1,273
次編輯
小 (→移动端整理表) |
小無編輯摘要 |
||
行 1: | 行 1: | ||
{{长期更新}} | {{长期更新}} | ||
*已更新至4.6.0 | |||
* | |||
=移动端整理表= | =移动端整理表= | ||
{| class="mw-table sortable" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" | {| class="mw-table sortable" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" | ||
|- | |- | ||
! style="position:-webkit-sticky;position:sticky;top:0px;"|技能ID | ! style="position:-webkit-sticky;position:sticky;top:0px;"|技能ID | ||
! style="position:-webkit-sticky;position:sticky;top:0px;"|英 | ! style="position:-webkit-sticky;position:sticky;top:0px;"| 中 英 简述 | ||
! style="position:-webkit-sticky;position:sticky;top:0px;"|应用搭档 | ! style="position:-webkit-sticky;position:sticky;top:0px;"|应用搭档 | ||
! style="position:-webkit-sticky;position:sticky;top:0px;"|触发条件 | ! style="position:-webkit-sticky;position:sticky;top:0px;"|触发条件 | ||
行 14: | 行 12: | ||
|- | |- | ||
| gauge_easy | | gauge_easy | ||
| EASY - Recollection Rate loss reduced<br/>for LOST notes | | 简单 - 音符流失后的回忆率丢失程度减小<br>EASY - Recollection Rate loss reduced<br/>for LOST notes | ||
| [[光]]<br/>Hikari | | [[光]]<br/>Hikari | ||
| <简单回忆条><br>进入游玩界面时即时生效 | | <简单回忆条><br>进入游玩界面时即时生效 | ||
行 20: | 行 18: | ||
|- | |- | ||
| gauge_hard | | gauge_hard | ||
| HARD - Track Lost when Recollection Rate<br/>reaches 0% | | 困难 - 回忆率归零后直接判定为乐曲失败<br>HARD - Track Lost when Recollection Rate<br/>reaches 0% | ||
| [[对立(Grievous Lady)]]<br/>Tairitsu (Grievous Lady)<br/>[[布丽兰特]]<br/>Brillante | | [[对立(Grievous Lady)]]<br/>Tairitsu (Grievous Lady)<br/>[[布丽兰特]]<br/>Brillante | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
行 26: | 行 24: | ||
|- | |- | ||
| rowspan="2" | note_mirror | | rowspan="2" | note_mirror | ||
| rowspan="2" | MIRROR - All Notes and Arcs reversed | | rowspan="2" | 镜像 - 所有的音符与音弧反转<br>MIRROR - All Notes and Arcs reversed | ||
| rowspan="2" | [[忘却|忘却 (未觉醒)]]<br/>Lethe (Normal)<br/>[[对立(夏日)]]<br/>Tairitsu (Summer) | | rowspan="2" | [[忘却|忘却 (未觉醒)]]<br/>Lethe (Normal)<br/>[[对立(夏日)]]<br/>Tairitsu (Summer) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 33: | 行 31: | ||
| <谱面镜像><br>进入游玩界面时即时生效 | | <谱面镜像><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_easy | | rowspan="2" | gauge_easy<nowiki>|</nowiki>note_mirror | ||
| rowspan="2" | EASY + All Notes and Arcs reversed | | rowspan="2" | 简单 + 所有的音符与音弧反转<br>EASY + All Notes and Arcs reversed | ||
| rowspan="2" | [[光(夏日)]]<br/>Hikari (Summer) | | rowspan="2" | [[光(夏日)]]<br/>Hikari (Summer) | ||
| <简单回忆条><br>进入游玩界面时即时生效 | | <简单回忆条><br>进入游玩界面时即时生效 | ||
行 42: | 行 40: | ||
|- | |- | ||
| rowspan="2" | gauge_overflow | | rowspan="2" | gauge_overflow | ||
| rowspan="2" | OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection | | rowspan="2" | 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难<br>OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection | ||
| rowspan="2" | [[光(Fracture)]]<br/>Hikari (Fracture) | | rowspan="2" | [[光(Fracture)]]<br/>Hikari (Fracture) | ||
| rowspan="2" | <「[[机制#回忆收集条|溢出]]」回忆条><br>进入游玩界面时即时生效 | | rowspan="2" | <「[[机制#回忆收集条|溢出]]」回忆条><br>进入游玩界面时即时生效 | ||
行 50: | 行 48: | ||
|- | |- | ||
| rowspan="3" | frag_plus_10_pack_stellights | | rowspan="3" | frag_plus_10_pack_stellights | ||
| rowspan="3" | Earn +10 Fragments<br/>when playing a Stellights song | | rowspan="3" | 在游玩 Stellights 的歌曲时<br>获得 10 额外残片<br>Earn +10 Fragments<br/>when playing a Stellights song | ||
| rowspan="3" | [[星]]<br/>Stella | | rowspan="3" | [[星]]<br/>Stella | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 59: | 行 57: | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="3" | gauge_easy | | rowspan="3" | gauge_easy<nowiki>|</nowiki>frag_plus_15_pst&prs | ||
| rowspan="3" | EASY + Earn +15 Fragments<br/>when playing a Past / Present song | | rowspan="3" | 简单 + 在游玩 Past / Present 的歌曲时<br>获得 15 额外残片<br>EASY + Earn +15 Fragments<br/>when playing a Past / Present song | ||
| rowspan="3" | [[光 & 菲希卡]]<br/>Hikari & Fisica | | rowspan="3" | [[光 & 菲希卡]]<br/>Hikari & Fisica | ||
| <简单回忆条><br>进入游玩界面时即时生效 | | <简单回忆条><br>进入游玩界面时即时生效 | ||
行 69: | 行 67: | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_hard | | rowspan="2" | gauge_hard<nowiki>|</nowiki>fail_frag_minus_100 | ||
| rowspan="2" | HARD + Lose 100 Fragments on Track Lost | | rowspan="2" | 困难 + 在 Track Lost 时丢失 100 残片<br>HARD + Lose 100 Fragments on Track Lost | ||
| rowspan="2" | [[依莉丝|依莉丝 (未觉醒)]]<br/>Ilith (Normal) | | rowspan="2" | [[依莉丝|依莉丝 (未觉醒)]]<br/>Ilith (Normal) | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
行 78: | 行 76: | ||
|- | |- | ||
| rowspan="3" | frag_plus_5_side_light | | rowspan="3" | frag_plus_5_side_light | ||
| rowspan="3" | Earn +5 Fragments<br/>when playing a Light Side song | | rowspan="3" | 在游玩 光芒之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Light Side song | ||
| rowspan="3" | [[爱托|爱托 (未觉醒)]]<br/>Eto (Normal) | | rowspan="3" | [[爱托|爱托 (未觉醒)]]<br/>Eto (Normal) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 88: | 行 86: | ||
|- | |- | ||
| rowspan="3" | frag_plus_5_side_conflict | | rowspan="3" | frag_plus_5_side_conflict | ||
| rowspan="3" | Earn +5 Fragments<br/>when playing a Conflict Side song | | rowspan="3" | 在游玩 纷争之侧 的歌曲时<br>获得 5 额外残片<br>Earn +5 Fragments<br/>when playing a Conflict Side song | ||
| rowspan="3" | [[调|调 (未觉醒)]]<br/>Shirabe (Normal) | | rowspan="3" | [[调|调 (未觉醒)]]<br/>Shirabe (Normal) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 98: | 行 96: | ||
|- | |- | ||
| rowspan="2" | visual_hide_hp | | rowspan="2" | visual_hide_hp | ||
| rowspan="2" | VISUAL - Recollection Gauge is hidden | | rowspan="2" | 视觉 - 隐藏回忆率<br>VISUAL - Recollection Gauge is hidden | ||
| rowspan="2" | [[露娜|露娜 (未觉醒)]]<br/>Luna (Normal) | | rowspan="2" | [[露娜|露娜 (未觉醒)]]<br/>Luna (Normal) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 106: | 行 104: | ||
|- | |- | ||
| rowspan="2" | challenge_fullcombo_0gauge | | rowspan="2" | challenge_fullcombo_0gauge | ||
| rowspan="2" | Recollection Gauge set to 0 for LOST notes | | rowspan="2" | 流失音符时回忆率归零<br>Recollection Gauge set to 0 for LOST notes | ||
| rowspan="2" | [[光(Zero)]]<br/>Hikari (Zero) | | rowspan="2" | [[光(Zero)]]<br/>Hikari (Zero) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 114: | 行 112: | ||
|- | |- | ||
| rowspan="3" | visual_tomato_pack_tonesphere | | rowspan="3" | visual_tomato_pack_tonesphere | ||
| rowspan="3" | VISUAL - 'Nutritious' note appearance<br/>when playing a Tone Sphere song | | rowspan="3" | 视觉 - 在游玩Tone Sphere曲目时,<br>显示「营养丰富」类的音符<br>VISUAL - 'Nutritious' note appearance<br/>when playing a Tone Sphere song | ||
| rowspan="3" | [[对立 & 托凛]]<br/>Tairitsu & Trin | | rowspan="3" | [[对立 & 托凛]]<br/>Tairitsu & Trin | ||
| <普通回忆率><br>进入游玩界面时即时生效 | | <普通回忆率><br>进入游玩界面时即时生效 | ||
行 124: | 行 122: | ||
|- | |- | ||
| rowspan="2" | audio_gcemptyhit_pack_groovecoaster | | rowspan="2" | audio_gcemptyhit_pack_groovecoaster | ||
| rowspan="2" | AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a Groove Coaster song | | rowspan="2" | 音频 - 游玩 Groove Coaster 的曲目时<br>打击地面轨道会触发即兴演奏(AD-LIB)效果<br>AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a Groove Coaster song | ||
| rowspan="2" | [[光 & 赛依娜]]<br>Hikari & Seine | | rowspan="2" | [[光 & 赛依娜]]<br>Hikari & Seine | ||
| <曲包限制><br>[[Groove Coaster Collaboration|Groove Coaster<br>Collaboration]] | | <曲包限制><br>[[Groove Coaster Collaboration|Groove Coaster<br>Collaboration]] | ||
行 132: | 行 130: | ||
|- | |- | ||
| rowspan="3" | combo_100-frag_1 | | rowspan="3" | combo_100-frag_1 | ||
