User:在咕咕咕的咕子/整理/技能:修订间差异
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|audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a Groove Coaster song || [[光 & 赛依娜]]<br>Hikari & Seine || 游玩[[Groove Coaster Collaboration|Groove Coaster<br>Collaboration]]的曲目,进入<br>游玩界面时击打无Note<br>轨道时生效 || 回忆率≥70 | |audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a Groove Coaster song || [[光 & 赛依娜]]<br>Hikari & Seine || 游玩[[Groove Coaster Collaboration|Groove Coaster<br>Collaboration]]的曲目,进入<br>游玩界面时击打无Note<br>轨道时生效 || 回忆率≥70 | ||
|- | |- | ||
|combo_100-frag_1 || Earn +1 Fragment(s)<br/>for each 100 combo reached || [[柚梅|柚梅(未觉醒)]]<br>Yume (Normal) || Combo数每达到100,<br> | |combo_100-frag_1 || Earn +1 Fragment(s)<br/>for each 100 combo reached || [[柚梅|柚梅(未觉醒)]]<br>Yume (Normal) || Combo数每达到100 时 ,<br>[[柚梅#技能|积攒机制]]生效 ,<br>积攒残片在结算时生效 || 回忆率≥70 | ||
|- | |- | ||
|frag_rng_ayu || Random Fragment bonus upon<br/>completing song || [[彩梦|彩梦(未觉醒)]]<br>Ayu (Normal) || 结算时生效 || 回忆率≥70 | |frag_rng_ayu || Random Fragment bonus upon<br/>completing song || [[彩梦|彩梦(未觉醒)]]<br>Ayu (Normal) || 结算时生效 || 回忆率≥70 | ||
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|skill_toa || HARD - Track Lost after 60 FAR or LOST notes || [[不来方斗亚]]<br>Toa Kozukata || 进入游玩界面时即时生效 || [[机制#判定|FAR]]和[[机制#判定|LOST]]判定总<br>数不超过20 | |skill_toa || HARD - Track Lost after 60 FAR or LOST notes || [[不来方斗亚]]<br>Toa Kozukata || 进入游玩界面时即时生效 || [[机制#判定|FAR]]和[[机制#判定|LOST]]判定总<br>数不超过20 | ||
|- | |- | ||
|gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate | |gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21) || 进入游玩界面时即时生效 || 回忆率>0 | ||
|- | |- | ||
|skill_mithra || HARD + World Mode progress increased by 1<br/>for each 150 combo reached | |skill_mithra || HARD + World Mode progress increased by 1<br/>for each 150 combo reached || [[密特拉·泰尔塞拉]]<br>Mithra Tercera || Combo数每达到150时,<br>[[密特拉·泰尔塞拉#技能|积攒机制]],<br>积攒步数在[[世界模式]]结算<br>时生效 || 回忆率>0 | ||
|- | |- | ||
|gauge_chuni || CHUNITHM - Clear Requirement: 7 | |gauge_chuni || CHUNITHM - Clear Requirement: 7 || [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin <br>(Grievous Lady) || 进入游玩界面时即时生效 || 回忆条积攒数≥7 | ||
|- | |- | ||
|omatsuri_daynight || Day / Night appearance<br/>when playing a Sunset Radiance song | |omatsuri_daynight || Day / Night appearance<br/>when playing a Sunset Radiance song || [[群愿]]<br>Kanae || 游玩[[Sunset Radiance]]的曲目<br>或位于[[Memory Archive]]的<br>[[Summer Fireworks of Love|Summer Fireworks of <br> Love]]和[[Evening in Scarlet]],<br>并根据本地时间变化,<br>进入游玩界面时即时生效 || 回忆率≥70 | ||
|- | |- | ||
|frags_kou || Earn up to +20% Fragments<br/>based on score | |frags_kou || Earn up to +20% Fragments<br/>based on score || [[红|红(觉醒)]]<br>Kou (Awaken) || 结算时生效 || 回忆率≥70 | ||
|- | |- | ||
|sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | |sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR || [[兮娅]]<br>Sia || 镜像:进入游玩界面时,<br>随机生效<br>残片:在镜像状态时,<br>结算时生效 || 回忆率≥70 | ||
|- | |- | ||
