User:在咕咕咕的咕子/整理/搭档:修订间差异
小无编辑摘要 |
(补全6.0) |
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*因为表格居多,已全部采用折叠展开的方式查看 | *因为表格居多,已全部采用折叠展开的方式查看 | ||
*善用目录功能,推荐在PC端查看本页面 | *善用目录功能,推荐在PC端查看本页面 | ||
*适用于{{User:在咕咕咕的咕子/Sandbox2| | *适用于{{User:在咕咕咕的咕子/Sandbox2|v6.0.0|mobile}} | ||
=所有搭档= | =所有搭档= | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5 | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" | ||
|- style="position:-webkit-sticky;position:sticky;top:0;" | |- style="position:-webkit-sticky;position:sticky;top:0;" | ||
! # | ! style="width:2%;" | # | ||
! style=" | ! style="width:12%;" | 图标 | ||
! style=" | ! style="width:17%;" | 名称 | ||
! style=" | ! style="width:10%;" | 类型 | ||
! style=" | ! style="width:34%;" | 技能 | ||
! style=" | ! style="width:25%;" | 技能ID | ||
|- | |- | ||
| 0 | | 0 | ||
第84行: | 第84行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 在游玩 Stellights 的歌曲时<br>获得 10 额外残片<br>Earn +10 Fragments<br>when playing a Stellights song | | 在游玩 Stellights 的歌曲时<br>获得 10 额外残片<br>Earn +10 Fragments<br>when playing a Stellights song | ||
| | | frag_plus_10_pack_stellights | ||
|- | |- | ||
| 9 | | 9 | ||
第91行: | 第91行: | ||
| 支援型<br>SUPPORT | | 支援型<br>SUPPORT | ||
| 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song | | 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song | ||
| gauge_easy<nowiki>|</nowiki | | gauge_easy<nowiki>|</nowiki>frag_plus_15_pst&prs | ||
|- | |- | ||
| rowspan="2" | 10 | | rowspan="2" | 10 | ||
第98行: | 第98行: | ||
| rowspan="2" | 挑战型<br>CHALLENGE | | rowspan="2" | 挑战型<br>CHALLENGE | ||
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | | 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | ||
| gauge_hard<nowiki>|</nowiki | | gauge_hard<nowiki>|</nowiki>fail_frag_minus_100 | ||
|- | |- | ||
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | | 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | ||
第128行: | 第128行: | ||
| rowspan="2" | 平衡型<br>BALANCE | | rowspan="2" | 平衡型<br>BALANCE | ||
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | | 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | ||
| | | frag_plus_5_side_conflict | ||
|- | |- | ||
| 在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | | 在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | ||
第138行: | 第138行: | ||
| 挑战型<br>CHALLENGE | | 挑战型<br>CHALLENGE | ||
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes | | 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes | ||
| | | challenge_fullcombo_0gauge | ||
|- | |- | ||
| rowspan="2" | 15 | | rowspan="2" | 15 | ||
第168行: | 第168行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song | | 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song | ||
| | | visual_tomato_pack_tonesphere | ||
|- | |- | ||
| rowspan="2" | 19 | | rowspan="2" | 19 | ||
第185行: | 第185行: | ||
| 支援型<br>SUPPORT | | 支援型<br>SUPPORT | ||
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | | 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | ||
| gaugestart_30<nowiki>|</nowiki | | gaugestart_30<nowiki>|</nowiki>gaugegain_70 | ||
|- | |- | ||
| rowspan="2" | 21 | | rowspan="2" | 21 | ||
第202行: | 第202行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song | | 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song | ||
| | | audio_gcemptyhit_pack_groovecoaster | ||
|- | |- | ||
| rowspan=2 | 23 | | rowspan=2 | 23 | ||
第285行: | 第285行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | | 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | ||
| sometimes(note_mirror | | sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5) | ||
|- | |- | ||
| rowspan=2 | 34 | | rowspan=2 | 34 | ||
第292行: | 第292行: | ||
| rowspan=2 | 平衡型<br>BALANCE | | rowspan=2 | 平衡型<br>BALANCE | ||
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | | 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | ||
| scoreclear_aa<nowiki>|</nowiki | | scoreclear_aa<nowiki>|</nowiki>visual_scoregauge | ||
|- | |- | ||
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best) | | 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best) | ||
第330行: | 第330行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden | | 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden | ||
| note_mirror<nowiki>|</nowiki | | note_mirror<nowiki>|</nowiki>visual_hide_far | ||
|- | |- | ||
| 40 | | 40 | ||
第488行: | 第488行: | ||
| 挑战型<br>CHALLENGE | | 挑战型<br>CHALLENGE | ||
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | | 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | ||
| gauge_hard<nowiki>|</nowiki | | gauge_hard<nowiki>|</nowiki>note_mirror | ||
|- | |- | ||
| 62 | | 62 | ||
第562行: | 第562行: | ||
| 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes | | 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes | ||
|- | |- | ||
| | | rowspan=4 | 72 | ||
| style="background:# | | rowspan=4 | [[File:Partner insight icon.png|50px|center]] | ||
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活 | |||
| style="background:# | | rowspan=2 | <br>???<br><br> | ||
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活 | |||
| | | rowspan=4 | skill_intruder | ||
|- | |||
| [[洞烛(至高:第八探索者)|洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker) | |||
| 困难 - 侵袭收集条<br>HARD - Irruption Gauge | |||
|- | |||
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活 | |||
| rowspan=2 | 探索者<br>SEEKER | |||
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活 | |||
|- | |||
| [[洞烛(至高:第八探索者)|拉可弥拉<br> (至高:第八探索者)]]<br>Lacrymira<br>(Ascendant - 8th Seeker) | |||
| 困难 - 侵袭收集条 - 有概率以两倍<br>进度侵占当前搭档的世界模式进度<br>HARD - Irruption Gauge - Chance to usurp<br>Partners' World plays with 2x progress | |||
|- | |- | ||
| rowspan=2 | 73 | | rowspan=2 | 73 | ||
第606行: | 第616行: | ||
| 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6 | | 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6 | ||
| skill_eto_hoppe | | skill_eto_hoppe | ||
|- | |||
| rowspan=4 | 78 | |||
| rowspan=4 | [[File:Partner forlorn icon.png|50px|center]] | |||
! style="background:#5b1c96;color:#ffffff;top:0px;" | 洞烛技能未激活 | |||
| rowspan=4 | 挑战型<br>CHALLENGE | |||
| rowspan=4 | 困难 - 哀寂收集条<br>HARD - Forlorn Gauge | |||
| rowspan=4 | skill_nell | |||
|- | |||
| [[哀寂(至高:第六探索者)|哀寂<br>(至高:第六探索者)]]<br>Forlorn<br>(Ascendant - 6th Seeker) | |||
|- | |||
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 洞烛技能激活 | |||
|- | |||
| [[哀寂(至高:第六探索者)|尼尔<br>(至高:第六探索者)]]<br>Nell<br>(Ascendant - 6th Seeker) | |||
|- | |||
| 79 | |||
| [[File:Partner chinatsu icon.png|50px|center]] | |||
| [[千夏]]<br>Chinatsu | |||
| 平衡型<br>BALANCE | |||
| O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage | |||
| skill_chinatsu | |||
|- | |||
| 80 | |||
| [[File:Partner tsumugi icon.png|50px|center]] | |||
| [[纺]]<br>Tsumugi | |||
| 平衡型<br>BALANCE | |||
| O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance | |||
| skill_tsumugi | |||
|- | |- | ||
| 99 | | 99 | ||
第618行: | 第655行: | ||
<br> | <br> | ||
==所有常驻搭档== | ==所有常驻搭档== | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5 | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" | ||
|- style="position:-webkit-sticky;position:sticky;top:0;" | |- style="position:-webkit-sticky;position:sticky;top:0;" | ||
! # | ! style="width:2%;" | # | ||
! style=" | ! style="width:12%;" | 图标 | ||
! style=" | ! style="width:19%;" | 名称 | ||
! style=" | ! style="width:10%;" | 类型 | ||
! style=" | ! style="width:34%;" | 技能 | ||
! style=" | ! style="width:23%;" | 技能ID | ||
|- | |- | ||
| 0 | | 0 | ||
第723行: | 第760行: | ||
| rowspan="2" | 平衡型<br>BALANCE | | rowspan="2" | 平衡型<br>BALANCE | ||
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | | 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | ||
| | | frag_plus_5_side_conflict | ||
|- | |- | ||
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | |在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | ||
第733行: | 第770行: | ||
| 挑战型<br>CHALLENGE | | 挑战型<br>CHALLENGE | ||
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes | | 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes | ||
| | | challenge_fullcombo_0gauge | ||
|- | |- | ||
| rowspan="2" | 15 | | rowspan="2" | 15 | ||
第749行: | 第786行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song | | 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song | ||
| | | visual_tomato_pack_tonesphere | ||
|- | |- | ||
| 20 | | 20 | ||
第756行: | 第793行: | ||
| 支援型<br>SUPPORT | | 支援型<br>SUPPORT | ||
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | | 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | ||
| gaugestart_30<nowiki>|</nowiki | | gaugestart_30<nowiki>|</nowiki>gaugegain_70 | ||
|- | |- | ||
| 22 | | 22 | ||
第763行: | 第800行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song | | 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song | ||
| | | audio_gcemptyhit_pack_groovecoaster | ||
|- | |- | ||
| rowspan=2 | 23 | | rowspan=2 | 23 | ||
第797行: | 第834行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | | 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | ||
| sometimes(note_mirror | | sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5) | ||
|- | |- | ||
| 35 | | 35 | ||
第811行: | 第848行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden | | 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden | ||
| note_mirror<nowiki>|</nowiki | | note_mirror<nowiki>|</nowiki>visual_hide_far | ||
|- | |- | ||
| 40 | | 40 | ||
第862行: | 第899行: | ||
| 挑战型<br>CHALLENGE | | 挑战型<br>CHALLENGE | ||
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | | 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | ||
| gauge_hard<nowiki>|</nowiki | | gauge_hard<nowiki>|</nowiki>note_mirror | ||
|- | |- | ||
| 62 | | 62 | ||
第901行: | 第938行: | ||
| 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes | | 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes | ||
|- | |- | ||
| | | rowspan=4 | 72 | ||
| style="background:# | | rowspan=4 | [[File:Partner insight icon.png|50px|center]] | ||
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活 | |||
| style="background:# | | rowspan=2 | <br>???<br><br> | ||
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活 | |||
| | | rowspan=4 | skill_intruder | ||
|- | |||
| [[洞烛(至高:第八探索者)|洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker) | |||
| 困难 - 侵袭收集条<br>HARD - Irruption Gauge | |||
|- | |||
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活 | |||
| rowspan=2 | 探索者<br>SEEKER | |||
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活 | |||
|- | |||
| [[洞烛(至高:第八探索者)|拉可弥拉<br> (至高:第八探索者)]]<br>Lacrymira<br>(Ascendant - 8th Seeker) | |||
| 困难 - 侵袭收集条 - 有概率以两倍<br>进度侵占当前搭档的世界模式进度<br>HARD - Irruption Gauge - Chance to usurp<br>Partners' World plays with 2x progress | |||
|- | |- | ||
| 76 | | 76 | ||
第914行: | 第961行: | ||
| 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit | | 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit | ||
| skill_luna_ilot | | skill_luna_ilot | ||
|- | |||
| rowspan=4 | 78 | |||
| rowspan=4 | [[File:Partner forlorn icon.png|50px|center]] | |||
! style="background:#5b1c96;color:#ffffff;top:0px;" | 洞烛技能未激活 | |||
| rowspan=4 | 挑战型<br>CHALLENGE | |||
| rowspan=4 | 困难 - 哀寂收集条<br>HARD - Forlorn Gauge | |||
| rowspan=4 | skill_nell | |||
|- | |||
| [[哀寂(至高:第六探索者)|哀寂<br>(至高:第六探索者)]]<br>Forlorn<br>(Ascendant - 6th Seeker) | |||
|- | |||
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 洞烛技能激活 | |||
|- | |||
| [[哀寂(至高:第六探索者)|尼尔<br>(至高:第六探索者)]]<br>Nell<br>(Ascendant - 6th Seeker) | |||
|- | |||
| 80 | |||
| [[File:Partner tsumugi icon.png|50px|center]] | |||
| [[纺]]<br>Tsumugi | |||
| 平衡型<br>BALANCE | |||
| O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance | |||
| skill_tsumugi | |||
|- | |- | ||
| 99 | | 99 | ||
第925行: | 第992行: | ||
<br> | <br> | ||
===主线搭档=== | ===主线搭档=== | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5 | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" | ||
|- style="position:-webkit-sticky;position:sticky;top:0;" | |- style="position:-webkit-sticky;position:sticky;top:0;" | ||
! # | ! style="width:2%;" | # | ||
! style=" | ! style="width:12%;" | 图标 | ||
! style=" | ! style="width:19%;" | 名称 | ||
! style=" | ! style="width:10%;" | 类型 | ||
! style=" | ! style="width:34%;" | 技能 | ||
! style=" | ! style="width:23%;" | 技能ID | ||
|- | |- | ||
| 0 | | 0 | ||
第976行: | 第1,043行: | ||
