User:在咕咕咕的咕子/技能对照表:修订间差异
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|note_mirror || MIRROR - All Notes and Arcs reversed || {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} || {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} || 镜像 - 所有的音符与音弧反转 || {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}} | |note_mirror || MIRROR - All Notes and Arcs reversed || {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} || {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} || 镜像 - 所有的音符与音弧反转 || {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}} | ||
|- | |- | ||
|gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed | |gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection | |gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song | |frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song | |gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost | |gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song | |frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song | |frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|visual_hide_hp || VISUAL - Recollection Gauge is hidden | |visual_hide_hp || VISUAL - Recollection Gauge is hidden || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes | |challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song | |visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song | |audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached | |combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|frag_rng_ayu || Random Fragment bonus upon<br/>completing song | |frag_rng_ayu || Random Fragment bonus upon<br/>completing song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note | |gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes | |gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% | |gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score) | |kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above | |frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gauge_pandora || HARD - Track Lost after %@ LOST notes | |gauge_pandora || HARD - Track Lost after %@ LOST notes || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|skill_toa || HARD - Track Lost after %@ FAR or LOST notes | |skill_toa || HARD - Track Lost after %@ FAR or LOST notes || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate | |gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached | |skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gauge_chuni || CHUNITHM - Clear Requirement: 7 | |gauge_chuni || CHUNITHM - Clear Requirement: 7 || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song | |omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|frags_kou || Earn up to +%@% Fragments<br/>based on score | |frags_kou || Earn up to +%@% Fragments<br/>based on score || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR | |sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | |scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|visual_ink || Sense of Incompleteness | |visual_ink || Sense of Incompleteness || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gauge_tempest || HARD - Tempest Gauge | |gauge_tempest || HARD - Tempest Gauge || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | |shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo | |gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear | |frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden | |note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | |frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | |frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) | |frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo | |gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | |gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | |gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress | |gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|skill_lagrange || Score displays distance<br/>to closest Grade threshold | |skill_lagrange || Score displays distance<br/>to closest Grade threshold || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes | |gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note | |frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) | |skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) | |skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
| rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night | | rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night || rowspan="2" | {{lang|ja|}} || rowspan="2" | {{lang|ko|}} || rowspan="2" | || rowspan="2" | {lang|zh-Hant|} | ||
|- | |- | ||
|HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day | |HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day | ||
|- | |- | ||
|eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected | |eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step | |luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song | |frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song | |visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@ | |ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@ || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate | |skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode | |skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
| rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. | | rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || rowspan="2" | {{lang|ja|}} || rowspan="2" | {{lang|ko|}} || rowspan="2" | || rowspan="2" | {lang|zh-Hant|} | ||
|- | |- | ||
|LIGHT - Rewrite the paradigms<br/>of Light and Conflict. | |LIGHT - Rewrite the paradigms<br/>of Light and Conflict. | ||
|- | |- | ||
|skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX | |skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) | |skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | |gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear | |skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments | |skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|skill_shikoku || HARD + Increased Recollection Rate<br/>change per note | |skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song | |skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|- | |- | ||
|ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | |ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|} | ||
|} | |} |
2023年4月13日 (四) 12:24的版本
此条目或章节需要时常更新。 |
移动端整理表
- ID&命名等统一查找so/mo文件整理而成
- 默认排序参照SetupSkill函数