| rowspan="3" | Earn +1 Fragment(s)<br/>for each 100 combo reached | | rowspan="3" | 每达成 100 连击时,<br>最终残片奖励增加 1<br>Earn +1 Fragment(s)<br/>for each 100 combo reached | ||
| rowspan="3" | [[柚梅|柚梅 (未觉醒)]]<br>Yume (Normal) | | rowspan="3" | [[柚梅|柚梅 (未觉醒)]]<br>Yume (Normal) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 142: | 行 140: | ||
|- | |- | ||
| rowspan="2" | frag_rng_ayu | | rowspan="2" | frag_rng_ayu | ||
|rowspan="2" | Random Fragment bonus upon<br/>completing song | | rowspan="2" | 歌曲游玩结束时奖励随机数量的残片<br>Random Fragment bonus upon<br/>completing song | ||
| rowspan="2" | [[彩梦|彩梦 (未觉醒)]]<br>Ayu (Normal) | | rowspan="2" | [[彩梦|彩梦 (未觉醒)]]<br>Ayu (Normal) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 149: | 行 147: | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="2" | gaugestart_30 | | rowspan="2" | gaugestart_30<nowiki>|</nowiki>gaugegain_70 | ||
| rowspan="2" | EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | | rowspan="2" | 简单 - 回忆率的初始数值变为 30%<br>减少命中音符所获得的回忆率<br>EASY - Recollection Gauge starts at 30%<br/>Reduced Recollection Rate gain per note | ||
| rowspan="2" | [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter) | | rowspan="2" | [[爱托 & 露娜(冬日)]]<br>Eto & Luna (Winter) | ||
| <简单回忆条><br>进入游玩界面时即时生效 | | <简单回忆条><br>进入游玩界面时即时生效 | ||
行 158: | 行 156: | ||
|- | |- | ||
| rowspan="2" | gauge_saya | | rowspan="2" | gauge_saya | ||
| rowspan="2" | Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes | | rowspan="2" | 击中音符后回忆率的变化增加<br>但判定为模糊(Far)时不会获取任何回忆率<br>Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes | ||
| rowspan="2" | [[咲弥]]<br>Saya | | rowspan="2" | [[咲弥]]<br>Saya | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 166: | 行 164: | ||
|- | |- | ||
| rowspan="2" | gauge_haruna | | rowspan="2" | gauge_haruna | ||
| rowspan="2" | Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40% | | rowspan="2" | 回忆率的初始数值变为 40%<br>回忆率增长倍数减少至 40%<br>Recollection Gauge starts at 40%<br/>Recollection Rate gain reduced to 40% | ||
| rowspan="2" | [[榛名]]<br>Haruna | | rowspan="2" | [[榛名]]<br>Haruna | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 174: | 行 172: | ||
|- | |- | ||
| rowspan="3" | kantandeshou | | rowspan="3" | kantandeshou | ||
| rowspan="3" | Earn +14 Fragments on<br/>Pure Memory (Max Score) | | rowspan="3" | 纯粹回忆(满分)通关时额外获取 +14 残片<br>Earn +14 Fragments on<br/>Pure Memory (Max Score) | ||
| rowspan="3" | [[中二企鹅]]<br>Chuni Penguin | | rowspan="3" | [[中二企鹅]]<br>Chuni Penguin | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 184: | 行 182: | ||
|- | |- | ||
| rowspan="3" | frags_nono | | rowspan="3" | frags_nono | ||
| rowspan="3" | Earn +2525 Fragments for achieving<br/>EX grade or above | | rowspan="3" | 获得 EX 或更高成绩时额外获取 +2525 残片<br>Earn +2525 Fragments for achieving<br/>EX grade or above | ||
| rowspan="3" | [[诺诺]]<br>Nono | | rowspan="3" | [[诺诺]]<br>Nono | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 194: | 行 192: | ||
|- | |- | ||
| rowspan="2" | gauge_pandora | | rowspan="2" | gauge_pandora | ||
| rowspan="2" | HARD - Track Lost after 20 LOST notes | | rowspan="2" | 困难 - 流失20个音符后,当前游玩曲目将立即失败<br>HARD - Track Lost after 20 LOST notes | ||
| rowspan="2" | [[潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯<br>(MTA-XXX)]]<br>Pandora Nemesis<br>(MTA-XXX) | | rowspan="2" | [[潘多拉涅墨西斯(MTA-XXX)|潘多拉涅墨西斯<br>(MTA-XXX)]]<br>Pandora Nemesis<br>(MTA-XXX) | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
行 202: | 行 200: | ||
|- | |- | ||
| rowspan="2" | skill_toa | | rowspan="2" | skill_toa | ||
| rowspan="2" | HARD - Track Lost after 60 FAR or LOST notes | | rowspan="2" | 困难 - 达到60个模糊或流失判定时挑战立即失败<br>HARD - Track Lost after 60 FAR or LOST notes | ||
| rowspan="2" | [[不来方永爱]]<br>([[不来方斗亚]])<br>Toa Kozukata | | rowspan="2" | [[不来方永爱]]<br>([[不来方斗亚]])<br>Toa Kozukata | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
行 210: | 行 208: | ||
|- | |- | ||
| rowspan="2" | gauge_regulus | | rowspan="2" | gauge_regulus | ||
| rowspan="2" | HARD + FAR notes slightly decrease<br/>Recollection Rate | | rowspan="2" | 困难 + 判定为模糊(Far)时略微减少回忆率<br>HARD + FAR notes slightly decrease<br/>Recollection Rate | ||
| rowspan="2" | [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21) | | rowspan="2" | [[轩辕十四(MDA-21)]]<br>Regulus (MDA-21) | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
行 218: | 行 216: | ||
|- | |- | ||
| rowspan="3" | skill_mithra | | rowspan="3" | skill_mithra | ||
| rowspan="3" | HARD + World Mode progress increased by 1<br/>for each 150 combo reached | | rowspan="3" | 困难 + 每达%@连击数世界模式进度+1<br>HARD + World Mode progress increased by 1<br/>for each 150 combo reached | ||
| rowspan="3" | [[密特拉·泰尔塞拉]]<br>Mithra Tercera | | rowspan="3" | [[密特拉·泰尔塞拉]]<br>Mithra Tercera | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
行 228: | 行 226: | ||
|- | |- | ||
| rowspan="2" | gauge_chuni | | rowspan="2" | gauge_chuni | ||
| rowspan="2" | CHUNITHM - Clear Requirement: 7 | | rowspan="2" | CHUNITHM - 通关需求:7<br>CHUNITHM - Clear Requirement: 7 | ||
| rowspan="2" | [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin <br>(Grievous Lady) | | rowspan="2" | [[对立 & 中二企鹅(Grievous Lady)|对立 & 中二企鹅<br>(Grievous Lady)]]<br>Tairitsu & Chuni Penguin <br>(Grievous Lady) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 236: | 行 234: | ||
|- | |- | ||
| rowspan="3" | omatsuri_daynight | | rowspan="3" | omatsuri_daynight | ||
| rowspan="3" | | | rowspan="3" | 游玩 Sunset Radiance 歌曲时,<br>显示昼/夜主题Day / Night appearance<br/>when playing a Sunset Radiance song | ||
| rowspan="3" | [[群愿]]<br>Kanae | | rowspan="3" | [[群愿]]<br>Kanae | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 246: | 行 244: | ||
|- | |- | ||
| rowspan="2" | frags_kou | | rowspan="2" | frags_kou | ||
| rowspan="2" | Earn up to +20% Fragments<br/>based on score | | rowspan="2" | 以歌曲结算成绩为基准值<br>获得最高 +20% 的残片奖励<br>Earn up to +20% Fragments<br/>based on score | ||
| rowspan="2" | [[红|红 (觉醒)]]<br>Kou (Awaken) | | rowspan="2" | [[红|红 (觉醒)]]<br>Kou (Awaken) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 253: | 行 251: | ||
| <残片附加><br>结算时生效 | | <残片附加><br>结算时生效 | ||
|- | |- | ||
| rowspan="3" | sometimes(note_mirror | | rowspan="3" | sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5) | ||
| rowspan="3" | Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | | rowspan="3" | 一定概率造成全曲谱面镜像<br>于镜像状态下通关时,奖励 5 额外残片<br>Randomly triggers MIRROR<br/>Gain +5 Fragments on MIRROR | ||
| rowspan="3" | [[兮娅]]<br>Sia | | rowspan="3" | [[兮娅]]<br>Sia | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 263: | 行 261: | ||
| <残片附加><br>在触发镜像的<br>情况下结算时生效 | | <残片附加><br>在触发镜像的<br>情况下结算时生效 | ||
|- | |- | ||
| rowspan="2" | scoreclear_aa | | rowspan="2" | scoreclear_aa<nowiki>|</nowiki>visual_scoregauge | ||
| rowspan="2" | Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | | rowspan="2" | 回忆率的读数将决定最终通关评级<br>(获得 A 级或以下评分则为通关失败)<br>Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | ||
| rowspan="2" | [[DORO*C]]<br>DORO*C | | rowspan="2" | [[DORO*C]]<br>DORO*C | ||
| <普通回忆条><!--实际上,该回忆条到达D评级时会修改LOST时减少的回忆率--><br>进入游玩界面时即时生效 | | <普通回忆条><!--实际上,该回忆条到达D评级时会修改LOST时减少的回忆率--><br>进入游玩界面时即时生效 | ||
行 272: | 行 270: | ||
|- | |- | ||
| rowspan="2" | visual_ink | | rowspan="2" | visual_ink | ||
| rowspan="2" | Sense of Incompleteness | | rowspan="2" | 遗缺的感知<br>Sense of Incompleteness | ||
| rowspan="2" | [[忘却|忘却 (觉醒)]]<br>Lethe (Awaken) | | rowspan="2" | [[忘却|忘却 (觉醒)]]<br>Lethe (Awaken) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 280: | 行 278: | ||
|- | |- | ||
