User:在咕咕咕的咕子/整理/技能:修订间差异
小 (→移动端整理表) |
小无编辑摘要 |
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{{长期更新}} | {{长期更新}} | ||
*已更新至4.6.0 | |||
* | |||
=移动端整理表= | =移动端整理表= | ||
{| class="mw-table sortable" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" | {| class="mw-table sortable" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" | ||
|- | |- | ||
! style="position:-webkit-sticky;position:sticky;top:0px;"|技能ID | ! style="position:-webkit-sticky;position:sticky;top:0px;"|技能ID | ||
! style="position:-webkit-sticky;position:sticky;top:0px;"|英 | ! style="position:-webkit-sticky;position:sticky;top:0px;"| 中 英 简述 | ||
! style="position:-webkit-sticky;position:sticky;top:0px;"|应用搭档 | ! style="position:-webkit-sticky;position:sticky;top:0px;"|应用搭档 | ||
! style="position:-webkit-sticky;position:sticky;top:0px;"|触发条件 | ! style="position:-webkit-sticky;position:sticky;top:0px;"|触发条件 | ||
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|- | |- | ||
| gauge_easy | | gauge_easy | ||
| EASY - Recollection Rate loss reduced<br/>for LOST notes | | 简单 - 音符流失后的回忆率丢失程度减小<br>EASY - Recollection Rate loss reduced<br/>for LOST notes | ||
| [[光]]<br/>Hikari | | [[光]]<br/>Hikari | ||
| <简单回忆条><br>进入游玩界面时即时生效 | | <简单回忆条><br>进入游玩界面时即时生效 | ||
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|- | |- | ||
| gauge_hard | | gauge_hard | ||
| HARD - Track Lost when Recollection Rate<br/>reaches 0% | | 困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0% | ||
| [[对立(Grievous Lady)]]<br/>Tairitsu (Grievous Lady)<br/>[[布丽兰特]]<br/>Brillante | | [[对立(Grievous Lady)]]<br/>Tairitsu (Grievous Lady)<br/>[[布丽兰特]]<br/>Brillante | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
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|- | |- | ||
| rowspan="2" | note_mirror | | rowspan="2" | note_mirror | ||
| rowspan="2" | MIRROR - All Notes and Arcs reversed | | rowspan="2" | 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed | ||
| rowspan="2" | [[忘却|忘却 (未觉醒)]]<br/>Lethe (Normal)<br/>[[对立(夏日)]]<br/>Tairitsu (Summer) | | rowspan="2" | [[忘却|忘却 (未觉醒)]]<br/>Lethe (Normal)<br/>[[对立(夏日)]]<br/>Tairitsu (Summer) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第33行: | 第31行: | ||
| <谱面镜像><br>进入游玩界面时即时生效 | | <谱面镜像><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_easy | | rowspan="2" | gauge_easy<nowiki>|</nowiki>note_mirror | ||
| rowspan="2" | EASY + All Notes and Arcs reversed | | rowspan="2" | 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed | ||
| rowspan="2" | [[光(夏日)]]<br/>Hikari (Summer) | | rowspan="2" | [[光(夏日)]]<br/>Hikari (Summer) | ||
| <简单回忆条><br>进入游玩界面时即时生效 | | <简单回忆条><br>进入游玩界面时即时生效 | ||
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|- | |- | ||
| rowspan="2" | gauge_overflow | | rowspan="2" | gauge_overflow | ||
| rowspan="2" | OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection | | rowspan="2" | 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection | ||
| rowspan="2" | [[光(Fracture)]]<br/>Hikari (Fracture) | | rowspan="2" | [[光(Fracture)]]<br/>Hikari (Fracture) | ||
| rowspan="2" | <「[[机制#回忆收集条|溢出]]」回忆条><br>进入游玩界面时即时生效 | | rowspan="2" | <「[[机制#回忆收集条|溢出]]」回忆条><br>进入游玩界面时即时生效 | ||
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|- | |- | ||
| rowspan="3" | frag_plus_10_pack_stellights | | rowspan="3" | frag_plus_10_pack_stellights | ||
| rowspan="3" | Earn +10 Fragments<br/>when playing a Stellights song | | rowspan="3" | 在游玩 Stellights 的歌曲时<br>获得 10 额外残片<br>Earn +10 Fragments<br/>when playing a Stellights song | ||
| rowspan="3" | [[星]]<br/>Stella | | rowspan="3" | [[星]]<br/>Stella | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第59行: | 第57行: | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="3" | gauge_easy | | rowspan="3" | gauge_easy<nowiki>|</nowiki>frag_plus_15_pst&prs | ||
| rowspan="3" | EASY + Earn +15 Fragments<br/>when playing a Past / Present song | | rowspan="3" | 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song | ||
| rowspan="3" | [[光 & 菲希卡]]<br/>Hikari & Fisica | | rowspan="3" | [[光 & 菲希卡]]<br/>Hikari & Fisica | ||
| <简单回忆条><br>进入游玩界面时即时生效 | | <简单回忆条><br>进入游玩界面时即时生效 | ||
第69行: | 第67行: | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_hard | | rowspan="2" | gauge_hard<nowiki>|</nowiki>fail_frag_minus_100 | ||
| rowspan="2" | HARD + Lose 100 Fragments on Track Lost | | rowspan="2" | 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | ||
| rowspan="2" | [[依莉丝|依莉丝 (未觉醒)]]<br/>Ilith (Normal) | | rowspan="2" | [[依莉丝|依莉丝 (未觉醒)]]<br/>Ilith (Normal) | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
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|- | |- | ||
| rowspan="3" | frag_plus_5_side_light | | rowspan="3" | frag_plus_5_side_light | ||
| rowspan="3" | Earn +5 Fragments<br/>when playing a Light Side song | | rowspan="3" | 在游玩 光芒之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Light Side song | ||
| rowspan="3" | [[爱托|爱托 (未觉醒)]]<br/>Eto (Normal) | | rowspan="3" | [[爱托|爱托 (未觉醒)]]<br/>Eto (Normal) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第88行: | 第86行: | ||
|- | |- | ||
| rowspan="3" | frag_plus_5_side_conflict | | rowspan="3" | frag_plus_5_side_conflict | ||
| rowspan="3" | Earn +5 Fragments<br/>when playing a Conflict Side song | | rowspan="3" | 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | ||
| rowspan="3" | [[调|调 (未觉醒)]]<br/>Shirabe (Normal) | | rowspan="3" | [[调|调 (未觉醒)]]<br/>Shirabe (Normal) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
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|- | |- | ||
| rowspan="2" | visual_hide_hp | | rowspan="2" | visual_hide_hp | ||
| rowspan="2" | VISUAL - Recollection Gauge is hidden | | rowspan="2" | 视觉 - 隐藏回忆率<br>VISUAL - Recollection Gauge is hidden | ||
| rowspan="2" | [[露娜|露娜 (未觉醒)]]<br/>Luna (Normal) | | rowspan="2" | [[露娜|露娜 (未觉醒)]]<br/>Luna (Normal) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
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|- | |- | ||
| rowspan="2" | challenge_fullcombo_0gauge | | rowspan="2" | challenge_fullcombo_0gauge | ||
| rowspan="2" | Recollection Gauge set to 0 for LOST notes | | rowspan="2" | 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes | ||
| rowspan="2" | [[光(Zero)]]<br/>Hikari (Zero) | | rowspan="2" | [[光(Zero)]]<br/>Hikari (Zero) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
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|- | |- | ||
| rowspan="3" | visual_tomato_pack_tonesphere | | rowspan="3" | visual_tomato_pack_tonesphere | ||
| rowspan="3" | VISUAL - 'Nutritious' note appearance<br/>when playing a Tone Sphere song | | rowspan="3" | 视觉 - 在游玩Tone Sphere曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a Tone Sphere song | ||
| rowspan="3" | [[对立 & 托凛]]<br/>Tairitsu & Trin | | rowspan="3" | [[对立 & 托凛]]<br/>Tairitsu & Trin | ||
| <普通回忆率><br>进入游玩界面时即时生效 | | <普通回忆率><br>进入游玩界面时即时生效 | ||
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|- | |- | ||
| rowspan="2" | audio_gcemptyhit_pack_groovecoaster | | rowspan="2" | audio_gcemptyhit_pack_groovecoaster | ||
| rowspan="2" | AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a Groove Coaster song | | rowspan="2" | 音频 - 游玩 Groove Coaster 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a Groove Coaster song | ||
| rowspan="2" | [[光 & 赛依娜]]<br>Hikari & Seine | | rowspan="2" | [[光 & 赛依娜]]<br>Hikari & Seine | ||
| <曲包限制><br>[[Groove Coaster Collaboration|Groove Coaster<br>Collaboration]] | | <曲包限制><br>[[Groove Coaster Collaboration|Groove Coaster<br>Collaboration]] | ||
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|- | |- | ||
| rowspan="3" | combo_100-frag_1 | | rowspan="3" | combo_100-frag_1 | ||
| rowspan="3" | Earn +1 Fragment(s)<br/>for each 100 combo reached | | rowspan="3" | 每达成 100 连击时,<br>最终残片奖励增加 1<br>Earn +1 Fragment(s)<br/>for each 100 combo reached | ||
| rowspan="3" | [[柚梅|柚梅 (未觉醒)]]<br>Yume (Normal) | | rowspan="3" | [[柚梅|柚梅 (未觉醒)]]<br>Yume (Normal) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
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|- | |- | ||
| rowspan="2" | frag_rng_ayu | | rowspan="2" | frag_rng_ayu | ||
|rowspan="2" | Random Fragment bonus upon<br/>completing song | | rowspan="2" | 歌曲游玩结束时奖励随机数量的残片<br>Random Fragment bonus upon<br/>completing song | ||
| rowspan="2" | [[彩梦|彩梦 (未觉醒)]]<br>Ayu (Normal) | | rowspan="2" | [[彩梦|彩梦 (未觉醒)]]<br>Ayu (Normal) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
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| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="2" | gaugestart_30 | | rowspan="2" | gaugestart_30<nowiki>|</nowiki>gaugegain_70 | ||
| rowspan="2" | EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | | rowspan="2" | 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | ||
| rowspan="2" | [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter) | | rowspan="2" | [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter) | ||
| <简单回忆条><br>进入游玩界面时即时生效 | | <简单回忆条><br>进入游玩界面时即时生效 | ||
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|- | |- | ||
| rowspan="2" | gauge_saya | | rowspan="2" | gauge_saya | ||
| rowspan="2" | Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes | | rowspan="2" | 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes | ||
| rowspan="2" | [[咲弥]]<br>Saya | | rowspan="2" | [[咲弥]]<br>Saya | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
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|- | |- | ||
| rowspan="2" | gauge_haruna | | rowspan="2" | gauge_haruna | ||
| rowspan="2" | Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40% | | rowspan="2" | 回忆率的初始数值变为 40%<br>回忆率增长倍数减少至 40%<br>Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40% | ||
| rowspan="2" | [[榛名]]<br>Haruna | | rowspan="2" | [[榛名]]<br>Haruna | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
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|- | |- | ||
| rowspan="3" | kantandeshou | | rowspan="3" | kantandeshou | ||
| rowspan="3" | Earn +14 Fragments on<br/>Pure Memory (Max Score) | | rowspan="3" | 纯粹回忆(满分)通关时额外获取 +14 残片<br>Earn +14 Fragments on<br/>Pure Memory (Max Score) | ||
| rowspan="3" | [[中二企鹅]]<br>Chuni Penguin | | rowspan="3" | [[中二企鹅]]<br>Chuni Penguin | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第184行: | 第182行: | ||
|- | |- | ||
| rowspan="3" | frags_nono | | rowspan="3" | frags_nono | ||
| rowspan="3" | Earn +2525 Fragments for achieving<br/>EX grade or above | | rowspan="3" | 获得 EX 或更高成绩时额外获取 +2525 残片<br>Earn +2525 Fragments for achieving<br/>EX grade or above | ||
| rowspan="3" | [[诺诺]]<br>Nono | | rowspan="3" | [[诺诺]]<br>Nono | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
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|- | |- | ||
| rowspan="2" | gauge_pandora | | rowspan="2" | gauge_pandora | ||
| rowspan="2" | HARD - Track Lost after 20 LOST notes | | rowspan="2" | 困难 - 流失20个音符后,当前游玩曲目将立即失败<br>HARD - Track Lost after 20 LOST notes | ||
| rowspan="2" | [[潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯<br>(MTA-XXX)]]<br>Pandora Nemesis<br>(MTA-XXX) | | rowspan="2" | [[潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯<br>(MTA-XXX)]]<br>Pandora Nemesis<br>(MTA-XXX) | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
第202行: | 第200行: | ||
|- | |- | ||
| rowspan="2" | skill_toa | | rowspan="2" | skill_toa | ||