- 已更新至4.4.0
技能ID | 英文名称 | 应用搭档 | 触发条件 | 通关条件 |
---|---|---|---|---|
gauge_easy | EASY - Recollection Rate loss reduced for LOST notes |
光 Hikari |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_hard | HARD - Track Lost when Recollection Rate reaches 0% |
对立(Grievous Lady) Tairitsu (Grievous Lady) 布丽兰特 Brillante |
进入游玩界面时即时生效 | 回忆率>0 |
note_mirror | MIRROR - All Notes and Arcs reversed | 忘却(未觉醒) Lethe (Normal) 对立(夏日) Tairitsu (Summer) |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_easy-note_mirror | EASY + All Notes and Arcs reversed | 光(夏日) Hikari (Summer) |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_overflow | OVERFLOW - EASY Recollection Rate HARD upon reaching 100% Recollection |
光(Fracture) Hikari (Fracture) |
进入游玩界面时即时生效 | 简单:回忆率≥70 困难:回忆率>0 |
frag_plus_10_pack_stellights | Earn +10 Fragments when playing a Stellights song |
星 Stella |
游玩Surrender和 Yosakura Fubuki |
回忆率≥70 |
gauge_easy-frag_plus_15_pst&prs | EASY + Earn +15 Fragments when playing a Past / Present song |
光 & 菲希卡 Hikari & Fisica |
游玩Past或Present难度 | 回忆率≥70 |
gauge_hard-fail_frag_minus_100 | HARD + Lose 100 Fragments on Track Lost | 依莉丝(未觉醒) Ilith (Normal) |
回忆条:进入游玩界面时 即时生效 扣除残片:结算通关状态为 Track Lost |
回忆率>0 |
frag_plus_5_side_light | Earn +5 Fragments when playing a Light Side song |
爱托(未觉醒) Eto (Normal) |
游玩「光芒」侧曲目 结算时生效 |
回忆率≥70 |
frag_plus_5_side_conflict | Earn +5 Fragments when playing a Conflict Side song |
调(未觉醒) Shirabe (Normal) |
游玩「纷争」侧曲目 结算时生效 |
回忆率≥70 |
visual_hide_hp | VISUAL - Recollection Gauge is hidden | 露娜(未觉醒) Luna (Normal) |
进入游玩界面时即时生效 | 回忆率≥70 |
challenge_fullcombo_0gauge | Recollection Gauge set to 0 for LOST notes | 光(Zero) Hikari (Zero) |
进入游玩界面时即时生效 | 回忆率≥70 |
visual_tomato_pack_tonesphere | VISUAL - 'Nutritious' note appearance when playing a Tone Sphere song |
对立 & 托凛 Tairitsu & Trin |
游玩Tone Sphere Collaboration的曲目,进入 游玩界面时即时生效 |
回忆率≥70 |
audio_gcemptyhit_pack_groovecoaster | AUDIO - Ad-lib effects on hitting floor lanes when playing a Groove Coaster song |
光 & 赛依娜 Hikari & Seine |
游玩Groove Coaster Collaboration的曲目,进入 游玩界面时击打无Note 轨道时生效 |
回忆率≥70 |
combo_100-frag_1 | Earn +1 Fragment(s) for each 100 combo reached |
柚梅(未觉醒) Yume (Normal) |
Combo数每达到100时, 积攒机制生效, 积攒残片在结算时生效 |
回忆率≥70 |
frag_rng_ayu | Random Fragment bonus upon completing song |
彩梦(未觉醒) Ayu (Normal) |
结算时生效 | 回忆率≥70 |
gaugestart_30-gaugegain_70 | EASY - Recollection Gauge starts at 30% Reduced Recollection Rate gain per note |
爱托 & 露娜(冬日) Eto & Luna (Winter) |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_saya | Increased Recollection Rate change per note No Recollection Rate gain for FAR notes |
咲弥 Saya |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_haruna | Recollection Gauge starts at 40% Recollection Rate gain reduced to 40% |
榛名 Haruna |
进入游玩界面时即时生效 | 回忆率≥70 |
kantandeshou | Earn +14 Fragments on Pure Memory (Max Score) |
中二企鹅 Chuni Penguin |
结算时,分数达成理论值生效 | 回忆率≥70 |
frags_nono | Earn +2525 Fragments for achieving EX grade or above |
诺诺 nono |
结算时生效 | 回忆率≥70 |
gauge_pandora | HARD - Track Lost after 20 LOST notes | 潘多拉涅墨西斯 (MTA-XXX) Pandora Nemesis (MTA-XXX) |
进入游玩界面时即时生效 | LOST判定总数不 超过20 |
skill_toa | HARD - Track Lost after 60 FAR or LOST notes | 不来方斗亚 Toa Kozukata |
进入游玩界面时即时生效 | FAR和LOST判定总 数不超过20 |
gauge_regulus | HARD + FAR notes slightly decrease Recollection Rate |
轩辕十四(MDA-21) Regulus (MDA-21) |
进入游玩界面时即时生效 | 回忆率>0 |
skill_mithra | HARD + World Mode progress increased by 1 for each 150 combo reached |
密特拉·泰尔塞拉 Mithra Tercera |
Combo数每达到150时, 积攒机制, 积攒步数在世界模式结算 时生效 |
回忆率>0 |
gauge_chuni | CHUNITHM - Clear Requirement: 7 | 对立 & 中二企鹅 (Grievous Lady) Tairitsu & Chuni Penguin (Grievous Lady) |
进入游玩界面时即时生效 | 回忆条积攒数≥7 |
omatsuri_daynight | Day / Night appearance when playing a Sunset Radiance song |
群愿 Kanae |
游玩Sunset Radiance的曲目 或位于Memory Archive的 Summer Fireworks of Love和Evening in Scarlet, 进入游玩界面时即时生效 (根据本地时间变化) |
回忆率≥70 |
frags_kou | Earn up to +20% Fragments based on score |
红(觉醒) Kou (Awaken) |
结算时生效 | 回忆率≥70 |
sometimes(note_mirror-frag_plus_5) | Randomly triggers MIRROR Gain +5 Fragments on MIRROR |
兮娅 Sia |
镜像:进入游玩界面时, 随机生效 残片:在镜像状态时, 结算时生效 |
回忆率≥70 |
scoreclear_aa-visual_scoregauge | Recollection Gauge measures Grade (Track Lost on Grade A or below) |
DORO*C DORO*C |
进入游玩界面时即时生效 | 分数阶级不低于AA |
visual_ink | Sense of Incompleteness | 忘却(觉醒) Lethe (Awaken) |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_tempest | HARD - Tempest Gauge | 对立(Tempest) Tairitsu (Tempest) |
进入游玩界面时即时生效 | 回忆率>0 |
shirabe_entry_fee | Pay the chart level in Fragments on start Earn +10 Fragments on EX or above |
调(觉醒) Shirabe (Awaken) |
支付残片:进入游玩加载 Shutter时生效 残片:结算评级至少为EX, 结算时生效 |
回忆率≥70 |
gauge_ilith_summer | HARD + Recollection Rate gain disabled when below 20 combo |
依莉丝(夏日) Ilith (Summer) |
进入游玩界面时即时生效 或中途Combo数 低于20时生效 |
回忆率>0 |
frags_yume | Earn up to +10 Fragments based on Max Recall Earn +5 Fragments on Clear |
柚梅(觉醒) Yume (Awaken) |
结算时生效 | 回忆率≥70 |
note_mirror-visual_hide_far | MIRROR + FAR judgments hidden | 爱丽丝 & 坦尼尔 Alice & Tenniel |
进入游玩界面时即时生效 | 回忆率≥70 |
frags_ongeki | O.N.G.E.K.I. - Fragment reward on dealing Overdamage |
露娜 & 美亚 Luna & Mia |
回忆率达到100时生效 「溢伤」积攒残片结算时生效 |
回忆率≥70 |
frags_ongeki_slash | O.N.G.E.K.I. - On Track Complete, deal Overdamage based on accuracy |
咲姬 Saki |
按照frags_ongeki的规则 造成「溢伤」, 当最后一个Note物件 被判定,并且通关状态为 Track Complete时生效 |
回忆率≥70 |
frags_ongeki_hard | HARD + O.N.G.E.K.I. (50) | 刹那 Setsuna |
进入游玩界面时即时生效 按照frags_ongeki的规则 造成「溢伤」,但回忆率减少 至50 |
回忆率>0 |
gauge_areus | HARD + LOST notes decrease Recollection Rate based on current combo |
阿莱乌斯 Areus |
进入游玩界面时即时生效 LOST时根据技能机制 减少回忆率 |
回忆率>0 |
gauge_seele | HARD + Recollection Rate gain disabled for the last 1/4 of song |
希尔 Seele |
进入游玩界面时即时生效 (位于谱面最后1/4的Note 才会有显著效果) |
回忆率>0 |
gauge_isabelle | HARD + Max Recollection Gauge decreases based on current Recollection Rate |
伊莎贝尔 Isabelle |
进入游玩界面时即时生效 回忆率减少时根据技能机制 减少回忆率最大值 |
回忆率>0 |
gauge_exhaustion | Recollection Rate gain increased, but decreases with song progress |
迷尔 Mir |
进入游玩界面时即时生效 | 回忆率≥70 |
skill_lagrange | Score displays distance to closest Grade threshold |
拉格兰 Lagrange |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_safe_10 | No Recollection Rate loss for the first 10 LOST notes |
凛可 Linka |
进入游玩界面时即时生效 | 回忆率≥70 |
frags_nami | Earn 1 Fragment per 73 PURE notes Lose 1 Fragment per LOST note |
奈美 Nami |
PURE判定数每达73时, 积攒机制生效 LOST判定时,减少机制生效 积攒残片结算时生效 |
回忆率≥70 |
skill_elizabeth | Earn +X Fragments (increases for each consecutive play with this Partner) |