| rowspan="2" | gauge_tempest | | rowspan="2" | gauge_tempest | ||
|rowspan="2" | HARD - Tempest Gauge | | rowspan="2" | 困难 - 风暴收集条<br>HARD - Tempest Gauge | ||
| rowspan="2" | [[对立(Tempest)]]<br>Tairitsu (Tempest) | | rowspan="2" | [[对立(Tempest)]]<br>Tairitsu (Tempest) | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
行 288: | 行 286: | ||
|- | |- | ||
| rowspan="3" | shirabe_entry_fee | | rowspan="3" | shirabe_entry_fee | ||
| rowspan="3" | Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | | rowspan="3" | 在游玩歌曲时先支付等同于歌曲难度值的残片<br>获得「EX」或更高成绩时额外奖励10残片<br>Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | ||
| rowspan="3" | [[调|调 (觉醒)]]<br>Shirabe (Awaken) | | rowspan="3" | [[调|调 (觉醒)]]<br>Shirabe (Awaken) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 298: | 行 296: | ||
|- | |- | ||
| rowspan="2" | gauge_ilith_summer | | rowspan="2" | gauge_ilith_summer | ||
| rowspan="2" | HARD + Recollection Rate gain disabled<br/>when below 20 combo | | rowspan="2" | 困难 + 连击数小于 20 时不会增加回忆率<br>HARD + Recollection Rate gain disabled<br/>when below 20 combo | ||
| rowspan="2" | [[依莉丝(夏日)]]<br>Ilith (Summer) | | rowspan="2" | [[依莉丝(夏日)]]<br>Ilith (Summer) | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
行 306: | 行 304: | ||
|- | |- | ||
| rowspan="3" | frags_yume | | rowspan="3" | frags_yume | ||
| rowspan="3" | Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear | | rowspan="3" | 以最高连击数为基准值获得最高 +10 残片<br>在通关时获得 +5 残片<br>Earn up to +10 Fragments based on Max Recall<br/>Earn +5 Fragments on Clear | ||
| rowspan="3" | [[柚梅|柚梅 (觉醒)]]<br>Yume (Awaken) | | rowspan="3" | [[柚梅|柚梅 (觉醒)]]<br>Yume (Awaken) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 315: | 行 313: | ||
| <Clear残片附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效 | | <Clear残片附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效 | ||
|- | |- | ||
| rowspan="3" | note_mirror | | rowspan="3" | note_mirror<nowiki>|</nowiki>visual_hide_far | ||
| rowspan="3" | MIRROR + FAR judgments hidden | | rowspan="3" | 镜像 + 隐藏模糊(Far)判定<br>MIRROR + FAR judgments hidden | ||
| rowspan="3" | [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel | | rowspan="3" | [[爱丽丝 & 坦尼尔]]<br>Alice & Tenniel | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 326: | 行 324: | ||
|- | |- | ||
| rowspan="3" | frags_ongeki | | rowspan="3" | frags_ongeki | ||
| rowspan="3" | O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | | rowspan="3" | O.N.G.E.K.I. - 溢伤(Overdamage)额外<br>奖励残片<br>O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | ||
| rowspan="3" | [[露娜 & 美亚]]<br>Luna & Mia | | rowspan="3" | [[露娜 & 美亚]]<br>Luna & Mia | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 336: | 行 334: | ||
|- | |- | ||
| rowspan="3" | frags_ongeki_slash | | rowspan="3" | frags_ongeki_slash | ||
| rowspan="3" | O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | | rowspan="3" | O.N.G.E.K.I. - 通关歌曲时<br>根据准确率造成溢伤(Overdamage)<br>O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | ||
| rowspan="3" | [[咲姬]]<br>Saki | | rowspan="3" | [[咲姬]]<br>Saki | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 346: | 行 344: | ||
|- | |- | ||
| rowspan="3" | frags_ongeki_hard | | rowspan="3" | frags_ongeki_hard | ||
| rowspan="3" | HARD + O.N.G.E.K.I. (50) | | rowspan="3" | 困难 + O.N.G.E.K.I. (50)<br>HARD + O.N.G.E.K.I. (50) | ||
| rowspan="3" | [[刹那]]<br>Setsuna | | rowspan="3" | [[刹那]]<br>Setsuna | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
行 356: | 行 354: | ||
|- | |- | ||
| rowspan="2" | gauge_areus | | rowspan="2" | gauge_areus | ||
| rowspan="2" | HARD + LOST notes decrease Recollection Rate<br/>based on current combo | | rowspan="2" | 困难 + 判定为流失(LOST)时根据<br>当前连击数减少回忆率<br>HARD + LOST notes decrease Recollection Rate<br/>based on current combo | ||
| rowspan="2" | [[阿莱乌斯]]<br>Areus | | rowspan="2" | [[阿莱乌斯]]<br>Areus | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
行 364: | 行 362: | ||
|- | |- | ||
| rowspan="2" | gauge_seele | | rowspan="2" | gauge_seele | ||
| rowspan="2" | HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | | rowspan="2" | 困难 + 在歌曲最后1/4部分不会获得回忆率<br>HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | ||
| rowspan="2" | [[希尔]]<br>Seele | | rowspan="2" | [[希尔]]<br>Seele | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
行 372: | 行 370: | ||
|- | |- | ||
| rowspan="2" | gauge_isabelle | | rowspan="2" | gauge_isabelle | ||
| rowspan="2" | HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | | rowspan="2" | 困难 + 回忆率最大值<br>会根据当前回忆率而减少<br>HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | ||
| rowspan="2" | [[伊莎贝尔]]<br>Isabelle | | rowspan="2" | [[伊莎贝尔]]<br>Isabelle | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
行 380: | 行 378: | ||
|- | |- | ||
| rowspan="2" | gauge_exhaustion | | rowspan="2" | gauge_exhaustion | ||
| rowspan="2" | Recollection Rate gain increased,<br/>but decreases with song progress | | rowspan="2" | 提高初始回忆率增长倍数<br>增长倍数会随着歌曲进行逐渐下降<br>Recollection Rate gain increased,<br/>but decreases with song progress | ||
| rowspan="2" | [[迷尔]]<br>Mir | | rowspan="2" | [[迷尔]]<br>Mir | ||
| <普通回忆条><!--虽然Clear状态为Easy Clear--><br>进入游玩界面时即时生效 | | <普通回忆条><!--虽然Clear状态为Easy Clear--><br>进入游玩界面时即时生效 | ||
行 388: | 行 386: | ||
|- | |- | ||
| rowspan="2" | skill_lagrange | | rowspan="2" | skill_lagrange | ||
| rowspan="2" | Score displays distance<br/>to closest Grade threshold | | rowspan="2" | 当前分数将显示为<br>与距离最近评级的分数之差<br>Score displays distance<br/>to closest Grade threshold | ||
| rowspan="2" | [[拉格兰]]<br>Lagrange | | rowspan="2" | [[拉格兰]]<br>Lagrange | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 396: | 行 394: | ||
|- | |- | ||
| rowspan="2" | gauge_safe_10 | | rowspan="2" | gauge_safe_10 | ||
| rowspan="2" | No Recollection Rate loss for<br/>the first 10 LOST notes | | rowspan="2" | 前10个流失(LOST)判定<br>不会减少回忆率<br>No Recollection Rate loss for<br/>the first 10 LOST notes | ||
| rowspan="2" | [[凛可]]<br>Linka | | rowspan="2" | [[凛可]]<br>Linka | ||
| <普通回忆条><!--虽然Clear状态为Easy Clear--><br>进入游玩界面时即时生效 | | <普通回忆条><!--虽然Clear状态为Easy Clear--><br>进入游玩界面时即时生效 | ||
行 404: | 行 402: | ||
|- | |- | ||
| rowspan="4" | frags_nami | | rowspan="4" | frags_nami | ||
| rowspan="4" | Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note | | rowspan="4" | 每73个纯粹(PURE)判定获得1额外残片<br>每个流失(LOST)判定失去1残片<br>Earn 1 Fragment per 73 PURE notes<br/>Lose 1 Fragment per LOST note | ||
| rowspan="4" | [[奈美]]<br>Nami | | rowspan="4" | [[奈美]]<br>Nami | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 416: | 行 414: | ||
|- | |- | ||
| rowspan="4" | skill_elizabeth | | rowspan="4" | skill_elizabeth | ||
| rowspan="4" | Earn +X Fragments (increases for each<br/>consecutive play with this Partner) | | rowspan="4" | 获得+X额外残片(连续使用该搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with this Partner) | ||
| rowspan="4" | [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth | | rowspan="4" | [[咲弥 & 伊莉莎白|咲弥 & 伊丽莎白]]<br>Saya & Elizabeth | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 428: | 行 426: | ||
|- | |- | ||
| rowspan="5" | skill_lily | | rowspan="5" | skill_lily | ||
| rowspan="5" | Earn +X Fragments (increases for each<br/>consecutive play with other Partners) | | rowspan="5" | 获得+X额外残片(连续使用其他搭档<br>游玩歌曲时获得的残片量随游玩次数上升)<br>Earn +X Fragments (increases for each<br/>consecutive play with other Partners) | ||
| rowspan="5" | [[莉莉]]<br>Lily | | rowspan="5" | [[莉莉]]<br>Lily | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 442: | 行 440: | ||
|- | |- | ||