|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | |scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || [[DORO*C]]<br>DORO*C || 进入游玩界面时即时生效 || 分数阶级不低于AA | ||
|- | |- | ||
|visual_ink || Sense of Incompleteness | |visual_ink || Sense of Incompleteness || [[忘却|忘却(觉醒)]]<br>Lethe (Awaken) || 进入游玩界面时即时生效 || 回忆率≥70 | ||
|- | |- | ||
|gauge_tempest || HARD - Tempest Gauge | |gauge_tempest || HARD - Tempest Gauge || [[对立(Tempest)]]<br>Tairitsu (Tempest) || 进入游玩界面时即时生效 || 回忆率>0 | ||
|- | |- | ||
|shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | |shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || [[调|调(觉醒)]]<br>Shirabe (Awaken) || 支付残片:进入游玩加载<br>Shutter时生效<br>残片:结算评级至少为EX,<br>结算时生效 || 回忆率≥70 | ||
|- | |- | ||
|gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below 20 combo | |gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below 20 combo || [[依莉丝(夏日)]]<br>Ilith (Summer) || 进入游玩界面时即时生效<br>或中途Combo数<br>低于20时生效 || 回忆率>0 | ||
|- | |- | ||
|frags_yume || Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear | |frags_yume || Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear || [[柚梅|柚梅(觉醒)]]<br>Yume (Awaken) || 结算时生效 || 回忆率≥70 | ||
|- | |- | ||
|note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden | |note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel || 进入游玩界面时即时生效 || 回忆率≥70 | ||
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|frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | |frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || [[露娜 & 美亚]]<br>Luna & Mia || 回忆率达到100时生效<br>「[[露娜_%26_美亚#技能|溢伤]]」积攒残片结算时生效 || 回忆率≥70 | ||
|- | |- | ||
|frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | |frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || [[咲姬]]<br>Saki || 按照frags_ongeki的规则<br>造成「[[露娜_%26_美亚#技能|溢伤]]」,<br>当最后一个Note物件<br>被判定,并且通关状态为<br>[[机制#回忆收集条|Track Complete]]时生效 || 回忆率≥70 | ||
|- | |- | ||
|frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) | |frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || [[刹那]]<br>Setsuna || 进入游玩界面时即时生效<br>按照frags_ongeki的规则<br>造成「[[露娜_%26_美亚#技能|溢伤]]」,但回忆率减少<br>至50 || 回忆率>0 | ||
|- | |- | ||
|gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo | |gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || [[阿莱乌斯]]<br>Areus || 进入游玩界面时即时生效<br>[[机制#判定|LOST]]时根据[[阿莱乌斯#技能|技能机制]]<br>减少回忆率 || 回忆率>0 | ||
|- | |- | ||
|gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | |gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || [[希尔]]<br>Seele || 进入游玩界面时即时生效<br>(位于谱面最后1/4的Note<br>才会有显著效果) || 回忆率>0 | ||
|- | |- | ||
|gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | |gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || [[伊莎贝尔]]<br>Isabelle || 进入游玩界面时即时生效<br>回忆率减少时根据[[伊莎贝尔#技能|技能机制]]<br>减少回忆率最大值 || 回忆率>0 | ||
|- | |- | ||
|gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress | |gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || [[迷尔]]<br>Mir || 进入游玩界面时即时生效 || 回忆率≥70 | ||
|- | |- | ||
|skill_lagrange || Score displays distance<br/>to closest Grade threshold | |skill_lagrange || Score displays distance<br/>to closest Grade threshold || [[拉格兰]]<br>Lagrange || 进入游玩界面时即时生效 || 回忆率≥70 | ||
