User:在咕咕咕的咕子/整理/技能:修订间差异
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*默认排序参照SetupSkill函数 | *默认排序参照SetupSkill函数 | ||
*所有内容文本(除\n换行符)均为保持原文本 | *所有内容文本(除\n换行符)均为保持原文本 | ||
*已更新至4.4. | *已更新至4.4.2 | ||
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|note_mirror || MIRROR - All Notes and Arcs reversed || {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} || {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} || 镜像 - 所有的音符与音弧反转 || {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}} | |note_mirror || MIRROR - All Notes and Arcs reversed || {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} || {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} || 镜像 - 所有的音符与音弧反转 || {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}} | ||
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|gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || {{lang|ja|EASY + プレイ時、左右対称に譜面が反転}} || {{lang|ko|}} || 简单 + 所有的音符与音弧反转 || {{lang|zh-Hant|}} | |gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || {{lang|ja|EASY + プレイ時、左右対称に譜面が反転}} || {{lang|ko|EASY + 모든 노트와 아크가 좌우 반전됩니다}} || 简单 + 所有的音符与音弧反转 || {{lang|zh-Hant|}} | ||
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|gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || {{lang|ja|オーバーフロー - 想起率が100%まではEasyモード<br>100%に到達した瞬間 Hardモードになります}} || {{lang|ko|}} || 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难 || {{lang|zh-Hant|}} | |gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || {{lang|ja|オーバーフロー - 想起率が100%まではEasyモード<br>100%に到達した瞬間 Hardモードになります}} || {{lang|ko| 오버플로우 - 기억회상률을 EASY로<br>시작하지만, 최대치에 도달 시 HARD로 바뀝니다}} || 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难 || {{lang|zh-Hant|}} | ||
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|frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song || {{lang|ja|Stellights楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || 在游玩 Stellights 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}} | |frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song || {{lang|ja|Stellights楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|Stellights을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || 在游玩 Stellights 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}} | ||
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|gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song || {{lang|ja|EASY + %2@楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song || {{lang|ja|EASY + %2@楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|EASY + %2@을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || || {{lang|zh-Hant|}} | ||
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|gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost || {{lang|ja|HARD + Track Lostの際、%@欠片が失われます}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost || {{lang|ja|HARD + Track Lostの際、%@欠片が失われます}} || {{lang|ko|HARD + Track Lost 시 %@ 조각 을 손실}} || || {{lang|zh-Hant|}} | ||
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|frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song || {{lang|ja|「光」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song || {{lang|ja|「光」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko| 「Light」 배경을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || || {{lang|zh-Hant|}} | ||
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|frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song || {{lang|ja|「対立」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song || {{lang|ja|「対立」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | ||
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|visual_hide_hp || VISUAL - Recollection Gauge is hidden || {{lang|ja|VISUAL - 想起率が非表示になります}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |visual_hide_hp || VISUAL - Recollection Gauge is hidden || {{lang|ja|VISUAL - 想起率が非表示になります}} || {{lang|ko| 「Conflict」배경을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} || || {{lang|zh-Hant|}} | ||
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|challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || {{lang|ja|ミスのたびに想起率が0%になります}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || {{lang|ja|ミスのたびに想起率が0%になります}} || {{lang|ko| 노트를 놓칠 시 기억회상률이 0이 됩니다}} || || {{lang|zh-Hant|}} | ||
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|visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song || {{lang|ja|VISUAL - %2@楽曲をプレイ時、<br>ノートのデザインが「リコピン」になる}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song || {{lang|ja|VISUAL - %2@楽曲をプレイ時、<br>ノートのデザインが「リコピン」になる}} || {{lang|ko|VISUAL - %2@ 곡을 플레이할때<br>'영양가있는' 노트가 출현합니다}} || || {{lang|zh-Hant|}} | ||
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|audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song || {{lang|ja|AUDIO - %2@楽曲をプレイ時、<br>フロアレーンをタップ時、アドリブ音が再生}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song || {{lang|ja|AUDIO - %2@楽曲をプレイ時、<br>フロアレーンをタップ時、アドリブ音が再生}} || {{lang|ko|AUDIO - %2@ 곡에서 레인을<br>터치 시 애드립이 재생됩니다}} || || {{lang|zh-Hant|}} | ||
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|combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached || {{lang|ja|%2@ コンボ到達ごとに+%@ の欠片を獲得}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached || {{lang|ja|%2@ コンボ到達ごとに+%@ の欠片を獲得}} || {{lang|ko|%2@ 콤보시 마다+%@ 조각을 획득}} || || {{lang|zh-Hant|}} | ||