| rowspan="2" | skill_kanae_midsummer | | rowspan="2" | skill_kanae_midsummer | ||
| EASY + Pay 10 Fragments on start<br/>This skill changes during the night | | 简单 + 歌曲开始时支付10残片<br>此技能在夜晚会改变<br>EASY + Pay 10 Fragments on start<br/>This skill changes during the night | ||
| rowspan="2" | [[群愿(盛夏)]]<br>Kanae (Midsummer) | | rowspan="2" | [[群愿(盛夏)]]<br>Kanae (Midsummer) | ||
| | | < 白天><br><简单回忆条><br>进入游玩界面时即时生效<br><支付残片><br>进入游玩加载<br>Shutter时生效 | ||
| <白天><br>回忆率≥70 | | <白天><br>回忆率≥70 | ||
|- | |- | ||
| HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day | | 困难 + 歌曲通关时获得5额外残片<br>此技能在白天会改变<br>HARD + Gain +5 Fragments on Track Clear<br/>This skill changes during the day | ||
| | | < 夜晚><br><困难回忆条><br>进入游玩界面时即时生效<br><残片附加><br>结算[[机制#回忆收集条|通关状态]]不低于<br>[[机制#回忆收集条|TRACK COMPLETE]]时生效 | ||
| <夜晚><br>回忆率>0 | | <夜晚><br>回忆率>0 | ||
|- | |- | ||
| rowspan="3" | eto_uncap | | rowspan="3" | eto_uncap | ||
| rowspan="3" | World progress increased by<br/>7 if a Fragment reward is collected | | rowspan="3" | 获得残片奖励时<br>世界进度额外前进 7<br>World progress increased by<br/>7 if a Fragment reward is collected | ||
| rowspan="3" | [[爱托|爱托 (觉醒)]]<br>Eto (Awaken) | | rowspan="3" | [[爱托|爱托 (觉醒)]]<br>Eto (Awaken) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 462: | 行 460: | ||
|- | |- | ||
| rowspan="3" | luna_uncap | | rowspan="3" | luna_uncap | ||
| rowspan="3" | World progress increased by<br/>7 when starting on a Restriction Step | | rowspan="3" | 在歌曲限制格上游玩歌曲时<br>世界进度额外前进 7<br>World progress increased by<br/>7 when starting on a Restriction Step | ||
| rowspan="3" | [[露娜|露娜 (觉醒)]]<br>Luna (Awaken) | | rowspan="3" | [[露娜|露娜 (觉醒)]]<br>Luna (Awaken) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 472: | 行 470: | ||
|- | |- | ||
| rowspan="3" | frags_preferred_song | | rowspan="3" | frags_preferred_song | ||
| rowspan="3" | Earn +10 Fragments<br/>upon clearing a preferred song | | rowspan="3" | 通关一首「精选曲目」时<br>获得 10 额外残片<br>Earn +10 Fragments<br/>upon clearing a preferred song | ||
| rowspan="3" | [[白姬]]<br>Shirahime | | rowspan="3" | [[白姬]]<br>Shirahime | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 482: | 行 480: | ||
|- | |- | ||
| rowspan="3" | visual_ghost_skynotes | | rowspan="3" | visual_ghost_skynotes | ||
| rowspan="3" | MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song | | rowspan="3" | MUSE DASH - 游玩Muse Dash歌曲时<br>天空音符将变为幽灵<br>MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song | ||
| rowspan="3" | [[玛莉嘉]]<br>Marija | | rowspan="3" | [[玛莉嘉]]<br>Marija | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 492: | 行 490: | ||
|- | |- | ||
| rowspan="2" | ayu_uncap | | rowspan="2" | ayu_uncap | ||
| rowspan="2" | World Mode progress randomly increased<br/>or decreased between +5 and -5 | | rowspan="2" | 世界进度在 +5 和 -5 之间随机增减<br>World Mode progress randomly increased<br/>or decreased between +5 and -5 | ||
| rowspan="2" | [[彩梦|彩梦 (觉醒)]]<br>Ayu (Awaken) | | rowspan="2" | [[彩梦|彩梦 (觉醒)]]<br>Ayu (Awaken) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 500: | 行 498: | ||
|- | |- | ||
| rowspan="3" | skill_vita | | rowspan="3" | skill_vita | ||
| rowspan="3" | HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate | | rowspan="3" | 困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>提升量最多为10<br>HARD + MIRROR - OVER increased by<br/>up to 10 based on Recollection Rate | ||
| rowspan="3" | [[维塔]]<br>Vita | | rowspan="3" | [[维塔]]<br>Vita | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
行 510: | 行 508: | ||
|- | |- | ||
| rowspan="4" | skill_fatalis | | rowspan="4" | skill_fatalis | ||
| rowspan="4" | HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode | | rowspan="4" | 困难 - 宿命收集条 + 牺牲体力<br>让世界模式过载<br>HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode | ||
| rowspan="4" | [[光(Fatalis)]]<br>Hikari (Fatalis) | | rowspan="4" | [[光(Fatalis)]]<br>Hikari (Fatalis) | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
行 522: | 行 520: | ||
|- | |- | ||
| rowspan="2" | skill_reunion | | rowspan="2" | skill_reunion | ||
| CONFLICT - Reverse the paradigms<br/>of Light and Conflict. | | 纷争 - 逆转光芒与纷争的规则<br>CONFLICT - Reverse the paradigms<br/>of Light and Conflict. | ||
| rowspan="2" | [[光 & 对立(Reunion)]]<br>Hikari & Tairitsu <br>(Reunion) | | rowspan="2" | [[光 & 对立(Reunion)]]<br>Hikari & Tairitsu <br>(Reunion) | ||
| <触发条件><br>游玩曲目拥有<br>对应反转背景 | | <触发条件><br>游玩曲目拥有<br>对应反转背景 | ||
| rowspan="2" | <回忆率限制><br>回忆率≥70 | | rowspan="2" | <回忆率限制><br>回忆率≥70 | ||
|- | |- | ||
| LIGHT - Rewrite the paradigms<br/>of Light and Conflict. | | 光芒 - 改写光芒与纷争的规则<br>LIGHT - Rewrite the paradigms<br/>of Light and Conflict. | ||
| <反转背景/侧色><br>进入游玩界面时即时生效 | | <反转背景/侧色><br>进入游玩界面时即时生效 | ||
|- | |- | ||
| rowspan="3" | skill_amane | | rowspan="3" | skill_amane | ||
| rowspan="3" | Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX | | rowspan="3" | 不会触发速度与随机限制格,<br>但此时若成绩低于「EX」则世界模式进度减半<br>Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX | ||
| rowspan="3" | [[天音]]<br>Amane | | rowspan="3" | [[天音]]<br>Amane | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 541: | 行 539: | ||
|- | |- | ||
| rowspan="3" | skill_kou_winter | | rowspan="3" | skill_kou_winter | ||
| rowspan="3" | Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) | | rowspan="3" | 所有搭档将现有残片的25%分享给红(总和为X)<br>残片在游玩一首歌曲后获得<br>Partners share 25% of their Fragments with Kou,<br/>received after playing a song (Total: X) | ||
| rowspan="3" | [[红(冬日)]]<br>Kou (Winter) | | rowspan="3" | [[红(冬日)]]<br>Kou (Winter) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 550: | 行 548: | ||
| <清空积攒残片><br>使用技能搭档结算时生效 | | <清空积攒残片><br>使用技能搭档结算时生效 | ||
|- | |- | ||
| rowspan="2" | gauge_hard | | rowspan="2" | gauge_hard<nowiki>|</nowiki>note_mirror | ||
| rowspan="2" | HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | | rowspan="2" | 困难 + 镜像 - 回忆率归零后直接判定为乐曲失败<br>HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | ||
| rowspan="2" | [[忘却(Apophenia)]]<br>Lethe (Apophenia) | | rowspan="2" | [[忘却(Apophenia)]]<br>Lethe (Apophenia) | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
行 559: | 行 557: | ||
|- | |- | ||
| rowspan="3" | skill_shama | | rowspan="3" | skill_shama | ||
| rowspan="3" | Pay 10 Fragments on start<br/>Gain 1 Milk on clear | | rowspan="3" | 曲目开始时消耗10残片<br>每通关一首曲目获得一瓶牛奶<br>Pay 10 Fragments on start<br/>Gain 1 Milk on clear | ||
| rowspan="3" | [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) | | rowspan="3" | [[霞玛(大~宇~宙)]]<br>Shama (UNiVERSE) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 569: | 行 567: | ||
|- | |- | ||
| rowspan="3" | skill_milk | | rowspan="3" | skill_milk | ||
| rowspan="3" | Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments | | rowspan="3" | 消耗全部牛奶(已拥有:X瓶)<br>每瓶牛奶能让得到100个残片的概率增加11%<br>Use all Milk (Current: X). Each Milk grants<br/>a +11% chance to gain 100 Fragments | ||
| rowspan="3" | [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) | | rowspan="3" | [[米露可(大~宇~宙)]]<br>Milk (UNiVERSE) | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 579: | 行 577: | ||
|- | |- | ||
| rowspan="2" | skill_shikoku | | rowspan="2" | skill_shikoku | ||
| rowspan="2" | HARD + Increased Recollection Rate<br/>change per note | | rowspan="2" | 困难 + 击中音符后回忆率的变化增加<br>HARD + Increased Recollection Rate<br/>change per note | ||
| rowspan="2" | [[紫黑]]<br>Shikoku | | rowspan="2" | [[紫黑]]<br>Shikoku | ||
| <困难回忆率><br>进入游玩界面时即时生效 | | <困难回忆率><br>进入游玩界面时即时生效 | ||
行 587: | 行 585: | ||
|- | |- | ||
| rowspan="3" | skill_mika | | rowspan="3" | skill_mika | ||
