「Grievous Lady」:修訂間差異

出自Arcaea中文维基
無編輯摘要
(无法确认手元授权信息,已替换为FLAME剑帝的授权手元)
 
(未顯示由 48 位使用者於中間所作的 133 次修訂)
行 1: 行 1:
{{ 更新提醒}}
{{ 一句话|Arcaea 最早的FTR11 ,是劲爆魔王曲。}}
 
{{曲目信息
目前Arcaea 唯一一个FTR 10 ,是劲爆魔王曲。*2018.07.16,唯二
|曲名=Grievous Lady
 
|侧=1
<s>Arcaea再也不是拇指游戏,然而有人用拇指打出了FR。</s>
|背景=grievouslady
 
|图片=Songs grievouslady.jpg
※解歌方法还在验证阶段,详细解禁方法见下文[[#解禁方法]] 。
|Past等级=6
 
|Present等级=9
==Grievous Lady==
|Future等级=11
 
|PastNote=956
{| class="wikitable" align="center" cellspacing="0" cellpadding="5"
|PresentNote=1194
!colspan="4"|Grievous Lady
|PresentNoteNS=1076
|-
|FutureNote=1450
! scope="row"|编曲
|FutureNoteNS=1295
|colspan="4"|Team Grimoire vs Laur
|PastNote 写={{lang|ja|[[谱师列表#未确定做谱者的 目名单及所用名义|迷路第一層]]}}
|-
|PresentNote编写={{lang|ja|[[谱师列表#未确定做谱者的曲目名单及所用名义| 迷路第二層]]}}
! scope="row"| 收录
|FutureNote编写={{lang|ja|[[谱师列表#未确定做谱者的 目名单及所用名义|迷路深層]]}}
|colspan="4"|Vicious Labyrinth
| 画师={{lang|ja|[[画师列表#シエラ| シエラ]]}}
|-
|BPM=210
! scope="row"| 难度
|更新版本=v1.5.0
! scope="row"| [Past]
| 更新时间=2017/11/03
! scope="row"| [Present]
|更新时间NS=2021/05/18
! scope="row"| [Future]
| 更新版本NS=v1.0.0c
|-
}}
! scope="row"| 等级
==曲目信息==
===解禁方法===
使用'''技能未封印'''的[[对立]]游玩[[Axium Crisis]] ,游戏会在曲目进行到 85.701s 到 85.999s 间会判定回忆率是否满足异象的触发条件。
*'''离线'''或搭档等级为1~5级时,需要全连在此之前所有音符(即无lost判定)。
*搭档等级为6~10级时,回忆度应高于固定数值,计算公式为 130 - 6 &times; 等级。
*搭档等级为11~20级时,回忆度应高于固定数值,计算公式为 120 - 5 &times; 等级。
*搭档等级高于20级时,按20级计算。
不同等级的[[ 对立]] 对应的本曲解锁条件如下表:
{| class="wikitable" style="text-align:center" cellspacing="0" cellpadding="5"
! scope="row" |等级
|1-5
|6
|6
|7
|8
|9
|9
|10
|10
|11
|12
|13
|14
|15
|16
|17
|18
|19
|≥20
|-
|-
! scope="row"| note数量
! scope="row" |回忆率要
|956
| 全连
|1194
|94
|1450
|88
|-
|82
! scope="row"| note编写
|76
|迷路第一層
|70
|迷路第二層
|65
|迷路深層
|60
|-
|55
! scope="row"| 时长
|50
|colspan="4"| 2:21
|45
|-
|40
! scope="row"| BPM
|35
|colspan="4"| 210
|30
|-
|25
! scope="row"| 更新时间
|20
|colspan="4"| v1.5.0
(2017/11/03)
|-
|}
 
===解禁方法===
 
*''目前贴吧的看法是在双蛇休息段之前Lost数小于当前Tairitsu的等级数(离线下则必须全连)''
*''但也已经有人在PRS钢琴前奏段故意全Lost的情况下正常进入,因此有理论认为是双蛇段前血量大于等于(60-Tairitsu等级数)。''
 
====先决条件====
 
* 需要通过游玩 [[Axium Crisis]]来解锁Grievous Lady。
* 在游玩时需使用[[搭档#2. 对立(Tairitsu)|对立]]为搭档。
 