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|frag_rng_ayu || Random Fragment bonus upon<br/>completing song || {{lang|ja|楽曲終了時、ランダムの欠片ボーナス}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |frag_rng_ayu || Random Fragment bonus upon<br/>completing song || {{lang|ja|楽曲終了時、ランダムの欠片ボーナス}} || {{lang|ko| 곡을 완주 후 무작위로<br>추가 조각을 획득}} || || {{lang|zh-Hant|}} | ||
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|gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note || {{lang|ja|EASY - 想起率ゲージが %@%からスタート<br>1ノートあたりの想起率増加が減衰}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note || {{lang|ja|EASY - 想起率ゲージが %@%からスタート<br>1ノートあたりの想起率増加が減衰}} || {{lang|ko|EASY - 기억회상률을 %@%부터 시작하며<br>노트 당 얻는 기억회상률이 감소합니다}} || || {{lang|zh-Hant|}} | ||
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|gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || {{lang|ja|想起率増減の割合が上昇する<br>FAR判定の際、想起率は上がらない}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || {{lang|ja|想起率増減の割合が上昇する<br>FAR判定の際、想起率は上がらない}} || {{lang|ko| 노트 당 기억회상률 변화폭이 커집니다<br>FAR 판정시 회상률을 얻지 못합니다}} || || {{lang|zh-Hant|}} | ||
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|gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% || {{lang|ja|想起率ゲージが %@%からスタート<br>想起率上昇の割合が%2@%に低減}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% || {{lang|ja|想起率ゲージが %@%からスタート<br>想起率上昇の割合が%2@%に低減}} || {{lang|ko| 기억회상률을 %@%부터 시작하며<br>기억회상률을 평소보다 %2@%만큼 획득}}<ref>已修复,原文本与gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70-->的文本相同</ref> || || {{lang|zh-Hant|}} | ||
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|kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score) || {{lang|ja|Pure Memory(理論値)達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score) || {{lang|ja|Pure Memory(理論値)達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|Pure Memory(최대점수) 달성 시<br>+%@ 조각 획득}} || || {{lang|zh-Hant|}} | ||
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|frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above || {{lang|ja|%2@グレード以上を達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above || {{lang|ja|%2@グレード以上を達成時、<br>得られる欠片の数が+%@}} || {{lang|ko|%2@ 등급 이상 달성 시 +%@ 조각 획득}} || || {{lang|zh-Hant|}} | ||
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|gauge_pandora || HARD - Track Lost after %@ LOST notes || {{lang|ja|HARD - LOST判定が%@に到達時、即時Track Lost}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |gauge_pandora || HARD - Track Lost after %@ LOST notes || {{lang|ja|HARD - LOST判定が%@に到達時、即時Track Lost}} || {{lang|ko|HARD - LOST 판정을%@번 받을 시 Track Lost합니다}} || || {{lang|zh-Hant|}} | ||
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|skill_toa || HARD - Track Lost after %@ FAR or LOST notes || {{lang|ja|HARD - LOSTかFAR判定が%@に到達時、<br>即時Track Lost}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |skill_toa || HARD - Track Lost after %@ FAR or LOST notes || {{lang|ja|HARD - LOSTかFAR判定が%@に到達時、<br>即時Track Lost}} || {{lang|ko|HARD - FAR 혹은 LOST 판정을<br>%@번 받을 시 Track Lost합니다}} || || {{lang|zh-Hant|}} | ||
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|gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || {{lang|ja|HARD + FAR判定時に想起率がわずかに減少}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || {{lang|ja|HARD + FAR判定時に想起率がわずかに減少}} || {{lang|ko|HARD + FAR 판정시 기억회상률이 약간 감소}} || || {{lang|zh-Hant|}} | ||
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|skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached || {{lang|ja|HARD + World Modeの進行度が、<br>%@コンボ毎に1増える}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached || {{lang|ja|HARD + World Modeの進行度が、<br>%@コンボ毎に1増える}} || {{lang|ko|HARD + %@ 콤보를 달성할 때마다<nr>월드 진행도가 1 증가합니다}} || || {{lang|zh-Hant|}} | ||
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|gauge_chuni || CHUNITHM - Clear Requirement: 7 || {{lang|ja|CHUNITHM - クリア条件【7】}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |gauge_chuni || CHUNITHM - Clear Requirement: 7 || {{lang|ja|CHUNITHM - クリア条件【7】}} || {{lang|ko|CHUNITHM - 클리어 조건: 7}} || || {{lang|zh-Hant|}} | ||
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|omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song || {{lang|ja|%@楽曲をプレイ時、<br>昼夜での背景変化}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song || {{lang|ja|%@楽曲をプレイ時、<br>昼夜での背景変化}} || {{lang|ko|%@ 곡을 플레이 시,<br>낮과 밤이 연출됨}} || || {{lang|zh-Hant|}} | ||
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|frags_kou || Earn up to +%@% Fragments<br/>based on score || {{lang|ja|スコアに応じて、<br>最大%@%の追加欠片を獲得}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |frags_kou || Earn up to +%@% Fragments<br/>based on score || {{lang|ja|スコアに応じて、<br>最大%@%の追加欠片を獲得}} || {{lang|ko|SCORE에 따른 조각의 획득량을<br>최대 +%@% 증가}} || || {{lang|zh-Hant|}} | ||
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|sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR || {{lang|ja|MIRROR機能がランダムに発動<br>発動時、欠片が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR || {{lang|ja|MIRROR機能がランダムに発動<br>発動時、欠片が+%@}} || {{lang|ko| 무작위로 MIRROR 가 발동<br>이후 획득하는 조각이 +%@ 증가}} || || {{lang|zh-Hant|}} | ||
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|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || {{lang|ja|想起率ゲージで暫定グレードを標示<br>(A以下でTrack Lost)}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || {{lang|ja|想起率ゲージで暫定グレードを標示<br>(A以下でTrack Lost)}} || {{lang|ko| 기억회상률에 달성도 눈금을 표시<br>(달성도 A 눈금 아래에서 Track Lost)}} || || {{lang|zh-Hant|}} | ||