|- | |- | ||
|gauge_safe_10 || No Recollection Rate loss for<br/>the first 10 LOST notes | |gauge_safe_10 || No Recollection Rate loss for<br/>the first 10 LOST notes || [[凛可]]<br>Linka || 进入游玩界面时即时生效 || 回忆率≥70 | ||
|- | |- | ||
|frags_nami || Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note | |frags_nami || Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note || [[奈美]]<br>Nami || [[机制#判定|PURE]]判定数每达73时,<br>[[奈美#技能|积攒机制]]生效<br>[[机制#判定|LOST]]判定时,[[奈美#技能|减少机制]]生效 || 回忆率≥70 | ||
|- | |- | ||
|skill_elizabeth || Earn +X Fragments (increases for each<br/>consecutive play with this Partner) | |skill_elizabeth || Earn +X Fragments (increases for each<br/>consecutive play with this Partner) || [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth || 结算时[[咲弥 & 伊莉莎白#技能|积攒机制]]生效<br>切换其他搭档结算或重启<br>游戏,[[咲弥 & 伊莉莎白#技能|清空机制]]生效 || 回忆率≥70 | ||
|- | |- | ||
|skill_lily || Earn +X Fragments (increases for each<br/>consecutive play with other Partners) | |skill_lily || Earn +X Fragments (increases for each<br/>consecutive play with other Partners) |
2023年4月12日 (三) 13:19的版本
此条目或章节需要时常更新。 |
- ID&命名等统一查找so/mo文件整理而成
- 默认排序参照SetupSkill函数
- 已更新至4.4.0
技能ID | 英文名称 | 应用搭档 | 触发条件 | 通关条件 |
---|---|---|---|---|
gauge_easy | EASY - Recollection Rate loss reduced for LOST notes |
光 Hikari |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_hard | HARD - Track Lost when Recollection Rate reaches 0% |
对立(Grievous Lady) Tairitsu (Grievous Lady) 布丽兰特 Brillante |
进入游玩界面时即时生效 | 回忆率>0 |
note_mirror | MIRROR - All Notes and Arcs reversed | 忘却(未觉醒) Lethe (Normal) 对立(夏日) Tairitsu (Summer) |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_easy-note_mirror | EASY + All Notes and Arcs reversed | 光(夏日) Hikari (Summer) |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_overflow | OVERFLOW - EASY Recollection Rate HARD upon reaching 100% Recollection |
光(Fracture) Hikari (Fracture) |
进入游玩界面时即时生效 | 简单:回忆率≥70 困难:回忆率>0 |
frag_plus_10_pack_stellights | Earn +10 Fragments when playing a Stellights song |
星 Stella |
游玩Surrender和 Yosakura Fubuki |
回忆率≥70 |
gauge_easy-frag_plus_15_pst&prs | EASY + Earn +15 Fragments when playing a Past / Present song |
光 & 菲希卡 Hikari & Fisica |
游玩Past或Present难度 | 回忆率≥70 |
gauge_hard-fail_frag_minus_100 | HARD + Lose 100 Fragments on Track Lost | 依莉丝(未觉醒) Ilith (Normal) |
回忆条:进入游玩界面时 即时生效 扣除残片:结算通关状态为 Track Lost |
回忆率>0 |
frag_plus_5_side_light | Earn +5 Fragments when playing a Light Side song |
爱托(未觉醒) Eto (Normal) |
游玩「光芒」侧曲目 结算时生效 |
回忆率≥70 |
frag_plus_5_side_conflict | Earn +5 Fragments when playing a Conflict Side song |
调(未觉醒) Shirabe (Normal) |
游玩「纷争」侧曲目 结算时生效 |
回忆率≥70 |
visual_hide_hp | VISUAL - Recollection Gauge is hidden | 露娜(未觉醒) Luna (Normal) |
进入游玩界面时即时生效 | 回忆率≥70 |
challenge_fullcombo_0gauge | Recollection Gauge set to 0 for LOST notes | 光(Zero) Hikari (Zero) |
进入游玩界面时即时生效 | 回忆率≥70 |
visual_tomato_pack_tonesphere | VISUAL - 'Nutritious' note appearance when playing a Tone Sphere song |