====注意事项====
 
*进入Grievous Lady后,游戏将自动进入HARD模式。回忆率槽会转为一个拥有 100HP 的血槽,[[人物#7. 对立(Grievous Lady)|每流失(LOST)一个 note 血槽会减 9HP]],当HP为0后,自动 Track Lost。
 
====Past谱面(基本确定)====
 
=====解锁=====
 
在符合以上先决条件时,游玩[[Axium Crisis]]的PST难度时达到下列条件后,游戏会被强制转入Grievous Lady(PST)。然而也有[https://zawazawa.jp/arcaea/topic/5/23 报告(日语)]表明在以下条件达成时并没有被强制转入Grievous Lady,<s>似乎解锁还要「看脸」。</s>
* 在双蛇休息段(大约在第423、424个note处)之前回忆率达到90%以上。
 
=====游玩=====
 
* Clear后即可解锁PST难度的Grievous Lady。
* 若中途 Track Lost,则会根据游玩进度/水平获得10~35%不等的解锁进度。解锁进度达到 100% 后即可解锁 PST 难度的Grievous Lady。
 
====Present谱面(基本确定)====
 
===== 解锁 =====
 
在符合以上先决条件时,游玩[[Axium Crisis]]的PRS难度时达到下列条件后,游戏会被强制转入Grievous Lady(PRS)。然而也有[https://zawazawa.jp/arcaea/topic/5/23 报告(日语)]表明在以下条件达成时并没有被强制转入Grievous Lady,<s>似乎解锁还要「看脸」。</s>
* 在双蛇休息段(大约在第609、610个note处)之前 回忆率 达到一定数值以上(之前有表示 90%)。
* 有报告表明如果对立的等级高的话,强制转入Grievous Lady(PRS)所需的回忆率可能会减少。
 
===== 游玩 =====
 
* Clear后即可解锁PRS难度的Grievous Lady。
* 若中途 Track Lost,则会根据游玩进度/水平获得5~23%不等的解锁进度。解锁进度达到100%后即可解锁PRS难度的Grievous Lady。
 
====Future谱面(迷雾重重)====
 
=====解锁=====
 
在符合以上先决条件时,游玩[[Axium Crisis]]的FTR难度时达到下列条件后,游戏会被强制转入Grievous Lady(FTR)。
* 在游玩时需使用Lv6以上的[[搭档#2. 对立(Tairitsu)|对立]]为搭档。
* 在双蛇休息段(大约在第712、713个note处)之前,回忆率需 达到下表所示的数值(仍需验证)。
{| class="wikitable" align="center" cellspacing="0" cellpadding="5"
! scope="row"| [[搭档#2. 对立(Tairitsu)|对立]]等级
! scope="row"| 出现
! scope="row"| 未出现
! scope="row"| 验证报告
|-
| 7
| 100%
(全Pure判定)
|
| [//zawazawa.jp/arcaea/topic/5/36 トピック#36]
|-
| 8
| 87%
| 79%
| [//zawazawa.jp/arcaea/topic/5/22 トピック#22]
|-
| 9
| 76%、78%
| 70%
| [//twitter.com/uks_otg/status/927008325304070146 Twitter]
|-
| 9
|
| 75%
| [//zawazawa.jp/arcaea/topic/5/39 トピック#39]
|-
| 10
| 70%
|
| [//zawazawa.jp/arcaea/topic/5/34 トピック#34]
|-
| 11
| 65%
|
| [//zawazawa.jp/arcaea/topic/5/53 トピック#53]
|-
| 12
| 55%
| [//zawazawa.jp/arcaea/topic/5/35 トピック#35]
|-
| 12
| 61%以上
| 49%
| [//zawazawa.jp/arcaea/topic/5/27 トピック#27]
|-
| 12
| 60%、63%
| 57%
| [//zawazawa.jp/arcaea/topic/5/43 トピック#43]
|-
| 13
| 58%以下
|
| [//twitter.com/s_cremation/status/927292739766558720 Twitter]
|-
| 15
| 50%以下
| [//zawazawa.jp/arcaea/topic/5/33 トピック#33]
|-
| 16
| 44%
| 39%
| [//zawazawa.jp/arcaea/topic/5/41 トピック#41]
|-
| 16
| 40%
|
| [//zawazawa.jp/arcaea/topic/5/88 トピック#88]
|-
| 17
| 35%
| 34%
| [//wikiwiki.jp/arcaea/?Grievous%20Lady#comment コメント]
|-
| 17
| 30%
|
| [//wikiwiki.jp/arcaea/?Grievous%20Lady#comment コメント]
|-
| 18
| 27%
|
| [//wikiwiki.jp/arcaea/?Grievous%20Lady#comment コメント]
|-
| 19
| 25%
|
| [//zawazawa.jp/arcaea/topic/5/91 トピック#91]
|-
| 20
| 20%左右
|
| [//wikiwiki.jp/arcaea/?Grievous%20Lady#comment コメント]
|-
| 20
|
| 20%
| [//wikiwiki.jp/arcaea/?Grievous%20Lady#comment コメント]
|-
|}
|}
 