| rowspan="2" | HARD - Track Lost after 60 FAR or LOST notes | | rowspan="2" | 困难 - 达到60个模糊或流失判定时挑战立即失败<br>HARD - Track Lost after 60 FAR or LOST notes | ||
| rowspan="2" | [[不来方永爱]]<br>([[不来方斗亚]])<br>Toa Kozukata | | rowspan="2" | [[不来方永爱]]<br>([[不来方斗亚]])<br>Toa Kozukata | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
第210行: | 第208行: | ||
|- | |- | ||
| rowspan="2" | gauge_regulus | | rowspan="2" | gauge_regulus | ||
| rowspan="2" | HARD + FAR notes slightly decrease<br/>Recollection Rate | | rowspan="2" | 困难 + 判定为模糊(Far)时略微减少回忆率<br>HARD + FAR notes slightly decrease<br/>Recollection Rate | ||
| rowspan="2" | [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21) | | rowspan="2" | [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21) | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
第218行: | 第216行: | ||
|- | |- | ||
| rowspan="3" | skill_mithra | | rowspan="3" | skill_mithra | ||
| rowspan="3" | HARD + World Mode progress increased by 1<br/>for each 150 combo reached | | rowspan="3" | 困难 + 每达%@连击数世界模式进度+1<br>HARD + World Mode progress increased by 1<br/>for each 150 combo reached | ||
| rowspan="3" | [[密特拉·泰尔塞拉]]<br>Mithra Tercera | | rowspan="3" | [[密特拉·泰尔塞拉]]<br>Mithra Tercera | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
第228行: | 第226行: | ||
|- | |- | ||
| rowspan="2" | gauge_chuni | | rowspan="2" | gauge_chuni | ||
| rowspan="2" | CHUNITHM - Clear Requirement: 7 | | rowspan="2" | CHUNITHM - 通关需求:7<br>CHUNITHM - Clear Requirement: 7 | ||
| rowspan="2" | [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin <br>(Grievous Lady) | | rowspan="2" | [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin <br>(Grievous Lady) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
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|- | |- | ||
| rowspan="3" | omatsuri_daynight | | rowspan="3" | omatsuri_daynight | ||
| rowspan="3" | | | rowspan="3" | 游玩 Sunset Radiance 歌曲时,<br>显示昼/夜主题Day / Night appearance<br/>when playing a Sunset Radiance song | ||
| rowspan="3" | [[群愿]]<br>Kanae | | rowspan="3" | [[群愿]]<br>Kanae | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
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|- | |- | ||
| rowspan="2" | frags_kou | | rowspan="2" | frags_kou | ||
| rowspan="2" | Earn up to +20% Fragments<br/>based on score | | rowspan="2" | 以歌曲结算成绩为基准值<br>获得最高 +20% 的残片奖励<br>Earn up to +20% Fragments<br/>based on score | ||
| rowspan="2" | [[红|红 (觉醒)]]<br>Kou (Awaken) | | rowspan="2" | [[红|红 (觉醒)]]<br>Kou (Awaken) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第253行: | 第251行: | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="3" | sometimes(note_mirror | | rowspan="3" | sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5) | ||
| rowspan="3" | Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | | rowspan="3" | 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | ||
| rowspan="3" | [[兮娅]]<br>Sia | | rowspan="3" | [[兮娅]]<br>Sia | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第263行: | 第261行: | ||
| <残片附加><br>在触发镜像的<br>情况下结算时生效 | | <残片附加><br>在触发镜像的<br>情况下结算时生效 | ||
|- | |- | ||
| rowspan="2" | scoreclear_aa | | rowspan="2" | scoreclear_aa<nowiki>|</nowiki>visual_scoregauge | ||
| rowspan="2" | Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | | rowspan="2" | 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | ||
| rowspan="2" | [[DORO*C]]<br>DORO*C | | rowspan="2" | [[DORO*C]]<br>DORO*C | ||
| <普通回忆条><!--实际上,该回忆条到达D评级时会修改LOST时减少的回忆率--><br>进入游玩界面时即时生效 | | <普通回忆条><!--实际上,该回忆条到达D评级时会修改LOST时减少的回忆率--><br>进入游玩界面时即时生效 | ||
第272行: | 第270行: | ||
|- | |- | ||
| rowspan="2" | visual_ink | | rowspan="2" | visual_ink | ||
| rowspan="2" | Sense of Incompleteness | | rowspan="2" | 遗缺的感知<br>Sense of Incompleteness | ||
| rowspan="2" | [[忘却|忘却 (觉醒)]]<br>Lethe (Awaken) | | rowspan="2" | [[忘却|忘却 (觉醒)]]<br>Lethe (Awaken) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第280行: | 第278行: | ||
|- | |- | ||
| rowspan="2" | gauge_tempest | | rowspan="2" | gauge_tempest | ||
|rowspan="2" | HARD - Tempest Gauge | | rowspan="2" | 困难 - 风暴收集条<br>HARD - Tempest Gauge | ||
| rowspan="2" | [[对立(Tempest)]]<br>Tairitsu (Tempest) | | rowspan="2" | [[对立(Tempest)]]<br>Tairitsu (Tempest) | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
第288行: | 第286行: | ||
|- | |- | ||
| rowspan="3" | shirabe_entry_fee | | rowspan="3" | shirabe_entry_fee | ||
| rowspan="3" | Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | | rowspan="3" | 在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | ||
| rowspan="3" | [[调|调 (觉醒)]]<br>Shirabe (Awaken) | | rowspan="3" | [[调|调 (觉醒)]]<br>Shirabe (Awaken) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第298行: | 第296行: | ||
|- | |- | ||
| rowspan="2" | gauge_ilith_summer | | rowspan="2" | gauge_ilith_summer | ||
| rowspan="2" | HARD + Recollection Rate gain disabled<br/>when below 20 combo | | rowspan="2" | 困难 + 连击数小于 20 时不会增加回忆率<br>HARD + Recollection Rate gain disabled<br/>when below 20 combo | ||
| rowspan="2" | [[依莉丝(夏日)]]<br>Ilith (Summer) | | rowspan="2" | [[依莉丝(夏日)]]<br>Ilith (Summer) | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
第306行: | 第304行: | ||
|- | |- | ||
| rowspan="3" | frags_yume | | rowspan="3" | frags_yume | ||
| rowspan="3" | Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear | | rowspan="3" | 以最高连击数为基准值获得最高 +10 残片<br>在通关时获得 +5 残片<br>Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear | ||
| rowspan="3" | [[柚梅|柚梅 (觉醒)]]<br>Yume (Awaken) | | rowspan="3" | [[柚梅|柚梅 (觉醒)]]<br>Yume (Awaken) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第315行: | 第313行: | ||
| <Clear残片附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效 | | <Clear残片附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效 | ||
|- | |- | ||
| rowspan="3" | note_mirror | | rowspan="3" | note_mirror<nowiki>|</nowiki>visual_hide_far | ||
| rowspan="3" | MIRROR + FAR judgments hidden | | rowspan="3" | 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden | ||
| rowspan="3" | [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel | | rowspan="3" | [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第326行: | 第324行: | ||
|- | |- | ||
| rowspan="3" | frags_ongeki | | rowspan="3" | frags_ongeki | ||
| rowspan="3" | O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | | rowspan="3" | O.N.G.E.K.I. - 溢伤(Overdamage)额外<br>奖励残片<br>O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | ||
| rowspan="3" | [[露娜 & 美亚]]<br>Luna & Mia | | rowspan="3" | [[露娜 & 美亚]]<br>Luna & Mia | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第336行: | 第334行: | ||
|- | |- | ||
| rowspan="3" | frags_ongeki_slash | | rowspan="3" | frags_ongeki_slash | ||
| rowspan="3" | O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | | rowspan="3" | O.N.G.E.K.I. - 通关歌曲时<br>根据准确率造成溢伤(Overdamage)<br>O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | ||
| rowspan="3" | [[咲姬]]<br>Saki | | rowspan="3" | [[咲姬]]<br>Saki | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第346行: | 第344行: | ||
|- | |- | ||
| rowspan="3" | frags_ongeki_hard | | rowspan="3" | frags_ongeki_hard | ||
| rowspan="3" | HARD + O.N.G.E.K.I. (50) | | rowspan="3" | 困难 + O.N.G.E.K.I. (50)<br>HARD + O.N.G.E.K.I. (50) | ||
| rowspan="3" | [[刹那]]<br>Setsuna | | rowspan="3" | [[刹那]]<br>Setsuna | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
第356行: | 第354行: | ||
|- | |- | ||
| rowspan="2" | gauge_areus | | rowspan="2" | gauge_areus | ||
| rowspan="2" | HARD + LOST notes decrease Recollection Rate<br/>based on current combo | | rowspan="2" | 困难 + 判定为流失(LOST)时根据<br>当前连击数减少回忆率<br>HARD + LOST notes decrease Recollection Rate<br/>based on current combo | ||
| rowspan="2" | [[阿莱乌斯]]<br>Areus | | rowspan="2" | [[阿莱乌斯]]<br>Areus | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
第364行: | 第362行: | ||
|- | |- | ||
| rowspan="2" | gauge_seele | | rowspan="2" | gauge_seele | ||
| rowspan="2" | HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | | rowspan="2" | 困难 + 在歌曲最后1/4部分不会获得回忆率<br>HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | ||
| rowspan="2" | [[希尔]]<br>Seele | | rowspan="2" | [[希尔]]<br>Seele | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
第372行: | 第370行: | ||
|- | |- | ||
| rowspan="2" | gauge_isabelle | | rowspan="2" | gauge_isabelle | ||
| rowspan="2" | HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | | rowspan="2" | 困难 + 回忆率最大值<br>会根据当前回忆率而减少<br>HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | ||
| rowspan="2" | [[伊莎贝尔]]<br>Isabelle | | rowspan="2" | [[伊莎贝尔]]<br>Isabelle | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
第380行: | 第378行: | ||
|- | |- | ||
| rowspan="2" | gauge_exhaustion | | rowspan="2" | gauge_exhaustion | ||
| rowspan="2" | Recollection Rate gain increased,<br/>but decreases with song progress | | rowspan="2" | 提高初始回忆率增长倍数<br>增长倍数会随着歌曲进行逐渐下降<br>Recollection Rate gain increased,<br/>but decreases with song progress | ||
| rowspan="2" | [[迷尔]]<br>Mir | | rowspan="2" | [[迷尔]]<br>Mir | ||
| <普通回忆条><!--虽然Clear状态为Easy Clear--><br>进入游玩界面时即时生效 | | <普通回忆条><!--虽然Clear状态为Easy Clear--><br>进入游玩界面时即时生效 | ||
第388行: | 第386行: | ||
|- | |- | ||
| rowspan="2" | skill_lagrange | | rowspan="2" | skill_lagrange | ||
| rowspan="2" | Score displays distance<br/>to closest Grade threshold | | rowspan="2" | 当前分数将显示为<br>与距离最近评级的分数之差<br>Score displays distance<br/>to closest Grade threshold | ||
| rowspan="2" | [[拉格兰]]<br>Lagrange | | rowspan="2" | [[拉格兰]]<br>Lagrange | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第396行: | 第394行: | ||
|- | |- | ||
| rowspan="2" | gauge_safe_10 | | rowspan="2" | gauge_safe_10 | ||
| rowspan="2" | No Recollection Rate loss for<br/>the first 10 LOST notes | | rowspan="2" | 前10个流失(LOST)判定<br>不会减少回忆率<br>No Recollection Rate loss for<br/>the first 10 LOST notes | ||
| rowspan="2" | [[凛可]]<br>Linka | | rowspan="2" | [[凛可]]<br>Linka | ||
| <普通回忆条><!--虽然Clear状态为Easy Clear--><br>进入游玩界面时即时生效 | | <普通回忆条><!--虽然Clear状态为Easy Clear--><br>进入游玩界面时即时生效 | ||
第404行: | 第402行: | ||
|- | |- | ||
| rowspan="4" | frags_nami | | rowspan="4" | frags_nami | ||
| rowspan="4" | Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note | | rowspan="4" | 每73个纯粹(PURE)判定获得1额外残片<br>每个流失(LOST)判定失去1残片<br>Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note | ||
| rowspan="4" | [[奈美]]<br>Nami | | rowspan="4" | [[奈美]]<br>Nami | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第416行: | 第414行: | ||
|- | |- | ||
| rowspan="4" | skill_elizabeth | | rowspan="4" | skill_elizabeth | ||
| rowspan="4" | Earn +X Fragments (increases for each<br/>consecutive play with this Partner) | | rowspan="4" | 获得+X额外残片(连续使用该搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with this Partner) | ||
| rowspan="4" | [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth | | rowspan="4" | [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第428行: | 第426行: | ||
|- | |- | ||
| rowspan="5" | skill_lily | | rowspan="5" | skill_lily | ||
| rowspan="5" | Earn +X Fragments (increases for each<br/>consecutive play with other Partners) | | rowspan="5" | 获得+X额外残片(连续使用其他搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with other Partners) | ||
| rowspan="5" | [[莉莉]]<br>Lily | | rowspan="5" | [[莉莉]]<br>Lily | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第442行: | 第440行: | ||
|- | |- | ||
| rowspan="2" | skill_kanae_midsummer | | rowspan="2" | skill_kanae_midsummer | ||