| rowspan="3" | Stats are temporarily doubled<br/>upon clearing a maimai song | | rowspan="3" | 通关一首maimai曲目后<br>该角色的所有数值暂时翻倍<br>Stats are temporarily doubled<br/>upon clearing a maimai song | ||
| rowspan="3" | [[百合咲美香]]<br>Mika Yurisaki | | rowspan="3" | [[百合咲美香]]<br>Mika Yurisaki | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
行 597: | 行 595: | ||
|- | |- | ||
| rowspan="3" | ilith_awakened_skill | | rowspan="3" | ilith_awakened_skill | ||
| rowspan="3" | HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | | rowspan="3" | 困难 + 流失判定时有6%概率丢失6倍回忆率<br>曲目通关时获得+6步数加成<br>HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | ||
| rowspan="3" | [[依莉丝|依莉丝 (觉醒)]]<br>Ilith (Awaken) | | rowspan="3" | [[依莉丝|依莉丝 (觉醒)]]<br>Ilith (Awaken) | ||
| <困难回忆条><br>进入游玩界面时即时生效 | | <困难回忆条><br>进入游玩界面时即时生效 | ||
行 607: | 行 605: | ||
|- | |- | ||
| rowspan="2" | skill_nami_twilight | | rowspan="2" | skill_nami_twilight | ||
| rowspan="2" | EASY + Recollection Rate cannot decrease<br/>Recollection Rate gain is heavily reduced | | rowspan="2" | 简单 + 回忆率不会减少<br>但回忆率增加速度大幅放缓<br>EASY + Recollection Rate cannot decrease<br/>Recollection Rate gain is heavily reduced | ||
| rowspan="2" | [[奈美(暮光)]]<br>Nami (Twilight) | | rowspan="2" | [[奈美(暮光)]]<br>Nami (Twilight) | ||
| <简单回忆条><br>进入游玩界面时即时生效 | | <简单回忆条><br>进入游玩界面时即时生效 | ||
行 615: | 行 613: | ||
|- | |- | ||
| rowspan="3" | skill_ilith_ivy | | rowspan="3" | skill_ilith_ivy | ||
| rowspan="3" | Recall Emotions. Each Emotion<br>boosts an aspect of Ilith & Ivy by +10 | | rowspan="3" | 重拾情感。每份情感会给<br>Ilith & Ivy的一项能力带来+10的提升<br>Recall Emotions. Each Emotion<br>boosts an aspect of Ilith & Ivy by +10 | ||
| rowspan="3" | [[Ilith & Ivy]]<br>Ilith & Ivy | | rowspan="3" | [[Ilith & Ivy]]<br>Ilith & Ivy | ||
| <普通回忆条><br>进入游玩界面时即时生效 | | <普通回忆条><br>进入游玩界面时即时生效 | ||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | |||
|- | |||
| <回忆条形态变化><br>进入游玩界面时即时生效 | |||
|- | |||
| <[[搭档#搭档及属性|属性]]附加><br>结算时生效 | |||
|- | |||
| rowspan="3" | skill_hikari_vanessa | |||
| rowspan="3" | 困难 + 失去情感。每份破碎的情感会使<br>Hikari & Vanessa的一项能力造成-10的损失<br>HARD + Lose Emotions. Weaken an aspect of<br>Hikari & Vanessa by -10 per Emotion lost | |||
| rowspan="3" | [[Hikari & Vanessa]]<br>Hikari & Vanessa | |||
| <困难回忆条><br>进入游玩界面时即时生效 | |||
| rowspan="3" | <回忆率限制><br>回忆率≥70 | | rowspan="3" | <回忆率限制><br>回忆率≥70 | ||
|- | |- | ||
行 631: | 行 639: | ||
=原文本对照= | =原文本对照= | ||
{| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" | {| class="mw-table sortable mw-collapsible mw-made-collapsible mw-collapsed" style="text-align:center" border="1" cellspacing="0" cellpadding="5" width="100%" | ||
|- | |- | ||
行 645: | 行 648: | ||
! style="position:-webkit-sticky;position:sticky;top:0px;"|繁体中文 | ! style="position:-webkit-sticky;position:sticky;top:0px;"|繁体中文 | ||
|- | |- | ||
|gauge_easy | | gauge_easy | ||
| EASY - Recollection Rate loss reduced<br/>for LOST notes | | EASY - Recollection Rate loss reduced<br/>for LOST notes | ||
| {{lang|ja|EASY - ノートを外したときの<br>想起率減少を抑えます}} | | {{lang|ja|EASY - ノートを外したときの<br>想起率減少を抑えます}} | ||
行 652: | 行 655: | ||
| {{lang|zh-Hant|簡單 - 音符流失造成的回憶率降低程度減少}} | | {{lang|zh-Hant|簡單 - 音符流失造成的回憶率降低程度減少}} | ||
|- | |- | ||
|gauge_hard | | gauge_hard | ||
| HARD - Track Lost when Recollection Rate<br/>reaches 0% | | HARD - Track Lost when Recollection Rate<br/>reaches 0% | ||
| {{lang|ja|HARD - 想起率ゲージが0%時点で強制終了<br>Track Lostとなる}} | | {{lang|ja|HARD - 想起率ゲージが0%時点で強制終了<br>Track Lostとなる}} | ||
行 659: | 行 662: | ||
| {{lang|zh-Hant|困難 - 回憶率降至 0% 時,曲目視為失敗}} | | {{lang|zh-Hant|困難 - 回憶率降至 0% 時,曲目視為失敗}} | ||
|- | |- | ||
|note_mirror | | note_mirror | ||
| MIRROR - All Notes and Arcs reversed | | MIRROR - All Notes and Arcs reversed | ||
| {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} | | {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} | ||
行 666: | 行 669: | ||
| {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}} | | {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}} | ||
|- | |- | ||
|gauge_easy | | gauge_easy<nowiki>|</nowiki>note_mirror | ||
| EASY + All Notes and Arcs reversed | | EASY + All Notes and Arcs reversed | ||
| {{lang|ja|EASY + プレイ時、左右対称に譜面が反転}} | | {{lang|ja|EASY + プレイ時、左右対称に譜面が反転}} | ||
行 673: | 行 676: | ||
| {{lang|zh-Hant|簡單 + 反轉所有的音符與音弧}} | | {{lang|zh-Hant|簡單 + 反轉所有的音符與音弧}} | ||
|- | |- | ||
|gauge_overflow | | gauge_overflow | ||
| OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection | | OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection | ||
| {{lang|ja|オーバーフロー - 想起率が100%まではEasyモード<br>100%に到達した瞬間 Hardモードになります}} | | {{lang|ja|オーバーフロー - 想起率が100%まではEasyモード<br>100%に到達した瞬間 Hardモードになります}} | ||
行 680: | 行 683: | ||
| {{lang|zh-Hant|溢出 - 簡單模式的回憶率<br>但在回憶率到達100%時轉變為困難}} | | {{lang|zh-Hant|溢出 - 簡單模式的回憶率<br>但在回憶率到達100%時轉變為困難}} | ||
|- | |- | ||
|frag_plus_10_pack_stellights | | frag_plus_10_pack_stellights | ||
| Earn +%@ Fragments<br/>when playing a Stellights song | | Earn +%@ Fragments<br/>when playing a Stellights song | ||
| {{lang|ja|Stellights楽曲をプレイ時、<br>得られる欠片の数が+%@}} | | {{lang|ja|Stellights楽曲をプレイ時、<br>得られる欠片の数が+%@}} | ||
行 687: | 行 690: | ||
| {{lang|zh-Hant|遊玩 Stellights 曲目時,<br>獲得 %@ 額外殘片}} | | {{lang|zh-Hant|遊玩 Stellights 曲目時,<br>獲得 %@ 額外殘片}} | ||
|- | |- | ||
|gauge_easy | | gauge_easy<nowiki>|</nowiki>frag_plus_15_pst&prs | ||
| EASY + Earn +%@ Fragments<br/>when playing a %2@ song | | EASY + Earn +%@ Fragments<br/>when playing a %2@ song | ||
| {{lang|ja|EASY + %2@楽曲をプレイ時、<br>得られる欠片の数が+%@}} | | {{lang|ja|EASY + %2@楽曲をプレイ時、<br>得られる欠片の数が+%@}} | ||
行 694: | 行 697: | ||
| {{lang|zh-Hant|簡單 + 遊玩 %2@ 曲目時,<br>獲得 %@ 額外殘片}} | | {{lang|zh-Hant|簡單 + 遊玩 %2@ 曲目時,<br>獲得 %@ 額外殘片}} | ||
|- | |- | ||
|gauge_hard | | gauge_hard<nowiki>|</nowiki>fail_frag_minus_100 | ||
| HARD + Lose %@ Fragments on Track Lost | | HARD + Lose %@ Fragments on Track Lost | ||
| {{lang|ja|HARD + Track Lostの際、%@欠片が失われます}} | | {{lang|ja|HARD + Track Lostの際、%@欠片が失われます}} | ||
行 701: | 行 704: | ||
| {{lang|zh-Hant|困難 + 在 Track Lost 時丟失 %@ 殘片}} | | {{lang|zh-Hant|困難 + 在 Track Lost 時丟失 %@ 殘片}} | ||
|- | |- | ||
|frag_plus_5_side_light | | frag_plus_5_side_light | ||
| Earn +%@ Fragments<br/>when playing a Light Side song | | Earn +%@ Fragments<br/>when playing a Light Side song | ||
| {{lang|ja|「光」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} | | {{lang|ja|「光」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} | ||
行 708: | 行 711: | ||
| {{lang|zh-Hant|遊玩 光芒之側 曲目時,<br>獲得 %@ 額外殘片}} | | {{lang|zh-Hant|遊玩 光芒之側 曲目時,<br>獲得 %@ 額外殘片}} | ||
|- | |- | ||
|frag_plus_5_side_conflict | | frag_plus_5_side_conflict | ||
| Earn +%@ Fragments<br/>when playing a Conflict Side song | | Earn +%@ Fragments<br/>when playing a Conflict Side song | ||
| {{lang|ja|「対立」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} | | {{lang|ja|「対立」サイド楽曲をプレイ時、<br>得られる欠片の数が+%@}} | ||
行 715: | 行 718: | ||
| {{lang|zh-Hant|遊玩 紛爭之側 曲目時,<br>獲得 %@ 額外殘片}} | | {{lang|zh-Hant|遊玩 紛爭之側 曲目時,<br>獲得 %@ 額外殘片}} | ||
|- | |- | ||
|visual_hide_hp | | visual_hide_hp | ||
| VISUAL - Recollection Gauge is hidden | | VISUAL - Recollection Gauge is hidden | ||
| {{lang|ja|VISUAL - 想起率が非表示になります}} | | {{lang|ja|VISUAL - 想起率が非表示になります}} | ||
行 722: | 行 725: | ||
| {{lang|zh-Hant|視覺 - 隱藏回憶率}} | | {{lang|zh-Hant|視覺 - 隱藏回憶率}} | ||
|- | |- | ||
|challenge_fullcombo_0gauge | | challenge_fullcombo_0gauge | ||
| Recollection Gauge set to 0 for LOST notes | | Recollection Gauge set to 0 for LOST notes | ||
| {{lang|ja|ミスのたびに想起率が0%になります}} | | {{lang|ja|ミスのたびに想起率が0%になります}} | ||
行 729: | 行 732: | ||