咲弥 & 伊丽莎白 Saya & Elizabeth |
结算时,积攒机制生效 切换其他搭档结算或重启 游戏,清空机制生效 积攒残片在使用技能 搭档,结算时生效 |
回忆率≥70 |
skill_lily | Earn +X Fragments (increases for each consecutive play with other Partners) |
莉莉 Lily |
使用其他搭档结算时, 积攒机制生效 使用技能搭档结算时, 减少机制生效 重启游戏时,清空机制生效 积攒残片在使用技能 搭档,结算时生效 |
回忆率≥70 |
skill_kanae_midsummer | EASY + Pay 10 Fragments on start This skill changes during the night |
群愿(盛夏) Kanae (Midsummer) |
进入游玩界面时即时生效 | 白天:回忆率≥70 夜晚:回忆率>0 |
HARD + Gain +5 Fragments on Track Clear This skill changes during the day | ||||
eto_uncap | World progress increased by 7 if a Fragment reward is collected |
爱托(觉醒) Eto (Awaken) |
在世界模式结算中获得 残片奖励时生效 |
回忆率≥70 |
luna_uncap | World progress increased by 7 when starting on a Restriction Step |
露娜(觉醒) Luna (Awaken) |
在世界模式结算时, 开始格为限制格时生效 |
回忆率≥70 |
frags_preferred_song | Earn +10 Fragments upon clearing a preferred song |
白姬 Shirahime |
精选曲目:选用该技能时 生效 残片:游玩指定曲目后, 结算时生效 |
回忆率≥70 |
visual_ghost_skynotes | MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song |
玛莉嘉 Marija |
游玩Muse Dash Collaboration的曲目, 进入游玩界面时即时生效 |
回忆率≥70 |
ayu_uncap | World Mode progress randomly increased or decreased between +5 and -5 |
彩梦(觉醒) Ayu (Awaken) |
在世界模式结算时生效 | 回忆率≥70 |
skill_vita | HARD + MIRROR - OVER increased by up to 10 based on Recollection Rate |
维塔 Vita |
OVER加成:在Beyond章节 结算时生效 镜像:进入游玩界面时 即时生效 |
回忆率>0 |
skill_fatalis | HARD - Fatalis Gauge + sacrifices stamina to overload World Mode |
光(Fatalis) Hikari (Fatalis) |
宿命条:进入游玩界面时 即时生效 牺牲体力:在世界模式 开始游玩时生效 过载世界模式:在世界模式 结算完时生效 |
回忆率>0 |
skill_reunion | CONFLICT - Reverse the paradigms of Light and Conflict. |
光 & 对立(Reunion) Hikari & Tairitsu (Reunion) |
拥有对应反转背景, 进入游玩界面时即时生效 |
回忆率≥70 |
LIGHT - Rewrite the paradigms of Light and Conflict. | ||||
skill_amane | Ignore Speed and Random Restriction Steps, World progress halved below Grade EX |
天音 Amane |
无视特殊格:在限速和 随机限制格上游玩时生效 降低进度:结算评级低于 EX时生效 |
回忆率≥70 |
skill_kou_winter | Partners share 25% of their Fragments with Kou, received after playing a song (Total: X) |
红(冬日) Kou (Winter) |
使用其他搭档结算时, 积攒机制生效 积攒残片在使用技能 搭档,结算时生效 |
回忆率≥70 |
gauge_hard-note_mirror | HARD + MIRROR - Track Lost when Recollection Rate reaches 0% |
忘却(Apophenia) Lethe (Apophenia) |
进入游玩界面时即时生效 | 回忆率>0 |
skill_shama | Pay 10 Fragments on start Gain 1 Milk on clear |
霞玛(大~宇~宙) Shama (UNiVERSE) |
扣除残片:进入游玩加载 Shutter时生效 积攒牛奶:通关状态为 Track Complete时生效 |
回忆率≥70 |
skill_milk | Use all Milk (Current: X). Each Milk grants a +11% chance to gain 100 Fragments |
米露可(大~宇~宙) Milk (UNiVERSE) |
加成残片结算时生效 | 回忆率≥70 |
skill_shikoku | HARD + Increased Recollection Rate change per note |
紫黑 Shikoku |
进入游玩界面时即时生效 | 回忆率>0 |
skill_mika | Stats are temporarily doubled upon clearing a maimai song |
百合咲美香 Mika Yurisaki |
游玩maimai Collaboration以及其 扩展包的曲目,结算时 通关状态为Track Complete时即时生效 |
回忆率≥70 |
ilith_awakened_skill | HARD + 6% chance to lose 6x Recollection Rate STEP increased by 6 on clear |
依莉丝(觉醒) Ilith (Awaken) |
流失6倍回忆率: LOST时随机生效 步数加成:通关状态为 Track Complete时即时生效 |
回忆率>0 |
原文本对照
- ID&命名等统一查找so/mo文件整理而成
- 默认排序参照SetupSkill函数
- 所有内容文本(除\n换行符)均为保持原文本
- 已更新至4.4.0
技能ID | 英文 | 日文 | 韩文 | 简体中文 | 繁体中文 |
---|---|---|---|---|---|
gauge_easy | EASY - Recollection Rate loss reduced for LOST notes |
EASY - ノートを外したときの 想起率減少を抑えます |