===异象触发===
* [//zawazawa.jp/arcaea/topic/5/69 报告] 表明 全部以 4,400,000  左右 的分数中途 Track Lost 的 情况下,有32次 解锁 了3%,2次 解锁 了2% 在34次游玩 达成 100%  解锁。
当玩家触发异象时,游戏会产生如下一系列[[游玩效果#异象曲|游玩效果]]:
** v1.7.0 新后解锁 度下限提升至5%( 照顾新人的设计)
* 异象触发时,[[Axium Crisis]] 的背景破碎并晃动,播放追加音频,随即进入本曲。
 
**在最新版本中 触发异象时镜头将随机移动到 左右 两边,具体表现为轨道近处随机向右或向左偏转。
===== 游玩 =====
*进入本曲后,游戏将自动进入[[机制#回忆收集条|Hard模式]]。回忆收集条转为拥有100回忆率,Lost减少量遵循正常Hard模式规则,当回忆率降为0后,自动Track Lost。
 
*Track Lost 时的解锁进度计算请查看[[解歌系统#进度计算|进度计算]]。
* Clear 即可直接解锁FTR难度的Grievous Lady
  当玩家购买了[[Final Verdict]]曲包,完成了[[Axiom of the End]] 全部挑战并 解锁[[Testify]]后,只要满足进入异象的全部条件就可以进入异象<ref>实际上还需 解锁 剧情“最终之梦”以恢复被隐藏的初始对立</ref> 通过挑战 可以进入本曲对应难度的谱面,无论本曲是否被 解锁
* (待确 )若中途 Track Lost 则会根据 游玩 /水平获得1~11%不等 解锁进 度。 解锁进 达到100%后即可解锁FTR 难度 的Grievous Lady
*在[[世界模式]]下满足异象触发条件时游玩[[Axium Crisis]]仍可触发异象
 
** 在Beyond章节游玩时,游戏并不会强制 换背景,而是在原有背景上 行错位操作。( 并且错位背景底板依旧是[[Axium Crisis]])
=== 游戏相关 ===
=== 曲目定数===
 
{{曲目定数
* FTR 难度最开始的地方包含和[[PRAGMATISM]]与[[Sheriruth]]类似部分,<s> 然而在210的BPM下 仍然十分可怕</s>。
|PST=6.5
* FTR 中部有两个隐藏note,请 查看[//www.bilibili.com/video/av15990601 该 谱面 确认]视频。
|PRS=9.3
 
|FTR=11.3
==== 故事 ====
}}
 
* 本曲FTR谱面定数在v3.0.0更新 由11.2改为11.3
===== 英文原文 =====
* 本曲PRS谱面 数在v3.0.0更新后由9.1改为9.3。
 
===游戏相关===
'''• Past'''
[[文件:Screenshot_grievous_lady.jpg|300px|thumb|right|预览视频截图 ([https://www.bilibili.com/video/BV1Vx411u7R1 BV1Vx411u7R1] 1:48)]]
 
*在v3.0.0大幅改标等级之前 本曲定级为PST 6,PRS 9,FTR 10。
Perhaps she should have worried, because her heart was suddenly in pain.
*本曲是第一首被定义为[[ 游玩 效果#异象曲|异象曲]](Anomaly Song)的曲目。
 