| EASY + Pay 10 Fragments on start<br/>This skill changes during the night | | 简单 + 歌曲开始时支付10残片<br>此技能在夜晚会改变<br>EASY + Pay 10 Fragments on start<br/>This skill changes during the night | ||
| rowspan="2" | [[群愿(盛夏)]]<br>Kanae (Midsummer) | | rowspan="2" | [[群愿(盛夏)]]<br>Kanae (Midsummer) | ||
| | | < 白天><br><简单回忆条><br>进入游玩界面时即时生效<br><支付残片><br>进入游玩加载<br>Shutter时生效 | ||
| <白天><br>回忆率≥70 | | <白天><br>回忆率≥70 | ||
|- | |- | ||
| HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day | | 困难 + 歌曲通关时获得5额外残片<br>此技能在白天会改变<br>HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day | ||
| | | < 夜晚><br><困难回忆条><br>进入游玩界面时即时生效<br><残片附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效 | ||
| <夜晚><br>回忆率>0 | | <夜晚><br>回忆率>0 | ||
|- | |- | ||
| rowspan="3" | eto_uncap | | rowspan="3" | eto_uncap | ||
| rowspan="3" | World progress increased by<br/>7 if a Fragment reward is collected | | rowspan="3" | 获得残片奖励时<br>世界进度额外前进 7<br>World progress increased by<br/>7 if a Fragment reward is collected | ||
| rowspan="3" | [[爱托|爱托 (觉醒)]]<br>Eto (Awaken) | | rowspan="3" | [[爱托|爱托 (觉醒)]]<br>Eto (Awaken) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第462行: | 第460行: | ||
|- | |- | ||
| rowspan="3" | luna_uncap | | rowspan="3" | luna_uncap | ||
| rowspan="3" | World progress increased by<br/>7 when starting on a Restriction Step | | rowspan="3" | 在歌曲限制格上游玩歌曲时<br>世界进度额外前进 7<br>World progress increased by<br/>7 when starting on a Restriction Step | ||
| rowspan="3" | [[露娜|露娜 (觉醒)]]<br>Luna (Awaken) | | rowspan="3" | [[露娜|露娜 (觉醒)]]<br>Luna (Awaken) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第472行: | 第470行: | ||
|- | |- | ||
| rowspan="3" | frags_preferred_song | | rowspan="3" | frags_preferred_song | ||
| rowspan="3" | Earn +10 Fragments<br/>upon clearing a preferred song | | rowspan="3" | 通关一首「精选曲目」时<br>获得 10 额外残片<br>Earn +10 Fragments<br/>upon clearing a preferred song | ||
| rowspan="3" | [[白姬]]<br>Shirahime | | rowspan="3" | [[白姬]]<br>Shirahime | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第482行: | 第480行: | ||
|- | |- | ||
| rowspan="3" | visual_ghost_skynotes | | rowspan="3" | visual_ghost_skynotes | ||
| rowspan="3" | MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song | | rowspan="3" | MUSE DASH - 游玩Muse Dash歌曲时<br>天空音符将变为幽灵<br>MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song | ||
| rowspan="3" | [[玛莉嘉]]<br>Marija | | rowspan="3" | [[玛莉嘉]]<br>Marija | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第492行: | 第490行: | ||
|- | |- | ||
| rowspan="2" | ayu_uncap | | rowspan="2" | ayu_uncap | ||
| rowspan="2" | World Mode progress randomly increased<br/>or decreased between +5 and -5 | | rowspan="2" | 世界进度在 +5 和 -5 之间随机增减<br>World Mode progress randomly increased<br/>or decreased between +5 and -5 | ||
| rowspan="2" | [[彩梦|彩梦 (觉醒)]]<br>Ayu (Awaken) | | rowspan="2" | [[彩梦|彩梦 (觉醒)]]<br>Ayu (Awaken) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第500行: | 第498行: | ||
|- | |- | ||
| rowspan="3" | skill_vita | | rowspan="3" | skill_vita | ||
| rowspan="3" | HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate | | rowspan="3" | 困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>提升量最多为10<br>HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate | ||
| rowspan="3" | [[维塔]]<br>Vita | | rowspan="3" | [[维塔]]<br>Vita | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
第510行: | 第508行: | ||
|- | |- | ||
| rowspan="4" | skill_fatalis | | rowspan="4" | skill_fatalis | ||
| rowspan="4" | HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode | | rowspan="4" | 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载<br>HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode | ||
| rowspan="4" | [[光(Fatalis)]]<br>Hikari (Fatalis) | | rowspan="4" | [[光(Fatalis)]]<br>Hikari (Fatalis) | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
第522行: | 第520行: | ||
|- | |- | ||
| rowspan="2" | skill_reunion | | rowspan="2" | skill_reunion | ||
| CONFLICT - Reverse the paradigms<br/>of Light and Conflict. | | 纷争 - 逆转光芒与纷争的规则<br>CONFLICT - Reverse the paradigms<br/>of Light and Conflict. | ||
| rowspan="2" | [[光 & 对立(Reunion)]]<br>Hikari & Tairitsu <br>(Reunion) | | rowspan="2" | [[光 & 对立(Reunion)]]<br>Hikari & Tairitsu <br>(Reunion) | ||
| <触发条件><br>游玩曲目拥有<br>对应反转背景 | | <触发条件><br>游玩曲目拥有<br>对应反转背景 | ||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | | rowspan="2" | <回忆率限制><br>回忆率≥70 | ||
|- | |- | ||
| LIGHT - Rewrite the paradigms<br/>of Light and Conflict. | | 光芒 - 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict. | ||
| <反转背景/侧色><br>进入游玩界面时即时生效 | | <反转背景/侧色><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="3" | skill_amane | | rowspan="3" | skill_amane | ||
| rowspan="3" | Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX | | rowspan="3" | 不会触发速度与随机限制格,<br>但此时若成绩低于「EX」则世界模式进度减半<br>Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX | ||
| rowspan="3" | [[天音]]<br>Amane | | rowspan="3" | [[天音]]<br>Amane | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第541行: | 第539行: | ||
|- | |- | ||
| rowspan="3" | skill_kou_winter | | rowspan="3" | skill_kou_winter | ||
| rowspan="3" | Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) | | rowspan="3" | 所有搭档将现有残片的25%分享给红(总和为X)<br>残片在游玩一首歌曲后获得<br>Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) | ||
| rowspan="3" | [[红(冬日)]]<br>Kou (Winter) | | rowspan="3" | [[红(冬日)]]<br>Kou (Winter) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第550行: | 第548行: | ||
| <清空积攒残片><br>使用技能搭档结算时生效 | | <清空积攒残片><br>使用技能搭档结算时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_hard | | rowspan="2" | gauge_hard<nowiki>|</nowiki>note_mirror | ||
| rowspan="2" | HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | | rowspan="2" | 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | ||
| rowspan="2" | [[忘却(Apophenia)]]<br>Lethe (Apophenia) | | rowspan="2" | [[忘却(Apophenia)]]<br>Lethe (Apophenia) | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
第559行: | 第557行: | ||
|- | |- | ||
| rowspan="3" | skill_shama | | rowspan="3" | skill_shama | ||
| rowspan="3" | Pay 10 Fragments on start<br/>Gain 1 Milk on clear | | rowspan="3" | 曲目开始时消耗10残片<br>每通关一首曲目获得一瓶牛奶<br>Pay 10 Fragments on start<br/>Gain 1 Milk on clear | ||
| rowspan="3" | [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) | | rowspan="3" | [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第569行: | 第567行: | ||
|- | |- | ||
| rowspan="3" | skill_milk | | rowspan="3" | skill_milk | ||
| rowspan="3" | Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments | | rowspan="3" | 消耗全部牛奶(已拥有:X瓶)<br>每瓶牛奶能让得到100个残片的概率增加11%<br>Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments | ||
| rowspan="3" | [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) | | rowspan="3" | [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第579行: | 第577行: | ||
|- | |- | ||
| rowspan="2" | skill_shikoku | | rowspan="2" | skill_shikoku | ||
| rowspan="2" | HARD + Increased Recollection Rate<br/>change per note | | rowspan="2" | 困难 + 击中音符后回忆率的变化增加<br>HARD + Increased Recollection Rate<br/>change per note | ||
| rowspan="2" | [[紫黑]]<br>Shikoku | | rowspan="2" | [[紫黑]]<br>Shikoku | ||
| <困难回忆率><br>进入游玩界面时即时生效 | | <困难回忆率><br>进入游玩界面时即时生效 | ||
第587行: | 第585行: | ||
|- | |- | ||
| rowspan="3" | skill_mika | | rowspan="3" | skill_mika | ||
| rowspan="3" | Stats are temporarily doubled<br/>upon clearing a maimai song | | rowspan="3" | 通关一首maimai曲目后<br>该角色的所有数值暂时翻倍<br>Stats are temporarily doubled<br/>upon clearing a maimai song | ||
| rowspan="3" | [[百合咲美香]]<br>Mika Yurisaki | | rowspan="3" | [[百合咲美香]]<br>Mika Yurisaki | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
第597行: | 第595行: | ||
|- | |- | ||
| rowspan="3" | ilith_awakened_skill | | rowspan="3" | ilith_awakened_skill | ||
| rowspan="3" | HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | | rowspan="3" | 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | ||
| rowspan="3" | [[依莉丝|依莉丝 (觉醒)]]<br>Ilith (Awaken) | | rowspan="3" | [[依莉丝|依莉丝 (觉醒)]]<br>Ilith (Awaken) | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
第607行: | 第605行: | ||
|- | |- | ||
| rowspan="2" | skill_nami_twilight | | rowspan="2" | skill_nami_twilight | ||
| rowspan="2" | EASY + Recollection Rate cannot decrease<br/>Recollection Rate gain is heavily reduced | | rowspan="2" | 简单 + 回忆率不会减少<br>但回忆率增加速度大幅放缓<br>EASY + Recollection Rate cannot decrease<br/>Recollection Rate gain is heavily reduced | ||
| rowspan="2" | [[奈美(暮光)]]<br>Nami (Twilight) | | rowspan="2" | [[奈美(暮光)]]<br>Nami (Twilight) | ||
| <简单回忆条><br>进入游玩界面时即时生效 | | <简单回忆条><br>进入游玩界面时即时生效 | ||
第615行: | 第613行: | ||
|- | |- | ||
| rowspan="3" | skill_ilith_ivy | | rowspan="3" | skill_ilith_ivy | ||
| rowspan="3" | Recall Emotions. Each Emotion<br>boosts an aspect of Ilith & Ivy by +10 | | rowspan="3" | 重拾情感。每份情感会给<br>Ilith & Ivy的一项能力带来+10的提升<br>Recall Emotions. Each Emotion<br>boosts an aspect of Ilith & Ivy by +10 | ||
| rowspan="3" | [[Ilith & Ivy]]<br>Ilith & Ivy | | rowspan="3" | [[Ilith & Ivy]]<br>Ilith & Ivy | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |||
| <回忆条形态变化><br>进入游玩界面时即时生效 | |||
|- | |||
| <[[搭档#搭档及属性|属性]]附加><br>结算时生效 | |||
|- | |||
| rowspan="3" | skill_hikari_vanessa | |||
| rowspan="3" | 困难 + 失去情感。每份破碎的情感会使<br>Hikari & Vanessa的一项能力造成-10的损失<br>HARD + Lose Emotions. Weaken an aspect of<br>Hikari & Vanessa by -10 per Emotion lost | |||
| rowspan="3" | [[Hikari & Vanessa]]<br>Hikari & Vanessa | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | | rowspan="3" | <回忆率限制><br>回忆率≥70 | ||
|- | |- | ||
第631行: | 第639行: | ||
=原文本对照= | =原文本对照= | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" | ||
|- | |- | ||
第645行: | 第648行: | ||
! style="position:-webkit-sticky;position:sticky;top:0px;"|繁体中文 | ! style="position:-webkit-sticky;position:sticky;top:0px;"|繁体中文 | ||
|- | |- | ||
|gauge_easy | | gauge_easy | ||
| EASY - Recollection Rate loss reduced<br/>for LOST notes | | EASY - Recollection Rate loss reduced<br/>for LOST notes | ||
| {{lang|ja|EASY - ノートを外したときの<br>想起率減少を抑えます}} | | {{lang|ja|EASY - ノートを外したときの<br>想起率減少を抑えます}} | ||
第652行: | 第655行: | ||
| {{lang|zh-Hant|簡單 - 音符流失造成的回憶率降低程度減少}} | | {{lang|zh-Hant|簡單 - 音符流失造成的回憶率降低程度減少}} | ||
|- | |- | ||
|gauge_hard | | gauge_hard | ||
| HARD - Track Lost when Recollection Rate<br/>reaches 0% | | HARD - Track Lost when Recollection Rate<br/>reaches 0% | ||
| {{lang|ja|HARD - 想起率ゲージが0%時点で強制終了<br>Track Lostとなる}} | | {{lang|ja|HARD - 想起率ゲージが0%時点で強制終了<br>Track Lostとなる}} | ||
第659行: | 第662行: | ||
| {{lang|zh-Hant|困難 - 回憶率降至 0% 時,曲目視為失敗}} | | {{lang|zh-Hant|困難 - 回憶率降至 0% 時,曲目視為失敗}} | ||
|- | |- | ||
|note_mirror | | note_mirror | ||
| MIRROR - All Notes and Arcs reversed | | MIRROR - All Notes and Arcs reversed | ||
| {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} | | {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} | ||
第666行: | 第669行: | ||
| {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}} | | {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}} | ||
|- | |- | ||
|gauge_easy | | gauge_easy<nowiki>|</nowiki>note_mirror | ||
| EASY + All Notes and Arcs reversed | | EASY + All Notes and Arcs reversed | ||
| {{lang|ja|EASY + プレイ時、左右対称に譜面が反転}} | | {{lang|ja|EASY + プレイ時、左右対称に譜面が反転}} | ||
第673行: | 第676行: | ||
| {{lang|zh-Hant|簡單 + 反轉所有的音符與音弧}} | | {{lang|zh-Hant|簡單 + 反轉所有的音符與音弧}} | ||
|- | |- | ||