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|visual_ink || Sense of Incompleteness || {{lang|ja|未完の感覚}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |visual_ink || Sense of Incompleteness || {{lang|ja|未完の感覚}} || {{lang|ko| 불완전한 감각}} || || {{lang|zh-Hant|}} | ||
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|gauge_tempest || HARD - Tempest Gauge || {{lang|ja|HARD - テンペストゲージ}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |gauge_tempest || HARD - Tempest Gauge || {{lang|ja|HARD - テンペストゲージ}} || {{lang|ko|HARD - 폭풍이 몰아치는 게이지}} || || {{lang|zh-Hant|}} | ||
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|shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || {{lang|ja|開始時、譜面難度と同数の欠片を消費し<br>EXグレード以上で得られる欠片が+10}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || {{lang|ja|開始時、譜面難度と同数の欠片を消費し<br>EXグレード以上で得られる欠片が+10}} || {{lang|ko| 선곡의 난이도만큼 조각을 소비 후<br>EX 이상 클리어 시 +10 조각 추가획득}} || || {{lang|zh-Hant|}} | ||
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|gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo || {{lang|ja|HARD + 20コンボ未満は想起率増加なし}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo || {{lang|ja|HARD + 20コンボ未満は想起率増加なし}} || {{lang|ko|HARD + 20콤보 미만에서는<br>기억회상률 획득이 불가능}} || || {{lang|zh-Hant|}} | ||
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|frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear || {{lang|ja|最大コンボ数に応じて、欠片を最大+%2@<br>クリアで欠片を+%@獲得}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear || {{lang|ja|最大コンボ数に応じて、欠片を最大+%2@<br>クリアで欠片を+%@獲得}} || {{lang|ko|Max Recall 기준 최대 조각 획득량이 +%2@<br>클리어시 +%@ 조각을 획득}} || || {{lang|zh-Hant|}} | ||
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|note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || {{lang|ja|ミラー + FAR判定の非表示}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || {{lang|ja|ミラー + FAR判定の非表示}} || {{lang|ko|MIRROR + 인비저블 FAR}} || || {{lang|zh-Hant|}} | ||
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|frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || {{lang|ja|オンゲキ - オーバーダメージによる<br>欠片ボーナス}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || {{lang|ja|オンゲキ - オーバーダメージによる<br>欠片ボーナス}} || {{lang|ko|O.N.G.E.K.I. - 오버 데미지 보상 조각}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || {{lang|ja|O.N.G.E.K.I. - 楽曲終了時、<br>精度に応じたOVER DAMAGEを与える}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || {{lang|ja|O.N.G.E.K.I. - 楽曲終了時、<br>精度に応じたOVER DAMAGEを与える}} || {{lang|ko|O.N.G.E.K.I. - 곡 완료 시 정확도에<br>따라 오버 데미지}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || {{lang|ja|HARD + O.N.G.E.K.I. (50)}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || {{lang|ja|HARD + O.N.G.E.K.I. (50)}} || {{lang|ko|HARD + O.N.G.E.K.I. (50)}} || HARD + O.N.G.E.K.I. (50) || {{lang|zh-Hant|HARD + O.N.G.E.K.I. (50)}} | ||
|- | |- | ||
|gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || {{lang|ja|HARD + 現在のコンボ数に応じて、<br>LOST判定で減少する想起率が変動}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || {{lang|ja|HARD + 現在のコンボ数に応じて、<br>LOST判定で減少する想起率が変動}} || {{lang|ko|HARD + 플레이중인 콤보만큼 LOST 시<br>기억회상률 감소량 변화}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || {{lang|ja|HARD + 楽曲のうち、終盤1/4で、<br>想起率ゲージの上昇のみが無効化}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || {{lang|ja|HARD + 楽曲のうち、終盤1/4で、<br>想起率ゲージの上昇のみが無効化}} || {{lang|ko| 플레이중인 곡의 남은 1/4부터<br>기억회상률 회복 불가}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || {{lang|ja|HARD + 現在の想起率に応じて、<br>想起率ゲージの最大値が減少}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || {{lang|ja|HARD + 現在の想起率に応じて、<br>想起率ゲージの最大値が減少}} || {{lang|ko|HARD + 최대 기억회상률이 현재<br>기억회상률을 따라 줄어듬}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || {{lang|ja|想起率の増加率が上昇<br>増加率は楽曲が進むにつれて減少する}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || {{lang|ja|想起率の増加率が上昇<br>増加率は楽曲が進むにつれて減少する}} || {{lang|ko| 기억회상률 획득량이 많아지지만,<br>곡이 진행될수록 점차 감소}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|skill_lagrange || Score displays distance<br/>to closest Grade threshold || {{lang|ja|次グレードまでの距離を<br>スコアの代わりに表示}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |skill_lagrange || Score displays distance<br/>to closest Grade threshold || {{lang|ja|次グレードまでの距離を<br>スコアの代わりに表示}} || {{lang|ko| 점수는 가장 가까운<br>등급 한계점을 보여준다}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes || {{lang|ja|最初のLOSTノート%@個まで<br>想起率が減らなくなる}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes || {{lang|ja|最初のLOSTノート%@個まで<br>想起率が減らなくなる}} || {{lang|ko| 처음 놓치는 %@개의 노트에 대한<br>기억회상률 손실이 없습니다}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note || {{lang|ja|PUREノート%@つ毎に、欠片を1つ入手<br>LOSTノート1つ毎に、その欠片を1つ喪失}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note || {{lang|ja|PUREノート%@つ毎に、欠片を1つ入手<br>LOSTノート1つ毎に、その欠片を1つ喪失}} || {{lang|ko|PURE 노트 %@마다 1 조각 획득<br>LOST 노트마다 1 조각 상실}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) || {{lang|ja|欠片を+%@個獲得(本パートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) || {{lang|ja|欠片を+%@個獲得(本パートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|+%@ 조각 획득 (이 파트너와 연이어<br>플레이할 경우 획득 조각 증가)}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) || {{lang|ja|欠片を+%@個獲得(他のパートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) || {{lang|ja|欠片を+%@個獲得(他のパートナーを使うたび、<br>1曲あたりの効果アップ)}} || {{lang|ko|+%@ 조각 획득 (다른 파트너와 연이어<br>플레이할 경우 획득 조각 증가)}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
| rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night || {{lang|ja|EASY + 開幕に欠片を%@個消費する<br>夜になるとスキル効果が変化}} | | | rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night || {{lang|ja|EASY + 開幕に欠片を%@個消費する<br>夜になるとスキル効果が変化}} || {{lang|ko|EASY + 시작할 때 %@ 조각이 지불된다<br>해당 스킬은 밤에 변한다}} || rowspan="2" | || rowspan="2" | {{lang|zh-Hant|}} | ||
|- | |- | ||
|HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day || {{lang|ja|HARD + クリア時に欠片を%@個獲得する<br>昼間になるとスキル効果が変化}} | |HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day || {{lang|ja|HARD + クリア時に欠片を%@個獲得する<br>昼間になるとスキル効果が変化}} || {{lang|ko|HARD + Track 클리어할 시 %@ 조각 획득<br>해당 스킬은 낮에 변한다}} | ||
|- | |- | ||
|eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected || {{lang|ja|欠片を入手時、<br>Worldの進行度を%@追加}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected || {{lang|ja|欠片を入手時、<br>Worldの進行度を%@追加}} || {{lang|ko| 조각 리워드 획득 시 <br>월드 진도 %@ 증가}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step || {{lang|ja|楽曲制限タイルから開始時<br>Worldの進行度を%@追加}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step || {{lang|ja|楽曲制限タイルから開始時<br>Worldの進行度を%@追加}} || {{lang|ko| 제한 스탭 시작 시<br>월드 진도 %@ 증가}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song || {{lang|ja|白姫の気まぐれ曲をクリア時<br>欠片を+10獲得}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song || {{lang|ja|白姫の気まぐれ曲をクリア時<br>欠片を+10獲得}} || {{lang|ko| 선택곡을 클리어할 경우 <br>+%@ 조각을 얻게됩니다}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || {{lang|ja|MUSE DASH - Muse Dash楽曲をプレイ時、<br>スカイノートがゴーストに変身する}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || {{lang|ja|MUSE DASH - Muse Dash楽曲をプレイ時、<br>スカイノートがゴーストに変身する}} || {{lang|ko|MUSE DASH - Muse Dash 곡 재생 시<br>스카이 노트는 고스트가 됩니다}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@ || {{lang|ja|World Modeの進行度が<br>%2@から%3@の間でランダムに増減}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@ || {{lang|ja|World Modeの進行度が<br>%2@から%3@の間でランダムに増減}} || {{lang|ko| 월드 모드 진도 %2@와 %3@ 사이로 <br>무작위 증가 혹은 감소}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate || {{lang|ja|HARD + MIRROR - 想起率に応じて、<br>OVERの値が%@まで上昇する}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate || {{lang|ja|HARD + MIRROR - 想起率に応じて、<br>OVERの値が%@まで上昇する}} || {{lang|ko|HARD + MIRROR - 기억회상률에 따라<br>최대 %@까지 OVER가 상승합니다}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || {{lang|ja|HARD - フェイタリスゲージ + スタミナを犠牲に<br>World Modeを過負荷状態にする}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || {{lang|ja|HARD - フェイタリスゲージ + スタミナを犠牲に<br>World Modeを過負荷状態にする}} || {{lang|ko|HARD - 파탈리스 게이지 + 스태미나를 희생해<br>월드 모드를 과부하합니다}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
| rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || {{lang|ja|対立 - 光と対立のパラダイム属性を反転させる。}} | | | rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || {{lang|ja|対立 - 光と対立のパラダイム属性を反転させる。}} || {{lang|ko|CONFLICT - Light와 Conflict의 패러다임을 반전하다.}} || rowspan="2" | || rowspan="2" | {{lang|zh-Hant|}} | ||
|- | |- | ||
|LIGHT - Rewrite the paradigms<br/>of Light and Conflict. || {{lang|ja|光 - 光と対立のパラダイム属性を書き換える}} | |LIGHT - Rewrite the paradigms<br/>of Light and Conflict. || {{lang|ja|光 - 光と対立のパラダイム属性を書き換える}} || {{lang|ko|LIGHT - Light와 Conflict의 패러다임을 고쳐 쓰다.}} | ||
|- | |- | ||
|skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || {{lang|ja|速度固定・ランダム選曲マスの効果を無視<br>EXグレード未満の場合、STEP数が半減}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || {{lang|ja|速度固定・ランダム選曲マスの効果を無視<br>EXグレード未満の場合、STEP数が半減}} || {{lang|ko|Speed와 Random 스텝을 무시하며<br>EX 이하에선 월드 진행도가 절반이 됩니다}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) || {{lang|ja|他パートナーで入手した欠片の%@%を蓄積する<br>1曲プレイ後に合計(計:%2@個)をプレゼント}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) || {{lang|ja|他パートナーで入手した欠片の%@%を蓄積する<br>1曲プレイ後に合計(計:%2@個)をプレゼント}} || {{lang|ko| 다른 파트너들의 조각을 %@%만큼 코우와 공유하고,<br>악곡 플레이 후에 수령합니다. (현재 조각수: %2@)}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || {{lang|ja|HARD + MIRROR - 想起率0%の時点で<br>楽曲は強制終了、Track Lostとなる}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || {{lang|ja|HARD + MIRROR - 想起率0%の時点で<br>楽曲は強制終了、Track Lostとなる}} || {{lang|ko|HARD + MIRROR - 기억회상률이 0이 되면<br>Track Lost합니다}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || {{lang|ja|開始時に欠片10個を支払い<br>クリアのたびに『牛乳』を1本獲得}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || {{lang|ja|開始時に欠片10個を支払い<br>クリアのたびに『牛乳』を1本獲得}} || {{lang|ko| 시작시 조각 10개를 지불하고,<br>클리어시 우유 1개를 받습니다}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments || {{lang|ja|『牛乳』を全て消費し (現在: %@本)、<br>1本あたり11%の確率で欠片100個を獲得}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments || {{lang|ja|『牛乳』を全て消費し (現在: %@本)、<br>1本あたり11%の確率で欠片100個を獲得}} || {{lang|ko| 우유를 전부 사용하여 (현재: %@개),<br>한 개당 11% 확률로 조각 100개를 얻습니다}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || {{lang|ja|HARD + 想起率増減の割合が上昇する}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || {{lang|ja|HARD + 想起率増減の割合が上昇する}} || {{lang|ko|HARD + 노트 당 기억회상률 변화폭이 커집니다}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || {{lang|ja|maimai楽曲をクリア時のみ<br>ステータスが一時的に上昇する}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || {{lang|ja|maimai楽曲をクリア時のみ<br>ステータスが一時的に上昇する}} || {{lang|ko|maimai 악곡 클리어시<br>스탯이 2배로 증가합니다}} || || {{lang|zh-Hant|}} | ||
|- | |- | ||
|ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || {{lang|ja|HARD + 6%の確率でゲージの減少量が6倍<br>クリア時、一時的にSTEP値を6増加}} || {{lang|ko|}} || || {{lang|zh-Hant|}} | |ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || {{lang|ja|HARD + 6%の確率でゲージの減少量が6倍<br>クリア時、一時的にSTEP値を6増加}} || {{lang|ko|HARD + LOST시 6% 확률로 회상률을 6배 잃습니다<br>악곡 클리어시 STEP이 6 증가합니다}} || || {{lang|zh-Hant|}} | ||
|} | |} | ||
