型
BALANCE
CHUNITHM - 通关需求:7
CHUNITHM - Clear Requirement: 7
gauge_chuni
30
Partner kanae icon.png
Partner kanae awaken icon.png
群愿
Kanae
平衡型
BALANCE
游玩 Sunset Radiance 歌曲时,
显示昼/夜主题
Day / Night appearance
when playing a Sunset Radiance song
omatsuri_daynight
世界 + 保存步数进度并于下回
世界模式结算时叠加(当前:X)
World + STEP progress is stored and added to
the next World play (Current: X)
skill_kanae_uncap
33
Partner sia icon.png
兮娅
Sia
平衡型
BALANCE
一定概率造成全曲谱面镜像
于镜像状态下通关时,奖励 5 额外残片
Randomly triggers MIRROR
Gain +5 Fragments on MIRROR
sometimes(note_mirror|frag_plus_5)
35
Partner tairitsu tempest icon.png
对立(Tempest)
Tairitsu (Tempest)
挑战型
CHALLENGE
困难 - 风暴收集条
HARD - Tempest Gauge
gauge_tempest
39
Partner alice & tenniel icon.png
爱丽丝 & 坦尼尔
Alice & Tenniel
平衡型
BALANCE
镜像 + 隐藏模糊(Far)判定
MIRROR + FAR judgments hidden
note_mirror|visual_hide_far
40
Partner luna & mia icon.png
露娜 & 美亚
Luna & Mia
平衡型
BALANCE
O.N.G.E.K.I. - 溢伤(Overdamage)额外
奖励残片
O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
frags_ongeki
45
Partner lagrange icon.png
拉格兰
Lagrange
平衡型
BALANCE
当前分数将显示为
与距离最近评级的分数之差
Score displays distance
to closest Grade threshold
skill_lagrange
48
Partner saya & elizabeth icon.png
咲弥 & 伊丽莎白
Saya & Elizabeth
平衡型
BALANCE
获得+X额外残片(连续使用该搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with this Partner)
skill_elizabeth
53
Partner marija icon.png
玛莉嘉
Marija
平衡型
BALANCE
MUSE DASH - 游玩Muse Dash歌曲时
天空音符将变为幽灵
MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
visual_ghost_skynotes
55
Partner hikari fatalis icon.png
光(Fatalis)
Hikari (Fatalis)

???

困难 - 宿命收集条 + 牺牲体力
让世界模式过载
HARD - Fatalis Gauge + sacrifices stamina
to overload World Mode
skill_fatalis
创世型
CREATOR
56
Partner saki icon.png
咲姬
Saki
平衡型
BALANCE
O.N.G.E.K.I. - 通关歌曲时
根据准确率造成溢伤(Overdamage)
O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
frags_ongeki_slash
61
Partner lethe apophenia icon.png
忘却(Apophenia)
Lethe (Apophenia)
挑战型
CHALLENGE
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败
HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
gauge_hard|note_mirror
62
Partner shama icon.png
霞玛(大~宇~宙)
Shama (UNiVERSE)
平衡型
BALANCE
曲目开始时消耗10残片
每通关一首曲目获得一瓶牛奶
Pay 10 Fragments on start
Gain 1 Milk on clear
skill_shama
63
Partner milk icon.png
米露可(大~宇~宙)
Milk (UNiVERSE)
平衡型
BALANCE
消耗全部牛奶(已拥有:X瓶)
每瓶牛奶能让得到100个残片的概率增加11%
Use all Milk (Current: X). Each Milk grants
a +11% chance to gain 100 Fragments
skill_milk
69
Partner ilith & ivy icon.png
Ilith & Ivy
Ilith & Ivy
平衡型
BALANCE
重拾情感。每份情感会给
Ilith & Ivy的一项能力带来+10的提升
Recall Emotions. Each Emotion
boosts an aspect of Ilith & Ivy by +10
skill_ilith_ivy
70
Partner hikari & vanessa icon.png
Hikari & Vanessa
Hikari & Vanessa
挑战型
CHALLENGE
困难 + 失去情感。每份破碎的情感会使
Hikari & Vanessa的一项能力造成-10的损失
HARD + Lose Emotions. Weaken an aspect of
Hikari & Vanessa by -10 per Emotion lost
skill_hikari_vanessa
71
Partner maya icon.png
摩耶
Maya
平衡型
BALANCE
不会触发随机限制格
世界模式下技能将在曲目结算后改变
Ignore Random Restriction Steps
After World progress, this skill changes
skill_maya
限制 – 随机曲目 + 世界进度翻倍
世界模式下技能将在曲目结算后改变
RESTRICTION - Random + Double World progress
After World progress, this skill changes
72
Partner insight icon.png
技能未激活
???

技能未激活 skill_intruder
洞烛
(至高:第八探索者)

Insight
(Ascendant - 8th Seeker)
困难 - 侵袭收集条
HARD - Irruption Gauge
技能激活 探索者
SEEKER
技能激活
拉可弥拉
(至高:第八探索者)

Lacrymira
(Ascendant - 8th Seeker)
困难 - 侵袭收集条 - 有概率以两倍
进度侵占当前搭档的世界模式进度
HARD - Irruption Gauge - Chance to usurp
Partners' World plays with 2x progress
76
Partner luna & ilot icon.png
露娜 & 伊洛
Luna & Ilot
平衡型
BALANCE
根据击中音符数获得最高20残片的奖励
Earn up to 20 Fragments based on
number of notes hit
skill_luna_ilot
78
Partner forlorn icon.png
洞烛技能未激活 挑战型
CHALLENGE
困难 - 哀寂收集条
HARD - Forlorn Gauge
skill_nell
哀寂
(至高:第六探索者)

Forlorn
(Ascendant - 6th Seeker)
洞烛技能激活
尼尔
(至高:第六探索者)

Nell
(Ascendant - 6th Seeker)
80
Partner tsumugi icon.png

Tsumugi
平衡型
BALANCE
O.N.G.E.K.I. - 根据溢伤表现获得残片奖励
O.N.G.E.K.I. - Reward Overdamage fragments
based on performance
skill_tsumugi
99
Partner shirahime icon.png
白姬
Shirahime
平衡型
BALANCE
通关一首「精选曲目」时
获得 10 额外残片
Earn +10 Fragments
upon clearing a preferred song
frags_preferred_song


主线搭档

# 图标 名称 类型 技能 技能ID
0
Partner hikari icon.png
Partner hikari awaken icon.png

Hikari
支援型
SUPPORT
简单 - 音符流失后的回忆率丢失程度减小
EASY - Recollection Rate loss reduced
for LOST notes
gauge_easy
1
Partner tairitsu icon.png
Partner tairitsu awaken icon.png
对立
Tairitsu
平衡型
BALANCE

-


-

5
Partner hikari and tairitsu icon.png
光 & 对立(Reunion)
Hikari & Tairitsu (Reunion)
平衡型
BALANCE
纷争 - 逆转光芒与纷争的规则
CONFLICT - Reverse the paradigms
of Light and Conflict.
skill_reunion
光芒 - 改写光芒与纷争的规则
LIGHT - Rewrite the paradigms
of Light and Conflict.
6
Partner tairitsu axium icon.png
对立(Axium)
Tairitsu (Axium)
平衡型
BALANCE

-


-

7
Partner tairitsu grievous lady icon.png
对立(Grievous Lady)
Tairitsu (Grievous Lady)
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
14
Partner hikari zero icon.png
光(Zero)
Hikari (Zero)
挑战型
CHALLENGE
流失音符时回忆率归零
Recollection Gauge set to 0 for LOST notes
challenge_fullcombo_0gauge
15
Partner hikari fracture icon.png
光(Fracture)
Hikari (Fracture)

???

溢出 - 简单模式回忆率
但当回忆率到达100%后转变为困难
OVERFLOW - EASY Recollection Rate
HARD upon reaching 100% Recollection
gauge_overflow
创世型
CREATOR
35
Partner tairitsu tempest icon.png
对立(Tempest)
Tairitsu (Tempest)
挑战型
CHALLENGE
困难 - 风暴收集条
HARD - Tempest Gauge
gauge_tempest
55
Partner hikari fatalis icon.png
光(Fatalis)
Hikari (Fatalis)

???

困难 - 宿命收集条 + 牺牲体力
让世界模式过载
HARD - Fatalis Gauge + sacrifices stamina
to overload World Mode
skill_fatalis
创世型
CREATOR
71
Partner maya icon.png
摩耶
Maya
平衡型
BALANCE
不会触发随机限制格
世界模式下技能将在曲目结算后改变
Ignore Random Restriction Steps
After World progress, this skill changes
skill_maya
限制 – 随机曲目 + 世界进度翻倍
世界模式下技能将在曲目结算后改变
RESTRICTION - Random + Double World progress
After World progress, this skill changes
72
Partner insight icon.png
技能未激活
???

