User:在咕咕咕的咕子/技能对照表:修订间差异

来自Arcaea中文维基
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|note_mirror || MIRROR - All Notes and Arcs reversed || {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} || {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} || 镜像 - 所有的音符与音弧反转 || {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}}
|note_mirror || MIRROR - All Notes and Arcs reversed || {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} || {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} || 镜像 - 所有的音符与音弧反转 || {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}}
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|gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || {{lang|ja|EASY + プレイ時、左右対称に譜面が反転}} || {{lang|ko|EASY + 모든 노트와 아크가 좌우 반전됩니다}} || 简单 + 所有的音符与音弧反转 || {{lang|zh-Hant|}}
|gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || {{lang|ja|EASY + プレイ時、左右対称に譜面が反転}} || {{lang|ko|EASY + 모든 노트와 아크가 좌우 반전됩니다}} || 简单 + 所有的音符与音弧反转 || {{lang|zh-Hant| 簡單 + 反轉所有的音符與音弧}}
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|gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || {{lang|ja|オーバーフロー -  想起率が100%まではEasyモード<br>100%に到達した瞬間 Hardモードになります}} || {{lang|ko|오버플로우 - 기억회상률을 EASY로<br>시작하지만, 최대치에 도달 시 HARD로 바뀝니다}} || 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难 || {{lang|zh-Hant|}}
|gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || {{lang|ja|オーバーフロー -  想起率が100%まではEasyモード<br>100%に到達した瞬間 Hardモードになります}} || {{lang|ko|오버플로우 - 기억회상률을 EASY로<br>시작하지만, 최대치에 도달 시 HARD로 바뀝니다}} || 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难 || {{lang|zh-Hant| 溢出 - 簡單模式的回憶率<br>但在回憶率到達100%時轉變為困難}}
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|frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song || {{lang|ja|Stellights楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|Stellights을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 在游玩 Stellights 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}}
|frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song || {{lang|ja|Stellights楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|Stellights을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 在游玩 Stellights 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant| 遊玩 Stellights 曲目時,<br>獲得 %@ 額外殘片}}
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|gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song || {{lang|ja|EASY + %2@楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|EASY + %2@을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 简单 + 在游玩 %2@ 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}}
|gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song || {{lang|ja|EASY + %2@楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|EASY + %2@을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 简单 + 在游玩 %2@ 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|EASY + Earn +%@ Fragments}}
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|gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost || {{lang|ja|HARD + Track Lostの際、%@欠片が失われます}} || {{lang|ko|HARD + Track Lost 시 %@ 조각 을 손실}} || 困难 + 在 Track Lost 时丢失 %@ 残片 || {{lang|zh-Hant|}}
|gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost || {{lang|ja|HARD + Track Lostの際、%@欠片が失われます}} || {{lang|ko|HARD + Track Lost 시 %@ 조각 을 손실}} || 困难 + 在 Track Lost 时丢失 %@ 残片 || {{lang|zh-Hant| 困難 + 在 Track Lost 時丟失 %@ 殘片}}
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|frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song || {{lang|ja|「光」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|「Light」 배경을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 在游玩 光芒之侧 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}}
|frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song || {{lang|ja|「光」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|「Light」 배경을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 在游玩 光芒之侧 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant| 遊玩 光芒之側 曲目時,<br>獲得 %@ 額外殘片}}
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|frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song || {{lang|ja|「対立」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|「Conflict」배경을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 在游玩 纷争之侧 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}}
|frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song || {{lang|ja|「対立」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|「Conflict」배경을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 在游玩 纷争之侧 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant| 遊玩 紛爭之側 曲目時,<br>獲得 %@ 額外殘片}}
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|visual_hide_hp || VISUAL - Recollection Gauge is hidden || {{lang|ja|VISUAL - 想起率が非表示になります}} || {{lang|ko|VISUAL - 기억회상률이 보이지 않습니다}} || 视觉 - 隐藏回忆率 || {{lang|zh-Hant|}}
|visual_hide_hp || VISUAL - Recollection Gauge is hidden || {{lang|ja|VISUAL - 想起率が非表示になります}} || {{lang|ko|VISUAL - 기억회상률이 보이지 않습니다}} || 视觉 - 隐藏回忆率 || {{lang|zh-Hant|}}
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|challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || {{lang|ja|ミスのたびに想起率が0%になります}} || {{lang|ko|노트를 놓칠 시 기억회상률이 0이 됩니다}} || 流失音符时回忆率归零 || {{lang|zh-Hant|}}
|challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || {{lang|ja|ミスのたびに想起率が0%になります}} || {{lang|ko|노트를 놓칠 시 기억회상률이 0이 됩니다}} || 流失音符时回忆率归零 || {{lang|zh-Hant| 音符流失時回憶率歸零}}
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|visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song || {{lang|ja|VISUAL - %2@楽曲をプレイ時、<br>ノートのデザインが「リコピン」になる}} || {{lang|ko|VISUAL - %2@ 곡을 플레이할때<br>'영양가있는' 노트가 출현합니다}} || 视觉 - 在游玩%2@曲目时,<br>显示「营养丰富」类的音符 || {{lang|zh-Hant|}}
|visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song || {{lang|ja|VISUAL - %2@楽曲をプレイ時、<br>ノートのデザインが「リコピン」になる}} || {{lang|ko|VISUAL - %2@ 곡을 플레이할때<br>'영양가있는' 노트가 출현합니다}} || 视觉 - 在游玩%2@曲目时,<br>显示「营养丰富」类的音符 || {{lang|zh-Hant| 視覺 - 在遊玩%2@曲目時,<br>顯示「營養豐富」類音符}}
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|audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song || {{lang|ja|AUDIO - %2@楽曲をプレイ時、<br>フロアレーンをタップ時、アドリブ音が再生}} || {{lang|ko|AUDIO - %2@ 곡에서 레인을<br>터치 시 애드립이 재생됩니다}} || 音频 - 游玩 %2@ 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果 || {{lang|zh-Hant|}}
|audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song || {{lang|ja|AUDIO - %2@楽曲をプレイ時、<br>フロアレーンをタップ時、アドリブ音が再生}} || {{lang|ko|AUDIO - %2@ 곡에서 레인을<br>터치 시 애드립이 재생됩니다}} || 音频 - 游玩 %2@ 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果 || {{lang|zh-Hant| 音頻 - 遊玩 %2@ 的曲目時<br>敲擊地面軌道會觸發 AD-LIB 效果}}
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|combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached || {{lang|ja|%2@ コンボ到達ごとに+%@ の欠片を獲得}} || {{lang|ko|%2@ 콤보시 마다+%@ 조각을 획득}} || 每达成 %2@ 连击时,<br>最终残片奖励增加 %@ || {{lang|zh-Hant|}}
|combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached || {{lang|ja|%2@ コンボ到達ごとに+%@ の欠片を獲得}} || {{lang|ko|%2@ 콤보시 마다+%@ 조각을 획득}} || 每达成 %2@ 连击时,<br>最终残片奖励增加 %@ || {{lang|zh-Hant| 每達成 %2@ 連擊時,<br>最終殘片獎勵增加 %@}}
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|frag_rng_ayu || Random Fragment bonus upon<br/>completing song || {{lang|ja|楽曲終了時、ランダムの欠片ボーナス}} || {{lang|ko|곡을 완주 후 무작위로<br>추가 조각을 획득}} || 歌曲游玩结束时奖励随机数量的残片 || {{lang|zh-Hant|}}
|frag_rng_ayu || Random Fragment bonus upon<br/>completing song || {{lang|ja|楽曲終了時、ランダムの欠片ボーナス}} || {{lang|ko|곡을 완주 후 무작위로<br>추가 조각을 획득}} || 歌曲游玩结束时奖励随机数量的残片 || {{lang|zh-Hant| 樂曲遊玩結束時獎勵隨機數量的殘片}}
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|gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note || {{lang|ja|EASY - 想起率ゲージが %@%からスタート<br>1ノートあたりの想起率増加が減衰}} || {{lang|ko|EASY - 기억회상률을 %@%부터 시작하며<br>노트 당 얻는 기억회상률이 감소합니다}} || 简单 - 回忆率的初始数值变为 %@%<br>减少命中音符所获得的回忆率 || {{lang|zh-Hant|}}
|gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note || {{lang|ja|EASY - 想起率ゲージが %@%からスタート<br>1ノートあたりの想起率増加が減衰}} || {{lang|ko|EASY - 기억회상률을 %@%부터 시작하며<br>노트 당 얻는 기억회상률이 감소합니다}} || 简单 - 回忆率的初始数值变为 %@%<br>减少命中音符所获得的回忆率 || {{lang|zh-Hant| 簡單 - 回憶率的初始數值變為 %@%<br>減少擊中音符所獲得的回憶率}}
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|gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || {{lang|ja|想起率増減の割合が上昇する<br>FAR判定の際、想起率は上がらない}} || {{lang|ko|노트 당 기억회상률 변화폭이 커집니다<br>FAR 판정시 회상률을 얻지 못합니다}} || 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率 || {{lang|zh-Hant|}}
|gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || {{lang|ja|想起率増減の割合が上昇する<br>FAR判定の際、想起率は上がらない}} || {{lang|ko|노트 당 기억회상률 변화폭이 커집니다<br>FAR 판정시 회상률을 얻지 못합니다}} || 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率 || {{lang|zh-Hant| 擊中音符后回憶率的變化增加<br>但判定為模糊(Far)時不增加任何回憶率}}
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|gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% || {{lang|ja|想起率ゲージが %@%からスタート<br>想起率上昇の割合が%2@%に低減}} || {{lang|ko|기억회상률을 %@%부터 시작하며<br>기억회상률을 평소보다 %2@%만큼 획득}}<ref>已修复,原文本与gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70-->的文本相同</ref> || 回忆率的初始数值变为 %@%<br>回忆率增长倍数减少至 %2@% || {{lang|zh-Hant|}}
|gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% || {{lang|ja|想起率ゲージが %@%からスタート<br>想起率上昇の割合が%2@%に低減}} || {{lang|ko|기억회상률을 %@%부터 시작하며<br>기억회상률을 평소보다 %2@%만큼 획득}}<ref>已修复,原文本与gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70-->的文本相同</ref> || 回忆率的初始数值变为 %@%<br>回忆率增长倍数减少至 %2@% || {{lang|zh-Hant| 回憶率的初始數值變為 %@%<br>回憶率增長倍數減至 %2@%}}
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|kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score) || {{lang|ja|Pure Memory(理論値)達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|Pure Memory(최대점수) 달성 시<br>+%@ 조각 획득}} || 纯粹回忆(满分)通关时额外获取 +%@ 残片 || {{lang|zh-Hant|}}
|kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score) || {{lang|ja|Pure Memory(理論値)達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|Pure Memory(최대점수) 달성 시<br>+%@ 조각 획득}} || 纯粹回忆(满分)通关时额外获取 +%@ 残片 || {{lang|zh-Hant| 純粹回憶(滿分)時額外獲得 +%@ 殘片}}
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|frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above || {{lang|ja|%2@グレード以上を達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|%2@ 등급 이상 달성 시 +%@ 조각 획득}} || 获得 %2@ 或更高成绩时额外获取 +%@ 残片 || {{lang|zh-Hant|}}
|frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above || {{lang|ja|%2@グレード以上を達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|%2@ 등급 이상 달성 시 +%@ 조각 획득}} || 获得 %2@ 或更高成绩时额外获取 +%@ 残片 || {{lang|zh-Hant| 達成 %2@ 或更高成績時額外獲得 +%@ 殘片}}
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|gauge_pandora || HARD - Track Lost after %@ LOST notes || {{lang|ja|HARD - LOST判定が%@に到達時、即時Track Lost}} || {{lang|ko|HARD - LOST 판정을%@번 받을 시 Track Lost합니다}} || 困难 - 流失%@个音符后,当前游玩曲目将立即失败 || {{lang|zh-Hant|}}
|gauge_pandora || HARD - Track Lost after %@ LOST notes || {{lang|ja|HARD - LOST判定が%@に到達時、即時Track Lost}} || {{lang|ko|HARD - LOST 판정을%@번 받을 시 Track Lost합니다}} || 困难 - 流失%@个音符后,当前游玩曲目将立即失败 || {{lang|zh-Hant| 困難 - 流失%@個音符後,歌曲將立即失敗}}
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|skill_toa || HARD - Track Lost after %@ FAR or LOST notes || {{lang|ja|HARD - LOSTかFAR判定が%@に到達時、<br>即時Track Lost}} || {{lang|ko|HARD - FAR 혹은 LOST 판정을<br>%@번 받을 시 Track Lost합니다}} || 困难 - 达到%@个模糊或流失判定时挑战立即失败 || {{lang|zh-Hant|}}
|skill_toa || HARD - Track Lost after %@ FAR or LOST notes || {{lang|ja|HARD - LOSTかFAR判定が%@に到達時、<br>即時Track Lost}} || {{lang|ko|HARD - FAR 혹은 LOST 판정을<br>%@번 받을 시 Track Lost합니다}} || 困难 - 达到%@个模糊或流失判定时挑战立即失败 || {{lang|zh-Hant| 困難 - 達到%@個模糊或流失判定時挑戰即刻失敗}}
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|gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || {{lang|ja|HARD + FAR判定時に想起率がわずかに減少}} || {{lang|ko|HARD + FAR 판정시 기억회상률이 약간 감소}} || 困难 + 判定为模糊(Far)时略微减少回忆率 || {{lang|zh-Hant|}}
|gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || {{lang|ja|HARD + FAR判定時に想起率がわずかに減少}} || {{lang|ko|HARD + FAR 판정시 기억회상률이 약간 감소}} || 困难 + 判定为模糊(Far)时略微减少回忆率 || {{lang|zh-Hant| 困難 + 模糊(Far)判定時略微減少回憶率}}
|-
|-
|skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached || {{lang|ja|HARD + World Modeの進行度が、<br>%@コンボ毎に1増える}} || {{lang|ko|HARD + %@ 콤보를 달성할 때마다<nr>월드 진행도가 1 증가합니다}} || 困难 + 每达%@连击数世界模式进度+1 || {{lang|zh-Hant|}}
|skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached || {{lang|ja|HARD + World Modeの進行度が、<br>%@コンボ毎に1増える}} || {{lang|ko|HARD + %@ 콤보를 달성할 때마다<nr>월드 진행도가 1 증가합니다}} || 困难 + 每达%@连击数世界模式进度+1 || {{lang|zh-Hant| 困難 + 每達%@連擊數世界模式進度+1}}
|-
|-
|gauge_chuni || CHUNITHM - Clear Requirement: 7 || {{lang|ja|CHUNITHM - クリア条件【7】}} || {{lang|ko|CHUNITHM - 클리어 조건: 7}} || CHUNITHM - 通关需求:7 || {{lang|zh-Hant|}}
|gauge_chuni || CHUNITHM - Clear Requirement: 7 || {{lang|ja|CHUNITHM - クリア条件【7】}} || {{lang|ko|CHUNITHM - 클리어 조건: 7}} || CHUNITHM - 通关需求:7 || {{lang|zh-Hant|CHUNITHM - 通關需求:7}}
|-
|-
|omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song || {{lang|ja|%@楽曲をプレイ時、<br>昼夜での背景変化}} || {{lang|ko|%@ 곡을 플레이 시,<br>낮과 밤이 연출됨}} || 游玩 %@ 歌曲时,<br>显示昼/夜主题 || {{lang|zh-Hant|}}
|omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song || {{lang|ja|%@楽曲をプレイ時、<br>昼夜での背景変化}} || {{lang|ko|%@ 곡을 플레이 시,<br>낮과 밤이 연출됨}} || 游玩 %@ 歌曲时,<br>显示昼/夜主题 || {{lang|zh-Hant| 遊玩 %@ 歌曲時<br>顯示晝/夜主題}}
|-
|-
|frags_kou || Earn up to +%@% Fragments<br/>based on score || {{lang|ja|スコアに応じて、<br>最大%@%の追加欠片を獲得}} || {{lang|ko|SCORE에 따른 조각의 획득량을<br>최대 +%@% 증가}} || 以歌曲结算成绩为基准值<br>获得最高 +%@% 的残片奖励 || {{lang|zh-Hant|}}
|frags_kou || Earn up to +%@% Fragments<br/>based on score || {{lang|ja|スコアに応じて、<br>最大%@%の追加欠片を獲得}} || {{lang|ko|SCORE에 따른 조각의 획득량을<br>최대 +%@% 증가}} || 以歌曲结算成绩为基准值<br>获得最高 +%@% 的残片奖励 || {{lang|zh-Hant| 以歌曲結算成績為基準值<br>獲得最高 +%@% 的殘片獎勵}}
|-
|-
|sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR || {{lang|ja|MIRROR機能がランダムに発動<br>発動時、欠片が+%@}} || {{lang|ko|무작위로 MIRROR 가 발동<br>이후 획득하는 조각이 +%@ 증가}} || 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 %@ 额外残片 || {{lang|zh-Hant|}}
|sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR || {{lang|ja|MIRROR機能がランダムに発動<br>発動時、欠片が+%@}} || {{lang|ko|무작위로 MIRROR 가 발동<br>이후 획득하는 조각이 +%@ 증가}} || 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 %@ 额外残片 || {{lang|zh-Hant| 一定概率造成全曲譜面鏡像<br>於鏡像狀態下通關時,獎勵 %@ 額外殘片}}
|-
|-
|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || {{lang|ja|想起率ゲージで暫定グレードを標示<br>(A以下でTrack Lost)}} || {{lang|ko|기억회상률에 달성도 눈금을 표시<br>(달성도 A 눈금 아래에서 Track Lost)}} || 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败) || {{lang|zh-Hant|}}
|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || {{lang|ja|想起率ゲージで暫定グレードを標示<br>(A以下でTrack Lost)}} || {{lang|ko|기억회상률에 달성도 눈금을 표시<br>(달성도 A 눈금 아래에서 Track Lost)}} || 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败) || {{lang|zh-Hant| 回憶率的讀數將決定最終通關評級<br>(獲得 A 級或以下評分則為通關失敗)}}
|-
|-
|visual_ink || Sense of Incompleteness || {{lang|ja|未完の感覚}} || {{lang|ko|불완전한 감각}} || 遗缺的感知 || {{lang|zh-Hant|}}
|visual_ink || Sense of Incompleteness || {{lang|ja|未完の感覚}} || {{lang|ko|불완전한 감각}} || 遗缺的感知 || {{lang|zh-Hant| 遺缺的感知}}
|-
|-
|gauge_tempest || HARD - Tempest Gauge || {{lang|ja|HARD - テンペストゲージ}} || {{lang|ko|HARD - 폭풍이 몰아치는 게이지}} || 困难 - 风暴收集条 || {{lang|zh-Hant|}}
|gauge_tempest || HARD - Tempest Gauge || {{lang|ja|HARD - テンペストゲージ}} || {{lang|ko|HARD - 폭풍이 몰아치는 게이지}} || 困难 - 风暴收集条 || {{lang|zh-Hant| 困難 - 風暴收集條}}
|-
|-
|shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || {{lang|ja|開始時、譜面難度と同数の欠片を消費し<br>EXグレード以上で得られる欠片が+10}} || {{lang|ko|선곡의 난이도만큼 조각을 소비 후<br>EX 이상 클리어 시 +10 조각 추가획득}} || 在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片 || {{lang|zh-Hant|}}
|shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || {{lang|ja|開始時、譜面難度と同数の欠片を消費し<br>EXグレード以上で得られる欠片が+10}} || {{lang|ko|선곡의 난이도만큼 조각을 소비 후<br>EX 이상 클리어 시 +10 조각 추가획득}} || 在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片 || {{lang|zh-Hant| 在遊玩歌曲時先支付等同於歌曲難度值的殘片<br>獲得「EX」或更高成績時額外獎勵10殘片}}
|-
|-
|gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo || {{lang|ja|HARD + 20コンボ未満は想起率増加なし}} || {{lang|ko|HARD + 20콤보 미만에서는<br>기억회상률 획득이 불가능}} || 困难 + 连击数小于 %@ 时不会增加回忆率 || {{lang|zh-Hant|}}
|gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo || {{lang|ja|HARD + 20コンボ未満は想起率増加なし}} || {{lang|ko|HARD + 20콤보 미만에서는<br>기억회상률 획득이 불가능}} || 困难 + 连击数小于 %@ 时不会增加回忆率 || {{lang|zh-Hant| 困難 + 連擊少於 %@ 時不會增加回憶率}}
|-
|-
|frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear || {{lang|ja|最大コンボ数に応じて、欠片を最大+%2@<br>クリアで欠片を+%@獲得}} || {{lang|ko|Max Recall 기준 최대 조각 획득량이 +%2@<br>클리어시 +%@ 조각을 획득}} || 以最高连击数为基准值获得最高 +%2@ 残片<br>在通关时获得 +%@ 残片 || {{lang|zh-Hant|}}
|frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear || {{lang|ja|最大コンボ数に応じて、欠片を最大+%2@<br>クリアで欠片を+%@獲得}} || {{lang|ko|Max Recall 기준 최대 조각 획득량이 +%2@<br>클리어시 +%@ 조각을 획득}} || 以最高连击数为基准值获得最高 +%2@ 残片<br>在通关时获得 +%@ 残片 || {{lang|zh-Hant| 以最高連擊數為基準值獲得最高 +%2@ 殘片<br>在通關時獲得 +%@ 殘片}}
|-
|-
|note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || {{lang|ja|ミラー + FAR判定の非表示}} || {{lang|ko|MIRROR + 인비저블 FAR}} || 镜像 + 隐藏模糊(Far)判定 || {{lang|zh-Hant|}}
|note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || {{lang|ja|ミラー + FAR判定の非表示}} || {{lang|ko|MIRROR + 인비저블 FAR}} || 镜像 + 隐藏模糊(Far)判定 || {{lang|zh-Hant| 鏡像 + 隱藏模糊(Far)判定}}
|-
|-
|frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || {{lang|ja|オンゲキ - オーバーダメージによる<br>欠片ボーナス}} || {{lang|ko|O.N.G.E.K.I. - 오버 데미지 보상 조각}} || O.N.G.E.K.I. - 溢伤(Overdamage)额外<br>奖励残片 || {{lang|zh-Hant|}}
|frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || {{lang|ja|オンゲキ - オーバーダメージによる<br>欠片ボーナス}} || {{lang|ko|O.N.G.E.K.I. - 오버 데미지 보상 조각}} || O.N.G.E.K.I. - 溢伤(Overdamage)额外<br>奖励残片 || {{lang|zh-Hant|O.N.G.E.K.I. - 溢傷(Overdamage)額外<br>獎勵殘片}}
|-
|-
|frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || {{lang|ja|O.N.G.E.K.I. - 楽曲終了時、<br>精度に応じたOVER DAMAGEを与える}} || {{lang|ko|O.N.G.E.K.I. - 곡 완료 시 정확도에<br>따라 오버 데미지}} || O.N.G.E.K.I. - 通关歌曲时<br>根据准确率造成溢伤(Overdamage) || {{lang|zh-Hant|}}
|frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || {{lang|ja|O.N.G.E.K.I. - 楽曲終了時、<br>精度に応じたOVER DAMAGEを与える}} || {{lang|ko|O.N.G.E.K.I. - 곡 완료 시 정확도에<br>따라 오버 데미지}} || O.N.G.E.K.I. - 通关歌曲时<br>根据准确率造成溢伤(Overdamage) || {{lang|zh-Hant|O.N.G.E.K.I. - 通關歌曲時<br>根據準確率造成溢傷(Overdamage)}}
|-
|-
|frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || {{lang|ja|HARD + O.N.G.E.K.I. (50)}} || {{lang|ko|HARD + O.N.G.E.K.I. (50)}} || 困难 + O.N.G.E.K.I. (50) || {{lang|zh-Hant|HARD + O.N.G.E.K.I. (50)}}
|frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || {{lang|ja|HARD + O.N.G.E.K.I. (50)}} || {{lang|ko|HARD + O.N.G.E.K.I. (50)}} || 困难 + O.N.G.E.K.I. (50) || {{lang|zh-Hant| 困難 + O.N.G.E.K.I. (50)}}
|-
|-
|gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || {{lang|ja|HARD + 現在のコンボ数に応じて、<br>LOST判定で減少する想起率が変動}} || {{lang|ko|HARD + 플레이중인 콤보만큼 LOST 시<br>기억회상률 감소량 변화}} || 困难 + 判定为流失(LOST)时根据<br>当前连击数减少回忆率 || {{lang|zh-Hant|}}
|gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || {{lang|ja|HARD + 現在のコンボ数に応じて、<br>LOST判定で減少する想起率が変動}} || {{lang|ko|HARD + 플레이중인 콤보만큼 LOST 시<br>기억회상률 감소량 변화}} || 困难 + 判定为流失(LOST)时根据<br>当前连击数减少回忆率 || {{lang|zh-Hant| 困難 + 判定為流失(LOST)時根據<br>當前連擊數減少回憶率}}
|-
|-
|gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || {{lang|ja|HARD + 楽曲のうち、終盤1/4で、<br>想起率ゲージの上昇のみが無効化}} || {{lang|ko|플레이중인 곡의 남은 1/4부터<br>기억회상률 회복 불가}} || 困难 + 在歌曲最后1/4部分不会获得回忆率 || {{lang|zh-Hant|}}
|gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || {{lang|ja|HARD + 楽曲のうち、終盤1/4で、<br>想起率ゲージの上昇のみが無効化}} || {{lang|ko|플레이중인 곡의 남은 1/4부터<br>기억회상률 회복 불가}} || 困难 + 在歌曲最后1/4部分不会获得回忆率 || {{lang|zh-Hant| 困難 + 在歌曲最後1/4部分不會獲得回憶率}}
|-
|-
|gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || {{lang|ja|HARD + 現在の想起率に応じて、<br>想起率ゲージの最大値が減少}} || {{lang|ko|HARD + 최대 기억회상률이 현재<br>기억회상률을 따라 줄어듬}} || 困难 + 回忆率最大值<br>会根据当前回忆率而减少 || {{lang|zh-Hant|}}
|gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || {{lang|ja|HARD + 現在の想起率に応じて、<br>想起率ゲージの最大値が減少}} || {{lang|ko|HARD + 최대 기억회상률이 현재<br>기억회상률을 따라 줄어듬}} || 困难 + 回忆率最大值<br>会根据当前回忆率而减少 || {{lang|zh-Hant| 困難 + 回憶率最大值<br>會根據當前回憶率而減少}}
|-
|-
|gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || {{lang|ja|想起率の増加率が上昇<br>増加率は楽曲が進むにつれて減少する}} || {{lang|ko|기억회상률 획득량이 많아지지만,<br>곡이 진행될수록 점차 감소}} || 提高初始回忆率增长倍数<br>增长倍数会随着歌曲进行逐渐下降 || {{lang|zh-Hant|}}
|gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || {{lang|ja|想起率の増加率が上昇<br>増加率は楽曲が進むにつれて減少する}} || {{lang|ko|기억회상률 획득량이 많아지지만,<br>곡이 진행될수록 점차 감소}} || 提高初始回忆率增长倍数<br>增长倍数会随着歌曲进行逐渐下降 || {{lang|zh-Hant| 提高初始回憶率增長倍數<br>增長倍數會隨著歌曲進行逐漸下降}}
|-
|-
|skill_lagrange || Score displays distance<br/>to closest Grade threshold || {{lang|ja|次グレードまでの距離を<br>スコアの代わりに表示}} || {{lang|ko|점수는 가장 가까운<br>등급 한계점을 보여준다}} || 当前分数将显示为<br>与距离最近评级的分数之差 || {{lang|zh-Hant|}}