==注释== | |||
{{Reflist}} |
2023年4月14日 (五) 12:37的版本
此条目或章节需要时常更新。 |
移动端整理表
- ID&命名等统一查找so/mo文件整理而成
- 默认排序参照SetupSkill函数
- 已更新至4.4.0
技能ID | 英文名称 | 应用搭档 | 触发条件 | 通关条件 |
---|---|---|---|---|
gauge_easy | EASY - Recollection Rate loss reduced for LOST notes |
光 Hikari |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_hard | HARD - Track Lost when Recollection Rate reaches 0% |
对立(Grievous Lady) Tairitsu (Grievous Lady) 布丽兰特 Brillante |
进入游玩界面时即时生效 | 回忆率>0 |
note_mirror | MIRROR - All Notes and Arcs reversed | 忘却(未觉醒) Lethe (Normal) 对立(夏日) Tairitsu (Summer) |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_easy-note_mirror | EASY + All Notes and Arcs reversed | 光(夏日) Hikari (Summer) |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_overflow | OVERFLOW - EASY Recollection Rate HARD upon reaching 100% Recollection |
光(Fracture) Hikari (Fracture) |
进入游玩界面时即时生效 | 简单:回忆率≥70 困难:回忆率>0 |
frag_plus_10_pack_stellights | Earn +10 Fragments when playing a Stellights song |
星 Stella |
游玩Surrender和 Yosakura Fubuki |
回忆率≥70 |
gauge_easy-frag_plus_15_pst&prs | EASY + Earn +15 Fragments when playing a Past / Present song |
光 & 菲希卡 Hikari & Fisica |
游玩Past或Present难度 | 回忆率≥70 |
gauge_hard-fail_frag_minus_100 | HARD + Lose 100 Fragments on Track Lost | 依莉丝(未觉醒) Ilith (Normal) |
回忆条:进入游玩界面时 即时生效 扣除残片:结算通关状态为 Track Lost |
回忆率>0 |
frag_plus_5_side_light | Earn +5 Fragments when playing a Light Side song |
爱托(未觉醒) Eto (Normal) |
游玩「光芒」侧曲目 结算时生效 |
回忆率≥70 |
frag_plus_5_side_conflict | Earn +5 Fragments when playing a Conflict Side song |
调(未觉醒) Shirabe (Normal) |
游玩「纷争」侧曲目 结算时生效 |
回忆率≥70 |
visual_hide_hp | VISUAL - Recollection Gauge is hidden | 露娜(未觉醒) Luna (Normal) |
进入游玩界面时即时生效 | 回忆率≥70 |
challenge_fullcombo_0gauge | Recollection Gauge set to 0 for LOST notes | 光(Zero) Hikari (Zero) |
进入游玩界面时即时生效 | 回忆率≥70 |
visual_tomato_pack_tonesphere | VISUAL - 'Nutritious' note appearance when playing a Tone Sphere song |
对立 & 托凛 Tairitsu & Trin |
游玩Tone Sphere Collaboration的曲目,进入 游玩界面时即时生效 |
回忆率≥70 |
audio_gcemptyhit_pack_groovecoaster | AUDIO - Ad-lib effects on hitting floor lanes when playing a Groove Coaster song |
光 & 赛依娜 Hikari & Seine |
游玩Groove Coaster Collaboration的曲目,进入 游玩界面时击打无Note 轨道时生效 |
回忆率≥70 |
combo_100-frag_1 | Earn +1 Fragment(s) for each 100 combo reached |
柚梅(未觉醒) Yume (Normal) |
Combo数每达到100时, 积攒机制生效, 积攒残片在结算时生效 |
回忆率≥70 |
frag_rng_ayu | Random Fragment bonus upon completing song |
彩梦(未觉醒) Ayu (Normal) |
结算时生效 | 回忆率≥70 |
gaugestart_30-gaugegain_70 | EASY - Recollection Gauge starts at 30% Reduced Recollection Rate gain per note |
爱托 & 露娜(冬日) Eto & Luna (Winter) |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_saya | Increased Recollection Rate change per note No Recollection Rate gain for FAR notes |
咲弥 Saya |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_haruna | Recollection Gauge starts at 40% Recollection Rate gain reduced to 40% |
榛名 Haruna |
进入游玩界面时即时生效 | 回忆率≥70 |
kantandeshou | Earn +14 Fragments on Pure Memory (Max Score) |
中二企鹅 Chuni Penguin |
结算时,分数达成理论值生效 | 回忆率≥70 |
frags_nono | Earn +2525 Fragments for achieving EX grade or above |
诺诺 nono |
结算时生效 | 回忆率≥70 |
gauge_pandora | HARD - Track Lost after 20 LOST notes | 潘多拉涅墨西斯 (MTA-XXX) Pandora Nemesis (MTA-XXX) |
进入游玩界面时即时生效 | LOST判定总数不 超过20 |
skill_toa | HARD - Track Lost after 60 FAR or LOST notes | 不来方斗亚 Toa Kozukata |
进入游玩界面时即时生效 | FAR和LOST判定总 数不超过20 |
gauge_regulus | HARD + FAR notes slightly decrease Recollection Rate |
轩辕十四(MDA-21) Regulus (MDA-21) |
进入游玩界面时即时生效 | 回忆率>0 |
skill_mithra | HARD + World Mode progress increased by 1 for each 150 combo reached |
密特拉·泰尔塞拉 Mithra Tercera |
Combo数每达到150时, 积攒机制, 积攒步数在世界模式结算 时生效 |
回忆率>0 |
gauge_chuni | CHUNITHM - Clear Requirement: 7 | 对立 & 中二企鹅 (Grievous Lady) Tairitsu & Chuni Penguin (Grievous Lady) |
进入游玩界面时即时生效 | 回忆条积攒数≥7 |
omatsuri_daynight | Day / Night appearance when playing a Sunset Radiance song |
群愿 Kanae |
游玩Sunset Radiance的曲目 或位于Memory Archive的 Summer Fireworks of Love和Evening in Scarlet, 进入游玩界面时即时生效 (根据本地时间变化) |
回忆率≥70 |
frags_kou | Earn up to +20% Fragments based on score |
红(觉醒) Kou (Awaken) |
结算时生效 | 回忆率≥70 |
sometimes(note_mirror-frag_plus_5) | Randomly triggers MIRROR Gain +5 Fragments on MIRROR |
兮娅 Sia |
镜像:进入游玩界面时, 随机生效 残片:在镜像状态时, 结算时生效 |
回忆率≥70 |
scoreclear_aa-visual_scoregauge | Recollection Gauge measures Grade (Track Lost on Grade A or below) |
DORO*C DORO*C |
进入游玩界面时即时生效 | 分数阶级不低于AA |
visual_ink | Sense of Incompleteness | 忘却(觉醒) Lethe (Awaken) |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_tempest | HARD - Tempest Gauge | 对立(Tempest) Tairitsu (Tempest) |
进入游玩界面时即时生效 | 回忆率>0 |
shirabe_entry_fee | Pay the chart level in Fragments on start Earn +10 Fragments on EX or above |
调(觉醒) Shirabe (Awaken) |
支付残片:进入游玩加载 Shutter时生效 残片:结算评级至少为EX, 结算时生效 |
回忆率≥70 |
gauge_ilith_summer | HARD + Recollection Rate gain disabled when below 20 combo |
依莉丝(夏日) Ilith (Summer) |
进入游玩界面时即时生效 或中途Combo数 低于20时生效 |
回忆率>0 |
frags_yume | Earn up to +10 Fragments based on Max Recall Earn +5 Fragments on Clear |
柚梅(觉醒) Yume (Awaken) |
结算时生效 | 回忆率≥70 |
note_mirror-visual_hide_far | MIRROR + FAR judgments hidden | 爱丽丝 & 坦尼尔 Alice & Tenniel |
进入游玩界面时即时生效 | 回忆率≥70 |
frags_ongeki | O.N.G.E.K.I. - Fragment reward on dealing Overdamage |
露娜 & 美亚 Luna & Mia |
回忆率达到100时生效 「溢伤」积攒残片结算时生效 |
回忆率≥70 |
frags_ongeki_slash | O.N.G.E.K.I. - On Track Complete, deal Overdamage based on accuracy |
咲姬 Saki |