技能未激活 skill_intruder
洞烛
(至高:第八探索者)

Insight
(Ascendant - 8th Seeker)
困难 - 侵袭收集条
HARD - Irruption Gauge
技能激活 探索者
SEEKER
技能激活
拉可弥拉
(至高:第八探索者)

Lacrymira
(Ascendant - 8th Seeker)
困难 - 侵袭收集条 - 有概率以两倍
进度侵占当前搭档的世界模式进度
HARD - Irruption Gauge - Chance to usurp
Partners' World plays with 2x progress
78
Partner forlorn icon.png
洞烛技能未激活 挑战型
CHALLENGE
困难 - 哀寂收集条
HARD - Forlorn Gauge
skill_nell
哀寂
(至高:第六探索者)

Forlorn
(Ascendant - 6th Seeker)
洞烛技能激活
尼尔
(至高:第六探索者)

Nell
(Ascendant - 6th Seeker)


支线搭档

# 图标 名称 类型 技能 技能ID
2
Partner kou icon.png
Partner kou awaken icon.png

Kou
平衡型
BALANCE

-


-

以歌曲结算成绩为基准值
获得最高 +20% 的残片奖励
Earn up to +20% Fragments
based on score
frags_kou
4
Partner lethe icon.png
Partner lethe awaken icon.png
忘却
Lethe
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
遗缺的感知
Sense of Incompleteness
visual_ink
11
Partner eto icon.png
Partner eto awaken icon.png
爱托
Eto
平衡型
BALANCE
在游玩 光芒之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Light Side song
frag_plus_5_side_light
获得残片奖励时
世界进度额外前进 7
World progress increased by
7 if a Fragment reward is collected
eto_uncap
12
Partner luna icon.png
Partner luna awaken icon.png
露娜
Luna
平衡型
BALANCE
视觉 - 隐藏回忆率
VISUAL - Recollection Gauge is hidden
visual_hide_hp
在歌曲限制格上游玩歌曲时
世界进度额外前进 7
World progress increased by
7 when starting on a Restriction Step
luna_uncap
23
Partner saya icon.png
Partner saya awaken icon.png
咲弥
Saya
平衡型
BALANCE
击中音符后回忆率的变化增加
但判定为模糊(Far)时不会获取任何回忆率
Increased Recollection Rate change per note
No Recollection Rate gain for FAR notes
gauge_saya
显示判定详情
Note judgement details displayed
skill_saya_uncap
30
Partner kanae icon.png
Partner kanae awaken icon.png
群愿
Kanae
平衡型
BALANCE
游玩 Sunset Radiance 歌曲时,
显示昼/夜主题
Day / Night appearance
when playing a Sunset Radiance song
omatsuri_daynight
世界 + 保存步数进度并于下回
世界模式结算时叠加(当前:X)
World + STEP progress is stored and added to
the next World play (Current: X)
skill_kanae_uncap
39
Partner alice & tenniel icon.png
爱丽丝 & 坦尼尔
Alice & Tenniel
平衡型
BALANCE
镜像 + 隐藏模糊(Far)判定
MIRROR + FAR judgments hidden
note_mirror|visual_hide_far
45
Partner lagrange icon.png
拉格兰
Lagrange
平衡型
BALANCE
当前分数将显示为
与距离最近评级的分数之差
Score displays distance
to closest Grade threshold
skill_lagrange
61
Partner lethe apophenia icon.png
忘却(Apophenia)
Lethe (Apophenia)
挑战型
CHALLENGE
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败
HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
gauge_hard|note_mirror
99
Partner shirahime icon.png
白姬
Shirahime
平衡型
BALANCE
通关一首「精选曲目」时
获得 10 额外残片
Earn +10 Fragments
upon clearing a preferred song
frags_preferred_song




所有限时搭档

# 图标 名称 类型 技能 技能ID
8
Partner stella icon.png

Stella
平衡型
BALANCE
在游玩 Stellights 的歌曲时
获得 10 额外残片
Earn +10 Fragments
when playing a Stellights song
frag_plus_10_
pack_stellights
10
Partner ilith icon.png
Partner ilith awaken icon.png
依莉丝
Ilith
挑战型
CHALLENGE
困难 + 在 Track Lost 时丢失 100 残片
HARD + Lose 100 Fragments on Track Lost
gauge_hard|fail_frag_minus_100
困难 + 流失判定时有6%概率丢失6倍回忆率
曲目通关时获得+6步数加成
HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear
ilith_awakened_skill
16
Partner hikari summer icon.png
光(夏日)
Hikari (Summer)
支援型
SUPPORT
简单 + 所有的音符与音弧反转
EASY + All Notes and Arcs reversed
gauge_easy|note_mirror
17
Partner tairitsu summer icon.png
对立(夏日)
Tairitsu (Summer)
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
19
Partner ayu icon.png
Partner ayu awaken icon.png
彩梦
Ayu
平衡型
BALANCE
歌曲游玩结束时奖励随机数量的残片
Random Fragment bonus upon
completing song
frag_rng_ayu
世界进度在 +5 和 -5 之间随机增减
World Mode progress randomly increased
or decreased between +5 and -5
ayu_uncap
21
Partner yume icon.png
Partner yume awaken icon.png
柚梅
Yume
平衡型
BALANCE
每达成 100 连击时,
最终残片奖励增加 1
Earn +1 Fragment(s)
for each 100 combo reached
combo_100-frag_1
以最高连击数为基准值获得最高 +10 残片
在通关时获得 +5 残片
Earn up to +10 Fragments based on Max Recall
Earn +5 Fragments on Clear
frags_yume
25
Partner chuni penguin icon.png
中二企鹅
Chuni Penguin
平衡型
BALANCE
纯粹回忆(满分)通关时额外获取 +14 残片
Earn +14 Fragments on
Pure Memory (Max Score)
kantandeshou
26
Partner haruna icon.png
Partner haruna awaken icon.png
榛名
Haruna
平衡型
BALANCE
回忆率的初始数值变为 40%
回忆率增长倍数减少至 40%
Recollection Gauge starts at 40%
Recollection Rate gain reduced to 40%
gauge_haruna
27
Partner nono icon.png
Partner nono awaken icon.png
诺诺
Nono
平衡型
BALANCE
获得 EX 或更高成绩时额外获取 +2525 残片
Earn +2525 Fragments for achieving
EX grade or above
frags_nono
28
Partner pandora nemesis icon.png
Partner pandora nemesis awaken icon.png
潘多拉涅墨西斯
(MTA-XXX)

Pandora Nemesis
(MTA-XXX)
挑战型
CHALLENGE
困难 - 流失20个音符后,当前游玩曲目将立即失败
HARD - Track Lost after 20 LOST notes
gauge_pandora
29
Partner regulus icon.png
Partner regulus awaken icon.png
轩辕十四(MDA-21)
Regulus (MDA-21)
挑战型
CHALLENGE
困难 + 判定为模糊(Far)时略微减少回忆率
HARD + FAR notes slightly decrease
Recollection Rate
gauge_regulus
34
Partner doroc icon.png
Partner doroc awaken icon.png
DORO*C
DORO*C
平衡型
BALANCE
回忆率的读数将决定最终通关评级
(获得 A 级或以下评分则为通关失败)
Recollection Gauge measures Grade
(Track Lost on Grade A or below)
scoreclear_aa|visual_scoregauge
回忆率的读数将决定最终通关评级
(读数低于个人最佳成绩评级时立即失败)
Recollection Gauge measures Grade (Track Lost
when grade falls below personal best)
skill_doroc_uncap
36
Partner brillante icon.png
Partner brillante awaken icon.png
布丽兰特
Brillante
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
37
Partner ilith summer icon.png
依莉丝(夏日)
Ilith (Summer)
挑战型
CHALLENGE
困难 + 连击数小于 20 时不会增加回忆率
HARD + Recollection Rate gain disabled
when below 20 combo
gauge_ilith_summer
41
Partner areus icon.png
阿莱乌斯
Areus
挑战型
CHALLENGE
困难 + 判定为流失(LOST)时根据
当前连击数减少回忆率
HARD + LOST notes decrease Recollection Rate
based on current combo
gauge_areus
42
Partner seele haze icon.png
Partner seele haze awaken icon.png
希尔
Seele
挑战型
CHALLENGE
困难 + 在歌曲最后1/4部分不会获得回忆率
HARD + Recollection Rate gain disabled
for the last 1/4 of song
gauge_seele
43
Partner isabelle icon.png
Partner isabelle awaken icon.png
伊莎贝尔
Isabelle
挑战型
CHALLENGE
困难 + 回忆率最大值
会根据当前回忆率而减少
HARD + Max Recollection Gauge decreases
based on current Recollection Rate
gauge_isabelle
44
Partner mir icon.png
迷尔
Mir
支援型
SUPPORT
提高初始回忆率增长倍数
增长倍数会随着歌曲进行逐渐下降
Recollection Rate gain increased,
but decreases with song progress
gauge_exhaustion
46
Partner linka icon.png
凛可
Linka
平衡型
BALANCE
前10个流失(LOST)判定
不会减少回忆率
No Recollection Rate loss for
the first 10 LOST notes
gauge_safe_10
47
Partner nami icon.png
奈美
Nami
平衡型
BALANCE
每73个纯粹(PURE)判定获得1额外残片
每个流失(LOST)判定失去1残片
Earn 1 Fragment per 73 PURE notes
Lose 1 Fragment per LOST note
frags_nami
49
Partner lily icon.png
莉莉
Lily
平衡型
BALANCE
获得+X额外残片(连续使用其他搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with other Partners)
skill_lily
50
Partner kanae midsummer icon.png
群愿(盛夏)
Kanae (Midsummer)
平衡型
BALANCE
简单 + 歌曲开始时支付10残片
此技能在夜晚会改变
EASY + Pay 10 Fragments on start
This skill changes during the night
skill_kanae_midsummer
困难 + 歌曲通关时获得5额外残片
此技能在白天会改变
HARD + Gain +5 Fragments on Track Clear
This skill changes during the day
54
Partner vita icon.png
维塔
Vita
挑战型
CHALLENGE
困难 + 镜像 - 超量(OVER)加成随回忆率提升
提升量最多为10
HARD + MIRROR - OVER increased by
up to 10 based on Recollection Rate
skill_vita
57
Partner setsuna icon.png
刹那
Setsuna
挑战型
CHALLENGE
困难 + O.N.G.E.K.I. (50)
HARD + O.N.G.E.K.I. (50)
frags_ongeki_hard
58
Partner amane icon.png
天音
Amane
挑战型
CHALLENGE
不会触发速度与随机限制格,
但此时若成绩低于「EX」则世界模式进度减半
Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
skill_amane
59
Partner kou winter icon.png
红(冬日)
Kou (Winter)
平衡型
BALANCE
所有搭档将现有残片的25%分享给红(总和为X)
残片在游玩一首歌曲后获得
Partners share 25% of their Fragments with Kou,
received after playing a song (Total: X)
skill_kou_winter
64
Partner shikoku icon.png
紫黑
Shikoku
挑战型
CHALLENGE
困难 + 击中音符后回忆率的变化增加
HARD + Increased Recollection Rate
change per note
skill_shikoku
65
Partner mika yurisaki icon.png
百合咲美香
Mika Yurisaki
平衡型
BALANCE
通关一首maimai曲目后
该角色的所有数值暂时翻倍
Stats are temporarily doubled
upon clearing a maimai song
skill_mika
66
Partner mithra tercera icon.png
Partner mithra tercera awaken icon.png
密特拉·泰尔塞拉
Mithra Tercera
挑战型
CHALLENGE
困难 + 每达150连击数世界模式进度+1
HARD + World Mode progress increased by 1
for each 150 combo reached
skill_mithra
67
Partner toa kozukata icon.png
不来方永爱
(不来方斗亚)
Toa Kozukata
挑战型
CHALLENGE
困难 - 达到60个模糊或流失判定时挑战立即失败
HARD - Track Lost after 60 FAR or LOST notes
skill_toa
68
Partner nami twilight icon.png
奈美(暮光)
Nami (Twilight)
支援型
SUPPORT
简单 + 回忆率不会减少
但回忆率增加速度大幅放缓
skill_nami_twilight
73
Partner luin icon.png
Partner luin awaken icon.png
露恩
Luin
平衡型
BALANCE
困难 - 获得+X残片
奖励随连续通关次数上升
HARD + Earn +X Fragments
Reward increases for consecutive clears
skill_luin
困难 - 回忆率留存至下一曲目 + 获得+X残片
奖励随连续通关次数上升
HARD - Gauge persists + Earn +X Fragments
Reward increases for consecutive clears
skill_luin_uncap
75
Partner aichan icon.png
Ai酱
Ai-chan
平衡型
BALANCE
每日推荐歌曲
首次通关推荐曲目可获得41个残片
Recommends songs daily. Gain 41 Fragments
on first clear of each song
skill_aichan
77
Partner eto & hoppe icon.png
爱托 & 荷珀
Eto & Hoppe
平衡型
BALANCE
体力大于等于6格时世界进度翻倍
World progress doubled when Stamina
is greater than or equal to 6
skill_eto_hoppe
79
Partner chinatsu icon.png
千夏
Chinatsu
平衡型
BALANCE
O.N.G.E.K.I. - 造成溢伤
后随机提高一种搭档能力
O.N.G.E.K.I. - Boost random stats
on dealing Overdamage
skill_chinatsu