*本曲的FTR难 谱面在存活103天后被h1r理论值。
She drew back, covered her mouth, and her eyes went wide in confusion. She had been standing on the floor of a gigantic and bitter maze that doubled as a tower, but she now began to fall to her knees. Before she hit the ground, the structure began to break and fall first.
*本曲目前有三种版本:游戏内的2分钟短版、4分钟完整版以及收录于专辑[[Arcaea Sound Collection - Memories of Conflict|Memories of Conflict]]的6分钟加长版。
 
*本曲并没有直接出现在[[Vicious Labyrinth]]曲包 预览视频中。但是视频使用了一小段笑声采样,且隐约出现了本曲曲绘(见右图)。
The memories of sorrowful days that she had gathered came around her like a cloak, the tower's memories turned from a falling slow rain into a downpour. She and the maze fell like stones, and although she should have been terrified to drop so far and so fast, all she could feel was confusion.
*本曲在现版本与[[Fracture Ray]]和[[Arghena]]同为定数最高的FTR难 曲(均为11.3)。
 
*因联动收录至CHUNITHM,Groove Coaster,O.N.G.E.K.I.,maimai和Cytus II
She splashed down into a sea of the fragmented happiness of other worlds. The waves she and the crashing labyrinth caused were immense. Glass pushed against glass in a way that could be described as both ugly and beautiful, and she knelt at the center of that storm.
**CHUNITHM侧的EXPERT难 谱面部分还原了Present谱面,MASTER 难度 谱面部分还原了Future谱面
 
**在maimai、CHUNITHM和O.N.G.E.K.I.中,本曲的MASTER难度谱师名义均为“Anomaly Labyrinth”。
She was confused because she was hurting. Everything hurt. Her heart was bursting. The cloak of memories that she'd collected turned into a grotesque sphere and surrounded her. The world of white disappeared from her vision, leaving only horrible things. Heaving, sweating, and trembling, she looked into the glass, into the Arcaea, deeply. And as she came to realize that her heart was breaking,
====攻略====
 
{{主观提醒}}
That her sanity was breaking,
{{ 难度 标识|Future|11}}
 
*注意开头的伪天地双押(间隔一个32分音,其中地键落在正拍上)
The memory of the end of the world that she'd seen earlier slowly drifted into view.
**事实上,如果打成双押,这两个音符都会获得Pure判定,但是会对冲击理论值有所影响(两个音符间隔约35.7ms)
 
* 最开始的地方包含和[[PRAGMATISM]]与[[Sheriruth]]类似部分,然而在210的BPM下 表现出了比前二者更高的难度
'''• Present'''
*中部有两个隐藏note(事实上不是隐藏,而是谱面通过变速折叠后note重叠的现象) ,请 养成1:35的双押note打两次的习惯
 
*非常容易手癖,请确保自己有足够的实力之前不要轻易尝试解锁本 谱面
The girl had felt many emotions since her waking into the white and ruined world. Mostly, she'd felt anger, but she'd been able to turn that anger into a strange sort of hope. True, she didn't have much of a plan. In fact, she was only walking forward because she believed at the end of her steps there would be something good. She had hope. She was certain that this chaos was leading into light. She was certain that the torments she was facing, that the horrors she was holding, could be completely shattered.
{{难度标识|Present|9}}
 
*总体难度在9下位,很适合作为从8级到9级的过渡
Yes, she was emotional. She felt so strongly that when faced with the idea that no, in fact, nothing had a purpose...she began to suffer.
*大量双押和后半段的双押夹三连交互使本谱面比其他同难度的谱面更考验底力
 
==== 试听====
The cruelest fate is to have hope and see it crushed before your eyes. And so the girl sat on her knees in a malformed circle of death, looking at a world coming to its end. This was the first time she had felt the emotion of sadness, and it was quickly turning into despair.The world of Arcaea was a pointless world. It was the manifestation of worlds gone. It had no substance, only the reflections of such. Even the glowing and joyful memories she had sometimes encountered on her way were still only memories of the past. Like night comes after day, they had to have led into the end she now saw spinning slowly in the air before her. Her eyes welled with tears.
*[https://soundcloud.com/team-grimoire/m3-2018-umbra-mortis-s-06a 试听(SoundCloud)](M3 2018专辑版本)
 