| 挑战型<br>CHALLENGE | | 挑战型<br>CHALLENGE | ||
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes | | 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes | ||
| | | challenge_fullcombo_0gauge | ||
|- | |- | ||
| rowspan="2" | 15 | | rowspan="2" | 15 | ||
第1,012行: | 第1,079行: | ||
| 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes | | 限制 – 随机曲目 + 世界进度翻倍<br>世界模式下技能将在曲目结算后改变<br>RESTRICTION - Random + Double World progress<br>After World progress, this skill changes | ||
|- | |- | ||
| | | rowspan=4 | 72 | ||
| style="background:# | | rowspan=4 | [[File:Partner insight icon.png|50px|center]] | ||
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活 | |||
| style="background:# | | rowspan=2 | <br>???<br><br> | ||
| style="background:# | ! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活 | ||
| style="background:# | | rowspan=4 | skill_intruder | ||
|- | |||
| [[洞烛(至高:第八探索者)|洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker) | |||
| 困难 - 侵袭收集条<br>HARD - Irruption Gauge | |||
|- | |||
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活 | |||
| rowspan=2 | 探索者<br>SEEKER | |||
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活 | |||
|- | |||
| [[洞烛(至高:第八探索者)|拉可弥拉<br> (至高:第八探索者)]]<br>Lacrymira<br>(Ascendant - 8th Seeker) | |||
| 困难 - 侵袭收集条 - 有概率以两倍<br>进度侵占当前搭档的世界模式进度<br>HARD - Irruption Gauge - Chance to usurp<br>Partners' World plays with 2x progress | |||
|- | |||
| rowspan=4 | 78 | |||
| rowspan=4 | [[File:Partner forlorn icon.png|50px|center]] | |||
! style="background:#5b1c96;color:#ffffff;top:0px;" | 洞烛技能未激活 | |||
| rowspan=4 | 挑战型<br>CHALLENGE | |||
| rowspan=4 | 困难 - 哀寂收集条<br>HARD - Forlorn Gauge | |||
| rowspan=4 | skill_nell | |||
|- | |||
| [[哀寂(至高:第六探索者)|哀寂<br>(至高:第六探索者)]]<br>Forlorn<br>(Ascendant - 6th Seeker) | |||
|- | |||
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 洞烛技能激活 | |||
|- | |||
| [[哀寂(至高:第六探索者)|尼尔<br>(至高:第六探索者)]]<br>Nell<br>(Ascendant - 6th Seeker) | |||
|} | |} | ||
<br> | <br> | ||
===支线搭档=== | ===支线搭档=== | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5 | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" | ||
|- style="position:-webkit-sticky;position:sticky;top:0;" | |- style="position:-webkit-sticky;position:sticky;top:0;" | ||
! # | ! style="width:2%;" | # | ||
! style=" | ! style="width:12%;" | 图标 | ||
! style=" | ! style="width:19%;" | 名称 | ||
! style=" | ! style="width:10%;" | 类型 | ||
! style=" | ! style="width:34%;" | 技能 | ||
! style=" | ! style="width:23%;" | 技能ID | ||
|- | |- | ||
| rowspan="2" | 2 | | rowspan="2" | 2 | ||
第1,095行: | 第1,185行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden | | 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden | ||
| note_mirror<nowiki>|</nowiki | | note_mirror<nowiki>|</nowiki>visual_hide_far | ||
|- | |- | ||
| 45 | | 45 | ||
第1,109行: | 第1,199行: | ||
| 挑战型<br>CHALLENGE | | 挑战型<br>CHALLENGE | ||
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | | 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | ||
| gauge_hard<nowiki>|</nowiki | | gauge_hard<nowiki>|</nowiki>note_mirror | ||
|- | |- | ||
| 99 | | 99 | ||
第1,123行: | 第1,213行: | ||
<br> | <br> | ||
==所有限时搭档== | ==所有限时搭档== | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5 | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" | ||
|- style="position:-webkit-sticky;position:sticky;top:0;" | |- style="position:-webkit-sticky;position:sticky;top:0;" | ||
! # | ! style="width:2%;" | # | ||
! style=" | ! style="width:12%;" | 图标 | ||
! style=" | ! style="width:19%;" | 名称 | ||
! style=" | ! style="width:10%;" | 类型 | ||
! style=" | ! style="width:34%;" | 技能 | ||
! style=" | ! style="width:23%;" | 技能ID | ||
|- | |- | ||
| 8 | | 8 | ||
第1,144行: | 第1,234行: | ||
| rowspan="2" | 挑战型<br>CHALLENGE | | rowspan="2" | 挑战型<br>CHALLENGE | ||
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | | 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | ||
| gauge_hard<nowiki>|</nowiki | | gauge_hard<nowiki>|</nowiki>fail_frag_minus_100 | ||
|- | |- | ||
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | | 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | ||
第1,223行: | 第1,313行: | ||
| rowspan=2 | 平衡型<br>BALANCE | | rowspan=2 | 平衡型<br>BALANCE | ||
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | | 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | ||
| scoreclear_aa<nowiki>|</nowiki | | scoreclear_aa<nowiki>|</nowiki>visual_scoregauge | ||
|- | |- | ||
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best) | | 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best) | ||
第1,386行: | 第1,476行: | ||
| 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6 | | 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6 | ||
| skill_eto_hoppe | | skill_eto_hoppe | ||
|- | |||
| 79 | |||
| [[File:Partner chinatsu icon.png|50px|center]] | |||
| [[千夏]]<br>Chinatsu | |||
| 平衡型<br>BALANCE | |||
| O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage | |||
| skill_chinatsu | |||
|} | |} | ||
<br> | <br> | ||
第1,391行: | 第1,488行: | ||
<br> | <br> | ||
==所有专辑搭档== | ==所有专辑搭档== | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5 | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" | ||
|- style="position:-webkit-sticky;position:sticky;top:0;" | |- style="position:-webkit-sticky;position:sticky;top:0;" | ||
! # | ! style="width:2%;" | # | ||
! style=" | ! style="width:12%;" | 图标 | ||
! style=" | ! style="width:19%;" | 名称 | ||
! style=" | ! style="width:10%;" | 类型 | ||
! style=" | ! style="width:34%;" | 技能 | ||
! style=" | ! style="width:23%;" | 技能ID | ||
|- | |- | ||
| 31 | | 31 | ||
第1,453行: | 第1,550行: | ||
<br> | <br> | ||
==所有单曲搭档== | ==所有单曲搭档== | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5 | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" | ||
|- style="position:-webkit-sticky;position:sticky;top:0;" | |- style="position:-webkit-sticky;position:sticky;top:0;" | ||
! # | ! style="width:2%;" | # | ||
! style=" | ! style="width:12%;" | 图标 | ||
! style=" | ! style="width:19%;" | 名称 | ||
! style=" | ! style="width:10%;" | 类型 | ||
! style=" | ! style="width:34%;" | 技能 | ||
! style=" | ! style="width:23%;" | 技能ID | ||
|- | |- | ||
| rowspan="2" | 10 | | rowspan="2" | 10 | ||
第1,467行: | 第1,564行: | ||
| rowspan="2" | 挑战型<br>CHALLENGE | | rowspan="2" | 挑战型<br>CHALLENGE | ||
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | | 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | ||
| gauge_hard<nowiki>|</nowiki | | gauge_hard<nowiki>|</nowiki>fail_frag_minus_100 | ||
|- | |- | ||
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | | 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | ||
第1,477行: | 第1,574行: | ||
| rowspan="2" | 平衡型<br>BALANCE | | rowspan="2" | 平衡型<br>BALANCE | ||
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | | 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | ||
| | | frag_plus_5_side_conflict | ||
|- | |- | ||
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | |在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | ||
第1,511行: | 第1,608行: | ||
| 支援型<br>SUPPORT | | 支援型<br>SUPPORT | ||
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | | 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | ||
| gaugestart_30<nowiki>|</nowiki | | gaugestart_30<nowiki>|</nowiki>gaugegain_70 | ||
|- | |- | ||
| 33 | | 33 | ||
第1,518行: | 第1,615行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | | 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | ||
| sometimes(note_mirror | | sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5) | ||
|- | |- | ||
| 37 | | 37 | ||
第1,569行: | 第1,666行: | ||
| 挑战型<br>CHALLENGE | | 挑战型<br>CHALLENGE | ||
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | | 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | ||
| gauge_hard<nowiki>|</nowiki | | gauge_hard<nowiki>|</nowiki>note_mirror | ||
|- | |- | ||
| 68 | | 68 | ||
第1,587行: | 第1,684行: | ||
<br> | <br> | ||
===常驻搭档=== | ===常驻搭档=== | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5 | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" | ||
|- style="position:-webkit-sticky;position:sticky;top:0;" | |- style="position:-webkit-sticky;position:sticky;top:0;" | ||
! # | ! style="width:2%;" | # | ||
! style=" | ! style="width:12%;" | 图标 | ||
! style=" | ! style="width:19%;" | 名称 | ||
! style=" | ! style="width:10%;" | 类型 | ||
! style=" | ! style="width:34%;" | 技能 | ||
! style=" | ! style="width:23%;" | 技能ID | ||
|- | |- | ||
| rowspan="2" | 13 | | rowspan="2" | 13 | ||
第1,601行: | 第1,698行: | ||
| rowspan="2" | 平衡型<br>BALANCE | | rowspan="2" | 平衡型<br>BALANCE | ||
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | | 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | ||
| | | frag_plus_5_side_conflict | ||
|- | |- | ||
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | |在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | ||
第1,611行: | 第1,708行: | ||
| 支援型<br>SUPPORT | | 支援型<br>SUPPORT | ||
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | | 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | ||
| gaugestart_30<nowiki>|</nowiki | | gaugestart_30<nowiki>|</nowiki>gaugegain_70 | ||
|- | |- | ||
| 33 | | 33 | ||
第1,618行: | 第1,715行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | | 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | ||
| sometimes(note_mirror | | sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5) | ||
|- | |- | ||
| 61 | | 61 | ||
第1,625行: | 第1,722行: | ||
| 挑战型<br>CHALLENGE | | 挑战型<br>CHALLENGE | ||
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | | 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | ||
| gauge_hard<nowiki>|</nowiki | | gauge_hard<nowiki>|</nowiki>note_mirror | ||
|} | |} | ||
<br> | <br> | ||
===限时搭档=== | ===限时搭档=== | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5 | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" | ||
|- style="position:-webkit-sticky;position:sticky;top:0;" | |- style="position:-webkit-sticky;position:sticky;top:0;" | ||
! # | ! style="width:2%;" | # | ||
! style=" | ! style="width:12%;" | 图标 | ||
! style=" | ! style="width:19%;" | 名称 | ||
! style=" | ! style="width:10%;" | 类型 | ||
! style=" | ! style="width:34%;" | 技能 | ||
! style=" | ! style="width:23%;" | 技能ID | ||
|- | |- | ||
| rowspan="2" | 10 | | rowspan="2" | 10 | ||
第1,643行: | 第1,740行: | ||
| rowspan="2" | 挑战型<br>CHALLENGE | | rowspan="2" | 挑战型<br>CHALLENGE | ||
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | | 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | ||
| gauge_hard<nowiki>|</nowiki | | gauge_hard<nowiki>|</nowiki>fail_frag_minus_100 | ||
|- | |- | ||
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | | 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | ||
第1,734行: | 第1,831行: | ||
<br> | <br> | ||
==所有联动搭档== | ==所有联动搭档== | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5 | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" | ||
|- style="position:-webkit-sticky;position:sticky;top:0;" | |- style="position:-webkit-sticky;position:sticky;top:0;" | ||
! # | ! style="width:2%;" | # | ||
! style=" | ! style="width:12%;" | 图标 | ||
! style=" | ! style="width:19%;" | 名称 | ||
! style=" | ! style="width:10%;" | 类型 | ||
! style=" | ! style="width:34%;" | 技能 | ||
! style=" | ! style="width:23%;" | 技能ID | ||
|- | |- | ||
| 3 | | 3 | ||
第1,769行: | 第1,866行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song | | 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song | ||
| | | visual_tomato_pack_tonesphere | ||
|- | |- | ||
| rowspan="2" | 21 | | rowspan="2" | 21 | ||
第1,786行: | 第1,883行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song | | 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song | ||
| | | audio_gcemptyhit_pack_groovecoaster | ||
|- | |- | ||
| 24 | | 24 | ||
第1,835行: | 第1,932行: | ||
| rowspan=2 | 平衡型<br>BALANCE | | rowspan=2 | 平衡型<br>BALANCE | ||
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | | 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | ||
| scoreclear_aa<nowiki>|</nowiki | | scoreclear_aa<nowiki>|</nowiki>visual_scoregauge | ||
|- | |- | ||
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best) | | 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best) | ||
第2,003行: | 第2,100行: | ||
