User:在咕咕咕的咕子/整理/技能:修订间差异

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|audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a Groove Coaster song || [[光 & 赛依娜]]<br>Hikari & Seine || 游玩[[Groove Coaster Collaboration|Groove Coaster<br>Collaboration]]的曲目,进入<br>游玩界面时击打无Note<br>轨道时生效 || 回忆率≥70
|audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a Groove Coaster song || [[光 & 赛依娜]]<br>Hikari & Seine || 游玩[[Groove Coaster Collaboration|Groove Coaster<br>Collaboration]]的曲目,进入<br>游玩界面时击打无Note<br>轨道时生效 || 回忆率≥70
|-
|-
|combo_100-frag_1 || Earn +1 Fragment(s)<br/>for each 100 combo reached || [[柚梅|柚梅(未觉醒)]]<br>Yume (Normal) || Combo数每达到100,<br> 结算时的残片+1 ,<br>积攒残片在结算时生效 || 回忆率≥70
|combo_100-frag_1 || Earn +1 Fragment(s)<br/>for each 100 combo reached || [[柚梅|柚梅(未觉醒)]]<br>Yume (Normal) || Combo数每达到100 ,<br>[[柚梅#技能|积攒机制]]生效 ,<br>积攒残片在结算时生效 || 回忆率≥70
|-
|-
|frag_rng_ayu || Random Fragment bonus upon<br/>completing song || [[彩梦|彩梦(未觉醒)]]<br>Ayu (Normal) || 结算时生效 || 回忆率≥70
|frag_rng_ayu || Random Fragment bonus upon<br/>completing song || [[彩梦|彩梦(未觉醒)]]<br>Ayu (Normal) || 结算时生效 || 回忆率≥70
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|skill_toa || HARD - Track Lost after 60 FAR or LOST notes || [[不来方斗亚]]<br>Toa Kozukata || 进入游玩界面时即时生效 || [[机制#判定|FAR]]和[[机制#判定|LOST]]判定总<br>数不超过20
|skill_toa || HARD - Track Lost after 60 FAR or LOST notes || [[不来方斗亚]]<br>Toa Kozukata || 进入游玩界面时即时生效 || [[机制#判定|FAR]]和[[机制#判定|LOST]]判定总<br>数不超过20
|-
|-
|gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate
|gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21) || 进入游玩界面时即时生效 || 回忆率>0
|-
|-
|skill_mithra || HARD + World Mode progress increased by 1<br/>for each 150 combo reached
|skill_mithra || HARD + World Mode progress increased by 1<br/>for each 150 combo reached || [[密特拉·泰尔塞拉]]<br>Mithra Tercera || Combo数每达到150时,<br>[[密特拉·泰尔塞拉#技能|积攒机制]],<br>积攒步数在[[世界模式]]结算<br>时生效 || 回忆率>0
|-
|-
|gauge_chuni || CHUNITHM - Clear Requirement: 7
|gauge_chuni || CHUNITHM - Clear Requirement: 7 || [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin <br>(Grievous Lady) || 进入游玩界面时即时生效 || 回忆条积攒数≥7
|-
|-
|omatsuri_daynight || Day / Night appearance<br/>when playing a Sunset Radiance song
|omatsuri_daynight || Day / Night appearance<br/>when playing a Sunset Radiance song || [[群愿]]<br>Kanae || 游玩[[Sunset Radiance]]的曲目<br>或位于[[Memory Archive]]的<br>[[Summer Fireworks of Love|Summer Fireworks of <br> Love]]和[[Evening in Scarlet]],<br>并根据本地时间变化,<br>进入游玩界面时即时生效 || 回忆率≥70
|-
|-
|frags_kou || Earn up to +20% Fragments<br/>based on score
|frags_kou || Earn up to +20% Fragments<br/>based on score || [[红|红(觉醒)]]<br>Kou (Awaken) || 结算时生效 || 回忆率≥70
|-
|-
|sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR
|sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR || [[兮娅]]<br>Sia || 镜像:进入游玩界面时,<br>随机生效<br>残片:在镜像状态时,<br>结算时生效 || 回忆率≥70
|-
|-
|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below)
|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || [[DORO*C]]<br>DORO*C || 进入游玩界面时即时生效 || 分数阶级不低于AA
|-
|-
|visual_ink || Sense of Incompleteness
|visual_ink || Sense of Incompleteness || [[忘却|忘却(觉醒)]]<br>Lethe (Awaken) || 进入游玩界面时即时生效 || 回忆率≥70
|-
|-