|skill_lagrange || Score displays distance<br/>to closest Grade threshold || {{lang|ja|次グレードまでの距離を<br>スコアの代わりに表示}} || {{lang|ko|점수는 가장 가까운<br>등급 한계점을 보여준다}} || 当前分数将显示为<br>与距离最近评级的分数之差 || {{lang|zh-Hant| 當前分數將顯示為<br>與距離最近評級的分數之差}}
|-
|-
|gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes || {{lang|ja|最初のLOSTノート%@個まで<br>想起率が減らなくなる}} || {{lang|ko|처음 놓치는 %@개의 노트에 대한<br>기억회상률 손실이 없습니다}} || 前%@个流失(LOST)判定<br>不会减少回忆率 || {{lang|zh-Hant|}}
|gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes || {{lang|ja|最初のLOSTノート%@個まで<br>想起率が減らなくなる}} || {{lang|ko|처음 놓치는 %@개의 노트에 대한<br>기억회상률 손실이 없습니다}} || 前%@个流失(LOST)判定<br>不会减少回忆率 || {{lang|zh-Hant| 前10個流失(LOST)判定<br>不會減少回憶率}}
|-
|-
|frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note || {{lang|ja|PUREノート%@つ毎に、欠片を1つ入手<br>LOSTノート1つ毎に、その欠片を1つ喪失}} || {{lang|ko|PURE 노트 %@마다 1 조각 획득<br>LOST 노트마다 1 조각 상실}} || 每%@个纯粹(PURE)判定获得1额外残片<br>每个流失(LOST)判定失去1残片 || {{lang|zh-Hant|}}
|frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note || {{lang|ja|PUREノート%@つ毎に、欠片を1つ入手<br>LOSTノート1つ毎に、その欠片を1つ喪失}} || {{lang|ko|PURE 노트 %@마다 1 조각 획득<br>LOST 노트마다 1 조각 상실}} || 每%@个纯粹(PURE)判定获得1额外残片<br>每个流失(LOST)判定失去1残片 || {{lang|zh-Hant| 每%@個純粹(PURE)判定獲得1額外殘片<br>每個流失(LOST)判定失去1殘片}}
|-
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|skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) || {{lang|ja|欠片を+%@個獲得(本パートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|+%@ 조각 획득 (이 파트너와 연이어<br>플레이할 경우 획득 조각 증가)}} || 获得+%@额外残片(连续使用该搭档\n"
|skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) || {{lang|ja|欠片を+%@個獲得(本パートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|+%@ 조각 획득 (이 파트너와 연이어<br>플레이할 경우 획득 조각 증가)}} || 获得+%@额外残片(连续使用该搭档<br> 游玩歌曲时获得的残片量随游玩次数上升) || {{lang|zh-Hant| 獲得+%@額外殘片(連續使用該搭檔<br>遊玩歌曲時獲得的殘片量隨遊玩次數上升)}}
" 游玩歌曲时获得的残片量随游玩次数上升) || {{lang|zh-Hant|}}
|-
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|skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) || {{lang|ja|欠片を+%@個獲得(他のパートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|+%@ 조각 획득 (다른 파트너와 연이어<br>플레이할 경우 획득 조각 증가)}} || 获得+%@额外残片(连续使用其他搭档\n"
|skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) || {{lang|ja|欠片を+%@個獲得(他のパートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|+%@ 조각 획득 (다른 파트너와 연이어<br>플레이할 경우 획득 조각 증가)}} || 获得+%@额外残片(连续使用其他搭档<br> 游玩歌曲时获得的残片量随游玩次数上升) || {{lang|zh-Hant| 獲得+%@額外殘片(連續使用其他搭檔<br>遊玩歌曲時獲得的殘片量隨遊玩次數上升)}}
" 游玩歌曲时获得的残片量随游玩次数上升) || {{lang|zh-Hant|}}
|-
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| rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night || {{lang|ja|EASY + 開幕に欠片を%@個消費する<br>夜になるとスキル効果が変化}} || {{lang|ko|EASY + 시작할 때 %@ 조각이 지불된다<br>해당 스킬은 밤에 변한다}} || 简单 + 歌曲开始时支付%@残片<br>此技能在夜晚会改变 || rowspan="2" | {{lang|zh-Hant|}}
| rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night || {{lang|ja|EASY + 開幕に欠片を%@個消費する<br>夜になるとスキル効果が変化}} || {{lang|ko|EASY + 시작할 때 %@ 조각이 지불된다<br>해당 스킬은 밤에 변한다}} || 简单 + 歌曲开始时支付%@残片<br>此技能在夜晚会改变 || {{lang|zh-Hant| 簡單 + 歌曲開始時支付%@殘片<br>此技能在夜間會改變}}
|-
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|HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day || {{lang|ja|HARD + クリア時に欠片を%@個獲得する<br>昼間になるとスキル効果が変化}} || {{lang|ko|HARD + Track 클리어할 시 %@ 조각 획득<br>해당 스킬은 낮에 변한다}} || 困难 + 歌曲通关时获得%@额外残片<br>此技能在白天会改变
|HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day || {{lang|ja|HARD + クリア時に欠片を%@個獲得する<br>昼間になるとスキル効果が変化}} || {{lang|ko|HARD + Track 클리어할 시 %@ 조각 획득<br>해당 스킬은 낮에 변한다}} || 困难 + 歌曲通关时获得%@额外残片<br>此技能在白天会改变 || {{lang|zh-Hant|困難 + 歌曲通關時獲得%@額外殘片<br>此技能在白天會改變}}
|-
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|eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected || {{lang|ja|欠片を入手時、<br>Worldの進行度を%@追加}} || {{lang|ko|조각 리워드 획득 시 <br>월드 진도 %@ 증가}} || 获得残片奖励时<br>世界进度额外前进 %@ || {{lang|zh-Hant|}}
|eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected || {{lang|ja|欠片を入手時、<br>Worldの進行度を%@追加}} || {{lang|ko|조각 리워드 획득 시 <br>월드 진도 %@ 증가}} || 获得残片奖励时<br>世界进度额外前进 %@ || {{lang|zh-Hant| 獲得殘片獎勵時<br>世界進度額外前進 %@}}
|-
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|luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step || {{lang|ja|楽曲制限タイルから開始時<br>Worldの進行度を%@追加}} || {{lang|ko|제한 스탭 시작 시<br>월드 진도 %@ 증가}} || 在歌曲限制格上游玩歌曲时<br>世界进度额外前进 %@ || {{lang|zh-Hant|}}
|luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step || {{lang|ja|楽曲制限タイルから開始時<br>Worldの進行度を%@追加}} || {{lang|ko|제한 스탭 시작 시<br>월드 진도 %@ 증가}} || 在歌曲限制格上游玩歌曲时<br>世界进度额外前进 %@ || {{lang|zh-Hant| 在歌曲限制格上游玩歌曲時<br>世界進度額外前進 %@}}
|-
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|frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song || {{lang|ja|白姫の気まぐれ曲をクリア時<br>欠片を+10獲得}} || {{lang|ko|선택곡을 클리어할 경우 <br>+%@ 조각을 얻게됩니다}} || 通关一首「精选曲目」时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}}
|frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song || {{lang|ja|白姫の気まぐれ曲をクリア時<br>欠片を+10獲得}} || {{lang|ko|선택곡을 클리어할 경우 <br>+%@ 조각을 얻게됩니다}} || 通关一首「精选曲目」时<br>获得 %@ 额外残片 || {{lang|zh-Hant| 通關一首「精選曲目」時<br>獲得 +%@ 額外殘片}}
|-
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|visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || {{lang|ja|MUSE DASH - Muse Dash楽曲をプレイ時、<br>スカイノートがゴーストに変身する}} || {{lang|ko|MUSE DASH - Muse Dash 곡 재생 시<br>스카이 노트는 고스트가 됩니다}} || MUSE DASH - 游玩Muse Dash歌曲时<br>天空音符将变为幽灵 || {{lang|zh-Hant|}}
|visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || {{lang|ja|MUSE DASH - Muse Dash楽曲をプレイ時、<br>スカイノートがゴーストに変身する}} || {{lang|ko|MUSE DASH - Muse Dash 곡 재생 시<br>스카이 노트는 고스트가 됩니다}} || MUSE DASH - 游玩Muse Dash歌曲时<br>天空音符将变为幽灵 || {{lang|zh-Hant|MUSE DASH - 遊玩Muse Dash歌曲時<br>天空音符將變為幽靈}}
|-
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|ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@ || {{lang|ja|World Modeの進行度が<br>%2@から%3@の間でランダムに増減}} || {{lang|ko|월드 모드 진도 %2@와 %3@ 사이로 <br>무작위 증가 혹은 감소}} || 世界进度在 %2@ 和 %3@ 之间随机增减 || {{lang|zh-Hant|}}
|ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@ || {{lang|ja|World Modeの進行度が<br>%2@から%3@の間でランダムに増減}} || {{lang|ko|월드 모드 진도 %2@와 %3@ 사이로 <br>무작위 증가 혹은 감소}} || 世界进度在 %2@ 和 %3@ 之间随机增减 || {{lang|zh-Hant| 世界進度在 %2@ 和 %3@ 之間隨機增減}}
|-
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|skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate || {{lang|ja|HARD + MIRROR - 想起率に応じて、<br>OVERの値が%@まで上昇する}} || {{lang|ko|HARD + MIRROR - 기억회상률에 따라<br>최대 %@까지 OVER가 상승합니다}} ||  困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>"提升量最多为%@" || {{lang|zh-Hant|}}
|skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate || {{lang|ja|HARD + MIRROR - 想起率に応じて、<br>OVERの値が%@まで上昇する}} || {{lang|ko|HARD + MIRROR - 기억회상률에 따라<br>최대 %@까지 OVER가 상승합니다}} ||  困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>"提升量最多为%@" || {{lang|zh-Hant| 困難 + 鏡像 - 超量(OVER)加成隨回憶率提升<br>提升量最多為%@}}
|-
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|skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || {{lang|ja|HARD - フェイタリスゲージ + スタミナを犠牲に<br>World Modeを過負荷状態にする}} || {{lang|ko|HARD - 파탈리스 게이지 + 스태미나를 희생해<br>월드 모드를 과부하합니다}} || 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载 || {{lang|zh-Hant|}}
|skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || {{lang|ja|HARD - フェイタリスゲージ + スタミナを犠牲に<br>World Modeを過負荷状態にする}} || {{lang|ko|HARD - 파탈리스 게이지 + 스태미나를 희생해<br>월드 모드를 과부하합니다}} || 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载 || {{lang|zh-Hant| 困難 - 宿命收集條 + 犧牲體力<br>讓世界模式過載}}
|-
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| rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || {{lang|ja|対立 - 光と対立のパラダイム属性を反転させる。}} || {{lang|ko|CONFLICT - Light와 Conflict의 패러다임을 반전하다.}} || 纷争 - 逆转光芒与纷争的规则 || rowspan="2" | {{lang|zh-Hant|}}
| rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || {{lang|ja|対立 - 光と対立のパラダイム属性を反転させる。}} || {{lang|ko|CONFLICT - Light와 Conflict의 패러다임을 반전하다.}} || 纷争 - 逆转光芒与纷争的规则 || {{lang|zh-Hant| 紛爭 - 逆轉光芒與紛爭的規則}}
|-
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|LIGHT - Rewrite the paradigms<br/>of Light and Conflict. || {{lang|ja|光 - 光と対立のパラダイム属性を書き換える}} || {{lang|ko|LIGHT - Light와 Conflict의 패러다임을 고쳐 쓰다.}} || 光芒 - 改写光芒与纷争的规则
|LIGHT - Rewrite the paradigms<br/>of Light and Conflict. || {{lang|ja|光 - 光と対立のパラダイム属性を書き換える}} || {{lang|ko|LIGHT - Light와 Conflict의 패러다임을 고쳐 쓰다.}} || 光芒 - 改写光芒与纷争的规则 || {{lang|zh-Hant|光芒 - 改寫光芒與紛爭的規則}}
|-
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|skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || {{lang|ja|速度固定・ランダム選曲マスの効果を無視<br>EXグレード未満の場合、STEP数が半減}} || {{lang|ko|Speed와 Random 스텝을 무시하며<br>EX 이하에선 월드 진행도가 절반이 됩니다}} || 不会触发速度与随机限制格,<br>但此时若成绩低于「EX」则世界模式进度减半 || {{lang|zh-Hant|}}
|skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || {{lang|ja|速度固定・ランダム選曲マスの効果を無視<br>EXグレード未満の場合、STEP数が半減}} || {{lang|ko|Speed와 Random 스텝을 무시하며<br>EX 이하에선 월드 진행도가 절반이 됩니다}} || 不会触发速度与随机限制格,<br>但此时若成绩低于「EX」则世界模式进度减半 || {{lang|zh-Hant| 不會觸發速度與隨機限制格,<br>但此時若成績低於「EX」則世界模式進度減半}}
|-
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|skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) || {{lang|ja|他パートナーで入手した欠片の%@%を蓄積する<br>1曲プレイ後に合計(計:%2@個)をプレゼント}} || {{lang|ko|다른 파트너들의 조각을 %@%만큼 코우와 공유하고,<br>악곡 플레이 후에 수령합니다. (현재 조각수: %2@)}} || 所有搭档将现有残片的%@%分享给红(总和为%2@)\n"
|skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) || {{lang|ja|他パートナーで入手した欠片の%@%を蓄積する<br>1曲プレイ後に合計(計:%2@個)をプレゼント}} || {{lang|ko|다른 파트너들의 조각을 %@%만큼 코우와 공유하고,<br>악곡 플레이 후에 수령합니다. (현재 조각수: %2@)}} || 所有搭档将现有残片的%@%分享给红(总和为%2@)<br> 残片在游玩一首歌曲后获得 || {{lang|zh-Hant| 所有搭檔將現有殘片的%@%分享給紅(總和為%2@)<br>殘片在遊玩一首歌曲後獲得}}
" 残片在游玩一首歌曲后获得 || {{lang|zh-Hant|}}
|-
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|gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || {{lang|ja|HARD + MIRROR - 想起率0%の時点で<br>楽曲は強制終了、Track Lostとなる}} || {{lang|ko|HARD + MIRROR - 기억회상률이 0이 되면<br>Track Lost합니다}} || 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败  || {{lang|zh-Hant|}}
|gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || {{lang|ja|HARD + MIRROR - 想起率0%の時点で<br>楽曲は強制終了、Track Lostとなる}} || {{lang|ko|HARD + MIRROR - 기억회상률이 0이 되면<br>Track Lost합니다}} || 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败  || {{lang|zh-Hant| 困難 + 鏡像 - 回憶率降至 0% 時,曲目視為失敗}}
|-
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|skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || {{lang|ja|開始時に欠片10個を支払い<br>クリアのたびに『牛乳』を1本獲得}} || {{lang|ko|시작시 조각 10개를 지불하고,<br>클리어시 우유 1개를 받습니다}} || 曲目开始时消耗10残片<br>
|skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || {{lang|ja|開始時に欠片10個を支払い<br>クリアのたびに『牛乳』を1本獲得}} || {{lang|ko|시작시 조각 10개를 지불하고,<br>클리어시 우유 1개를 받습니다}} || 曲目开始时消耗10残片<br>每通关一首曲目获得一瓶牛奶 || {{lang|zh-Hant| 曲目開始時消耗10殘片<br>每通關一首曲目獲得一瓶牛奶}}
" 每通关一首曲目获得一瓶牛奶 || {{lang|zh-Hant|}}
|-
|-
|skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments || {{lang|ja|『牛乳』を全て消費し (現在: %@本)、<br>1本あたり11%の確率で欠片100個を獲得}} || {{lang|ko|우유를 전부 사용하여 (현재: %@개),<br>한 개당 11% 확률로 조각 100개를 얻습니다}} || 曲目开始时消耗10残片<br>每通关一首曲目获得一瓶牛奶 || {{lang|zh-Hant|}}
|skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments || {{lang|ja|『牛乳』を全て消費し (現在: %@本)、<br>1本あたり11%の確率で欠片100個を獲得}} || {{lang|ko|우유를 전부 사용하여 (현재: %@개),<br>한 개당 11% 확률로 조각 100개를 얻습니다}} || 曲目开始时消耗10残片<br>每通关一首曲目获得一瓶牛奶 || {{lang|zh-Hant| 消耗全部牛奶(已擁有:%@瓶)<br>每瓶牛奶能讓得到100個殘片的概率增加11%}}
|-
|-
|skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || {{lang|ja|HARD + 想起率増減の割合が上昇する}} || {{lang|ko|HARD + 노트 당 기억회상률 변화폭이 커집니다}} || 困难 + 击中音符后回忆率的变化增加 || {{lang|zh-Hant|}}
|skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || {{lang|ja|HARD + 想起率増減の割合が上昇する}} || {{lang|ko|HARD + 노트 당 기억회상률 변화폭이 커집니다}} || 困难 + 击中音符后回忆率的变化增加 || {{lang|zh-Hant| 困難 + 擊中音符後回憶率的變化增加}}
|-
|-
|skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || {{lang|ja|maimai楽曲をクリア時のみ<br>ステータスが一時的に上昇する}} || {{lang|ko|maimai 악곡 클리어시<br>스탯이 2배로 증가합니다}} || 通关一首maimai曲目后<br>该角色的所有数值暂时翻倍 || {{lang|zh-Hant|}}
|skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || {{lang|ja|maimai楽曲をクリア時のみ<br>ステータスが一時的に上昇する}} || {{lang|ko|maimai 악곡 클리어시<br>스탯이 2배로 증가합니다}} || 通关一首maimai曲目后<br>该角色的所有数值暂时翻倍 || {{lang|zh-Hant| 通關一首maimai曲目後<br>此角色的所有數值暫時翻倍}}
|-
|-
|ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || {{lang|ja|HARD + 6%の確率でゲージの減少量が6倍<br>クリア時、一時的にSTEP値を6増加}} || {{lang|ko|HARD + LOST시 6% 확률로 회상률을 6배 잃습니다<br>악곡 클리어시 STEP이 6 증가합니다}} || 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成 || {{lang|zh-Hant|}}
|ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || {{lang|ja|HARD + 6%の確率でゲージの減少量が6倍<br>クリア時、一時的にSTEP値を6増加}} || {{lang|ko|HARD + LOST시 6% 확률로 회상률을 6배 잃습니다<br>악곡 클리어시 STEP이 6 증가합니다}} || 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成 || {{lang|zh-Hant| 困難 + 流失判定時有6%概率丟失6倍回憶率<br>曲目通關時獲得+6步數加成}}
|}
|}


==注释==
==注释==
{{Reflist}}
{{Reflist}}

2023年4月14日 (五) 18:41的版本

移动端整理表

  • ID&命名等统一查找so/mo文件整理而成
  • 默认排序参照SetupSkill函数
  • 已更新至4.4.2
技能ID 英文名称 应用搭档 触发条件 通关条件
gauge_easy EASY - Recollection Rate loss reduced
for LOST notes

Hikari
进入游玩界面时即时生效 回忆率≥70
gauge_hard HARD - Track Lost when Recollection Rate
reaches 0%
对立(Grievous Lady)
Tairitsu (Grievous Lady)
布丽兰特
Brillante
进入游玩界面时即时生效 回忆率>0
note_mirror MIRROR - All Notes and Arcs reversed 忘却(未觉醒)
Lethe (Normal)
对立(夏日)
Tairitsu (Summer)
进入游玩界面时即时生效 回忆率≥70
gauge_easy-note_mirror EASY + All Notes and Arcs reversed 光(夏日)
Hikari (Summer)
进入游玩界面时即时生效 回忆率≥70
gauge_overflow OVERFLOW - EASY Recollection Rate
HARD upon reaching 100% Recollection
光(Fracture)
Hikari (Fracture)
进入游玩界面时即时生效 简单:回忆率≥70
困难:回忆率>0
frag_plus_10_pack_stellights Earn +10 Fragments
when playing a Stellights song

Stella
游玩Surrender
Yosakura Fubuki
回忆率≥70
gauge_easy-frag_plus_15_pst&prs EASY + Earn +15 Fragments
when playing a Past / Present song
光 & 菲希卡
Hikari & Fisica
游玩PastPresent难度 回忆率≥70
gauge_hard-fail_frag_minus_100 HARD + Lose 100 Fragments on Track Lost 依莉丝(未觉醒)
Ilith (Normal)
回忆条:进入游玩界面时
即时生效
扣除残片:结算通关状态为
Track Lost
回忆率>0
frag_plus_5_side_light Earn +5 Fragments
when playing a Light Side song
爱托(未觉醒)
Eto (Normal)