对立 & 托凛 Tairitsu & Trin |
游玩Tone Sphere Collaboration的曲目,进入 游玩界面时即时生效 |
回忆率≥70 |
audio_gcemptyhit_pack_groovecoaster | AUDIO - Ad-lib effects on hitting floor lanes when playing a Groove Coaster song |
光 & 赛依娜 Hikari & Seine |
游玩Groove Coaster Collaboration的曲目,进入 游玩界面时击打无Note 轨道时生效 |
回忆率≥70 |
combo_100-frag_1 | Earn +1 Fragment(s) for each 100 combo reached |
柚梅(未觉醒) Yume (Normal) |
Combo数每达到100时, 积攒机制生效, 积攒残片在结算时生效 |
回忆率≥70 |
frag_rng_ayu | Random Fragment bonus upon completing song |
彩梦(未觉醒) Ayu (Normal) |
结算时生效 | 回忆率≥70 |
gaugestart_30-gaugegain_70 | EASY - Recollection Gauge starts at 30% Reduced Recollection Rate gain per note |
爱托 & 露娜(冬日) Eto & Luna (Winter) |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_saya | Increased Recollection Rate change per note No Recollection Rate gain for FAR notes |
咲弥 Saya |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_haruna | Recollection Gauge starts at 40% Recollection Rate gain reduced to 40% |
榛名 Haruna |
进入游玩界面时即时生效 | 回忆率≥70 |
kantandeshou | Earn +14 Fragments on Pure Memory (Max Score) |
中二企鹅 Chuni Penguin |
结算时,分数达成理论值生效 | 回忆率≥70 |
frags_nono | Earn +2525 Fragments for achieving EX grade or above |
诺诺 nono |
结算时生效 | 回忆率≥70 |
gauge_pandora | HARD - Track Lost after 20 LOST notes | 潘多拉涅墨西斯 (MTA-XXX) Pandora Nemesis (MTA-XXX) |
进入游玩界面时即时生效 | LOST判定总数不 超过20 |
skill_toa | HARD - Track Lost after 60 FAR or LOST notes | 不来方斗亚 Toa Kozukata |
进入游玩界面时即时生效 | FAR和LOST判定总 数不超过20 |
gauge_regulus | HARD + FAR notes slightly decrease Recollection Rate |
轩辕十四(MDA-21) Regulus (MDA-21) |
进入游玩界面时即时生效 | 回忆率>0 |
skill_mithra | HARD + World Mode progress increased by 1 for each 150 combo reached |
密特拉·泰尔塞拉 Mithra Tercera |
Combo数每达到150时, 积攒机制, 积攒步数在世界模式结算 时生效 |
回忆率>0 |
gauge_chuni | CHUNITHM - Clear Requirement: 7 | 对立 & 中二企鹅 (Grievous Lady) Tairitsu & Chuni Penguin (Grievous Lady) |
进入游玩界面时即时生效 | 回忆条积攒数≥7 |
omatsuri_daynight | Day / Night appearance when playing a Sunset Radiance song |
群愿 Kanae |
游玩Sunset Radiance的曲目 或位于Memory Archive的 Summer Fireworks of Love和Evening in Scarlet, 并根据本地时间变化, 进入游玩界面时即时生效 |
回忆率≥70 |
frags_kou | Earn up to +20% Fragments based on score |
红(觉醒) Kou (Awaken) |
结算时生效 | 回忆率≥70 |
sometimes(note_mirror-frag_plus_5) | Randomly triggers MIRROR Gain +5 Fragments on MIRROR |
兮娅 Sia |
镜像:进入游玩界面时, 随机生效 残片:在镜像状态时, 结算时生效 |
回忆率≥70 |
scoreclear_aa-visual_scoregauge | Recollection Gauge measures Grade (Track Lost on Grade A or below) |
DORO*C DORO*C |
进入游玩界面时即时生效 | 分数阶级不低于AA |
visual_ink | Sense of Incompleteness | 忘却(觉醒) Lethe (Awaken) |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_tempest | HARD - Tempest Gauge | 对立(Tempest) Tairitsu (Tempest) |
进入游玩界面时即时生效 | 回忆率>0 |
shirabe_entry_fee | Pay the chart level in Fragments on start Earn +10 Fragments on EX or above |
调(觉醒) Shirabe (Awaken) |
支付残片:进入游玩加载 Shutter时生效 残片:结算评级至少为EX, 结算时生效 |
回忆率≥70 |
gauge_ilith_summer | HARD + Recollection Rate gain disabled when below 20 combo |
依莉丝(夏日) Ilith (Summer) |
进入游玩界面时即时生效 或中途Combo数 低于20时生效 |