|gauge_tempest || HARD - Tempest Gauge
|gauge_tempest || HARD - Tempest Gauge || [[对立(Tempest)]]<br>Tairitsu (Tempest) || 进入游玩界面时即时生效 || 回忆率>0
|-
|-
|shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above
|shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || [[调|调(觉醒)]]<br>Shirabe (Awaken) || 支付残片:进入游玩加载<br>Shutter时生效<br>残片:结算评级至少为EX,<br>结算时生效 || 回忆率≥70
|-
|-
|gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below 20 combo
|gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below 20 combo || [[依莉丝(夏日)]]<br>Ilith (Summer) || 进入游玩界面时即时生效<br>或中途Combo数<br>低于20时生效 || 回忆率>0
|-
|-
|frags_yume || Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear
|frags_yume || Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear || [[柚梅|柚梅(觉醒)]]<br>Yume (Awaken) || 结算时生效 || 回忆率≥70
|-
|-
|note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden
|note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel || 进入游玩界面时即时生效 || 回忆率≥70
|-
|-
|frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage
|frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || [[露娜 & 美亚]]<br>Luna & Mia || 回忆率达到100时生效<br>「[[露娜_%26_美亚#技能|溢伤]]」积攒残片结算时生效 || 回忆率≥70
|-
|-
|frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy
|frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || [[咲姬]]<br>Saki || 按照frags_ongeki的规则<br>造成「[[露娜_%26_美亚#技能|溢伤]]」,<br>当最后一个Note物件<br>被判定,并且通关状态为<br>[[机制#回忆收集条|Track Complete]]时生效 || 回忆率≥70
|-
|-
|frags_ongeki_hard || HARD + O.N.G.E.K.I. (50)
|frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || [[刹那]]<br>Setsuna || 进入游玩界面时即时生效<br>按照frags_ongeki的规则<br>造成「[[露娜_%26_美亚#技能|溢伤]]」,但回忆率减少<br>至50 || 回忆率>0
|-
|-
|gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo
|gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || [[阿莱乌斯]]<br>Areus || 进入游玩界面时即时生效<br>[[机制#判定|LOST]]时根据[[阿莱乌斯#技能|技能机制]]<br>减少回忆率 || 回忆率>0
|-
|-
|gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song
|gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || [[希尔]]<br>Seele || 进入游玩界面时即时生效<br>(位于谱面最后1/4的Note<br>才会有显著效果) || 回忆率>0
|-
|-
|gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate
|gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || [[伊莎贝尔]]<br>Isabelle || 进入游玩界面时即时生效<br>回忆率减少时根据[[伊莎贝尔#技能|技能机制]]<br>减少回忆率最大值 || 回忆率>0
|-
|-
|gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress
|gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || [[迷尔]]<br>Mir || 进入游玩界面时即时生效 || 回忆率≥70
|-
|-
|skill_lagrange || Score displays distance<br/>to closest Grade threshold
|skill_lagrange || Score displays distance<br/>to closest Grade threshold || [[拉格兰]]<br>Lagrange || 进入游玩界面时即时生效 || 回忆率≥70
|-
|-
|gauge_safe_10 || No Recollection Rate loss for<br/>the first 10 LOST notes
|gauge_safe_10 || No Recollection Rate loss for<br/>the first 10 LOST notes || [[凛可]]<br>Linka || 进入游玩界面时即时生效 || 回忆率≥70
|-
|-
|frags_nami || Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note
|frags_nami || Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note || [[奈美]]<br>Nami || [[机制#判定|PURE]]判定数每达73时,<br>[[奈美#技能|积攒机制]]生效<br>[[机制#判定|LOST]]判定时,[[奈美#技能|减少机制]]生效 || 回忆率≥70
|-
|-
|skill_elizabeth || Earn +X Fragments (increases for each<br/>consecutive play with this Partner)