所有专辑搭档

# 图标 名称 类型 技能 技能ID
31
Partner hikari fantasia icon.png
光(Fantasia)
Hikari (Fantasia)
平衡型
BALANCE

-


-

32
Partner tairitsu sonata icon.png
对立(Sonata)
Tairitsu (Sonata)
平衡型
BALANCE

-


-

38
Partner saya etude icon.png
咲弥(Etude)
Saya (Etude)
平衡型
BALANCE

-


-

51
Partner alice & tenniel minuet icon.png
爱丽丝 & 坦尼尔(Minuet)
Alice & Tenniel (Minuet)
平衡型
BALANCE

-


-

52
Partner tairitsu elegy icon.png
对立(Elegy)
Tairitsu (Elegy)
平衡型
BALANCE

-


-

60
Partner lagrange aria icon.png
拉格兰(Aria)
Lagrange (Aria)
平衡型
BALANCE

-


-

74
Partner vita cadenza icon.png
维塔(Cadenza)
Vita (Cadenza)
平衡型
BALANCE

-


-




所有单曲搭档

# 图标 名称 类型 技能 技能ID
10
Partner ilith icon.png
Partner ilith awaken icon.png
依莉丝
Ilith
挑战型
CHALLENGE
困难 + 在 Track Lost 时丢失 100 残片
HARD + Lose 100 Fragments on Track Lost
gauge_hard|fail_frag_minus_100
困难 + 流失判定时有6%概率丢失6倍回忆率
曲目通关时获得+6步数加成
HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear
ilith_awakened_skill
13
Partner shirabe icon.png
Partner shirabe awaken icon.png

Shirabe
平衡型
BALANCE
在游玩 纷争之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Conflict Side song
frag_plus_5_side_conflict
在游玩歌曲时先支付等同于歌曲难度值的残片
获得「EX」或更高成绩时额外奖励10残片
Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
shirabe_entry_fee
16
Partner hikari summer icon.png
光(夏日)
Hikari (Summer)
支援型
SUPPORT
简单 + 所有的音符与音弧反转
EASY + All Notes and Arcs reversed
gauge_easy|note_mirror
17
Partner tairitsu summer icon.png
对立(夏日)
Tairitsu (Summer)
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
19
Partner ayu icon.png
Partner ayu awaken icon.png
彩梦
Ayu
平衡型
BALANCE
歌曲游玩结束时奖励随机数量的残片
Random Fragment bonus upon
completing song
frag_rng_ayu
世界进度在 +5 和 -5 之间随机增减
World Mode progress randomly increased
or decreased between +5 and -5
ayu_uncap
20
Partner eto & luna winter icon.png
爱托 & 露娜(冬日)
Eto & Luna (Winter)
支援型
SUPPORT
简单 - 回忆率的初始数值变为 30%
减少命中音符所获得的回忆率
EASY - Recollection Gauge starts at 30%
Reduced Recollection Rate gain per note
gaugestart_30|gaugegain_70
33
Partner sia icon.png
兮娅
Sia
平衡型
BALANCE
一定概率造成全曲谱面镜像
于镜像状态下通关时,奖励 5 额外残片
Randomly triggers MIRROR
Gain +5 Fragments on MIRROR
sometimes(note_mirror|frag_plus_5)
37
Partner ilith summer icon.png
依莉丝(夏日)
Ilith (Summer)
挑战型
CHALLENGE
困难 + 连击数小于 20 时不会增加回忆率
HARD + Recollection Rate gain disabled
when below 20 combo
gauge_ilith_summer
44
Partner mir icon.png
迷尔
Mir
支援型
SUPPORT
提高初始回忆率增长倍数
增长倍数会随着歌曲进行逐渐下降
Recollection Rate gain increased,
but decreases with song progress
gauge_exhaustion
47
Partner nami icon.png
奈美
Nami
平衡型
BALANCE
每73个纯粹(PURE)判定获得1额外残片
每个流失(LOST)判定失去1残片
Earn 1 Fragment per 73 PURE notes
Lose 1 Fragment per LOST note
frags_nami
50
Partner kanae midsummer icon.png
群愿(盛夏)
Kanae (Midsummer)
平衡型
BALANCE
简单 + 歌曲开始时支付10残片
此技能在夜晚会改变
EASY + Pay 10 Fragments on start
This skill changes during the night
skill_kanae_midsummer
困难 + 歌曲通关时获得5额外残片
此技能在白天会改变
HARD + Gain +5 Fragments on Track Clear
This skill changes during the day
54
Partner vita icon.png
维塔
Vita
挑战型
CHALLENGE
困难 + 镜像 - 超量(OVER)加成随回忆率提升
提升量最多为10
HARD + MIRROR - OVER increased by
up to 10 based on Recollection Rate
skill_vita
59
Partner kou winter icon.png
红(冬日)
Kou (Winter)
平衡型
BALANCE
所有搭档将现有残片的25%分享给红(总和为X)
残片在游玩一首歌曲后获得
Partners share 25% of their Fragments with Kou,
received after playing a song (Total: X)
skill_kou_winter
61
Partner lethe apophenia icon.png
忘却(Apophenia)
Lethe (Apophenia)
挑战型
CHALLENGE
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败
HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
gauge_hard|note_mirror
68
Partner nami twilight icon.png
奈美(暮光)
Nami (Twilight)
支援型
SUPPORT
简单 + 回忆率不会减少
但回忆率增加速度大幅放缓
skill_nami_twilight
75
Partner aichan icon.png
Ai酱
Ai-chan
平衡型
BALANCE
每日推荐歌曲
首次通关推荐曲目可获得41个残片
Recommends songs daily. Gain 41 Fragments
on first clear of each song
skill_aichan


常驻搭档

# 图标 名称 类型 技能 技能ID
13
Partner shirabe icon.png
Partner shirabe awaken icon.png

Shirabe
平衡型
BALANCE
在游玩 纷争之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Conflict Side song
frag_plus_5_side_conflict
在游玩歌曲时先支付等同于歌曲难度值的残片
获得「EX」或更高成绩时额外奖励10残片
Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
shirabe_entry_fee
20
Partner eto & luna winter icon.png
爱托 & 露娜(冬日)
Eto & Luna (Winter)
支援型
SUPPORT
简单 - 回忆率的初始数值变为 30%
减少命中音符所获得的回忆率
EASY - Recollection Gauge starts at 30%
Reduced Recollection Rate gain per note
gaugestart_30|gaugegain_70
33
Partner sia icon.png
兮娅
Sia
平衡型
BALANCE
一定概率造成全曲谱面镜像
于镜像状态下通关时,奖励 5 额外残片
Randomly triggers MIRROR
Gain +5 Fragments on MIRROR
sometimes(note_mirror|frag_plus_5)
61
Partner lethe apophenia icon.png
忘却(Apophenia)
Lethe (Apophenia)
挑战型
CHALLENGE
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败
HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
gauge_hard|note_mirror