| 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6 | | 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6 | ||
| skill_eto_hoppe | | skill_eto_hoppe | ||
|- | |||
| 79 | |||
| [[File:Partner chinatsu icon.png|50px|center]] | |||
| [[千夏]]<br>Chinatsu | |||
| 平衡型<br>BALANCE | |||
| O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage | |||
| skill_chinatsu | |||
|- | |||
| 80 | |||
| [[File:Partner tsumugi icon.png|50px|center]] | |||
| [[纺]]<br>Tsumugi | |||
| 平衡型<br>BALANCE | |||
| O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance | |||
| skill_tsumugi | |||
|} | |} | ||
<br> | <br> | ||
===常驻搭档=== | ===常驻搭档=== | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5 | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" | ||
|- style="position:-webkit-sticky;position:sticky;top:0;" | |- style="position:-webkit-sticky;position:sticky;top:0;" | ||
! # | ! style="width:2%;" | # | ||
! style=" | ! style="width:12%;" | 图标 | ||
! style=" | ! style="width:19%;" | 名称 | ||
! style=" | ! style="width:10%;" | 类型 | ||
! style=" | ! style="width:34%;" | 技能 | ||
! style=" | ! style="width:23%;" | 技能ID | ||
|- | |- | ||
| 3 | | 3 | ||
第2,034行: | 第2,145行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song | | 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song | ||
| | | visual_tomato_pack_tonesphere | ||
|- | |- | ||
| 22 | | 22 | ||
第2,041行: | 第2,152行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song | | 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song | ||
| | | audio_gcemptyhit_pack_groovecoaster | ||
|- | |- | ||
| 24 | | 24 | ||
第2,112行: | 第2,223行: | ||
| 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit | | 根据击中音符数获得最高20残片的奖励<br>Earn up to 20 Fragments based on<br>number of notes hit | ||
| skill_luna_ilot | | skill_luna_ilot | ||
|- | |||
| 80 | |||
| [[File:Partner tsumugi icon.png|50px|center]] | |||
| [[纺]]<br>Tsumugi | |||
| 平衡型<br>BALANCE | |||
| O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance | |||
| skill_tsumugi | |||
|} | |} | ||
<br> | <br> | ||
===限时搭档=== | ===限时搭档=== | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5 | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" | ||
|- style="position:-webkit-sticky;position:sticky;top:0;" | |- style="position:-webkit-sticky;position:sticky;top:0;" | ||
! # | ! style="width:2%;" | # | ||
! style=" | ! style="width:12%;" | 图标 | ||
! style=" | ! style="width:19%;" | 名称 | ||
! style=" | ! style="width:10%;" | 类型 | ||
! style=" | ! style="width:34%;" | 技能 | ||
! style=" | ! style="width:23%;" | 技能ID | ||
|- | |- | ||
| 8 | | 8 | ||
第2,181行: | 第2,299行: | ||
| rowspan=2 | 平衡型<br>BALANCE | | rowspan=2 | 平衡型<br>BALANCE | ||
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | | 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | ||
| scoreclear_aa<nowiki>|</nowiki | | scoreclear_aa<nowiki>|</nowiki>visual_scoregauge | ||
|- | |- | ||
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best) | | 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best) | ||
第2,279行: | 第2,397行: | ||
| 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6 | | 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6 | ||
| skill_eto_hoppe | | skill_eto_hoppe | ||
|- | |||
| 79 | |||
| [[File:Partner chinatsu icon.png|50px|center]] | |||
| [[千夏]]<br>Chinatsu | |||
| 平衡型<br>BALANCE | |||
| O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage | |||
| skill_chinatsu | |||
|} | |} | ||
<br> | <br> | ||
第2,288行: | 第2,413行: | ||
==通关状态为HARD CLEAR的搭档== | ==通关状态为HARD CLEAR的搭档== | ||
*计入前提为技能启用 | *计入前提为技能启用 | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5 | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" | ||
|- style="position:-webkit-sticky;position:sticky;top:0;" | |- style="position:-webkit-sticky;position:sticky;top:0;" | ||
! # | ! style="width:2%;" | # | ||
! style=" | ! style="width:12%;" | 图标 | ||
! style=" | ! style="width:19%;" | 名称 | ||
! style=" | ! style="width:10%;" | 类型 | ||
! style=" | ! style="width:34%;" | 技能 | ||
! style=" | ! style="width:23%;" | 技能ID | ||
|- | |- | ||
| 7 | | 7 | ||
第2,309行: | 第2,434行: | ||
| rowspan="2" | 挑战型<br>CHALLENGE | | rowspan="2" | 挑战型<br>CHALLENGE | ||
| 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | | 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | ||
| gauge_hard<nowiki>|</nowiki | | gauge_hard<nowiki>|</nowiki>fail_frag_minus_100 | ||
|- | |- | ||
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | | 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | ||
第2,405行: | 第2,530行: | ||
| 挑战型<br>CHALLENGE | | 挑战型<br>CHALLENGE | ||
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | | 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | ||
| gauge_hard<nowiki>|</nowiki | | gauge_hard<nowiki>|</nowiki>note_mirror | ||
|- | |- | ||
| 64 | | 64 | ||
第2,444行: | 第2,569行: | ||
| 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears | | 困难 - 回忆率留存至下一曲目 + 获得+X残片<br>奖励随连续通关次数上升<br>HARD - Gauge persists + Earn +X Fragments<br>Reward increases for consecutive clears | ||
| skill_luin_uncap | | skill_luin_uncap | ||
|- | |||
| rowspan=4 | 72 | |||
| rowspan=4 | [[File:Partner insight icon.png|50px|center]] | |||
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活 | |||
| rowspan=2 | <br>???<br><br> | |||
! style="background:#5b1c96;color:#ffffff;top:0px;" | 技能未激活 | |||
| rowspan=4 | skill_intruder | |||
|- | |||
| [[洞烛(至高:第八探索者)|洞烛<br>(至高:第八探索者)]]<br>Insight<br>(Ascendant - 8th Seeker) | |||
| 困难 - 侵袭收集条<br>HARD - Irruption Gauge | |||
|- | |||
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活 | |||
| rowspan=2 | 探索者<br>SEEKER | |||
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 技能激活 | |||
|- | |||
| [[洞烛(至高:第八探索者)|拉可弥拉<br>(至高:第八探索者)]]<br>Lacrymira<br>(Ascendant - 8th Seeker) | |||
| 困难 - 侵袭收集条 - 有概率以两倍<br>进度侵占当前搭档的世界模式进度<br>HARD - Irruption Gauge - Chance to usurp<br>Partners' World plays with 2x progress | |||
|- | |||
| rowspan=4 | 78 | |||
| rowspan=4 | [[File:Partner forlorn icon.png|50px|center]] | |||
! style="background:#5b1c96;color:#ffffff;top:0px;" | 洞烛技能未激活 | |||
| rowspan=4 | 挑战型<br>CHALLENGE | |||
| rowspan=4 | 困难 - 哀寂收集条<br>HARD - Forlorn Gauge | |||
| rowspan=4 | skill_nell | |||
|- | |||
| [[哀寂(至高:第六探索者)|哀寂<br>(至高:第六探索者)]]<br>Forlorn<br>(Ascendant - 6th Seeker) | |||
|- | |||
! style="background:#7a1cd2;color:#ffffff;top:0px;" | 洞烛技能激活 | |||
|- | |||
| [[哀寂(至高:第六探索者)|尼尔<br>(至高:第六探索者)]]<br>Nell<br>(Ascendant - 6th Seeker) | |||
|} | |} | ||
<br> | <br> | ||
第2,450行: | 第2,605行: | ||
==通关状态为NORMAL CLEAR的搭档== | ==通关状态为NORMAL CLEAR的搭档== | ||
*计入前提为技能启用 | *计入前提为技能启用 | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5 | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" | ||
|- style="position:-webkit-sticky;position:sticky;top:0;" | |- style="position:-webkit-sticky;position:sticky;top:0;" | ||
! # | ! style="width:2%;" | # | ||
! style=" | ! style="width:12%;" | 图标 | ||
! style=" | ! style="width:19%;" | 名称 | ||
! style=" | ! style="width:10%;" | 类型 | ||
! style=" | ! style="width:34%;" | 技能 | ||
! style=" | ! style="width:23%;" | 技能ID | ||
|- | |- | ||
| 1 | | 1 | ||
第2,541行: | 第2,696行: | ||
| rowspan="2" | 平衡型<br>BALANCE | | rowspan="2" | 平衡型<br>BALANCE | ||
| 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | | 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | ||
| | | frag_plus_5_side_conflict | ||
|- | |- | ||
|在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | |在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | ||
第2,551行: | 第2,706行: | ||
| 挑战型<br>CHALLENGE | | 挑战型<br>CHALLENGE | ||
| 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes | | 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes | ||
| | | challenge_fullcombo_0gauge | ||
|- | |- | ||
| 17 | | 17 | ||
第2,565行: | 第2,720行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song | | 视觉 - 在游玩[[Tone Sphere Collaboration|Tone Sphere]]曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a [[Tone Sphere Collaboration|Tone Sphere]] song | ||
| | | visual_tomato_pack_tonesphere | ||
|- | |- | ||
| rowspan="2" | 19 | | rowspan="2" | 19 | ||
第2,592行: | 第2,747行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song | | 音频 - 游玩 [[Groove Coaster Collaboration|Groove Coaster]] 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a [[Groove Coaster Collaboration|Groove Coaster]] song | ||
| | | audio_gcemptyhit_pack_groovecoaster | ||
|- | |- | ||
| rowspan=2 | 23 | | rowspan=2 | 23 | ||
第2,661行: | 第2,816行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | | 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | ||
| sometimes(note_mirror | | sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5) | ||
|- | |- | ||
| 38 | | 38 | ||
第2,675行: | 第2,830行: | ||
| 平衡型<br>BALANCE | | 平衡型<br>BALANCE | ||
| 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden | | 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden | ||
| note_mirror<nowiki>|</nowiki | | note_mirror<nowiki>|</nowiki>visual_hide_far | ||
|- | |- | ||
| 40 | | 40 | ||
第2,839行: | 第2,994行: | ||
| 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6 | | 体力大于等于6格时世界进度翻倍<br>World progress doubled when Stamina<br>is greater than or equal to 6 | ||
| skill_eto_hoppe | | skill_eto_hoppe | ||
|- | |||
| 79 | |||
| [[File:Partner chinatsu icon.png|50px|center]] | |||
| [[千夏]]<br>Chinatsu | |||
| 平衡型<br>BALANCE | |||
| O.N.G.E.K.I. - 造成溢伤<br>后随机提高一种搭档能力<br>O.N.G.E.K.I. - Boost random stats<br>on dealing Overdamage | |||
| skill_chinatsu | |||
|- | |||
| 80 | |||
| [[File:Partner tsumugi icon.png|50px|center]] | |||
| [[纺]]<br>Tsumugi | |||
| 平衡型<br>BALANCE | |||
| O.N.G.E.K.I. - 根据溢伤表现获得残片奖励<br>O.N.G.E.K.I. - Reward Overdamage fragments<br>based on performance | |||
| skill_tsumugi | |||
|- | |- | ||
| 99 | | 99 | ||
第2,852行: | 第3,021行: | ||
==通关状态为EASY CLEAR搭档== | ==通关状态为EASY CLEAR搭档== | ||
*计入前提为技能启用 | *计入前提为技能启用 | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5 | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center;width=100%;" border="1" cellspacing="0" cellpadding="5" | ||
|- style="position:-webkit-sticky;position:sticky;top:0;" | |- style="position:-webkit-sticky;position:sticky;top:0;" | ||
! # | ! style="width:2%;" | # | ||
! style=" | ! style="width:12%;" | 图标 | ||
! style=" | ! style="width:19%;" | 名称 | ||
! style=" | ! style="width:10%;" | 类型 | ||
! style=" | ! style="width:34%;" | 技能 | ||
! style=" | ! style="width:23%;" | 技能ID | ||
|- | |- | ||
| 0 | | 0 | ||
第2,896行: | 第3,065行: | ||
| 支援型<br>SUPPORT | | 支援型<br>SUPPORT | ||
| 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | | 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | ||
| gaugestart_30<nowiki>|</nowiki | | gaugestart_30<nowiki>|</nowiki>gaugegain_70 | ||
|- | |- | ||
| rowspan=2 | 34 | | rowspan=2 | 34 | ||
第2,903行: | 第3,072行: | ||
| rowspan=2 | 平衡型<br>BALANCE | | rowspan=2 | 平衡型<br>BALANCE | ||
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | | 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | ||
| scoreclear_aa<nowiki>|</nowiki | | scoreclear_aa<nowiki>|</nowiki>visual_scoregauge | ||
|- | |- | ||
| 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best) | | 回忆率的读数将决定最终通关评级<br>(读数低于个人最佳成绩评级时立即失败)<br>Recollection Gauge measures Grade (Track Lost<br>when grade falls below personal best) |
2024年12月8日 (日) 13:08的版本
观前提醒
所有搭档
# | 图标 | 名称 | 类型 | 技能 | 技能ID |
---|---|---|---|---|---|
0 | 光 Hikari |
支援型 SUPPORT |
简单 - 音符流失后的回忆率丢失程度减小 EASY - Recollection Rate loss reduced for LOST notes |
gauge_easy | |
1 | 对立 Tairitsu |
平衡型 BALANCE |
- |
- | |
2 | 红 Kou |
平衡型 BALANCE |
- |
- | |
以歌曲结算成绩为基准值 获得最高 +20% 的残片奖励 Earn up to +20% Fragments based on score |
frags_kou | ||||
3 | 萨菲亚 Sapphire |
平衡型 BALANCE |
- |
- | |
4 | 忘却 Lethe |
平衡型 BALANCE |
镜像 - 所有的音符与音弧反转 MIRROR - All Notes and Arcs reversed |
note_mirror | |
遗缺的感知 Sense of Incompleteness |
visual_ink | ||||
5 | 光 & 对立(Reunion) Hikari & Tairitsu (Reunion) |
平衡型 BALANCE |
纷争 - 逆转光芒与纷争的规则 CONFLICT - Reverse the paradigms of Light and Conflict. |
skill_reunion | |
光芒 - 改写光芒与纷争的规则 LIGHT - Rewrite the paradigms of Light and Conflict. | |||||
6 | 对立(Axium) Tairitsu (Axium) |
平衡型 BALANCE |
- |
- | |
7 | 对立(Grievous Lady) Tairitsu (Grievous Lady) |
挑战型 CHALLENGE |
困难 - 回忆率归零后直接判定为乐曲失败 HARD - Track Lost when Recollection Rate reaches 0% |
gauge_hard | |
8 | 星 Stella |
平衡型 BALANCE |