|skill_elizabeth || Earn +X Fragments (increases for each<br/>consecutive play with this Partner) || [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth || 结算时[[咲弥 & 伊莉莎白#技能|积攒机制]]生效<br>切换其他搭档结算或重启<br>游戏,[[咲弥 & 伊莉莎白#技能|清空机制]]生效 || 回忆率≥70
|-
|-
|skill_lily || Earn +X Fragments (increases for each<br/>consecutive play with other Partners)
|skill_lily || Earn +X Fragments (increases for each<br/>consecutive play with other Partners)

2023年4月12日 (三) 13:19的版本

  • ID&命名等统一查找so/mo文件整理而成
  • 默认排序参照SetupSkill函数
  • 已更新至4.4.0
技能ID 英文名称 应用搭档 触发条件 通关条件
gauge_easy EASY - Recollection Rate loss reduced
for LOST notes

Hikari
进入游玩界面时即时生效 回忆率≥70
gauge_hard HARD - Track Lost when Recollection Rate
reaches 0%
对立(Grievous Lady)
Tairitsu (Grievous Lady)
布丽兰特
Brillante
进入游玩界面时即时生效 回忆率>0
note_mirror MIRROR - All Notes and Arcs reversed 忘却(未觉醒)
Lethe (Normal)
对立(夏日)
Tairitsu (Summer)
进入游玩界面时即时生效 回忆率≥70
gauge_easy-note_mirror EASY + All Notes and Arcs reversed 光(夏日)
Hikari (Summer)
进入游玩界面时即时生效 回忆率≥70
gauge_overflow OVERFLOW - EASY Recollection Rate
HARD upon reaching 100% Recollection
光(Fracture)
Hikari (Fracture)
进入游玩界面时即时生效 简单:回忆率≥70
困难:回忆率>0
frag_plus_10_pack_stellights Earn +10 Fragments
when playing a Stellights song

Stella
游玩Surrender
Yosakura Fubuki
回忆率≥70
gauge_easy-frag_plus_15_pst&prs EASY + Earn +15 Fragments
when playing a Past / Present song
光 & 菲希卡
Hikari & Fisica
游玩PastPresent难度 回忆率≥70
gauge_hard-fail_frag_minus_100 HARD + Lose 100 Fragments on Track Lost 依莉丝(未觉醒)
Ilith (Normal)
回忆条:进入游玩界面时
即时生效
扣除残片:结算通关状态为
Track Lost
回忆率>0
frag_plus_5_side_light Earn +5 Fragments
when playing a Light Side song
爱托(未觉醒)
Eto (Normal)
游玩「光芒」侧曲目
结算时生效
回忆率≥70
frag_plus_5_side_conflict Earn +5 Fragments
when playing a Conflict Side song
调(未觉醒)
Shirabe (Normal)
游玩「纷争」侧曲目
结算时生效
回忆率≥70
visual_hide_hp VISUAL - Recollection Gauge is hidden 露娜(未觉醒)
Luna (Normal)
进入游玩界面时即时生效 回忆率≥70
challenge_fullcombo_0gauge Recollection Gauge set to 0 for LOST notes 光(Zero)
Hikari (Zero)
进入游玩界面时即时生效 回忆率≥70
visual_tomato_pack_tonesphere VISUAL - 'Nutritious' note appearance
when playing a Tone Sphere song
对立 & 托凛
Tairitsu & Trin
游玩Tone Sphere
Collaboration
的曲目,进入
游玩界面时即时生效
回忆率≥70
audio_gcemptyhit_pack_groovecoaster AUDIO - Ad-lib effects on hitting floor lanes
when playing a Groove Coaster song
光 & 赛依娜
Hikari & Seine
游玩Groove Coaster
Collaboration
的曲目,进入
游玩界面时击打无Note
轨道时生效
回忆率≥70
combo_100-frag_1 Earn +1 Fragment(s)
for each 100 combo reached
柚梅(未觉醒)
Yume (Normal)
Combo数每达到100时,
积攒机制生效,
积攒残片在结算时生效
回忆率≥70
frag_rng_ayu Random Fragment bonus upon
completing song
彩梦(未觉醒)
Ayu (Normal)
结算时生效 回忆率≥70
gaugestart_30-gaugegain_70 EASY - Recollection Gauge starts at 30%
Reduced Recollection Rate gain per note
爱托 & 露娜(冬日)
Eto & Luna (Winter)
进入游玩界面时即时生效 回忆率≥70
gauge_saya Increased Recollection Rate change per note
No Recollection Rate gain for FAR notes
咲弥
Saya
进入游玩界面时即时生效 回忆率≥70
gauge_haruna Recollection Gauge starts at 40%
Recollection Rate gain reduced to 40%
榛名
Haruna
进入游玩界面时即时生效 回忆率≥70
kantandeshou Earn +14 Fragments on
Pure Memory (Max Score)
中二企鹅
Chuni Penguin
结算时,分数达成理论值生效 回忆率≥70
frags_nono Earn +2525 Fragments for achieving
EX grade or above
诺诺
nono
结算时生效 回忆率≥70
gauge_pandora HARD - Track Lost after 20 LOST notes 潘多拉涅墨西斯