| {{lang|zh-Hant|音符流失時回憶率歸零}} | | {{lang|zh-Hant|音符流失時回憶率歸零}} | ||
|- | |- | ||
|visual_tomato_pack_tonesphere | | visual_tomato_pack_tonesphere | ||
| VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song | | VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song | ||
| {{lang|ja|VISUAL - %2@楽曲をプレイ時、<br>ノートのデザインが「リコピン」になる}} | | {{lang|ja|VISUAL - %2@楽曲をプレイ時、<br>ノートのデザインが「リコピン」になる}} | ||
行 736: | 行 739: | ||
| {{lang|zh-Hant|視覺 - 在遊玩%2@曲目時,<br>顯示「營養豐富」類音符}} | | {{lang|zh-Hant|視覺 - 在遊玩%2@曲目時,<br>顯示「營養豐富」類音符}} | ||
|- | |- | ||
|audio_gcemptyhit_pack_groovecoaster | | audio_gcemptyhit_pack_groovecoaster | ||
| AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song | | AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song | ||
| {{lang|ja|AUDIO - %2@楽曲をプレイ時、<br>フロアレーンをタップ時、アドリブ音が再生}} | | {{lang|ja|AUDIO - %2@楽曲をプレイ時、<br>フロアレーンをタップ時、アドリブ音が再生}} | ||
行 743: | 行 746: | ||
| {{lang|zh-Hant|音頻 - 遊玩 %2@ 的曲目時<br>敲擊地面軌道會觸發 AD-LIB 效果}} | | {{lang|zh-Hant|音頻 - 遊玩 %2@ 的曲目時<br>敲擊地面軌道會觸發 AD-LIB 效果}} | ||
|- | |- | ||
|combo_100-frag_1 | | combo_100-frag_1 | ||
| Earn +%@ Fragment(s)<br/>for each %2@ combo reached | | Earn +%@ Fragment(s)<br/>for each %2@ combo reached | ||
| {{lang|ja|%2@ コンボ到達ごとに+%@ の欠片を獲得}} | | {{lang|ja|%2@ コンボ到達ごとに+%@ の欠片を獲得}} | ||
行 750: | 行 753: | ||
| {{lang|zh-Hant|每達成 %2@ 連擊時,<br>最終殘片獎勵增加 %@}} | | {{lang|zh-Hant|每達成 %2@ 連擊時,<br>最終殘片獎勵增加 %@}} | ||
|- | |- | ||
|frag_rng_ayu | | frag_rng_ayu | ||
| Random Fragment bonus upon<br/>completing song | | Random Fragment bonus upon<br/>completing song | ||
| {{lang|ja|楽曲終了時、ランダムの欠片ボーナス}} | | {{lang|ja|楽曲終了時、ランダムの欠片ボーナス}} | ||
行 757: | 行 760: | ||
| {{lang|zh-Hant|樂曲遊玩結束時獎勵隨機數量的殘片}} | | {{lang|zh-Hant|樂曲遊玩結束時獎勵隨機數量的殘片}} | ||
|- | |- | ||
|gaugestart_30 | | gaugestart_30<nowiki>|</nowiki>gaugegain_70 | ||
| EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note | | EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note | ||
| {{lang|ja|EASY - 想起率ゲージが %@%からスタート<br>1ノートあたりの想起率増加が減衰}} | | {{lang|ja|EASY - 想起率ゲージが %@%からスタート<br>1ノートあたりの想起率増加が減衰}} | ||
行 764: | 行 767: | ||
| {{lang|zh-Hant|簡單 - 回憶率的初始數值變為 %@%<br>減少擊中音符所獲得的回憶率}} | | {{lang|zh-Hant|簡單 - 回憶率的初始數值變為 %@%<br>減少擊中音符所獲得的回憶率}} | ||
|- | |- | ||
|gauge_saya | | gauge_saya | ||
| Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes | | Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes | ||
| {{lang|ja|想起率増減の割合が上昇する<br>FAR判定の際、想起率は上がらない}} | | {{lang|ja|想起率増減の割合が上昇する<br>FAR判定の際、想起率は上がらない}} | ||
行 771: | 行 774: | ||
| {{lang|zh-Hant|擊中音符后回憶率的變化增加<br>但判定為模糊(Far)時不增加任何回憶率}} | | {{lang|zh-Hant|擊中音符后回憶率的變化增加<br>但判定為模糊(Far)時不增加任何回憶率}} | ||
|- | |- | ||
|gauge_haruna | | gauge_haruna | ||
| Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% | | Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% | ||
| {{lang|ja|想起率ゲージが %@%からスタート<br>想起率上昇の割合が%2@%に低減}} | | {{lang|ja|想起率ゲージが %@%からスタート<br>想起率上昇の割合が%2@%に低減}} | ||
| {{lang|ko|기억회상률을 %@%부터 시작하며<br>기억회상률을 평소보다 %2@%만큼 획득}} | | {{lang|ko|기억회상률을 %@%부터 시작하며<br>기억회상률을 평소보다 %2@%만큼 획득}} | ||
| 回忆率的初始数值变为 %@%<br>回忆率增长倍数减少至 %2@% | | 回忆率的初始数值变为 %@%<br>回忆率增长倍数减少至 %2@% | ||
| {{lang|zh-Hant|回憶率的初始數值變為 %@%<br>回憶率增長倍數減至 %2@%}} | | {{lang|zh-Hant|回憶率的初始數值變為 %@%<br>回憶率增長倍數減至 %2@%}} | ||
|- | |- | ||
|kantandeshou | | kantandeshou | ||
| Earn +%@ Fragments on<br/>Pure Memory (Max Score) | | Earn +%@ Fragments on<br/>Pure Memory (Max Score) | ||
| {{lang|ja|Pure Memory(理論値)達成時、<br>得られる欠片の数が+%@}} | | {{lang|ja|Pure Memory(理論値)達成時、<br>得られる欠片の数が+%@}} | ||
行 785: | 行 788: | ||
| {{lang|zh-Hant|純粹回憶(滿分)時額外獲得 +%@ 殘片}} | | {{lang|zh-Hant|純粹回憶(滿分)時額外獲得 +%@ 殘片}} | ||
|- | |- | ||
|frags_nono | | frags_nono | ||
| Earn +%@ Fragments for achieving<br/>%2@ grade or above | | Earn +%@ Fragments for achieving<br/>%2@ grade or above | ||
| {{lang|ja|%2@グレード以上を達成時、<br>得られる欠片の数が+%@}} | | {{lang|ja|%2@グレード以上を達成時、<br>得られる欠片の数が+%@}} | ||
行 792: | 行 795: | ||
| {{lang|zh-Hant|達成 %2@ 或更高成績時額外獲得 +%@ 殘片}} | | {{lang|zh-Hant|達成 %2@ 或更高成績時額外獲得 +%@ 殘片}} | ||
|- | |- | ||
|gauge_pandora | | gauge_pandora | ||
| HARD - Track Lost after %@ LOST notes | | HARD - Track Lost after %@ LOST notes | ||
| {{lang|ja|HARD - LOST判定が%@に到達時、即時Track Lost}} | | {{lang|ja|HARD - LOST判定が%@に到達時、即時Track Lost}} | ||
行 799: | 行 802: | ||
| {{lang|zh-Hant|困難 - 流失%@個音符後,歌曲將立即失敗}} | | {{lang|zh-Hant|困難 - 流失%@個音符後,歌曲將立即失敗}} | ||
|- | |- | ||
|skill_toa | | skill_toa | ||
| HARD - Track Lost after %@ FAR or LOST notes | | HARD - Track Lost after %@ FAR or LOST notes | ||
| {{lang|ja|HARD - LOSTかFAR判定が%@に到達時、<br>即時Track Lost}} | | {{lang|ja|HARD - LOSTかFAR判定が%@に到達時、<br>即時Track Lost}} | ||
行 806: | 行 809: | ||
| {{lang|zh-Hant|困難 - 達到%@個模糊或流失判定時挑戰即刻失敗}} | | {{lang|zh-Hant|困難 - 達到%@個模糊或流失判定時挑戰即刻失敗}} | ||
|- | |- | ||
|gauge_regulus | | gauge_regulus | ||
| HARD + FAR notes slightly decrease<br/>Recollection Rate | | HARD + FAR notes slightly decrease<br/>Recollection Rate | ||
| {{lang|ja|HARD + FAR判定時に想起率がわずかに減少}} | | {{lang|ja|HARD + FAR判定時に想起率がわずかに減少}} | ||
行 813: | 行 816: | ||
| {{lang|zh-Hant|困難 + 模糊(Far)判定時略微減少回憶率}} | | {{lang|zh-Hant|困難 + 模糊(Far)判定時略微減少回憶率}} | ||
|- | |- | ||
|skill_mithra | | skill_mithra | ||
| HARD + World Mode progress increased by 1<br/>for each %@ combo reached | | HARD + World Mode progress increased by 1<br/>for each %@ combo reached | ||
| {{lang|ja|HARD + World Modeの進行度が、<br>%@コンボ毎に1増える}} | | {{lang|ja|HARD + World Modeの進行度が、<br>%@コンボ毎に1増える}} | ||
行 820: | 行 823: | ||
| {{lang|zh-Hant|困難 + 每達%@連擊數世界模式進度+1}} | | {{lang|zh-Hant|困難 + 每達%@連擊數世界模式進度+1}} | ||
|- | |- | ||
|gauge_chuni | | gauge_chuni | ||
| CHUNITHM - Clear Requirement: 7 | | CHUNITHM - Clear Requirement: 7 | ||
| {{lang|ja|CHUNITHM - クリア条件【7】}} | | {{lang|ja|CHUNITHM - クリア条件【7】}} | ||
行 827: | 行 830: | ||
| {{lang|zh-Hant|CHUNITHM - 通關需求:7}} | | {{lang|zh-Hant|CHUNITHM - 通關需求:7}} | ||
|- | |- | ||
|omatsuri_daynight | | omatsuri_daynight | ||
| Day / Night appearance<br/>when playing a %@ song | | Day / Night appearance<br/>when playing a %@ song | ||
| {{lang|ja|%@楽曲をプレイ時、<br>昼夜での背景変化}} | | {{lang|ja|%@楽曲をプレイ時、<br>昼夜での背景変化}} | ||
行 834: | 行 837: | ||
| {{lang|zh-Hant|遊玩 %@ 歌曲時<br>顯示晝/夜主題}} | | {{lang|zh-Hant|遊玩 %@ 歌曲時<br>顯示晝/夜主題}} | ||
|- | |- | ||
|frags_kou | | frags_kou | ||
| Earn up to +%@% Fragments<br/>based on score | | Earn up to +%@% Fragments<br/>based on score | ||
| {{lang|ja|スコアに応じて、<br>最大%@%の追加欠片を獲得}} | | {{lang|ja|スコアに応じて、<br>最大%@%の追加欠片を獲得}} | ||
行 841: | 行 844: | ||
| {{lang|zh-Hant|以歌曲結算成績為基準值<br>獲得最高 +%@% 的殘片獎勵}} | | {{lang|zh-Hant|以歌曲結算成績為基準值<br>獲得最高 +%@% 的殘片獎勵}} | ||
|- | |- | ||
|sometimes(note_mirror | | sometimes(note_mirror<nowiki>|</nowiki>frag_plus_5) | ||
| Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR | | Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR | ||
| {{lang|ja|MIRROR機能がランダムに発動<br>発動時、欠片が+%@}} | | {{lang|ja|MIRROR機能がランダムに発動<br>発動時、欠片が+%@}} | ||
行 848: | 行 851: | ||
| {{lang|zh-Hant|一定概率造成全曲譜面鏡像<br>於鏡像狀態下通關時,獎勵 %@ 額外殘片}} | | {{lang|zh-Hant|一定概率造成全曲譜面鏡像<br>於鏡像狀態下通關時,獎勵 %@ 額外殘片}} | ||
|- | |- | ||
|scoreclear_aa | | scoreclear_aa<nowiki>|</nowiki>visual_scoregauge | ||
| Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | | Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) | ||
| {{lang|ja|想起率ゲージで暫定グレードを標示<br>(A以下でTrack Lost)}} | | {{lang|ja|想起率ゲージで暫定グレードを標示<br>(A以下でTrack Lost)}} | ||
行 855: | 行 858: | ||
| {{lang|zh-Hant|回憶率的讀數將決定最終通關評級<br>(獲得 A 級或以下評分則為通關失敗)}} | | {{lang|zh-Hant|回憶率的讀數將決定最終通關評級<br>(獲得 A 級或以下評分則為通關失敗)}} | ||
|- | |- | ||
|visual_ink | | visual_ink | ||
| Sense of Incompleteness | | Sense of Incompleteness | ||
| {{lang|ja|未完の感覚}} | | {{lang|ja|未完の感覚}} | ||
行 862: | 行 865: | ||
| {{lang|zh-Hant|遺缺的感知}} | | {{lang|zh-Hant|遺缺的感知}} | ||
|- | |- | ||
|gauge_tempest | | gauge_tempest | ||
| HARD - Tempest Gauge | | HARD - Tempest Gauge | ||
| {{lang|ja|HARD - テンペストゲージ}} | | {{lang|ja|HARD - テンペストゲージ}} | ||
行 869: | 行 872: | ||
| {{lang|zh-Hant|困難 - 風暴收集條}} | | {{lang|zh-Hant|困難 - 風暴收集條}} | ||
|- | |- | ||
|shirabe_entry_fee | | shirabe_entry_fee | ||
| Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | | Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above | ||
| {{lang|ja|開始時、譜面難度と同数の欠片を消費し<br>EXグレード以上で得られる欠片が+10}} | | {{lang|ja|開始時、譜面難度と同数の欠片を消費し<br>EXグレード以上で得られる欠片が+10}} | ||
行 876: | 行 879: | ||
| {{lang|zh-Hant|在遊玩歌曲時先支付等同於歌曲難度值的殘片<br>獲得「EX」或更高成績時額外獎勵10殘片}} | | {{lang|zh-Hant|在遊玩歌曲時先支付等同於歌曲難度值的殘片<br>獲得「EX」或更高成績時額外獎勵10殘片}} | ||
|- | |- | ||
|gauge_ilith_summer | | gauge_ilith_summer | ||
| HARD + Recollection Rate gain disabled<br/>when below %@ combo | | HARD + Recollection Rate gain disabled<br/>when below %@ combo | ||
| {{lang|ja|HARD + 20コンボ未満は想起率増加なし}} | | {{lang|ja|HARD + 20コンボ未満は想起率増加なし}} | ||
行 883: | 行 886: | ||
| {{lang|zh-Hant|困難 + 連擊少於 %@ 時不會增加回憶率}} | | {{lang|zh-Hant|困難 + 連擊少於 %@ 時不會增加回憶率}} | ||
|- | |- | ||
|frags_yume | | frags_yume | ||
| Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear | | Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear | ||
| {{lang|ja|最大コンボ数に応じて、欠片を最大+%2@<br>クリアで欠片を+%@獲得}} | | {{lang|ja|最大コンボ数に応じて、欠片を最大+%2@<br>クリアで欠片を+%@獲得}} | ||
行 890: | 行 893: | ||
| {{lang|zh-Hant|以最高連擊數為基準值獲得最高 +%2@ 殘片<br>在通關時獲得 +%@ 殘片}} | | {{lang|zh-Hant|以最高連擊數為基準值獲得最高 +%2@ 殘片<br>在通關時獲得 +%@ 殘片}} | ||
|- | |- | ||
|note_mirror | | note_mirror<nowiki>|</nowiki>visual_hide_far | ||
| MIRROR + FAR judgments hidden | | MIRROR + FAR judgments hidden | ||
| {{lang|ja|ミラー + FAR判定の非表示}} | | {{lang|ja|ミラー + FAR判定の非表示}} | ||
行 897: | 行 900: | ||
| {{lang|zh-Hant|鏡像 + 隱藏模糊(Far)判定}} | | {{lang|zh-Hant|鏡像 + 隱藏模糊(Far)判定}} | ||
|- | |- | ||
|frags_ongeki | | frags_ongeki | ||
| O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | | O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage | ||
| {{lang|ja|オンゲキ - オーバーダメージによる<br>欠片ボーナス}} | | {{lang|ja|オンゲキ - オーバーダメージによる<br>欠片ボーナス}} | ||
行 904: | 行 907: | ||
| {{lang|zh-Hant|O.N.G.E.K.I. - 溢傷(Overdamage)額外<br>獎勵殘片}} | | {{lang|zh-Hant|O.N.G.E.K.I. - 溢傷(Overdamage)額外<br>獎勵殘片}} | ||
|- | |- | ||
|frags_ongeki_slash | | frags_ongeki_slash | ||
| O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | | O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy | ||
| {{lang|ja|O.N.G.E.K.I. - 楽曲終了時、<br>精度に応じたOVER DAMAGEを与える}} | | {{lang|ja|O.N.G.E.K.I. - 楽曲終了時、<br>精度に応じたOVER DAMAGEを与える}} | ||
行 911: | 行 914: | ||
| {{lang|zh-Hant|O.N.G.E.K.I. - 通關歌曲時<br>根據準確率造成溢傷(Overdamage)}} | | {{lang|zh-Hant|O.N.G.E.K.I. - 通關歌曲時<br>根據準確率造成溢傷(Overdamage)}} | ||
|- | |- | ||
|frags_ongeki_hard | | frags_ongeki_hard | ||
| HARD + O.N.G.E.K.I. (50) | | HARD + O.N.G.E.K.I. (50) | ||
| {{lang|ja|HARD + O.N.G.E.K.I. (50)}} | | {{lang|ja|HARD + O.N.G.E.K.I. (50)}} | ||
行 918: | 行 921: | ||
| {{lang|zh-Hant|困難 + O.N.G.E.K.I. (50)}} | | {{lang|zh-Hant|困難 + O.N.G.E.K.I. (50)}} | ||
|- | |- | ||
|gauge_areus | | gauge_areus | ||
| HARD + LOST notes decrease Recollection Rate<br/>based on current combo | | HARD + LOST notes decrease Recollection Rate<br/>based on current combo | ||
| {{lang|ja|HARD + 現在のコンボ数に応じて、<br>LOST判定で減少する想起率が変動}} | | {{lang|ja|HARD + 現在のコンボ数に応じて、<br>LOST判定で減少する想起率が変動}} | ||
行 925: | 行 928: | ||
| {{lang|zh-Hant|困難 + 判定為流失(LOST)時根據<br>當前連擊數減少回憶率}} | | {{lang|zh-Hant|困難 + 判定為流失(LOST)時根據<br>當前連擊數減少回憶率}} | ||
|- | |- | ||
|gauge_seele | | gauge_seele | ||
| HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | | HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song | ||
| {{lang|ja|HARD + 楽曲のうち、終盤1/4で、<br>想起率ゲージの上昇のみが無効化}} | | {{lang|ja|HARD + 楽曲のうち、終盤1/4で、<br>想起率ゲージの上昇のみが無効化}} | ||
行 932: | 行 935: | ||
| {{lang|zh-Hant|困難 + 在歌曲最後1/4部分不會獲得回憶率}} | | {{lang|zh-Hant|困難 + 在歌曲最後1/4部分不會獲得回憶率}} | ||
|- | |- | ||
|gauge_isabelle | | gauge_isabelle | ||
| HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | | HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate | ||
| {{lang|ja|HARD + 現在の想起率に応じて、<br>想起率ゲージの最大値が減少}} | | {{lang|ja|HARD + 現在の想起率に応じて、<br>想起率ゲージの最大値が減少}} | ||
行 939: | 行 942: | ||
| {{lang|zh-Hant|困難 + 回憶率最大值<br>會根據當前回憶率而減少}} | | {{lang|zh-Hant|困難 + 回憶率最大值<br>會根據當前回憶率而減少}} | ||
|- | |- | ||
|gauge_exhaustion | | gauge_exhaustion | ||
| Recollection Rate gain increased,<br/>but decreases with song progress | | Recollection Rate gain increased,<br/>but decreases with song progress | ||
| {{lang|ja|想起率の増加率が上昇<br>増加率は楽曲が進むにつれて減少する}} | | {{lang|ja|想起率の増加率が上昇<br>増加率は楽曲が進むにつれて減少する}} | ||
行 946: | 行 949: | ||
| {{lang|zh-Hant|提高初始回憶率增長倍數<br>增長倍數會隨著歌曲進行逐漸下降}} | | {{lang|zh-Hant|提高初始回憶率增長倍數<br>增長倍數會隨著歌曲進行逐漸下降}} | ||
|- | |- | ||
|skill_lagrange | | skill_lagrange | ||
| Score displays distance<br/>to closest Grade threshold | | Score displays distance<br/>to closest Grade threshold | ||
| {{lang|ja|次グレードまでの距離を<br>スコアの代わりに表示}} | | {{lang|ja|次グレードまでの距離を<br>スコアの代わりに表示}} | ||
行 953: | 行 956: | ||
| {{lang|zh-Hant|當前分數將顯示為<br>與距離最近評級的分數之差}} | | {{lang|zh-Hant|當前分數將顯示為<br>與距離最近評級的分數之差}} | ||
|- | |- | ||
|gauge_safe_10 | | gauge_safe_10 | ||
| No Recollection Rate loss for<br/>the first %@ LOST notes | | No Recollection Rate loss for<br/>the first %@ LOST notes | ||
| {{lang|ja|最初のLOSTノート%@個まで<br>想起率が減らなくなる}} | | {{lang|ja|最初のLOSTノート%@個まで<br>想起率が減らなくなる}} | ||
行 960: | 行 963: | ||
| {{lang|zh-Hant|前10個流失(LOST)判定<br>不會減少回憶率}} | | {{lang|zh-Hant|前10個流失(LOST)判定<br>不會減少回憶率}} | ||
|- | |- | ||
|frags_nami | | frags_nami | ||
| Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note | | Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note | ||
| {{lang|ja|PUREノート%@つ毎に、欠片を1つ入手<br>LOSTノート1つ毎に、その欠片を1つ喪失}} | | {{lang|ja|PUREノート%@つ毎に、欠片を1つ入手<br>LOSTノート1つ毎に、その欠片を1つ喪失}} | ||
行 967: | 行 970: | ||
| {{lang|zh-Hant|每%@個純粹(PURE)判定獲得1額外殘片<br>每個流失(LOST)判定失去1殘片}} | | {{lang|zh-Hant|每%@個純粹(PURE)判定獲得1額外殘片<br>每個流失(LOST)判定失去1殘片}} | ||
|- | |- | ||
|skill_elizabeth | | skill_elizabeth | ||
| Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) | | Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) | ||
| {{lang|ja|欠片を+%@個獲得(本パートナーを使うたび、<br>1曲あたりの効果アップ)}} | | {{lang|ja|欠片を+%@個獲得(本パートナーを使うたび、<br>1曲あたりの効果アップ)}} | ||
行 974: | 行 977: | ||
| {{lang|zh-Hant|獲得+%@額外殘片(連續使用該搭檔<br>遊玩歌曲時獲得的殘片量隨遊玩次數上升)}} | | {{lang|zh-Hant|獲得+%@額外殘片(連續使用該搭檔<br>遊玩歌曲時獲得的殘片量隨遊玩次數上升)}} | ||
|- | |- | ||
|skill_lily | | skill_lily | ||
| Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) | | Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) | ||
| {{lang|ja|欠片を+%@個獲得(他のパートナーを使うたび、<br>1曲あたりの効果アップ)}} | | {{lang|ja|欠片を+%@個獲得(他のパートナーを使うたび、<br>1曲あたりの効果アップ)}} | ||
行 988: | 行 991: | ||
| {{lang|zh-Hant|簡單 + 歌曲開始時支付%@殘片<br>此技能在夜間會改變}} | | {{lang|zh-Hant|簡單 + 歌曲開始時支付%@殘片<br>此技能在夜間會改變}} | ||
|- | |- | ||
|HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day | | HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day | ||
| {{lang|ja|HARD + クリア時に欠片を%@個獲得する<br>昼間になるとスキル効果が変化}} | | {{lang|ja|HARD + クリア時に欠片を%@個獲得する<br>昼間になるとスキル効果が変化}} | ||
| {{lang|ko|HARD + Track 클리어할 시 %@ 조각 획득<br>해당 스킬은 낮에 변한다}} | | {{lang|ko|HARD + Track 클리어할 시 %@ 조각 획득<br>해당 스킬은 낮에 변한다}} | ||
行 994: | 行 997: | ||
| {{lang|zh-Hant|困難 + 歌曲通關時獲得%@額外殘片<br>此技能在白天會改變}} | | {{lang|zh-Hant|困難 + 歌曲通關時獲得%@額外殘片<br>此技能在白天會改變}} | ||
|- | |- | ||
|eto_uncap | | eto_uncap | ||
