用戶:在咕咕咕的咕子/整理/技能
此條目或章節需要時常更新。 |
- ID&命名等統一查找so/mo文件整理而成
- 默認排序參照SetupSkill函數
- 已更新至4.4.0
技能ID | 英文名稱 | 應用搭檔 | 觸發條件 | 通關條件 |
---|---|---|---|---|
gauge_easy | EASY - Recollection Rate loss reduced for LOST notes |
光 Hikari |
進入遊玩界面時即時生效 | 回憶率≥70 |
gauge_hard | HARD - Track Lost when Recollection Rate reaches 0% |
對立(Grievous Lady) Tairitsu (Grievous Lady) 布麗蘭特 Brillante |
進入遊玩界面時即時生效 | 回憶率>0 |
note_mirror | MIRROR - All Notes and Arcs reversed | 忘卻(未覺醒) Lethe (Normal) 對立(夏日) Tairitsu (Summer) |
進入遊玩界面時即時生效 | 回憶率≥70 |
gauge_easy-note_mirror | EASY + All Notes and Arcs reversed | 光(夏日) Hikari (Summer) |
進入遊玩界面時即時生效 | 回憶率≥70 |
gauge_overflow | OVERFLOW - EASY Recollection Rate HARD upon reaching 100% Recollection |
光(Fracture) Hikari (Fracture) |
進入遊玩界面時即時生效 | 簡單:回憶率≥70 困難:回憶率>0 |
frag_plus_10_pack_stellights | Earn +10 Fragments when playing a Stellights song |
星 Stella |
遊玩Surrender和 Yosakura Fubuki |
回憶率≥70 |
gauge_easy-frag_plus_15_pst&prs | EASY + Earn +15 Fragments when playing a Past / Present song |
光 & 菲希卡 Hikari & Fisica |
遊玩Past或Present難度 | 回憶率≥70 |
gauge_hard-fail_frag_minus_100 | HARD + Lose 100 Fragments on Track Lost | 依莉絲(未覺醒) Ilith (Normal) |
回憶條:進入遊玩界面時 即時生效 扣除殘片:結算通關狀態為 Track Lost |
回憶率>0 |
frag_plus_5_side_light | Earn +5 Fragments when playing a Light Side song |
愛托(未覺醒) Eto (Normal) |
遊玩「光芒」側曲目 結算時生效 |
回憶率≥70 |
frag_plus_5_side_conflict | Earn +5 Fragments when playing a Conflict Side song |
調(未覺醒) Shirabe (Normal) |
遊玩「紛爭」側曲目 結算時生效 |
回憶率≥70 |
visual_hide_hp | VISUAL - Recollection Gauge is hidden | 露娜(未覺醒) Luna (Normal) |
進入遊玩界面時即時生效 | 回憶率≥70 |
challenge_fullcombo_0gauge | Recollection Gauge set to 0 for LOST notes | 光(Zero) Hikari (Zero) |
進入遊玩界面時即時生效 | 回憶率≥70 |
visual_tomato_pack_tonesphere | VISUAL - 'Nutritious' note appearance when playing a Tone Sphere song |
對立 & 托凜 Tairitsu & Trin |
遊玩Tone Sphere Collaboration的曲目,進入 遊玩界面時即時生效 |
回憶率≥70 |
audio_gcemptyhit_pack_groovecoaster | AUDIO - Ad-lib effects on hitting floor lanes when playing a Groove Coaster song |
光 & 賽依娜 Hikari & Seine |
遊玩Groove Coaster Collaboration的曲目,進入 遊玩界面時擊打無Note 軌道時生效 |
回憶率≥70 |
combo_100-frag_1 | Earn +1 Fragment(s) for each 100 combo reached |
柚梅(未覺醒) Yume (Normal) |
Combo數每達到100, 結算時的殘片+1, 積攢殘片在結算時生效 |
回憶率≥70 |
frag_rng_ayu | Random Fragment bonus upon completing song |
彩夢(未覺醒) Ayu (Normal) |
結算時生效 | 回憶率≥70 |
gaugestart_30-gaugegain_70 | EASY - Recollection Gauge starts at 30% Reduced Recollection Rate gain per note |
愛托 & 露娜(冬日) Eto & Luna (Winter) |
進入遊玩界面時即時生效 | 回憶率≥70 |
gauge_saya | Increased Recollection Rate change per note No Recollection Rate gain for FAR notes |
咲彌 Saya |
進入遊玩界面時即時生效 | 回憶率≥70 |
gauge_haruna | Recollection Gauge starts at 40% Recollection Rate gain reduced to 40% |
榛名 Haruna |
進入遊玩界面時即時生效 | 回憶率≥70 |
kantandeshou | Earn +14 Fragments on Pure Memory (Max Score) |
中二企鵝 Chuni Penguin |
結算時,分數達成理論值生效 | 回憶率≥70 |
frags_nono | Earn +2525 Fragments for achieving EX grade or above |
諾諾 nono |
結算時生效 | 回憶率≥70 |
gauge_pandora | HARD - Track Lost after 20 LOST notes | 潘多拉涅墨西斯 (MTA-XXX) Pandora Nemesis (MTA-XXX) |
進入遊玩界面時即時生效 | LOST判定總數不 超過20 |