按照frags_ongeki的规则 造成「溢伤」, 当最后一个Note物件 被判定,并且通关状态为 Track Complete时生效 |
回忆率≥70 |
frags_ongeki_hard | HARD + O.N.G.E.K.I. (50) | 刹那 Setsuna |
进入游玩界面时即时生效 按照frags_ongeki的规则 造成「溢伤」,但回忆率减少 至50 |
回忆率>0 |
gauge_areus | HARD + LOST notes decrease Recollection Rate based on current combo |
阿莱乌斯 Areus |
进入游玩界面时即时生效 LOST时根据技能机制 减少回忆率 |
回忆率>0 |
gauge_seele | HARD + Recollection Rate gain disabled for the last 1/4 of song |
希尔 Seele |
进入游玩界面时即时生效 (位于谱面最后1/4的Note 才会有显著效果) |
回忆率>0 |
gauge_isabelle | HARD + Max Recollection Gauge decreases based on current Recollection Rate |
伊莎贝尔 Isabelle |
进入游玩界面时即时生效 回忆率减少时根据技能机制 减少回忆率最大值 |
回忆率>0 |
gauge_exhaustion | Recollection Rate gain increased, but decreases with song progress |
迷尔 Mir |
进入游玩界面时即时生效 | 回忆率≥70 |
skill_lagrange | Score displays distance to closest Grade threshold |
拉格兰 Lagrange |
进入游玩界面时即时生效 | 回忆率≥70 |
gauge_safe_10 | No Recollection Rate loss for the first 10 LOST notes |
凛可 Linka |
进入游玩界面时即时生效 | 回忆率≥70 |
frags_nami | Earn 1 Fragment per 73 PURE notes Lose 1 Fragment per LOST note |
奈美 Nami |
PURE判定数每达73时, 积攒机制生效 LOST判定时,减少机制生效 积攒残片结算时生效 |
回忆率≥70 |
skill_elizabeth | Earn +X Fragments (increases for each consecutive play with this Partner) |
咲弥 & 伊丽莎白 Saya & Elizabeth |
结算时,积攒机制生效 切换其他搭档结算或重启 游戏,清空机制生效 积攒残片在使用技能 搭档,结算时生效 |
回忆率≥70 |
skill_lily | Earn +X Fragments (increases for each consecutive play with other Partners) |
莉莉 Lily |
使用其他搭档结算时, 积攒机制生效 使用技能搭档结算时, 减少机制生效 重启游戏时,清空机制生效 积攒残片在使用技能 搭档,结算时生效 |
回忆率≥70 |
skill_kanae_midsummer | EASY + Pay 10 Fragments on start This skill changes during the night |
群愿(盛夏) Kanae (Midsummer) |
进入游玩界面时即时生效 | 白天:回忆率≥70 夜晚:回忆率>0 |
HARD + Gain +5 Fragments on Track Clear This skill changes during the day | ||||
eto_uncap | World progress increased by 7 if a Fragment reward is collected |
爱托(觉醒) Eto (Awaken) |
在世界模式结算中获得 残片奖励时生效 |
回忆率≥70 |
luna_uncap | World progress increased by 7 when starting on a Restriction Step |
露娜(觉醒) Luna (Awaken) |
在世界模式结算时, 开始格为限制格时生效 |
回忆率≥70 |
frags_preferred_song | Earn +10 Fragments upon clearing a preferred song |
白姬 Shirahime |
精选曲目:选用该技能时 生效 残片:游玩指定曲目后, 结算时生效 |
回忆率≥70 |
visual_ghost_skynotes | MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song |
玛莉嘉 Marija |
游玩Muse Dash Collaboration的曲目, 进入游玩界面时即时生效 |
回忆率≥70 |
ayu_uncap | World Mode progress randomly increased or decreased between +5 and -5 |
彩梦(觉醒) Ayu (Awaken) |
在世界模式结算时生效 | 回忆率≥70 |
skill_vita | HARD + MIRROR - OVER increased by up to 10 based on Recollection Rate |
维塔 Vita |
OVER加成:在Beyond章节 结算时生效 镜像:进入游玩界面时 即时生效 |
回忆率>0 |
skill_fatalis | HARD - Fatalis Gauge + sacrifices stamina to overload World Mode |
光(Fatalis) Hikari (Fatalis) |
宿命条:进入游玩界面时 即时生效 牺牲体力:在世界模式 开始游玩时生效 过载世界模式:在世界模式 结算完时生效 |
回忆率>0 |
skill_reunion | CONFLICT - Reverse the paradigms of Light and Conflict. |
光 & 对立(Reunion) Hikari & Tairitsu (Reunion) |
拥有对应反转背景, 进入游玩界面时即时生效 |
回忆率≥70 |
LIGHT - Rewrite the paradigms of Light and Conflict. | ||||
skill_amane | Ignore Speed and Random Restriction Steps, World progress halved below Grade EX |
天音 Amane |
无视特殊格:在限速和 随机限制格上游玩时生效 降低进度:结算评级低于 EX时生效 |
回忆率≥70 |
skill_kou_winter | Partners share 25% of their Fragments with Kou, received after playing a song (Total: X) |
红(冬日) Kou (Winter) |
使用其他搭档结算时, 积攒机制生效 积攒残片在使用技能 搭档,结算时生效 |
回忆率≥70 |
gauge_hard-note_mirror | HARD + MIRROR - Track Lost when Recollection Rate reaches 0% |
忘却(Apophenia) Lethe (Apophenia) |
进入游玩界面时即时生效 | 回忆率>0 |
skill_shama | Pay 10 Fragments on start Gain 1 Milk on clear |
霞玛(大~宇~宙) Shama (UNiVERSE) |
扣除残片:进入游玩加载 Shutter时生效 积攒牛奶:通关状态为 Track Complete时生效 |
回忆率≥70 |
skill_milk | Use all Milk (Current: X). Each Milk grants a +11% chance to gain 100 Fragments |
米露可(大~宇~宙) Milk (UNiVERSE) |
加成残片结算时生效 | 回忆率≥70 |
skill_shikoku | HARD + Increased Recollection Rate change per note |
紫黑 Shikoku |
进入游玩界面时即时生效 | 回忆率>0 |
skill_mika | Stats are temporarily doubled upon clearing a maimai song |
百合咲美香 Mika Yurisaki |
游玩maimai Collaboration以及其 扩展包的曲目,结算时 通关状态为Track Complete时即时生效 |
回忆率≥70 |
ilith_awakened_skill | HARD + 6% chance to lose 6x Recollection Rate STEP increased by 6 on clear |
依莉丝(觉醒) Ilith (Awaken) |
流失6倍回忆率: LOST时随机生效 步数加成:通关状态为 Track Complete时即时生效 |
回忆率>0 |
原文本对照
- ID&命名等统一查找so/mo文件整理而成
- 默认排序参照SetupSkill函数
- 所有内容文本(除\n换行符)均为保持原文本
- 已更新至4.4.2
技能ID | 英文 | 日文 | 韩文 | 简体中文 | 繁体中文 |
---|---|---|---|---|---|
gauge_easy | EASY - Recollection Rate loss reduced for LOST notes |
EASY - ノートを外したときの 想起率減少を抑えます |
EASY - 노트를 놓칠 시 기억회상률을 덜 잃습니다 |
简单 - 音符流失后的回忆率丢失程度减小 | 簡單 - 音符流失造成的回憶率降低程度減少 |
gauge_hard | HARD - Track Lost when Recollection Rate reaches 0% |
HARD - 想起率ゲージが0%時点で強制終了 Track Lostとなる |
HARD - 기억회상률이 0이 되면 Track Lost 됩니다 |
困难 - 回忆率归零后直接判定为乐曲失败 | 困難 - 回憶率降至 0% 時,曲目視為失敗 |
note_mirror | MIRROR - All Notes and Arcs reversed | ミラー - プレイ時、左右対称に譜面が反転 | MIRROR - 모든 노트와 아크가 좌우 반전됩니다 | 镜像 - 所有的音符与音弧反转 | 鏡像 - 反轉所有的音符與音弧 |
gauge_easy-note_mirror | EASY + All Notes and Arcs reversed | EASY + プレイ時、左右対称に譜面が反転 | EASY + 모든 노트와 아크가 좌우 반전됩니다 | 简单 + 所有的音符与音弧反转 | |
gauge_overflow | OVERFLOW - EASY Recollection Rate HARD upon reaching 100% Recollection |
オーバーフロー - 想起率が100%まではEasyモード 100%に到達した瞬間 Hardモードになります |
오버플로우 - 기억회상률을 EASY로 시작하지만, 최대치에 도달 시 HARD로 바뀝니다 |
溢出 - 简单模式回忆率 但当回忆率到达100%后转变为困难 |
|
frag_plus_10_pack_stellights | Earn +%@ Fragments when playing a Stellights song |
Stellights楽曲をプレイ時、 得られる欠片の数が+%@ |
Stellights을(를) 플레이하면 +%@ 조각을 획득 할 수 있습니다 |
在游玩 Stellights 的歌曲时 获得 %@ 额外残片 |
|