|gauge_overflow | | gauge_overflow | ||
| OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection | | OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection | ||
| {{lang|ja|オーバーフロー - 想起率が100%まではEasyモード<br>100%に到達した瞬間 Hardモードになります}} | | {{lang|ja|オーバーフロー - 想起率が100%まではEasyモード<br>100%に到達した瞬間 Hardモードになります}} | ||
第680行: | 第683行: | ||
| {{lang|zh-Hant|溢出 - 簡單模式的回憶率<br>但在回憶率到達100%時轉變為困難}} | | {{lang|zh-Hant|溢出 - 簡單模式的回憶率<br>但在回憶率到達100%時轉變為困難}} | ||
|- | |- | ||
|frag_plus_10_pack_stellights | | frag_plus_10_pack_stellights | ||
| Earn +%@ Fragments<br/>when playing a Stellights song | | Earn +%@ Fragments<br/>when playing a Stellights song | ||
| {{lang|ja|Stellights楽曲をプレイ時、<br>得られる欠片の数が+%@}} | | {{lang|ja|Stellights楽曲をプレイ時、<br>得られる欠片の数が+%@}} | ||
第687行: | 第690行: | ||
| {{lang|zh-Hant|遊玩 Stellights 曲目時,<br>獲得 %@ 額外殘片}} | | {{lang|zh-Hant|遊玩 Stellights 曲目時,<br>獲得 %@ 額外殘片}} | ||
|- | |- | ||
|gauge_easy | | gauge_easy<nowiki>|</nowiki>frag_plus_15_pst&prs | ||
| EASY + Earn +%@ Fragments<br/>when playing a %2@ song | | EASY + Earn +%@ Fragments<br/>when playing a %2@ song | ||
| {{lang|ja|EASY + %2@楽曲をプレイ時、<br>得られる欠片の数が+%@}} | | {{lang|ja|EASY + %2@楽曲をプレイ時、<br>得られる欠片の数が+%@}} | ||
第694行: | 第697行: | ||
| {{lang|zh-Hant|簡單 + 遊玩 %2@ 曲目時,<br>獲得 %@ 額外殘片}} | | {{lang|zh-Hant|簡單 + 遊玩 %2@ 曲目時,<br>獲得 %@ 額外殘片}} | ||
|- | |- | ||
|gauge_hard | | gauge_hard<nowiki>|</nowiki>fail_frag_minus_100 | ||
| HARD + Lose %@ Fragments on Track Lost | | HARD + Lose %@ Fragments on Track Lost | ||
| {{lang|ja|HARD + Track Lostの際、%@欠片が失われます}} | | {{lang|ja|HARD + Track Lostの際、%@欠片が失われます}} | ||
第701行: | 第704行: | ||
| {{lang|zh-Hant|困難 + 在 Track Lost 時丟失 %@ 殘片}} | | {{lang|zh-Hant|困難 + 在 Track Lost 時丟失 %@ 殘片}} | ||
|- | |- | ||
|frag_plus_5_side_light | | frag_plus_5_side_light | ||
| Earn +%@ Fragments<br/>when playing a Light Side song | | Earn +%@ Fragments<br/>when playing a Light Side song | ||
| {{lang|ja|「光」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} | | {{lang|ja|「光」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} | ||
第708行: | 第711行: | ||
| {{lang|zh-Hant|遊玩 光芒之側 曲目時,<br>獲得 %@ 額外殘片}} | | {{lang|zh-Hant|遊玩 光芒之側 曲目時,<br>獲得 %@ 額外殘片}} | ||
|- | |- | ||
|frag_plus_5_side_conflict | | frag_plus_5_side_conflict | ||
| Earn +%@ Fragments<br/>when playing a Conflict Side song | | Earn +%@ Fragments<br/>when playing a Conflict Side song | ||
| {{lang|ja|「対立」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} | | {{lang|ja|「対立」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} | ||
第715行: | 第718行: | ||
| {{lang|zh-Hant|遊玩 紛爭之側 曲目時,<br>獲得 %@ 額外殘片}} | | {{lang|zh-Hant|遊玩 紛爭之側 曲目時,<br>獲得 %@ 額外殘片}} | ||
|- | |- | ||
|visual_hide_hp | | visual_hide_hp | ||
| VISUAL - Recollection Gauge is hidden | | VISUAL - Recollection Gauge is hidden | ||
| {{lang|ja|VISUAL - 想起率が非表示になります}} | | {{lang|ja|VISUAL - 想起率が非表示になります}} | ||
第722行: | 第725行: | ||
| {{lang|zh-Hant|視覺 - 隱藏回憶率}} | | {{lang|zh-Hant|視覺 - 隱藏回憶率}} | ||
|- | |- | ||
|challenge_fullcombo_0gauge | | challenge_fullcombo_0gauge | ||
| Recollection Gauge set to 0 for LOST notes | | Recollection Gauge set to 0 for LOST notes | ||
| {{lang|ja|ミスのたびに想起率が0%になります}} | | {{lang|ja|ミスのたびに想起率が0%になります}} | ||
第729行: | 第732行: | ||
| {{lang|zh-Hant|音符流失時回憶率歸零}} | | {{lang|zh-Hant|音符流失時回憶率歸零}} | ||
|- | |- | ||
|visual_tomato_pack_tonesphere | | visual_tomato_pack_tonesphere | ||
| VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song | | VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song | ||
| {{lang|ja|VISUAL - %2@楽曲をプレイ時、<br>ノートのデザインが「リコピン」になる}} | | {{lang|ja|VISUAL - %2@楽曲をプレイ時、<br>ノートのデザインが「リコピン」になる}} | ||
第736行: | 第739行: | ||
| {{lang|zh-Hant|視覺 - 在遊玩%2@曲目時,<br>顯示「營養豐富」類音符}} | | {{lang|zh-Hant|視覺 - 在遊玩%2@曲目時,<br>顯示「營養豐富」類音符}} | ||
|- | |- | ||
|audio_gcemptyhit_pack_groovecoaster | | audio_gcemptyhit_pack_groovecoaster | ||
| AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song | | AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song | ||
| {{lang|ja|AUDIO - %2@楽曲をプレイ時、<br>フロアレーンをタップ時、アドリブ音が再生}} | | {{lang|ja|AUDIO - %2@楽曲をプレイ時、<br>フロアレーンをタップ時、アドリブ音が再生}} | ||
第743行: | 第746行: | ||
| {{lang|zh-Hant|音頻 - 遊玩 %2@ 的曲目時<br>敲擊地面軌道會觸發 AD-LIB 效果}} | | {{lang|zh-Hant|音頻 - 遊玩 %2@ 的曲目時<br>敲擊地面軌道會觸發 AD-LIB 效果}} | ||
|- | |- | ||
|combo_100-frag_1 | | combo_100-frag_1 | ||
| Earn +%@ Fragment(s)<br/>for each %2@ combo reached | | Earn +%@ Fragment(s)<br/>for each %2@ combo reached | ||
| {{lang|ja|%2@ コンボ到達ごとに+%@ の欠片を獲得}} | | {{lang|ja|%2@ コンボ到達ごとに+%@ の欠片を獲得}} | ||
第750行: | 第753行: | ||
| {{lang|zh-Hant|每達成 %2@ 連擊時,<br>最終殘片獎勵增加 %@}} | | {{lang|zh-Hant|每達成 %2@ 連擊時,<br>最終殘片獎勵增加 %@}} | ||
|- | |- | ||
|frag_rng_ayu | | frag_rng_ayu | ||
| Random Fragment bonus upon<br/>completing song | | Random Fragment bonus upon<br/>completing song | ||
| {{lang|ja|楽曲終了時、ランダムの欠片ボーナス}} | | {{lang|ja|楽曲終了時、ランダムの欠片ボーナス}} | ||
第757行: | 第760行: | ||
| {{lang|zh-Hant|樂曲遊玩結束時獎勵隨機數量的殘片}} | | {{lang|zh-Hant|樂曲遊玩結束時獎勵隨機數量的殘片}} | ||
|- | |- | ||
|gaugestart_30 | | gaugestart_30<nowiki>|</nowiki>gaugegain_70 | ||
| EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note | | EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note | ||
| {{lang|ja|EASY - 想起率ゲージが %@%からスタート<br>1ノートあたりの想起率増加が減衰}} | | {{lang|ja|EASY - 想起率ゲージが %@%からスタート<br>1ノートあたりの想起率増加が減衰}} | ||
第764行: | 第767行: | ||
| {{lang|zh-Hant|簡單 - 回憶率的初始數值變為 %@%<br>減少擊中音符所獲得的回憶率}} | | {{lang|zh-Hant|簡單 - 回憶率的初始數值變為 %@%<br>減少擊中音符所獲得的回憶率}} | ||
|- | |- | ||
|gauge_saya | | gauge_saya | ||
| Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes | | Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes | ||
| {{lang|ja|想起率増減の割合が上昇する<br>FAR判定の際、想起率は上がらない}} | | {{lang|ja|想起率増減の割合が上昇する<br>FAR判定の際、想起率は上がらない}} | ||
第771行: | 第774行: | ||
| {{lang|zh-Hant|擊中音符后回憶率的變化增加<br>但判定為模糊(Far)時不增加任何回憶率}} | | {{lang|zh-Hant|擊中音符后回憶率的變化增加<br>但判定為模糊(Far)時不增加任何回憶率}} | ||
|- | |- | ||
|gauge_haruna | | gauge_haruna | ||
| Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% | | Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% | ||
| {{lang|ja|想起率ゲージが %@%からスタート<br>想起率上昇の割合が%2@%に低減}} | | {{lang|ja|想起率ゲージが %@%からスタート<br>想起率上昇の割合が%2@%に低減}} | ||
| {{lang|ko|기억회상률을 %@%부터 시작하며<br>기억회상률을 평소보다 %2@%만큼 획득}} | | {{lang|ko|기억회상률을 %@%부터 시작하며<br>기억회상률을 평소보다 %2@%만큼 획득}} | ||
| 回忆率的初始数值变为 %@%<br>回忆率增长倍数减少至 %2@% | | 回忆率的初始数值变为 %@%<br>回忆率增长倍数减少至 %2@% | ||
| {{lang|zh-Hant|回憶率的初始數值變為 %@%<br>回憶率增長倍數減至 %2@%}} | | {{lang|zh-Hant|回憶率的初始數值變為 %@%<br>回憶率增長倍數減至 %2@%}} | ||
|- | |- | ||
|kantandeshou | | kantandeshou | ||
| Earn +%@ Fragments on<br/>Pure Memory (Max Score) | | Earn +%@ Fragments on<br/>Pure Memory (Max Score) | ||
| {{lang|ja|Pure Memory(理論値)達成時、<br>得られる欠片の数が+%@}} | | {{lang|ja|Pure Memory(理論値)達成時、<br>得られる欠片の数が+%@}} | ||
第785行: | 第788行: | ||
| {{lang|zh-Hant|純粹回憶(滿分)時額外獲得 +%@ 殘片}} | | {{lang|zh-Hant|純粹回憶(滿分)時額外獲得 +%@ 殘片}} | ||
|- | |- | ||
|frags_nono | | frags_nono | ||
| Earn +%@ Fragments for achieving<br/>%2@ grade or above | | Earn +%@ Fragments for achieving<br/>%2@ grade or above | ||
| {{lang|ja|%2@グレード以上を達成時、<br>得られる欠片の数が+%@}} | | {{lang|ja|%2@グレード以上を達成時、<br>得られる欠片の数が+%@}} | ||
第792行: | 第795行: | ||
| {{lang|zh-Hant|達成 %2@ 或更高成績時額外獲得 +%@ 殘片}} | | {{lang|zh-Hant|達成 %2@ 或更高成績時額外獲得 +%@ 殘片}} | ||
|- | |- | ||
|gauge_pandora | | gauge_pandora | ||
| HARD - Track Lost after %@ LOST notes | | HARD - Track Lost after %@ LOST notes | ||
| {{lang|ja|HARD - LOST判定が%@に到達時、即時Track Lost}} | | {{lang|ja|HARD - LOST判定が%@に到達時、即時Track Lost}} | ||
第799行: | 第802行: | ||
| {{lang|zh-Hant|困難 - 流失%@個音符後,歌曲將立即失敗}} | | {{lang|zh-Hant|困難 - 流失%@個音符後,歌曲將立即失敗}} | ||
|- | |- | ||
|skill_toa | | skill_toa | ||
| HARD - Track Lost after %@ FAR or LOST notes | | HARD - Track Lost after %@ FAR or LOST notes | ||
| {{lang|ja|HARD - LOSTかFAR判定が%@に到達時、<br>即時Track Lost}} | | {{lang|ja|HARD - LOSTかFAR判定が%@に到達時、<br>即時Track Lost}} | ||
第806行: | 第809行: | ||
| {{lang|zh-Hant|困難 - 達到%@個模糊或流失判定時挑戰即刻失敗}} | | {{lang|zh-Hant|困難 - 達到%@個模糊或流失判定時挑戰即刻失敗}} | ||
|- | |- | ||
|gauge_regulus | | gauge_regulus | ||
| HARD + FAR notes slightly decrease<br/>Recollection Rate | | HARD + FAR notes slightly decrease<br/>Recollection Rate | ||
| {{lang|ja|HARD + FAR判定時に想起率がわずかに減少}} | | {{lang|ja|HARD + FAR判定時に想起率がわずかに減少}} | ||
第813行: | 第816行: | ||
| {{lang|zh-Hant|困難 + 模糊(Far)判定時略微減少回憶率}} | | {{lang|zh-Hant|困難 + 模糊(Far)判定時略微減少回憶率}} | ||
|- | |- | ||
|skill_mithra | | skill_mithra | ||
| HARD + World Mode progress increased by 1<br/>for each %@ combo reached | | HARD + World Mode progress increased by 1<br/>for each %@ combo reached | ||
| {{lang|ja|HARD + World Modeの進行度が、<br>%@コンボ毎に1増える}} | | {{lang|ja|HARD + World Modeの進行度が、<br>%@コンボ毎に1増える}} | ||
第820行: | 第823行: | ||
| {{lang|zh-Hant|困難 + 每達%@連擊數世界模式進度+1}} | | {{lang|zh-Hant|困難 + 每達%@連擊數世界模式進度+1}} | ||
|- | |- | ||
|gauge_chuni | | gauge_chuni | ||
| CHUNITHM - Clear Requirement: 7 | | CHUNITHM - Clear Requirement: 7 | ||
| {{lang|ja|CHUNITHM - クリア条件【7】}} | | {{lang|ja|CHUNITHM - クリア条件【7】}} | ||
第827行: | 第830行: | ||
| {{lang|zh-Hant|CHUNITHM - 通關需求:7}} | | {{lang|zh-Hant|CHUNITHM - 通關需求:7}} | ||
|- | |- | ||
|omatsuri_daynight | | omatsuri_daynight | ||
| Day / Night appearance<br/>when playing a %@ song | | Day / Night appearance<br/>when playing a %@ song | ||
| {{lang|ja|%@楽曲をプレイ時、<br>昼夜での背景変化}} | | {{lang|ja|%@楽曲をプレイ時、<br>昼夜での背景変化}} | ||
第834行: | 第837行: | ||
| {{lang|zh-Hant|遊玩 %@ 歌曲時<br>顯示晝/夜主題}} | | {{lang|zh-Hant|遊玩 %@ 歌曲時<br>顯示晝/夜主題}} | ||
|- | |- | ||
|frags_kou | | frags_kou | ||
| Earn up to +%@% Fragments<br/>based on score | | Earn up to +%@% Fragments<br/>based on score | ||
| {{lang|ja|スコアに応じて、<br>最大%@%の追加欠片を獲得}} | | {{lang|ja|スコアに応じて、<br>最大%@%の追加欠片を獲得}} | ||
第841行: | 第844行: | ||
| {{lang|zh-Hant|以歌曲結算成績為基準值<br>獲得最高 +%@% 的殘片獎勵}} | | {{lang|zh-Hant|以歌曲結算成績為基準值<br>獲得最高 +%@% 的殘片獎勵}} | ||
|- | |- | ||
|sometimes(note_mirror | | sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5) | ||
| Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR | | Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR | ||
| {{lang|ja|MIRROR機能がランダムに発動<br>発動時、欠片が+%@}} | | {{lang|ja|MIRROR機能がランダムに発動<br>発動時、欠片が+%@}} | ||
第848行: | 第851行: | ||
| {{lang|zh-Hant|一定概率造成全曲譜面鏡像<br>於鏡像狀態下通關時,獎勵 %@ 額外殘片}} | | {{lang|zh-Hant|一定概率造成全曲譜面鏡像<br>於鏡像狀態下通關時,獎勵 %@ 額外殘片}} | ||
|- | |- | ||
|scoreclear_aa | | scoreclear_aa<nowiki>|</nowiki>visual_scoregauge | ||
| Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | | Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | ||
| {{lang|ja|想起率ゲージで暫定グレードを標示<br>(A以下でTrack Lost)}} | | {{lang|ja|想起率ゲージで暫定グレードを標示<br>(A以下でTrack Lost)}} | ||
第855行: | 第858行: | ||
| {{lang|zh-Hant|回憶率的讀數將決定最終通關評級<br>(獲得 A 級或以下評分則為通關失敗)}} | | {{lang|zh-Hant|回憶率的讀數將決定最終通關評級<br>(獲得 A 級或以下評分則為通關失敗)}} | ||
|- | |- | ||
|visual_ink | | visual_ink | ||
| Sense of Incompleteness | | Sense of Incompleteness | ||
| {{lang|ja|未完の感覚}} | | {{lang|ja|未完の感覚}} | ||
第862行: | 第865行: | ||
| {{lang|zh-Hant|遺缺的感知}} | | {{lang|zh-Hant|遺缺的感知}} | ||
|- | |- | ||
|gauge_tempest | | gauge_tempest | ||
| HARD - Tempest Gauge | | HARD - Tempest Gauge | ||
| {{lang|ja|HARD - テンペストゲージ}} | | {{lang|ja|HARD - テンペストゲージ}} | ||
第869行: | 第872行: | ||
| {{lang|zh-Hant|困難 - 風暴收集條}} | | {{lang|zh-Hant|困難 - 風暴收集條}} | ||
|- | |- | ||
|shirabe_entry_fee | | shirabe_entry_fee | ||
| Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | | Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | ||