(MTA-XXX)

Pandora Nemesis
(MTA-XXX)
进入游玩界面时即时生效 LOST判定总数不
超过20
skill_toa HARD - Track Lost after 60 FAR or LOST notes 不来方斗亚
Toa Kozukata
进入游玩界面时即时生效 FARLOST判定总
数不超过20
gauge_regulus HARD + FAR notes slightly decrease
Recollection Rate
轩辕十四(MDA-21)
Regulus (MDA-21)
进入游玩界面时即时生效 回忆率>0
skill_mithra HARD + World Mode progress increased by 1
for each 150 combo reached
密特拉·泰尔塞拉
Mithra Tercera
Combo数每达到150时,
积攒机制
积攒步数在世界模式结算
时生效
回忆率>0
gauge_chuni CHUNITHM - Clear Requirement: 7 对立 & 中二企鹅
(Grievous Lady)

Tairitsu & Chuni Penguin
(Grievous Lady)
进入游玩界面时即时生效 回忆条积攒数≥7
omatsuri_daynight Day / Night appearance
when playing a Sunset Radiance song
群愿
Kanae
游玩Sunset Radiance的曲目
或位于Memory Archive
Summer Fireworks of
Love
Evening in Scarlet
并根据本地时间变化,
进入游玩界面时即时生效
回忆率≥70
frags_kou Earn up to +20% Fragments
based on score
红(觉醒)
Kou (Awaken)
结算时生效 回忆率≥70
sometimes(note_mirror-frag_plus_5) Randomly triggers MIRROR
Gain +5 Fragments on MIRROR
兮娅
Sia
镜像:进入游玩界面时,
随机生效
残片:在镜像状态时,
结算时生效
回忆率≥70
scoreclear_aa-visual_scoregauge Recollection Gauge measures Grade
(Track Lost on Grade A or below)
DORO*C
DORO*C
进入游玩界面时即时生效 分数阶级不低于AA
visual_ink Sense of Incompleteness 忘却(觉醒)
Lethe (Awaken)
进入游玩界面时即时生效 回忆率≥70
gauge_tempest HARD - Tempest Gauge 对立(Tempest)
Tairitsu (Tempest)
进入游玩界面时即时生效 回忆率>0
shirabe_entry_fee Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
调(觉醒)
Shirabe (Awaken)
支付残片:进入游玩加载
Shutter时生效
残片:结算评级至少为EX,
结算时生效
回忆率≥70
gauge_ilith_summer HARD + Recollection Rate gain disabled
when below 20 combo
依莉丝(夏日)
Ilith (Summer)
进入游玩界面时即时生效
或中途Combo数
低于20时生效
回忆率>0
frags_yume Earn up to +10 Fragments based on Max Recall
Earn +5 Fragments on Clear
柚梅(觉醒)
Yume (Awaken)
结算时生效 回忆率≥70
note_mirror-visual_hide_far MIRROR + FAR judgments hidden 爱丽丝 & 坦尼尔
Alice & Tenniel
进入游玩界面时即时生效 回忆率≥70
frags_ongeki O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
露娜 & 美亚
Luna & Mia
回忆率达到100时生效
溢伤」积攒残片结算时生效
回忆率≥70
frags_ongeki_slash O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
咲姬
Saki
按照frags_ongeki的规则
造成「溢伤」,
当最后一个Note物件
被判定,并且通关状态为
Track Complete时生效
回忆率≥70
frags_ongeki_hard HARD + O.N.G.E.K.I. (50) 刹那
Setsuna
进入游玩界面时即时生效
按照frags_ongeki的规则
造成「溢伤」,但回忆率减少
至50
回忆率>0
gauge_areus HARD + LOST notes decrease Recollection Rate
based on current combo
阿莱乌斯
Areus
进入游玩界面时即时生效
LOST时根据技能机制
减少回忆率
回忆率>0
gauge_seele HARD + Recollection Rate gain disabled
for the last 1/4 of song
希尔
Seele
进入游玩界面时即时生效
(位于谱面最后1/4的Note
才会有显著效果)
回忆率>0
gauge_isabelle HARD + Max Recollection Gauge decreases
based on current Recollection Rate
伊莎贝尔
Isabelle
进入游玩界面时即时生效
回忆率减少时根据技能机制
减少回忆率最大值
回忆率>0
gauge_exhaustion Recollection Rate gain increased,
but decreases with song progress
迷尔
Mir
进入游玩界面时即时生效 回忆率≥70
skill_lagrange Score displays distance
to closest Grade threshold
拉格兰
Lagrange
进入游玩界面时即时生效 回忆率≥70
gauge_safe_10 No Recollection Rate loss for
the first 10 LOST notes
凛可
Linka
进入游玩界面时即时生效 回忆率≥70
frags_nami Earn 1 Fragment per 73 PURE notes
Lose 1 Fragment per LOST note
奈美
Nami
PURE判定数每达73时,
积攒机制生效
LOST判定时,减少机制生效
回忆率≥70
skill_elizabeth Earn +X Fragments (increases for each
consecutive play with this Partner)
咲弥 & 伊丽莎白
Saya & Elizabeth
结算时积攒机制生效
切换其他搭档结算或重启
游戏,清空机制生效
回忆率≥70
skill_lily Earn +X Fragments (increases for each