在游玩 Stellights 的歌曲时 获得 10 额外残片 Earn +10 Fragments when playing a Stellights song |
frag_plus_10_pack_stellights | |
9 | 光 & 菲希卡 Hikari & Fisica |
支援型 SUPPORT |
简单 + 在游玩 Past / Present 的歌曲时 获得 15 额外残片 EASY + Earn +15 Fragments when playing a Past / Present song |
gauge_easy|frag_plus_15_pst&prs | |
10 | 依莉丝 Ilith |
挑战型 CHALLENGE |
困难 + 在 Track Lost 时丢失 100 残片 HARD + Lose 100 Fragments on Track Lost |
gauge_hard|fail_frag_minus_100 | |
困难 + 流失判定时有6%概率丢失6倍回忆率 曲目通关时获得+6步数加成 HARD + 6% chance to lose 6x Recollection Rate STEP increased by 6 on clear |
ilith_awakened_skill | ||||
11 | 爱托 Eto |
平衡型 BALANCE |
在游玩 光芒之侧 的歌曲时 获得 5 额外残片 Earn +5 Fragments when playing a Light Side song |
frag_plus_5_side_light | |
获得残片奖励时 世界进度额外前进 7 World progress increased by 7 if a Fragment reward is collected |
eto_uncap | ||||
12 | 露娜 Luna |
平衡型 BALANCE |
视觉 - 隐藏回忆率 VISUAL - Recollection Gauge is hidden |
visual_hide_hp | |
在歌曲限制格上游玩歌曲时 世界进度额外前进 7 World progress increased by 7 when starting on a Restriction Step |
luna_uncap | ||||
13 | 调 Shirabe |
平衡型 BALANCE |
在游玩 纷争之侧 的歌曲时 获得 5 额外残片 Earn +5 Fragments when playing a Conflict Side song |
frag_plus_5_side_conflict | |
在游玩歌曲时先支付等同于歌曲难度值的残片 获得「EX」或更高成绩时额外奖励10残片 Pay the chart level in Fragments on start Earn +10 Fragments on EX or above |
shirabe_entry_fee | ||||
14 | 光(Zero) Hikari (Zero) |
挑战型 CHALLENGE |
流失音符时回忆率归零 Recollection Gauge set to 0 for LOST notes |
challenge_fullcombo_0gauge | |
15 | 光(Fracture) Hikari (Fracture) |
??? |
溢出 - 简单模式回忆率 但当回忆率到达100%后转变为困难 OVERFLOW - EASY Recollection Rate HARD upon reaching 100% Recollection |
gauge_overflow | |
创世型 CREATOR | |||||
16 | 光(夏日) Hikari (Summer) |
支援型 SUPPORT |
简单 + 所有的音符与音弧反转 EASY + All Notes and Arcs reversed |
gauge_easy|note_mirror | |
17 | 对立(夏日) Tairitsu (Summer) |
平衡型 BALANCE |
镜像 - 所有的音符与音弧反转 MIRROR - All Notes and Arcs reversed |
note_mirror | |
18 | 对立 & 托凛 Tairitsu & Trin |
平衡型 BALANCE |
视觉 - 在游玩Tone Sphere曲目时, 显示「营养丰富」类的音符 VISUAL - 'Nutritious' note appearance when playing a Tone Sphere song |
visual_tomato_pack_tonesphere | |
19 | 彩梦 Ayu |
平衡型 BALANCE |
歌曲游玩结束时奖励随机数量的残片 Random Fragment bonus upon completing song |
frag_rng_ayu | |
世界进度在 +5 和 -5 之间随机增减 World Mode progress randomly increased or decreased between +5 and -5 |
ayu_uncap | ||||
20 | 爱托 & 露娜(冬日) Eto & Luna (Winter) |
支援型 SUPPORT |
简单 - 回忆率的初始数值变为 30% 减少命中音符所获得的回忆率 EASY - Recollection Gauge starts at 30% Reduced Recollection Rate gain per note |
gaugestart_30|gaugegain_70 | |
21 | 柚梅 Yume |
平衡型 BALANCE |
每达成 100 连击时, 最终残片奖励增加 1 Earn +1 Fragment(s) for each 100 combo reached |
combo_100-frag_1 | |
以最高连击数为基准值获得最高 +10 残片 在通关时获得 +5 残片 Earn up to +10 Fragments based on Max Recall Earn +5 Fragments on Clear |
frags_yume | ||||
22 | 光 & 赛依娜 Hikari & Seine |
平衡型 BALANCE |
音频 - 游玩 Groove Coaster 的曲目时 打击地面轨道会触发即兴演奏(AD-LIB)效果 AUDIO - Ad-lib effects on hitting floor lanes when playing a Groove Coaster song |
audio_gcemptyhit_pack_groovecoaster | |
23 | 咲弥 Saya |
平衡型 BALANCE |
击中音符后回忆率的变化增加 但判定为模糊(Far)时不会获取任何回忆率 Increased Recollection Rate change per note No Recollection Rate gain for FAR notes |
gauge_saya | |
显示判定详情 Note judgement details displayed |
skill_saya_uncap | ||||
24 | 对立 & 中二企鹅 (Grievous Lady) Tairitsu & Chuni Penguin (Grievous Lady) |
平衡型 BALANCE |
CHUNITHM - 通关需求:7 CHUNITHM - Clear Requirement: 7 |
gauge_chuni | |
25 | 中二企鹅 Chuni Penguin |
平衡型 BALANCE |
纯粹回忆(满分)通关时额外获取 +14 残片 Earn +14 Fragments on Pure Memory (Max Score) |
kantandeshou | |
26 | 榛名 Haruna |
平衡型 BALANCE |
回忆率的初始数值变为 40% 回忆率增长倍数减少至 40% Recollection Gauge starts at 40% Recollection Rate gain reduced to 40% |
gauge_haruna | |
27 | 诺诺 Nono |
平衡型 BALANCE |
获得 EX 或更高成绩时额外获取 +2525 残片 Earn +2525 Fragments for achieving EX grade or above |
frags_nono | |
28 | 潘多拉涅墨西斯 (MTA-XXX) Pandora Nemesis (MTA-XXX) |
挑战型 CHALLENGE |
困难 - 流失20个音符后,当前游玩曲目将立即失败 HARD - Track Lost after 20 LOST notes |
gauge_pandora | |
29 | 轩辕十四(MDA-21) Regulus (MDA-21) |
挑战型 CHALLENGE |
困难 + 判定为模糊(Far)时略微减少回忆率 HARD + FAR notes slightly decrease Recollection Rate |
gauge_regulus | |
30 | 群愿 Kanae |
平衡型 BALANCE |
游玩 Sunset Radiance 歌曲时, 显示昼/夜主题 Day / Night appearance when playing a Sunset Radiance song |
omatsuri_daynight | |
世界 + 保存步数进度并于下回 世界模式结算时叠加(当前:X) World + STEP progress is stored and added to the next World play (Current: X) |
skill_kanae_uncap | ||||
31 | 光(Fantasia) Hikari (Fantasia) |
平衡型 BALANCE |
- |
- | |
32 | 对立(Sonata) Tairitsu (Sonata) |
平衡型 BALANCE |
- |
- | |
33 | 兮娅 Sia |
平衡型 BALANCE |
一定概率造成全曲谱面镜像 于镜像状态下通关时,奖励 5 额外残片 Randomly triggers MIRROR Gain +5 Fragments on MIRROR |
sometimes(note_mirror|frag_plus_5) | |
34 | DORO*C DORO*C |
平衡型 BALANCE |
回忆率的读数将决定最终通关评级 (获得 A 级或以下评分则为通关失败) Recollection Gauge measures Grade (Track Lost on Grade A or below) |
scoreclear_aa|visual_scoregauge | |
回忆率的读数将决定最终通关评级 (读数低于个人最佳成绩评级时立即失败) Recollection Gauge measures Grade (Track Lost when grade falls below personal best) |
skill_doroc_uncap | ||||
35 | 对立(Tempest) Tairitsu (Tempest) |
挑战型 CHALLENGE |
困难 - 风暴收集条 HARD - Tempest Gauge |
gauge_tempest | |
36 | 布丽兰特 Brillante |
挑战型 CHALLENGE |
困难 - 回忆率归零后直接判定为乐曲失败 HARD - Track Lost when Recollection Rate reaches 0% |
gauge_hard | |
37 | 依莉丝(夏日) Ilith (Summer) |
挑战型 CHALLENGE |
困难 + 连击数小于 20 时不会增加回忆率 HARD + Recollection Rate gain disabled when below 20 combo |
gauge_ilith_summer | |
38 | 咲弥(Etude) Saya (Etude) |
平衡型 BALANCE |
- |
- | |
39 | 爱丽丝 & 坦尼尔 Alice & Tenniel |
平衡型 BALANCE |
镜像 + 隐藏模糊(Far)判定 MIRROR + FAR judgments hidden |
note_mirror|visual_hide_far | |
40 | 露娜 & 美亚 Luna & Mia |
平衡型 BALANCE |
O.N.G.E.K.I. - 溢伤(Overdamage)额外 奖励残片 O.N.G.E.K.I. - Fragment reward on dealing Overdamage |
frags_ongeki | |
41 | 阿莱乌斯 Areus |
挑战型 CHALLENGE |
困难 + 判定为流失(LOST)时根据 当前连击数减少回忆率 HARD + LOST notes decrease Recollection Rate based on current combo |
gauge_areus | |
42 | 希尔 Seele |
挑战型 CHALLENGE |
困难 + 在歌曲最后1/4部分不会获得回忆率 HARD + Recollection Rate gain disabled for the last 1/4 of song |
gauge_seele | |
43 | 伊莎贝尔 Isabelle |
挑战型 CHALLENGE |
困难 + 回忆率最大值 会根据当前回忆率而减少 HARD + Max Recollection Gauge decreases based on current Recollection Rate |
gauge_isabelle | |
44 | 迷尔 Mir |
支援型 SUPPORT |
提高初始回忆率增长倍数 增长倍数会随着歌曲进行逐渐下降 Recollection Rate gain increased, but decreases with song progress |
gauge_exhaustion | |
45 | 拉格兰 Lagrange |
平衡型 BALANCE |
当前分数将显示为 与距离最近评级的分数之差 Score displays distance to closest Grade threshold |
skill_lagrange | |
46 | 凛可 Linka |
平衡型 BALANCE |
前10个流失(LOST)判定 不会减少回忆率 No Recollection Rate loss for the first 10 LOST notes |
gauge_safe_10 | |
47 | 奈美 Nami |
平衡型 BALANCE |
每73个纯粹(PURE)判定获得1额外残片 每个流失(LOST)判定失去1残片 Earn 1 Fragment per 73 PURE notes Lose 1 Fragment per LOST note |
frags_nami | |
48 | 咲弥 & 伊丽莎白 Saya & Elizabeth |
平衡型 BALANCE |
获得+X额外残片(连续使用该搭档 游玩歌曲时获得的残片量随游玩次数上升) Earn +X Fragments (increases for each consecutive play with this Partner) |
skill_elizabeth | |
49 | 莉莉 Lily |
平衡型 BALANCE |
获得+X额外残片(连续使用其他搭档 游玩歌曲时获得的残片量随游玩次数上升) Earn +X Fragments (increases for each consecutive play with other Partners) |
skill_lily | |
50 | 群愿(盛夏) Kanae (Midsummer) |
平衡型 BALANCE |
简单 + 歌曲开始时支付10残片 此技能在夜晚会改变 EASY + Pay 10 Fragments on start This skill changes during the night |
skill_kanae_midsummer | |
困难 + 歌曲通关时获得5额外残片 此技能在白天会改变 HARD + Gain +5 Fragments on Track Clear This skill changes during the day | |||||
51 | 爱丽丝 & 坦尼尔(Minuet) Alice & Tenniel (Minuet) |
平衡型 BALANCE |
- |
- | |
52 | 对立(Elegy) Tairitsu (Elegy) |
平衡型 BALANCE |
- |
- | |
53 | 玛莉嘉 Marija |
平衡型 BALANCE |
MUSE DASH - 游玩Muse Dash歌曲时 天空音符将变为幽灵 MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song |
visual_ghost_skynotes | |
54 | 维塔 Vita |
挑战型 CHALLENGE |
困难 + 镜像 - 超量(OVER)加成随回忆率提升 提升量最多为10 HARD + MIRROR - OVER increased by up to 10 based on Recollection Rate |
skill_vita | |
55 | 光(Fatalis) Hikari (Fatalis) |
??? |
困难 - 宿命收集条 + 牺牲体力 让世界模式过载 HARD - Fatalis Gauge + sacrifices stamina to overload World Mode |
skill_fatalis | |
创世型 CREATOR | |||||
56 | 咲姬 Saki |
平衡型 BALANCE |
O.N.G.E.K.I. - 通关歌曲时 根据准确率造成溢伤(Overdamage) O.N.G.E.K.I. - On Track Complete, deal Overdamage based on accuracy |
frags_ongeki_slash | |
57 | 刹那 Setsuna |
挑战型 CHALLENGE |
困难 + O.N.G.E.K.I. (50) HARD + O.N.G.E.K.I. (50) |
frags_ongeki_hard | |
58 | 天音 Amane |
挑战型 CHALLENGE |
不会触发速度与随机限制格, 但此时若成绩低于「EX」则世界模式进度减半 Ignore Speed and Random Restriction Steps, World progress halved below Grade EX |
skill_amane | |
59 | 红(冬日) Kou (Winter) |
平衡型 BALANCE |
所有搭档将现有残片的25%分享给红(总和为X) 残片在游玩一首歌曲后获得 Partners share 25% of their Fragments with Kou, received after playing a song (Total: X) |
skill_kou_winter | |
60 | 拉格兰(Aria) Lagrange (Aria) |
平衡型 BALANCE |
- |
- | |
61 | 忘却(Apophenia) Lethe (Apophenia) |
挑战型 CHALLENGE |
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败 HARD + MIRROR - Track Lost when Recollection Rate reaches 0% |
gauge_hard|note_mirror | |
62 | 霞玛(大~宇~宙) Shama (UNiVERSE) |
平衡型 BALANCE |
曲目开始时消耗10残片 每通关一首曲目获得一瓶牛奶 Pay 10 Fragments on start Gain 1 Milk on clear |
skill_shama | |
63 | 米露可(大~宇~宙) Milk (UNiVERSE) |
平衡型 BALANCE |
消耗全部牛奶(已拥有:X瓶) 每瓶牛奶能让得到100个残片的概率增加11% Use all Milk (Current: X). Each Milk grants a +11% chance to gain 100 Fragments |
skill_milk | |
64 | 紫黑 Shikoku |
挑战型 CHALLENGE |
困难 + 击中音符后回忆率的变化增加 HARD + Increased Recollection Rate change per note |
skill_shikoku | |
65 | 百合咲美香 Mika Yurisaki |
平衡型 BALANCE |
通关一首maimai曲目后 该角色的所有数值暂时翻倍 Stats are temporarily doubled upon clearing a maimai song |
skill_mika | |
66 | 密特拉·泰尔塞拉 (和平缔造者) Mithra Tercera (Peacemaker) |
挑战型 CHALLENGE |
困难 + 每达150连击数世界模式进度+1 HARD + World Mode progress increased by 1 for each 150 combo reached |
skill_mithra | |
67 | 不来方永爱 (不来方斗亚) Toa Kozukata |
挑战型 CHALLENGE |
困难 - 达到60个模糊或流失判定时挑战立即失败 HARD - Track Lost after 60 FAR or LOST notes |
skill_toa | |
68 | 奈美(暮光) Nami (Twilight) |
支援型 SUPPORT |
简单 + 回忆率不会减少 但回忆率增加速度大幅放缓 EASY + Recollection Rate cannot decrease Recollection Rate gain is heavily reduced |
skill_nami_twilight | |
69 | Ilith & Ivy Ilith & Ivy |
平衡型 BALANCE |
重拾情感。每份情感会给 Ilith & Ivy的一项能力带来+10的提升 Recall Emotions. Each Emotion boosts an aspect of Ilith & Ivy by +10 |
skill_ilith_ivy | |
70 | Hikari & Vanessa Hikari & Vanessa |
挑战型 CHALLENGE |
困难 + 失去情感。每份破碎的情感会使 Hikari & Vanessa的一项能力造成-10的损失 HARD + Lose Emotions. Weaken an aspect of Hikari & Vanessa by -10 per Emotion lost |
skill_hikari_vanessa | |
71 | 摩耶 Maya |
平衡型 BALANCE |
不会触发随机限制格 世界模式下技能将在曲目结算后改变 Ignore Random Restriction Steps After World progress, this skill changes |
skill_maya | |
限制 – 随机曲目 + 世界进度翻倍 世界模式下技能将在曲目结算后改变 RESTRICTION - Random + Double World progress After World progress, this skill changes | |||||
72 | 技能未激活 | ??? |
技能未激活 | skill_intruder | |
洞烛 (至高:第八探索者) Insight (Ascendant - 8th Seeker) |
困难 - 侵袭收集条 HARD - Irruption Gauge | ||||
技能激活 | 探索者 SEEKER |
技能激活 | |||
拉可弥拉 (至高:第八探索者) Lacrymira (Ascendant - 8th Seeker) |
困难 - 侵袭收集条 - 有概率以两倍 进度侵占当前搭档的世界模式进度 HARD - Irruption Gauge - Chance to usurp Partners' World plays with 2x progress | ||||
73 | 露恩 Luin |
平衡型 BALANCE |
困难 - 获得+X残片 奖励随连续通关次数上升 HARD + Earn +X Fragments Reward increases for consecutive clears |
skill_luin | |
困难 - 回忆率留存至下一曲目 + 获得+X残片 奖励随连续通关次数上升 HARD - Gauge persists + Earn +X Fragments Reward increases for consecutive clears |
skill_luin_uncap | ||||
74 | 维塔(Cadenza) Vita (Cadenza) |
平衡型 BALANCE |
- |
- | |
75 | Ai酱 Ai-chan |
平衡型 BALANCE |
每日推荐歌曲 首次通关推荐曲目可获得41个残片 Recommends songs daily. Gain 41 Fragments on first clear of each song |
skill_aichan | |
76 | 露娜 & 伊洛 Luna & Ilot |
平衡型 BALANCE |
根据击中音符数获得最高20残片的奖励 Earn up to 20 Fragments based on number of notes hit |
skill_luna_ilot | |
77 | 爱托 & 荷珀 Eto & Hoppe |
平衡型 BALANCE |
体力大于等于6格时世界进度翻倍 World progress doubled when Stamina is greater than or equal to 6 |
skill_eto_hoppe | |
78 | 洞烛技能未激活 | 挑战型 CHALLENGE |
困难 - 哀寂收集条 HARD - Forlorn Gauge |
skill_nell | |
哀寂 (至高:第六探索者) Forlorn (Ascendant - 6th Seeker) | |||||
洞烛技能激活 | |||||
尼尔 (至高:第六探索者) Nell (Ascendant - 6th Seeker) | |||||
79 | 千夏 Chinatsu |
平衡型 BALANCE |
O.N.G.E.K.I. - 造成溢伤 后随机提高一种搭档能力 O.N.G.E.K.I. - Boost random stats on dealing Overdamage |
skill_chinatsu | |
80 | 纺 Tsumugi |
平衡型 BALANCE |
O.N.G.E.K.I. - 根据溢伤表现获得残片奖励 O.N.G.E.K.I. - Reward Overdamage fragments based on performance |
skill_tsumugi | |
99 | 白姬 Shirahime |
平衡型 BALANCE |
通关一首「精选曲目」时 获得 10 额外残片 Earn +10 Fragments upon clearing a preferred song |
frags_preferred_song |
所有常驻搭档