| {{lang|ja|開始時、譜面難度と同数の欠片を消費し<br>EXグレード以上で得られる欠片が+10}} | | {{lang|ja|開始時、譜面難度と同数の欠片を消費し<br>EXグレード以上で得られる欠片が+10}} | ||
第876行: | 第879行: | ||
| {{lang|zh-Hant|在遊玩歌曲時先支付等同於歌曲難度值的殘片<br>獲得「EX」或更高成績時額外獎勵10殘片}} | | {{lang|zh-Hant|在遊玩歌曲時先支付等同於歌曲難度值的殘片<br>獲得「EX」或更高成績時額外獎勵10殘片}} | ||
|- | |- | ||
|gauge_ilith_summer | | gauge_ilith_summer | ||
| HARD + Recollection Rate gain disabled<br/>when below %@ combo | | HARD + Recollection Rate gain disabled<br/>when below %@ combo | ||
| {{lang|ja|HARD + 20コンボ未満は想起率増加なし}} | | {{lang|ja|HARD + 20コンボ未満は想起率増加なし}} | ||
第883行: | 第886行: | ||
| {{lang|zh-Hant|困難 + 連擊少於 %@ 時不會增加回憶率}} | | {{lang|zh-Hant|困難 + 連擊少於 %@ 時不會增加回憶率}} | ||
|- | |- | ||
|frags_yume | | frags_yume | ||
| Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear | | Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear | ||
| {{lang|ja|最大コンボ数に応じて、欠片を最大+%2@<br>クリアで欠片を+%@獲得}} | | {{lang|ja|最大コンボ数に応じて、欠片を最大+%2@<br>クリアで欠片を+%@獲得}} | ||
第890行: | 第893行: | ||
| {{lang|zh-Hant|以最高連擊數為基準值獲得最高 +%2@ 殘片<br>在通關時獲得 +%@ 殘片}} | | {{lang|zh-Hant|以最高連擊數為基準值獲得最高 +%2@ 殘片<br>在通關時獲得 +%@ 殘片}} | ||
|- | |- | ||
|note_mirror | | note_mirror<nowiki>|</nowiki>visual_hide_far | ||
| MIRROR + FAR judgments hidden | | MIRROR + FAR judgments hidden | ||
| {{lang|ja|ミラー + FAR判定の非表示}} | | {{lang|ja|ミラー + FAR判定の非表示}} | ||
第897行: | 第900行: | ||
| {{lang|zh-Hant|鏡像 + 隱藏模糊(Far)判定}} | | {{lang|zh-Hant|鏡像 + 隱藏模糊(Far)判定}} | ||
|- | |- | ||
|frags_ongeki | | frags_ongeki | ||
| O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | | O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | ||
| {{lang|ja|オンゲキ - オーバーダメージによる<br>欠片ボーナス}} | | {{lang|ja|オンゲキ - オーバーダメージによる<br>欠片ボーナス}} | ||
第904行: | 第907行: | ||
| {{lang|zh-Hant|O.N.G.E.K.I. - 溢傷(Overdamage)額外<br>獎勵殘片}} | | {{lang|zh-Hant|O.N.G.E.K.I. - 溢傷(Overdamage)額外<br>獎勵殘片}} | ||
|- | |- | ||
|frags_ongeki_slash | | frags_ongeki_slash | ||
| O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | | O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | ||
| {{lang|ja|O.N.G.E.K.I. - 楽曲終了時、<br>精度に応じたOVER DAMAGEを与える}} | | {{lang|ja|O.N.G.E.K.I. - 楽曲終了時、<br>精度に応じたOVER DAMAGEを与える}} | ||
第911行: | 第914行: | ||
| {{lang|zh-Hant|O.N.G.E.K.I. - 通關歌曲時<br>根據準確率造成溢傷(Overdamage)}} | | {{lang|zh-Hant|O.N.G.E.K.I. - 通關歌曲時<br>根據準確率造成溢傷(Overdamage)}} | ||
|- | |- | ||
|frags_ongeki_hard | | frags_ongeki_hard | ||
| HARD + O.N.G.E.K.I. (50) | | HARD + O.N.G.E.K.I. (50) | ||
| {{lang|ja|HARD + O.N.G.E.K.I. (50)}} | | {{lang|ja|HARD + O.N.G.E.K.I. (50)}} | ||
第918行: | 第921行: | ||
| {{lang|zh-Hant|困難 + O.N.G.E.K.I. (50)}} | | {{lang|zh-Hant|困難 + O.N.G.E.K.I. (50)}} | ||
|- | |- | ||
|gauge_areus | | gauge_areus | ||
| HARD + LOST notes decrease Recollection Rate<br/>based on current combo | | HARD + LOST notes decrease Recollection Rate<br/>based on current combo | ||
| {{lang|ja|HARD + 現在のコンボ数に応じて、<br>LOST判定で減少する想起率が変動}} | | {{lang|ja|HARD + 現在のコンボ数に応じて、<br>LOST判定で減少する想起率が変動}} | ||
第925行: | 第928行: | ||
| {{lang|zh-Hant|困難 + 判定為流失(LOST)時根據<br>當前連擊數減少回憶率}} | | {{lang|zh-Hant|困難 + 判定為流失(LOST)時根據<br>當前連擊數減少回憶率}} | ||
|- | |- | ||
|gauge_seele | | gauge_seele | ||
| HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | | HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | ||
| {{lang|ja|HARD + 楽曲のうち、終盤1/4で、<br>想起率ゲージの上昇のみが無効化}} | | {{lang|ja|HARD + 楽曲のうち、終盤1/4で、<br>想起率ゲージの上昇のみが無効化}} | ||
第932行: | 第935行: | ||
| {{lang|zh-Hant|困難 + 在歌曲最後1/4部分不會獲得回憶率}} | | {{lang|zh-Hant|困難 + 在歌曲最後1/4部分不會獲得回憶率}} | ||
|- | |- | ||
|gauge_isabelle | | gauge_isabelle | ||
| HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | | HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | ||
| {{lang|ja|HARD + 現在の想起率に応じて、<br>想起率ゲージの最大値が減少}} | | {{lang|ja|HARD + 現在の想起率に応じて、<br>想起率ゲージの最大値が減少}} | ||
第939行: | 第942行: | ||
| {{lang|zh-Hant|困難 + 回憶率最大值<br>會根據當前回憶率而減少}} | | {{lang|zh-Hant|困難 + 回憶率最大值<br>會根據當前回憶率而減少}} | ||
|- | |- | ||
|gauge_exhaustion | | gauge_exhaustion | ||
| Recollection Rate gain increased,<br/>but decreases with song progress | | Recollection Rate gain increased,<br/>but decreases with song progress | ||
| {{lang|ja|想起率の増加率が上昇<br>増加率は楽曲が進むにつれて減少する}} | | {{lang|ja|想起率の増加率が上昇<br>増加率は楽曲が進むにつれて減少する}} | ||
第946行: | 第949行: | ||
| {{lang|zh-Hant|提高初始回憶率增長倍數<br>增長倍數會隨著歌曲進行逐漸下降}} | | {{lang|zh-Hant|提高初始回憶率增長倍數<br>增長倍數會隨著歌曲進行逐漸下降}} | ||
|- | |- | ||
|skill_lagrange | | skill_lagrange | ||
| Score displays distance<br/>to closest Grade threshold | | Score displays distance<br/>to closest Grade threshold | ||
| {{lang|ja|次グレードまでの距離を<br>スコアの代わりに表示}} | | {{lang|ja|次グレードまでの距離を<br>スコアの代わりに表示}} | ||
第953行: | 第956行: | ||
| {{lang|zh-Hant|當前分數將顯示為<br>與距離最近評級的分數之差}} | | {{lang|zh-Hant|當前分數將顯示為<br>與距離最近評級的分數之差}} | ||
|- | |- | ||
|gauge_safe_10 | | gauge_safe_10 | ||
| No Recollection Rate loss for<br/>the first %@ LOST notes | | No Recollection Rate loss for<br/>the first %@ LOST notes | ||
| {{lang|ja|最初のLOSTノート%@個まで<br>想起率が減らなくなる}} | | {{lang|ja|最初のLOSTノート%@個まで<br>想起率が減らなくなる}} | ||
第960行: | 第963行: | ||
| {{lang|zh-Hant|前10個流失(LOST)判定<br>不會減少回憶率}} | | {{lang|zh-Hant|前10個流失(LOST)判定<br>不會減少回憶率}} | ||
|- | |- | ||
|frags_nami | | frags_nami | ||
| Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note | | Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note | ||
| {{lang|ja|PUREノート%@つ毎に、欠片を1つ入手<br>LOSTノート1つ毎に、その欠片を1つ喪失}} | | {{lang|ja|PUREノート%@つ毎に、欠片を1つ入手<br>LOSTノート1つ毎に、その欠片を1つ喪失}} | ||
第967行: | 第970行: | ||
| {{lang|zh-Hant|每%@個純粹(PURE)判定獲得1額外殘片<br>每個流失(LOST)判定失去1殘片}} | | {{lang|zh-Hant|每%@個純粹(PURE)判定獲得1額外殘片<br>每個流失(LOST)判定失去1殘片}} | ||
|- | |- | ||
|skill_elizabeth | | skill_elizabeth | ||
| Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) | | Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) | ||
| {{lang|ja|欠片を+%@個獲得(本パートナーを使うたび、<br>1曲あたりの効果アップ)}} | | {{lang|ja|欠片を+%@個獲得(本パートナーを使うたび、<br>1曲あたりの効果アップ)}} | ||
第974行: | 第977行: | ||
| {{lang|zh-Hant|獲得+%@額外殘片(連續使用該搭檔<br>遊玩歌曲時獲得的殘片量隨遊玩次數上升)}} | | {{lang|zh-Hant|獲得+%@額外殘片(連續使用該搭檔<br>遊玩歌曲時獲得的殘片量隨遊玩次數上升)}} | ||
|- | |- | ||
|skill_lily | | skill_lily | ||
| Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) | | Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) | ||
| {{lang|ja|欠片を+%@個獲得(他のパートナーを使うたび、<br>1曲あたりの効果アップ)}} | | {{lang|ja|欠片を+%@個獲得(他のパートナーを使うたび、<br>1曲あたりの効果アップ)}} | ||
第988行: | 第991行: | ||
| {{lang|zh-Hant|簡單 + 歌曲開始時支付%@殘片<br>此技能在夜間會改變}} | | {{lang|zh-Hant|簡單 + 歌曲開始時支付%@殘片<br>此技能在夜間會改變}} | ||
|- | |- | ||
|HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day | | HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day | ||
| {{lang|ja|HARD + クリア時に欠片を%@個獲得する<br>昼間になるとスキル効果が変化}} | | {{lang|ja|HARD + クリア時に欠片を%@個獲得する<br>昼間になるとスキル効果が変化}} | ||
| {{lang|ko|HARD + Track 클리어할 시 %@ 조각 획득<br>해당 스킬은 낮에 변한다}} | | {{lang|ko|HARD + Track 클리어할 시 %@ 조각 획득<br>해당 스킬은 낮에 변한다}} | ||
第994行: | 第997行: | ||
| {{lang|zh-Hant|困難 + 歌曲通關時獲得%@額外殘片<br>此技能在白天會改變}} | | {{lang|zh-Hant|困難 + 歌曲通關時獲得%@額外殘片<br>此技能在白天會改變}} | ||
|- | |- | ||
|eto_uncap | | eto_uncap | ||
| World progress increased by<br/>%@ if a Fragment reward is collected | | World progress increased by<br/>%@ if a Fragment reward is collected | ||
| {{lang|ja|欠片を入手時、<br>Worldの進行度を%@追加}} | | {{lang|ja|欠片を入手時、<br>Worldの進行度を%@追加}} | ||
第1,001行: | 第1,004行: | ||
| {{lang|zh-Hant|獲得殘片獎勵時<br>世界進度額外前進 %@}} | | {{lang|zh-Hant|獲得殘片獎勵時<br>世界進度額外前進 %@}} | ||
|- | |- | ||
|luna_uncap | | luna_uncap | ||
| World progress increased by<br/>%@ when starting on a Restriction Step | | World progress increased by<br/>%@ when starting on a Restriction Step | ||
| {{lang|ja|楽曲制限タイルから開始時<br>Worldの進行度を%@追加}} | | {{lang|ja|楽曲制限タイルから開始時<br>Worldの進行度を%@追加}} | ||
第1,008行: | 第1,011行: | ||
| {{lang|zh-Hant|在歌曲限制格上游玩歌曲時<br>世界進度額外前進 %@}} | | {{lang|zh-Hant|在歌曲限制格上游玩歌曲時<br>世界進度額外前進 %@}} | ||
|- | |- | ||
|frags_preferred_song | | frags_preferred_song | ||
| Earn +%@ Fragments<br/>upon clearing a preferred song | | Earn +%@ Fragments<br/>upon clearing a preferred song | ||
| {{lang|ja|白姫の気まぐれ曲をクリア時<br>欠片を+10獲得}} | | {{lang|ja|白姫の気まぐれ曲をクリア時<br>欠片を+10獲得}} | ||
第1,015行: | 第1,018行: | ||
| {{lang|zh-Hant|通關一首「精選曲目」時<br>獲得 +%@ 額外殘片}} | | {{lang|zh-Hant|通關一首「精選曲目」時<br>獲得 +%@ 額外殘片}} | ||
|- | |- | ||
|visual_ghost_skynotes | | visual_ghost_skynotes | ||
| MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song | | MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song | ||
| {{lang|ja|MUSE DASH - Muse Dash楽曲をプレイ時、<br>スカイノートがゴーストに変身する}} | | {{lang|ja|MUSE DASH - Muse Dash楽曲をプレイ時、<br>スカイノートがゴーストに変身する}} | ||
第1,022行: | 第1,025行: | ||
| {{lang|zh-Hant|MUSE DASH - 遊玩Muse Dash歌曲時<br>天空音符將變為幽靈}} | | {{lang|zh-Hant|MUSE DASH - 遊玩Muse Dash歌曲時<br>天空音符將變為幽靈}} | ||
|- | |- | ||
|ayu_uncap | | ayu_uncap | ||
| World Mode progress randomly increased<br/>or decreased between %2@ and %3@ | | World Mode progress randomly increased<br/>or decreased between %2@ and %3@ | ||
| {{lang|ja|World Modeの進行度が<br>%2@から%3@の間でランダムに増減}} | | {{lang|ja|World Modeの進行度が<br>%2@から%3@の間でランダムに増減}} | ||
第1,029行: | 第1,032行: | ||
| {{lang|zh-Hant|世界進度在 %2@ 和 %3@ 之間隨機增減}} | | {{lang|zh-Hant|世界進度在 %2@ 和 %3@ 之間隨機增減}} | ||
|- | |- | ||
|skill_vita | | skill_vita | ||
| HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate | | HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate | ||
| {{lang|ja|HARD + MIRROR - 想起率に応じて、<br>OVERの値が%@まで上昇する}} | | {{lang|ja|HARD + MIRROR - 想起率に応じて、<br>OVERの値が%@まで上昇する}} | ||
| {{lang|ko|HARD + MIRROR - 기억회상률에 따라<br>최대 %@까지 OVER가 상승합니다}} | | {{lang|ko|HARD + MIRROR - 기억회상률에 따라<br>최대 %@까지 OVER가 상승합니다}} | ||
| | | 困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>提升量最多为%@ | ||
| {{lang|zh-Hant|困難 + 鏡像 - 超量(OVER)加成隨回憶率提升<br>提升量最多為%@}} | | {{lang|zh-Hant|困難 + 鏡像 - 超量(OVER)加成隨回憶率提升<br>提升量最多為%@}} | ||
|- | |- | ||
|skill_fatalis | | skill_fatalis | ||
| HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode | | HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode | ||
| {{lang|ja|HARD - フェイタリスゲージ + スタミナを犠牲に<br>World Modeを過負荷状態にする}} | | {{lang|ja|HARD - フェイタリスゲージ + スタミナを犠牲に<br>World Modeを過負荷状態にする}} | ||
第1,050行: | 第1,053行: | ||
| {{lang|zh-Hant|紛爭 - 逆轉光芒與紛爭的規則}} | | {{lang|zh-Hant|紛爭 - 逆轉光芒與紛爭的規則}} | ||
|- | |- | ||
|LIGHT - Rewrite the paradigms<br/>of Light and Conflict. | | LIGHT - Rewrite the paradigms<br/>of Light and Conflict. | ||
| {{lang|ja|光 - 光と対立のパラダイム属性を書き換える}} | | {{lang|ja|光 - 光と対立のパラダイム属性を書き換える}} | ||
| {{lang|ko|LIGHT - Light와 Conflict의 패러다임을 고쳐 쓰다.}} | | {{lang|ko|LIGHT - Light와 Conflict의 패러다임을 고쳐 쓰다.}} | ||
第1,056行: | 第1,059行: | ||
| {{lang|zh-Hant|光芒 - 改寫光芒與紛爭的規則}} | | {{lang|zh-Hant|光芒 - 改寫光芒與紛爭的規則}} | ||
|- | |- | ||
|skill_amane | | skill_amane | ||
| Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX | | Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX | ||
| {{lang|ja|速度固定・ランダム選曲マスの効果を無視<br>EXグレード未満の場合、STEP数が半減}} | | {{lang|ja|速度固定・ランダム選曲マスの効果を無視<br>EXグレード未満の場合、STEP数が半減}} | ||
第1,063行: | 第1,066行: | ||
| {{lang|zh-Hant|不會觸發速度與隨機限制格,<br>但此時若成績低於「EX」則世界模式進度減半}} | | {{lang|zh-Hant|不會觸發速度與隨機限制格,<br>但此時若成績低於「EX」則世界模式進度減半}} | ||
|- | |- | ||
|skill_kou_winter | | skill_kou_winter | ||
| Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) | | Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) | ||
| {{lang|ja|他パートナーで入手した欠片の%@%を蓄積する<br>1曲プレイ後に合計(計:%2@個)をプレゼント}} | | {{lang|ja|他パートナーで入手した欠片の%@%を蓄積する<br>1曲プレイ後に合計(計:%2@個)をプレゼント}} | ||
第1,070行: | 第1,073行: | ||
| {{lang|zh-Hant|所有搭檔將現有殘片的%@%分享給紅(總和為%2@)<br>殘片在遊玩一首歌曲後獲得}} | | {{lang|zh-Hant|所有搭檔將現有殘片的%@%分享給紅(總和為%2@)<br>殘片在遊玩一首歌曲後獲得}} | ||