回忆率>0 |
frags_yume | Earn up to +10 Fragments based on Max Recall Earn +5 Fragments on Clear |
柚梅(觉醒) Yume (Awaken) |
结算时生效 | 回忆率≥70 |
note_mirror-visual_hide_far | MIRROR + FAR judgments hidden | 爱丽丝 & 坦尼尔 Alice & Tenniel |
进入游玩界面时即时生效 | 回忆率≥70 |
frags_ongeki | O.N.G.E.K.I. - Fragment reward on dealing Overdamage |
露娜 & 美亚 Luna & Mia |
回忆率达到100时生效 「溢伤」积攒残片结算时生效 |
回忆率≥70 |
frags_ongeki_slash | O.N.G.E.K.I. - On Track Complete, deal Overdamage based on accuracy |
咲姬 Saki |
按照frags_ongeki的规则 造成「溢伤」, 当最后一个Note物件 被判定,并且通关状态为 Track Complete时生效 |
回忆率≥70 |
frags_ongeki_hard | HARD + O.N.G.E.K.I. (50) | 刹那 Setsuna |
进入游玩界面时即时生效 按照frags_ongeki的规则 造成「溢伤」,但回忆率减少 至50 |
回忆率>0 |
gauge_areus | HARD + LOST notes decrease Recollection Rate based on current combo |
阿莱乌斯 Areus |
进入游玩界面时即时生效 LOST时根据技能机制 减少回忆率 |
回忆率>0 |
gauge_seele | HARD + Recollection Rate gain disabled for the last 1/4 of song |
希尔 Seele |
进入游玩界面时即时生效 (位于谱面最后1/4的Note 才会有显著效果) |
回忆率>0 |
gauge_isabelle | HARD + Max Recollection Gauge decreases based on current Recollection Rate |
伊莎贝尔 Isabelle |
进入游玩界面时即时生效 回忆率减少时根据技能机制 减少回忆率最大值 |
回忆率>0 |
gauge_exhaustion | Recollection Rate gain increased, but decreases with song progress |
迷尔 Mir |
进入游玩界面时即时生效 | 回忆率≥70 |
skill_lagrange | Score displays distance to closest Grade threshold |
拉格兰 Lagrange |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_safe_10 | No Recollection Rate loss for the first 10 LOST notes |
凛可 Linka |
进入游玩界面时即时生效 | 回忆率≥70 |
frags_nami | Earn 1 Fragment per 73 PURE notes Lose 1 Fragment per LOST note |
奈美 Nami |
PURE判定数每达73时, 积攒机制生效 LOST判定时,减少机制生效 |
回忆率≥70 |
skill_elizabeth | Earn +X Fragments (increases for each consecutive play with this Partner) |
咲弥 & 伊丽莎白 Saya & Elizabeth |
结算时积攒机制生效 切换其他搭档结算或重启 游戏,清空机制生效 |
回忆率≥70 |
skill_lily | Earn +X Fragments (increases for each consecutive play with other Partners) | |||
skill_kanae_midsummer | EASY + Pay 10 Fragments on start This skill changes during the night | |||
HARD + Gain +5 Fragments on Track Clear This skill changes during the day | ||||
eto_uncap | World progress increased by 7 if a Fragment reward is collected | |||
luna_uncap | World progress increased by 7 when starting on a Restriction Step | |||
frags_preferred_song | Earn +10 Fragments upon clearing a preferred song | |||
visual_ghost_skynotes | MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song | |||
ayu_uncap | World Mode progress randomly increased or decreased between +5 and -5 | |||
skill_vita | HARD + MIRROR - OVER increased by up to %@ based on Recollection Rate | |||
skill_fatalis | HARD - Fatalis Gauge + sacrifices stamina to overload World Mode | |||
skill_reunion | CONFLICT - Reverse the paradigms of Light and Conflict. | |||
LIGHT - Rewrite the paradigms of Light and Conflict. | ||||
skill_amane | Ignore Speed and Random Restriction Steps, World progress halved below Grade EX | |||
skill_kou_winter | Partners share 25% of their Fragments with Kou, received after playing a song (Total: X) | |||