consecutive play with other Partners)
skill_kanae_midsummer EASY + Pay 10 Fragments on start
This skill changes during the night
HARD + Gain +5 Fragments on Track Clear
This skill changes during the day
eto_uncap World progress increased by
7 if a Fragment reward is collected
luna_uncap World progress increased by
7 when starting on a Restriction Step
frags_preferred_song Earn +10 Fragments
upon clearing a preferred song
visual_ghost_skynotes MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
ayu_uncap World Mode progress randomly increased
or decreased between +5 and -5
skill_vita HARD + MIRROR - OVER increased by
up to %@ based on Recollection Rate
skill_fatalis HARD - Fatalis Gauge + sacrifices stamina
to overload World Mode
skill_reunion CONFLICT - Reverse the paradigms
of Light and Conflict.
LIGHT - Rewrite the paradigms
of Light and Conflict.
skill_amane Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
skill_kou_winter Partners share 25% of their Fragments with Kou,
received after playing a song (Total: X)
gauge_hard-note_mirror HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
skill_shama Pay 10 Fragments on start
Gain 1 Milk on clear
skill_milk Use all Milk (Current: X). Each Milk grants
a +11% chance to gain 100 Fragments
skill_shikoku HARD + Increased Recollection Rate
change per note
skill_mika Stats are temporarily doubled
upon clearing a maimai song
ilith_awakened_skill HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear






技能ID 简体中文 繁体中文 英文 日文
gauge_easy EASY - Recollection Rate loss reduced
for LOST notes
gauge_hard HARD - Track Lost when Recollection Rate
reaches 0%
note_mirror MIRROR - All Notes and Arcs reversed
gauge_easy-note_mirror EASY + All Notes and Arcs reversed
gauge_overflow OVERFLOW - EASY Recollection Rate
HARD upon reaching 100% Recollection
frag_plus_10_pack_stellights Earn +%@ Fragments
when playing a Stellights song
gauge_easy-frag_plus_15_pst&prs EASY + Earn +%@ Fragments
when playing a %2@ song
gauge_hard-fail_frag_minus_100 HARD + Lose %@ Fragments on Track Lost
frag_plus_5_side_light Earn +%@ Fragments
when playing a Light Side song
frag_plus_5_side_conflict Earn +%@ Fragments
when playing a Conflict Side song
visual_hide_hp VISUAL - Recollection Gauge is hidden
challenge_fullcombo_0gauge Recollection Gauge set to 0 for LOST notes
visual_tomato_pack_tonesphere VISUAL - 'Nutritious' note appearance
when playing a %2@ song
audio_gcemptyhit_pack_groovecoaster AUDIO - Ad-lib effects on hitting floor lanes
when playing a %2@ song
combo_100-frag_1 Earn +%@ Fragment(s)
for each %2@ combo reached
frag_rng_ayu Random Fragment bonus upon
completing song
gaugestart_30-gaugegain_70 EASY - Recollection Gauge starts at %@%
Reduced Recollection Rate gain per note
gauge_saya Increased Recollection Rate change per note
No Recollection Rate gain for FAR notes
gauge_haruna Recollection Gauge starts at %@%
Recollection Rate gain reduced to %2@%
kantandeshou Earn +%@ Fragments on
Pure Memory (Max Score)
frags_nono Earn +%@ Fragments for achieving
%2@ grade or above
gauge_pandora HARD - Track Lost after %@ LOST notes
skill_toa HARD - Track Lost after %@ FAR or LOST notes