EASY - 노트를 놓칠 시 기억회상률을 덜 잃습니다 |
简单 - 音符流失后的回忆率丢失程度减小 | 簡單 - 音符流失造成的回憶率降低程度減少 |
gauge_hard | HARD - Track Lost when Recollection Rate reaches 0% |
HARD - 想起率ゲージが0%時点で強制終了 Track Lostとなる |
HARD - 기억회상률이 0이 되면 Track Lost 됩니다 |
困难 - 回忆率归零后直接判定为乐曲失败 | 困難 - 回憶率降至 0% 時,曲目視為失敗 |
note_mirror | MIRROR - All Notes and Arcs reversed | ミラー - プレイ時、左右対称に譜面が反転 | MIRROR - 모든 노트와 아크가 좌우 반전됩니다 | 镜像 - 所有的音符与音弧反转 | 鏡像 - 反轉所有的音符與音弧 |
gauge_easy-note_mirror | EASY + All Notes and Arcs reversed | zh-Hant|} | |||
gauge_overflow | OVERFLOW - EASY Recollection Rate HARD upon reaching 100% Recollection |
zh-Hant|} | |||
frag_plus_10_pack_stellights | Earn +%@ Fragments when playing a Stellights song |
zh-Hant|} | |||
gauge_easy-frag_plus_15_pst&prs | EASY + Earn +%@ Fragments when playing a %2@ song |
zh-Hant|} | |||
gauge_hard-fail_frag_minus_100 | HARD + Lose %@ Fragments on Track Lost | zh-Hant|} | |||
frag_plus_5_side_light | Earn +%@ Fragments when playing a Light Side song |
zh-Hant|} | |||
frag_plus_5_side_conflict | Earn +%@ Fragments when playing a Conflict Side song |
zh-Hant|} | |||
visual_hide_hp | VISUAL - Recollection Gauge is hidden | zh-Hant|} | |||
challenge_fullcombo_0gauge | Recollection Gauge set to 0 for LOST notes | zh-Hant|} | |||
visual_tomato_pack_tonesphere | VISUAL - 'Nutritious' note appearance when playing a %2@ song |
zh-Hant|} | |||
audio_gcemptyhit_pack_groovecoaster | AUDIO - Ad-lib effects on hitting floor lanes when playing a %2@ song |
zh-Hant|} | |||
combo_100-frag_1 | Earn +%@ Fragment(s) for each %2@ combo reached |
zh-Hant|} | |||
frag_rng_ayu | Random Fragment bonus upon completing song |
zh-Hant|} | |||
gaugestart_30-gaugegain_70 | EASY - Recollection Gauge starts at %@% Reduced Recollection Rate gain per note |
zh-Hant|} | |||
gauge_saya | Increased Recollection Rate change per note No Recollection Rate gain for FAR notes |
zh-Hant|} | |||
gauge_haruna | Recollection Gauge starts at %@% Recollection Rate gain reduced to %2@% |
zh-Hant|} | |||
kantandeshou | Earn +%@ Fragments on Pure Memory (Max Score) |
zh-Hant|} | |||
frags_nono | Earn +%@ Fragments for achieving %2@ grade or above |
zh-Hant|} | |||
gauge_pandora | HARD - Track Lost after %@ LOST notes | zh-Hant|} | |||
skill_toa | HARD - Track Lost after %@ FAR or LOST notes | zh-Hant|} | |||
gauge_regulus | HARD + FAR notes slightly decrease Recollection Rate |
zh-Hant|} | |||
skill_mithra | HARD + World Mode progress increased by 1 for each %@ combo reached |
zh-Hant|} | |||
gauge_chuni | CHUNITHM - Clear Requirement: 7 | zh-Hant|} | |||
omatsuri_daynight | Day / Night appearance when playing a %@ song |
zh-Hant|} | |||
frags_kou | Earn up to +%@% Fragments based on score |
zh-Hant|} | |||
sometimes(note_mirror-frag_plus_5) | Randomly triggers MIRROR Gain +%@ Fragments on MIRROR |
zh-Hant|} | |||
scoreclear_aa-visual_scoregauge | Recollection Gauge measures Grade (Track Lost on Grade A or below) |
zh-Hant|} | |||
visual_ink | Sense of Incompleteness | zh-Hant|} | |||
gauge_tempest | HARD - Tempest Gauge | zh-Hant|} | |||
shirabe_entry_fee | Pay the chart level in Fragments on start Earn +10 Fragments on EX or above |
zh-Hant|} | |||
gauge_ilith_summer | HARD + Recollection Rate gain disabled when below %@ combo |