|- | |- | ||
|gauge_hard | | gauge_hard<nowiki>|</nowiki>note_mirror | ||
| HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | | HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | ||
| {{lang|ja|HARD + MIRROR - 想起率0%の時点で<br>楽曲は強制終了、Track Lostとなる}} | | {{lang|ja|HARD + MIRROR - 想起率0%の時点で<br>楽曲は強制終了、Track Lostとなる}} | ||
第1,077行: | 第1,080行: | ||
| {{lang|zh-Hant|困難 + 鏡像 - 回憶率降至 0% 時,曲目視為失敗}} | | {{lang|zh-Hant|困難 + 鏡像 - 回憶率降至 0% 時,曲目視為失敗}} | ||
|- | |- | ||
|skill_shama | | skill_shama | ||
| Pay 10 Fragments on start<br/>Gain 1 Milk on clear | | Pay 10 Fragments on start<br/>Gain 1 Milk on clear | ||
| {{lang|ja|開始時に欠片10個を支払い<br>クリアのたびに『牛乳』を1本獲得}} | | {{lang|ja|開始時に欠片10個を支払い<br>クリアのたびに『牛乳』を1本獲得}} | ||
第1,084行: | 第1,087行: | ||
| {{lang|zh-Hant|曲目開始時消耗10殘片<br>每通關一首曲目獲得一瓶牛奶}} | | {{lang|zh-Hant|曲目開始時消耗10殘片<br>每通關一首曲目獲得一瓶牛奶}} | ||
|- | |- | ||
|skill_milk | | skill_milk | ||
| Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments | | Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments | ||
| {{lang|ja|『牛乳』を全て消費し (現在: %@本)、<br>1本あたり11%の確率で欠片100個を獲得}} | | {{lang|ja|『牛乳』を全て消費し (現在: %@本)、<br>1本あたり11%の確率で欠片100個を獲得}} | ||
第1,091行: | 第1,094行: | ||
| {{lang|zh-Hant|消耗全部牛奶(已擁有:%@瓶)<br>每瓶牛奶能讓得到100個殘片的概率增加11%}} | | {{lang|zh-Hant|消耗全部牛奶(已擁有:%@瓶)<br>每瓶牛奶能讓得到100個殘片的概率增加11%}} | ||
|- | |- | ||
|skill_shikoku | | skill_shikoku | ||
| HARD + Increased Recollection Rate<br/>change per note | | HARD + Increased Recollection Rate<br/>change per note | ||
| {{lang|ja|HARD + 想起率増減の割合が上昇する}} | | {{lang|ja|HARD + 想起率増減の割合が上昇する}} | ||
第1,098行: | 第1,101行: | ||
| {{lang|zh-Hant|困難 + 擊中音符後回憶率的變化增加}} | | {{lang|zh-Hant|困難 + 擊中音符後回憶率的變化增加}} | ||
|- | |- | ||
|skill_mika | | skill_mika | ||
| Stats are temporarily doubled<br/>upon clearing a maimai song | | Stats are temporarily doubled<br/>upon clearing a maimai song | ||
| {{lang|ja|maimai楽曲をクリア時のみ<br>ステータスが一時的に上昇する}} | | {{lang|ja|maimai楽曲をクリア時のみ<br>ステータスが一時的に上昇する}} | ||
第1,105行: | 第1,108行: | ||
| {{lang|zh-Hant|通關一首maimai曲目後<br>此角色的所有數值暫時翻倍}} | | {{lang|zh-Hant|通關一首maimai曲目後<br>此角色的所有數值暫時翻倍}} | ||
|- | |- | ||
|ilith_awakened_skill | | ilith_awakened_skill | ||
| HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | | HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | ||
| {{lang|ja|HARD + 6%の確率でゲージの減少量が6倍<br>クリア時、一時的にSTEP値を6増加}} | | {{lang|ja|HARD + 6%の確率でゲージの減少量が6倍<br>クリア時、一時的にSTEP値を6増加}} | ||
第1,125行: | 第1,128行: | ||
| 重拾情感。每份情感会给<br>Ilith & Ivy的一项能力带来+10的提升 | | 重拾情感。每份情感会给<br>Ilith & Ivy的一项能力带来+10的提升 | ||
| {{lang|zh-Hant|重拾情感。每份情感會給<br>Ilith & Ivy的一項能力帶來+10的提升}} | | {{lang|zh-Hant|重拾情感。每份情感會給<br>Ilith & Ivy的一項能力帶來+10的提升}} | ||
|- | |||
| skill_hikari_vanessa | |||
| HARD + Lose Emotions. Weaken an aspect of<br>Hikari & Vanessa by -10 per Emotion lost | |||
| {{lang|ja|HARD + 感情の喪失 感情1つの喪失につき<br>Hikari & Vanessaの性能1つが-10される}} | |||
| {{lang|ko|HARD + 감정을 상실하고, 각 감정당<br>Hikari & Vanessa의 능력 하나를 -10합니다}} | |||
| 困难 + 失去情感。每份破碎的情感会使<br>Hikari & Vanessa的一项能力造成-10的损失 | |||
| {{lang|zh-Hant|困難 + 失去情感。每份破碎的情感會使<br>Hikari & Vanessa的一項能力造成-10的損失}} | |||
|} | |} | ||
2023年7月23日 (日) 18:35的版本
此条目或章节需要时常更新。 |
- 已更新至4.6.0
移动端整理表
技能ID | 中英简述 | 应用搭档 | 触发条件 | 通关条件 |
---|---|---|---|---|
gauge_easy | 简单 - 音符流失后的回忆率丢失程度减小 EASY - Recollection Rate loss reduced for LOST notes |
光 Hikari |
<简单回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
gauge_hard | 困难 - 回忆率归零后直接判定为乐曲失败 HARD - Track Lost when Recollection Rate reaches 0% |
对立(Grievous Lady) Tairitsu (Grievous Lady) 布丽兰特 Brillante |
<困难回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率>0 |
note_mirror | 镜像 - 所有的音符与音弧反转 MIRROR - All Notes and Arcs reversed |
忘却 (未觉醒) Lethe (Normal) 对立(夏日) Tairitsu (Summer) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<谱面镜像> 进入游玩界面时即时生效 | ||||
gauge_easy|note_mirror | 简单 + 所有的音符与音弧反转 EASY + All Notes and Arcs reversed |
光(夏日) Hikari (Summer) |
<简单回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<谱面镜像> 进入游玩界面时即时生效 | ||||
gauge_overflow | 溢出 - 简单模式回忆率 但当回忆率到达100%后转变为困难 OVERFLOW - EASY Recollection Rate HARD upon reaching 100% Recollection |
光(Fracture) Hikari (Fracture) |
<「溢出」回忆条> 进入游玩界面时即时生效 |
<「溢出」状态前> 回忆率≥70 |
<「溢出」状态触发> 回忆率>0 | ||||
frag_plus_10_pack_stellights | 在游玩 Stellights 的歌曲时 获得 10 额外残片 Earn +10 Fragments when playing a Stellights song |
星 Stella |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<曲目限制> Surrender Yosakura Fubuki | ||||
<残片附加> 结算时生效 | ||||
gauge_easy|frag_plus_15_pst&prs | 简单 + 在游玩 Past / Present 的歌曲时 获得 15 额外残片 EASY + Earn +15 Fragments when playing a Past / Present song |
光 & 菲希卡 Hikari & Fisica |
<简单回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<难度限制> Past Present | ||||
<残片附加> 结算时生效 | ||||
gauge_hard|fail_frag_minus_100 | 困难 + 在 Track Lost 时丢失 100 残片 HARD + Lose 100 Fragments on Track Lost |
依莉丝 (未觉醒) Ilith (Normal) |
<困难回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率>0 |
<扣除残片> 结算通关状态为 Track Lost时生效 | ||||
frag_plus_5_side_light | 在游玩 光芒之侧 的歌曲时 获得 5 额外残片 Earn +5 Fragments when playing a Light Side song |
爱托 (未觉醒) Eto (Normal) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<侧色限制> 「光芒」侧 | ||||
<残片附加> 结算时生效 | ||||
frag_plus_5_side_conflict | 在游玩 纷争之侧 的歌曲时 获得 5 额外残片 Earn +5 Fragments when playing a Conflict Side song |
调 (未觉醒) Shirabe (Normal) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<侧色限制> 「纷争」侧 | ||||
<残片附加> 结算时生效 | ||||
visual_hide_hp | 视觉 - 隐藏回忆率 VISUAL - Recollection Gauge is hidden |
露娜 (未觉醒) Luna (Normal) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<隐藏回忆条> 进入游玩界面时即时生效 | ||||
challenge_fullcombo_0gauge | 流失音符时回忆率归零 Recollection Gauge set to 0 for LOST notes |
光(Zero) Hikari (Zero) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<回忆率增减变化> 进入游玩界面时即时生效 | ||||
visual_tomato_pack_tonesphere | 视觉 - 在游玩Tone Sphere曲目时, 显示「营养丰富」类的音符 VISUAL - 'Nutritious' note appearance when playing a Tone Sphere song |
对立 & 托凛 Tairitsu & Trin |
<普通回忆率> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<曲包限制> Tone Sphere Collaboration | ||||
<音符效果> 进入游玩界面时即时生效 | ||||
audio_gcemptyhit_pack_groovecoaster | 音频 - 游玩 Groove Coaster 的曲目时 打击地面轨道会触发即兴演奏(AD-LIB)效果 AUDIO - Ad-lib effects on hitting floor lanes when playing a Groove Coaster song |
光 & 赛依娜 Hikari & Seine |
<曲包限制> Groove Coaster Collaboration |
<回忆率限制> 回忆率≥70 |
<AD-LIB效果> 进入游玩界面时,击打 无Note的地面轨道生效 | ||||
combo_100-frag_1 | 每达成 100 连击时, 最终残片奖励增加 1 Earn +1 Fragment(s) for each 100 combo reached |
柚梅 (未觉醒) Yume (Normal) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<积攒残片> Combo数每达到 100时生效 | ||||
<残片附加> 结算时生效 | ||||
frag_rng_ayu | 歌曲游玩结束时奖励随机数量的残片 Random Fragment bonus upon completing song |
彩梦 (未觉醒) Ayu (Normal) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<残片附加> 结算时生效 | ||||
gaugestart_30|gaugegain_70 | 简单 - 回忆率的初始数值变为 30% 减少命中音符所获得的回忆率 EASY - Recollection Gauge starts at 30% Reduced Recollection Rate gain per note |
爱托 & 露娜(冬日) Eto & Luna (Winter) |
<简单回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<回忆率增减变化> 进入游玩界面时即时生效 | ||||
gauge_saya | 击中音符后回忆率的变化增加 但判定为模糊(Far)时不会获取任何回忆率 Increased Recollection Rate change per note No Recollection Rate gain for FAR notes |
咲弥 Saya |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<回忆率增减变化> 进入游玩界面时即时生效 | ||||
gauge_haruna | 回忆率的初始数值变为 40% 回忆率增长倍数减少至 40% Recollection Gauge starts at 40% Recollection Rate gain reduced to 40% |
榛名 Haruna |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<回忆率增减变化> 进入游玩界面时即时生效 | ||||
kantandeshou | 纯粹回忆(满分)通关时额外获取 +14 残片 Earn +14 Fragments on Pure Memory (Max Score) |
中二企鹅 Chuni Penguin |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<分数限制> 达成理论值 | ||||
<残片附加> 结算时生效 | ||||
frags_nono | 获得 EX 或更高成绩时额外获取 +2525 残片 Earn +2525 Fragments for achieving EX grade or above |
诺诺 Nono |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<评级限制> 不低于EX | ||||
<残片附加> 结算时生效 | ||||
gauge_pandora | 困难 - 流失20个音符后,当前游玩曲目将立即失败 HARD - Track Lost after 20 LOST notes |
潘多拉涅墨西斯 (MTA-XXX) Pandora Nemesis (MTA-XXX) |
<困难回忆条> 进入游玩界面时即时生效 |
<判定限制> LOST判定总数<20 |
<回忆条形态变化> 进入游玩界面时即时生效 | ||||
skill_toa | 困难 - 达到60个模糊或流失判定时挑战立即失败 HARD - Track Lost after 60 FAR or LOST notes |
不来方永爱 (不来方斗亚) Toa Kozukata |
<困难回忆条> 进入游玩界面时即时生效 |
<判定限制> FAR和LOST 判定总数<60 |
<回忆条形态变化> 进入游玩界面时即时生效 | ||||
gauge_regulus | 困难 + 判定为模糊(Far)时略微减少回忆率 HARD + FAR notes slightly decrease Recollection Rate |
轩辕十四(MDA-21) Regulus (MDA-21) |
<困难回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率>0 |
<回忆条增减变化> 进入游玩界面时即时生效 | ||||
skill_mithra | 困难 + 每达%@连击数世界模式进度+1 HARD + World Mode progress increased by 1 for each 150 combo reached |
密特拉·泰尔塞拉 Mithra Tercera |
<困难回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率>0 |
<积攒步数> Combo数每达到 150时生效 | ||||
<步数附加> 世界模式结算 总步数时生效 | ||||
gauge_chuni | CHUNITHM - 通关需求:7 CHUNITHM - Clear Requirement: 7 |
对立 & 中二企鹅 (Grievous Lady) Tairitsu & Chuni Penguin (Grievous Lady) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆条积攒限制> 回忆条积攒数≥7 |
<回忆条形态变化> 进入游玩界面时即时生效 | ||||
omatsuri_daynight | 游玩 Sunset Radiance 歌曲时, 显示昼/夜主题Day / Night appearance when playing a Sunset Radiance song |
群愿 Kanae |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<曲目/曲包限制> Sunset Radiance Summer Fireworks of Love Evening in Scarlet | ||||
<更换背景/侧色> 进入游玩界面时即时生效 (根据本地时间变化) | ||||
frags_kou | 以歌曲结算成绩为基准值 获得最高 +20% 的残片奖励 Earn up to +20% Fragments based on score |
红 (觉醒) Kou (Awaken) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<残片附加> 结算时生效 | ||||
sometimes(note_mirror|frag_plus_5) | 一定概率造成全曲谱面镜像 于镜像状态下通关时,奖励 5 额外残片 Randomly triggers MIRROR Gain +5 Fragments on MIRROR |
兮娅 Sia |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<谱面镜像> 进入游玩界面时随机生效 | ||||
<残片附加> 在触发镜像的 情况下结算时生效 | ||||
scoreclear_aa|visual_scoregauge | 回忆率的读数将决定最终通关评级 (获得 A 级或以下评分则为通关失败) Recollection Gauge measures Grade (Track Lost on Grade A or below) |
DORO*C DORO*C |
<普通回忆条> 进入游玩界面时即时生效 |
<分数回忆率限制> 分数回忆率不低于AA |
<回忆条形态变化> 进入游玩界面时即时生效 | ||||
visual_ink | 遗缺的感知 Sense of Incompleteness |
忘却 (觉醒) Lethe (Awaken) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<遮蔽面板&Combo> 进入游玩界面时即时生效 | ||||
gauge_tempest | 困难 - 风暴收集条 HARD - Tempest Gauge |
对立(Tempest) Tairitsu (Tempest) |
<困难回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率>0 |
<回忆条形态变化> 进入游玩界面时即时生效 | ||||
shirabe_entry_fee | 在游玩歌曲时先支付等同于歌曲难度值的残片 获得「EX」或更高成绩时额外奖励10残片 Pay the chart level in Fragments on start Earn +10 Fragments on EX or above |
调 (觉醒) Shirabe (Awaken) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<支付残片> 进入游玩加载 Shutter时生效 | ||||
<残片附加> 结算评级不低于 EX时生效 | ||||
gauge_ilith_summer | 困难 + 连击数小于 20 时不会增加回忆率 HARD + Recollection Rate gain disabled when below 20 combo |
依莉丝(夏日) Ilith (Summer) |
<困难回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率>0 |
<Combo限制> Combo数<20时生效 | ||||
frags_yume | 以最高连击数为基准值获得最高 +10 残片 在通关时获得 +5 残片 Earn up to +10 Fragments based on Max Recall Earn +5 Fragments on Clear |
柚梅 (觉醒) Yume (Awaken) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<Recall残片附加> 结算时生效 | ||||
<Clear残片附加> 结算通关状态不低于 TRACK COMPLETE时生效 | ||||
note_mirror|visual_hide_far | 镜像 + 隐藏模糊(Far)判定 MIRROR + FAR judgments hidden |
爱丽丝 & 坦尼尔 Alice & Tenniel |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<谱面镜像> 进入游玩界面时即时生效 | ||||
<隐藏FAR判定> 进入游玩界面时即时生效 | ||||
frags_ongeki | O.N.G.E.K.I. - 溢伤(Overdamage)额外 奖励残片 O.N.G.E.K.I. - Fragment reward on dealing Overdamage |
露娜 & 美亚 Luna & Mia |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<「溢伤」触发要求> 回忆率=100时生效 | ||||