gauge_regulus HARD + FAR notes slightly decrease
Recollection Rate
skill_mithra HARD + World Mode progress increased by 1
for each %@ combo reached
gauge_chuni CHUNITHM - Clear Requirement: 7
omatsuri_daynight Day / Night appearance
when playing a %@ song
frags_kou Earn up to +%@% Fragments
based on score
sometimes(note_mirror-frag_plus_5) Randomly triggers MIRROR
Gain +%@ Fragments on MIRROR
scoreclear_aa-visual_scoregauge Recollection Gauge measures Grade
(Track Lost on Grade A or below)
visual_ink Sense of Incompleteness
gauge_tempest HARD - Tempest Gauge
shirabe_entry_fee Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
gauge_ilith_summer HARD + Recollection Rate gain disabled
when below %@ combo
frags_yume Earn up to +%2@ Fragments based on Max Recall
Earn +%@ Fragments on Clear
note_mirror-visual_hide_far MIRROR + FAR judgments hidden
frags_ongeki O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
frags_ongeki_slash O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
frags_ongeki_hard HARD + O.N.G.E.K.I. (50)
gauge_areus HARD + LOST notes decrease Recollection Rate
based on current combo
gauge_seele HARD + Recollection Rate gain disabled
for the last 1/4 of song
gauge_isabelle HARD + Max Recollection Gauge decreases
based on current Recollection Rate
gauge_exhaustion Recollection Rate gain increased,
but decreases with song progress
skill_lagrange Score displays distance
to closest Grade threshold
gauge_safe_10 No Recollection Rate loss for
the first %@ LOST notes
frags_nami Earn 1 Fragment per %@ PURE notes
Lose 1 Fragment per LOST note
skill_elizabeth Earn +%@ Fragments (increases for each
consecutive play with this Partner)
skill_lily Earn +%@ Fragments (increases for each
consecutive play with other Partners)
skill_kanae_midsummer EASY + Pay %@ Fragments on start
This skill changes during the night
HARD + Gain +%@ Fragments on Track Clear
This skill changes during the day
eto_uncap World progress increased by
%@ if a Fragment reward is collected
luna_uncap World progress increased by
%@ when starting on a Restriction Step
frags_preferred_song Earn +%@ Fragments
upon clearing a preferred song
visual_ghost_skynotes MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
ayu_uncap World Mode progress randomly increased
or decreased between %2@ and %3@
skill_vita HARD + MIRROR - OVER increased by
up to %@ based on Recollection Rate
skill_fatalis HARD - Fatalis Gauge + sacrifices stamina
to overload World Mode
skill_reunion CONFLICT - Reverse the paradigms
of Light and Conflict.
LIGHT - Rewrite the paradigms
of Light and Conflict.
skill_amane Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
skill_kou_winter Partners share %@% of their Fragments with Kou,
received after playing a song (Total: %2@)
gauge_hard-note_mirror HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
skill_shama Pay 10 Fragments on start
Gain 1 Milk on clear
skill_milk Use all Milk (Current: %@). Each Milk grants
a +11% chance to gain 100 Fragments
skill_shikoku HARD + Increased Recollection Rate
change per note
skill_mika Stats are temporarily doubled
upon clearing a maimai song
ilith_awakened_skill HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear