1,273
次編輯
(446) |
小 (优化) |
||
第7行: | 第7行: | ||
{| class="mw-table sortable" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" | {| class="mw-table sortable" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" | ||
|- | |- | ||
!style="position:-webkit-sticky;position:sticky;top:0px;"|技能ID | ! style="position:-webkit-sticky;position:sticky;top:0px;"|技能ID | ||
!style="position:-webkit-sticky;position:sticky;top:0px;"|英文名称 | ! style="position:-webkit-sticky;position:sticky;top:0px;"|英文名称 | ||
!style="position:-webkit-sticky;position:sticky;top:0px;"|应用搭档 | ! style="position:-webkit-sticky;position:sticky;top:0px;"|应用搭档 | ||
!style="position:-webkit-sticky;position:sticky;top:0px;"|触发条件 | ! style="position:-webkit-sticky;position:sticky;top:0px;"|触发条件 | ||
!style="position:-webkit-sticky;position:sticky;top:0px;"|通关条件 | ! style="position:-webkit-sticky;position:sticky;top:0px;"|通关条件 | ||
|- | |- | ||
| gauge_easy | | gauge_easy | ||
| EASY - Recollection Rate loss reduced<br/>for LOST notes | |||
| [[光]]<br/>Hikari | |||
| <简单回忆条><br>进入游玩界面时即时生效 | |||
| <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| gauge_hard | | gauge_hard | ||
| HARD - Track Lost when Recollection Rate<br/>reaches 0% | |||
| [[对立(Grievous Lady)]]<br/>Tairitsu (Grievous Lady)<br/>[[布丽兰特]]<br/>Brillante | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| <回忆率限制><br>回忆率>0 | |||
|- | |- | ||
| rowspan="2" | note_mirror | | rowspan="2" | note_mirror | ||
| rowspan="2" | MIRROR - All Notes and Arcs reversed | |||
| rowspan="2" | [[忘却|忘却 (未觉醒)]]<br/>Lethe (Normal)<br/>[[对立(夏日)]]<br/>Tairitsu (Summer) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <谱面镜像><br>进入游玩界面时即时生效 | | <谱面镜像><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_easy-note_mirror<!--gauge_easy|note_mirror--> | | rowspan="2" | gauge_easy-note_mirror<!--gauge_easy|note_mirror--> | ||
| rowspan="2" | EASY + All Notes and Arcs reversed | |||
| rowspan="2" | [[光(夏日)]]<br/>Hikari (Summer) | |||
| <简单回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <谱面镜像><br>进入游玩界面时即时生效 | | <谱面镜像><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_overflow | | rowspan="2" | gauge_overflow | ||
| rowspan="2" | OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection | |||
| rowspan="2" | [[光(Fracture)]]<br/>Hikari (Fracture) | |||
| rowspan="2" | <「[[机制#回忆收集条|溢出]]」回忆条><br>进入游玩界面时即时生效 | |||
| <「[[机制#回忆收集条|溢出]]」状态前><br>回忆率≥70 | |||
|- | |- | ||
| <「[[机制#回忆收集条|溢出]]」状态触发><br>回忆率>0 | | <「[[机制#回忆收集条|溢出]]」状态触发><br>回忆率>0 | ||
|- | |- | ||
| rowspan="3" | frag_plus_10_pack_stellights | | rowspan="3" | frag_plus_10_pack_stellights | ||
| rowspan="3" | Earn +10 Fragments<br/>when playing a Stellights song | |||
| rowspan="3" | [[星]]<br/>Stella | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <曲目限制><br>[[Surrender]]<br>[[Yosakura Fubuki]] | | <曲目限制><br>[[Surrender]]<br>[[Yosakura Fubuki]] | ||
第35行: | 第59行: | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="3" | gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> | | rowspan="3" | gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> | ||
| rowspan="3" | EASY + Earn +15 Fragments<br/>when playing a Past / Present song | |||
| rowspan="3" | [[光 & 菲希卡]]<br/>Hikari & Fisica | |||
| <简单回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <难度限制><br>{{color|pst|[[机制#难度|Past]]}}<br>{{color|prs|[[机制#难度|Present]]}} | | <难度限制><br>{{color|pst|[[机制#难度|Past]]}}<br>{{color|prs|[[机制#难度|Present]]}} | ||
第41行: | 第69行: | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> | | rowspan="2" | gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> | ||
| rowspan="2" | HARD + Lose 100 Fragments on Track Lost | |||
| rowspan="2" | [[依莉丝|依莉丝 (未觉醒)]]<br/>Ilith (Normal) | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率>0 | |||
|- | |- | ||
| <扣除残片><br>结算[[机制#回忆收集条|通关状态]]为<br>[[机制#回忆收集条|Track Lost]]时生效 | | <扣除残片><br>结算[[机制#回忆收集条|通关状态]]为<br>[[机制#回忆收集条|Track Lost]]时生效 | ||
|- | |- | ||
| rowspan="3" | frag_plus_5_side_light | | rowspan="3" | frag_plus_5_side_light | ||
| rowspan="3" | Earn +5 Fragments<br/>when playing a Light Side song | |||
| rowspan="3" | [[爱托|爱托 (未觉醒)]]<br/>Eto (Normal) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
|<侧色限制><br>「[[:分类:光芒侧曲目|光芒]]」侧 | | <侧色限制><br>「[[:分类:光芒侧曲目|光芒]]」侧 | ||
|- | |- | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="3" | frag_plus_5_side_conflict | | rowspan="3" | frag_plus_5_side_conflict | ||
| rowspan="3" | Earn +5 Fragments<br/>when playing a Conflict Side song | |||
| rowspan="3" | [[调|调 (未觉醒)]]<br/>Shirabe (Normal) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
|<侧色限制><br>「[[:分类:纷争侧曲目|纷争]]」侧 | | <侧色限制><br>「[[:分类:纷争侧曲目|纷争]]」侧 | ||
|- | |- | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="2" | visual_hide_hp | | rowspan="2" | visual_hide_hp | ||
| rowspan="2" | VISUAL - Recollection Gauge is hidden | |||
| rowspan="2" | [[露娜|露娜 (未觉醒)]]<br/>Luna (Normal) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <隐藏回忆条><br>进入游玩界面时即时生效 | | <隐藏回忆条><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | challenge_fullcombo_0gauge | | rowspan="2" | challenge_fullcombo_0gauge | ||
| rowspan="2" | Recollection Gauge set to 0 for LOST notes | |||
| rowspan="2" | [[光(Zero)]]<br/>Hikari (Zero) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <回忆率增减变化><br>进入游玩界面时即时生效 | | <回忆率增减变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="3" | visual_tomato_pack_tonesphere | | rowspan="3" | visual_tomato_pack_tonesphere | ||
| rowspan="3" | VISUAL - 'Nutritious' note appearance<br/>when playing a Tone Sphere song | |||
| rowspan="3" | [[对立 & 托凛]]<br/>Tairitsu & Trin | |||
| <普通回忆率><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <曲包限制><br>[[Tone Sphere Collaboration|Tone Sphere<br>Collaboration]] | | <曲包限制><br>[[Tone Sphere Collaboration|Tone Sphere<br>Collaboration]] | ||
第71行: | 第123行: | ||
| <音符效果><br>进入游玩界面时即时生效 | | <音符效果><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | audio_gcemptyhit_pack_groovecoaster | | rowspan="2" | audio_gcemptyhit_pack_groovecoaster | ||
| rowspan="2" | AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a Groove Coaster song | |||
| rowspan="2" | [[光 & 赛依娜]]<br>Hikari & Seine | |||
| <曲包限制><br>[[Groove Coaster Collaboration|Groove Coaster<br>Collaboration]] | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <AD-LIB效果><br>进入游玩界面时,击打<br>无[[机制#物件类型|Note]]的地面轨道生效 | | <AD-LIB效果><br>进入游玩界面时,击打<br>无[[机制#物件类型|Note]]的地面轨道生效 | ||
|- | |- | ||
| rowspan="3" | combo_100-frag_1 | | rowspan="3" | combo_100-frag_1 | ||
| rowspan="3" | Earn +1 Fragment(s)<br/>for each 100 combo reached | |||
| rowspan="3" | [[柚梅|柚梅 (未觉醒)]]<br>Yume (Normal) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <积攒残片><br>Combo数每达到<br>100时生效 | | <积攒残片><br>Combo数每达到<br>100时生效 | ||
第81行: | 第141行: | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="2" | frag_rng_ayu | | rowspan="2" | frag_rng_ayu | ||
|rowspan="2" | Random Fragment bonus upon<br/>completing song | |||
| rowspan="2" | [[彩梦|彩梦 (未觉醒)]]<br>Ayu (Normal) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="2" | gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> | | rowspan="2" | gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> | ||
| rowspan="2" | EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | |||
| rowspan="2" | [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter) | |||
| <简单回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <回忆率增减变化><br>进入游玩界面时即时生效 | | <回忆率增减变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_saya | | rowspan="2" | gauge_saya | ||
| rowspan="2" | Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes | |||
| rowspan="2" | [[咲弥]]<br>Saya | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <回忆率增减变化><br>进入游玩界面时即时生效 | | <回忆率增减变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_haruna | | rowspan="2" | gauge_haruna | ||
| rowspan="2" | Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40% | |||
| rowspan="2" | [[榛名]]<br>Haruna | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <回忆率增减变化><br>进入游玩界面时即时生效 | | <回忆率增减变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="3" | kantandeshou | | rowspan="3" | kantandeshou | ||
| rowspan="3" | Earn +14 Fragments on<br/>Pure Memory (Max Score) | |||
| rowspan="3" | [[中二企鹅]]<br>Chuni Penguin | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <分数限制><br>达成[[机制#计分方式|理论值]] | | <分数限制><br>达成[[机制#计分方式|理论值]] | ||
第103行: | 第183行: | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="3" | frags_nono | | rowspan="3" | frags_nono | ||
| rowspan="3" | Earn +2525 Fragments for achieving<br/>EX grade or above | |||
| rowspan="3" | [[诺诺]]<br>Nono | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <评级限制><br>不低于[[机制#计分方式|EX]] | | <评级限制><br>不低于[[机制#计分方式|EX]] | ||
第109行: | 第193行: | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_pandora | | rowspan="2" | gauge_pandora | ||
| rowspan="2" | HARD - Track Lost after 20 LOST notes | |||
| rowspan="2" | [[潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯<br>(MTA-XXX)]]<br>Pandora Nemesis<br>(MTA-XXX) | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <[[机制#判定|判定]]限制><br>[[机制#判定|LOST]]判定总数<20 | |||
|- | |- | ||
| <回忆条形态变化><br>进入游玩界面时即时生效 | | <回忆条形态变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | skill_toa | | rowspan="2" | skill_toa | ||
| rowspan="2" | HARD - Track Lost after 60 FAR or LOST notes | |||
| rowspan="2" | [[不来方永爱]]<br>([[不来方斗亚]])<br>Toa Kozukata | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <[[机制#判定|判定]]限制><br>[[机制#判定|FAR]]和[[机制#判定|LOST]]<br>判定总数<60 | |||
|- | |- | ||
| <回忆条形态变化><br>进入游玩界面时即时生效 | | <回忆条形态变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_regulus | | rowspan="2" | gauge_regulus | ||
| rowspan="2" | HARD + FAR notes slightly decrease<br/>Recollection Rate | |||
| rowspan="2" | [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21) | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率>0 | |||
|- | |- | ||
| <回忆条增减变化><br>进入游玩界面时即时生效 | | <回忆条增减变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="3" | skill_mithra | | rowspan="3" | skill_mithra | ||
| rowspan="3" | HARD + World Mode progress increased by 1<br/>for each 150 combo reached | |||
| rowspan="3" | [[密特拉·泰尔塞拉]]<br>Mithra Tercera | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率>0 | |||
|- | |- | ||
| <积攒步数><br>Combo数每达到<br>150时生效 | | <积攒步数><br>Combo数每达到<br>150时生效 | ||
第127行: | 第227行: | ||
| <步数附加><br>[[世界模式]]结算<br>总步数时生效 | | <步数附加><br>[[世界模式]]结算<br>总步数时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_chuni | | rowspan="2" | gauge_chuni | ||
| rowspan="2" | CHUNITHM - Clear Requirement: 7 | |||
| rowspan="2" | [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin <br>(Grievous Lady) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆条积攒限制><br>回忆条积攒数 ≥7 | |||
|- | |- | ||
| <回忆条形态变化><br>进入游玩界面时即时生效 | | <回忆条形态变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="3" | omatsuri_daynight | | rowspan="3" | omatsuri_daynight | ||
| rowspan="3" | Day / Night appearance<br/>when playing a Sunset Radiance song | |||
| rowspan="3" | [[群愿]]<br>Kanae | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <曲目/曲包限制><br>[[Sunset Radiance]]<br>[[Summer Fireworks of Love]]<br>[[Evening in Scarlet]] | | <曲目/曲包限制><br>[[Sunset Radiance]]<br>[[Summer Fireworks of Love]]<br>[[Evening in Scarlet]] | ||
第137行: | 第245行: | ||
| <更换背景/侧色><br>进入游玩界面时即时生效<br>(根据本地时间变化) | | <更换背景/侧色><br>进入游玩界面时即时生效<br>(根据本地时间变化) | ||
|- | |- | ||
| rowspan="2" | frags_kou | | rowspan="2" | frags_kou | ||
| rowspan="2" | Earn up to +20% Fragments<br/>based on score | |||
| rowspan="2" | [[红|红 (觉醒)]]<br>Kou (Awaken) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="3" | sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> | | rowspan="3" | sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> | ||
| rowspan="3" | Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | |||
| rowspan="3" | [[兮娅]]<br>Sia | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <谱面镜像><br>进入游玩界面时随机生效 | | <谱面镜像><br>进入游玩界面时随机生效 | ||
第147行: | 第263行: | ||
| <残片附加><br>在触发镜像的<br>情况下结算时生效 | | <残片附加><br>在触发镜像的<br>情况下结算时生效 | ||
|- | |- | ||
| rowspan="2" | scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> | | rowspan="2" | scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> | ||
| rowspan="2" | Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | |||
| rowspan="2" | [[DORO*C]]<br>DORO*C | |||
| <普通回忆条><!--实际上,该回忆条到达D评级时会修改LOST时减少的回忆率--><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <分数回忆率限制><br>分数回忆率不低于[[机制#计分方式|AA]] | |||
|- | |- | ||
| <回忆条形态变化><br>进入游玩界面时即时生效 | | <回忆条形态变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | visual_ink | | rowspan="2" | visual_ink | ||
| rowspan="2" | Sense of Incompleteness | |||
| rowspan="2" | [[忘却|忘却 (觉醒)]]<br>Lethe (Awaken) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <遮蔽面板&Combo><br>进入游玩界面时即时生效 | | <遮蔽面板&Combo><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_tempest | | rowspan="2" | gauge_tempest | ||
|rowspan="2" | HARD - Tempest Gauge | |||