限时搭档

# 图标 名称 类型 技能 技能ID
10
Partner ilith icon.png
Partner ilith awaken icon.png
依莉丝
Ilith
挑战型
CHALLENGE
困难 + 在 Track Lost 时丢失 100 残片
HARD + Lose 100 Fragments on Track Lost
gauge_hard|fail_frag_minus_100
困难 + 流失判定时有6%概率丢失6倍回忆率
曲目通关时获得+6步数加成
HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear
ilith_awakened_skill
16
Partner hikari summer icon.png
光(夏日)
Hikari (Summer)
支援型
SUPPORT
简单 + 所有的音符与音弧反转
EASY + All Notes and Arcs reversed
gauge_easy|note_mirror
17
Partner tairitsu summer icon.png
对立(夏日)
Tairitsu (Summer)
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
19
Partner ayu icon.png
Partner ayu awaken icon.png
彩梦
Ayu
平衡型
BALANCE
歌曲游玩结束时奖励随机数量的残片
Random Fragment bonus upon
completing song
frag_rng_ayu
世界进度在 +5 和 -5 之间随机增减
World Mode progress randomly increased
or decreased between +5 and -5
ayu_uncap
37
Partner ilith summer icon.png
依莉丝(夏日)
Ilith (Summer)
挑战型
CHALLENGE
困难 + 连击数小于 20 时不会增加回忆率
HARD + Recollection Rate gain disabled
when below 20 combo
gauge_ilith_summer
44
Partner mir icon.png
迷尔
Mir
支援型
SUPPORT
提高初始回忆率增长倍数
增长倍数会随着歌曲进行逐渐下降
Recollection Rate gain increased,
but decreases with song progress
gauge_exhaustion
47
Partner nami icon.png
奈美
Nami
平衡型
BALANCE
每73个纯粹(PURE)判定获得1额外残片
每个流失(LOST)判定失去1残片
Earn 1 Fragment per 73 PURE notes
Lose 1 Fragment per LOST note
frags_nami
50
Partner kanae midsummer icon.png
群愿(盛夏)
Kanae (Midsummer)
平衡型
BALANCE
简单 + 歌曲开始时支付10残片
此技能在夜晚会改变
EASY + Pay 10 Fragments on start
This skill changes during the night
skill_kanae_midsummer
困难 + 歌曲通关时获得5额外残片
此技能在白天会改变
HARD + Gain +5 Fragments on Track Clear
This skill changes during the day
54
Partner vita icon.png
维塔
Vita
挑战型
CHALLENGE
困难 + 镜像 - 超量(OVER)加成随回忆率提升
提升量最多为10
HARD + MIRROR - OVER increased by
up to 10 based on Recollection Rate
skill_vita
58
Partner amane icon.png
天音
Amane
挑战型
CHALLENGE
不会触发速度与随机限制格,
但此时若成绩低于「EX」则世界模式进度减半
Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
skill_amane
59
Partner Kou(Winter) icon.png
红(冬日)
Kou (Winter)
平衡型
BALANCE
所有搭档将现有残片的25%分享给红(总和为X)
残片在游玩一首歌曲后获得
Partners share 25% of their Fragments with Kou,
received after playing a song (Total: X)
skill_kou_winter
75
Partner aichan icon.png
Ai酱
Ai-chan
平衡型
BALANCE
每日推荐歌曲
首次通关推荐曲目可获得41个残片
Recommends songs daily. Gain 41 Fragments
on first clear of each song
skill_aichan




所有联动搭档

# 图标 名称 类型 技能 技能ID
3
Partner sapphire icon.png
萨菲亚
Sapphire
平衡型
BALANCE

-


-

8
Partner stella icon.png

Stella
平衡型
BALANCE
在游玩 Stellights 的歌曲时
获得 10 额外残片
Earn +10 Fragments
when playing a Stellights song
frag_plus_10_
pack_stellights
9
Partner hikari & fisica icon.png
光 & 菲希卡
Hikari & Fisica
支援型
SUPPORT
简单 + 在游玩 Past / Present 的歌曲时
获得 15 额外残片
EASY + Earn +15 Fragments
when playing a Past / Present song
gauge_easy|
frag_plus_15_pst&prs
18
Partner tairitsu & trin icon.png
对立 & 托凛
Tairitsu & Trin
平衡型
BALANCE
视觉 - 在游玩Tone Sphere曲目时,
显示「营养丰富」类的音符
VISUAL - 'Nutritious' note appearance
when playing a Tone Sphere song
visual_tomato_pack_tonesphere
21
Partner yume icon.png
Partner yume awaken icon.png
柚梅
Yume
平衡型
BALANCE
每达成 100 连击时,
最终残片奖励增加 1
Earn +1 Fragment(s)
for each 100 combo reached
combo_100-frag_1
以最高连击数为基准值获得最高 +10 残片
在通关时获得 +5 残片
Earn up to +10 Fragments based on Max Recall
Earn +5 Fragments on Clear
frags_yume
22
Partner hikari & seine icon.png
光 & 赛依娜
Hikari & Seine
平衡型
BALANCE
音频 - 游玩 Groove Coaster 的曲目时
打击地面轨道会触发即兴演奏(AD-LIB)效果
AUDIO - Ad-lib effects on hitting floor lanes
when playing a Groove Coaster song
audio_gcemptyhit_pack_groovecoaster
24
Partner tairitsu & chuni penguin icon.png
对立 & 中二企鹅
(Grievous Lady)

Tairitsu & Chuni Penguin
(Grievous Lady)
平衡型
BALANCE
CHUNITHM - 通关需求:7
CHUNITHM - Clear Requirement: 7
gauge_chuni
25
Partner chuni penguin icon.png
中二企鹅
Chuni Penguin
平衡型
BALANCE
纯粹回忆(满分)通关时额外获取 +14 残片
Earn +14 Fragments on
Pure Memory (Max Score)
kantandeshou
26
Partner haruna icon.png
Partner haruna awaken icon.png
榛名
Haruna
平衡型
BALANCE
回忆率的初始数值变为 40%
回忆率增长倍数减少至 40%
Recollection Gauge starts at 40%
Recollection Rate gain reduced to 40%
gauge_haruna
27
Partner nono icon.png
Partner nono awaken icon.png
诺诺
Nono
平衡型
BALANCE
获得 EX 或更高成绩时额外获取 +2525 残片
Earn +2525 Fragments for achieving
EX grade or above
frags_nono
28
Partner pandora nemesis icon.png
Partner pandora nemesis awaken icon.png
潘多拉涅墨西斯
(MTA-XXX)