<「溢伤」积攒残片> 结算时生效 | ||||
frags_ongeki_slash | O.N.G.E.K.I. - 通关歌曲时 根据准确率造成溢伤(Overdamage) O.N.G.E.K.I. - On Track Complete, deal Overdamage based on accuracy |
咲姬 Saki |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<「溢伤」> 按照frags_ongeki 的规则运作 | ||||
<「溢伤」附加> 结算通关状态不低于 TRACK COMPLETE, 最后一个Note物件 被判定成功时生效 | ||||
frags_ongeki_hard | 困难 + O.N.G.E.K.I. (50) HARD + O.N.G.E.K.I. (50) |
刹那 Setsuna |
<困难回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率>0 |
<「溢伤」> 按照frags_ongeki 的规则运作 | ||||
<回忆率增减变化> 进入游玩界面时即时生效 | ||||
gauge_areus | 困难 + 判定为流失(LOST)时根据 当前连击数减少回忆率 HARD + LOST notes decrease Recollection Rate based on current combo |
阿莱乌斯 Areus |
<困难回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率>0 |
<回忆条形态变化> 进入游玩界面时即时生效 | ||||
gauge_seele | 困难 + 在歌曲最后1/4部分不会获得回忆率 HARD + Recollection Rate gain disabled for the last 1/4 of song |
希尔 Seele |
<困难回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率>0 |
<回忆条形态变化> 进入游玩界面时即时生效 | ||||
gauge_isabelle | 困难 + 回忆率最大值 会根据当前回忆率而减少 HARD + Max Recollection Gauge decreases based on current Recollection Rate |
伊莎贝尔 Isabelle |
<困难回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率>0 |
<回忆条形态变化> 进入游玩界面时即时生效 | ||||
gauge_exhaustion | 提高初始回忆率增长倍数 增长倍数会随着歌曲进行逐渐下降 Recollection Rate gain increased, but decreases with song progress |
迷尔 Mir |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<回忆条形态变化> 进入游玩界面时即时生效 | ||||
skill_lagrange | 当前分数将显示为 与距离最近评级的分数之差 Score displays distance to closest Grade threshold |
拉格兰 Lagrange |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<面板替换> 进入游玩界面时即时生效 | ||||
gauge_safe_10 | 前10个流失(LOST)判定 不会减少回忆率 No Recollection Rate loss for the first 10 LOST notes |
凛可 Linka |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<回忆条形态变化> 进入游玩界面时即时生效 | ||||
frags_nami | 每73个纯粹(PURE)判定获得1额外残片 每个流失(LOST)判定失去1残片 Earn 1 Fragment per 73 PURE notes Lose 1 Fragment per LOST note |
奈美 Nami |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<积攒残片> PURE判定数每达73时生效 | ||||
<减少积攒残片> LOST判定时生效 | ||||
<残片附加> 结算时生效 | ||||
skill_elizabeth | 获得+X额外残片(连续使用该搭档 游玩歌曲时获得的残片量随游玩次数上升) Earn +X Fragments (increases for each consecutive play with this Partner) |
咲弥 & 伊丽莎白 Saya & Elizabeth |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<积攒残片> 使用本搭档结算时生效 | ||||
<清空积攒残片> 使用其他搭档结算 或重启游戏生效 | ||||
<残片附加> 使用技能搭档 结算时生效 | ||||
skill_lily | 获得+X额外残片(连续使用其他搭档 游玩歌曲时获得的残片量随游玩次数上升) Earn +X Fragments (increases for each consecutive play with other Partners) |
莉莉 Lily |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<积攒残片> 使用其他搭档结算时生效 | ||||
<减少积攒残片> 使用技能搭档结算时生效 | ||||
<清空积攒残片> 重启游戏时生效 | ||||
<残片附加> 使用技能搭档结算时生效 | ||||
skill_kanae_midsummer | 简单 + 歌曲开始时支付10残片 此技能在夜晚会改变 EASY + Pay 10 Fragments on start This skill changes during the night |
群愿(盛夏) Kanae (Midsummer) |
<白天> <简单回忆条> 进入游玩界面时即时生效 <支付残片> 进入游玩加载 Shutter时生效 |
<白天> 回忆率≥70 |
困难 + 歌曲通关时获得5额外残片 此技能在白天会改变 HARD + Gain +5 Fragments on Track Clear This skill changes during the day |
<夜晚> <困难回忆条> 进入游玩界面时即时生效 <残片附加> 结算通关状态不低于 TRACK COMPLETE时生效 |
<夜晚> 回忆率>0 | ||
eto_uncap | 获得残片奖励时 世界进度额外前进 7 World progress increased by 7 if a Fragment reward is collected |
爱托 (觉醒) Eto (Awaken) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<积攒步数> 在世界模式总步数结算中 获得「残片」奖励时生效 | ||||
<步数附加> 世界模式总步数 结算时生效 | ||||
luna_uncap | 在歌曲限制格上游玩歌曲时 世界进度额外前进 7 World progress increased by 7 when starting on a Restriction Step |
露娜 (觉醒) Luna (Awaken) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<积攒步数> 在世界模式总步数结算时, 起步格为「限制格」时生效 | ||||
<步数附加> 世界模式总步数 结算时生效 | ||||
frags_preferred_song | 通关一首「精选曲目」时 获得 10 额外残片 Earn +10 Fragments upon clearing a preferred song |
白姬 Shirahime |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<精选曲目> 启动游戏时生效 | ||||
<残片附加> 结算通关状态不低于 TRACK COMPLETE,并且 游玩了指定曲目时, 结算时生效 | ||||
visual_ghost_skynotes | MUSE DASH - 游玩Muse Dash歌曲时 天空音符将变为幽灵 MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song |
玛莉嘉 Marija |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<曲包限制> Muse Dash Collaboration | ||||
<幽灵Arctap效果> 进入游玩界面时即时生效 | ||||
ayu_uncap | 世界进度在 +5 和 -5 之间随机增减 World Mode progress randomly increased or decreased between +5 and -5 |
彩梦 (觉醒) Ayu (Awaken) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<步数附加> 世界模式总步数 结算时生效 | ||||
skill_vita | 困难 + 镜像 - 超量(OVER)加成随回忆率提升 提升量最多为10 HARD + MIRROR - OVER increased by up to 10 based on Recollection Rate |
维塔 Vita |
<困难回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率>0 |
<Overdrive加成> 在Beyond章节 总步数结算时生效 | ||||
<谱面镜像> 进入游玩界面时即时生效 | ||||
skill_fatalis | 困难 - 宿命收集条 + 牺牲体力 让世界模式过载 HARD - Fatalis Gauge + sacrifices stamina to overload World Mode |
光(Fatalis) Hikari (Fatalis) |
<困难回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率>0 |
<回忆条形态变化> 进入游玩界面时即时生效 | ||||
<牺牲体力> 在世界模式开始 游玩时生效 | ||||
<过载世界模式> 在世界模式总步数 结算完时生效 | ||||
skill_reunion | 纷争 - 逆转光芒与纷争的规则 CONFLICT - Reverse the paradigms of Light and Conflict. |
光 & 对立(Reunion) Hikari & Tairitsu (Reunion) |
<触发条件> 游玩曲目拥有 对应反转背景 |
<回忆率限制> 回忆率≥70 |
光芒 - 改写光芒与纷争的规则 LIGHT - Rewrite the paradigms of Light and Conflict. |
<反转背景/侧色> 进入游玩界面时即时生效 | |||
skill_amane | 不会触发速度与随机限制格, 但此时若成绩低于「EX」则世界模式进度减半 Ignore Speed and Random Restriction Steps, World progress halved below Grade EX |
天音 Amane |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<无视特殊限制> 在限速或随机限制格上 进入选曲页面时生效 | ||||
<降低步数> 结算评级低于 EX时生效 | ||||
skill_kou_winter | 所有搭档将现有残片的25%分享给红(总和为X) 残片在游玩一首歌曲后获得 Partners share 25% of their Fragments with Kou, received after playing a song (Total: X) |
红(冬日) Kou (Winter) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<积攒残片> 使用其他搭档结算时生效 | ||||
<清空积攒残片> 使用技能搭档结算时生效 | ||||
gauge_hard|note_mirror | 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败 HARD + MIRROR - Track Lost when Recollection Rate reaches 0% |
忘却(Apophenia) Lethe (Apophenia) |
<困难回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率>0 |
<谱面镜像> 进入游玩界面时即时生效 | ||||
skill_shama | 曲目开始时消耗10残片 每通关一首曲目获得一瓶牛奶 Pay 10 Fragments on start Gain 1 Milk on clear |
霞玛(大~宇~宙) Shama (UNiVERSE) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<扣除残片> 进入游玩加载 Shutter时生效 | ||||
<积攒「牛奶」> 结算通关状态不低于 TRACK COMPLETE时生效 | ||||
skill_milk | 消耗全部牛奶(已拥有:X瓶) 每瓶牛奶能让得到100个残片的概率增加11% Use all Milk (Current: X). Each Milk grants a +11% chance to gain 100 Fragments |
米露可(大~宇~宙) Milk (UNiVERSE) |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<清空「牛奶」> 使用技能搭档结算时生效 | ||||
<残片附加> 结算时随机生效 | ||||
skill_shikoku | 困难 + 击中音符后回忆率的变化增加 HARD + Increased Recollection Rate change per note |
紫黑 Shikoku |
<困难回忆率> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率>0 |
<回忆率增减变化> 进入游玩界面时即时生效 | ||||
skill_mika | 通关一首maimai曲目后 该角色的所有数值暂时翻倍 Stats are temporarily doubled upon clearing a maimai song |
百合咲美香 Mika Yurisaki |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<曲包限制> 游玩maimai Collaboration 及其扩展包 | ||||
<属性翻倍> 结算通关状态不低于 TRACK COMPLETE时生效 | ||||
ilith_awakened_skill | 困难 + 流失判定时有6%概率丢失6倍回忆率 曲目通关时获得+6步数加成 HARD + 6% chance to lose 6x Recollection Rate STEP increased by 6 on clear |
依莉丝 (觉醒) Ilith (Awaken) |
<困难回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率>0 |
<回忆率增减变化> LOST判定时随机生效 | ||||
<属性附加> 结算通关状态不低于 TRACK COMPLETE时生效 | ||||
skill_nami_twilight | 简单 + 回忆率不会减少 但回忆率增加速度大幅放缓 EASY + Recollection Rate cannot decrease Recollection Rate gain is heavily reduced |
奈美(暮光) Nami (Twilight) |
<简单回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<回忆率增减变化> 进入游玩界面时即时生效 | ||||
skill_ilith_ivy | 重拾情感。每份情感会给 Ilith & Ivy的一项能力带来+10的提升 Recall Emotions. Each Emotion boosts an aspect of Ilith & Ivy by +10 |
Ilith & Ivy Ilith & Ivy |
<普通回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<回忆条形态变化> 进入游玩界面时即时生效 | ||||
<属性附加> 结算时生效 | ||||
skill_hikari_vanessa | 困难 + 失去情感。每份破碎的情感会使 Hikari & Vanessa的一项能力造成-10的损失 HARD + Lose Emotions. Weaken an aspect of Hikari & Vanessa by -10 per Emotion lost |
Hikari & Vanessa Hikari & Vanessa |
<困难回忆条> 进入游玩界面时即时生效 |
<回忆率限制> 回忆率≥70 |
<回忆条形态变化> 进入游玩界面时即时生效 | ||||
<属性附加> 结算时生效 |
原文本对照
技能ID | 英文 | 日文 | 韩文 | 简体中文 | 繁体中文 |
---|---|---|---|---|---|
gauge_easy | EASY - Recollection Rate loss reduced for LOST notes |
EASY - ノートを外したときの 想起率減少を抑えます |
EASY - 노트를 놓칠 시 기억회상률을 덜 잃습니다 |
简单 - 音符流失后的回忆率丢失程度减小 | 簡單 - 音符流失造成的回憶率降低程度減少 |
gauge_hard | HARD - Track Lost when Recollection Rate reaches 0% |
HARD - 想起率ゲージが0%時点で強制終了 Track Lostとなる |
HARD - 기억회상률이 0이 되면 Track Lost 됩니다 |
困难 - 回忆率归零后直接判定为乐曲失败 | 困難 - 回憶率降至 0% 時,曲目視為失敗 |
note_mirror | MIRROR - All Notes and Arcs reversed | ミラー - プレイ時、左右対称に譜面が反転 | MIRROR - 모든 노트와 아크가 좌우 반전됩니다 | 镜像 - 所有的音符与音弧反转 | 鏡像 - 反轉所有的音符與音弧 |
gauge_easy|note_mirror | EASY + All Notes and Arcs reversed | EASY + プレイ時、左右対称に譜面が反転 | EASY + 모든 노트와 아크가 좌우 반전됩니다 | 简单 + 所有的音符与音弧反转 | 簡單 + 反轉所有的音符與音弧 |
gauge_overflow | OVERFLOW - EASY Recollection Rate HARD upon reaching 100% Recollection |
オーバーフロー - 想起率が100%まではEasyモード 100%に到達した瞬間 Hardモードになります |
오버플로우 - 기억회상률을 EASY로 시작하지만, 최대치에 도달 시 HARD로 바뀝니다 |
溢出 - 简单模式回忆率 但当回忆率到达100%后转变为困难 |
溢出 - 簡單模式的回憶率 但在回憶率到達100%時轉變為困難 |
frag_plus_10_pack_stellights | Earn +%@ Fragments when playing a Stellights song |
Stellights楽曲をプレイ時、 得られる欠片の数が+%@ |
Stellights을(를) 플레이하면 +%@ 조각을 획득 할 수 있습니다 |
在游玩 Stellights 的歌曲时 获得 %@ 额外残片 |
遊玩 Stellights 曲目時, 獲得 %@ 額外殘片 |
gauge_easy|frag_plus_15_pst&prs | EASY + Earn +%@ Fragments when playing a %2@ song |
EASY + %2@楽曲をプレイ時、 得られる欠片の数が+%@ |
EASY + %2@을(를) 플레이하면 +%@ 조각을 획득 할 수 있습니다 |
简单 + 在游玩 %2@ 的歌曲时 获得 %@ 额外残片 |
簡單 + 遊玩 %2@ 曲目時, 獲得 %@ 額外殘片 |
gauge_hard|fail_frag_minus_100 | HARD + Lose %@ Fragments on Track Lost | HARD + Track Lostの際、%@欠片が失われます | HARD + Track Lost 시 %@ 조각 을 손실 | 困难 + 在 Track Lost 时丢失 %@ 残片 | 困難 + 在 Track Lost 時丟失 %@ 殘片 |
frag_plus_5_side_light | Earn +%@ Fragments when playing a Light Side song |
「光」サイド楽曲をプレイ時、 得られる欠片の数が+%@ |
「Light」 배경을(를) 플레이하면 +%@ 조각을 획득 할 수 있습니다 |
在游玩 光芒之侧 的歌曲时 获得 %@ 额外残片 |
遊玩 光芒之側 曲目時, 獲得 %@ 額外殘片 |
frag_plus_5_side_conflict | Earn +%@ Fragments when playing a Conflict Side song |
「対立」サイド楽曲をプレイ時、 得られる欠片の数が+%@ |
「Conflict」배경을(를) 플레이하면 +%@ 조각을 획득 할 수 있습니다 |
在游玩 纷争之侧 的歌曲时 获得 %@ 额外残片 |
遊玩 紛爭之側 曲目時, 獲得 %@ 額外殘片 |
visual_hide_hp | VISUAL - Recollection Gauge is hidden | VISUAL - 想起率が非表示になります | VISUAL - 기억회상률이 보이지 않습니다 | 视觉 - 隐藏回忆率 | 視覺 - 隱藏回憶率 |
challenge_fullcombo_0gauge | Recollection Gauge set to 0 for LOST notes | ミスのたびに想起率が0%になります | 노트를 놓칠 시 기억회상률이 0이 됩니다 | 流失音符时回忆率归零 | 音符流失時回憶率歸零 |
visual_tomato_pack_tonesphere | VISUAL - 'Nutritious' note appearance when playing a %2@ song |
VISUAL - %2@楽曲をプレイ時、 ノートのデザインが「リコピン」になる |
VISUAL - %2@ 곡을 플레이할때 '영양가있는' 노트가 출현합니다 |
视觉 - 在游玩%2@曲目时, 显示「营养丰富」类的音符 |
視覺 - 在遊玩%2@曲目時, 顯示「營養豐富」類音符 |
audio_gcemptyhit_pack_groovecoaster | AUDIO - Ad-lib effects on hitting floor lanes when playing a %2@ song |
AUDIO - %2@楽曲をプレイ時、 フロアレーンをタップ時、アドリブ音が再生 |
AUDIO - %2@ 곡에서 레인을 터치 시 애드립이 재생됩니다 |
音频 - 游玩 %2@ 的曲目时 打击地面轨道会触发即兴演奏(AD-LIB)效果 |
音頻 - 遊玩 %2@ 的曲目時 敲擊地面軌道會觸發 AD-LIB 效果 |
combo_100-frag_1 | Earn +%@ Fragment(s) for each %2@ combo reached |
%2@ コンボ到達ごとに+%@ の欠片を獲得 | %2@ 콤보시 마다+%@ 조각을 획득 | 每达成 %2@ 连击时, 最终残片奖励增加 %@ |
每達成 %2@ 連擊時, 最終殘片獎勵增加 %@ |
frag_rng_ayu | Random Fragment bonus upon completing song |
楽曲終了時、ランダムの欠片ボーナス | 곡을 완주 후 무작위로 추가 조각을 획득 |
歌曲游玩结束时奖励随机数量的残片 | 樂曲遊玩結束時獎勵隨機數量的殘片 |
gaugestart_30|gaugegain_70 | EASY - Recollection Gauge starts at %@% Reduced Recollection Rate gain per note |
EASY - 想起率ゲージが %@%からスタート 1ノートあたりの想起率増加が減衰 |
EASY - 기억회상률을 %@%부터 시작하며 노트 당 얻는 기억회상률이 감소합니다 |
简单 - 回忆率的初始数值变为 %@% 减少命中音符所获得的回忆率 |