gauge_easy-frag_plus_15_pst&prs | EASY + Earn +%@ Fragments when playing a %2@ song |
EASY + %2@楽曲をプレイ時、 得られる欠片の数が+%@ |
EASY + %2@을(를) 플레이하면 +%@ 조각을 획득 할 수 있습니다 |
||
gauge_hard-fail_frag_minus_100 | HARD + Lose %@ Fragments on Track Lost | HARD + Track Lostの際、%@欠片が失われます | HARD + Track Lost 시 %@ 조각 을 손실 | ||
frag_plus_5_side_light | Earn +%@ Fragments when playing a Light Side song |
「光」サイド楽曲をプレイ時、 得られる欠片の数が+%@ |
「Light」 배경을(를) 플레이하면 +%@ 조각을 획득 할 수 있습니다 |
||
frag_plus_5_side_conflict | Earn +%@ Fragments when playing a Conflict Side song |
「対立」サイド楽曲をプレイ時、 得られる欠片の数が+%@ |
|||
visual_hide_hp | VISUAL - Recollection Gauge is hidden | VISUAL - 想起率が非表示になります | 「Conflict」배경을(를) 플레이하면 +%@ 조각을 획득 할 수 있습니다 |
||
challenge_fullcombo_0gauge | Recollection Gauge set to 0 for LOST notes | ミスのたびに想起率が0%になります | 노트를 놓칠 시 기억회상률이 0이 됩니다 | ||
visual_tomato_pack_tonesphere | VISUAL - 'Nutritious' note appearance when playing a %2@ song |
VISUAL - %2@楽曲をプレイ時、 ノートのデザインが「リコピン」になる |
VISUAL - %2@ 곡을 플레이할때 '영양가있는' 노트가 출현합니다 |
||
audio_gcemptyhit_pack_groovecoaster | AUDIO - Ad-lib effects on hitting floor lanes when playing a %2@ song |
AUDIO - %2@楽曲をプレイ時、 フロアレーンをタップ時、アドリブ音が再生 |
AUDIO - %2@ 곡에서 레인을 터치 시 애드립이 재생됩니다 |
||
combo_100-frag_1 | Earn +%@ Fragment(s) for each %2@ combo reached |
%2@ コンボ到達ごとに+%@ の欠片を獲得 | %2@ 콤보시 마다+%@ 조각을 획득 | ||
frag_rng_ayu | Random Fragment bonus upon completing song |
楽曲終了時、ランダムの欠片ボーナス | 곡을 완주 후 무작위로 추가 조각을 획득 |
||
gaugestart_30-gaugegain_70 | EASY - Recollection Gauge starts at %@% Reduced Recollection Rate gain per note |
EASY - 想起率ゲージが %@%からスタート 1ノートあたりの想起率増加が減衰 |
EASY - 기억회상률을 %@%부터 시작하며 노트 당 얻는 기억회상률이 감소합니다 |
||
gauge_saya | Increased Recollection Rate change per note No Recollection Rate gain for FAR notes |
想起率増減の割合が上昇する FAR判定の際、想起率は上がらない |
노트 당 기억회상률 변화폭이 커집니다 FAR 판정시 회상률을 얻지 못합니다 |
||
gauge_haruna | Recollection Gauge starts at %@% Recollection Rate gain reduced to %2@% |
想起率ゲージが %@%からスタート 想起率上昇の割合が%2@%に低減 |
기억회상률을 %@%부터 시작하며 기억회상률을 평소보다 %2@%만큼 획득[1] |
||
kantandeshou | Earn +%@ Fragments on Pure Memory (Max Score) |
Pure Memory(理論値)達成時、 得られる欠片の数が+%@ |
Pure Memory(최대점수) 달성 시 +%@ 조각 획득 |
||
frags_nono | Earn +%@ Fragments for achieving %2@ grade or above |
%2@グレード以上を達成時、 得られる欠片の数が+%@ |
%2@ 등급 이상 달성 시 +%@ 조각 획득 | ||
gauge_pandora | HARD - Track Lost after %@ LOST notes | HARD - LOST判定が%@に到達時、即時Track Lost | HARD - LOST 판정을%@번 받을 시 Track Lost합니다 | ||
skill_toa | HARD - Track Lost after %@ FAR or LOST notes | HARD - LOSTかFAR判定が%@に到達時、 即時Track Lost |
HARD - FAR 혹은 LOST 판정을 %@번 받을 시 Track Lost합니다 |
||
gauge_regulus | HARD + FAR notes slightly decrease Recollection Rate |
HARD + FAR判定時に想起率がわずかに減少 | HARD + FAR 판정시 기억회상률이 약간 감소 | ||
skill_mithra | HARD + World Mode progress increased by 1 for each %@ combo reached |
HARD + World Modeの進行度が、 %@コンボ毎に1増える |
HARD + %@ 콤보를 달성할 때마다<nr>월드 진행도가 1 증가합니다 | ||
gauge_chuni | CHUNITHM - Clear Requirement: 7 | CHUNITHM - クリア条件【7】 | CHUNITHM - 클리어 조건: 7 | ||
omatsuri_daynight | Day / Night appearance when playing a %@ song |
%@楽曲をプレイ時、 昼夜での背景変化 |
%@ 곡을 플레이 시, 낮과 밤이 연출됨 |
||
frags_kou | Earn up to +%@% Fragments based on score |
スコアに応じて、 最大%@%の追加欠片を獲得 |
SCORE에 따른 조각의 획득량을 최대 +%@% 증가 |
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sometimes(note_mirror-frag_plus_5) | Randomly triggers MIRROR Gain +%@ Fragments on MIRROR |
MIRROR機能がランダムに発動 発動時、欠片が+%@ |
무작위로 MIRROR 가 발동 이후 획득하는 조각이 +%@ 증가 |
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scoreclear_aa-visual_scoregauge | Recollection Gauge measures Grade (Track Lost on Grade A or below) |
想起率ゲージで暫定グレードを標示 (A以下でTrack Lost) |
기억회상률에 달성도 눈금을 표시 (달성도 A 눈금 아래에서 Track Lost) |
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visual_ink | Sense of Incompleteness | 未完の感覚 | 불완전한 감각 | ||
gauge_tempest | HARD - Tempest Gauge | HARD - テンペストゲージ | HARD - 폭풍이 몰아치는 게이지 | ||
shirabe_entry_fee | Pay the chart level in Fragments on start Earn +10 Fragments on EX or above |
開始時、譜面難度と同数の欠片を消費し EXグレード以上で得られる欠片が+10 |
선곡의 난이도만큼 조각을 소비 후 EX 이상 클리어 시 +10 조각 추가획득 |
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gauge_ilith_summer | HARD + Recollection Rate gain disabled when below %@ combo |
HARD + 20コンボ未満は想起率増加なし | HARD + 20콤보 미만에서는 기억회상률 획득이 불가능 |
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frags_yume | Earn up to +%2@ Fragments based on Max Recall Earn +%@ Fragments on Clear |
最大コンボ数に応じて、欠片を最大+%2@ クリアで欠片を+%@獲得 |
Max Recall 기준 최대 조각 획득량이 +%2@ 클리어시 +%@ 조각을 획득 |
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note_mirror-visual_hide_far | MIRROR + FAR judgments hidden | ミラー + FAR判定の非表示 | MIRROR + 인비저블 FAR | ||
frags_ongeki | O.N.G.E.K.I. - Fragment reward on dealing Overdamage |
オンゲキ - オーバーダメージによる 欠片ボーナス |
O.N.G.E.K.I. - 오버 데미지 보상 조각 | ||
frags_ongeki_slash | O.N.G.E.K.I. - On Track Complete, deal Overdamage based on accuracy |
O.N.G.E.K.I. - 楽曲終了時、 精度に応じたOVER DAMAGEを与える |
O.N.G.E.K.I. - 곡 완료 시 정확도에 따라 오버 데미지 |
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frags_ongeki_hard | HARD + O.N.G.E.K.I. (50) | HARD + O.N.G.E.K.I. (50) | HARD + O.N.G.E.K.I. (50) | HARD + O.N.G.E.K.I. (50) | HARD + O.N.G.E.K.I. (50) |
gauge_areus | HARD + LOST notes decrease Recollection Rate based on current combo |
HARD + 現在のコンボ数に応じて、 LOST判定で減少する想起率が変動 |
HARD + 플레이중인 콤보만큼 LOST 시 기억회상률 감소량 변화 |
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gauge_seele | HARD + Recollection Rate gain disabled for the last 1/4 of song |
HARD + 楽曲のうち、終盤1/4で、 想起率ゲージの上昇のみが無効化 |