Pandora Nemesis
(MTA-XXX)
挑战型
CHALLENGE
困难 - 流失20个音符后,当前游玩曲目将立即失败
HARD - Track Lost after 20 LOST notes
gauge_pandora
29
Partner regulus icon.png
Partner regulus awaken icon.png
轩辕十四(MDA-21)
Regulus (MDA-21)
挑战型
CHALLENGE
困难 + 判定为模糊(Far)时略微减少回忆率
HARD + FAR notes slightly decrease
Recollection Rate
gauge_regulus
34
Partner doroc icon.png
Partner doroc awaken icon.png
DORO*C
DORO*C
平衡型
BALANCE
回忆率的读数将决定最终通关评级
(获得 A 级或以下评分则为通关失败)
Recollection Gauge measures Grade
(Track Lost on Grade A or below)
scoreclear_aa|visual_scoregauge
回忆率的读数将决定最终通关评级
(读数低于个人最佳成绩评级时立即失败)
Recollection Gauge measures Grade (Track Lost
when grade falls below personal best)
skill_doroc_uncap
36
Partner brillante icon.png
Partner brillante awaken icon.png
布丽兰特
Brillante
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
40
Partner luna & mia icon.png
露娜 & 美亚
Luna & Mia
平衡型
BALANCE
O.N.G.E.K.I. - 溢伤(Overdamage)额外
奖励残片
O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
frags_ongeki
41
Partner areus icon.png
阿莱乌斯
Areus
挑战型
CHALLENGE
困难 + 判定为流失(LOST)时根据
当前连击数减少回忆率
HARD + LOST notes decrease Recollection Rate
based on current combo
gauge_areus
42
Partner seele haze icon.png
Partner seele haze awaken icon.png
希尔
Seele
挑战型
CHALLENGE
困难 + 在歌曲最后1/4部分不会获得回忆率
HARD + Recollection Rate gain disabled
for the last 1/4 of song
gauge_seele
43
Partner isabelle icon.png
Partner isabelle awaken icon.png
伊莎贝尔
Isabelle
挑战型
CHALLENGE
困难 + 回忆率最大值
会根据当前回忆率而减少
HARD + Max Recollection Gauge decreases
based on current Recollection Rate
gauge_isabelle
46
Partner linka icon.png
凛可
Linka
平衡型
BALANCE
前10个流失(LOST)判定
不会减少回忆率
No Recollection Rate loss for
the first 10 LOST notes
gauge_safe_10
48
Partner saya & elizabeth icon.png
咲弥 & 伊丽莎白
Saya & Elizabeth
平衡型
BALANCE
获得+X额外残片(连续使用该搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with this Partner)
skill_elizabeth
49
Partner lily icon.png
莉莉
Lily
平衡型
BALANCE
获得+X额外残片(连续使用其他搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with other Partners)
skill_lily
53
Partner marija icon.png
玛莉嘉
Marija
平衡型
BALANCE
MUSE DASH - 游玩Muse Dash歌曲时
天空音符将变为幽灵
MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
visual_ghost_skynotes
56
Partner saki icon.png
咲姬
Saki
平衡型
BALANCE
O.N.G.E.K.I. - 通关歌曲时
根据准确率造成溢伤(Overdamage)
O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
frags_ongeki_slash
57
Partner setsuna icon.png
刹那
Setsuna
挑战型
CHALLENGE
困难 + O.N.G.E.K.I. (50)
HARD + O.N.G.E.K.I. (50)
frags_ongeki_hard
58
Partner amane icon.png
天音
Amane
挑战型
CHALLENGE
不会触发速度与随机限制格,
但此时若成绩低于「EX」则世界模式进度减半
Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
skill_amane
62
Partner shama icon.png
霞玛(大~宇~宙)
Shama (UNiVERSE)
平衡型
BALANCE
曲目开始时消耗10残片
每通关一首曲目获得一瓶牛奶
Pay 10 Fragments on start
Gain 1 Milk on clear
skill_shama
63
Partner milk icon.png
米露可(大~宇~宙)
Milk (UNiVERSE)
平衡型
BALANCE
消耗全部牛奶(已拥有:X瓶)
每瓶牛奶能让得到100个残片的概率增加11%
Use all Milk (Current: X). Each Milk grants
a +11% chance to gain 100 Fragments
skill_milk
64
Partner Shikoku icon.png
紫黑
Shikoku
挑战型
CHALLENGE
困难 + 击中音符后回忆率的变化增加
HARD + Increased Recollection Rate
change per note
skill_shikoku
65
Partner Mika Yurisaki icon.png
百合咲美香
Mika Yurisaki
平衡型
BALANCE
通关一首maimai曲目后
该角色的所有数值暂时翻倍
Stats are temporarily doubled
upon clearing a maimai song
skill_mika
66
Partner mithra tercera icon.png
Partner mithra tercera awaken icon.png
密特拉·泰尔塞拉
Mithra Tercera
挑战型
CHALLENGE
困难 + 每达150连击数世界模式进度+1
HARD + World Mode progress increased by 1
for each 150 combo reached
skill_mithra
67
Partner toa kozukata icon.png
不来方永爱
(不来方斗亚)
Toa Kozukata
挑战型
CHALLENGE
困难 - 达到60个模糊或流失判定时挑战立即失败
HARD - Track Lost after 60 FAR or LOST notes
skill_toa
69
Partner ilith & ivy icon.png
Ilith & Ivy
Ilith & Ivy
平衡型
BALANCE
重拾情感。每份情感会给
Ilith & Ivy的一项能力带来+10的提升
Recall Emotions. Each Emotion
boosts an aspect of Ilith & Ivy by +10
skill_ilith_ivy
70
Partner hikari & vanessa icon.png
Hikari & Vanessa
Hikari & Vanessa
挑战型
CHALLENGE
困难 + 失去情感。每份破碎的情感会使
Hikari & Vanessa的一项能力造成-10的损失
HARD + Lose Emotions. Weaken an aspect of
Hikari & Vanessa by -10 per Emotion lost
skill_hikari_vanessa
73
Partner luin icon.png
Partner luin awaken icon.png
露恩
Luin
平衡型
BALANCE
困难 - 获得+X残片
奖励随连续通关次数上升
HARD + Earn +X Fragments
Reward increases for consecutive clears
skill_luin
困难 - 回忆率留存至下一曲目 + 获得+X残片
奖励随连续通关次数上升
HARD - Gauge persists + Earn +X Fragments
Reward increases for consecutive clears
skill_luin_uncap
76
Partner luna & ilot icon.png
露娜 & 伊洛
Luna & Ilot
平衡型
BALANCE
根据击中音符数获得最高20残片的奖励
Earn up to 20 Fragments based on
number of notes hit
skill_luna_ilot
77
Partner eto & hoppe icon.png
爱托 & 荷珀
Eto & Hoppe
平衡型
BALANCE
体力大于等于6格时世界进度翻倍
World progress doubled when Stamina
is greater than or equal to 6
skill_eto_hoppe
79
Partner chinatsu icon.png
千夏
Chinatsu
平衡型
BALANCE
O.N.G.E.K.I. - 造成溢伤
后随机提高一种搭档能力
O.N.G.E.K.I. - Boost random stats
on dealing Overdamage
skill_chinatsu
80
Partner tsumugi icon.png

Tsumugi
平衡型
BALANCE
O.N.G.E.K.I. - 根据溢伤表现获得残片奖励
O.N.G.E.K.I. - Reward Overdamage fragments
based on performance
skill_tsumugi


常驻搭档

# 图标 名称 类型 技能 技能ID
3
Partner sapphire icon.png
萨菲亚
Sapphire
平衡型
BALANCE

-


-

9
Partner hikari & fisica icon.png
光 & 菲希卡
Hikari & Fisica
支援型
SUPPORT
简单 + 在游玩 Past / Present 的歌曲时
获得 15 额外残片
EASY + Earn +15 Fragments
when playing a Past / Present song
gauge_easy|
frag_plus_15_pst&prs
18
Partner tairitsu & trin icon.png
对立 & 托凛
Tairitsu & Trin
平衡型
BALANCE
视觉 - 在游玩Tone Sphere曲目时,
显示「营养丰富」类的音符
VISUAL - 'Nutritious' note appearance
when playing a Tone Sphere song
visual_tomato_pack_tonesphere
22
Partner hikari & seine icon.png
光 & 赛依娜
Hikari & Seine
平衡型
BALANCE
音频 - 游玩 Groove Coaster 的曲目时
打击地面轨道会触发即兴演奏(AD-LIB)效果
AUDIO - Ad-lib effects on hitting floor lanes
when playing a Groove Coaster song
audio_gcemptyhit_pack_groovecoaster
24
Partner tairitsu & chuni penguin icon.png
对立 & 中二企鹅
(Grievous Lady)

Tairitsu & Chuni Penguin
(Grievous Lady)
平衡型
BALANCE
CHUNITHM - 通关需求:7
CHUNITHM - Clear Requirement: 7
gauge_chuni
40
Partner luna & mia icon.png
露娜 & 美亚
Luna & Mia
平衡型
BALANCE
O.N.G.E.K.I. - 溢伤(Overdamage)额外
奖励残片
O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
frags_ongeki
48
Partner saya & elizabeth icon.png
咲弥 & 伊丽莎白
Saya & Elizabeth
平衡型
BALANCE
获得+X额外残片(连续使用该搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with this Partner)
skill_elizabeth
53
Partner marija icon.png
玛莉嘉
Marija
平衡型
BALANCE
MUSE DASH - 游玩Muse Dash歌曲时
天空音符将变为幽灵
MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
visual_ghost_skynotes
56
Partner saki icon.png
咲姬
Saki
平衡型
BALANCE
O.N.G.E.K.I. - 通关歌曲时
根据准确率造成溢伤(Overdamage)
O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
frags_ongeki_slash
62
Partner shama icon.png
霞玛(大~宇~宙)
Shama (UNiVERSE)
平衡型
BALANCE
曲目开始时消耗10残片
每通关一首曲目获得一瓶牛奶
Pay 10 Fragments on start
Gain 1 Milk on clear
skill_shama
63
Partner milk icon.png
米露可(大~宇~宙)
Milk (UNiVERSE)
平衡型
BALANCE
消耗全部牛奶(已拥有:X瓶)
每瓶牛奶能让得到100个残片的概率增加11%
Use all Milk (Current: X). Each Milk grants
a +11% chance to gain 100 Fragments
skill_milk
69
Partner ilith & ivy icon.png
Ilith & Ivy
Ilith & Ivy
平衡型
BALANCE
重拾情感。每份情感会给
Ilith & Ivy的一项能力带来+10的提升
Recall Emotions. Each Emotion
boosts an aspect of Ilith & Ivy by +10
skill_ilith_ivy
70
Partner hikari & vanessa icon.png
Hikari & Vanessa
Hikari & Vanessa
挑战型
CHALLENGE
困难 + 失去情感。每份破碎的情感会使
Hikari & Vanessa的一项能力造成-10的损失
HARD + Lose Emotions. Weaken an aspect of
Hikari & Vanessa by -10 per Emotion lost
skill_hikari_vanessa
76
Partner luna & ilot icon.png
露娜 & 伊洛
Luna & Ilot
平衡型
BALANCE
根据击中音符数获得最高20残片的奖励
Earn up to 20 Fragments based on
number of notes hit
skill_luna_ilot
80
Partner tsumugi icon.png

Tsumugi
平衡型
BALANCE
O.N.G.E.K.I. - 根据溢伤表现获得残片奖励
O.N.G.E.K.I. - Reward Overdamage fragments
based on performance
skill_tsumugi