簡單 - 回憶率的初始數值變為 %@% 減少擊中音符所獲得的回憶率 |
gauge_saya | Increased Recollection Rate change per note No Recollection Rate gain for FAR notes |
想起率増減の割合が上昇する FAR判定の際、想起率は上がらない |
노트 당 기억회상률 변화폭이 커집니다 FAR 판정시 회상률을 얻지 못합니다 |
击中音符后回忆率的变化增加 但判定为模糊(Far)时不会获取任何回忆率 |
擊中音符后回憶率的變化增加 但判定為模糊(Far)時不增加任何回憶率 |
gauge_haruna | Recollection Gauge starts at %@% Recollection Rate gain reduced to %2@% |
想起率ゲージが %@%からスタート 想起率上昇の割合が%2@%に低減 |
기억회상률을 %@%부터 시작하며 기억회상률을 평소보다 %2@%만큼 획득 |
回忆率的初始数值变为 %@% 回忆率增长倍数减少至 %2@% |
回憶率的初始數值變為 %@% 回憶率增長倍數減至 %2@% |
kantandeshou | Earn +%@ Fragments on Pure Memory (Max Score) |
Pure Memory(理論値)達成時、 得られる欠片の数が+%@ |
Pure Memory(최대점수) 달성 시 +%@ 조각 획득 |
纯粹回忆(满分)通关时额外获取 +%@ 残片 | 純粹回憶(滿分)時額外獲得 +%@ 殘片 |
frags_nono | Earn +%@ Fragments for achieving %2@ grade or above |
%2@グレード以上を達成時、 得られる欠片の数が+%@ |
%2@ 등급 이상 달성 시 +%@ 조각 획득 | 获得 %2@ 或更高成绩时额外获取 +%@ 残片 | 達成 %2@ 或更高成績時額外獲得 +%@ 殘片 |
gauge_pandora | HARD - Track Lost after %@ LOST notes | HARD - LOST判定が%@に到達時、即時Track Lost | HARD - LOST 판정을%@번 받을 시 Track Lost합니다 | 困难 - 流失%@个音符后,当前游玩曲目将立即失败 | 困難 - 流失%@個音符後,歌曲將立即失敗 |
skill_toa | HARD - Track Lost after %@ FAR or LOST notes | HARD - LOSTかFAR判定が%@に到達時、 即時Track Lost |
HARD - FAR 혹은 LOST 판정을 %@번 받을 시 Track Lost합니다 |
困难 - 达到%@个模糊或流失判定时挑战立即失败 | 困難 - 達到%@個模糊或流失判定時挑戰即刻失敗 |
gauge_regulus | HARD + FAR notes slightly decrease Recollection Rate |
HARD + FAR判定時に想起率がわずかに減少 | HARD + FAR 판정시 기억회상률이 약간 감소 | 困难 + 判定为模糊(Far)时略微减少回忆率 | 困難 + 模糊(Far)判定時略微減少回憶率 |
skill_mithra | HARD + World Mode progress increased by 1 for each %@ combo reached |
HARD + World Modeの進行度が、 %@コンボ毎に1増える |
HARD + %@ 콤보를 달성할 때마다<nr>월드 진행도가 1 증가합니다 | 困难 + 每达%@连击数世界模式进度+1 | 困難 + 每達%@連擊數世界模式進度+1 |
gauge_chuni | CHUNITHM - Clear Requirement: 7 | CHUNITHM - クリア条件【7】 | CHUNITHM - 클리어 조건: 7 | CHUNITHM - 通关需求:7 | CHUNITHM - 通關需求:7 |
omatsuri_daynight | Day / Night appearance when playing a %@ song |
%@楽曲をプレイ時、 昼夜での背景変化 |
%@ 곡을 플레이 시, 낮과 밤이 연출됨 |
游玩 %@ 歌曲时, 显示昼/夜主题 |
遊玩 %@ 歌曲時 顯示晝/夜主題 |
frags_kou | Earn up to +%@% Fragments based on score |
スコアに応じて、 最大%@%の追加欠片を獲得 |
SCORE에 따른 조각의 획득량을 최대 +%@% 증가 |
以歌曲结算成绩为基准值 获得最高 +%@% 的残片奖励 |
以歌曲結算成績為基準值 獲得最高 +%@% 的殘片獎勵 |
sometimes(note_mirror|frag_plus_5) | Randomly triggers MIRROR Gain +%@ Fragments on MIRROR |
MIRROR機能がランダムに発動 発動時、欠片が+%@ |
무작위로 MIRROR 가 발동 이후 획득하는 조각이 +%@ 증가 |
一定概率造成全曲谱面镜像 于镜像状态下通关时,奖励 %@ 额外残片 |
一定概率造成全曲譜面鏡像 於鏡像狀態下通關時,獎勵 %@ 額外殘片 |
scoreclear_aa|visual_scoregauge | Recollection Gauge measures Grade (Track Lost on Grade A or below) |
想起率ゲージで暫定グレードを標示 (A以下でTrack Lost) |
기억회상률에 달성도 눈금을 표시 (달성도 A 눈금 아래에서 Track Lost) |
回忆率的读数将决定最终通关评级 (获得 A 级或以下评分则为通关失败) |
回憶率的讀數將決定最終通關評級 (獲得 A 級或以下評分則為通關失敗) |
visual_ink | Sense of Incompleteness | 未完の感覚 | 불완전한 감각 | 遗缺的感知 | 遺缺的感知 |
gauge_tempest | HARD - Tempest Gauge | HARD - テンペストゲージ | HARD - 폭풍이 몰아치는 게이지 | 困难 - 风暴收集条 | 困難 - 風暴收集條 |
shirabe_entry_fee | Pay the chart level in Fragments on start Earn +10 Fragments on EX or above |
開始時、譜面難度と同数の欠片を消費し EXグレード以上で得られる欠片が+10 |
선곡의 난이도만큼 조각을 소비 후 EX 이상 클리어 시 +10 조각 추가획득 |
在游玩歌曲时先支付等同于歌曲难度值的残片 获得「EX」或更高成绩时额外奖励10残片 |
在遊玩歌曲時先支付等同於歌曲難度值的殘片 獲得「EX」或更高成績時額外獎勵10殘片 |
gauge_ilith_summer | HARD + Recollection Rate gain disabled when below %@ combo |
HARD + 20コンボ未満は想起率増加なし | HARD + 20콤보 미만에서는 기억회상률 획득이 불가능 |
困难 + 连击数小于 %@ 时不会增加回忆率 | 困難 + 連擊少於 %@ 時不會增加回憶率 |
frags_yume | Earn up to +%2@ Fragments based on Max Recall Earn +%@ Fragments on Clear |
最大コンボ数に応じて、欠片を最大+%2@ クリアで欠片を+%@獲得 |
Max Recall 기준 최대 조각 획득량이 +%2@ 클리어시 +%@ 조각을 획득 |
以最高连击数为基准值获得最高 +%2@ 残片 在通关时获得 +%@ 残片 |
以最高連擊數為基準值獲得最高 +%2@ 殘片 在通關時獲得 +%@ 殘片 |
note_mirror|visual_hide_far | MIRROR + FAR judgments hidden | ミラー + FAR判定の非表示 | MIRROR + 인비저블 FAR | 镜像 + 隐藏模糊(Far)判定 | 鏡像 + 隱藏模糊(Far)判定 |
frags_ongeki | O.N.G.E.K.I. - Fragment reward on dealing Overdamage |
オンゲキ - オーバーダメージによる 欠片ボーナス |
O.N.G.E.K.I. - 오버 데미지 보상 조각 | O.N.G.E.K.I. - 溢伤(Overdamage)额外 奖励残片 |
O.N.G.E.K.I. - 溢傷(Overdamage)額外 獎勵殘片 |
frags_ongeki_slash | O.N.G.E.K.I. - On Track Complete, deal Overdamage based on accuracy |
O.N.G.E.K.I. - 楽曲終了時、 精度に応じたOVER DAMAGEを与える |
O.N.G.E.K.I. - 곡 완료 시 정확도에 따라 오버 데미지 |
O.N.G.E.K.I. - 通关歌曲时 根据准确率造成溢伤(Overdamage) |
O.N.G.E.K.I. - 通關歌曲時 根據準確率造成溢傷(Overdamage) |
frags_ongeki_hard | HARD + O.N.G.E.K.I. (50) | HARD + O.N.G.E.K.I. (50) | HARD + O.N.G.E.K.I. (50) | 困难 + O.N.G.E.K.I. (50) | 困難 + O.N.G.E.K.I. (50) |
gauge_areus | HARD + LOST notes decrease Recollection Rate based on current combo |
HARD + 現在のコンボ数に応じて、 LOST判定で減少する想起率が変動 |
HARD + 플레이중인 콤보만큼 LOST 시 기억회상률 감소량 변화 |
困难 + 判定为流失(LOST)时根据 当前连击数减少回忆率 |
困難 + 判定為流失(LOST)時根據 當前連擊數減少回憶率 |
gauge_seele | HARD + Recollection Rate gain disabled for the last 1/4 of song |
HARD + 楽曲のうち、終盤1/4で、 想起率ゲージの上昇のみが無効化 |
플레이중인 곡의 남은 1/4부터 기억회상률 회복 불가 |
困难 + 在歌曲最后1/4部分不会获得回忆率 | 困難 + 在歌曲最後1/4部分不會獲得回憶率 |
gauge_isabelle | HARD + Max Recollection Gauge decreases based on current Recollection Rate |
HARD + 現在の想起率に応じて、 想起率ゲージの最大値が減少 |
HARD + 최대 기억회상률이 현재 기억회상률을 따라 줄어듬 |
困难 + 回忆率最大值 会根据当前回忆率而减少 |
困難 + 回憶率最大值 會根據當前回憶率而減少 |
gauge_exhaustion | Recollection Rate gain increased, but decreases with song progress |
想起率の増加率が上昇 増加率は楽曲が進むにつれて減少する |
기억회상률 획득량이 많아지지만, 곡이 진행될수록 점차 감소 |
提高初始回忆率增长倍数 增长倍数会随着歌曲进行逐渐下降 |
提高初始回憶率增長倍數 增長倍數會隨著歌曲進行逐漸下降 |
skill_lagrange | Score displays distance to closest Grade threshold |
次グレードまでの距離を スコアの代わりに表示 |
점수는 가장 가까운 등급 한계점을 보여준다 |
当前分数将显示为 与距离最近评级的分数之差 |
當前分數將顯示為 與距離最近評級的分數之差 |
gauge_safe_10 | No Recollection Rate loss for the first %@ LOST notes |
最初のLOSTノート%@個まで 想起率が減らなくなる |
처음 놓치는 %@개의 노트에 대한 기억회상률 손실이 없습니다 |
前%@个流失(LOST)判定 不会减少回忆率 |
前10個流失(LOST)判定 不會減少回憶率 |
frags_nami | Earn 1 Fragment per %@ PURE notes Lose 1 Fragment per LOST note |
PUREノート%@つ毎に、欠片を1つ入手 LOSTノート1つ毎に、その欠片を1つ喪失 |
PURE 노트 %@마다 1 조각 획득 LOST 노트마다 1 조각 상실 |
每%@个纯粹(PURE)判定获得1额外残片 每个流失(LOST)判定失去1残片 |
每%@個純粹(PURE)判定獲得1額外殘片 每個流失(LOST)判定失去1殘片 |
skill_elizabeth | Earn +%@ Fragments (increases for each consecutive play with this Partner) |
欠片を+%@個獲得(本パートナーを使うたび、 1曲あたりの効果アップ) |
+%@ 조각 획득 (이 파트너와 연이어 플레이할 경우 획득 조각 증가) |
获得+%@额外残片(连续使用该搭档 游玩歌曲时获得的残片量随游玩次数上升) |
獲得+%@額外殘片(連續使用該搭檔 遊玩歌曲時獲得的殘片量隨遊玩次數上升) |
skill_lily | Earn +%@ Fragments (increases for each consecutive play with other Partners) |
欠片を+%@個獲得(他のパートナーを使うたび、 1曲あたりの効果アップ) |
+%@ 조각 획득 (다른 파트너와 연이어 플레이할 경우 획득 조각 증가) |
获得+%@额外残片(连续使用其他搭档 游玩歌曲时获得的残片量随游玩次数上升) |
獲得+%@額外殘片(連續使用其他搭檔 遊玩歌曲時獲得的殘片量隨遊玩次數上升) |
skill_kanae_midsummer | EASY + Pay %@ Fragments on start This skill changes during the night |
EASY + 開幕に欠片を%@個消費する 夜になるとスキル効果が変化 |
EASY + 시작할 때 %@ 조각이 지불된다 해당 스킬은 밤에 변한다 |
简单 + 歌曲开始时支付%@残片 此技能在夜晚会改变 |
簡單 + 歌曲開始時支付%@殘片 此技能在夜間會改變 |
HARD + Gain +%@ Fragments on Track Clear This skill changes during the day |
HARD + クリア時に欠片を%@個獲得する 昼間になるとスキル効果が変化 |
HARD + Track 클리어할 시 %@ 조각 획득 해당 스킬은 낮에 변한다 |
困难 + 歌曲通关时获得%@额外残片 此技能在白天会改变 |
困難 + 歌曲通關時獲得%@額外殘片 此技能在白天會改變 | |
eto_uncap | World progress increased by %@ if a Fragment reward is collected |
欠片を入手時、 Worldの進行度を%@追加 |
조각 리워드 획득 시 월드 진도 %@ 증가 |
获得残片奖励时 世界进度额外前进 %@ |
獲得殘片獎勵時 世界進度額外前進 %@ |
luna_uncap | World progress increased by %@ when starting on a Restriction Step |
楽曲制限タイルから開始時 Worldの進行度を%@追加 |
제한 스탭 시작 시 월드 진도 %@ 증가 |
在歌曲限制格上游玩歌曲时 世界进度额外前进 %@ |
在歌曲限制格上游玩歌曲時 世界進度額外前進 %@ |
frags_preferred_song | Earn +%@ Fragments upon clearing a preferred song |
白姫の気まぐれ曲をクリア時 欠片を+10獲得 |
선택곡을 클리어할 경우 +%@ 조각을 얻게됩니다 |
通关一首「精选曲目」时 获得 %@ 额外残片 |
通關一首「精選曲目」時 獲得 +%@ 額外殘片 |
visual_ghost_skynotes | MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song |
MUSE DASH - Muse Dash楽曲をプレイ時、 スカイノートがゴーストに変身する |
MUSE DASH - Muse Dash 곡 재생 시 스카이 노트는 고스트가 됩니다 |
MUSE DASH - 游玩Muse Dash歌曲时 天空音符将变为幽灵 |
MUSE DASH - 遊玩Muse Dash歌曲時 天空音符將變為幽靈 |
ayu_uncap | World Mode progress randomly increased or decreased between %2@ and %3@ |
World Modeの進行度が %2@から%3@の間でランダムに増減 |
월드 모드 진도 %2@와 %3@ 사이로 무작위 증가 혹은 감소 |
世界进度在 %2@ 和 %3@ 之间随机增减 | 世界進度在 %2@ 和 %3@ 之間隨機增減 |
skill_vita | HARD + MIRROR - OVER increased by up to %@ based on Recollection Rate |
HARD + MIRROR - 想起率に応じて、 OVERの値が%@まで上昇する |
HARD + MIRROR - 기억회상률에 따라 최대 %@까지 OVER가 상승합니다 |
困难 + 镜像 - 超量(OVER)加成随回忆率提升 提升量最多为%@ |
困難 + 鏡像 - 超量(OVER)加成隨回憶率提升 提升量最多為%@ |
skill_fatalis | HARD - Fatalis Gauge + sacrifices stamina to overload World Mode |
HARD - フェイタリスゲージ + スタミナを犠牲に World Modeを過負荷状態にする |
HARD - 파탈리스 게이지 + 스태미나를 희생해 월드 모드를 과부하합니다 |
困难 - 宿命收集条 + 牺牲体力 让世界模式过载 |
困難 - 宿命收集條 + 犧牲體力 讓世界模式過載 |
skill_reunion | CONFLICT - Reverse the paradigms of Light and Conflict. |
対立 - 光と対立のパラダイム属性を反転させる。 | CONFLICT - Light와 Conflict의 패러다임을 반전하다. | 纷争 - 逆转光芒与纷争的规则 | 紛爭 - 逆轉光芒與紛爭的規則 |
LIGHT - Rewrite the paradigms of Light and Conflict. |
光 - 光と対立のパラダイム属性を書き換える | LIGHT - Light와 Conflict의 패러다임을 고쳐 쓰다. | 光芒 - 改写光芒与纷争的规则 | 光芒 - 改寫光芒與紛爭的規則 | |
skill_amane | Ignore Speed and Random Restriction Steps, World progress halved below Grade EX |
速度固定・ランダム選曲マスの効果を無視 EXグレード未満の場合、STEP数が半減 |
Speed와 Random 스텝을 무시하며 EX 이하에선 월드 진행도가 절반이 됩니다 |
不会触发速度与随机限制格, 但此时若成绩低于「EX」则世界模式进度减半 |
不會觸發速度與隨機限制格, 但此時若成績低於「EX」則世界模式進度減半 |
skill_kou_winter | Partners share %@% of their Fragments with Kou, received after playing a song (Total: %2@) |
他パートナーで入手した欠片の%@%を蓄積する 1曲プレイ後に合計(計:%2@個)をプレゼント |
다른 파트너들의 조각을 %@%만큼 코우와 공유하고, 악곡 플레이 후에 수령합니다. (현재 조각수: %2@) |
所有搭档将现有残片的%@%分享给红(总和为%2@) 残片在游玩一首歌曲后获得 |
所有搭檔將現有殘片的%@%分享給紅(總和為%2@) 殘片在遊玩一首歌曲後獲得 |
gauge_hard|note_mirror | HARD + MIRROR - Track Lost when Recollection Rate reaches 0% |
HARD + MIRROR - 想起率0%の時点で 楽曲は強制終了、Track Lostとなる |
HARD + MIRROR - 기억회상률이 0이 되면 Track Lost합니다 |
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败 | 困難 + 鏡像 - 回憶率降至 0% 時,曲目視為失敗 |
skill_shama | Pay 10 Fragments on start Gain 1 Milk on clear |
開始時に欠片10個を支払い クリアのたびに『牛乳』を1本獲得 |
시작시 조각 10개를 지불하고, 클리어시 우유 1개를 받습니다 |
曲目开始时消耗10残片 每通关一首曲目获得一瓶牛奶 |
曲目開始時消耗10殘片 每通關一首曲目獲得一瓶牛奶 |
skill_milk | Use all Milk (Current: %@). Each Milk grants a +11% chance to gain 100 Fragments |
『牛乳』を全て消費し (現在: %@本)、 1本あたり11%の確率で欠片100個を獲得 |
우유를 전부 사용하여 (현재: %@개), 한 개당 11% 확률로 조각 100개를 얻습니다 |
消耗全部牛奶(已拥有:%@瓶) 每瓶牛奶能让得到100个残片的概率增加11% |
消耗全部牛奶(已擁有:%@瓶) 每瓶牛奶能讓得到100個殘片的概率增加11% |
skill_shikoku | HARD + Increased Recollection Rate change per note |
HARD + 想起率増減の割合が上昇する | HARD + 노트 당 기억회상률 변화폭이 커집니다 | 困难 + 击中音符后回忆率的变化增加 | 困難 + 擊中音符後回憶率的變化增加 |
skill_mika | Stats are temporarily doubled upon clearing a maimai song |
maimai楽曲をクリア時のみ ステータスが一時的に上昇する |
maimai 악곡 클리어시 스탯이 2배로 증가합니다 |
通关一首maimai曲目后 该角色的所有数值暂时翻倍 |
通關一首maimai曲目後 此角色的所有數值暫時翻倍 |
ilith_awakened_skill | HARD + 6% chance to lose 6x Recollection Rate STEP increased by 6 on clear |
HARD + 6%の確率でゲージの減少量が6倍 クリア時、一時的にSTEP値を6増加 |
HARD + LOST시 6% 확률로 회상률을 6배 잃습니다 악곡 클리어시 STEP이 6 증가합니다 |
困难 + 流失判定时有6%概率丢失6倍回忆率 曲目通关时获得+6步数加成 |
困難 + 流失判定時有6%概率丟失6倍回憶率 曲目通關時獲得+6步數加成 |
skill_nami_twilight | EASY + Recollection Rate cannot decrease Recollection Rate gain is heavily reduced |
EASY + 想起率が減少しない 想起率の増加が大幅に減少 |
EASY + 기억회상률이 감소하지 않지만 증가량이 현격히 줄어듭니다 |
简单 + 回忆率不会减少 但回忆率增加速度大幅放缓 |
簡單 + 回憶率不會減少 但回憶率增加速度大幅放緩 |
skill_ilith_ivy | Recall Emotions. Each Emotion boosts an aspect of Ilith & Ivy by +10 |
感情の回収を実行。回収した感情ごとに、 Ilith & Ivyの機能を+10する |
감정을 불러일으켜, 각 감정당 Ilith & Ivy의 능력치 하나가 10 증가합니다 |
重拾情感。每份情感会给 Ilith & Ivy的一项能力带来+10的提升 |
重拾情感。每份情感會給 Ilith & Ivy的一項能力帶來+10的提升 |
skill_hikari_vanessa | HARD + Lose Emotions. Weaken an aspect of Hikari & Vanessa by -10 per Emotion lost |
HARD + 感情の喪失 感情1つの喪失につき Hikari & Vanessaの性能1つが-10される |
HARD + 감정을 상실하고, 각 감정당 Hikari & Vanessa의 능력 하나를 -10합니다 |
困难 + 失去情感。每份破碎的情感会使 Hikari & Vanessa的一项能力造成-10的损失 |
困難 + 失去情感。每份破碎的情感會使 Hikari & Vanessa的一項能力造成-10的損失 |