# | 图标 | 名称 | 类型 | 技能 | 技能ID |
---|---|---|---|---|---|
0 | 光 Hikari |
支援型 SUPPORT |
简单 - 音符流失后的回忆率丢失程度减小 EASY - Recollection Rate loss reduced for LOST notes |
gauge_easy | |
1 | 对立 Tairitsu |
平衡型 BALANCE |
- |
- | |
2 | 红 Kou |
平衡型 BALANCE |
- |
- | |
以歌曲结算成绩为基准值 获得最高 +20% 的残片奖励 Earn up to +20% Fragments based on score |
frags_kou | ||||
3 | 萨菲亚 Sapphire |
平衡型 BALANCE |
- |
- | |
4 | 忘却 Lethe |
平衡型 BALANCE |
镜像 - 所有的音符与音弧反转 MIRROR - All Notes and Arcs reversed |
note_mirror | |
遗缺的感知 Sense of Incompleteness |
visual_ink | ||||
5 | 光 & 对立(Reunion) Hikari & Tairitsu (Reunion) |
平衡型 BALANCE |
纷争 - 逆转光芒与纷争的规则 CONFLICT - Reverse the paradigms of Light and Conflict. |
skill_reunion | |
光芒 - 改写光芒与纷争的规则 LIGHT - Rewrite the paradigms of Light and Conflict. | |||||
6 | 对立(Axium) Tairitsu (Axium) |
平衡型 BALANCE |
- |
- | |
7 | 对立(Grievous Lady) Tairitsu (Grievous Lady) |
挑战型 CHALLENGE |
困难 - 回忆率归零后直接判定为乐曲失败 HARD - Track Lost when Recollection Rate reaches 0% |
gauge_hard | |
9 | 光 & 菲希卡 Hikari & Fisica |
支援型 SUPPORT |
简单 + 在游玩 Past / Present 的歌曲时 获得 15 额外残片 EASY + Earn +15 Fragments when playing a Past / Present song |
gauge_easy| frag_plus_15_pst&prs | |
11 | 爱托 Eto |
平衡型 BALANCE |
在游玩 光芒之侧 的歌曲时 获得 5 额外残片 Earn +5 Fragments when playing a Light Side song |
frag_plus_5_side_light | |
获得残片奖励时 世界进度额外前进 7 World progress increased by 7 if a Fragment reward is collected |
eto_uncap | ||||
12 | 露娜 Luna |
平衡型 BALANCE |
视觉 - 隐藏回忆率 VISUAL - Recollection Gauge is hidden |
visual_hide_hp | |
在歌曲限制格上游玩歌曲时 世界进度额外前进 7 World progress increased by 7 when starting on a Restriction Step |
luna_uncap | ||||
13 | 调 Shirabe |
平衡型 BALANCE |
在游玩 纷争之侧 的歌曲时 获得 5 额外残片 Earn +5 Fragments when playing a Conflict Side song |
frag_plus_5_side_conflict | |
在游玩歌曲时先支付等同于歌曲难度值的残片 获得「EX」或更高成绩时额外奖励10残片 Pay the chart level in Fragments on start Earn +10 Fragments on EX or above |
shirabe_entry_fee | ||||
14 | 光(Zero) Hikari (Zero) |
挑战型 CHALLENGE |
流失音符时回忆率归零 Recollection Gauge set to 0 for LOST notes |
challenge_fullcombo_0gauge | |
15 | 光(Fracture) Hikari (Fracture) |
??? |
溢出 - 简单模式回忆率 但当回忆率到达100%后转变为困难 OVERFLOW - EASY Recollection Rate HARD upon reaching 100% Recollection |
gauge_overflow | |
创世型 CREATOR | |||||
18 | 对立 & 托凛 Tairitsu & Trin |
平衡型 BALANCE |
视觉 - 在游玩Tone Sphere曲目时, 显示「营养丰富」类的音符 VISUAL - 'Nutritious' note appearance when playing a Tone Sphere song |
visual_tomato_pack_tonesphere | |
20 | 爱托 & 露娜(冬日) Eto & Luna (Winter) |
支援型 SUPPORT |
简单 - 回忆率的初始数值变为 30% 减少命中音符所获得的回忆率 EASY - Recollection Gauge starts at 30% Reduced Recollection Rate gain per note |
gaugestart_30|gaugegain_70 | |
22 | 光 & 赛依娜 Hikari & Seine |
平衡型 BALANCE |
音频 - 游玩 Groove Coaster 的曲目时 打击地面轨道会触发即兴演奏(AD-LIB)效果 AUDIO - Ad-lib effects on hitting floor lanes when playing a Groove Coaster song |
audio_gcemptyhit_pack_groovecoaster | |
23 | 咲弥 Saya |
平衡型 BALANCE |
击中音符后回忆率的变化增加 但判定为模糊(Far)时不会获取任何回忆率 Increased Recollection Rate change per note No Recollection Rate gain for FAR notes |
gauge_saya | |
显示判定详情 Note judgement details displayed |
skill_saya_uncap | ||||
24 | 对立 & 中二企鹅 (Grievous Lady) Tairitsu & Chuni Penguin (Grievous Lady) |
平衡型 BALANCE |
CHUNITHM - 通关需求:7 CHUNITHM - Clear Requirement: 7 |
gauge_chuni | |
30 | 群愿 Kanae |
平衡型 BALANCE |
游玩 Sunset Radiance 歌曲时, 显示昼/夜主题 Day / Night appearance when playing a Sunset Radiance song |
omatsuri_daynight | |
世界 + 保存步数进度并于下回 世界模式结算时叠加(当前:X) World + STEP progress is stored and added to the next World play (Current: X) |
skill_kanae_uncap | ||||
33 | 兮娅 Sia |
平衡型 BALANCE |
一定概率造成全曲谱面镜像 于镜像状态下通关时,奖励 5 额外残片 Randomly triggers MIRROR Gain +5 Fragments on MIRROR |
sometimes(note_mirror|frag_plus_5) | |
35 | 对立(Tempest) Tairitsu (Tempest) |
挑战型 CHALLENGE |
困难 - 风暴收集条 HARD - Tempest Gauge |
gauge_tempest | |
39 | 爱丽丝 & 坦尼尔 Alice & Tenniel |
平衡型 BALANCE |
镜像 + 隐藏模糊(Far)判定 MIRROR + FAR judgments hidden |
note_mirror|visual_hide_far | |
40 | 露娜 & 美亚 Luna & Mia |
平衡型 BALANCE |
O.N.G.E.K.I. - 溢伤(Overdamage)额外 奖励残片 O.N.G.E.K.I. - Fragment reward on dealing Overdamage |
frags_ongeki | |
45 | 拉格兰 Lagrange |
平衡型 BALANCE |
当前分数将显示为 与距离最近评级的分数之差 Score displays distance to closest Grade threshold |
skill_lagrange | |
48 | 咲弥 & 伊丽莎白 Saya & Elizabeth |
平衡型 BALANCE |
获得+X额外残片(连续使用该搭档 游玩歌曲时获得的残片量随游玩次数上升) Earn +X Fragments (increases for each consecutive play with this Partner) |
skill_elizabeth | |
53 | 玛莉嘉 Marija |
平衡型 BALANCE |
MUSE DASH - 游玩Muse Dash歌曲时 天空音符将变为幽灵 MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song |
visual_ghost_skynotes | |
55 | 光(Fatalis) Hikari (Fatalis) |
??? |
困难 - 宿命收集条 + 牺牲体力 让世界模式过载 HARD - Fatalis Gauge + sacrifices stamina to overload World Mode |
skill_fatalis | |
创世型 CREATOR | |||||
56 | 咲姬 Saki |
平衡型 BALANCE |
O.N.G.E.K.I. - 通关歌曲时 根据准确率造成溢伤(Overdamage) O.N.G.E.K.I. - On Track Complete, deal Overdamage based on accuracy |
frags_ongeki_slash | |
61 | 忘却(Apophenia) Lethe (Apophenia) |
挑战型 CHALLENGE |
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败 HARD + MIRROR - Track Lost when Recollection Rate reaches 0% |
gauge_hard|note_mirror | |
62 | 霞玛(大~宇~宙) Shama (UNiVERSE) |
平衡型 BALANCE |
曲目开始时消耗10残片 每通关一首曲目获得一瓶牛奶 Pay 10 Fragments on start Gain 1 Milk on clear |
skill_shama | |
63 | 米露可(大~宇~宙) Milk (UNiVERSE) |
平衡型 BALANCE |
消耗全部牛奶(已拥有:X瓶) 每瓶牛奶能让得到100个残片的概率增加11% Use all Milk (Current: X). Each Milk grants a +11% chance to gain 100 Fragments |
skill_milk | |
69 | Ilith & Ivy Ilith & Ivy |
平衡型 BALANCE |
重拾情感。每份情感会给 Ilith & Ivy的一项能力带来+10的提升 Recall Emotions. Each Emotion boosts an aspect of Ilith & Ivy by +10 |
skill_ilith_ivy | |
70 | Hikari & Vanessa Hikari & Vanessa |
挑战型 CHALLENGE |
困难 + 失去情感。每份破碎的情感会使 Hikari & Vanessa的一项能力造成-10的损失 HARD + Lose Emotions. Weaken an aspect of Hikari & Vanessa by -10 per Emotion lost |
skill_hikari_vanessa | |
71 | 摩耶 Maya |
平衡型 BALANCE |
不会触发随机限制格 世界模式下技能将在曲目结算后改变 Ignore Random Restriction Steps After World progress, this skill changes |
skill_maya | |
限制 – 随机曲目 + 世界进度翻倍 世界模式下技能将在曲目结算后改变 RESTRICTION - Random + Double World progress After World progress, this skill changes | |||||
72 | 技能未激活 | ??? |
技能未激活 | skill_intruder | |
洞烛 (至高:第八探索者) Insight (Ascendant - 8th Seeker) |
困难 - 侵袭收集条 HARD - Irruption Gauge | ||||
技能激活 | 探索者 SEEKER |
技能激活 | |||
拉可弥拉 (至高:第八探索者) Lacrymira (Ascendant - 8th Seeker) |
困难 - 侵袭收集条 - 有概率以两倍 进度侵占当前搭档的世界模式进度 HARD - Irruption Gauge - Chance to usurp Partners' World plays with 2x progress | ||||
76 | 露娜 & 伊洛 Luna & Ilot |
平衡型 BALANCE |
根据击中音符数获得最高20残片的奖励 Earn up to 20 Fragments based on number of notes hit |
skill_luna_ilot | |
78 | 洞烛技能未激活 | 挑战型 CHALLENGE |
困难 - 哀寂收集条 HARD - Forlorn Gauge |
skill_nell | |
哀寂 (至高:第六探索者) Forlorn (Ascendant - 6th Seeker) | |||||
洞烛技能激活 | |||||
尼尔 (至高:第六探索者) Nell (Ascendant - 6th Seeker) | |||||
80 | 纺 Tsumugi |
平衡型 BALANCE |
O.N.G.E.K.I. - 根据溢伤表现获得残片奖励 O.N.G.E.K.I. - Reward Overdamage fragments based on performance |
skill_tsumugi | |
99 | 白姬 Shirahime |
平衡型 BALANCE |
通关一首「精选曲目」时 获得 10 额外残片 Earn +10 Fragments upon clearing a preferred song |
frags_preferred_song |
主线搭档
# | 图标 | 名称 | 类型 | 技能 | 技能ID |
---|---|---|---|---|---|
0 | 光 Hikari |
支援型 SUPPORT |
简单 - 音符流失后的回忆率丢失程度减小 EASY - Recollection Rate loss reduced for LOST notes |
gauge_easy | |
1 | 对立 Tairitsu |
平衡型 BALANCE |
- |
- | |
5 | 光 & 对立(Reunion) Hikari & Tairitsu (Reunion) |
平衡型 BALANCE |
纷争 - 逆转光芒与纷争的规则 CONFLICT - Reverse the paradigms of Light and Conflict. |
skill_reunion | |
光芒 - 改写光芒与纷争的规则 LIGHT - Rewrite the paradigms of Light and Conflict. | |||||
6 | 对立(Axium) Tairitsu (Axium) |
平衡型 BALANCE |
- |
- | |
7 | 对立(Grievous Lady) Tairitsu (Grievous Lady) |
挑战型 CHALLENGE |
困难 - 回忆率归零后直接判定为乐曲失败 HARD - Track Lost when Recollection Rate reaches 0% |
gauge_hard | |
14 | 光(Zero) Hikari (Zero) |
挑战型 CHALLENGE |
流失音符时回忆率归零 Recollection Gauge set to 0 for LOST notes |
challenge_fullcombo_0gauge | |
15 | 光(Fracture) Hikari (Fracture) |
??? |
溢出 - 简单模式回忆率 但当回忆率到达100%后转变为困难 OVERFLOW - EASY Recollection Rate HARD upon reaching 100% Recollection |
gauge_overflow | |
创世型 CREATOR | |||||
35 | 对立(Tempest) Tairitsu (Tempest) |
挑战型 CHALLENGE |
困难 - 风暴收集条 HARD - Tempest Gauge |
gauge_tempest | |
55 | 光(Fatalis) Hikari (Fatalis) |
??? |
困难 - 宿命收集条 + 牺牲体力 让世界模式过载 HARD - Fatalis Gauge + sacrifices stamina to overload World Mode |
skill_fatalis | |
创世型 CREATOR | |||||
71 | 摩耶 Maya |
平衡型 BALANCE |
不会触发随机限制格 世界模式下技能将在曲目结算后改变 Ignore Random Restriction Steps After World progress, this skill changes |
skill_maya | |
限制 – 随机曲目 + 世界进度翻倍 世界模式下技能将在曲目结算后改变 RESTRICTION - Random + Double World progress After World progress, this skill changes | |||||
72 | 技能未激活 | ??? |
技能未激活 | skill_intruder | |
洞烛 (至高:第八探索者) Insight (Ascendant - 8th Seeker) |
困难 - 侵袭收集条 HARD - Irruption Gauge | ||||
技能激活 | 探索者 SEEKER |
技能激活 | |||
拉可弥拉 (至高:第八探索者) Lacrymira (Ascendant - 8th Seeker) |
困难 - 侵袭收集条 - 有概率以两倍 进度侵占当前搭档的世界模式进度 HARD - Irruption Gauge - Chance to usurp Partners' World plays with 2x progress | ||||
78 | 洞烛技能未激活 | 挑战型 CHALLENGE |
困难 - 哀寂收集条 HARD - Forlorn Gauge |
skill_nell | |
哀寂 (至高:第六探索者) Forlorn (Ascendant - 6th Seeker) | |||||
洞烛技能激活 | |||||
尼尔 (至高:第六探索者) Nell (Ascendant - 6th Seeker) |
支线搭档
# | 图标 | 名称 | 类型 | 技能 | 技能ID |
---|---|---|---|---|---|
2 | 红 Kou |
平衡型 BALANCE |
- |
- | |
以歌曲结算成绩为基准值 获得最高 +20% 的残片奖励 Earn up to +20% Fragments based on score |
frags_kou | ||||
4 | 忘却 Lethe |
平衡型 BALANCE |
镜像 - 所有的音符与音弧反转 MIRROR - All Notes and Arcs reversed |
note_mirror | |
遗缺的感知 Sense of Incompleteness |
visual_ink | ||||
11 | 爱托 Eto |
平衡型 BALANCE |
在游玩 光芒之侧 的歌曲时 获得 5 额外残片 Earn +5 Fragments when playing a Light Side song |
frag_plus_5_side_light | |
获得残片奖励时 世界进度额外前进 7 World progress increased by 7 if a Fragment reward is collected |
eto_uncap | ||||
12 | 露娜 Luna |
平衡型 BALANCE |
视觉 - 隐藏回忆率 VISUAL - Recollection Gauge is hidden |
visual_hide_hp | |
在歌曲限制格上游玩歌曲时 世界进度额外前进 7 World progress increased by 7 when starting on a Restriction Step |
luna_uncap | ||||
23 | 咲弥 Saya |
平衡型 BALANCE |
击中音符后回忆率的变化增加 但判定为模糊(Far)时不会获取任何回忆率 Increased Recollection Rate change per note No Recollection Rate gain for FAR notes |
gauge_saya | |
显示判定详情 Note judgement details displayed |
skill_saya_uncap | ||||
30 | 群愿 Kanae |
平衡型 BALANCE |
游玩 Sunset Radiance 歌曲时, 显示昼/夜主题 Day / Night appearance when playing a Sunset Radiance song |
omatsuri_daynight | |
世界 + 保存步数进度并于下回 世界模式结算时叠加(当前:X) World + STEP progress is stored and added to the next World play (Current: X) |
skill_kanae_uncap | ||||
39 | 爱丽丝 & 坦尼尔 Alice & Tenniel |
平衡型 BALANCE |
镜像 + 隐藏模糊(Far)判定 MIRROR + FAR judgments hidden |
note_mirror|visual_hide_far | |
45 | 拉格兰 Lagrange |
平衡型 BALANCE |
当前分数将显示为 与距离最近评级的分数之差 Score displays distance to closest Grade threshold |
skill_lagrange | |
61 | 忘却(Apophenia) Lethe (Apophenia) |
挑战型 CHALLENGE |
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败 HARD + MIRROR - Track Lost when Recollection Rate reaches 0% |
gauge_hard|note_mirror | |
99 | 白姬 Shirahime |
平衡型 BALANCE |
通关一首「精选曲目」时 获得 10 额外残片 Earn +10 Fragments upon clearing a preferred song |
frags_preferred_song |
所有限时搭档
# | 图标 | 名称 | 类型 | 技能 | 技能ID |
---|---|---|---|---|---|
8 | 星 Stella |
平衡型 BALANCE |
在游玩 Stellights 的歌曲时 获得 10 额外残片 Earn +10 Fragments when playing a Stellights song |
frag_plus_10_ pack_stellights | |
10 | 依莉丝 Ilith |
挑战型 CHALLENGE |
困难 + 在 Track Lost 时丢失 100 残片 HARD + Lose 100 Fragments on Track Lost |
gauge_hard|fail_frag_minus_100 | |
困难 + 流失判定时有6%概率丢失6倍回忆率 曲目通关时获得+6步数加成 HARD + 6% chance to lose 6x Recollection Rate STEP increased by 6 on clear |
ilith_awakened_skill | ||||
16 | 光(夏日) Hikari (Summer) |
支援型 SUPPORT |
简单 + 所有的音符与音弧反转 EASY + All Notes and Arcs reversed |
gauge_easy|note_mirror | |
17 | 对立(夏日) Tairitsu (Summer) |
平衡型 BALANCE |
镜像 - 所有的音符与音弧反转 MIRROR - All Notes and Arcs reversed |
note_mirror | |
19 | 彩梦 Ayu |
平衡型 BALANCE |
歌曲游玩结束时奖励随机数量的残片 Random Fragment bonus upon completing song |
frag_rng_ayu | |
世界进度在 +5 和 -5 之间随机增减 World Mode progress randomly increased or decreased between +5 and -5 |
ayu_uncap | ||||
21 | 柚梅 Yume |
平衡型 BALANCE |
每达成 100 连击时, 最终残片奖励增加 1 Earn +1 Fragment(s) for each 100 combo reached |
combo_100-frag_1 | |
以最高连击数为基准值获得最高 +10 残片 在通关时获得 +5 残片 Earn up to +10 Fragments based on Max Recall Earn +5 Fragments on Clear |
frags_yume | ||||
25 | 中二企鹅 Chuni Penguin |
平衡型 BALANCE |
纯粹回忆(满分)通关时额外获取 +14 残片 Earn +14 Fragments on Pure Memory (Max Score) |
kantandeshou | |