| World progress increased by<br/>%@ if a Fragment reward is collected | | World progress increased by<br/>%@ if a Fragment reward is collected | ||
| {{lang|ja|欠片を入手時、<br>Worldの進行度を%@追加}} | | {{lang|ja|欠片を入手時、<br>Worldの進行度を%@追加}} | ||
行 1,001: | 行 1,004: | ||
| {{lang|zh-Hant|獲得殘片獎勵時<br>世界進度額外前進 %@}} | | {{lang|zh-Hant|獲得殘片獎勵時<br>世界進度額外前進 %@}} | ||
|- | |- | ||
|luna_uncap | | luna_uncap | ||
| World progress increased by<br/>%@ when starting on a Restriction Step | | World progress increased by<br/>%@ when starting on a Restriction Step | ||
| {{lang|ja|楽曲制限タイルから開始時<br>Worldの進行度を%@追加}} | | {{lang|ja|楽曲制限タイルから開始時<br>Worldの進行度を%@追加}} | ||
行 1,008: | 行 1,011: | ||
| {{lang|zh-Hant|在歌曲限制格上游玩歌曲時<br>世界進度額外前進 %@}} | | {{lang|zh-Hant|在歌曲限制格上游玩歌曲時<br>世界進度額外前進 %@}} | ||
|- | |- | ||
|frags_preferred_song | | frags_preferred_song | ||
| Earn +%@ Fragments<br/>upon clearing a preferred song | | Earn +%@ Fragments<br/>upon clearing a preferred song | ||
| {{lang|ja|白姫の気まぐれ曲をクリア時<br>欠片を+10獲得}} | | {{lang|ja|白姫の気まぐれ曲をクリア時<br>欠片を+10獲得}} | ||
行 1,015: | 行 1,018: | ||
| {{lang|zh-Hant|通關一首「精選曲目」時<br>獲得 +%@ 額外殘片}} | | {{lang|zh-Hant|通關一首「精選曲目」時<br>獲得 +%@ 額外殘片}} | ||
|- | |- | ||
|visual_ghost_skynotes | | visual_ghost_skynotes | ||
| MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song | | MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song | ||
| {{lang|ja|MUSE DASH - Muse Dash楽曲をプレイ時、<br>スカイノートがゴーストに変身する}} | | {{lang|ja|MUSE DASH - Muse Dash楽曲をプレイ時、<br>スカイノートがゴーストに変身する}} | ||
行 1,022: | 行 1,025: | ||
| {{lang|zh-Hant|MUSE DASH - 遊玩Muse Dash歌曲時<br>天空音符將變為幽靈}} | | {{lang|zh-Hant|MUSE DASH - 遊玩Muse Dash歌曲時<br>天空音符將變為幽靈}} | ||
|- | |- | ||
|ayu_uncap | | ayu_uncap | ||
| World Mode progress randomly increased<br/>or decreased between %2@ and %3@ | | World Mode progress randomly increased<br/>or decreased between %2@ and %3@ | ||
| {{lang|ja|World Modeの進行度が<br>%2@から%3@の間でランダムに増減}} | | {{lang|ja|World Modeの進行度が<br>%2@から%3@の間でランダムに増減}} | ||
行 1,029: | 行 1,032: | ||
| {{lang|zh-Hant|世界進度在 %2@ 和 %3@ 之間隨機增減}} | | {{lang|zh-Hant|世界進度在 %2@ 和 %3@ 之間隨機增減}} | ||
|- | |- | ||
|skill_vita | | skill_vita | ||
| HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate | | HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate | ||
| {{lang|ja|HARD + MIRROR - 想起率に応じて、<br>OVERの値が%@まで上昇する}} | | {{lang|ja|HARD + MIRROR - 想起率に応じて、<br>OVERの値が%@まで上昇する}} | ||
| {{lang|ko|HARD + MIRROR - 기억회상률에 따라<br>최대 %@까지 OVER가 상승합니다}} | | {{lang|ko|HARD + MIRROR - 기억회상률에 따라<br>최대 %@까지 OVER가 상승합니다}} | ||
| | | 困难 + 镜像 - 超量(OVER)加成随回忆率提升<br>提升量最多为%@ | ||
| {{lang|zh-Hant|困難 + 鏡像 - 超量(OVER)加成隨回憶率提升<br>提升量最多為%@}} | | {{lang|zh-Hant|困難 + 鏡像 - 超量(OVER)加成隨回憶率提升<br>提升量最多為%@}} | ||
|- | |- | ||
|skill_fatalis | | skill_fatalis | ||
| HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode | | HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode | ||
| {{lang|ja|HARD - フェイタリスゲージ + スタミナを犠牲に<br>World Modeを過負荷状態にする}} | | {{lang|ja|HARD - フェイタリスゲージ + スタミナを犠牲に<br>World Modeを過負荷状態にする}} | ||
行 1,050: | 行 1,053: | ||
| {{lang|zh-Hant|紛爭 - 逆轉光芒與紛爭的規則}} | | {{lang|zh-Hant|紛爭 - 逆轉光芒與紛爭的規則}} | ||
|- | |- | ||
|LIGHT - Rewrite the paradigms<br/>of Light and Conflict. | | LIGHT - Rewrite the paradigms<br/>of Light and Conflict. | ||
| {{lang|ja|光 - 光と対立のパラダイム属性を書き換える}} | | {{lang|ja|光 - 光と対立のパラダイム属性を書き換える}} | ||
| {{lang|ko|LIGHT - Light와 Conflict의 패러다임을 고쳐 쓰다.}} | | {{lang|ko|LIGHT - Light와 Conflict의 패러다임을 고쳐 쓰다.}} | ||
行 1,056: | 行 1,059: | ||
| {{lang|zh-Hant|光芒 - 改寫光芒與紛爭的規則}} | | {{lang|zh-Hant|光芒 - 改寫光芒與紛爭的規則}} | ||
|- | |- | ||
|skill_amane | | skill_amane | ||
| Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX | | Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX | ||
| {{lang|ja|速度固定・ランダム選曲マスの効果を無視<br>EXグレード未満の場合、STEP数が半減}} | | {{lang|ja|速度固定・ランダム選曲マスの効果を無視<br>EXグレード未満の場合、STEP数が半減}} | ||
行 1,063: | 行 1,066: | ||
| {{lang|zh-Hant|不會觸發速度與隨機限制格,<br>但此時若成績低於「EX」則世界模式進度減半}} | | {{lang|zh-Hant|不會觸發速度與隨機限制格,<br>但此時若成績低於「EX」則世界模式進度減半}} | ||
|- | |- | ||
|skill_kou_winter | | skill_kou_winter | ||
| Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) | | Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) | ||
| {{lang|ja|他パートナーで入手した欠片の%@%を蓄積する<br>1曲プレイ後に合計(計:%2@個)をプレゼント}} | | {{lang|ja|他パートナーで入手した欠片の%@%を蓄積する<br>1曲プレイ後に合計(計:%2@個)をプレゼント}} | ||
行 1,070: | 行 1,073: | ||
| {{lang|zh-Hant|所有搭檔將現有殘片的%@%分享給紅(總和為%2@)<br>殘片在遊玩一首歌曲後獲得}} | | {{lang|zh-Hant|所有搭檔將現有殘片的%@%分享給紅(總和為%2@)<br>殘片在遊玩一首歌曲後獲得}} | ||
|- | |- | ||
|gauge_hard | | gauge_hard<nowiki>|</nowiki>note_mirror | ||
| HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | | HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% | ||
| {{lang|ja|HARD + MIRROR - 想起率0%の時点で<br>楽曲は強制終了、Track Lostとなる}} | | {{lang|ja|HARD + MIRROR - 想起率0%の時点で<br>楽曲は強制終了、Track Lostとなる}} | ||
行 1,077: | 行 1,080: | ||
| {{lang|zh-Hant|困難 + 鏡像 - 回憶率降至 0% 時,曲目視為失敗}} | | {{lang|zh-Hant|困難 + 鏡像 - 回憶率降至 0% 時,曲目視為失敗}} | ||
|- | |- | ||
|skill_shama | | skill_shama | ||
| Pay 10 Fragments on start<br/>Gain 1 Milk on clear | | Pay 10 Fragments on start<br/>Gain 1 Milk on clear | ||
| {{lang|ja|開始時に欠片10個を支払い<br>クリアのたびに『牛乳』を1本獲得}} | | {{lang|ja|開始時に欠片10個を支払い<br>クリアのたびに『牛乳』を1本獲得}} | ||
行 1,084: | 行 1,087: | ||
| {{lang|zh-Hant|曲目開始時消耗10殘片<br>每通關一首曲目獲得一瓶牛奶}} | | {{lang|zh-Hant|曲目開始時消耗10殘片<br>每通關一首曲目獲得一瓶牛奶}} | ||
|- | |- | ||
|skill_milk | | skill_milk | ||
| Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments | | Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments | ||
| {{lang|ja|『牛乳』を全て消費し (現在: %@本)、<br>1本あたり11%の確率で欠片100個を獲得}} | | {{lang|ja|『牛乳』を全て消費し (現在: %@本)、<br>1本あたり11%の確率で欠片100個を獲得}} | ||
行 1,091: | 行 1,094: | ||
| {{lang|zh-Hant|消耗全部牛奶(已擁有:%@瓶)<br>每瓶牛奶能讓得到100個殘片的概率增加11%}} | | {{lang|zh-Hant|消耗全部牛奶(已擁有:%@瓶)<br>每瓶牛奶能讓得到100個殘片的概率增加11%}} | ||
|- | |- | ||
|skill_shikoku | | skill_shikoku | ||
| HARD + Increased Recollection Rate<br/>change per note | | HARD + Increased Recollection Rate<br/>change per note | ||
| {{lang|ja|HARD + 想起率増減の割合が上昇する}} | | {{lang|ja|HARD + 想起率増減の割合が上昇する}} | ||
行 1,098: | 行 1,101: | ||
| {{lang|zh-Hant|困難 + 擊中音符後回憶率的變化增加}} | | {{lang|zh-Hant|困難 + 擊中音符後回憶率的變化增加}} | ||
|- | |- | ||
|skill_mika | | skill_mika | ||
| Stats are temporarily doubled<br/>upon clearing a maimai song | | Stats are temporarily doubled<br/>upon clearing a maimai song | ||
| {{lang|ja|maimai楽曲をクリア時のみ<br>ステータスが一時的に上昇する}} | | {{lang|ja|maimai楽曲をクリア時のみ<br>ステータスが一時的に上昇する}} | ||
行 1,105: | 行 1,108: | ||
| {{lang|zh-Hant|通關一首maimai曲目後<br>此角色的所有數值暫時翻倍}} | | {{lang|zh-Hant|通關一首maimai曲目後<br>此角色的所有數值暫時翻倍}} | ||
|- | |- | ||
|ilith_awakened_skill | | ilith_awakened_skill | ||
| HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | | HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear | ||
| {{lang|ja|HARD + 6%の確率でゲージの減少量が6倍<br>クリア時、一時的にSTEP値を6増加}} | | {{lang|ja|HARD + 6%の確率でゲージの減少量が6倍<br>クリア時、一時的にSTEP値を6増加}} | ||
行 1,125: | 行 1,128: | ||
| 重拾情感。每份情感会给<br>Ilith & Ivy的一项能力带来+10的提升 | | 重拾情感。每份情感会给<br>Ilith & Ivy的一项能力带来+10的提升 | ||
| {{lang|zh-Hant|重拾情感。每份情感會給<br>Ilith & Ivy的一項能力帶來+10的提升}} | | {{lang|zh-Hant|重拾情感。每份情感會給<br>Ilith & Ivy的一項能力帶來+10的提升}} | ||
|- | |||
| skill_hikari_vanessa | |||
| HARD + Lose Emotions. Weaken an aspect of<br>Hikari & Vanessa by -10 per Emotion lost | |||
| {{lang|ja|HARD + 感情の喪失 感情1つの喪失につき<br>Hikari & Vanessaの性能1つが-10される}} | |||
| {{lang|ko|HARD + 감정을 상실하고, 각 감정당<br>Hikari & Vanessa의 능력 하나를 -10합니다}} | |||
| 困难 + 失去情感。每份破碎的情感会使<br>Hikari & Vanessa的一项能力造成-10的损失 | |||
| {{lang|zh-Hant|困難 + 失去情感。每份破碎的情感會使<br>Hikari & Vanessa的一項能力造成-10的損失}} | |||
|} | |} | ||
次編輯