*[https://y.qq.com/n/ryqq/songDetail/003WIOPZ3bSJGc 试听(QQ音乐)]
She had felt so much since waking up.
====游玩视频====
 
*[https://www.bilibili.com/video/BV1ya411C7Y9/ FLAME剑帝的理论值手元(FTR)]
She'd felt joy. Joy left her.
==注释和参考资料==
 
===注释===
She'd felt felt fear. Fear left her.
<references />
 
===参考资料===
Anger left her.
#[https://wikiwiki.jp/arcaea/Grievous%20Lady Grievous Lady - Arcaea Wiki (日语)]
 
{{Vicious Labyrinth曲目索引}}
Hope left her.
[[分类:有特殊游玩效果的曲目]]
 
Even sadness and despair now left her.
 
Her eyes went dark and she could feel resonance with the glass. The shell of memories around her began to crack and split open. She emerged from it and stood in the blinding light, and couldn't feel anything at all.
 
'''• Future'''
 
Like an ocean stained with oil, the memories of a cursed labyrinth and the memories she had brought with her all fell and muddled into the soothing glass around her. Most of them churned into a gray mass, some would suddenly jut up from the ground like spikes. She went still, and slowly looked over every shard, just...counting them. Even when memories came shooting up sharply near her eyes, she continued to count.
 
Eventually she lifted a finger, beckoning some of the shards toward her. And, with a simple thought, the fragments came together in the shape of a fragile butterfly. She commanded it into the sky, to reflect the world of white, and when it came down again to tell her what it had seen, with a simple thought she slowly tore off each of its wings, and let it fall into nothing. Then, she walked forward from the corrupted sea, willing each pillar of lost time that entered her path to explode and shatter.
 
---
 
Time passed. She changed.
 
She no longer sought to collect memories. She walked through the world mostly absently. She discovered things about it and about herself, but she had no ambitions.
 
Now she walked beside an old and crumbling building, twirling a parasol she had found in the ruins some day. Silently, a creature formed of glass reflecting bitter days glided down toward her from the sky. It resembled a glistening and jagged crow, and it was something she considered no more than a tool. After that day at the now-fallen tower, she'd become more in-tune with the chaotic Arcaea and was able to call upon things like this. In its own way, it whispered to her of places beyond her reach in the blinding white world. Glaring at it, she had it burst and fall apart, and she moved on.
 
These crows of hers sickened her with news. The world was empty, that's all they said. That she knew. She'd never find anyone else here.
 
She wanted to. She needed to. But, it was not because she hoped to have someone to share her fate with.
 
She needed to let this frustration out on something alive. She needed someone to hurt.
 
==== 游玩视频 ====
* [//www.bilibili.com/video/av16115850 Player: suicide]
 
=== 参考资料 ===
 
1. [http://wikiwiki.jp/arcaea/?Grievous%20Lady Grievous Lady - Arcaea Wiki (日语)]

於 2024年9月17日 (二) 12:54 的最新修訂

Arcaea中最早的FTR11,是勁爆魔王曲。
Grievous Lady
Songs grievouslady.jpg
畫師シエラ
Songs grievouslady.jpg
畫師シエラ
曲目信息
曲師
曲包
時長
02:20
BPM
210
譜面信息
難度
[Past]
[Present]
[Future]
等級
6
9
11
note數量
956
1194
1450
譜面設計
譜面信息(Joy-Con)
難度
[Past]
[Present]
[Future]
note數量
956
1076
1295
背景
更新時間
移動版
v1.5.0
(2017/11/03)
NS版
v1.0.0c
(2021/05/18)

曲目信息

解禁方法

使用技能未封印對立遊玩Axium Crisis,遊戲會在曲目進行到 85.701s 到 85.999s 間會判定回憶率是否滿足異象的觸發條件。

  • 離線或搭檔等級為1~5級時,需要全連在此之前所有音符(即無lost判定)。
  • 搭檔等級為6~10級時,回憶度應高於固定數值,計算公式為 130 - 6 × 等級。
  • 搭檔等級為11~20級時,回憶度應高於固定數值,計算公式為 120 - 5 × 等級。
  • 搭檔等級高於20級時,按20級計算。