26 | 榛名 Haruna |
平衡型 BALANCE |
回忆率的初始数值变为 40% 回忆率增长倍数减少至 40% Recollection Gauge starts at 40% Recollection Rate gain reduced to 40% |
gauge_haruna | |
27 | 诺诺 Nono |
平衡型 BALANCE |
获得 EX 或更高成绩时额外获取 +2525 残片 Earn +2525 Fragments for achieving EX grade or above |
frags_nono | |
28 | 潘多拉涅墨西斯 (MTA-XXX) Pandora Nemesis (MTA-XXX) |
挑战型 CHALLENGE |
困难 - 流失20个音符后,当前游玩曲目将立即失败 HARD - Track Lost after 20 LOST notes |
gauge_pandora | |
29 | 轩辕十四(MDA-21) Regulus (MDA-21) |
挑战型 CHALLENGE |
困难 + 判定为模糊(Far)时略微减少回忆率 HARD + FAR notes slightly decrease Recollection Rate |
gauge_regulus | |
34 | DORO*C DORO*C |
平衡型 BALANCE |
回忆率的读数将决定最终通关评级 (获得 A 级或以下评分则为通关失败) Recollection Gauge measures Grade (Track Lost on Grade A or below) |
scoreclear_aa|visual_scoregauge | |
回忆率的读数将决定最终通关评级 (读数低于个人最佳成绩评级时立即失败) Recollection Gauge measures Grade (Track Lost when grade falls below personal best) |
skill_doroc_uncap | ||||
36 | 布丽兰特 Brillante |
挑战型 CHALLENGE |
困难 - 回忆率归零后直接判定为乐曲失败 HARD - Track Lost when Recollection Rate reaches 0% |
gauge_hard | |
37 | 依莉丝(夏日) Ilith (Summer) |
挑战型 CHALLENGE |
困难 + 连击数小于 20 时不会增加回忆率 HARD + Recollection Rate gain disabled when below 20 combo |
gauge_ilith_summer | |
41 | 阿莱乌斯 Areus |
挑战型 CHALLENGE |
困难 + 判定为流失(LOST)时根据 当前连击数减少回忆率 HARD + LOST notes decrease Recollection Rate based on current combo |
gauge_areus | |
42 | 希尔 Seele |
挑战型 CHALLENGE |
困难 + 在歌曲最后1/4部分不会获得回忆率 HARD + Recollection Rate gain disabled for the last 1/4 of song |
gauge_seele | |
43 | 伊莎贝尔 Isabelle |
挑战型 CHALLENGE |
困难 + 回忆率最大值 会根据当前回忆率而减少 HARD + Max Recollection Gauge decreases based on current Recollection Rate |
gauge_isabelle | |
44 | 迷尔 Mir |
支援型 SUPPORT |
提高初始回忆率增长倍数 增长倍数会随着歌曲进行逐渐下降 Recollection Rate gain increased, but decreases with song progress |
gauge_exhaustion | |
46 | 凛可 Linka |
平衡型 BALANCE |
前10个流失(LOST)判定 不会减少回忆率 No Recollection Rate loss for the first 10 LOST notes |
gauge_safe_10 | |
47 | 奈美 Nami |
平衡型 BALANCE |
每73个纯粹(PURE)判定获得1额外残片 每个流失(LOST)判定失去1残片 Earn 1 Fragment per 73 PURE notes Lose 1 Fragment per LOST note |
frags_nami | |
49 | 莉莉 Lily |
平衡型 BALANCE |
获得+X额外残片(连续使用其他搭档 游玩歌曲时获得的残片量随游玩次数上升) Earn +X Fragments (increases for each consecutive play with other Partners) |
skill_lily | |
50 | 群愿(盛夏) Kanae (Midsummer) |
平衡型 BALANCE |
简单 + 歌曲开始时支付10残片 此技能在夜晚会改变 EASY + Pay 10 Fragments on start This skill changes during the night |
skill_kanae_midsummer | |
困难 + 歌曲通关时获得5额外残片 此技能在白天会改变 HARD + Gain +5 Fragments on Track Clear This skill changes during the day | |||||
54 | 维塔 Vita |
挑战型 CHALLENGE |
困难 + 镜像 - 超量(OVER)加成随回忆率提升 提升量最多为10 HARD + MIRROR - OVER increased by up to 10 based on Recollection Rate |
skill_vita | |
57 | 刹那 Setsuna |
挑战型 CHALLENGE |
困难 + O.N.G.E.K.I. (50) HARD + O.N.G.E.K.I. (50) |
frags_ongeki_hard | |
58 | 天音 Amane |
挑战型 CHALLENGE |
不会触发速度与随机限制格, 但此时若成绩低于「EX」则世界模式进度减半 Ignore Speed and Random Restriction Steps, World progress halved below Grade EX |
skill_amane | |
59 | 红(冬日) Kou (Winter) |
平衡型 BALANCE |
所有搭档将现有残片的25%分享给红(总和为X) 残片在游玩一首歌曲后获得 Partners share 25% of their Fragments with Kou, received after playing a song (Total: X) |
skill_kou_winter | |
64 | 紫黑 Shikoku |
挑战型 CHALLENGE |
困难 + 击中音符后回忆率的变化增加 HARD + Increased Recollection Rate change per note |
skill_shikoku | |
65 | 百合咲美香 Mika Yurisaki |
平衡型 BALANCE |
通关一首maimai曲目后 该角色的所有数值暂时翻倍 Stats are temporarily doubled upon clearing a maimai song |
skill_mika | |
66 | 密特拉·泰尔塞拉 Mithra Tercera |
挑战型 CHALLENGE |
困难 + 每达150连击数世界模式进度+1 HARD + World Mode progress increased by 1 for each 150 combo reached |
skill_mithra | |
67 | 不来方永爱 (不来方斗亚) Toa Kozukata |
挑战型 CHALLENGE |
困难 - 达到60个模糊或流失判定时挑战立即失败 HARD - Track Lost after 60 FAR or LOST notes |
skill_toa | |
68 | 奈美(暮光) Nami (Twilight) |
支援型 SUPPORT |
简单 + 回忆率不会减少 但回忆率增加速度大幅放缓 |
skill_nami_twilight | |
73 | 露恩 Luin |
平衡型 BALANCE |
困难 - 获得+X残片 奖励随连续通关次数上升 HARD + Earn +X Fragments Reward increases for consecutive clears |
skill_luin | |
困难 - 回忆率留存至下一曲目 + 获得+X残片 奖励随连续通关次数上升 HARD - Gauge persists + Earn +X Fragments Reward increases for consecutive clears |
skill_luin_uncap | ||||
75 | Ai酱 Ai-chan |
平衡型 BALANCE |
每日推荐歌曲 首次通关推荐曲目可获得41个残片 Recommends songs daily. Gain 41 Fragments on first clear of each song |
skill_aichan | |
77 | 爱托 & 荷珀 Eto & Hoppe |
平衡型 BALANCE |
体力大于等于6格时世界进度翻倍 World progress doubled when Stamina is greater than or equal to 6 |
skill_eto_hoppe | |
79 | 千夏 Chinatsu |
平衡型 BALANCE |
O.N.G.E.K.I. - 造成溢伤 后随机提高一种搭档能力 O.N.G.E.K.I. - Boost random stats on dealing Overdamage |
skill_chinatsu |
所有专辑搭档
# | 图标 | 名称 | 类型 | 技能 | 技能ID |
---|---|---|---|---|---|
31 | 光(Fantasia) Hikari (Fantasia) |
平衡型 BALANCE |
- |
- | |
32 | 对立(Sonata) Tairitsu (Sonata) |
平衡型 BALANCE |
- |
- | |
38 | 咲弥(Etude) Saya (Etude) |
平衡型 BALANCE |
- |
- | |
51 | 爱丽丝 & 坦尼尔(Minuet) Alice & Tenniel (Minuet) |
平衡型 BALANCE |
- |
- | |
52 | 对立(Elegy) Tairitsu (Elegy) |
平衡型 BALANCE |
- |
- | |
60 | 拉格兰(Aria) Lagrange (Aria) |
平衡型 BALANCE |
- |
- | |
74 | 维塔(Cadenza) Vita (Cadenza) |
平衡型 BALANCE |
- |
- |
所有单曲搭档
# | 图标 | 名称 | 类型 | 技能 | 技能ID |
---|---|---|---|---|---|
10 | 依莉丝 Ilith |
挑战型 CHALLENGE |
困难 + 在 Track Lost 时丢失 100 残片 HARD + Lose 100 Fragments on Track Lost |
gauge_hard|fail_frag_minus_100 | |
困难 + 流失判定时有6%概率丢失6倍回忆率 曲目通关时获得+6步数加成 HARD + 6% chance to lose 6x Recollection Rate STEP increased by 6 on clear |
ilith_awakened_skill | ||||
13 | 调 Shirabe |
平衡型 BALANCE |
在游玩 纷争之侧 的歌曲时 获得 5 额外残片 Earn +5 Fragments when playing a Conflict Side song |
frag_plus_5_side_conflict | |
在游玩歌曲时先支付等同于歌曲难度值的残片 获得「EX」或更高成绩时额外奖励10残片 Pay the chart level in Fragments on start Earn +10 Fragments on EX or above |
shirabe_entry_fee | ||||
16 | 光(夏日) Hikari (Summer) |
支援型 SUPPORT |
简单 + 所有的音符与音弧反转 EASY + All Notes and Arcs reversed |
gauge_easy|note_mirror | |
17 | 对立(夏日) Tairitsu (Summer) |
平衡型 BALANCE |
镜像 - 所有的音符与音弧反转 MIRROR - All Notes and Arcs reversed |
note_mirror | |
19 | 彩梦 Ayu |
平衡型 BALANCE |
歌曲游玩结束时奖励随机数量的残片 Random Fragment bonus upon completing song |
frag_rng_ayu | |
世界进度在 +5 和 -5 之间随机增减 World Mode progress randomly increased or decreased between +5 and -5 |
ayu_uncap | ||||
20 | 爱托 & 露娜(冬日) Eto & Luna (Winter) |
支援型 SUPPORT |
简单 - 回忆率的初始数值变为 30% 减少命中音符所获得的回忆率 EASY - Recollection Gauge starts at 30% Reduced Recollection Rate gain per note |
gaugestart_30|gaugegain_70 | |
33 | 兮娅 Sia |
平衡型 BALANCE |
一定概率造成全曲谱面镜像 于镜像状态下通关时,奖励 5 额外残片 Randomly triggers MIRROR Gain +5 Fragments on MIRROR |
sometimes(note_mirror|frag_plus_5) | |
37 | 依莉丝(夏日) Ilith (Summer) |
挑战型 CHALLENGE |
困难 + 连击数小于 20 时不会增加回忆率 HARD + Recollection Rate gain disabled when below 20 combo |
gauge_ilith_summer | |
44 | 迷尔 Mir |
支援型 SUPPORT |
提高初始回忆率增长倍数 增长倍数会随着歌曲进行逐渐下降 Recollection Rate gain increased, but decreases with song progress |
gauge_exhaustion | |
47 | 奈美 Nami |
平衡型 BALANCE |
每73个纯粹(PURE)判定获得1额外残片 每个流失(LOST)判定失去1残片 Earn 1 Fragment per 73 PURE notes Lose 1 Fragment per LOST note |
frags_nami | |
50 | 群愿(盛夏) Kanae (Midsummer) |
平衡型 BALANCE |
简单 + 歌曲开始时支付10残片 此技能在夜晚会改变 EASY + Pay 10 Fragments on start This skill changes during the night |
skill_kanae_midsummer | |
困难 + 歌曲通关时获得5额外残片 此技能在白天会改变 HARD + Gain +5 Fragments on Track Clear This skill changes during the day | |||||
54 | 维塔 Vita |
挑战型 CHALLENGE |
困难 + 镜像 - 超量(OVER)加成随回忆率提升 提升量最多为10 HARD + MIRROR - OVER increased by up to 10 based on Recollection Rate |
skill_vita | |
59 | 红(冬日) Kou (Winter) |
平衡型 BALANCE |
所有搭档将现有残片的25%分享给红(总和为X) 残片在游玩一首歌曲后获得 Partners share 25% of their Fragments with Kou, received after playing a song (Total: X) |
skill_kou_winter | |
61 | 忘却(Apophenia) Lethe (Apophenia) |
挑战型 CHALLENGE |
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败 HARD + MIRROR - Track Lost when Recollection Rate reaches 0% |
gauge_hard|note_mirror | |
68 | 奈美(暮光) Nami (Twilight) |
支援型 SUPPORT |
简单 + 回忆率不会减少 但回忆率增加速度大幅放缓 |
skill_nami_twilight | |
75 | Ai酱 Ai-chan |
平衡型 BALANCE |
每日推荐歌曲 首次通关推荐曲目可获得41个残片 Recommends songs daily. Gain 41 Fragments on first clear of each song |
skill_aichan |
常驻搭档
# | 图标 | 名称 | 类型 | 技能 | 技能ID |
---|---|---|---|---|---|
13 | 调 Shirabe |
平衡型 BALANCE |
在游玩 纷争之侧 的歌曲时 获得 5 额外残片 Earn +5 Fragments when playing a Conflict Side song |
frag_plus_5_side_conflict | |
在游玩歌曲时先支付等同于歌曲难度值的残片 获得「EX」或更高成绩时额外奖励10残片 Pay the chart level in Fragments on start Earn +10 Fragments on EX or above |
shirabe_entry_fee | ||||
20 | 爱托 & 露娜(冬日) Eto & Luna (Winter) |
支援型 SUPPORT |
简单 - 回忆率的初始数值变为 30% 减少命中音符所获得的回忆率 EASY - Recollection Gauge starts at 30% Reduced Recollection Rate gain per note |
gaugestart_30|gaugegain_70 | |
33 | 兮娅 Sia |
平衡型 BALANCE |
一定概率造成全曲谱面镜像 于镜像状态下通关时,奖励 5 额外残片 Randomly triggers MIRROR Gain +5 Fragments on MIRROR |
sometimes(note_mirror|frag_plus_5) | |
61 | 忘却(Apophenia) Lethe (Apophenia) |
挑战型 CHALLENGE |
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败 HARD + MIRROR - Track Lost when Recollection Rate reaches 0% |
gauge_hard|note_mirror |
限时搭档
# | 图标 | 名称 | 类型 | 技能 | 技能ID |
---|---|---|---|---|---|
10 | 依莉丝 Ilith |
挑战型 CHALLENGE |
困难 + 在 Track Lost 时丢失 100 残片 HARD + Lose 100 Fragments on Track Lost |
gauge_hard|fail_frag_minus_100 | |
困难 + 流失判定时有6%概率丢失6倍回忆率 曲目通关时获得+6步数加成 HARD + 6% chance to lose 6x Recollection Rate STEP increased by 6 on clear |
ilith_awakened_skill | ||||
16 | 光(夏日) Hikari (Summer) |
支援型 SUPPORT |
简单 + 所有的音符与音弧反转 EASY + All Notes and Arcs reversed |
gauge_easy|note_mirror | |
17 | 对立(夏日) Tairitsu (Summer) |
平衡型 BALANCE |
镜像 - 所有的音符与音弧反转 MIRROR - All Notes and Arcs reversed |
note_mirror | |
19 | 彩梦 Ayu |
平衡型 BALANCE |
歌曲游玩结束时奖励随机数量的残片 Random Fragment bonus upon completing song |
frag_rng_ayu | |
世界进度在 +5 和 -5 之间随机增减 World Mode progress randomly increased or decreased between +5 and -5 |
ayu_uncap | ||||
37 | 依莉丝(夏日) Ilith (Summer) |
挑战型 CHALLENGE |
困难 + 连击数小于 20 时不会增加回忆率 HARD + Recollection Rate gain disabled when below 20 combo |
gauge_ilith_summer | |
44 | 迷尔 Mir |
支援型 SUPPORT |
提高初始回忆率增长倍数 增长倍数会随着歌曲进行逐渐下降 Recollection Rate gain increased, but decreases with song progress |
gauge_exhaustion | |
47 | 奈美 Nami |
平衡型 BALANCE |
每73个纯粹(PURE)判定获得1额外残片 每个流失(LOST)判定失去1残片 Earn 1 Fragment per 73 PURE notes Lose 1 Fragment per LOST note |
frags_nami | |
50 | 群愿(盛夏) Kanae (Midsummer) |
平衡型 BALANCE |
简单 + 歌曲开始时支付10残片 此技能在夜晚会改变 EASY + Pay 10 Fragments on start This skill changes during the night |
skill_kanae_midsummer | |
困难 + 歌曲通关时获得5额外残片 此技能在白天会改变 HARD + Gain +5 Fragments on Track Clear This skill changes during the day | |||||
54 | 维塔 Vita |
挑战型 CHALLENGE |
困难 + 镜像 - 超量(OVER)加成随回忆率提升 提升量最多为10 HARD + MIRROR - OVER increased by up to 10 based on Recollection Rate |
skill_vita | |
58 | 天音 Amane |
挑战型 CHALLENGE |
不会触发速度与随机限制格, 但此时若成绩低于「EX」则世界模式进度减半 Ignore Speed and Random Restriction Steps, World progress halved below Grade EX |
skill_amane | |
59 | 红(冬日) Kou (Winter) |
平衡型 BALANCE |
所有搭档将现有残片的25%分享给红(总和为X) 残片在游玩一首歌曲后获得 Partners share 25% of their Fragments with Kou, received after playing a song (Total: X) |
skill_kou_winter | |
75 | Ai酱 Ai-chan |
平衡型 BALANCE |
每日推荐歌曲 首次通关推荐曲目可获得41个残片 Recommends songs daily. Gain 41 Fragments on first clear of each song |
skill_aichan |
所有联动搭档
# | 图标 | 名称 | 类型 | 技能 | 技能ID |
---|---|---|---|---|---|
3 | 萨菲亚 Sapphire |
平衡型 BALANCE |
- |
- | |
8 | 星 Stella |
平衡型 BALANCE |
在游玩 Stellights 的歌曲时 获得 10 额外残片 Earn +10 Fragments when playing a Stellights song |
frag_plus_10_ pack_stellights | |
9 | 光 & 菲希卡 Hikari & Fisica |
支援型 SUPPORT |
简单 + 在游玩 Past / Present 的歌曲时 获得 15 额外残片 EASY + Earn +15 Fragments when playing a Past / Present song |
gauge_easy| frag_plus_15_pst&prs | |
18 | 对立 & 托凛 Tairitsu & Trin |
平衡型 BALANCE |
视觉 - 在游玩Tone Sphere曲目时, 显示「营养丰富」类的音符 VISUAL - 'Nutritious' note appearance when playing a Tone Sphere song |
visual_tomato_pack_tonesphere | |
21 | 柚梅 Yume |
平衡型 BALANCE |
每达成 100 连击时, 最终残片奖励增加 1 Earn +1 Fragment(s) for each 100 combo reached |
combo_100-frag_1 | |
以最高连击数为基准值获得最高 +10 残片 在通关时获得 +5 残片 Earn up to +10 Fragments based on Max Recall Earn +5 Fragments on Clear |
frags_yume | ||||
22 | 光 & 赛依娜 Hikari & Seine |
平衡型 BALANCE |
音频 - 游玩 Groove Coaster 的曲目时 打击地面轨道会触发即兴演奏(AD-LIB)效果 AUDIO - Ad-lib effects on hitting floor lanes when playing a Groove Coaster song |
audio_gcemptyhit_pack_groovecoaster | |
24 | 对立 & 中二企鹅 (Grievous Lady) Tairitsu & Chuni Penguin (Grievous Lady) |
平衡型 BALANCE |
CHUNITHM - 通关需求:7 CHUNITHM - Clear Requirement: 7 |
gauge_chuni | |