플레이중인 곡의 남은 1/4부터 기억회상률 회복 불가 |
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gauge_isabelle | HARD + Max Recollection Gauge decreases based on current Recollection Rate |
HARD + 現在の想起率に応じて、 想起率ゲージの最大値が減少 |
HARD + 최대 기억회상률이 현재 기억회상률을 따라 줄어듬 |
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gauge_exhaustion | Recollection Rate gain increased, but decreases with song progress |
想起率の増加率が上昇 増加率は楽曲が進むにつれて減少する |
기억회상률 획득량이 많아지지만, 곡이 진행될수록 점차 감소 |
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skill_lagrange | Score displays distance to closest Grade threshold |
次グレードまでの距離を スコアの代わりに表示 |
점수는 가장 가까운 등급 한계점을 보여준다 |
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gauge_safe_10 | No Recollection Rate loss for the first %@ LOST notes |
最初のLOSTノート%@個まで 想起率が減らなくなる |
처음 놓치는 %@개의 노트에 대한 기억회상률 손실이 없습니다 |
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frags_nami | Earn 1 Fragment per %@ PURE notes Lose 1 Fragment per LOST note |
PUREノート%@つ毎に、欠片を1つ入手 LOSTノート1つ毎に、その欠片を1つ喪失 |
PURE 노트 %@마다 1 조각 획득 LOST 노트마다 1 조각 상실 |
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skill_elizabeth | Earn +%@ Fragments (increases for each consecutive play with this Partner) |
欠片を+%@個獲得(本パートナーを使うたび、 1曲あたりの効果アップ) |
+%@ 조각 획득 (이 파트너와 연이어 플레이할 경우 획득 조각 증가) |
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skill_lily | Earn +%@ Fragments (increases for each consecutive play with other Partners) |
欠片を+%@個獲得(他のパートナーを使うたび、 1曲あたりの効果アップ) |
+%@ 조각 획득 (다른 파트너와 연이어 플레이할 경우 획득 조각 증가) |
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skill_kanae_midsummer | EASY + Pay %@ Fragments on start This skill changes during the night |
EASY + 開幕に欠片を%@個消費する 夜になるとスキル効果が変化 |
EASY + 시작할 때 %@ 조각이 지불된다 해당 스킬은 밤에 변한다 |
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HARD + Gain +%@ Fragments on Track Clear This skill changes during the day |
HARD + クリア時に欠片を%@個獲得する 昼間になるとスキル効果が変化 |
HARD + Track 클리어할 시 %@ 조각 획득 해당 스킬은 낮에 변한다 | |||
eto_uncap | World progress increased by %@ if a Fragment reward is collected |
欠片を入手時、 Worldの進行度を%@追加 |
조각 리워드 획득 시 월드 진도 %@ 증가 |
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luna_uncap | World progress increased by %@ when starting on a Restriction Step |
楽曲制限タイルから開始時 Worldの進行度を%@追加 |
제한 스탭 시작 시 월드 진도 %@ 증가 |
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frags_preferred_song | Earn +%@ Fragments upon clearing a preferred song |
白姫の気まぐれ曲をクリア時 欠片を+10獲得 |
선택곡을 클리어할 경우 +%@ 조각을 얻게됩니다 |
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visual_ghost_skynotes | MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song |
MUSE DASH - Muse Dash楽曲をプレイ時、 スカイノートがゴーストに変身する |
MUSE DASH - Muse Dash 곡 재생 시 스카이 노트는 고스트가 됩니다 |
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ayu_uncap | World Mode progress randomly increased or decreased between %2@ and %3@ |
World Modeの進行度が %2@から%3@の間でランダムに増減 |
월드 모드 진도 %2@와 %3@ 사이로 무작위 증가 혹은 감소 |
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skill_vita | HARD + MIRROR - OVER increased by up to %@ based on Recollection Rate |
HARD + MIRROR - 想起率に応じて、 OVERの値が%@まで上昇する |
HARD + MIRROR - 기억회상률에 따라 최대 %@까지 OVER가 상승합니다 |
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skill_fatalis | HARD - Fatalis Gauge + sacrifices stamina to overload World Mode |
HARD - フェイタリスゲージ + スタミナを犠牲に World Modeを過負荷状態にする |
HARD - 파탈리스 게이지 + 스태미나를 희생해 월드 모드를 과부하합니다 |
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skill_reunion | CONFLICT - Reverse the paradigms of Light and Conflict. |
対立 - 光と対立のパラダイム属性を反転させる。 | CONFLICT - Light와 Conflict의 패러다임을 반전하다. | ||
LIGHT - Rewrite the paradigms of Light and Conflict. |
光 - 光と対立のパラダイム属性を書き換える | LIGHT - Light와 Conflict의 패러다임을 고쳐 쓰다. | |||
skill_amane | Ignore Speed and Random Restriction Steps, World progress halved below Grade EX |
速度固定・ランダム選曲マスの効果を無視 EXグレード未満の場合、STEP数が半減 |
Speed와 Random 스텝을 무시하며 EX 이하에선 월드 진행도가 절반이 됩니다 |
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skill_kou_winter | Partners share %@% of their Fragments with Kou, received after playing a song (Total: %2@) |
他パートナーで入手した欠片の%@%を蓄積する 1曲プレイ後に合計(計:%2@個)をプレゼント |
다른 파트너들의 조각을 %@%만큼 코우와 공유하고, 악곡 플레이 후에 수령합니다. (현재 조각수: %2@) |
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gauge_hard-note_mirror | HARD + MIRROR - Track Lost when Recollection Rate reaches 0% |
HARD + MIRROR - 想起率0%の時点で 楽曲は強制終了、Track Lostとなる |
HARD + MIRROR - 기억회상률이 0이 되면 Track Lost합니다 |
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skill_shama | Pay 10 Fragments on start Gain 1 Milk on clear |
開始時に欠片10個を支払い クリアのたびに『牛乳』を1本獲得 |
시작시 조각 10개를 지불하고, 클리어시 우유 1개를 받습니다 |
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skill_milk | Use all Milk (Current: %@). Each Milk grants a +11% chance to gain 100 Fragments |
『牛乳』を全て消費し (現在: %@本)、 1本あたり11%の確率で欠片100個を獲得 |
우유를 전부 사용하여 (현재: %@개), 한 개당 11% 확률로 조각 100개를 얻습니다 |
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skill_shikoku | HARD + Increased Recollection Rate change per note |
HARD + 想起率増減の割合が上昇する | HARD + 노트 당 기억회상률 변화폭이 커집니다 | ||
skill_mika | Stats are temporarily doubled upon clearing a maimai song |
maimai楽曲をクリア時のみ ステータスが一時的に上昇する |
maimai 악곡 클리어시 스탯이 2배로 증가합니다 |
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ilith_awakened_skill | HARD + 6% chance to lose 6x Recollection Rate STEP increased by 6 on clear |
HARD + 6%の確率でゲージの減少量が6倍 クリア時、一時的にSTEP値を6増加 |
HARD + LOST시 6% 확률로 회상률을 6배 잃습니다 악곡 클리어시 STEP이 6 증가합니다 |
注释
- ↑ 已修复,原文本与gaugestart_30-gaugegain_70的文本相同