| rowspan="2" | [[对立(Tempest)]]<br>Tairitsu (Tempest) | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率>0 | |||
|- | |- | ||
| <回忆条形态变化><br>进入游玩界面时即时生效 | | <回忆条形态变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="3" | shirabe_entry_fee | | rowspan="3" | shirabe_entry_fee | ||
| rowspan="3" | Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | |||
| rowspan="3" | [[调|调 (觉醒)]]<br>Shirabe (Awaken) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <支付残片><br>进入游玩加载<br>Shutter时生效 | | <支付残片><br>进入游玩加载<br>Shutter时生效 | ||
第165行: | 第297行: | ||
| <残片附加><br>结算[[机制#计分方式|评级]]不低于<br>[[机制#计分方式|EX]]时生效 | | <残片附加><br>结算[[机制#计分方式|评级]]不低于<br>[[机制#计分方式|EX]]时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_ilith_summer | | rowspan="2" | gauge_ilith_summer | ||
| rowspan="2" | HARD + Recollection Rate gain disabled<br/>when below 20 combo | |||
| rowspan="2" | [[依莉丝(夏日)]]<br>Ilith (Summer) | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率>0 | |||
|- | |- | ||
| <Combo限制><br>Combo数<20时生效 | | <Combo限制><br>Combo数<20时生效 | ||
|- | |- | ||
| rowspan="3" | frags_yume | | rowspan="3" | frags_yume | ||
| rowspan="3" | Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear | |||
| rowspan="3" | [[柚梅|柚梅 (觉醒)]]<br>Yume (Awaken) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <Recall残片附加><br>结算时生效 | | <Recall残片附加><br>结算时生效 | ||
第175行: | 第315行: | ||
| <Clear残片附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效 | | <Clear残片附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效 | ||
|- | |- | ||
| rowspan="3" | note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> | | rowspan="3" | note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> | ||
| rowspan="3" | MIRROR + FAR judgments hidden | |||
| rowspan="3" | [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <谱面镜像><br>进入游玩界面时即时生效 | | <谱面镜像><br>进入游玩界面时即时生效 | ||
第181行: | 第325行: | ||
| <隐藏[[机制#判定|FAR判定]]><br>进入游玩界面时即时生效 | | <隐藏[[机制#判定|FAR判定]]><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="3" | frags_ongeki | | rowspan="3" | frags_ongeki | ||
| rowspan="3" | O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | |||
| rowspan="3" | [[露娜 & 美亚]]<br>Luna & Mia | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <「[[露娜_%26_美亚#技能|溢伤]]」触发要求><br>回忆率=100时生效 | | <「[[露娜_%26_美亚#技能|溢伤]]」触发要求><br>回忆率=100时生效 | ||
第187行: | 第335行: | ||
| <「[[露娜_%26_美亚#技能|溢伤]]」积攒残片><br>结算时生效 | | <「[[露娜_%26_美亚#技能|溢伤]]」积攒残片><br>结算时生效 | ||
|- | |- | ||
| rowspan="3" | frags_ongeki_slash | | rowspan="3" | frags_ongeki_slash | ||
| rowspan="3" | O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | |||
| rowspan="3" | [[咲姬]]<br>Saki | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <「[[露娜_%26_美亚#技能|溢伤]]」><br>按照frags_ongeki<br>的规则运作 | | <「[[露娜_%26_美亚#技能|溢伤]]」><br>按照frags_ongeki<br>的规则运作 | ||
第193行: | 第345行: | ||
| <「[[露娜_%26_美亚#技能|溢伤]]」附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]],<br>最后一个Note[[机制#物件类型|物件]]<br>被判定成功时生效 | | <「[[露娜_%26_美亚#技能|溢伤]]」附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]],<br>最后一个Note[[机制#物件类型|物件]]<br>被判定成功时生效 | ||
|- | |- | ||
| rowspan="3" | frags_ongeki_hard | | rowspan="3" | frags_ongeki_hard | ||
| rowspan="3" | HARD + O.N.G.E.K.I. (50) | |||
| rowspan="3" | [[刹那]]<br>Setsuna | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率>0 | |||
|- | |- | ||
| <「[[露娜_%26_美亚#技能|溢伤]]」><br>按照frags_ongeki<br>的规则运作 | | <「[[露娜_%26_美亚#技能|溢伤]]」><br>按照frags_ongeki<br>的规则运作 | ||
第199行: | 第355行: | ||
| <回忆率增减变化><br>进入游玩界面时即时生效 | | <回忆率增减变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_areus | | rowspan="2" | gauge_areus | ||
| rowspan="2" | HARD + LOST notes decrease Recollection Rate<br/>based on current combo | |||
| rowspan="2" | [[阿莱乌斯]]<br>Areus | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率>0 | |||
|- | |- | ||
| <回忆条形态变化><br>进入游玩界面时即时生效 | | <回忆条形态变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_seele | | rowspan="2" | gauge_seele | ||
| rowspan="2" | HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | |||
| rowspan="2" | [[希尔]]<br>Seele | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率>0 | |||
|- | |- | ||
| <回忆条形态变化><br>进入游玩界面时即时生效 | | <回忆条形态变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_isabelle | | rowspan="2" | gauge_isabelle | ||
| rowspan="2" | HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | |||
| rowspan="2" | [[伊莎贝尔]]<br>Isabelle | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率>0 | |||
|- | |- | ||
| <回忆条形态变化><br>进入游玩界面时即时生效 | | <回忆条形态变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_exhaustion | | rowspan="2" | gauge_exhaustion | ||
| rowspan="2" | Recollection Rate gain increased,<br/>but decreases with song progress | |||
| rowspan="2" | [[迷尔]]<br>Mir | |||
| <普通回忆条><!--虽然Clear状态为Easy Clear--><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <回忆条形态变化><br>进入游玩界面时即时生效 | | <回忆条形态变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | skill_lagrange | | rowspan="2" | skill_lagrange | ||
| rowspan="2" | Score displays distance<br/>to closest Grade threshold | |||
| rowspan="2" | [[拉格兰]]<br>Lagrange | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <面板替换><br>进入游玩界面时即时生效 | | <面板替换><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_safe_10 | | rowspan="2" | gauge_safe_10 | ||
| rowspan="2" | No Recollection Rate loss for<br/>the first 10 LOST notes | |||
| rowspan="2" | [[凛可]]<br>Linka | |||
| <普通回忆条><!--虽然Clear状态为Easy Clear--><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <回忆条形态变化><br>进入游玩界面时即时生效 | | <回忆条形态变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="4" | frags_nami | | rowspan="4" | frags_nami | ||
| rowspan="4" | Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note | |||
| rowspan="4" | [[奈美]]<br>Nami | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="4" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <积攒残片><br>[[机制#判定|PURE]]判定数每达73时生效 | | <积攒残片><br>[[机制#判定|PURE]]判定数每达73时生效 | ||
第231行: | 第415行: | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="4" | skill_elizabeth | | rowspan="4" | skill_elizabeth | ||
| rowspan="4" | Earn +X Fragments (increases for each<br/>consecutive play with this Partner) | |||
| rowspan="4" | [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="4" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <积攒残片><br>使用本搭档结算时生效 | | <积攒残片><br>使用本搭档结算时生效 | ||
第239行: | 第427行: | ||
| <残片附加><br>使用技能搭档<br>结算时生效 | | <残片附加><br>使用技能搭档<br>结算时生效 | ||
|- | |- | ||
| rowspan="5" | skill_lily | | rowspan="5" | skill_lily | ||
| rowspan="5" | Earn +X Fragments (increases for each<br/>consecutive play with other Partners) | |||
| rowspan="5" | [[莉莉]]<br>Lily | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="5" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <积攒残片><br>使用其他搭档结算时生效 | | <积攒残片><br>使用其他搭档结算时生效 | ||
第249行: | 第441行: | ||
| <残片附加><br>使用技能搭档结算时生效 | | <残片附加><br>使用技能搭档结算时生效 | ||
|- | |- | ||
| rowspan="2" | skill_kanae_midsummer | | rowspan="2" | skill_kanae_midsummer | ||
| EASY + Pay 10 Fragments on start<br/>This skill changes during the night | |||
| rowspan="2" | [[群愿(盛夏)]]<br>Kanae (Midsummer) | |||
| ---白天---<br><简单回忆条><br>进入游玩界面时即时生效<br><支付残片><br>进入游玩加载<br>Shutter时生效 | |||
| <白天><br>回忆率≥70 | |||
|- | |- | ||
| HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day | | HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day | ||
| ---夜晚---<br><困难回忆条><br>进入游玩界面时即时生效<br><残片附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效 | |||
| <夜晚><br>回忆率>0 | |||
|- | |- | ||
| rowspan="3" | eto_uncap | | rowspan="3" | eto_uncap | ||
| rowspan="3" | World progress increased by<br/>7 if a Fragment reward is collected | |||
| rowspan="3" | [[爱托|爱托 (觉醒)]]<br>Eto (Awaken) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <积攒步数><br>在[[世界模式]]总步数结算中<br>获得「残片」奖励时生效 | | <积攒步数><br>在[[世界模式]]总步数结算中<br>获得「残片」奖励时生效 | ||
第259行: | 第461行: | ||
| <步数附加><br>[[世界模式]]总步数<br>结算时生效 | | <步数附加><br>[[世界模式]]总步数<br>结算时生效 | ||
|- | |- | ||
| rowspan="3" | luna_uncap | | rowspan="3" | luna_uncap | ||
| rowspan="3" | World progress increased by<br/>7 when starting on a Restriction Step | |||
| rowspan="3" | [[露娜|露娜 (觉醒)]]<br>Luna (Awaken) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <积攒步数><br>在[[世界模式]]总步数结算时,<br>起步格为「[[世界模式#台阶类型|限制格]]」时生效 | | <积攒步数><br>在[[世界模式]]总步数结算时,<br>起步格为「[[世界模式#台阶类型|限制格]]」时生效 | ||
第265行: | 第471行: | ||
| <步数附加><br>[[世界模式]]总步数<br>结算时生效 | | <步数附加><br>[[世界模式]]总步数<br>结算时生效 | ||
|- | |- | ||
| rowspan="3" | frags_preferred_song | | rowspan="3" | frags_preferred_song | ||
| rowspan="3" | Earn +10 Fragments<br/>upon clearing a preferred song | |||
| rowspan="3" | [[白姬]]<br>Shirahime | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <精选曲目><br>启动游戏时生效<!--求证--> | | <精选曲目><br>启动游戏时生效<!--求证--> | ||
第271行: | 第481行: | ||
| <残片附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]],并且<br>游玩了指定曲目时,<br>结算时生效 | | <残片附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]],并且<br>游玩了指定曲目时,<br>结算时生效 | ||
|- | |- | ||
| rowspan="3" | visual_ghost_skynotes | | rowspan="3" | visual_ghost_skynotes | ||
| rowspan="3" | MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song | |||
| rowspan="3" | [[玛莉嘉]]<br>Marija | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <曲包限制><br>[[Muse Dash Collaboration|Muse Dash<br>Collaboration]] | | <曲包限制><br>[[Muse Dash Collaboration|Muse Dash<br>Collaboration]] | ||
第277行: | 第491行: | ||
| <幽灵[[机制#物件类型|Arctap]]效果><br>进入游玩界面时即时生效 | | <幽灵[[机制#物件类型|Arctap]]效果><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | ayu_uncap | | rowspan="2" | ayu_uncap | ||
| rowspan="2" | World Mode progress randomly increased<br/>or decreased between +5 and -5 | |||
| rowspan="2" | [[彩梦|彩梦 (觉醒)]]<br>Ayu (Awaken) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <步数附加><br>[[世界模式]]总步数<br>结算时生效 | | <步数附加><br>[[世界模式]]总步数<br>结算时生效 | ||
|- | |- | ||
| rowspan="3" | skill_vita | | rowspan="3" | skill_vita | ||
| rowspan="3" | HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate | |||
| rowspan="3" | [[维塔]]<br>Vita | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率>0 | |||
|- | |- | ||
| <[[搭档#搭档及属性|Overdrive]]加成><br>在[[世界模式#失落章:Beyond(Lost_Chapter:_Beyond)|Beyond章节]]<br>总步数结算时生效 | | <[[搭档#搭档及属性|Overdrive]]加成><br>在[[世界模式#失落章:Beyond(Lost_Chapter:_Beyond)|Beyond章节]]<br>总步数结算时生效 | ||
第287行: | 第509行: | ||
| <谱面镜像><br>进入游玩界面时即时生效 | | <谱面镜像><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="4" | skill_fatalis | | rowspan="4" | skill_fatalis | ||
| rowspan="4" | HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode | |||
| rowspan="4" | [[光(Fatalis)]]<br>Hikari (Fatalis) | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="4" | <回忆率限制><br>回忆率>0 | |||
|- | |- | ||
| <回忆条形态变化><br>进入游玩界面时即时生效 | | <回忆条形态变化><br>进入游玩界面时即时生效 | ||
第295行: | 第521行: | ||
| <过载[[世界模式]]><br>在[[世界模式]]总步数<br>结算完时生效 | | <过载[[世界模式]]><br>在[[世界模式]]总步数<br>结算完时生效 | ||
|- | |- | ||
| rowspan="2" | skill_reunion | | rowspan="2" | skill_reunion | ||
| CONFLICT - Reverse the paradigms<br/>of Light and Conflict. | |||
| rowspan="2" | [[光 & 对立(Reunion)]]<br>Hikari & Tairitsu <br>(Reunion) | |||
| <触发条件><br>游玩曲目拥有<br>对应反转背景 | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| LIGHT - Rewrite the paradigms<br/>of Light and Conflict. | | LIGHT - Rewrite the paradigms<br/>of Light and Conflict. | ||
| <反转背景/侧色><br>进入游玩界面时即时生效 | |||
|- | |- | ||
| rowspan="3" | skill_amane | | rowspan="3" | skill_amane | ||
| rowspan="3" | Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX | |||
| rowspan="3" | [[天音]]<br>Amane | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <无视特殊限制><br>在[[世界模式#台阶类型|限速]]或[[世界模式#台阶类型|随机]]限制格上<br>进入选曲页面时生效 | | <无视特殊限制><br>在[[世界模式#台阶类型|限速]]或[[世界模式#台阶类型|随机]]限制格上<br>进入选曲页面时生效 | ||
第305行: | 第540行: | ||
| <降低步数><br>结算[[机制#计分方式|评级]]低于<br>[[机制#计分方式|EX]]时生效 | | <降低步数><br>结算[[机制#计分方式|评级]]低于<br>[[机制#计分方式|EX]]时生效 | ||
|- | |- | ||
| rowspan="3" | skill_kou_winter | | rowspan="3" | skill_kou_winter | ||
| rowspan="3" | Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) | |||
| rowspan="3" | [[红(冬日)]]<br>Kou (Winter) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <积攒残片><br>使用其他搭档结算时生效 | | <积攒残片><br>使用其他搭档结算时生效 | ||
第311行: | 第550行: | ||
| <清空积攒残片><br>使用技能搭档结算时生效 | | <清空积攒残片><br>使用技能搭档结算时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_hard-note_mirror<!--gauge_hard|note_mirror--> | | rowspan="2" | gauge_hard-note_mirror<!--gauge_hard|note_mirror--> | ||
| rowspan="2" | HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | |||
| rowspan="2" | [[忘却(Apophenia)]]<br>Lethe (Apophenia) | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率>0 | |||
|- | |- | ||
| <谱面镜像><br>进入游玩界面时即时生效 | | <谱面镜像><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="3" | skill_shama | | rowspan="3" | skill_shama | ||
| rowspan="3" | Pay 10 Fragments on start<br/>Gain 1 Milk on clear | |||
| rowspan="3" | [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <扣除残片><br>进入游玩加载<br>Shutter时生效 | | <扣除残片><br>进入游玩加载<br>Shutter时生效 | ||
第321行: | 第568行: | ||
| <积攒「牛奶」><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效 | | <积攒「牛奶」><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效 | ||
|- | |- | ||
| rowspan="3" | skill_milk | | rowspan="3" | skill_milk | ||