gauge_hard-note_mirror | HARD + MIRROR - Track Lost when Recollection Rate reaches 0% | |||
skill_shama | Pay 10 Fragments on start Gain 1 Milk on clear | |||
skill_milk | Use all Milk (Current: X). Each Milk grants a +11% chance to gain 100 Fragments | |||
skill_shikoku | HARD + Increased Recollection Rate change per note | |||
skill_mika | Stats are temporarily doubled upon clearing a maimai song | |||
ilith_awakened_skill | HARD + 6% chance to lose 6x Recollection Rate STEP increased by 6 on clear |
技能ID | 简体中文 | 繁体中文 | 英文 | 日文 |
---|---|---|---|---|
gauge_easy | EASY - Recollection Rate loss reduced for LOST notes | |||
gauge_hard | HARD - Track Lost when Recollection Rate reaches 0% | |||
note_mirror | MIRROR - All Notes and Arcs reversed | |||
gauge_easy-note_mirror | EASY + All Notes and Arcs reversed | |||
gauge_overflow | OVERFLOW - EASY Recollection Rate HARD upon reaching 100% Recollection | |||
frag_plus_10_pack_stellights | Earn +%@ Fragments when playing a Stellights song | |||
gauge_easy-frag_plus_15_pst&prs | EASY + Earn +%@ Fragments when playing a %2@ song | |||
gauge_hard-fail_frag_minus_100 | HARD + Lose %@ Fragments on Track Lost | |||
frag_plus_5_side_light | Earn +%@ Fragments when playing a Light Side song | |||
frag_plus_5_side_conflict | Earn +%@ Fragments when playing a Conflict Side song | |||
visual_hide_hp | VISUAL - Recollection Gauge is hidden | |||
challenge_fullcombo_0gauge | Recollection Gauge set to 0 for LOST notes | |||
visual_tomato_pack_tonesphere | VISUAL - 'Nutritious' note appearance when playing a %2@ song | |||
audio_gcemptyhit_pack_groovecoaster | AUDIO - Ad-lib effects on hitting floor lanes when playing a %2@ song | |||
combo_100-frag_1 | Earn +%@ Fragment(s) for each %2@ combo reached | |||
frag_rng_ayu | Random Fragment bonus upon completing song | |||
gaugestart_30-gaugegain_70 | EASY - Recollection Gauge starts at %@% Reduced Recollection Rate gain per note | |||
gauge_saya | Increased Recollection Rate change per note No Recollection Rate gain for FAR notes | |||
gauge_haruna | Recollection Gauge starts at %@% Recollection Rate gain reduced to %2@% | |||
kantandeshou | Earn +%@ Fragments on Pure Memory (Max Score) | |||
frags_nono | Earn +%@ Fragments for achieving %2@ grade or above | |||
gauge_pandora | HARD - Track Lost after %@ LOST notes | |||
skill_toa | HARD - Track Lost after %@ FAR or LOST notes | |||
gauge_regulus | HARD + FAR notes slightly decrease Recollection Rate | |||
skill_mithra | HARD + World Mode progress increased by 1 for each %@ combo reached | |||
gauge_chuni | CHUNITHM - Clear Requirement: 7 | |||
omatsuri_daynight | Day / Night appearance when playing a %@ song | |||
frags_kou | Earn up to +%@% Fragments based on score | |||
sometimes(note_mirror-frag_plus_5) | Randomly triggers MIRROR Gain +%@ Fragments on MIRROR | |||
scoreclear_aa-visual_scoregauge | Recollection Gauge measures Grade (Track Lost on Grade A or below) | |||
visual_ink | Sense of Incompleteness | |||
gauge_tempest | HARD - Tempest Gauge | |||