限时搭档

# 图标 名称 类型 技能 技能ID
8
Partner stella icon.png

Stella
平衡型
BALANCE
在游玩 Stellights 的歌曲时
获得 10 额外残片
Earn +10 Fragments
when playing a Stellights song
frag_plus_10_
pack_stellights
21
Partner yume icon.png
Partner yume awaken icon.png
柚梅
Yume
平衡型
BALANCE
每达成 100 连击时,
最终残片奖励增加 1
Earn +1 Fragment(s)
for each 100 combo reached
combo_100-frag_1
以最高连击数为基准值获得最高 +10 残片
在通关时获得 +5 残片
Earn up to +10 Fragments based on Max Recall
Earn +5 Fragments on Clear
frags_yume
25
Partner chuni penguin icon.png
中二企鹅
Chuni Penguin
平衡型
BALANCE
纯粹回忆(满分)通关时额外获取 +14 残片
Earn +14 Fragments on
Pure Memory (Max Score)
kantandeshou
26
Partner haruna icon.png
Partner haruna awaken icon.png
榛名
Haruna
平衡型
BALANCE
回忆率的初始数值变为 40%
回忆率增长倍数减少至 40%
Recollection Gauge starts at 40%
Recollection Rate gain reduced to 40%
gauge_haruna
27
Partner nono icon.png
Partner nono awaken icon.png
诺诺
Nono
平衡型
BALANCE
获得 EX 或更高成绩时额外获取 +2525 残片
Earn +2525 Fragments for achieving
EX grade or above
frags_nono
28
Partner pandora nemesis icon.png
Partner pandora nemesis awaken icon.png
潘多拉涅墨西斯
(MTA-XXX)

Pandora Nemesis
(MTA-XXX)
挑战型
CHALLENGE
困难 - 流失20个音符后,当前游玩曲目将立即失败
HARD - Track Lost after 20 LOST notes
gauge_pandora
29
Partner regulus icon.png
Partner regulus awaken icon.png
轩辕十四(MDA-21)
Regulus (MDA-21)
挑战型
CHALLENGE
困难 + 判定为模糊(Far)时略微减少回忆率
HARD + FAR notes slightly decrease
Recollection Rate
gauge_regulus
34
Partner doroc icon.png
Partner doroc awaken icon.png
DORO*C
DORO*C
平衡型
BALANCE
回忆率的读数将决定最终通关评级
(获得 A 级或以下评分则为通关失败)
Recollection Gauge measures Grade
(Track Lost on Grade A or below)
scoreclear_aa|visual_scoregauge
回忆率的读数将决定最终通关评级
(读数低于个人最佳成绩评级时立即失败)
Recollection Gauge measures Grade (Track Lost
when grade falls below personal best)
skill_doroc_uncap
36
Partner brillante icon.png
Partner brillante awaken icon.png
布丽兰特
Brillante
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
41
Partner areus icon.png
阿莱乌斯
Areus
挑战型
CHALLENGE
困难 + 判定为流失(LOST)时根据
当前连击数减少回忆率
HARD + LOST notes decrease Recollection Rate
based on current combo
gauge_areus
42
Partner seele haze icon.png
Partner seele haze awaken icon.png
希尔
Seele
挑战型
CHALLENGE
困难 + 在歌曲最后1/4部分不会获得回忆率
HARD + Recollection Rate gain disabled
for the last 1/4 of song
gauge_seele
43
Partner isabelle icon.png
Partner isabelle awaken icon.png
伊莎贝尔
Isabelle
挑战型
CHALLENGE
困难 + 回忆率最大值
会根据当前回忆率而减少
HARD + Max Recollection Gauge decreases
based on current Recollection Rate
gauge_isabelle
46
Partner linka icon.png
凛可
Linka
平衡型
BALANCE
前10个流失(LOST)判定
不会减少回忆率
No Recollection Rate loss for
the first 10 LOST notes
gauge_safe_10
49
Partner lily icon.png
莉莉
Lily
平衡型
BALANCE
获得+X额外残片(连续使用其他搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with other Partners)
skill_lily
57
Partner setsuna icon.png
刹那
Setsuna
挑战型
CHALLENGE
困难 + O.N.G.E.K.I. (50)
HARD + O.N.G.E.K.I. (50)
frags_ongeki_hard
64
Partner Shikoku icon.png
紫黑
Shikoku
挑战型
CHALLENGE
困难 + 击中音符后回忆率的变化增加
HARD + Increased Recollection Rate
change per note
skill_shikoku
65
Partner Mika Yurisaki icon.png
百合咲美香
Mika Yurisaki
平衡型
BALANCE
通关一首maimai曲目后
该角色的所有数值暂时翻倍
Stats are temporarily doubled
upon clearing a maimai song
skill_mika
66
Partner mithra tercera icon.png
Partner mithra tercera awaken icon.png
密特拉·泰尔塞拉
Mithra Tercera
挑战型
CHALLENGE
困难 + 每达150连击数世界模式进度+1
HARD + World Mode progress increased by 1
for each 150 combo reached
skill_mithra
67
Partner toa kozukata icon.png
不来方永爱
(不来方斗亚)
Toa Kozukata
挑战型
CHALLENGE
困难 - 达到60个模糊或流失判定时挑战立即失败
HARD - Track Lost after 60 FAR or LOST notes
skill_toa
73
Partner luin icon.png
Partner luin awaken icon.png
露恩
Luin
平衡型
BALANCE
困难 - 获得+X残片
奖励随连续通关次数上升
HARD + Earn +X Fragments
Reward increases for consecutive clears
skill_luin
困难 - 回忆率留存至下一曲目 + 获得+X残片
奖励随连续通关次数上升
HARD - Gauge persists + Earn +X Fragments
Reward increases for consecutive clears
skill_luin_uncap
77
Partner eto & hoppe icon.png
爱托 & 荷珀
Eto & Hoppe
平衡型
BALANCE
体力大于等于6格时世界进度翻倍
World progress doubled when Stamina
is greater than or equal to 6
skill_eto_hoppe
79
Partner chinatsu icon.png
千夏
Chinatsu
平衡型
BALANCE
O.N.G.E.K.I. - 造成溢伤
后随机提高一种搭档能力
O.N.G.E.K.I. - Boost random stats
on dealing Overdamage
skill_chinatsu






特殊表格

通关状态为HARD CLEAR的搭档

  • 计入前提为技能启用
# 图标 名称 类型 技能 技能ID
7
Partner tairitsu grievous lady icon.png
对立(Grievous Lady)
Tairitsu (Grievous Lady)
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
10
Partner ilith icon.png
Partner ilith awaken icon.png
依莉丝
Ilith
挑战型
CHALLENGE
困难 + 在 Track Lost 时丢失 100 残片
HARD + Lose 100 Fragments on Track Lost
gauge_hard|fail_frag_minus_100
困难 + 流失判定时有6%概率丢失6倍回忆率
曲目通关时获得+6步数加成
HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear
ilith_awakened_skill
28
Partner pandora nemesis icon.png
Partner pandora nemesis awaken icon.png
潘多拉涅墨西斯
(MTA-XXX)

Pandora Nemesis
(MTA-XXX)
挑战型
CHALLENGE
困难 - 流失20个音符后,当前游玩曲目将立即失败
HARD - Track Lost after 20 LOST notes
gauge_pandora
29
Partner regulus icon.png
Partner regulus awaken icon.png
轩辕十四(MDA-21)
Regulus (MDA-21)
挑战型
CHALLENGE
困难 + 判定为模糊(Far)时略微减少回忆率
HARD + FAR notes slightly decrease
Recollection Rate
gauge_regulus
35
Partner tairitsu tempest icon.png
对立(Tempest)
Tairitsu (Tempest)
挑战型
CHALLENGE
困难 - 风暴收集条
HARD - Tempest Gauge
gauge_tempest
36
Partner brillante icon.png
Partner brillante awaken icon.png
布丽兰特
Brillante
挑战型
CHALLENGE
困难 - 回忆率归零后直接判定为乐曲失败
HARD - Track Lost when Recollection Rate
reaches 0%
gauge_hard
37
Partner ilith summer icon.png
依莉丝(夏日)
Ilith (Summer)
挑战型
CHALLENGE
困难 + 连击数小于 20 时不会增加回忆率
HARD + Recollection Rate gain disabled
when below 20 combo
gauge_ilith_summer
41
Partner areus icon.png
阿莱乌斯
Areus
挑战型
CHALLENGE
困难 + 判定为流失(LOST)时根据
当前连击数减少回忆率
HARD + LOST notes decrease Recollection Rate
based on current combo
gauge_areus
42
Partner seele icon.png
Partner seele awaken icon.png
希尔
Seele
挑战型
CHALLENGE
困难 + 在歌曲最后1/4部分不会获得回忆率
HARD + Recollection Rate gain disabled
for the last 1/4 of song
gauge_seele
43
Partner isabelle icon.png
Partner isabelle awaken icon.png
伊莎贝尔
Isabelle
挑战型
CHALLENGE
困难 + 回忆率最大值
会根据当前回忆率而减少
HARD + Max Recollection Gauge decreases
based on current Recollection Rate
gauge_isabelle
50
Partner kanae midsummer icon.png
群愿(盛夏)
Kanae (Midsummer)
平衡型
BALANCE
困难 + 歌曲通关时获得5额外残片
此技能在白天会改变
HARD + Gain +5 Fragments on Track Clear
This skill changes during the day
skill_kanae_midsummer
54
Partner vita icon.png
维塔
Vita
挑战型
CHALLENGE
困难 + 镜像 - 超量(OVER)加成随回忆率提升
提升量最多为10
HARD + MIRROR - OVER increased by
up to 10 based on Recollection Rate
skill_vita
55
Partner hikari fatalis icon.png
光(Fatalis)
Hikari (Fatalis)

???