| rowspan="3" | Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments | |||
| rowspan="3" | [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <清空「牛奶」><br>使用技能搭档结算时生效 | | <清空「牛奶」><br>使用技能搭档结算时生效 | ||
第327行: | 第578行: | ||
| <残片附加><br>结算时随机生效 | | <残片附加><br>结算时随机生效 | ||
|- | |- | ||
| rowspan="2" | skill_shikoku | | rowspan="2" | skill_shikoku | ||
| rowspan="2" | HARD + Increased Recollection Rate<br/>change per note | |||
| rowspan="2" | [[紫黑]]<br>Shikoku | |||
| <困难回忆率><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率>0 | |||
|- | |- | ||
| <回忆率增减变化><br>进入游玩界面时即时生效 | | <回忆率增减变化><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="3" | skill_mika | | rowspan="3" | skill_mika | ||
| rowspan="3" | Stats are temporarily doubled<br/>upon clearing a maimai song | |||
| rowspan="3" | [[百合咲美香]]<br>Mika Yurisaki | |||
| <普通回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <曲包限制><br>游玩[[Maimai Collaboration|maimai<br>Collaboration]]<br>及其[[Maimai_Collaboration#Collaboration_Chapter_2|扩展包]]<!--实际上,这里是通过曲目ID进行判断的--> | | <曲包限制><br>游玩[[Maimai Collaboration|maimai<br>Collaboration]]<br>及其[[Maimai_Collaboration#Collaboration_Chapter_2|扩展包]]<!--实际上,这里是通过曲目ID进行判断的--> | ||
第337行: | 第596行: | ||
| <[[搭档#搭档及属性|属性]]翻倍><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效 | | <[[搭档#搭档及属性|属性]]翻倍><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效 | ||
|- | |- | ||
| rowspan="3" | ilith_awakened_skill | | rowspan="3" | ilith_awakened_skill | ||
| rowspan="3" | HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | |||
| rowspan="3" | [[依莉丝|依莉丝 (觉醒)]]<br>Ilith (Awaken) | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率>0 | |||
|- | |- | ||
| <回忆率增减变化><br>[[机制#判定|LOST]]判定时随机生效 | | <回忆率增减变化><br>[[机制#判定|LOST]]判定时随机生效 | ||
第343行: | 第606行: | ||
| <[[搭档#搭档及属性|属性]]附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效 | | <[[搭档#搭档及属性|属性]]附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效 | ||
|- | |- | ||
| rowspan="2" | skill_nami_twilight | | rowspan="2" | skill_nami_twilight | ||
| rowspan="2" | EASY + Recollection Rate cannot decrease<br/>Recollection Rate gain is heavily reduced | |||
| rowspan="2" | [[奈美(暮光)]]<br>Nami (Twilight) | |||
| <简单回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | |||
|- | |- | ||
| <回忆率增减变化><br>进入游玩界面时即时生效 | | <回忆率增减变化><br>进入游玩界面时即时生效 | ||
第361行: | 第628行: | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" | ||
|- | |- | ||
!style="min-width:100px;position:-webkit-sticky;position:sticky;top:0px;"|技能ID | ! style="min-width:100px;position:-webkit-sticky;position:sticky;top:0px;"|技能ID | ||
!style="position:-webkit-sticky;position:sticky;top:0px;"|英文 | ! style="position:-webkit-sticky;position:sticky;top:0px;"|英文 | ||
!style="position:-webkit-sticky;position:sticky;top:0px;"|日文 | ! style="position:-webkit-sticky;position:sticky;top:0px;"|日文 | ||
!style="position:-webkit-sticky;position;sticky;top;0px;"|韩文 | ! style="position:-webkit-sticky;position;sticky;top;0px;"|韩文 | ||
!style="position:-webkit-sticky;position:sticky;top:0px;"|简体中文 | ! style="position:-webkit-sticky;position:sticky;top:0px;"|简体中文 | ||
!style="position:-webkit-sticky;position:sticky;top:0px;"|繁体中文 | ! style="position:-webkit-sticky;position:sticky;top:0px;"|繁体中文 | ||
|- | |- | ||
|gauge_easy | |gauge_easy | ||
| EASY - Recollection Rate loss reduced<br/>for LOST notes | |||
| {{lang|ja|EASY - ノートを外したときの<br>想起率減少を抑えます}} | |||
| {{lang|ko|EASY - 노트를 놓칠 시<br>기억회상률을 덜 잃습니다}} | |||
| 简单 - 音符流失后的回忆率丢失程度减小 | |||
| {{lang|zh-Hant|簡單 - 音符流失造成的回憶率降低程度減少}} | |||
|- | |- | ||
|gauge_hard | |gauge_hard | ||
| HARD - Track Lost when Recollection Rate<br/>reaches 0% | |||
| {{lang|ja|HARD - 想起率ゲージが0%時点で強制終了<br>Track Lostとなる}} | |||
| {{lang|ko|HARD - 기억회상률이 0이 되면<br>Track Lost 됩니다}} | |||
| 困难 - 回忆率归零后直接判定为乐曲失败 | |||
| {{lang|zh-Hant|困難 - 回憶率降至 0% 時,曲目視為失敗}} | |||
|- | |- | ||
|note_mirror | |note_mirror | ||
| MIRROR - All Notes and Arcs reversed | |||
| {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} | |||
| {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} | |||
| 镜像 - 所有的音符与音弧反转 | |||
| {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}} | |||
|- | |- | ||
|gauge_easy-note_mirror<!--gauge_easy|note_mirror--> | |gauge_easy-note_mirror<!--gauge_easy|note_mirror--> | ||
| EASY + All Notes and Arcs reversed | |||
| {{lang|ja|EASY + プレイ時、左右対称に譜面が反転}} | |||
| {{lang|ko|EASY + 모든 노트와 아크가 좌우 반전됩니다}} | |||
| 简单 + 所有的音符与音弧反转 | |||
| {{lang|zh-Hant|簡單 + 反轉所有的音符與音弧}} | |||
|- | |- | ||
|gauge_overflow | |gauge_overflow | ||
| OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection | |||
| {{lang|ja|オーバーフロー - 想起率が100%まではEasyモード<br>100%に到達した瞬間 Hardモードになります}} | |||
| {{lang|ko|오버플로우 - 기억회상률을 EASY로<br>시작하지만, 최대치에 도달 시 HARD로 바뀝니다}} | |||
| 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难 | |||
| {{lang|zh-Hant|溢出 - 簡單模式的回憶率<br>但在回憶率到達100%時轉變為困難}} | |||
|- | |- | ||
|frag_plus_10_pack_stellights | |frag_plus_10_pack_stellights | ||
| Earn +%@ Fragments<br/>when playing a Stellights song | |||
| {{lang|ja|Stellights楽曲をプレイ時、<br>得られる欠片の数が+%@}} | |||
| {{lang|ko|Stellights을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} | |||
| 在游玩 Stellights 的歌曲时<br>获得 %@ 额外残片 | |||
| {{lang|zh-Hant|遊玩 Stellights 曲目時,<br>獲得 %@ 額外殘片}} | |||
|- | |- | ||
|gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> | |gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> | ||
| EASY + Earn +%@ Fragments<br/>when playing a %2@ song | |||
| {{lang|ja|EASY + %2@楽曲をプレイ時、<br>得られる欠片の数が+%@}} | |||
| {{lang|ko|EASY + %2@을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} | |||
| 简单 + 在游玩 %2@ 的歌曲时<br>获得 %@ 额外残片 | |||
| {{lang|zh-Hant|簡單 + 遊玩 %2@ 曲目時,<br>獲得 %@ 額外殘片}} | |||
|- | |- | ||
|gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> | |gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> | ||
| HARD + Lose %@ Fragments on Track Lost | |||
| {{lang|ja|HARD + Track Lostの際、%@欠片が失われます}} | |||
| {{lang|ko|HARD + Track Lost 시 %@ 조각 을 손실}} | |||
| 困难 + 在 Track Lost 时丢失 %@ 残片 | |||
| {{lang|zh-Hant|困難 + 在 Track Lost 時丟失 %@ 殘片}} | |||
|- | |- | ||
|frag_plus_5_side_light | |frag_plus_5_side_light | ||
| Earn +%@ Fragments<br/>when playing a Light Side song | |||
| {{lang|ja|「光」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} | |||
| {{lang|ko|「Light」 배경을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} | |||
| 在游玩 光芒之侧 的歌曲时<br>获得 %@ 额外残片 | |||
| {{lang|zh-Hant|遊玩 光芒之側 曲目時,<br>獲得 %@ 額外殘片}} | |||
|- | |- | ||
|frag_plus_5_side_conflict | |frag_plus_5_side_conflict | ||