shirabe_entry_fee | Pay the chart level in Fragments on start Earn +10 Fragments on EX or above | |||
gauge_ilith_summer | HARD + Recollection Rate gain disabled when below %@ combo | |||
frags_yume | Earn up to +%2@ Fragments based on Max Recall Earn +%@ Fragments on Clear | |||
note_mirror-visual_hide_far | MIRROR + FAR judgments hidden | |||
frags_ongeki | O.N.G.E.K.I. - Fragment reward on dealing Overdamage | |||
frags_ongeki_slash | O.N.G.E.K.I. - On Track Complete, deal Overdamage based on accuracy | |||
frags_ongeki_hard | HARD + O.N.G.E.K.I. (50) | |||
gauge_areus | HARD + LOST notes decrease Recollection Rate based on current combo | |||
gauge_seele | HARD + Recollection Rate gain disabled for the last 1/4 of song | |||
gauge_isabelle | HARD + Max Recollection Gauge decreases based on current Recollection Rate | |||
gauge_exhaustion | Recollection Rate gain increased, but decreases with song progress | |||
skill_lagrange | Score displays distance to closest Grade threshold | |||
gauge_safe_10 | No Recollection Rate loss for the first %@ LOST notes | |||
frags_nami | Earn 1 Fragment per %@ PURE notes Lose 1 Fragment per LOST note | |||
skill_elizabeth | Earn +%@ Fragments (increases for each consecutive play with this Partner) | |||
skill_lily | Earn +%@ Fragments (increases for each consecutive play with other Partners) | |||
skill_kanae_midsummer | EASY + Pay %@ Fragments on start This skill changes during the night | |||
HARD + Gain +%@ Fragments on Track Clear This skill changes during the day | ||||
eto_uncap | World progress increased by %@ if a Fragment reward is collected | |||
luna_uncap | World progress increased by %@ when starting on a Restriction Step | |||
frags_preferred_song | Earn +%@ Fragments upon clearing a preferred song | |||
visual_ghost_skynotes | MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song | |||
ayu_uncap | World Mode progress randomly increased or decreased between %2@ and %3@ | |||
skill_vita | HARD + MIRROR - OVER increased by up to %@ based on Recollection Rate | |||
skill_fatalis | HARD - Fatalis Gauge + sacrifices stamina to overload World Mode | |||
skill_reunion | CONFLICT - Reverse the paradigms of Light and Conflict. | |||
LIGHT - Rewrite the paradigms of Light and Conflict. | ||||
skill_amane | Ignore Speed and Random Restriction Steps, World progress halved below Grade EX | |||
skill_kou_winter | Partners share %@% of their Fragments with Kou, received after playing a song (Total: %2@) | |||
gauge_hard-note_mirror | HARD + MIRROR - Track Lost when Recollection Rate reaches 0% | |||
skill_shama | Pay 10 Fragments on start Gain 1 Milk on clear | |||
skill_milk | Use all Milk (Current: %@). Each Milk grants a +11% chance to gain 100 Fragments | |||
skill_shikoku | HARD + Increased Recollection Rate change per note | |||
skill_mika | Stats are temporarily doubled upon clearing a maimai song | |||
ilith_awakened_skill | HARD + 6% chance to lose 6x Recollection Rate STEP increased by 6 on clear |