游玩「光芒」侧曲目
结算时生效
回忆率≥70
frag_plus_5_side_conflict Earn +5 Fragments
when playing a Conflict Side song
调(未觉醒)
Shirabe (Normal)
游玩「纷争」侧曲目
结算时生效
回忆率≥70
visual_hide_hp VISUAL - Recollection Gauge is hidden 露娜(未觉醒)
Luna (Normal)
进入游玩界面时即时生效 回忆率≥70
challenge_fullcombo_0gauge Recollection Gauge set to 0 for LOST notes 光(Zero)
Hikari (Zero)
进入游玩界面时即时生效 回忆率≥70
visual_tomato_pack_tonesphere VISUAL - 'Nutritious' note appearance
when playing a Tone Sphere song
对立 & 托凛
Tairitsu & Trin
游玩Tone Sphere
Collaboration
的曲目,进入
游玩界面时即时生效
回忆率≥70
audio_gcemptyhit_pack_groovecoaster AUDIO - Ad-lib effects on hitting floor lanes
when playing a Groove Coaster song
光 & 赛依娜
Hikari & Seine
游玩Groove Coaster
Collaboration
的曲目,进入
游玩界面时击打无Note
轨道时生效
回忆率≥70
combo_100-frag_1 Earn +1 Fragment(s)
for each 100 combo reached
柚梅(未觉醒)
Yume (Normal)
Combo数每达到100时,
积攒机制生效,
积攒残片在结算时生效
回忆率≥70
frag_rng_ayu Random Fragment bonus upon
completing song
彩梦(未觉醒)
Ayu (Normal)
结算时生效 回忆率≥70
gaugestart_30-gaugegain_70 EASY - Recollection Gauge starts at 30%
Reduced Recollection Rate gain per note
爱托 & 露娜(冬日)
Eto & Luna (Winter)
进入游玩界面时即时生效 回忆率≥70
gauge_saya Increased Recollection Rate change per note
No Recollection Rate gain for FAR notes
咲弥
Saya
进入游玩界面时即时生效 回忆率≥70
gauge_haruna Recollection Gauge starts at 40%
Recollection Rate gain reduced to 40%
榛名
Haruna
进入游玩界面时即时生效 回忆率≥70
kantandeshou Earn +14 Fragments on
Pure Memory (Max Score)
中二企鹅
Chuni Penguin
结算时,分数达成理论值生效 回忆率≥70
frags_nono Earn +2525 Fragments for achieving
EX grade or above
诺诺
nono
结算时生效 回忆率≥70
gauge_pandora HARD - Track Lost after 20 LOST notes 潘多拉涅墨西斯
(MTA-XXX)

Pandora Nemesis
(MTA-XXX)
进入游玩界面时即时生效 LOST判定总数不
超过20
skill_toa HARD - Track Lost after 60 FAR or LOST notes 不来方斗亚
Toa Kozukata
进入游玩界面时即时生效 FARLOST判定总
数不超过20
gauge_regulus HARD + FAR notes slightly decrease
Recollection Rate
轩辕十四(MDA-21)
Regulus (MDA-21)
进入游玩界面时即时生效 回忆率>0
skill_mithra HARD + World Mode progress increased by 1
for each 150 combo reached
密特拉·泰尔塞拉
Mithra Tercera
Combo数每达到150时,
积攒机制
积攒步数在世界模式结算
时生效
回忆率>0
gauge_chuni CHUNITHM - Clear Requirement: 7 对立 & 中二企鹅
(Grievous Lady)

Tairitsu & Chuni Penguin
(Grievous Lady)
进入游玩界面时即时生效 回忆条积攒数≥7
omatsuri_daynight Day / Night appearance
when playing a Sunset Radiance song
群愿
Kanae
游玩Sunset Radiance的曲目
或位于Memory Archive
Summer Fireworks of
Love
Evening in Scarlet
进入游玩界面时即时生效
(根据本地时间变化)
回忆率≥70
frags_kou Earn up to +20% Fragments
based on score
红(觉醒)
Kou (Awaken)
结算时生效 回忆率≥70
sometimes(note_mirror-frag_plus_5) Randomly triggers MIRROR
Gain +5 Fragments on MIRROR
兮娅
Sia
镜像:进入游玩界面时,
随机生效
残片:在镜像状态时,
结算时生效
回忆率≥70
scoreclear_aa-visual_scoregauge Recollection Gauge measures Grade
(Track Lost on Grade A or below)
DORO*C
DORO*C
进入游玩界面时即时生效 分数阶级不低于AA
visual_ink Sense of Incompleteness 忘却(觉醒)
Lethe (Awaken)
进入游玩界面时即时生效 回忆率≥70
gauge_tempest HARD - Tempest Gauge 对立(Tempest)
Tairitsu (Tempest)
进入游玩界面时即时生效 回忆率>0
shirabe_entry_fee Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
调(觉醒)
Shirabe (Awaken)
支付残片:进入游玩加载
Shutter时生效
残片:结算评级至少为EX,
结算时生效
回忆率≥70
gauge_ilith_summer HARD + Recollection Rate gain disabled
when below 20 combo
依莉丝(夏日)
Ilith (Summer)
进入游玩界面时即时生效
或中途Combo数
低于20时生效
回忆率>0
frags_yume Earn up to +10 Fragments based on Max Recall
Earn +5 Fragments on Clear
柚梅(觉醒)
Yume (Awaken)
结算时生效 回忆率≥70
note_mirror-visual_hide_far MIRROR + FAR judgments hidden 爱丽丝 & 坦尼尔
Alice & Tenniel
进入游玩界面时即时生效 回忆率≥70
frags_ongeki O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
露娜 & 美亚
Luna & Mia
回忆率达到100时生效
溢伤」积攒残片结算时生效
回忆率≥70
frags_ongeki_slash O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
咲姬
Saki
按照frags_ongeki的规则
造成「溢伤」,
当最后一个Note物件
被判定,并且通关状态为
Track Complete时生效
回忆率≥70
frags_ongeki_hard HARD + O.N.G.E.K.I. (50) 刹那
Setsuna
进入游玩界面时即时生效
按照frags_ongeki的规则
造成「溢伤」,但回忆率减少
至50
回忆率>0
gauge_areus HARD + LOST notes decrease Recollection Rate
based on current combo
阿莱乌斯
Areus
进入游玩界面时即时生效
LOST时根据技能机制
减少回忆率
回忆率>0
gauge_seele HARD + Recollection Rate gain disabled
for the last 1/4 of song
希尔
Seele
进入游玩界面时即时生效
(位于谱面最后1/4的Note
才会有显著效果)
回忆率>0
gauge_isabelle HARD + Max Recollection Gauge decreases
based on current Recollection Rate
伊莎贝尔
Isabelle
进入游玩界面时即时生效
回忆率减少时根据技能机制
减少回忆率最大值
回忆率>0
gauge_exhaustion Recollection Rate gain increased,
but decreases with song progress
迷尔
Mir
进入游玩界面时即时生效 回忆率≥70
skill_lagrange Score displays distance
to closest Grade threshold
拉格兰
Lagrange
进入游玩界面时即时生效 回忆率≥70
gauge_safe_10 No Recollection Rate loss for
the first 10 LOST notes
凛可
Linka
进入游玩界面时即时生效 回忆率≥70
frags_nami Earn 1 Fragment per 73 PURE notes
Lose 1 Fragment per LOST note
奈美
Nami
PURE判定数每达73时,
积攒机制生效
LOST判定时,减少机制生效
积攒残片结算时生效
回忆率≥70
skill_elizabeth Earn +X Fragments (increases for each
consecutive play with this Partner)
咲弥 & 伊丽莎白
Saya & Elizabeth
结算时,积攒机制生效
切换其他搭档结算或重启
游戏,清空机制生效
积攒残片在使用技能
搭档,结算时生效
回忆率≥70
skill_lily Earn +X Fragments (increases for each
consecutive play with other Partners)
莉莉
Lily
使用其他搭档结算时,
积攒机制生效
使用技能搭档结算时,
减少机制生效
重启游戏时,清空机制生效
积攒残片在使用技能
搭档,结算时生效
回忆率≥70
skill_kanae_midsummer EASY + Pay 10 Fragments on start
This skill changes during the night
群愿(盛夏)
Kanae (Midsummer)
进入游玩界面时即时生效 白天:回忆率≥70
夜晚:回忆率>0
HARD + Gain +5 Fragments on Track Clear
This skill changes during the day
eto_uncap World progress increased by
7 if a Fragment reward is collected
爱托(觉醒)
Eto (Awaken)
世界模式结算中获得
残片奖励时生效
回忆率≥70
luna_uncap World progress increased by
7 when starting on a Restriction Step
露娜(觉醒)
Luna (Awaken)
世界模式结算时,
开始格为限制格时生效
回忆率≥70
frags_preferred_song Earn +10 Fragments
upon clearing a preferred song
白姬
Shirahime
精选曲目:选用该技能时
生效
残片:游玩指定曲目后,
结算时生效
回忆率≥70
visual_ghost_skynotes MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
玛莉嘉
Marija
游玩Muse Dash
Collaboration
的曲目,
进入游玩界面时即时生效
回忆率≥70
ayu_uncap World Mode progress randomly increased
or decreased between +5 and -5
彩梦(觉醒)
Ayu (Awaken)
世界模式结算时生效 回忆率≥70
skill_vita HARD + MIRROR - OVER increased by
up to 10 based on Recollection Rate
维塔
Vita
OVER加成:在Beyond章节
结算时生效
镜像:进入游玩界面时
即时生效
回忆率>0
skill_fatalis HARD - Fatalis Gauge + sacrifices stamina
to overload World Mode
光(Fatalis)
Hikari (Fatalis)
宿命条:进入游玩界面时
即时生效
牺牲体力:在世界模式
开始游玩时生效
过载世界模式:在世界模式
结算完时生效
回忆率>0
skill_reunion CONFLICT - Reverse the paradigms
of Light and Conflict.
光 & 对立(Reunion)
Hikari & Tairitsu
(Reunion)
拥有对应反转背景,
进入游玩界面时即时生效
回忆率≥70
LIGHT - Rewrite the paradigms
of Light and Conflict.
skill_amane Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
天音
Amane
无视特殊格:在限速
随机限制格上游玩时生效
降低进度:结算评级低于
EX时生效
回忆率≥70
skill_kou_winter Partners share 25% of their Fragments with Kou,
received after playing a song (Total: X)
红(冬日)
Kou (Winter)
使用其他搭档结算时,
积攒机制生效
积攒残片在使用技能
搭档,结算时生效
回忆率≥70
gauge_hard-note_mirror HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
忘却(Apophenia)
Lethe (Apophenia)
进入游玩界面时即时生效 回忆率>0
skill_shama Pay 10 Fragments on start
Gain 1 Milk on clear
霞玛(大~宇~宙)
Shama (UNiVERSE)
扣除残片:进入游玩加载
Shutter时生效
积攒牛奶:通关状态为