zh-Hant|} | |||
frags_yume | Earn up to +%2@ Fragments based on Max Recall Earn +%@ Fragments on Clear |
zh-Hant|} | |||
note_mirror-visual_hide_far | MIRROR + FAR judgments hidden | zh-Hant|} | |||
frags_ongeki | O.N.G.E.K.I. - Fragment reward on dealing Overdamage |
zh-Hant|} | |||
frags_ongeki_slash | O.N.G.E.K.I. - On Track Complete, deal Overdamage based on accuracy |
zh-Hant|} | |||
frags_ongeki_hard | HARD + O.N.G.E.K.I. (50) | zh-Hant|} | |||
gauge_areus | HARD + LOST notes decrease Recollection Rate based on current combo |
zh-Hant|} | |||
gauge_seele | HARD + Recollection Rate gain disabled for the last 1/4 of song |
zh-Hant|} | |||
gauge_isabelle | HARD + Max Recollection Gauge decreases based on current Recollection Rate |
zh-Hant|} | |||
gauge_exhaustion | Recollection Rate gain increased, but decreases with song progress |
zh-Hant|} | |||
skill_lagrange | Score displays distance to closest Grade threshold |
zh-Hant|} | |||
gauge_safe_10 | No Recollection Rate loss for the first %@ LOST notes |
zh-Hant|} | |||
frags_nami | Earn 1 Fragment per %@ PURE notes Lose 1 Fragment per LOST note |
zh-Hant|} | |||
skill_elizabeth | Earn +%@ Fragments (increases for each consecutive play with this Partner) |
zh-Hant|} | |||
skill_lily | Earn +%@ Fragments (increases for each consecutive play with other Partners) |
zh-Hant|} | |||
skill_kanae_midsummer | EASY + Pay %@ Fragments on start This skill changes during the night |
{lang|zh-Hant|} | |||
HARD + Gain +%@ Fragments on Track Clear This skill changes during the day | |||||
eto_uncap | World progress increased by %@ if a Fragment reward is collected |
zh-Hant|} | |||
luna_uncap | World progress increased by %@ when starting on a Restriction Step |
zh-Hant|} | |||
frags_preferred_song | Earn +%@ Fragments upon clearing a preferred song |
zh-Hant|} | |||
visual_ghost_skynotes | MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song |
zh-Hant|} | |||
ayu_uncap | World Mode progress randomly increased or decreased between %2@ and %3@ |
zh-Hant|} | |||
skill_vita | HARD + MIRROR - OVER increased by up to %@ based on Recollection Rate |
zh-Hant|} | |||
skill_fatalis | HARD - Fatalis Gauge + sacrifices stamina to overload World Mode |
zh-Hant|} | |||
skill_reunion | CONFLICT - Reverse the paradigms of Light and Conflict. |
{lang|zh-Hant|} | |||
LIGHT - Rewrite the paradigms of Light and Conflict. | |||||
skill_amane | Ignore Speed and Random Restriction Steps, World progress halved below Grade EX |
zh-Hant|} | |||
skill_kou_winter | Partners share %@% of their Fragments with Kou, received after playing a song (Total: %2@) |
zh-Hant|} | |||
gauge_hard-note_mirror | HARD + MIRROR - Track Lost when Recollection Rate reaches 0% |
zh-Hant|} | |||
skill_shama | Pay 10 Fragments on start Gain 1 Milk on clear |
zh-Hant|} | |||
skill_milk | Use all Milk (Current: %@). Each Milk grants a +11% chance to gain 100 Fragments |
zh-Hant|} | |||
skill_shikoku | HARD + Increased Recollection Rate change per note |
zh-Hant|} | |||
skill_mika | Stats are temporarily doubled upon clearing a maimai song |
zh-Hant|} | |||
ilith_awakened_skill | HARD + 6% chance to lose 6x Recollection Rate STEP increased by 6 on clear |
zh-Hant|} |