skill_toa | HARD - Track Lost after 60 FAR or LOST notes | 不來方斗亞 Toa Kozukata |
進入遊玩界面時即時生效 | FAR和LOST判定總 數不超過20 |
gauge_regulus | HARD + FAR notes slightly decrease Recollection Rate | |||
skill_mithra | HARD + World Mode progress increased by 1 for each 150 combo reached | |||
gauge_chuni | CHUNITHM - Clear Requirement: 7 | |||
omatsuri_daynight | Day / Night appearance when playing a Sunset Radiance song | |||
frags_kou | Earn up to +20% Fragments based on score | |||
sometimes(note_mirror-frag_plus_5) | Randomly triggers MIRROR Gain +5 Fragments on MIRROR | |||
scoreclear_aa-visual_scoregauge | Recollection Gauge measures Grade (Track Lost on Grade A or below) | |||
visual_ink | Sense of Incompleteness | |||
gauge_tempest | HARD - Tempest Gauge | |||
shirabe_entry_fee | Pay the chart level in Fragments on start Earn +10 Fragments on EX or above | |||
gauge_ilith_summer | HARD + Recollection Rate gain disabled when below 20 combo | |||
frags_yume | Earn up to +10 Fragments based on Max Recall Earn +5 Fragments on Clear | |||
note_mirror-visual_hide_far | MIRROR + FAR judgments hidden | |||
frags_ongeki | O.N.G.E.K.I. - Fragment reward on dealing Overdamage | |||
frags_ongeki_slash | O.N.G.E.K.I. - On Track Complete, deal Overdamage based on accuracy | |||
frags_ongeki_hard | HARD + O.N.G.E.K.I. (50) | |||
gauge_areus | HARD + LOST notes decrease Recollection Rate based on current combo | |||
gauge_seele | HARD + Recollection Rate gain disabled for the last 1/4 of song | |||
gauge_isabelle | HARD + Max Recollection Gauge decreases based on current Recollection Rate | |||
gauge_exhaustion | Recollection Rate gain increased, but decreases with song progress | |||
skill_lagrange | Score displays distance to closest Grade threshold | |||
gauge_safe_10 | No Recollection Rate loss for the first 10 LOST notes | |||
frags_nami | Earn 1 Fragment per 73 PURE notes Lose 1 Fragment per LOST note | |||
skill_elizabeth | Earn +X Fragments (increases for each consecutive play with this Partner) | |||
skill_lily | Earn +X Fragments (increases for each consecutive play with other Partners) | |||
skill_kanae_midsummer | EASY + Pay 10 Fragments on start This skill changes during the night | |||
HARD + Gain +5 Fragments on Track Clear This skill changes during the day | ||||
eto_uncap | World progress increased by 7 if a Fragment reward is collected | |||
luna_uncap | World progress increased by 7 when starting on a Restriction Step | |||
frags_preferred_song | Earn +10 Fragments upon clearing a preferred song | |||
visual_ghost_skynotes | MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song | |||
ayu_uncap | World Mode progress randomly increased or decreased between +5 and -5 | |||
skill_vita | HARD + MIRROR - OVER increased by up to %@ based on Recollection Rate | |||
skill_fatalis | HARD - Fatalis Gauge + sacrifices stamina to overload World Mode | |||
skill_reunion | CONFLICT - Reverse the paradigms of Light and Conflict. | |||
LIGHT - Rewrite the paradigms of Light and Conflict. | ||||
skill_amane | Ignore Speed and Random Restriction Steps, World progress halved below Grade EX | |||
skill_kou_winter | Partners share 25% of their Fragments with Kou, received after playing a song (Total: X) | |||
gauge_hard-note_mirror | HARD + MIRROR - Track Lost when Recollection Rate reaches 0% | |||
skill_shama | Pay 10 Fragments on start Gain 1 Milk on clear | |||
skill_milk | Use all Milk (Current: X). Each Milk grants a +11% chance to gain 100 Fragments | |||
skill_shikoku | HARD + Increased Recollection Rate change per note | |||
skill_mika | Stats are temporarily doubled upon clearing a maimai song | |||
ilith_awakened_skill | HARD + 6% chance to lose 6x Recollection Rate STEP increased by 6 on clear |
技能ID | 簡體中文 | 繁體中文 | 英文 | 日文 |
---|---|---|---|---|
gauge_easy | EASY - Recollection Rate loss reduced for LOST notes | |||
gauge_hard | HARD - Track Lost when Recollection Rate reaches 0% | |||
note_mirror | MIRROR - All Notes and Arcs reversed | |||
gauge_easy-note_mirror | EASY + All Notes and Arcs reversed | |||
gauge_overflow | OVERFLOW - EASY Recollection Rate HARD upon reaching 100% Recollection | |||
frag_plus_10_pack_stellights | Earn +%@ Fragments when playing a Stellights song | |||
gauge_easy-frag_plus_15_pst&prs | EASY + Earn +%@ Fragments when playing a %2@ song | |||
gauge_hard-fail_frag_minus_100 | HARD + Lose %@ Fragments on Track Lost | |||
frag_plus_5_side_light | Earn +%@ Fragments when playing a Light Side song | |||
frag_plus_5_side_conflict | Earn +%@ Fragments when playing a Conflict Side song | |||
visual_hide_hp | VISUAL - Recollection Gauge is hidden | |||
challenge_fullcombo_0gauge | Recollection Gauge set to 0 for LOST notes | |||
visual_tomato_pack_tonesphere | VISUAL - 'Nutritious' note appearance when playing a %2@ song | |||
audio_gcemptyhit_pack_groovecoaster | AUDIO - Ad-lib effects on hitting floor lanes when playing a %2@ song | |||
combo_100-frag_1 | Earn +%@ Fragment(s) for each %2@ combo reached | |||
frag_rng_ayu | Random Fragment bonus upon completing song | |||
gaugestart_30-gaugegain_70 | EASY - Recollection Gauge starts at %@% Reduced Recollection Rate gain per note | |||
gauge_saya | Increased Recollection Rate change per note No Recollection Rate gain for FAR notes | |||
gauge_haruna | Recollection Gauge starts at %@% Recollection Rate gain reduced to %2@% | |||
kantandeshou | Earn +%@ Fragments on Pure Memory (Max Score) | |||
frags_nono | Earn +%@ Fragments for achieving %2@ grade or above | |||
gauge_pandora | HARD - Track Lost after %@ LOST notes | |||
skill_toa | HARD - Track Lost after %@ FAR or LOST notes | |||
gauge_regulus | HARD + FAR notes slightly decrease Recollection Rate | |||
skill_mithra | HARD + World Mode progress increased by 1 for each %@ combo reached | |||
gauge_chuni | CHUNITHM - Clear Requirement: 7 | |||
omatsuri_daynight | Day / Night appearance when playing a %@ song | |||
frags_kou | Earn up to +%@% Fragments based on score | |||
sometimes(note_mirror-frag_plus_5) | Randomly triggers MIRROR Gain +%@ Fragments on MIRROR | |||
scoreclear_aa-visual_scoregauge | Recollection Gauge measures Grade (Track Lost on Grade A or below) | |||
visual_ink | Sense of Incompleteness | |||
gauge_tempest | HARD - Tempest Gauge | |||
shirabe_entry_fee | Pay the chart level in Fragments on start Earn +10 Fragments on EX or above | |||
gauge_ilith_summer | HARD + Recollection Rate gain disabled when below %@ combo | |||
frags_yume | Earn up to +%2@ Fragments based on Max Recall Earn +%@ Fragments on Clear | |||
note_mirror-visual_hide_far | MIRROR + FAR judgments hidden | |||
frags_ongeki | O.N.G.E.K.I. - Fragment reward on dealing Overdamage | |||
frags_ongeki_slash | O.N.G.E.K.I. - On Track Complete, deal Overdamage based on accuracy | |||
frags_ongeki_hard | HARD + O.N.G.E.K.I. (50) | |||
gauge_areus | HARD + LOST notes decrease Recollection Rate based on current combo | |||
gauge_seele | HARD + Recollection Rate gain disabled for the last 1/4 of song | |||
gauge_isabelle | HARD + Max Recollection Gauge decreases based on current Recollection Rate | |||
gauge_exhaustion | Recollection Rate gain increased, but decreases with song progress | |||
skill_lagrange | Score displays distance to closest Grade threshold | |||
gauge_safe_10 | No Recollection Rate loss for the first %@ LOST notes | |||
frags_nami | Earn 1 Fragment per %@ PURE notes Lose 1 Fragment per LOST note | |||
skill_elizabeth | Earn +%@ Fragments (increases for each consecutive play with this Partner) | |||
skill_lily | Earn +%@ Fragments (increases for each consecutive play with other Partners) | |||
skill_kanae_midsummer | EASY + Pay %@ Fragments on start This skill changes during the night | |||
HARD + Gain +%@ Fragments on Track Clear This skill changes during the day | ||||
eto_uncap | World progress increased by %@ if a Fragment reward is collected | |||
luna_uncap | World progress increased by %@ when starting on a Restriction Step | |||
frags_preferred_song | Earn +%@ Fragments upon clearing a preferred song | |||
visual_ghost_skynotes | MUSE DASH - Sky Notes become ghosts when playing a Muse Dash song | |||
ayu_uncap | World Mode progress randomly increased or decreased between %2@ and %3@ | |||
skill_vita | HARD + MIRROR - OVER increased by up to %@ based on Recollection Rate | |||
skill_fatalis | HARD - Fatalis Gauge + sacrifices stamina to overload World Mode | |||
skill_reunion | CONFLICT - Reverse the paradigms of Light and Conflict. | |||
LIGHT - Rewrite the paradigms of Light and Conflict. | ||||
skill_amane | Ignore Speed and Random Restriction Steps, World progress halved below Grade EX | |||
skill_kou_winter | Partners share %@% of their Fragments with Kou, received after playing a song (Total: %2@) | |||
gauge_hard-note_mirror | HARD + MIRROR - Track Lost when Recollection Rate reaches 0% | |||
skill_shama | Pay 10 Fragments on start Gain 1 Milk on clear | |||
skill_milk | Use all Milk (Current: %@). Each Milk grants a +11% chance to gain 100 Fragments | |||
skill_shikoku | HARD + Increased Recollection Rate change per note | |||
skill_mika | Stats are temporarily doubled upon clearing a maimai song | |||
ilith_awakened_skill | HARD + 6% chance to lose 6x Recollection Rate STEP increased by 6 on clear |