Track Complete时生效
回忆率≥70
skill_milk Use all Milk (Current: X). Each Milk grants
a +11% chance to gain 100 Fragments
米露可(大~宇~宙)
Milk (UNiVERSE)
加成残片结算时生效 回忆率≥70
skill_shikoku HARD + Increased Recollection Rate
change per note
紫黑
Shikoku
进入游玩界面时即时生效 回忆率>0
skill_mika Stats are temporarily doubled
upon clearing a maimai song
百合咲美香
Mika Yurisaki
游玩maimai
Collaboration
以及其
扩展包的曲目,结算时
通关状态为Track
Complete
时即时生效
回忆率≥70
ilith_awakened_skill HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear
依莉丝(觉醒)
Ilith (Awaken)
流失6倍回忆率:
LOST时随机生效
步数加成:通关状态为
Track Complete时即时生效
回忆率>0






原文本对照

  • ID&命名等统一查找so/mo文件整理而成
  • 默认排序参照SetupSkill函数
  • 所有内容文本(除\n换行符)均为保持原文本
  • 已更新至4.4.2
技能ID 英文 日文 韩文 简体中文 繁体中文
gauge_easy EASY - Recollection Rate loss reduced
for LOST notes
EASY - ノートを外したときの
想起率減少を抑えます
EASY - 노트를 놓칠 시
기억회상률을 덜 잃습니다
简单 - 音符流失后的回忆率丢失程度减小 簡單 - 音符流失造成的回憶率降低程度減少
gauge_hard HARD - Track Lost when Recollection Rate
reaches 0%
HARD - 想起率ゲージが0%時点で強制終了
Track Lostとなる
HARD - 기억회상률이 0이 되면
Track Lost 됩니다
困难 - 回忆率归零后直接判定为乐曲失败 困難 - 回憶率降至 0% 時,曲目視為失敗
note_mirror MIRROR - All Notes and Arcs reversed ミラー - プレイ時、左右対称に譜面が反転 MIRROR - 모든 노트와 아크가 좌우 반전됩니다 镜像 - 所有的音符与音弧反转 鏡像 - 反轉所有的音符與音弧
gauge_easy-note_mirror EASY + All Notes and Arcs reversed EASY + プレイ時、左右対称に譜面が反転 EASY + 모든 노트와 아크가 좌우 반전됩니다 简单 + 所有的音符与音弧反转 簡單 + 反轉所有的音符與音弧
gauge_overflow OVERFLOW - EASY Recollection Rate
HARD upon reaching 100% Recollection
オーバーフロー - 想起率が100%まではEasyモード
100%に到達した瞬間 Hardモードになります
오버플로우 - 기억회상률을 EASY로
시작하지만, 최대치에 도달 시 HARD로 바뀝니다
溢出 - 简单模式回忆率
但当回忆率到达100%后转变为困难
溢出 - 簡單模式的回憶率
但在回憶率到達100%時轉變為困難
frag_plus_10_pack_stellights Earn +%@ Fragments
when playing a Stellights song
Stellights楽曲をプレイ時、
得られる欠片の数が+%@
Stellights을(를) 플레이하면
+%@ 조각을 획득 할 수 있습니다
在游玩 Stellights 的歌曲时
获得 %@ 额外残片
遊玩 Stellights 曲目時,
獲得 %@ 額外殘片
gauge_easy-frag_plus_15_pst&prs EASY + Earn +%@ Fragments
when playing a %2@ song
EASY + %2@楽曲をプレイ時、
得られる欠片の数が+%@
EASY + %2@을(를) 플레이하면
+%@ 조각을 획득 할 수 있습니다
简单 + 在游玩 %2@ 的歌曲时
获得 %@ 额外残片
EASY + Earn +%@ Fragments
gauge_hard-fail_frag_minus_100 HARD + Lose %@ Fragments on Track Lost HARD + Track Lostの際、%@欠片が失われます HARD + Track Lost 시 %@ 조각 을 손실 困难 + 在 Track Lost 时丢失 %@ 残片 困難 + 在 Track Lost 時丟失 %@ 殘片
frag_plus_5_side_light Earn +%@ Fragments
when playing a Light Side song
「光」サイド楽曲をプレイ時、
得られる欠片の数が+%@
「Light」 배경을(를) 플레이하면
+%@ 조각을 획득 할 수 있습니다
在游玩 光芒之侧 的歌曲时
获得 %@ 额外残片
遊玩 光芒之側 曲目時,
獲得 %@ 額外殘片
frag_plus_5_side_conflict Earn +%@ Fragments
when playing a Conflict Side song
「対立」サイド楽曲をプレイ時、
得られる欠片の数が+%@
「Conflict」배경을(를) 플레이하면
+%@ 조각을 획득 할 수 있습니다
在游玩 纷争之侧 的歌曲时
获得 %@ 额外残片
遊玩 紛爭之側 曲目時,
獲得 %@ 額外殘片
visual_hide_hp VISUAL - Recollection Gauge is hidden VISUAL - 想起率が非表示になります VISUAL - 기억회상률이 보이지 않습니다 视觉 - 隐藏回忆率
challenge_fullcombo_0gauge Recollection Gauge set to 0 for LOST notes ミスのたびに想起率が0%になります 노트를 놓칠 시 기억회상률이 0이 됩니다 流失音符时回忆率归零 音符流失時回憶率歸零
visual_tomato_pack_tonesphere VISUAL - 'Nutritious' note appearance
when playing a %2@ song
VISUAL - %2@楽曲をプレイ時、
ノートのデザインが「リコピン」になる
VISUAL - %2@ 곡을 플레이할때
'영양가있는' 노트가 출현합니다
视觉 - 在游玩%2@曲目时,
显示「营养丰富」类的音符
視覺 - 在遊玩%2@曲目時,
顯示「營養豐富」類音符
audio_gcemptyhit_pack_groovecoaster AUDIO - Ad-lib effects on hitting floor lanes
when playing a %2@ song
AUDIO - %2@楽曲をプレイ時、
フロアレーンをタップ時、アドリブ音が再生
AUDIO - %2@ 곡에서 레인을
터치 시 애드립이 재생됩니다
音频 - 游玩 %2@ 的曲目时
打击地面轨道会触发即兴演奏(AD-LIB)效果
音頻 - 遊玩 %2@ 的曲目時
敲擊地面軌道會觸發 AD-LIB 效果
combo_100-frag_1 Earn +%@ Fragment(s)
for each %2@ combo reached
%2@ コンボ到達ごとに+%@ の欠片を獲得 %2@ 콤보시 마다+%@ 조각을 획득 每达成 %2@ 连击时,
最终残片奖励增加 %@
每達成 %2@ 連擊時,
最終殘片獎勵增加 %@
frag_rng_ayu Random Fragment bonus upon
completing song
楽曲終了時、ランダムの欠片ボーナス 곡을 완주 후 무작위로
추가 조각을 획득
歌曲游玩结束时奖励随机数量的残片 樂曲遊玩結束時獎勵隨機數量的殘片
gaugestart_30-gaugegain_70 EASY - Recollection Gauge starts at %@%
Reduced Recollection Rate gain per note
EASY - 想起率ゲージが %@%からスタート
1ノートあたりの想起率増加が減衰
EASY - 기억회상률을 %@%부터 시작하며
노트 당 얻는 기억회상률이 감소합니다
简单 - 回忆率的初始数值变为 %@%
减少命中音符所获得的回忆率
簡單 - 回憶率的初始數值變為 %@%
減少擊中音符所獲得的回憶率
gauge_saya Increased Recollection Rate change per note
No Recollection Rate gain for FAR notes
想起率増減の割合が上昇する
FAR判定の際、想起率は上がらない
노트 당 기억회상률 변화폭이 커집니다
FAR 판정시 회상률을 얻지 못합니다
击中音符后回忆率的变化增加
但判定为模糊(Far)时不会获取任何回忆率
擊中音符后回憶率的變化增加
但判定為模糊(Far)時不增加任何回憶率
gauge_haruna Recollection Gauge starts at %@%
Recollection Rate gain reduced to %2@%
想起率ゲージが %@%からスタート
想起率上昇の割合が%2@%に低減
기억회상률을 %@%부터 시작하며
기억회상률을 평소보다 %2@%만큼 획득
[1]
回忆率的初始数值变为 %@%
回忆率增长倍数减少至 %2@%
回憶率的初始數值變為 %@%
回憶率增長倍數減至 %2@%
kantandeshou Earn +%@ Fragments on
Pure Memory (Max Score)
Pure Memory(理論値)達成時、
得られる欠片の数が+%@
Pure Memory(최대점수) 달성 시
+%@ 조각 획득
纯粹回忆(满分)通关时额外获取 +%@ 残片 純粹回憶(滿分)時額外獲得 +%@ 殘片
frags_nono Earn +%@ Fragments for achieving
%2@ grade or above
%2@グレード以上を達成時、
得られる欠片の数が+%@
%2@ 등급 이상 달성 시 +%@ 조각 획득 获得 %2@ 或更高成绩时额外获取 +%@ 残片 達成 %2@ 或更高成績時額外獲得 +%@ 殘片
gauge_pandora HARD - Track Lost after %@ LOST notes HARD - LOST判定が%@に到達時、即時Track Lost HARD - LOST 판정을%@번 받을 시 Track Lost합니다 困难 - 流失%@个音符后,当前游玩曲目将立即失败 困難 - 流失%@個音符後,歌曲將立即失敗
skill_toa HARD - Track Lost after %@ FAR or LOST notes HARD - LOSTかFAR判定が%@に到達時、
即時Track Lost
HARD - FAR 혹은 LOST 판정을
%@번 받을 시 Track Lost합니다
困难 - 达到%@个模糊或流失判定时挑战立即失败 困難 - 達到%@個模糊或流失判定時挑戰即刻失敗
gauge_regulus HARD + FAR notes slightly decrease
Recollection Rate
HARD + FAR判定時に想起率がわずかに減少 HARD + FAR 판정시 기억회상률이 약간 감소 困难 + 判定为模糊(Far)时略微减少回忆率 困難 + 模糊(Far)判定時略微減少回憶率
skill_mithra HARD + World Mode progress increased by 1
for each %@ combo reached
HARD + World Modeの進行度が、
%@コンボ毎に1増える
HARD + %@ 콤보를 달성할 때마다<nr>월드 진행도가 1 증가합니다 困难 + 每达%@连击数世界模式进度+1 困難 + 每達%@連擊數世界模式進度+1
gauge_chuni CHUNITHM - Clear Requirement: 7 CHUNITHM - クリア条件【7】 CHUNITHM - 클리어 조건: 7 CHUNITHM - 通关需求:7 CHUNITHM - 通關需求:7
omatsuri_daynight Day / Night appearance
when playing a %@ song
%@楽曲をプレイ時、
昼夜での背景変化
%@ 곡을 플레이 시,
낮과 밤이 연출됨
游玩 %@ 歌曲时,
显示昼/夜主题
遊玩 %@ 歌曲時
顯示晝/夜主題
frags_kou Earn up to +%@% Fragments
based on score
スコアに応じて、
最大%@%の追加欠片を獲得
SCORE에 따른 조각의 획득량을
최대 +%@% 증가
以歌曲结算成绩为基准值
获得最高 +%@% 的残片奖励
以歌曲結算成績為基準值
獲得最高 +%@% 的殘片獎勵
sometimes(note_mirror-frag_plus_5) Randomly triggers MIRROR
Gain +%@ Fragments on MIRROR
MIRROR機能がランダムに発動
発動時、欠片が+%@
무작위로 MIRROR 가 발동
이후 획득하는 조각이 +%@ 증가
一定概率造成全曲谱面镜像
于镜像状态下通关时,奖励 %@ 额外残片
一定概率造成全曲譜面鏡像
於鏡像狀態下通關時,獎勵 %@ 額外殘片
scoreclear_aa-visual_scoregauge Recollection Gauge measures Grade
(Track Lost on Grade A or below)
想起率ゲージで暫定グレードを標示
(A以下でTrack Lost)
기억회상률에 달성도 눈금을 표시
(달성도 A 눈금 아래에서 Track Lost)
回忆率的读数将决定最终通关评级
(获得 A 级或以下评分则为通关失败)
回憶率的讀數將決定最終通關評級
(獲得 A 級或以下評分則為通關失敗)
visual_ink Sense of Incompleteness 未完の感覚 불완전한 감각 遗缺的感知 遺缺的感知
gauge_tempest HARD - Tempest Gauge HARD - テンペストゲージ HARD - 폭풍이 몰아치는 게이지 困难 - 风暴收集条 困難 - 風暴收集條
shirabe_entry_fee Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
開始時、譜面難度と同数の欠片を消費し
EXグレード以上で得られる欠片が+10
선곡의 난이도만큼 조각을 소비 후
EX 이상 클리어 시 +10 조각 추가획득
在游玩歌曲时先支付等同于歌曲难度值的残片
获得「EX」或更高成绩时额外奖励10残片
在遊玩歌曲時先支付等同於歌曲難度值的殘片
獲得「EX」或更高成績時額外獎勵10殘片
gauge_ilith_summer HARD + Recollection Rate gain disabled
when below %@ combo
HARD + 20コンボ未満は想起率増加なし HARD + 20콤보 미만에서는
기억회상률 획득이 불가능
困难 + 连击数小于 %@ 时不会增加回忆率 困難 + 連擊少於 %@ 時不會增加回憶率