| Earn +%@ Fragments<br/>when playing a Conflict Side song | |||
| {{lang|ja|「対立」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} | |||
| {{lang|ko|「Conflict」배경을(를) 플레이하면 <br>+%@ 조각을 획득 할 수 있습니다}} | |||
| 在游玩 纷争之侧 的歌曲时<br>获得 %@ 额外残片 | |||
| {{lang|zh-Hant|遊玩 紛爭之側 曲目時,<br>獲得 %@ 額外殘片}} | |||
|- | |- | ||
|visual_hide_hp | |visual_hide_hp | ||
| VISUAL - Recollection Gauge is hidden | |||
| {{lang|ja|VISUAL - 想起率が非表示になります}} | |||
| {{lang|ko|VISUAL - 기억회상률이 보이지 않습니다}} | |||
| 视觉 - 隐藏回忆率 | |||
| {{lang|zh-Hant|視覺 - 隱藏回憶率}} | |||
|- | |- | ||
|challenge_fullcombo_0gauge | |challenge_fullcombo_0gauge | ||
| Recollection Gauge set to 0 for LOST notes | |||
| {{lang|ja|ミスのたびに想起率が0%になります}} | |||
| {{lang|ko|노트를 놓칠 시 기억회상률이 0이 됩니다}} | |||
| 流失音符时回忆率归零 | |||
| {{lang|zh-Hant|音符流失時回憶率歸零}} | |||
|- | |- | ||
|visual_tomato_pack_tonesphere | |visual_tomato_pack_tonesphere | ||
| VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song | |||
| {{lang|ja|VISUAL - %2@楽曲をプレイ時、<br>ノートのデザインが「リコピン」になる}} | |||
| {{lang|ko|VISUAL - %2@ 곡을 플레이할때<br>'영양가있는' 노트가 출현합니다}} | |||
| 视觉 - 在游玩%2@曲目时,<br>显示「营养丰富」类的音符 | |||
| {{lang|zh-Hant|視覺 - 在遊玩%2@曲目時,<br>顯示「營養豐富」類音符}} | |||
|- | |- | ||
|audio_gcemptyhit_pack_groovecoaster | |audio_gcemptyhit_pack_groovecoaster | ||
| AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song | |||
| {{lang|ja|AUDIO - %2@楽曲をプレイ時、<br>フロアレーンをタップ時、アドリブ音が再生}} | |||
| {{lang|ko|AUDIO - %2@ 곡에서 레인을<br>터치 시 애드립이 재생됩니다}} | |||
| 音频 - 游玩 %2@ 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果 | |||
| {{lang|zh-Hant|音頻 - 遊玩 %2@ 的曲目時<br>敲擊地面軌道會觸發 AD-LIB 效果}} | |||
|- | |- | ||
|combo_100-frag_1 | |combo_100-frag_1 | ||
| Earn +%@ Fragment(s)<br/>for each %2@ combo reached | |||
| {{lang|ja|%2@ コンボ到達ごとに+%@ の欠片を獲得}} | |||
| {{lang|ko|%2@ 콤보시 마다+%@ 조각을 획득}} | |||
| 每达成 %2@ 连击时,<br>最终残片奖励增加 %@ | |||
| {{lang|zh-Hant|每達成 %2@ 連擊時,<br>最終殘片獎勵增加 %@}} | |||
|- | |- | ||
|frag_rng_ayu | |frag_rng_ayu | ||
| Random Fragment bonus upon<br/>completing song | |||
| {{lang|ja|楽曲終了時、ランダムの欠片ボーナス}} | |||
| {{lang|ko|곡을 완주 후 무작위로<br>추가 조각을 획득}} | |||
| 歌曲游玩结束时奖励随机数量的残片 | |||
| {{lang|zh-Hant|樂曲遊玩結束時獎勵隨機數量的殘片}} | |||
|- | |- | ||
|gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> | |gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> | ||
| EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note | |||
| {{lang|ja|EASY - 想起率ゲージが %@%からスタート<br>1ノートあたりの想起率増加が減衰}} | |||
| {{lang|ko|EASY - 기억회상률을 %@%부터 시작하며<br>노트 당 얻는 기억회상률이 감소합니다}} | |||
| 简单 - 回忆率的初始数值变为 %@%<br>减少命中音符所获得的回忆率 | |||
| {{lang|zh-Hant|簡單 - 回憶率的初始數值變為 %@%<br>減少擊中音符所獲得的回憶率}} | |||
|- | |- | ||
|gauge_saya | |gauge_saya | ||
| Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes | |||
| {{lang|ja|想起率増減の割合が上昇する<br>FAR判定の際、想起率は上がらない}} | |||
| {{lang|ko|노트 당 기억회상률 변화폭이 커집니다<br>FAR 판정시 회상률을 얻지 못합니다}} | |||
| 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率 | |||
| {{lang|zh-Hant|擊中音符后回憶率的變化增加<br>但判定為模糊(Far)時不增加任何回憶率}} | |||
|- | |- | ||
|gauge_haruna | |gauge_haruna | ||
| Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% | |||
| {{lang|ja|想起率ゲージが %@%からスタート<br>想起率上昇の割合が%2@%に低減}} | |||
| {{lang|ko|기억회상률을 %@%부터 시작하며<br>기억회상률을 평소보다 %2@%만큼 획득}}<ref>已修复,原文本与gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70-->的文本相同</ref> | |||
| 回忆率的初始数值变为 %@%<br>回忆率增长倍数减少至 %2@% | |||
| {{lang|zh-Hant|回憶率的初始數值變為 %@%<br>回憶率增長倍數減至 %2@%}} | |||
|- | |- | ||
|kantandeshou | |kantandeshou | ||
| Earn +%@ Fragments on<br/>Pure Memory (Max Score) | |||
| {{lang|ja|Pure Memory(理論値)達成時、<br>得られる欠片の数が+%@}} | |||
| {{lang|ko|Pure Memory(최대점수) 달성 시<br>+%@ 조각 획득}} | |||
| 纯粹回忆(满分)通关时额外获取 +%@ 残片 | |||
| {{lang|zh-Hant|純粹回憶(滿分)時額外獲得 +%@ 殘片}} | |||
|- | |- | ||
|frags_nono | |frags_nono | ||
| Earn +%@ Fragments for achieving<br/>%2@ grade or above | |||
| {{lang|ja|%2@グレード以上を達成時、<br>得られる欠片の数が+%@}} | |||
| {{lang|ko|%2@ 등급 이상 달성 시 +%@ 조각 획득}} | |||
| 获得 %2@ 或更高成绩时额外获取 +%@ 残片 | |||
| {{lang|zh-Hant|達成 %2@ 或更高成績時額外獲得 +%@ 殘片}} | |||
|- | |- | ||
|gauge_pandora | |gauge_pandora | ||
| HARD - Track Lost after %@ LOST notes | |||
| {{lang|ja|HARD - LOST判定が%@に到達時、即時Track Lost}} | |||
| {{lang|ko|HARD - LOST 판정을%@번 받을 시 Track Lost합니다}} | |||
| 困难 - 流失%@个音符后,当前游玩曲目将立即失败 | |||
| {{lang|zh-Hant|困難 - 流失%@個音符後,歌曲將立即失敗}} | |||
|- | |- | ||
|skill_toa | |skill_toa | ||
| HARD - Track Lost after %@ FAR or LOST notes | |||
| {{lang|ja|HARD - LOSTかFAR判定が%@に到達時、<br>即時Track Lost}} | |||
| {{lang|ko|HARD - FAR 혹은 LOST 판정을<br>%@번 받을 시 Track Lost합니다}} | |||
| 困难 - 达到%@个模糊或流失判定时挑战立即失败 | |||
| {{lang|zh-Hant|困難 - 達到%@個模糊或流失判定時挑戰即刻失敗}} | |||
|- | |- | ||
|gauge_regulus | |gauge_regulus | ||
| HARD + FAR notes slightly decrease<br/>Recollection Rate | |||
| {{lang|ja|HARD + FAR判定時に想起率がわずかに減少}} | |||
| {{lang|ko|HARD + FAR 판정시 기억회상률이 약간 감소}} | |||
| 困难 + 判定为模糊(Far)时略微减少回忆率 | |||
| {{lang|zh-Hant|困難 + 模糊(Far)判定時略微減少回憶率}} | |||
|- | |- | ||
|skill_mithra | |skill_mithra | ||
| HARD + World Mode progress increased by 1<br/>for each %@ combo reached | |||
| {{lang|ja|HARD + World Modeの進行度が、<br>%@コンボ毎に1増える}} | |||
| {{lang|ko|HARD + %@ 콤보를 달성할 때마다<nr>월드 진행도가 1 증가합니다}} | |||
| 困难 + 每达%@连击数世界模式进度+1 | |||
| {{lang|zh-Hant|困難 + 每達%@連擊數世界模式進度+1}} | |||
|- | |- | ||
|gauge_chuni | |gauge_chuni | ||
| CHUNITHM - Clear Requirement: 7 | |||
| {{lang|ja|CHUNITHM - クリア条件【7】}} | |||
| {{lang|ko|CHUNITHM - 클리어 조건: 7}} | |||
| CHUNITHM - 通关需求:7 | |||
| {{lang|zh-Hant|CHUNITHM - 通關需求:7}} | |||
|- | |- | ||
|omatsuri_daynight | |omatsuri_daynight | ||
| Day / Night appearance<br/>when playing a %@ song | |||
| {{lang|ja|%@楽曲をプレイ時、<br>昼夜での背景変化}} | |||
| {{lang|ko|%@ 곡을 플레이 시,<br>낮과 밤이 연출됨}} | |||
| 游玩 %@ 歌曲时,<br>显示昼/夜主题 | |||
| {{lang|zh-Hant|遊玩 %@ 歌曲時<br>顯示晝/夜主題}} | |||
|- | |- | ||
|frags_kou | |frags_kou | ||
| Earn up to +%@% Fragments<br/>based on score | |||
| {{lang|ja|スコアに応じて、<br>最大%@%の追加欠片を獲得}} | |||
| {{lang|ko|SCORE에 따른 조각의 획득량을<br>최대 +%@% 증가}} | |||
| 以歌曲结算成绩为基准值<br>获得最高 +%@% 的残片奖励 | |||
| {{lang|zh-Hant|以歌曲結算成績為基準值<br>獲得最高 +%@% 的殘片獎勵}} | |||
|- | |- | ||
|sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> | |sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> | ||
| Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR | |||
| {{lang|ja|MIRROR機能がランダムに発動<br>発動時、欠片が+%@}} | |||
| {{lang|ko|무작위로 MIRROR 가 발동<br>이후 획득하는 조각이 +%@ 증가}} | |||
| 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 %@ 额外残片 | |||
| {{lang|zh-Hant|一定概率造成全曲譜面鏡像<br>於鏡像狀態下通關時,獎勵 %@ 額外殘片}} | |||
|- | |- | ||
|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> | |scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> | ||
| Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | |||
| {{lang|ja|想起率ゲージで暫定グレードを標示<br>(A以下でTrack Lost)}} | |||
| {{lang|ko|기억회상률에 달성도 눈금을 표시<br>(달성도 A 눈금 아래에서 Track Lost)}} | |||
| 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败) | |||
| {{lang|zh-Hant|回憶率的讀數將決定最終通關評級<br>(獲得 A 級或以下評分則為通關失敗)}} | |||
|- | |- | ||
|visual_ink | |visual_ink | ||
| Sense of Incompleteness | |||
| {{lang|ja|未完の感覚}} | |||
| {{lang|ko|불완전한 감각}} | |||
| 遗缺的感知 | |||
| {{lang|zh-Hant|遺缺的感知}} | |||
|- | |- | ||
|gauge_tempest | |gauge_tempest | ||
| HARD - Tempest Gauge | |||
| {{lang|ja|HARD - テンペストゲージ}} | |||
| {{lang|ko|HARD - 폭풍이 몰아치는 게이지}} | |||
| 困难 - 风暴收集条 | |||
| {{lang|zh-Hant|困難 - 風暴收集條}} | |||
|- | |- | ||
|shirabe_entry_fee | |shirabe_entry_fee | ||
| Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | |||
| {{lang|ja|開始時、譜面難度と同数の欠片を消費し<br>EXグレード以上で得られる欠片が+10}} | |||
| {{lang|ko|선곡의 난이도만큼 조각을 소비 후<br>EX 이상 클리어 시 +10 조각 추가획득}} | |||
| 在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片 | |||
| {{lang|zh-Hant|在遊玩歌曲時先支付等同於歌曲難度值的殘片<br>獲得「EX」或更高成績時額外獎勵10殘片}} | |||
|- | |- | ||
|gauge_ilith_summer | |gauge_ilith_summer | ||
| HARD + Recollection Rate gain disabled<br/>when below %@ combo | |||
| {{lang|ja|HARD + 20コンボ未満は想起率増加なし}} | |||
| {{lang|ko|HARD + 20콤보 미만에서는<br>기억회상률 획득이 불가능}} | |||
| 困难 + 连击数小于 %@ 时不会增加回忆率 | |||
| {{lang|zh-Hant|困難 + 連擊少於 %@ 時不會增加回憶率}} | |||
|- | |- | ||
|frags_yume | |frags_yume | ||
| Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear | |||
| {{lang|ja|最大コンボ数に応じて、欠片を最大+%2@<br>クリアで欠片を+%@獲得}} | |||
| {{lang|ko|Max Recall 기준 최대 조각 획득량이 +%2@<br>클리어시 +%@ 조각을 획득}} | |||
| 以最高连击数为基准值获得最高 +%2@ 残片<br>在通关时获得 +%@ 残片 | |||
| {{lang|zh-Hant|以最高連擊數為基準值獲得最高 +%2@ 殘片<br>在通關時獲得 +%@ 殘片}} | |||
|- | |- | ||
|note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> | |note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> | ||
| MIRROR + FAR judgments hidden | |||
| {{lang|ja|ミラー + FAR判定の非表示}} | |||
| {{lang|ko|MIRROR + 인비저블 FAR}} | |||
| 镜像 + 隐藏模糊(Far)判定 | |||
| {{lang|zh-Hant|鏡像 + 隱藏模糊(Far)判定}} | |||
|- | |- | ||
|frags_ongeki | |frags_ongeki | ||
| O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | |||
| {{lang|ja|オンゲキ - オーバーダメージによる<br>欠片ボーナス}} | |||
| {{lang|ko|O.N.G.E.K.I. - 오버 데미지 보상 조각}} | |||
| O.N.G.E.K.I. - 溢伤(Overdamage)额外<br>奖励残片 | |||
| {{lang|zh-Hant|O.N.G.E.K.I. - 溢傷(Overdamage)額外<br>獎勵殘片}} | |||
|- | |- | ||
|frags_ongeki_slash | |frags_ongeki_slash | ||
| O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | |||
| {{lang|ja|O.N.G.E.K.I. - 楽曲終了時、<br>精度に応じたOVER DAMAGEを与える}} | |||
| {{lang|ko|O.N.G.E.K.I. - 곡 완료 시 정확도에<br>따라 오버 데미지}} | |||
| O.N.G.E.K.I. - 通关歌曲时<br>根据准确率造成溢伤(Overdamage) | |||
| {{lang|zh-Hant|O.N.G.E.K.I. - 通關歌曲時<br>根據準確率造成溢傷(Overdamage)}} | |||
|- | |- | ||
|frags_ongeki_hard | |frags_ongeki_hard | ||
| HARD + O.N.G.E.K.I. (50) | |||
| {{lang|ja|HARD + O.N.G.E.K.I. (50)}} | |||
| {{lang|ko|HARD + O.N.G.E.K.I. (50)}} | |||
| 困难 + O.N.G.E.K.I. (50) | |||
| {{lang|zh-Hant|困難 + O.N.G.E.K.I. (50)}} | |||
|- | |- | ||
|gauge_areus | |gauge_areus | ||
| HARD + LOST notes decrease Recollection Rate<br/>based on current combo | |||
| {{lang|ja|HARD + 現在のコンボ数に応じて、<br>LOST判定で減少する想起率が変動}} | |||
| {{lang|ko|HARD + 플레이중인 콤보만큼 LOST 시<br>기억회상률 감소량 변화}} | |||
| 困难 + 判定为流失(LOST)时根据<br>当前连击数减少回忆率 | |||
| {{lang|zh-Hant|困難 + 判定為流失(LOST)時根據<br>當前連擊數減少回憶率}} | |||
|- | |- | ||
|gauge_seele | |gauge_seele | ||
| HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | |||
| {{lang|ja|HARD + 楽曲のうち、終盤1/4で、<br>想起率ゲージの上昇のみが無効化}} | |||
| {{lang|ko|플레이중인 곡의 남은 1/4부터<br>기억회상률 회복 불가}} | |||
| 困难 + 在歌曲最后1/4部分不会获得回忆率 | |||
| {{lang|zh-Hant|困難 + 在歌曲最後1/4部分不會獲得回憶率}} | |||
|- | |- | ||
|gauge_isabelle | |gauge_isabelle | ||
| HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | |||
| {{lang|ja|HARD + 現在の想起率に応じて、<br>想起率ゲージの最大値が減少}} | |||
| {{lang|ko|HARD + 최대 기억회상률이 현재<br>기억회상률을 따라 줄어듬}} | |||
| 困难 + 回忆率最大值<br>会根据当前回忆率而减少 | |||
| {{lang|zh-Hant|困難 + 回憶率最大值<br>會根據當前回憶率而減少}} | |||
|- | |- | ||
|gauge_exhaustion | |gauge_exhaustion | ||
| Recollection Rate gain increased,<br/>but decreases with song progress | |||
| {{lang|ja|想起率の増加率が上昇<br>増加率は楽曲が進むにつれて減少する}} | |||
| {{lang|ko|기억회상률 획득량이 많아지지만,<br>곡이 진행될수록 점차 감소}} | |||
| 提高初始回忆率增长倍数<br>增长倍数会随着歌曲进行逐渐下降 | |||
| {{lang|zh-Hant|提高初始回憶率增長倍數<br>增長倍數會隨著歌曲進行逐漸下降}} | |||
|- | |- | ||
|skill_lagrange | |skill_lagrange | ||
| Score displays distance<br/>to closest Grade threshold | |||
| {{lang|ja|次グレードまでの距離を<br>スコアの代わりに表示}} | |||
| {{lang|ko|점수는 가장 가까운<br>등급 한계점을 보여준다}} | |||
| 当前分数将显示为<br>与距离最近评级的分数之差 | |||
| {{lang|zh-Hant|當前分數將顯示為<br>與距離最近評級的分數之差}} | |||
|- | |- | ||
|gauge_safe_10 | |gauge_safe_10 | ||
| No Recollection Rate loss for<br/>the first %@ LOST notes | |||
| {{lang|ja|最初のLOSTノート%@個まで<br>想起率が減らなくなる}} | |||
| {{lang|ko|처음 놓치는 %@개의 노트에 대한<br>기억회상률 손실이 없습니다}} | |||
| 前%@个流失(LOST)判定<br>不会减少回忆率 | |||
| {{lang|zh-Hant|前10個流失(LOST)判定<br>不會減少回憶率}} | |||
|- | |- | ||
|frags_nami | |frags_nami | ||
| Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note | |||
| {{lang|ja|PUREノート%@つ毎に、欠片を1つ入手<br>LOSTノート1つ毎に、その欠片を1つ喪失}} | |||
| {{lang|ko|PURE 노트 %@마다 1 조각 획득<br>LOST 노트마다 1 조각 상실}} | |||
| 每%@个纯粹(PURE)判定获得1额外残片<br>每个流失(LOST)判定失去1残片 | |||
| {{lang|zh-Hant|每%@個純粹(PURE)判定獲得1額外殘片<br>每個流失(LOST)判定失去1殘片}} | |||
|- | |- | ||
|skill_elizabeth | |skill_elizabeth | ||
| Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) | |||
| {{lang|ja|欠片を+%@個獲得(本パートナーを使うたび、<br>1曲あたりの効果アップ)}} | |||
| {{lang|ko|+%@ 조각 획득 (이 파트너와 연이어<br>플레이할 경우 획득 조각 증가)}} | |||
| 获得+%@额外残片(连续使用该搭档<br>游玩歌曲时获得的残片量随游玩次数上升) | |||
| {{lang|zh-Hant|獲得+%@額外殘片(連續使用該搭檔<br>遊玩歌曲時獲得的殘片量隨遊玩次數上升)}} | |||
|- | |- | ||
|skill_lily | |skill_lily | ||
| Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) | |||
| {{lang|ja|欠片を+%@個獲得(他のパートナーを使うたび、<br>1曲あたりの効果アップ)}} | |||
| {{lang|ko|+%@ 조각 획득 (다른 파트너와 연이어<br>플레이할 경우 획득 조각 증가)}} | |||
| 获得+%@额外残片(连续使用其他搭档<br>游玩歌曲时获得的残片量随游玩次数上升) | |||
| {{lang|zh-Hant|獲得+%@額外殘片(連續使用其他搭檔<br>遊玩歌曲時獲得的殘片量隨遊玩次數上升)}} | |||
|- | |- | ||
| rowspan="2" | skill_kanae_midsummer | | rowspan="2" | skill_kanae_midsummer | ||
| EASY + Pay %@ Fragments on start<br/>This skill changes during the night | |||
| {{lang|ja|EASY + 開幕に欠片を%@個消費する<br>夜になるとスキル効果が変化}} | |||
| {{lang|ko|EASY + 시작할 때 %@ 조각이 지불된다<br>해당 스킬은 밤에 변한다}} | |||
| 简单 + 歌曲开始时支付%@残片<br>此技能在夜晚会改变 | |||
| {{lang|zh-Hant|簡單 + 歌曲開始時支付%@殘片<br>此技能在夜間會改變}} | |||
|- | |- | ||
|HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day | |HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day | ||