不同等級的對立對應的本曲解鎖條件如下表:

等級 1-5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ≥20
回憶率要求 全連 94 88 82 76 70 65 60 55 50 45 40 35 30 25 20

異象觸發

當玩家觸發異象時,遊戲會產生如下一系列遊玩效果

  • 異象觸發時,Axium Crisis的背景破碎並晃動,播放追加音頻,隨即進入本曲。
    • 在最新版本中,觸發異象時鏡頭將隨機移動到左右兩邊,具體表現為軌道近處隨機向右或向左偏轉。
  • 進入本曲後,遊戲將自動進入Hard模式。回憶收集條轉為擁有100回憶率,Lost減少量遵循正常Hard模式規則,當回憶率降為0後,自動Track Lost。
  • Track Lost時的解鎖進度計算請查看進度計算

當玩家購買了Final Verdict曲包,完成了Axiom of the End的全部挑戰並解鎖Testify後,只要滿足進入異象的全部條件就可以進入異象[1],通過挑戰後可以進入本曲對應難度的譜面,無論本曲是否被解鎖。

  • 世界模式下滿足異象觸發條件時遊玩Axium Crisis仍可觸發異象。
    • 在Beyond章節遊玩時,遊戲並不會強制更換背景,而是在原有背景上進行錯位操作。(並且錯位背景底板依舊是Axium Crisis)

曲目定數

Past Present Future
6.5 9.3 11.3
  • 本曲FTR譜面定數在v3.0.0更新後由11.2改為11.3。
  • 本曲PRS譜面定數在v3.0.0更新後由9.1改為9.3。

遊戲相關

預覽視頻截圖 (BV1Vx411u7R1 1:48)
  • 在v3.0.0大幅改標等級之前,本曲定級為PST 6,PRS 9,FTR 10。
  • 本曲是第一首被定義為異象曲(Anomaly Song)的曲目。
  • 本曲的FTR難度譜面在存活103天後被h1r理論值。
  • 本曲目前有三種版本:遊戲內的2分鐘短版、4分鐘完整版以及收錄於專輯Memories of Conflict的6分鐘加長版。
  • 本曲並沒有直接出現在Vicious Labyrinth曲包的預覽視頻中。但是視頻使用了一小段笑聲採樣,且隱約出現了本曲曲繪(見右圖)。
  • 本曲在現版本與Fracture RayArghena同為定數最高的FTR難度曲(均為11.3)。
  • 因聯動收錄至CHUNITHM,Groove Coaster,O.N.G.E.K.I.,maimai和Cytus II。
    • CHUNITHM側的EXPERT難度譜面部分還原了Present譜面,MASTER難度譜面部分還原了Future譜面。
    • 在maimai、CHUNITHM和O.N.G.E.K.I.中,本曲的MASTER難度譜師名義均為「Anomaly Labyrinth」。

攻略

Future 11

  • 注意開頭的偽天地雙押(間隔一個32分音,其中地鍵落在正拍上)
    • 事實上,如果打成雙押,這兩個音符都會獲得Pure判定,但是會對衝擊理論值有所影響(兩個音符間隔約35.7ms)
  • 最開始的地方包含和PRAGMATISMSheriruth類似部分,然而在210的BPM下表現出了比前二者更高的難度
  • 中部有兩個隱藏note(事實上不是隱藏,而是譜面通過變速摺疊後note重疊的現象),請養成1:35的雙押note打兩次的習慣
  • 非常容易手癖,請確保自己有足夠的實力之前不要輕易嘗試解鎖本譜面

Present 9

  • 總體難度在9下位,很適合作為從8級到9級的過渡
  • 大量雙押和後半段的雙押夾三連交互使本譜面比其他同難度的譜面更考驗底力

試聽

遊玩視頻

注釋和參考資料

注釋

  1. 實際上還需解鎖劇情「最終之夢」以恢復被隱藏的初始對立

參考資料

  1. Grievous Lady - Arcaea Wiki (日語)