frags_yume Earn up to +%2@ Fragments based on Max Recall
Earn +%@ Fragments on Clear
最大コンボ数に応じて、欠片を最大+%2@
クリアで欠片を+%@獲得
Max Recall 기준 최대 조각 획득량이 +%2@
클리어시 +%@ 조각을 획득
以最高连击数为基准值获得最高 +%2@ 残片
在通关时获得 +%@ 残片
以最高連擊數為基準值獲得最高 +%2@ 殘片
在通關時獲得 +%@ 殘片
note_mirror-visual_hide_far MIRROR + FAR judgments hidden ミラー + FAR判定の非表示 MIRROR + 인비저블 FAR 镜像 + 隐藏模糊(Far)判定 鏡像 + 隱藏模糊(Far)判定
frags_ongeki O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
オンゲキ - オーバーダメージによる
欠片ボーナス
O.N.G.E.K.I. - 오버 데미지 보상 조각 O.N.G.E.K.I. - 溢伤(Overdamage)额外
奖励残片
O.N.G.E.K.I. - 溢傷(Overdamage)額外
獎勵殘片
frags_ongeki_slash O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
O.N.G.E.K.I. - 楽曲終了時、
精度に応じたOVER DAMAGEを与える
O.N.G.E.K.I. - 곡 완료 시 정확도에
따라 오버 데미지
O.N.G.E.K.I. - 通关歌曲时
根据准确率造成溢伤(Overdamage)
O.N.G.E.K.I. - 通關歌曲時
根據準確率造成溢傷(Overdamage)
frags_ongeki_hard HARD + O.N.G.E.K.I. (50) HARD + O.N.G.E.K.I. (50) HARD + O.N.G.E.K.I. (50) 困难 + O.N.G.E.K.I. (50) 困難 + O.N.G.E.K.I. (50)
gauge_areus HARD + LOST notes decrease Recollection Rate
based on current combo
HARD + 現在のコンボ数に応じて、
LOST判定で減少する想起率が変動
HARD + 플레이중인 콤보만큼 LOST 시
기억회상률 감소량 변화
困难 + 判定为流失(LOST)时根据
当前连击数减少回忆率
困難 + 判定為流失(LOST)時根據
當前連擊數減少回憶率
gauge_seele HARD + Recollection Rate gain disabled
for the last 1/4 of song
HARD + 楽曲のうち、終盤1/4で、
想起率ゲージの上昇のみが無効化
플레이중인 곡의 남은 1/4부터
기억회상률 회복 불가
困难 + 在歌曲最后1/4部分不会获得回忆率 困難 + 在歌曲最後1/4部分不會獲得回憶率
gauge_isabelle HARD + Max Recollection Gauge decreases
based on current Recollection Rate
HARD + 現在の想起率に応じて、
想起率ゲージの最大値が減少
HARD + 최대 기억회상률이 현재
기억회상률을 따라 줄어듬
困难 + 回忆率最大值
会根据当前回忆率而减少
困難 + 回憶率最大值
會根據當前回憶率而減少
gauge_exhaustion Recollection Rate gain increased,
but decreases with song progress
想起率の増加率が上昇
増加率は楽曲が進むにつれて減少する
기억회상률 획득량이 많아지지만,
곡이 진행될수록 점차 감소
提高初始回忆率增长倍数
增长倍数会随着歌曲进行逐渐下降
提高初始回憶率增長倍數
增長倍數會隨著歌曲進行逐漸下降
skill_lagrange Score displays distance
to closest Grade threshold
次グレードまでの距離を
スコアの代わりに表示
점수는 가장 가까운
등급 한계점을 보여준다
当前分数将显示为
与距离最近评级的分数之差
當前分數將顯示為
與距離最近評級的分數之差
gauge_safe_10 No Recollection Rate loss for
the first %@ LOST notes
最初のLOSTノート%@個まで
想起率が減らなくなる
처음 놓치는 %@개의 노트에 대한
기억회상률 손실이 없습니다
前%@个流失(LOST)判定
不会减少回忆率
前10個流失(LOST)判定
不會減少回憶率
frags_nami Earn 1 Fragment per %@ PURE notes
Lose 1 Fragment per LOST note
PUREノート%@つ毎に、欠片を1つ入手
LOSTノート1つ毎に、その欠片を1つ喪失
PURE 노트 %@마다 1 조각 획득
LOST 노트마다 1 조각 상실
每%@个纯粹(PURE)判定获得1额外残片
每个流失(LOST)判定失去1残片
每%@個純粹(PURE)判定獲得1額外殘片
每個流失(LOST)判定失去1殘片
skill_elizabeth Earn +%@ Fragments (increases for each
consecutive play with this Partner)
欠片を+%@個獲得(本パートナーを使うたび、
1曲あたりの効果アップ)
+%@ 조각 획득 (이 파트너와 연이어
플레이할 경우 획득 조각 증가)
获得+%@额外残片(连续使用该搭档
游玩歌曲时获得的残片量随游玩次数上升)
獲得+%@額外殘片(連續使用該搭檔
遊玩歌曲時獲得的殘片量隨遊玩次數上升)
skill_lily Earn +%@ Fragments (increases for each
consecutive play with other Partners)
欠片を+%@個獲得(他のパートナーを使うたび、
1曲あたりの効果アップ)
+%@ 조각 획득 (다른 파트너와 연이어
플레이할 경우 획득 조각 증가)
获得+%@额外残片(连续使用其他搭档
游玩歌曲时获得的残片量随游玩次数上升)
獲得+%@額外殘片(連續使用其他搭檔
遊玩歌曲時獲得的殘片量隨遊玩次數上升)
skill_kanae_midsummer EASY + Pay %@ Fragments on start
This skill changes during the night
EASY + 開幕に欠片を%@個消費する
夜になるとスキル効果が変化
EASY + 시작할 때 %@ 조각이 지불된다
해당 스킬은 밤에 변한다
简单 + 歌曲开始时支付%@残片
此技能在夜晚会改变
簡單 + 歌曲開始時支付%@殘片
此技能在夜間會改變
HARD + Gain +%@ Fragments on Track Clear
This skill changes during the day
HARD + クリア時に欠片を%@個獲得する
昼間になるとスキル効果が変化
HARD + Track 클리어할 시 %@ 조각 획득
해당 스킬은 낮에 변한다
困难 + 歌曲通关时获得%@额外残片
此技能在白天会改变
困難 + 歌曲通關時獲得%@額外殘片
此技能在白天會改變
eto_uncap World progress increased by
%@ if a Fragment reward is collected
欠片を入手時、
Worldの進行度を%@追加
조각 리워드 획득 시
월드 진도 %@ 증가
获得残片奖励时
世界进度额外前进 %@
獲得殘片獎勵時
世界進度額外前進 %@
luna_uncap World progress increased by
%@ when starting on a Restriction Step
楽曲制限タイルから開始時
Worldの進行度を%@追加
제한 스탭 시작 시
월드 진도 %@ 증가
在歌曲限制格上游玩歌曲时
世界进度额外前进 %@
在歌曲限制格上游玩歌曲時
世界進度額外前進 %@
frags_preferred_song Earn +%@ Fragments
upon clearing a preferred song
白姫の気まぐれ曲をクリア時
欠片を+10獲得
선택곡을 클리어할 경우
+%@ 조각을 얻게됩니다
通关一首「精选曲目」时
获得 %@ 额外残片
通關一首「精選曲目」時
獲得 +%@ 額外殘片
visual_ghost_skynotes MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
MUSE DASH - Muse Dash楽曲をプレイ時、
スカイノートがゴーストに変身する
MUSE DASH - Muse Dash 곡 재생 시
스카이 노트는 고스트가 됩니다
MUSE DASH - 游玩Muse Dash歌曲时
天空音符将变为幽灵
MUSE DASH - 遊玩Muse Dash歌曲時
天空音符將變為幽靈
ayu_uncap World Mode progress randomly increased
or decreased between %2@ and %3@
World Modeの進行度が
%2@から%3@の間でランダムに増減
월드 모드 진도 %2@와 %3@ 사이로
무작위 증가 혹은 감소
世界进度在 %2@ 和 %3@ 之间随机增减 世界進度在 %2@ 和 %3@ 之間隨機增減
skill_vita HARD + MIRROR - OVER increased by
up to %@ based on Recollection Rate
HARD + MIRROR - 想起率に応じて、
OVERの値が%@まで上昇する
HARD + MIRROR - 기억회상률에 따라
최대 %@까지 OVER가 상승합니다
困难 + 镜像 - 超量(OVER)加成随回忆率提升
"提升量最多为%@"
困難 + 鏡像 - 超量(OVER)加成隨回憶率提升
提升量最多為%@
skill_fatalis HARD - Fatalis Gauge + sacrifices stamina
to overload World Mode
HARD - フェイタリスゲージ + スタミナを犠牲に
World Modeを過負荷状態にする
HARD - 파탈리스 게이지 + 스태미나를 희생해
월드 모드를 과부하합니다
困难 - 宿命收集条 + 牺牲体力
让世界模式过载
困難 - 宿命收集條 + 犧牲體力
讓世界模式過載
skill_reunion CONFLICT - Reverse the paradigms
of Light and Conflict.
対立 - 光と対立のパラダイム属性を反転させる。 CONFLICT - Light와 Conflict의 패러다임을 반전하다. 纷争 - 逆转光芒与纷争的规则 紛爭 - 逆轉光芒與紛爭的規則
LIGHT - Rewrite the paradigms
of Light and Conflict.
光 - 光と対立のパラダイム属性を書き換える LIGHT - Light와 Conflict의 패러다임을 고쳐 쓰다. 光芒 - 改写光芒与纷争的规则 光芒 - 改寫光芒與紛爭的規則
skill_amane Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
速度固定・ランダム選曲マスの効果を無視
EXグレード未満の場合、STEP数が半減
Speed와 Random 스텝을 무시하며
EX 이하에선 월드 진행도가 절반이 됩니다
不会触发速度与随机限制格,
但此时若成绩低于「EX」则世界模式进度减半
不會觸發速度與隨機限制格,
但此時若成績低於「EX」則世界模式進度減半
skill_kou_winter Partners share %@% of their Fragments with Kou,
received after playing a song (Total: %2@)
他パートナーで入手した欠片の%@%を蓄積する
1曲プレイ後に合計(計:%2@個)をプレゼント
다른 파트너들의 조각을 %@%만큼 코우와 공유하고,
악곡 플레이 후에 수령합니다. (현재 조각수: %2@)
所有搭档将现有残片的%@%分享给红(总和为%2@)
残片在游玩一首歌曲后获得
所有搭檔將現有殘片的%@%分享給紅(總和為%2@)
殘片在遊玩一首歌曲後獲得
gauge_hard-note_mirror HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
HARD + MIRROR - 想起率0%の時点で
楽曲は強制終了、Track Lostとなる
HARD + MIRROR - 기억회상률이 0이 되면
Track Lost합니다
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败 困難 + 鏡像 - 回憶率降至 0% 時,曲目視為失敗
skill_shama Pay 10 Fragments on start
Gain 1 Milk on clear
開始時に欠片10個を支払い
クリアのたびに『牛乳』を1本獲得
시작시 조각 10개를 지불하고,
클리어시 우유 1개를 받습니다
曲目开始时消耗10残片
每通关一首曲目获得一瓶牛奶
曲目開始時消耗10殘片
每通關一首曲目獲得一瓶牛奶
skill_milk Use all Milk (Current: %@). Each Milk grants
a +11% chance to gain 100 Fragments
『牛乳』を全て消費し (現在: %@本)、
1本あたり11%の確率で欠片100個を獲得
우유를 전부 사용하여 (현재: %@개),
한 개당 11% 확률로 조각 100개를 얻습니다
曲目开始时消耗10残片
每通关一首曲目获得一瓶牛奶
消耗全部牛奶(已擁有:%@瓶)
每瓶牛奶能讓得到100個殘片的概率增加11%
skill_shikoku HARD + Increased Recollection Rate
change per note
HARD + 想起率増減の割合が上昇する HARD + 노트 당 기억회상률 변화폭이 커집니다 困难 + 击中音符后回忆率的变化增加 困難 + 擊中音符後回憶率的變化增加
skill_mika Stats are temporarily doubled
upon clearing a maimai song
maimai楽曲をクリア時のみ
ステータスが一時的に上昇する
maimai 악곡 클리어시
스탯이 2배로 증가합니다
通关一首maimai曲目后
该角色的所有数值暂时翻倍
通關一首maimai曲目後
此角色的所有數值暫時翻倍
ilith_awakened_skill HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear
HARD + 6%の確率でゲージの減少量が6倍
クリア時、一時的にSTEP値を6増加
HARD + LOST시 6% 확률로 회상률을 6배 잃습니다
악곡 클리어시 STEP이 6 증가합니다
困难 + 流失判定时有6%概率丢失6倍回忆率
曲目通关时获得+6步数加成
困難 + 流失判定時有6%概率丟失6倍回憶率
曲目通關時獲得+6步數加成

注释

  1. 已修复,原文本与gaugestart_30-gaugegain_70的文本相同