| {{lang|ja|HARD + クリア時に欠片を%@個獲得する<br>昼間になるとスキル効果が変化}} | |||
| {{lang|ko|HARD + Track 클리어할 시 %@ 조각 획득<br>해당 스킬은 낮에 변한다}} | |||
| 困难 + 歌曲通关时获得%@额外残片<br>此技能在白天会改变 | |||
| {{lang|zh-Hant|困難 + 歌曲通關時獲得%@額外殘片<br>此技能在白天會改變}} | |||
|- | |- | ||
|eto_uncap | |eto_uncap | ||
| World progress increased by<br/>%@ if a Fragment reward is collected | |||
| {{lang|ja|欠片を入手時、<br>Worldの進行度を%@追加}} | |||
| {{lang|ko|조각 리워드 획득 시 <br>월드 진도 %@ 증가}} | |||
| 获得残片奖励时<br>世界进度额外前进 %@ | |||
| {{lang|zh-Hant|獲得殘片獎勵時<br>世界進度額外前進 %@}} | |||
|- | |- | ||
|luna_uncap | |luna_uncap | ||
| World progress increased by<br/>%@ when starting on a Restriction Step | |||
| {{lang|ja|楽曲制限タイルから開始時<br>Worldの進行度を%@追加}} | |||
| {{lang|ko|제한 스탭 시작 시<br>월드 진도 %@ 증가}} | |||
| 在歌曲限制格上游玩歌曲时<br>世界进度额外前进 %@ | |||
| {{lang|zh-Hant|在歌曲限制格上游玩歌曲時<br>世界進度額外前進 %@}} | |||
|- | |- | ||
|frags_preferred_song | |frags_preferred_song | ||
| Earn +%@ Fragments<br/>upon clearing a preferred song | |||
| {{lang|ja|白姫の気まぐれ曲をクリア時<br>欠片を+10獲得}} | |||
| {{lang|ko|선택곡을 클리어할 경우 <br>+%@ 조각을 얻게됩니다}} | |||
| 通关一首「精选曲目」时<br>获得 %@ 额外残片 | |||
| {{lang|zh-Hant|通關一首「精選曲目」時<br>獲得 +%@ 額外殘片}} | |||
|- | |- | ||
|visual_ghost_skynotes | |visual_ghost_skynotes | ||
| MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song | |||
| {{lang|ja|MUSE DASH - Muse Dash楽曲をプレイ時、<br>スカイノートがゴーストに変身する}} | |||
| {{lang|ko|MUSE DASH - Muse Dash 곡 재생 시<br>스카이 노트는 고스트가 됩니다}} | |||
| MUSE DASH - 游玩Muse Dash歌曲时<br>天空音符将变为幽灵 | |||
| {{lang|zh-Hant|MUSE DASH - 遊玩Muse Dash歌曲時<br>天空音符將變為幽靈}} | |||
|- | |- | ||
|ayu_uncap | |ayu_uncap | ||
| World Mode progress randomly increased<br/>or decreased between %2@ and %3@ | |||
| {{lang|ja|World Modeの進行度が<br>%2@から%3@の間でランダムに増減}} | |||
| {{lang|ko|월드 모드 진도 %2@와 %3@ 사이로 <br>무작위 증가 혹은 감소}} | |||
| 世界进度在 %2@ 和 %3@ 之间随机增减 | |||
| {{lang|zh-Hant|世界進度在 %2@ 和 %3@ 之間隨機增減}} | |||
|- | |- | ||
|skill_vita | |skill_vita | ||
| HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate | |||
| {{lang|ja|HARD + MIRROR - 想起率に応じて、<br>OVERの値が%@まで上昇する}} | |||
| {{lang|ko|HARD + MIRROR - 기억회상률에 따라<br>최대 %@까지 OVER가 상승합니다}} | |||
| 困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>提升量最多为%@ | |||
| {{lang|zh-Hant|困難 + 鏡像 - 超量(OVER)加成隨回憶率提升<br>提升量最多為%@}} | |||
|- | |- | ||
|skill_fatalis | |skill_fatalis | ||
| HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode | |||
| {{lang|ja|HARD - フェイタリスゲージ + スタミナを犠牲に<br>World Modeを過負荷状態にする}} | |||
| {{lang|ko|HARD - 파탈리스 게이지 + 스태미나를 희생해<br>월드 모드를 과부하합니다}} | |||
| 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载 | |||
| {{lang|zh-Hant|困難 - 宿命收集條 + 犧牲體力<br>讓世界模式過載}} | |||
|- | |- | ||
| rowspan="2" | skill_reunion | | rowspan="2" | skill_reunion | ||
| CONFLICT - Reverse the paradigms<br/>of Light and Conflict. | |||
| {{lang|ja|対立 - 光と対立のパラダイム属性を反転させる。}} | |||
| {{lang|ko|CONFLICT - Light와 Conflict의 패러다임을 반전하다.}} | |||
| 纷争 - 逆转光芒与纷争的规则 | |||
| {{lang|zh-Hant|紛爭 - 逆轉光芒與紛爭的規則}} | |||
|- | |- | ||
|LIGHT - Rewrite the paradigms<br/>of Light and Conflict. | |LIGHT - Rewrite the paradigms<br/>of Light and Conflict. | ||
| {{lang|ja|光 - 光と対立のパラダイム属性を書き換える}} | |||
| {{lang|ko|LIGHT - Light와 Conflict의 패러다임을 고쳐 쓰다.}} | |||
| 光芒 - 改写光芒与纷争的规则 | |||
| {{lang|zh-Hant|光芒 - 改寫光芒與紛爭的規則}} | |||
|- | |- | ||
|skill_amane | |skill_amane | ||
| Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX | |||
| {{lang|ja|速度固定・ランダム選曲マスの効果を無視<br>EXグレード未満の場合、STEP数が半減}} | |||
| {{lang|ko|Speed와 Random 스텝을 무시하며<br>EX 이하에선 월드 진행도가 절반이 됩니다}} | |||
| 不会触发速度与随机限制格,<br>但此时若成绩低于「EX」则世界模式进度减半 | |||
| {{lang|zh-Hant|不會觸發速度與隨機限制格,<br>但此時若成績低於「EX」則世界模式進度減半}} | |||
|- | |- | ||
|skill_kou_winter | |skill_kou_winter | ||
| Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) | |||
| {{lang|ja|他パートナーで入手した欠片の%@%を蓄積する<br>1曲プレイ後に合計(計:%2@個)をプレゼント}} | |||
| {{lang|ko|다른 파트너들의 조각을 %@%만큼 코우와 공유하고,<br>악곡 플레이 후에 수령합니다. (현재 조각수: %2@)}} | |||
| 所有搭档将现有残片的%@%分享给红(总和为%2@)<br>残片在游玩一首歌曲后获得 | |||
| {{lang|zh-Hant|所有搭檔將現有殘片的%@%分享給紅(總和為%2@)<br>殘片在遊玩一首歌曲後獲得}} | |||
|- | |- | ||
|gauge_hard-note_mirror<!--gauge_hard|note_mirror--> | |gauge_hard-note_mirror<!--gauge_hard|note_mirror--> | ||
| HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | |||
| {{lang|ja|HARD + MIRROR - 想起率0%の時点で<br>楽曲は強制終了、Track Lostとなる}} | |||
| {{lang|ko|HARD + MIRROR - 기억회상률이 0이 되면<br>Track Lost합니다}} | |||
| 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败 | |||
| {{lang|zh-Hant|困難 + 鏡像 - 回憶率降至 0% 時,曲目視為失敗}} | |||
|- | |- | ||
|skill_shama | |skill_shama | ||
| Pay 10 Fragments on start<br/>Gain 1 Milk on clear | |||
| {{lang|ja|開始時に欠片10個を支払い<br>クリアのたびに『牛乳』を1本獲得}} | |||
| {{lang|ko|시작시 조각 10개를 지불하고,<br>클리어시 우유 1개를 받습니다}} | |||
| 曲目开始时消耗10残片<br>每通关一首曲目获得一瓶牛奶 | |||
| {{lang|zh-Hant|曲目開始時消耗10殘片<br>每通關一首曲目獲得一瓶牛奶}} | |||
|- | |- | ||
|skill_milk | |skill_milk | ||
| Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments | |||
| {{lang|ja|『牛乳』を全て消費し (現在: %@本)、<br>1本あたり11%の確率で欠片100個を獲得}} | |||
| {{lang|ko|우유를 전부 사용하여 (현재: %@개),<br>한 개당 11% 확률로 조각 100개를 얻습니다}} | |||
| 消耗全部牛奶(已拥有:%@瓶)<br>每瓶牛奶能让得到100个残片的概率增加11% | |||
| {{lang|zh-Hant|消耗全部牛奶(已擁有:%@瓶)<br>每瓶牛奶能讓得到100個殘片的概率增加11%}} | |||
|- | |- | ||
|skill_shikoku | |skill_shikoku | ||
| HARD + Increased Recollection Rate<br/>change per note | |||
| {{lang|ja|HARD + 想起率増減の割合が上昇する}} | |||
| {{lang|ko|HARD + 노트 당 기억회상률 변화폭이 커집니다}} | |||
| 困难 + 击中音符后回忆率的变化增加 | |||
| {{lang|zh-Hant|困難 + 擊中音符後回憶率的變化增加}} | |||
|- | |- | ||
|skill_mika | |skill_mika | ||
| Stats are temporarily doubled<br/>upon clearing a maimai song | |||
| {{lang|ja|maimai楽曲をクリア時のみ<br>ステータスが一時的に上昇する}} | |||
| {{lang|ko|maimai 악곡 클리어시<br>스탯이 2배로 증가합니다}} | |||
| 通关一首maimai曲目后<br>该角色的所有数值暂时翻倍 | |||
| {{lang|zh-Hant|通關一首maimai曲目後<br>此角色的所有數值暫時翻倍}} | |||
|- | |- | ||
|ilith_awakened_skill | |ilith_awakened_skill | ||
| HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | |||
| {{lang|ja|HARD + 6%の確率でゲージの減少量が6倍<br>クリア時、一時的にSTEP値を6増加}} | |||
| {{lang|ko|HARD + LOST시 6% 확률로 회상률을 6배 잃습니다<br>악곡 클리어시 STEP이 6 증가합니다}} | |||
| 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成 | |||
| {{lang|zh-Hant|困難 + 流失判定時有6%概率丟失6倍回憶率<br>曲目通關時獲得+6步數加成}} | |||
|- | |- | ||
| skill_nami_twilight | | skill_nami_twilight | ||
| EASY + Recollection Rate cannot decrease<br/>Recollection Rate gain is heavily reduced | |||
| {{lang|ja|EASY + 想起率が減少しない<br>想起率の増加が大幅に減少}} | |||
| {{lang|ko|EASY + 기억회상률이 감소하지 않지만<br>증가량이 현격히 줄어듭니다}} | |||
| 简单 + 回忆率不会减少<br>但回忆率增加速度大幅放缓 | |||
| {{lang|zh-Hant|簡單 + 回憶率不會減少<br>但回憶率增加速度大幅放緩}} | |||
|} | |} | ||
==注释== | ==注释== | ||
{{Reflist}} | {{Reflist}} |
次編輯