25 | 中二企鹅 Chuni Penguin |
平衡型 BALANCE |
纯粹回忆(满分)通关时额外获取 +14 残片 Earn +14 Fragments on Pure Memory (Max Score) |
kantandeshou | |
26 | 榛名 Haruna |
平衡型 BALANCE |
回忆率的初始数值变为 40% 回忆率增长倍数减少至 40% Recollection Gauge starts at 40% Recollection Rate gain reduced to 40% |
gauge_haruna | |
27 | 诺诺 Nono |
平衡型 BALANCE |
获得 EX 或更高成绩时额外获取 +2525 残片 Earn +2525 Fragments for achieving EX grade or above |
frags_nono | |
28 | 潘多拉涅墨西斯 (MTA-XXX) Pandora Nemesis (MTA-XXX) |
挑战型 CHALLENGE |
困难 - 流失20个音符后,当前游玩曲目将立即失败 HARD - Track Lost after 20 LOST notes |
gauge_pandora | |
29 | 轩辕十四(MDA-21) Regulus (MDA-21) |
挑战型 CHALLENGE |
困难 + 判定为模糊(Far)时略微减少回忆率 HARD + FAR notes slightly decrease Recollection Rate |
gauge_regulus | |
34 | DORO*C DORO*C |
平衡型 BALANCE |
回忆率的读数将决定最终通关评级 (获得 A 级或以下评分则为通关失败) Recollection Gauge measures Grade (Track Lost on Grade A or below) |
scoreclear_aa|visual_scoregauge | |
回忆率的读数将决定最终通关评级 (读数低于个人最佳成绩评级时立即失败) Recollection Gauge measures Grade (Track Lost when grade falls below personal best) |
skill_doroc_uncap | ||||
36 | 布丽兰特 Brillante |
挑战型 CHALLENGE |
困难 - 回忆率归零后直接判定为乐曲失败 HARD - Track Lost when Recollection Rate reaches 0% |
gauge_hard | |
40 | 露娜 & 美亚 Luna & Mia |
平衡型 BALANCE |
O.N.G.E.K.I. - 溢伤(Overdamage)额外 奖励残片 O.N.G.E.K.I. - Fragment reward on dealing Overdamage |
frags_ongeki | |
41 | 阿莱乌斯 Areus |
挑战型 CHALLENGE |
困难 + 判定为流失(LOST)时根据 当前连击数减少回忆率 HARD + LOST notes decrease Recollection Rate based on current combo |
gauge_areus | |
42 | 希尔 Seele |
挑战型 CHALLENGE |
困难 + 在歌曲最后1/4部分不会获得回忆率 HARD + Recollection Rate gain disabled for the last 1/4 of song |
gauge_seele | |
43 | 伊莎贝尔 Isabelle |
挑战型 CHALLENGE |
困难 + 回忆率最大值 会根据当前回忆率而减少 HARD + Max Recollection Gauge decreases based on current Recollection Rate |
gauge_isabelle | |
46 | 凛可 Linka |
平衡型 BALANCE |
前10个流失(LOST)判定 不会减少回忆率 No Recollection Rate loss for the first 10 LOST notes |
gauge_safe_10 | |
48 | 咲弥 & 伊丽莎白 Saya & Elizabeth |
平衡型 BALANCE |
获得+X额外残片(连续使用该搭档 游玩歌曲时获得的残片量随游玩次数上升) Earn +X Fragments (increases for each consecutive play with this Partner) |
skill_elizabeth | |
49 | 莉莉 Lily |
平衡型 BALANCE |
获得+X额外残片(连续使用其他搭档 游玩歌曲时获得的残片量随游玩次数上升) Earn +X Fragments (increases for each consecutive play with other Partners) |
skill_lily | |
53 | 玛莉嘉 Marija |
平衡型 BALANCE |
MUSE DASH - 游玩Muse Dash歌曲时 天空音符将变为幽灵 MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song |
visual_ghost_skynotes | |
56 | 咲姬 Saki |
平衡型 BALANCE |
O.N.G.E.K.I. - 通关歌曲时 根据准确率造成溢伤(Overdamage) O.N.G.E.K.I. - On Track Complete, deal Overdamage based on accuracy |
frags_ongeki_slash | |
57 | 刹那 Setsuna |
挑战型 CHALLENGE |
困难 + O.N.G.E.K.I. (50) HARD + O.N.G.E.K.I. (50) |
frags_ongeki_hard | |
58 | 天音 Amane |
挑战型 CHALLENGE |
不会触发速度与随机限制格, 但此时若成绩低于「EX」则世界模式进度减半 Ignore Speed and Random Restriction Steps, World progress halved below Grade EX |
skill_amane | |
62 | 霞玛(大~宇~宙) Shama (UNiVERSE) |
平衡型 BALANCE |
曲目开始时消耗10残片 每通关一首曲目获得一瓶牛奶 Pay 10 Fragments on start Gain 1 Milk on clear |
skill_shama | |
63 | 米露可(大~宇~宙) Milk (UNiVERSE) |
平衡型 BALANCE |
消耗全部牛奶(已拥有:X瓶) 每瓶牛奶能让得到100个残片的概率增加11% Use all Milk (Current: X). Each Milk grants a +11% chance to gain 100 Fragments |
skill_milk | |
64 | 紫黑 Shikoku |
挑战型 CHALLENGE |
困难 + 击中音符后回忆率的变化增加 HARD + Increased Recollection Rate change per note |
skill_shikoku | |
65 | 百合咲美香 Mika Yurisaki |
平衡型 BALANCE |
通关一首maimai曲目后 该角色的所有数值暂时翻倍 Stats are temporarily doubled upon clearing a maimai song |
skill_mika | |
66 | 密特拉·泰尔塞拉 Mithra Tercera |
挑战型 CHALLENGE |
困难 + 每达150连击数世界模式进度+1 HARD + World Mode progress increased by 1 for each 150 combo reached |
skill_mithra | |
67 | 不来方永爱 (不来方斗亚) Toa Kozukata |
挑战型 CHALLENGE |
困难 - 达到60个模糊或流失判定时挑战立即失败 HARD - Track Lost after 60 FAR or LOST notes |
skill_toa | |
69 | Ilith & Ivy Ilith & Ivy |
平衡型 BALANCE |
重拾情感。每份情感会给 Ilith & Ivy的一项能力带来+10的提升 Recall Emotions. Each Emotion boosts an aspect of Ilith & Ivy by +10 |
skill_ilith_ivy | |
70 | Hikari & Vanessa Hikari & Vanessa |
挑战型 CHALLENGE |
困难 + 失去情感。每份破碎的情感会使 Hikari & Vanessa的一项能力造成-10的损失 HARD + Lose Emotions. Weaken an aspect of Hikari & Vanessa by -10 per Emotion lost |
skill_hikari_vanessa | |
73 | 露恩 Luin |
平衡型 BALANCE |
困难 - 获得+X残片 奖励随连续通关次数上升 HARD + Earn +X Fragments Reward increases for consecutive clears |
skill_luin | |
困难 - 回忆率留存至下一曲目 + 获得+X残片 奖励随连续通关次数上升 HARD - Gauge persists + Earn +X Fragments Reward increases for consecutive clears |
skill_luin_uncap | ||||
76 | 露娜 & 伊洛 Luna & Ilot |
平衡型 BALANCE |
根据击中音符数获得最高20残片的奖励 Earn up to 20 Fragments based on number of notes hit |
skill_luna_ilot | |
77 | 爱托 & 荷珀 Eto & Hoppe |
平衡型 BALANCE |
体力大于等于6格时世界进度翻倍 World progress doubled when Stamina is greater than or equal to 6 |
skill_eto_hoppe | |
79 | 千夏 Chinatsu |
平衡型 BALANCE |
O.N.G.E.K.I. - 造成溢伤 后随机提高一种搭档能力 O.N.G.E.K.I. - Boost random stats on dealing Overdamage |
skill_chinatsu | |
80 | 纺 Tsumugi |
平衡型 BALANCE |
O.N.G.E.K.I. - 根据溢伤表现获得残片奖励 O.N.G.E.K.I. - Reward Overdamage fragments based on performance |
skill_tsumugi |
常驻搭档
# | 图标 | 名称 | 类型 | 技能 | 技能ID |
---|---|---|---|---|---|
3 | 萨菲亚 Sapphire |
平衡型 BALANCE |
- |
- | |
9 | 光 & 菲希卡 Hikari & Fisica |
支援型 SUPPORT |
简单 + 在游玩 Past / Present 的歌曲时 获得 15 额外残片 EASY + Earn +15 Fragments when playing a Past / Present song |
gauge_easy| frag_plus_15_pst&prs | |
18 | 对立 & 托凛 Tairitsu & Trin |
平衡型 BALANCE |
视觉 - 在游玩Tone Sphere曲目时, 显示「营养丰富」类的音符 VISUAL - 'Nutritious' note appearance when playing a Tone Sphere song |
visual_tomato_pack_tonesphere | |
22 | 光 & 赛依娜 Hikari & Seine |
平衡型 BALANCE |
音频 - 游玩 Groove Coaster 的曲目时 打击地面轨道会触发即兴演奏(AD-LIB)效果 AUDIO - Ad-lib effects on hitting floor lanes when playing a Groove Coaster song |
audio_gcemptyhit_pack_groovecoaster | |
24 | 对立 & 中二企鹅 (Grievous Lady) Tairitsu & Chuni Penguin (Grievous Lady) |
平衡型 BALANCE |
CHUNITHM - 通关需求:7 CHUNITHM - Clear Requirement: 7 |
gauge_chuni | |
40 | 露娜 & 美亚 Luna & Mia |
平衡型 BALANCE |
O.N.G.E.K.I. - 溢伤(Overdamage)额外 奖励残片 O.N.G.E.K.I. - Fragment reward on dealing Overdamage |
frags_ongeki | |
48 | 咲弥 & 伊丽莎白 Saya & Elizabeth |
平衡型 BALANCE |
获得+X额外残片(连续使用该搭档 游玩歌曲时获得的残片量随游玩次数上升) Earn +X Fragments (increases for each consecutive play with this Partner) |
skill_elizabeth | |
53 | 玛莉嘉 Marija |
平衡型 BALANCE |
MUSE DASH - 游玩Muse Dash歌曲时 天空音符将变为幽灵 MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song |
visual_ghost_skynotes | |
56 | 咲姬 Saki |
平衡型 BALANCE |
O.N.G.E.K.I. - 通关歌曲时 根据准确率造成溢伤(Overdamage) O.N.G.E.K.I. - On Track Complete, deal Overdamage based on accuracy |
frags_ongeki_slash | |
62 | 霞玛(大~宇~宙) Shama (UNiVERSE) |
平衡型 BALANCE |
曲目开始时消耗10残片 每通关一首曲目获得一瓶牛奶 Pay 10 Fragments on start Gain 1 Milk on clear |
skill_shama | |
63 | 米露可(大~宇~宙) Milk (UNiVERSE) |
平衡型 BALANCE |
消耗全部牛奶(已拥有:X瓶) 每瓶牛奶能让得到100个残片的概率增加11% Use all Milk (Current: X). Each Milk grants a +11% chance to gain 100 Fragments |
skill_milk | |
69 | Ilith & Ivy Ilith & Ivy |
平衡型 BALANCE |
重拾情感。每份情感会给 Ilith & Ivy的一项能力带来+10的提升 Recall Emotions. Each Emotion boosts an aspect of Ilith & Ivy by +10 |
skill_ilith_ivy | |
70 | Hikari & Vanessa Hikari & Vanessa |
挑战型 CHALLENGE |
困难 + 失去情感。每份破碎的情感会使 Hikari & Vanessa的一项能力造成-10的损失 HARD + Lose Emotions. Weaken an aspect of Hikari & Vanessa by -10 per Emotion lost |
skill_hikari_vanessa | |
76 | 露娜 & 伊洛 Luna & Ilot |
平衡型 BALANCE |
根据击中音符数获得最高20残片的奖励 Earn up to 20 Fragments based on number of notes hit |
skill_luna_ilot | |
80 | 纺 Tsumugi |
平衡型 BALANCE |
O.N.G.E.K.I. - 根据溢伤表现获得残片奖励 O.N.G.E.K.I. - Reward Overdamage fragments based on performance |
skill_tsumugi |
限时搭档
# | 图标 | 名称 | 类型 | 技能 | 技能ID |
---|---|---|---|---|---|
8 | 星 Stella |
平衡型 BALANCE |
在游玩 Stellights 的歌曲时 获得 10 额外残片 Earn +10 Fragments when playing a Stellights song |
frag_plus_10_ pack_stellights | |
21 | 柚梅 Yume |
平衡型 BALANCE |
每达成 100 连击时, 最终残片奖励增加 1 Earn +1 Fragment(s) for each 100 combo reached |
combo_100-frag_1 | |
以最高连击数为基准值获得最高 +10 残片 在通关时获得 +5 残片 Earn up to +10 Fragments based on Max Recall Earn +5 Fragments on Clear |
frags_yume | ||||
25 | 中二企鹅 Chuni Penguin |
平衡型 BALANCE |
纯粹回忆(满分)通关时额外获取 +14 残片 Earn +14 Fragments on Pure Memory (Max Score) |
kantandeshou | |
26 | 榛名 Haruna |
平衡型 BALANCE |
回忆率的初始数值变为 40% 回忆率增长倍数减少至 40% Recollection Gauge starts at 40% Recollection Rate gain reduced to 40% |
gauge_haruna | |
27 | 诺诺 Nono |
平衡型 BALANCE |
获得 EX 或更高成绩时额外获取 +2525 残片 Earn +2525 Fragments for achieving EX grade or above |
frags_nono | |
28 | 潘多拉涅墨西斯 (MTA-XXX) Pandora Nemesis (MTA-XXX) |
挑战型 CHALLENGE |
困难 - 流失20个音符后,当前游玩曲目将立即失败 HARD - Track Lost after 20 LOST notes |
gauge_pandora | |
29 | 轩辕十四(MDA-21) Regulus (MDA-21) |
挑战型 CHALLENGE |
困难 + 判定为模糊(Far)时略微减少回忆率 HARD + FAR notes slightly decrease Recollection Rate |
gauge_regulus | |
34 | DORO*C DORO*C |
平衡型 BALANCE |
回忆率的读数将决定最终通关评级 (获得 A 级或以下评分则为通关失败) Recollection Gauge measures Grade (Track Lost on Grade A or below) |
scoreclear_aa|visual_scoregauge | |
回忆率的读数将决定最终通关评级 (读数低于个人最佳成绩评级时立即失败) Recollection Gauge measures Grade (Track Lost when grade falls below personal best) |
skill_doroc_uncap | ||||
36 | 布丽兰特 Brillante |
挑战型 CHALLENGE |
困难 - 回忆率归零后直接判定为乐曲失败 HARD - Track Lost when Recollection Rate reaches 0% |
gauge_hard | |
41 | 阿莱乌斯 Areus |
挑战型 CHALLENGE |
困难 + 判定为流失(LOST)时根据 当前连击数减少回忆率 HARD + LOST notes decrease Recollection Rate based on current combo |
gauge_areus | |
42 | 希尔 Seele |
挑战型 CHALLENGE |
困难 + 在歌曲最后1/4部分不会获得回忆率 HARD + Recollection Rate gain disabled for the last 1/4 of song |
gauge_seele | |
43 | 伊莎贝尔 Isabelle |
挑战型 CHALLENGE |
困难 + 回忆率最大值 会根据当前回忆率而减少 HARD + Max Recollection Gauge decreases based on current Recollection Rate |
gauge_isabelle | |
46 | 凛可 Linka |
平衡型 BALANCE |
前10个流失(LOST)判定 不会减少回忆率 No Recollection Rate loss for the first 10 LOST notes |
gauge_safe_10 | |
49 | 莉莉 Lily |
平衡型 BALANCE |
获得+X额外残片(连续使用其他搭档 游玩歌曲时获得的残片量随游玩次数上升) Earn +X Fragments (increases for each consecutive play with other Partners) |
skill_lily | |
57 | 刹那 Setsuna |
挑战型 CHALLENGE |
困难 + O.N.G.E.K.I. (50) HARD + O.N.G.E.K.I. (50) |
frags_ongeki_hard | |
64 | 紫黑 Shikoku |
挑战型 CHALLENGE |
困难 + 击中音符后回忆率的变化增加 HARD + Increased Recollection Rate change per note |
skill_shikoku | |
65 | 百合咲美香 Mika Yurisaki |
平衡型 BALANCE |
通关一首maimai曲目后 该角色的所有数值暂时翻倍 Stats are temporarily doubled upon clearing a maimai song |
skill_mika | |
66 | 密特拉·泰尔塞拉 Mithra Tercera |
挑战型 CHALLENGE |
困难 + 每达150连击数世界模式进度+1 HARD + World Mode progress increased by 1 for each 150 combo reached |
skill_mithra | |
67 | 不来方永爱 (不来方斗亚) Toa Kozukata |
挑战型 CHALLENGE |
困难 - 达到60个模糊或流失判定时挑战立即失败 HARD - Track Lost after 60 FAR or LOST notes |
skill_toa | |
73 | 露恩 Luin |
平衡型 BALANCE |
困难 - 获得+X残片 奖励随连续通关次数上升 HARD + Earn +X Fragments Reward increases for consecutive clears |
skill_luin | |
困难 - 回忆率留存至下一曲目 + 获得+X残片 奖励随连续通关次数上升 HARD - Gauge persists + Earn +X Fragments Reward increases for consecutive clears |
skill_luin_uncap | ||||
77 | 爱托 & 荷珀 Eto & Hoppe |
平衡型 BALANCE |
体力大于等于6格时世界进度翻倍 World progress doubled when Stamina is greater than or equal to 6 |
skill_eto_hoppe | |
79 | 千夏 Chinatsu |
平衡型 BALANCE |
O.N.G.E.K.I. - 造成溢伤 后随机提高一种搭档能力 O.N.G.E.K.I. - Boost random stats on dealing Overdamage |
skill_chinatsu |
特殊表格
通关状态为HARD CLEAR的搭档
- 计入前提为技能启用
# | 图标 | 名称 | 类型 | 技能 | 技能ID |
---|---|---|---|---|---|
7 | 对立(Grievous Lady) Tairitsu (Grievous Lady) |
挑战型 CHALLENGE |
困难 - 回忆率归零后直接判定为乐曲失败 HARD - Track Lost when Recollection Rate reaches 0% |
gauge_hard | |
10 | 依莉丝 Ilith |
挑战型 CHALLENGE |
困难 + 在 Track Lost 时丢失 100 残片 HARD + Lose 100 Fragments on Track Lost |
gauge_hard|fail_frag_minus_100 | |
困难 + 流失判定时有6%概率丢失6倍回忆率 曲目通关时获得+6步数加成 HARD + 6% chance to lose 6x Recollection Rate STEP increased by 6 on clear |
ilith_awakened_skill | ||||
28 | 潘多拉涅墨西斯 (MTA-XXX) Pandora Nemesis (MTA-XXX) |
挑战型 CHALLENGE |
困难 - 流失20个音符后,当前游玩曲目将立即失败 HARD - Track Lost after 20 LOST notes |
gauge_pandora | |
29 | 轩辕十四(MDA-21) Regulus (MDA-21) |
挑战型 CHALLENGE |
困难 + 判定为模糊(Far)时略微减少回忆率 HARD + FAR notes slightly decrease Recollection Rate |
gauge_regulus | |
35 | 对立(Tempest) Tairitsu (Tempest) |
挑战型 CHALLENGE |
困难 - 风暴收集条 HARD - Tempest Gauge |
gauge_tempest | |
36 | 布丽兰特 Brillante |
挑战型 CHALLENGE |
困难 - 回忆率归零后直接判定为乐曲失败 HARD - Track Lost when Recollection Rate reaches 0% |
gauge_hard | |
37 | 依莉丝(夏日) Ilith (Summer) |
挑战型 CHALLENGE |
困难 + 连击数小于 20 时不会增加回忆率 HARD + Recollection Rate gain disabled when below 20 combo |
gauge_ilith_summer | |
41 | 阿莱乌斯 Areus |
挑战型 CHALLENGE |