困难 - 宿命收集条 + 牺牲体力
让世界模式过载
HARD - Fatalis Gauge + sacrifices stamina
to overload World Mode
skill_fatalis
创世型
CREATOR
57
Partner setsuna icon.png
刹那
Setsuna
挑战型
CHALLENGE
困难 + O.N.G.E.K.I. (50)
HARD + O.N.G.E.K.I. (50)
frags_ongeki_hard
61
Partner lethe apophenia icon.png
忘却(Apophenia)
Lethe (Apophenia)
挑战型
CHALLENGE
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败
HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
gauge_hard|note_mirror
64
Partner Shikoku icon.png
紫黑
Shikoku
挑战型
CHALLENGE
困难 + 击中音符后回忆率的变化增加
HARD + Increased Recollection Rate
change per note
skill_shikoku
66
Partner mithra tercera icon.png
Partner mithra tercera awaken icon.png
密特拉·泰尔塞拉
Mithra Tercera
挑战型
CHALLENGE
困难 + 每达150连击数世界模式进度+1
HARD + World Mode progress increased by 1
for each 150 combo reached
skill_mithra
67
Partner toa kozukata icon.png
不来方永爱
(不来方斗亚)
Toa Kozukata
挑战型
CHALLENGE
困难 - 达到60个模糊或流失判定时挑战立即失败
HARD - Track Lost after 60 FAR or LOST notes
skill_toa
70
Partner hikari & vanessa icon.png
Hikari & Vanessa
Hikari & Vanessa
挑战型
CHALLENGE
困难 + 失去情感。每份破碎的情感会使
Hikari & Vanessa的一项能力造成-10的损失
HARD + Lose Emotions. Weaken an aspect of
Hikari & Vanessa by -10 per Emotion lost
skill_hikari_vanessa
73
Partner luin icon.png
Partner luin awaken icon.png
露恩
Luin
平衡型
BALANCE
困难 - 获得+X残片
奖励随连续通关次数上升
HARD + Earn +X Fragments
Reward increases for consecutive clears
skill_luin
困难 - 回忆率留存至下一曲目 + 获得+X残片
奖励随连续通关次数上升
HARD - Gauge persists + Earn +X Fragments
Reward increases for consecutive clears
skill_luin_uncap
72
Partner insight icon.png
技能未激活
???

技能未激活 skill_intruder
洞烛
(至高:第八探索者)

Insight
(Ascendant - 8th Seeker)
困难 - 侵袭收集条
HARD - Irruption Gauge
技能激活 探索者
SEEKER
技能激活
拉可弥拉
(至高:第八探索者)

Lacrymira
(Ascendant - 8th Seeker)
困难 - 侵袭收集条 - 有概率以两倍
进度侵占当前搭档的世界模式进度
HARD - Irruption Gauge - Chance to usurp
Partners' World plays with 2x progress
78
Partner forlorn icon.png
洞烛技能未激活 挑战型
CHALLENGE
困难 - 哀寂收集条
HARD - Forlorn Gauge
skill_nell
哀寂
(至高:第六探索者)

Forlorn
(Ascendant - 6th Seeker)
洞烛技能激活
尼尔
(至高:第六探索者)

Nell
(Ascendant - 6th Seeker)




通关状态为NORMAL CLEAR的搭档

  • 计入前提为技能启用
# 图标 名称 类型 技能 技能ID
1
Partner tairitsu icon.png
Partner tairitsu awaken icon.png
对立
Tairitsu
平衡型
BALANCE

-


-

2
Partner kou icon.png
Partner kou awaken icon.png

Kou
平衡型
BALANCE

-


-

以歌曲结算成绩为基准值
获得最高 +20% 的残片奖励
Earn up to +20% Fragments
based on score
frags_kou
3
Partner sapphire icon.png
萨菲亚
Sapphire
平衡型
BALANCE

-


-

4
Partner lethe icon.png
Partner lethe awaken icon.png
忘却
Lethe
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
遗缺的感知
Sense of Incompleteness
visual_ink
5
Partner hikari and tairitsu icon.png
光 & 对立(Reunion)
Hikari & Tairitsu (Reunion)
平衡型
BALANCE
纷争 - 逆转光芒与纷争的规则
CONFLICT - Reverse the paradigms
of Light and Conflict.
skill_reunion
光芒 - 改写光芒与纷争的规则
LIGHT - Rewrite the paradigms
of Light and Conflict.
6
Partner tairitsu axium icon.png
对立(Axium)
Tairitsu (Axium)
平衡型
BALANCE

-


-

8
Partner stella icon.png

Stella
平衡型
BALANCE
在游玩 Stellights 的歌曲时
获得 10 额外残片
Earn +10 Fragments
when playing a Stellights song
frag_plus_10_
pack_stellights
11
Partner eto icon.png
Partner eto awaken icon.png
爱托
Eto
平衡型
BALANCE
在游玩 光芒之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Light Side song
frag_plus_5_side_light
获得残片奖励时
世界进度额外前进 7
World progress increased by
7 if a Fragment reward is collected
eto_uncap
12
Partner luna icon.png
Partner luna awaken icon.png
露娜
Luna
平衡型
BALANCE
视觉 - 隐藏回忆率
VISUAL - Recollection Gauge is hidden
visual_hide_hp
在歌曲限制格上游玩歌曲时
世界进度额外前进 7
World progress increased by
7 when starting on a Restriction Step
luna_uncap
13
Partner shirabe icon.png
Partner shirabe awaken icon.png

Shirabe
平衡型
BALANCE
在游玩 纷争之侧 的歌曲时
获得 5 额外残片
Earn +5 Fragments
when playing a Conflict Side song
frag_plus_5_side_conflict
在游玩歌曲时先支付等同于歌曲难度值的残片
获得「EX」或更高成绩时额外奖励10残片
Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
shirabe_entry_fee
14
Partner hikari zero icon.png
光(Zero)
Hikari (Zero)
挑战型
CHALLENGE
流失音符时回忆率归零
Recollection Gauge set to 0 for LOST notes
challenge_fullcombo_0gauge
17
Partner tairitsu summer icon.png
对立(夏日)
Tairitsu (Summer)
平衡型
BALANCE
镜像 - 所有的音符与音弧反转
MIRROR - All Notes and Arcs reversed
note_mirror
18
Partner tairitsu & trin icon.png
对立 & 托凛
Tairitsu & Trin
平衡型
BALANCE
视觉 - 在游玩Tone Sphere曲目时,
显示「营养丰富」类的音符
VISUAL - 'Nutritious' note appearance
when playing a Tone Sphere song
visual_tomato_pack_tonesphere
19
Partner ayu icon.png
Partner ayu awaken icon.png
彩梦
Ayu
平衡型
BALANCE
歌曲游玩结束时奖励随机数量的残片
Random Fragment bonus upon
completing song
frag_rng_ayu
世界进度在 +5 和 -5 之间随机增减
World Mode progress randomly increased
or decreased between +5 and -5
ayu_uncap
21
Partner yume icon.png
Partner yume awaken icon.png
柚梅
Yume
平衡型
BALANCE
每达成 100 连击时,
最终残片奖励增加 1
Earn +1 Fragment(s)
for each 100 combo reached
combo_100-frag_1
以最高连击数为基准值获得最高 +10 残片
在通关时获得 +5 残片
Earn up to +10 Fragments based on Max Recall
Earn +5 Fragments on Clear
frags_yume
22
Partner hikari & seine icon.png
光 & 赛依娜
Hikari & Seine
平衡型
BALANCE
音频 - 游玩 Groove Coaster 的曲目时
打击地面轨道会触发即兴演奏(AD-LIB)效果
AUDIO - Ad-lib effects on hitting floor lanes
when playing a Groove Coaster song
audio_gcemptyhit_pack_groovecoaster
23
Partner saya icon.png
Partner saya awaken icon.png
咲弥
Saya
平衡型
BALANCE
击中音符后回忆率的变化增加
但判定为模糊(Far)时不会获取任何回忆率
Increased Recollection Rate change per note
No Recollection Rate gain for FAR notes
gauge_saya
显示判定详情
Note judgement details displayed
skill_saya_uncap
24
Partner tairitsu & chuni penguin icon.png
对立 & 中二企鹅
(Grievous Lady)

Tairitsu & Chuni Penguin
(Grievous Lady)
平衡型
BALANCE
CHUNITHM - 通关需求:7
CHUNITHM - Clear Requirement: 7
gauge_chuni
25
Partner chuni penguin icon.png
中二企鹅
Chuni Penguin
平衡型
BALANCE
纯粹回忆(满分)通关时额外获取 +14 残片
Earn +14 Fragments on
Pure Memory (Max Score)
kantandeshou
26
Partner haruna icon.png
Partner haruna awaken icon.png
榛名
Haruna
平衡型
BALANCE
回忆率的初始数值变为 40%
回忆率增长倍数减少至 40%
Recollection Gauge starts at 40%
Recollection Rate gain reduced to 40%
gauge_haruna
27
Partner nono icon.png
Partner nono awaken icon.png
诺诺
Nono
平衡型
BALANCE
获得 EX 或更高成绩时额外获取 +2525 残片
Earn +2525 Fragments for achieving
EX grade or above
frags_nono
30
Partner kanae icon.png
Partner kanae awaken icon.png
群愿
Kanae
平衡型
BALANCE
游玩 Sunset Radiance 歌曲时,
显示昼/夜主题
Day / Night appearance
when playing a Sunset Radiance song
omatsuri_daynight
世界 + 保存步数进度并于下回
世界模式结算时叠加(当前:X)
World + STEP progress is stored and added to
the next World play (Current: X)
skill_kanae_uncap
31
Partner hikari fantasia icon.png
光(Fantasia)
Hikari (Fantasia)
平衡型
BALANCE