困难 + 判定为流失(LOST)时根据 当前连击数减少回忆率 HARD + LOST notes decrease Recollection Rate based on current combo |
gauge_areus | |
42 | 希尔 Seele |
挑战型 CHALLENGE |
困难 + 在歌曲最后1/4部分不会获得回忆率 HARD + Recollection Rate gain disabled for the last 1/4 of song |
gauge_seele | |
43 | 伊莎贝尔 Isabelle |
挑战型 CHALLENGE |
困难 + 回忆率最大值 会根据当前回忆率而减少 HARD + Max Recollection Gauge decreases based on current Recollection Rate |
gauge_isabelle | |
50 | 群愿(盛夏) Kanae (Midsummer) |
平衡型 BALANCE |
困难 + 歌曲通关时获得5额外残片 此技能在白天会改变 HARD + Gain +5 Fragments on Track Clear This skill changes during the day |
skill_kanae_midsummer | |
54 | 维塔 Vita |
挑战型 CHALLENGE |
困难 + 镜像 - 超量(OVER)加成随回忆率提升 提升量最多为10 HARD + MIRROR - OVER increased by up to 10 based on Recollection Rate |
skill_vita | |
55 | 光(Fatalis) Hikari (Fatalis) |
??? |
困难 - 宿命收集条 + 牺牲体力 让世界模式过载 HARD - Fatalis Gauge + sacrifices stamina to overload World Mode |
skill_fatalis | |
创世型 CREATOR | |||||
57 | 刹那 Setsuna |
挑战型 CHALLENGE |
困难 + O.N.G.E.K.I. (50) HARD + O.N.G.E.K.I. (50) |
frags_ongeki_hard | |
61 | 忘却(Apophenia) Lethe (Apophenia) |
挑战型 CHALLENGE |
困难 + 镜像 - 回忆率归零后直接判定为乐曲失败 HARD + MIRROR - Track Lost when Recollection Rate reaches 0% |
gauge_hard|note_mirror | |
64 | 紫黑 Shikoku |
挑战型 CHALLENGE |
困难 + 击中音符后回忆率的变化增加 HARD + Increased Recollection Rate change per note |
skill_shikoku | |
66 | 密特拉·泰尔塞拉 Mithra Tercera |
挑战型 CHALLENGE |
困难 + 每达150连击数世界模式进度+1 HARD + World Mode progress increased by 1 for each 150 combo reached |
skill_mithra | |
67 | 不来方永爱 (不来方斗亚) Toa Kozukata |
挑战型 CHALLENGE |
困难 - 达到60个模糊或流失判定时挑战立即失败 HARD - Track Lost after 60 FAR or LOST notes |
skill_toa | |
70 | Hikari & Vanessa Hikari & Vanessa |
挑战型 CHALLENGE |
困难 + 失去情感。每份破碎的情感会使 Hikari & Vanessa的一项能力造成-10的损失 HARD + Lose Emotions. Weaken an aspect of Hikari & Vanessa by -10 per Emotion lost |
skill_hikari_vanessa | |
73 | 露恩 Luin |
平衡型 BALANCE |
困难 - 获得+X残片 奖励随连续通关次数上升 HARD + Earn +X Fragments Reward increases for consecutive clears |
skill_luin | |
困难 - 回忆率留存至下一曲目 + 获得+X残片 奖励随连续通关次数上升 HARD - Gauge persists + Earn +X Fragments Reward increases for consecutive clears |
skill_luin_uncap | ||||
72 | 技能未激活 | ??? |
技能未激活 | skill_intruder | |
洞烛 (至高:第八探索者) Insight (Ascendant - 8th Seeker) |
困难 - 侵袭收集条 HARD - Irruption Gauge | ||||
技能激活 | 探索者 SEEKER |
技能激活 | |||
拉可弥拉 (至高:第八探索者) Lacrymira (Ascendant - 8th Seeker) |
困难 - 侵袭收集条 - 有概率以两倍 进度侵占当前搭档的世界模式进度 HARD - Irruption Gauge - Chance to usurp Partners' World plays with 2x progress | ||||
78 | 洞烛技能未激活 | 挑战型 CHALLENGE |
困难 - 哀寂收集条 HARD - Forlorn Gauge |
skill_nell | |
哀寂 (至高:第六探索者) Forlorn (Ascendant - 6th Seeker) | |||||
洞烛技能激活 | |||||
尼尔 (至高:第六探索者) Nell (Ascendant - 6th Seeker) |
通关状态为NORMAL CLEAR的搭档
- 计入前提为技能启用
# | 图标 | 名称 | 类型 | 技能 | 技能ID |
---|---|---|---|---|---|
1 | 对立 Tairitsu |
平衡型 BALANCE |
- |
- | |
2 | 红 Kou |
平衡型 BALANCE |
- |
- | |
以歌曲结算成绩为基准值 获得最高 +20% 的残片奖励 Earn up to +20% Fragments based on score |
frags_kou | ||||
3 | 萨菲亚 Sapphire |
平衡型 BALANCE |
- |
- | |
4 | 忘却 Lethe |
平衡型 BALANCE |
镜像 - 所有的音符与音弧反转 MIRROR - All Notes and Arcs reversed |
note_mirror | |
遗缺的感知 Sense of Incompleteness |
visual_ink | ||||
5 | 光 & 对立(Reunion) Hikari & Tairitsu (Reunion) |
平衡型 BALANCE |
纷争 - 逆转光芒与纷争的规则 CONFLICT - Reverse the paradigms of Light and Conflict. |
skill_reunion | |
光芒 - 改写光芒与纷争的规则 LIGHT - Rewrite the paradigms of Light and Conflict. | |||||
6 | 对立(Axium) Tairitsu (Axium) |
平衡型 BALANCE |
- |
- | |
8 | 星 Stella |
平衡型 BALANCE |
在游玩 Stellights 的歌曲时 获得 10 额外残片 Earn +10 Fragments when playing a Stellights song |
frag_plus_10_ pack_stellights | |
11 | 爱托 Eto |
平衡型 BALANCE |
在游玩 光芒之侧 的歌曲时 获得 5 额外残片 Earn +5 Fragments when playing a Light Side song |
frag_plus_5_side_light | |
获得残片奖励时 世界进度额外前进 7 World progress increased by 7 if a Fragment reward is collected |
eto_uncap | ||||
12 | 露娜 Luna |
平衡型 BALANCE |
视觉 - 隐藏回忆率 VISUAL - Recollection Gauge is hidden |
visual_hide_hp | |
在歌曲限制格上游玩歌曲时 世界进度额外前进 7 World progress increased by 7 when starting on a Restriction Step |
luna_uncap | ||||
13 | 调 Shirabe |
平衡型 BALANCE |
在游玩 纷争之侧 的歌曲时 获得 5 额外残片 Earn +5 Fragments when playing a Conflict Side song |
frag_plus_5_side_conflict | |
在游玩歌曲时先支付等同于歌曲难度值的残片 获得「EX」或更高成绩时额外奖励10残片 Pay the chart level in Fragments on start Earn +10 Fragments on EX or above |
shirabe_entry_fee | ||||
14 | 光(Zero) Hikari (Zero) |
挑战型 CHALLENGE |
流失音符时回忆率归零 Recollection Gauge set to 0 for LOST notes |
challenge_fullcombo_0gauge | |
17 | 对立(夏日) Tairitsu (Summer) |
平衡型 BALANCE |
镜像 - 所有的音符与音弧反转 MIRROR - All Notes and Arcs reversed |
note_mirror | |
18 | 对立 & 托凛 Tairitsu & Trin |
平衡型 BALANCE |
视觉 - 在游玩Tone Sphere曲目时, 显示「营养丰富」类的音符 VISUAL - 'Nutritious' note appearance when playing a Tone Sphere song |
visual_tomato_pack_tonesphere | |
19 | 彩梦 Ayu |
平衡型 BALANCE |
歌曲游玩结束时奖励随机数量的残片 Random Fragment bonus upon completing song |
frag_rng_ayu | |
世界进度在 +5 和 -5 之间随机增减 World Mode progress randomly increased or decreased between +5 and -5 |
ayu_uncap | ||||
21 | 柚梅 Yume |
平衡型 BALANCE |
每达成 100 连击时, 最终残片奖励增加 1 Earn +1 Fragment(s) for each 100 combo reached |
combo_100-frag_1 | |
以最高连击数为基准值获得最高 +10 残片 在通关时获得 +5 残片 Earn up to +10 Fragments based on Max Recall Earn +5 Fragments on Clear |
frags_yume | ||||
22 | 光 & 赛依娜 Hikari & Seine |
平衡型 BALANCE |
音频 - 游玩 Groove Coaster 的曲目时 打击地面轨道会触发即兴演奏(AD-LIB)效果 AUDIO - Ad-lib effects on hitting floor lanes when playing a Groove Coaster song |
audio_gcemptyhit_pack_groovecoaster | |
23 | 咲弥 Saya |
平衡型 BALANCE |
击中音符后回忆率的变化增加 但判定为模糊(Far)时不会获取任何回忆率 Increased Recollection Rate change per note No Recollection Rate gain for FAR notes |
gauge_saya | |
显示判定详情 Note judgement details displayed |
skill_saya_uncap | ||||
24 | 对立 & 中二企鹅 (Grievous Lady) Tairitsu & Chuni Penguin (Grievous Lady) |
平衡型 BALANCE |
CHUNITHM - 通关需求:7 CHUNITHM - Clear Requirement: 7 |
gauge_chuni | |
25 | 中二企鹅 Chuni Penguin |
平衡型 BALANCE |
纯粹回忆(满分)通关时额外获取 +14 残片 Earn +14 Fragments on Pure Memory (Max Score) |
kantandeshou | |
26 | 榛名 Haruna |
平衡型 BALANCE |
回忆率的初始数值变为 40% 回忆率增长倍数减少至 40% Recollection Gauge starts at 40% Recollection Rate gain reduced to 40% |
gauge_haruna | |
27 | 诺诺 Nono |
平衡型 BALANCE |
获得 EX 或更高成绩时额外获取 +2525 残片 Earn +2525 Fragments for achieving EX grade or above |
frags_nono | |
30 | 群愿 Kanae |
平衡型 BALANCE |
游玩 Sunset Radiance 歌曲时, 显示昼/夜主题 Day / Night appearance when playing a Sunset Radiance song |
omatsuri_daynight | |
世界 + 保存步数进度并于下回 世界模式结算时叠加(当前:X) World + STEP progress is stored and added to the next World play (Current: X) |
skill_kanae_uncap | ||||
31 | 光(Fantasia) Hikari (Fantasia) |
平衡型 BALANCE |
- |
- | |
32 | 对立(Sonata) Tairitsu (Sonata) |
平衡型 BALANCE |
- |
- | |
33 | 兮娅 Sia |
平衡型 BALANCE |
一定概率造成全曲谱面镜像 于镜像状态下通关时,奖励 5 额外残片 Randomly triggers MIRROR Gain +5 Fragments on MIRROR |
sometimes(note_mirror|frag_plus_5) | |
38 | 咲弥(Etude) Saya (Etude) |
平衡型 BALANCE |
- |
- | |
39 | 爱丽丝 & 坦尼尔 Alice & Tenniel |
平衡型 BALANCE |
镜像 + 隐藏模糊(Far)判定 MIRROR + FAR judgments hidden |
note_mirror|visual_hide_far | |
40 | 露娜 & 美亚 Luna & Mia |
平衡型 BALANCE |
O.N.G.E.K.I. - 溢伤(Overdamage)额外 奖励残片 O.N.G.E.K.I. - Fragment reward on dealing Overdamage |
frags_ongeki | |
45 | 拉格兰 Lagrange |
平衡型 BALANCE |
当前分数将显示为 与距离最近评级的分数之差 Score displays distance to closest Grade threshold |
skill_lagrange | |
46 | 凛可 Linka |
平衡型 BALANCE |
前10个流失(LOST)判定 不会减少回忆率 No Recollection Rate loss for the first 10 LOST notes |
gauge_safe_10 | |
47 | 奈美 Nami |
平衡型 BALANCE |
每73个纯粹(PURE)判定获得1额外残片 每个流失(LOST)判定失去1残片 Earn 1 Fragment per 73 PURE notes Lose 1 Fragment per LOST note |
frags_nami | |
48 | 咲弥 & 伊丽莎白 Saya & Elizabeth |
平衡型 BALANCE |
获得+X额外残片(连续使用该搭档 游玩歌曲时获得的残片量随游玩次数上升) Earn +X Fragments (increases for each consecutive play with this Partner) |
skill_elizabeth | |
49 | 莉莉 Lily |
平衡型 BALANCE |
获得+X额外残片(连续使用其他搭档 游玩歌曲时获得的残片量随游玩次数上升) Earn +X Fragments (increases for each consecutive play with other Partners) |
skill_lily | |
51 | 爱丽丝 & 坦尼尔(Minuet) Alice & Tenniel (Minuet) |
平衡型 BALANCE |
- |
- | |
52 | 对立(Elegy) Tairitsu (Elegy) |
平衡型 BALANCE |
- |
- | |
53 | 玛莉嘉 Marija |
平衡型 BALANCE |
MUSE DASH - 游玩Muse Dash歌曲时 天空音符将变为幽灵 MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song |
visual_ghost_skynotes | |
56 | 咲姬 Saki |
平衡型 BALANCE |
O.N.G.E.K.I. - 通关歌曲时 根据准确率造成溢伤(Overdamage) O.N.G.E.K.I. - On Track Complete, deal Overdamage based on accuracy |
frags_ongeki_slash | |
58 | 天音 Amane |
挑战型 CHALLENGE |
不会触发速度与随机限制格, 但此时若成绩低于「EX」则世界模式进度减半 Ignore Speed and Random Restriction Steps, World progress halved below Grade EX |
skill_amane | |
59 | 红(冬日) Kou (Winter) |
平衡型 BALANCE |
所有搭档将现有残片的25%分享给红(总和为X) 残片在游玩一首歌曲后获得 Partners share 25% of their Fragments with Kou, received after playing a song (Total: X) |
skill_kou_winter | |
60 | 拉格兰(Aria) Lagrange (Aria) |
平衡型 BALANCE |
- |
- | |
62 | 霞玛(大~宇~宙) Shama (UNiVERSE) |
平衡型 BALANCE |
曲目开始时消耗10残片 每通关一首曲目获得一瓶牛奶 Pay 10 Fragments on start Gain 1 Milk on clear |
skill_shama | |
63 | 米露可(大~宇~宙) Milk (UNiVERSE) |
平衡型 BALANCE |
消耗全部牛奶(已拥有:X瓶) 每瓶牛奶能让得到100个残片的概率增加11% Use all Milk (Current: X). Each Milk grants a +11% chance to gain 100 Fragments |
skill_milk | |
64 | 紫黑 Shikoku |
挑战型 CHALLENGE |
困难 + 击中音符后回忆率的变化增加 HARD + Increased Recollection Rate change per note |
skill_shikoku | |
65 | 百合咲美香 Mika Yurisaki |
平衡型 BALANCE |
通关一首maimai曲目后 该角色的所有数值暂时翻倍 Stats are temporarily doubled upon clearing a maimai song |
skill_mika | |
69 | Ilith & Ivy Ilith & Ivy |
平衡型 BALANCE |
重拾情感。每份情感会给 Ilith & Ivy的一项能力带来+10的提升 Recall Emotions. Each Emotion boosts an aspect of Ilith & Ivy by +10 |
skill_ilith_ivy | |
71 | 摩耶 Maya |
平衡型 BALANCE |
不会触发随机限制格 世界模式下技能将在曲目结算后改变 Ignore Random Restriction Steps After World progress, this skill changes |
skill_maya | |
限制 – 随机曲目 + 世界进度翻倍 世界模式下技能将在曲目结算后改变 RESTRICTION - Random + Double World progress After World progress, this skill changes | |||||
74 | 维塔(Cadenza) Vita (Cadenza) |
平衡型 BALANCE |
- |
- | |
75 | Ai酱 Ai-chan |
平衡型 BALANCE |
每日推荐歌曲 首次通关推荐曲目可获得41个残片 Recommends songs daily. Gain 41 Fragments on first clear of each song |
skill_aichan | |
76 | 露娜 & 伊洛 Luna & Ilot |
平衡型 BALANCE |
根据击中音符数获得最高20残片的奖励 Earn up to 20 Fragments based on number of notes hit |
skill_luna_ilot | |
77 | 爱托 & 荷珀 Eto & Hoppe |
平衡型 BALANCE |
体力大于等于6格时世界进度翻倍 World progress doubled when Stamina is greater than or equal to 6 |
skill_eto_hoppe | |
79 | 千夏 Chinatsu |
平衡型 BALANCE |
O.N.G.E.K.I. - 造成溢伤 后随机提高一种搭档能力 O.N.G.E.K.I. - Boost random stats on dealing Overdamage |
skill_chinatsu | |
80 | 纺 Tsumugi |
平衡型 BALANCE |
O.N.G.E.K.I. - 根据溢伤表现获得残片奖励 O.N.G.E.K.I. - Reward Overdamage fragments based on performance |
skill_tsumugi | |
99 | 白姬 Shirahime |
平衡型 BALANCE |
通关一首「精选曲目」时 获得 10 额外残片 Earn +10 Fragments upon clearing a preferred song |
frags_preferred_song |
通关状态为EASY CLEAR搭档
- 计入前提为技能启用
# | 图标 | 名称 | 类型 | 技能 | 技能ID |
---|---|---|---|---|---|
0 | 光 Hikari |
支援型 SUPPORT |
简单 - 音符流失后的回忆率丢失程度减小 EASY - Recollection Rate loss reduced for LOST notes |
gauge_easy | |
9 | 光 & 菲希卡 Hikari & Fisica |
支援型 SUPPORT |
简单 + 在游玩 Past / Present 的歌曲时 获得 15 额外残片 EASY + Earn +15 Fragments when playing a Past / Present song |
gauge_easy| frag_plus_15_pst&prs | |
15 | 光(Fracture) Hikari (Fracture) |
??? |
溢出 - 简单模式回忆率 但当回忆率到达100%后转变为困难 OVERFLOW - EASY Recollection Rate HARD upon reaching 100% Recollection |
gauge_overflow | |
创世型 CREATOR | |||||
16 | 光(夏日) Hikari (Summer) |
支援型 SUPPORT |
简单 + 所有的音符与音弧反转 EASY + All Notes and Arcs reversed |
gauge_easy|note_mirror | |
20 | 爱托 & 露娜(冬日) Eto & Luna (Winter) |
支援型 SUPPORT |
简单 - 回忆率的初始数值变为 30% 减少命中音符所获得的回忆率 EASY - Recollection Gauge starts at 30% Reduced Recollection Rate gain per note |
gaugestart_30|gaugegain_70 | |
34 | DORO*C DORO*C |
平衡型 BALANCE |
回忆率的读数将决定最终通关评级 (获得 A 级或以下评分则为通关失败) Recollection Gauge measures Grade (Track Lost on Grade A or below) |
scoreclear_aa|visual_scoregauge | |
回忆率的读数将决定最终通关评级 (读数低于个人最佳成绩评级时立即失败) Recollection Gauge measures Grade (Track Lost when grade falls below personal best) |
skill_doroc_uncap | ||||
44 | 迷尔 Mir |
支援型 SUPPORT |
提高初始回忆率增长倍数 增长倍数会随着歌曲进行逐渐下降 Recollection Rate gain increased, but decreases with song progress |
gauge_exhaustion | |
50 | 群愿(盛夏) Kanae (Midsummer) |
平衡型 BALANCE |
简单 + 歌曲开始时支付10残片 此技能在夜晚会改变 EASY + Pay 10 Fragments on start This skill changes during the night |
skill_kanae_midsummer | |
68 | 奈美(暮光) Nami (Twilight) |
支援型 SUPPORT |
简单 + 回忆率不会减少 但回忆率增加速度大幅放缓 |
skill_nami_twilight |