-


-

32
Partner tairitsu sonata icon.png
对立(Sonata)
Tairitsu (Sonata)
平衡型
BALANCE

-


-

33
Partner sia icon.png
兮娅
Sia
平衡型
BALANCE
一定概率造成全曲谱面镜像
于镜像状态下通关时,奖励 5 额外残片
Randomly triggers MIRROR
Gain +5 Fragments on MIRROR
sometimes(note_mirror|frag_plus_5)
38
Partner saya etude icon.png
咲弥(Etude)
Saya (Etude)
平衡型
BALANCE

-


-

39
Partner alice & tenniel icon.png
爱丽丝 & 坦尼尔
Alice & Tenniel
平衡型
BALANCE
镜像 + 隐藏模糊(Far)判定
MIRROR + FAR judgments hidden
note_mirror|visual_hide_far
40
Partner luna & mia icon.png
露娜 & 美亚
Luna & Mia
平衡型
BALANCE
O.N.G.E.K.I. - 溢伤(Overdamage)额外
奖励残片
O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
frags_ongeki
45
Partner lagrange icon.png
拉格兰
Lagrange
平衡型
BALANCE
当前分数将显示为
与距离最近评级的分数之差
Score displays distance
to closest Grade threshold
skill_lagrange
46
Partner linka icon.png
凛可
Linka
平衡型
BALANCE
前10个流失(LOST)判定
不会减少回忆率
No Recollection Rate loss for
the first 10 LOST notes
gauge_safe_10
47
Partner nami icon.png
奈美
Nami
平衡型
BALANCE
每73个纯粹(PURE)判定获得1额外残片
每个流失(LOST)判定失去1残片
Earn 1 Fragment per 73 PURE notes
Lose 1 Fragment per LOST note
frags_nami
48
Partner saya & elizabeth icon.png
咲弥 & 伊丽莎白
Saya & Elizabeth
平衡型
BALANCE
获得+X额外残片(连续使用该搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with this Partner)
skill_elizabeth
49
Partner lily icon.png
莉莉
Lily
平衡型
BALANCE
获得+X额外残片(连续使用其他搭档
游玩歌曲时获得的残片量随游玩次数上升)
Earn +X Fragments (increases for each
consecutive play with other Partners)
skill_lily
51
Partner alice & tenniel minuet icon.png
爱丽丝 & 坦尼尔(Minuet)
Alice & Tenniel (Minuet)
平衡型
BALANCE

-


-

52
Partner tairitsu elegy icon.png
对立(Elegy)
Tairitsu (Elegy)
平衡型
BALANCE

-


-

53
Partner marija icon.png
玛莉嘉
Marija
平衡型
BALANCE
MUSE DASH - 游玩Muse Dash歌曲时
天空音符将变为幽灵
MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
visual_ghost_skynotes
56
Partner saki icon.png
咲姬
Saki
平衡型
BALANCE
O.N.G.E.K.I. - 通关歌曲时
根据准确率造成溢伤(Overdamage)
O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
frags_ongeki_slash
58
Partner amane icon.png
天音
Amane
挑战型
CHALLENGE
不会触发速度与随机限制格,
但此时若成绩低于「EX」则世界模式进度减半
Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
skill_amane
59
Partner kou winter icon.png
红(冬日)
Kou (Winter)
平衡型
BALANCE
所有搭档将现有残片的25%分享给红(总和为X)
残片在游玩一首歌曲后获得
Partners share 25% of their Fragments with Kou,
received after playing a song (Total: X)
skill_kou_winter
60
Partner lagrange aria icon.png
拉格兰(Aria)
Lagrange (Aria)
平衡型
BALANCE

-


-

62
Partner shama icon.png
霞玛(大~宇~宙)
Shama (UNiVERSE)
平衡型
BALANCE
曲目开始时消耗10残片
每通关一首曲目获得一瓶牛奶
Pay 10 Fragments on start
Gain 1 Milk on clear
skill_shama
63
Partner milk icon.png
米露可(大~宇~宙)
Milk (UNiVERSE)
平衡型
BALANCE
消耗全部牛奶(已拥有:X瓶)
每瓶牛奶能让得到100个残片的概率增加11%
Use all Milk (Current: X). Each Milk grants
a +11% chance to gain 100 Fragments
skill_milk
64
Partner Shikoku icon.png
紫黑
Shikoku
挑战型
CHALLENGE
困难 + 击中音符后回忆率的变化增加
HARD + Increased Recollection Rate
change per note
skill_shikoku
65
Partner Mika Yurisaki icon.png
百合咲美香
Mika Yurisaki
平衡型
BALANCE
通关一首maimai曲目后
该角色的所有数值暂时翻倍
Stats are temporarily doubled
upon clearing a maimai song
skill_mika
69
Partner ilith & ivy icon.png
Ilith & Ivy
Ilith & Ivy
平衡型
BALANCE
重拾情感。每份情感会给
Ilith & Ivy的一项能力带来+10的提升
Recall Emotions. Each Emotion
boosts an aspect of Ilith & Ivy by +10
skill_ilith_ivy
71
Partner maya icon.png
摩耶
Maya
平衡型
BALANCE
不会触发随机限制格
世界模式下技能将在曲目结算后改变
Ignore Random Restriction Steps
After World progress, this skill changes
skill_maya
限制 – 随机曲目 + 世界进度翻倍
世界模式下技能将在曲目结算后改变
RESTRICTION - Random + Double World progress
After World progress, this skill changes
74
Partner vita cadenza icon.png
维塔(Cadenza)
Vita (Cadenza)
平衡型
BALANCE

-


-

75
Partner aichan icon.png
Ai酱
Ai-chan
平衡型
BALANCE
每日推荐歌曲
首次通关推荐曲目可获得41个残片
Recommends songs daily. Gain 41 Fragments
on first clear of each song
skill_aichan
76
Partner luna & ilot icon.png
露娜 & 伊洛
Luna & Ilot
平衡型
BALANCE
根据击中音符数获得最高20残片的奖励
Earn up to 20 Fragments based on
number of notes hit
skill_luna_ilot
77
Partner eto & hoppe icon.png
爱托 & 荷珀
Eto & Hoppe
平衡型
BALANCE
体力大于等于6格时世界进度翻倍
World progress doubled when Stamina
is greater than or equal to 6
skill_eto_hoppe
79
Partner chinatsu icon.png
千夏
Chinatsu
平衡型
BALANCE
O.N.G.E.K.I. - 造成溢伤
后随机提高一种搭档能力
O.N.G.E.K.I. - Boost random stats
on dealing Overdamage
skill_chinatsu
80
Partner tsumugi icon.png

Tsumugi
平衡型
BALANCE
O.N.G.E.K.I. - 根据溢伤表现获得残片奖励
O.N.G.E.K.I. - Reward Overdamage fragments
based on performance
skill_tsumugi
99
Partner shirahime icon.png
白姬
Shirahime
平衡型
BALANCE
通关一首「精选曲目」时
获得 10 额外残片
Earn +10 Fragments
upon clearing a preferred song
frags_preferred_song




通关状态为EASY CLEAR搭档

  • 计入前提为技能启用
# 图标 名称 类型 技能 技能ID
0
Partner hikari icon.png
Partner hikari awaken icon.png

Hikari
支援型
SUPPORT
简单 - 音符流失后的回忆率丢失程度减小
EASY - Recollection Rate loss reduced
for LOST notes
gauge_easy
9
Partner hikari & fisica icon.png
光 & 菲希卡
Hikari & Fisica
支援型
SUPPORT
简单 + 在游玩 Past / Present 的歌曲时
获得 15 额外残片
EASY + Earn +15 Fragments
when playing a Past / Present song
gauge_easy|
frag_plus_15_pst&prs
15
Partner hikari fracture icon.png
光(Fracture)
Hikari (Fracture)

???

溢出 - 简单模式回忆率
但当回忆率到达100%后转变为困难
OVERFLOW - EASY Recollection Rate
HARD upon reaching 100% Recollection
gauge_overflow
创世型
CREATOR
16
Partner hikari summer icon.png
光(夏日)
Hikari (Summer)
支援型
SUPPORT
简单 + 所有的音符与音弧反转
EASY + All Notes and Arcs reversed
gauge_easy|note_mirror
20
Partner eto & luna winter icon.png
爱托 & 露娜(冬日)
Eto & Luna (Winter)
支援型
SUPPORT
简单 - 回忆率的初始数值变为 30%
减少命中音符所获得的回忆率
EASY - Recollection Gauge starts at 30%
Reduced Recollection Rate gain per note
gaugestart_30|gaugegain_70
34
Partner doroc icon.png
Partner doroc awaken icon.png
DORO*C
DORO*C
平衡型
BALANCE
回忆率的读数将决定最终通关评级
(获得 A 级或以下评分则为通关失败)
Recollection Gauge measures Grade
(Track Lost on Grade A or below)
scoreclear_aa|visual_scoregauge
回忆率的读数将决定最终通关评级
(读数低于个人最佳成绩评级时立即失败)
Recollection Gauge measures Grade (Track Lost
when grade falls below personal best)
skill_doroc_uncap
44
Partner mir icon.png
迷尔
Mir
支援型
SUPPORT
提高初始回忆率增长倍数
增长倍数会随着歌曲进行逐渐下降
Recollection Rate gain increased,
but decreases with song progress
gauge_exhaustion
50
Partner kanae midsummer icon.png
群愿(盛夏)
Kanae (Midsummer)
平衡型
BALANCE
简单 + 歌曲开始时支付10残片
此技能在夜晚会改变
EASY + Pay 10 Fragments on start
This skill changes during the night
skill_kanae_midsummer
68
Partner nami twilight icon.png
奈美(暮光)
Nami (Twilight)
支援型
SUPPORT
简单 + 回忆率不会减少
但回忆率增加速度大幅放缓
skill_nami_twilight