Grievous Lady:修订间差异

来自Arcaea中文维基
→‎解锁条件:​ lv > 20
→‎解禁方法:​ w+:
 
(未显示47个用户的128个中间版本)
第1行: 第1行:
{{ 更新提醒}}
{{ 一句话|Arcaea 最早的FTR11 ,是劲爆魔王曲。}}
 
{{曲目信息
目前Arcaea 唯一一个FTR 10 ,是劲爆魔王曲。*2018.07.16,唯二
|图片=Songs grievouslady.jpg
 
|PastNote=956
<s>Arcaea再也不是拇指游戏,然而有人用拇指打出了FR。</s>
|PresentNote=1194
 
|PresentNoteNS=1076
※解歌方法还在验证阶段,详细 解禁方法 见下文[[#解禁方法]] 。
|FutureNote=1450
 
|FutureNoteNS=1295
==Grievous Lady==
|PastNote编写={{lang|ja|[[谱师列表#未确定做谱者的曲目名单及所用名义|迷路第一層]]}}
 
|PresentNote编写={{lang|ja|[[谱师列表#未确定做谱者的曲目名单及所用名义|迷路第二層]]}}
|FutureNote编写={{lang|ja|[[谱师列表#未确定做谱者的曲目名单及所用名义|迷路深層]]}}
|画师={{lang|ja|[[画师列表#シエラ|シエラ]]}}
|更新版本=v1.5.0
|更新时间=2017/11/03
|更新时间NS=2021/05/18
|更新版本NS=v1.0.0c
}}
==曲目信息==
=== 解禁方法===
使用'''技能未封印'''的[[对立]]游玩[[Axium Crisis]] ,游戏会在曲目进行到 85.701s 到 85.999s 间会判定回忆率是否满足异象的触发条件
*'''离线'''或搭档等级为1~5级时,需要全连在此之前所有音符(即无lost判定)。
*搭档等级为6~10级时,回忆度应高于<code>130 - 6 &times; 等级</code>
*搭档等级为11~20级时,回忆度应高于<code>120 - 5 &times; 等级</code>
*搭档等级高于20级时,按20级计算。
不同等级的[[对立]]对应的本曲解锁条件如下表:
{| class="wikitable" style="text-align:center" cellspacing="0" cellpadding="5"
{| class="wikitable" style="text-align:center" cellspacing="0" cellpadding="5"
|rowspan="10"|[[文件:Songs GL.jpg|256px]]
! scope="row" | 等级
!colspan="4"|Grievous Lady
|1-5
|-
! scope="row"| 编曲
|colspan="4"|[[曲师列表#Team Grimoire|Team Grimoire]] vs [[曲师列表#Laur|Laur]]
|-
! scope="row"|收录曲包
|colspan="4"|[[Vicious Labyrinth]]
|-
! scope="row"| 难度
! scope="row"| [Past]
! scope="row"| [Present]
! scope="row"| [Future]
|-
! scope="row"| 等级
|6
|6
|7
|8
|9
|9
|10
|10
|11
|12
|13
|14
|15
|16
|17
|18
|19
|≥20
|-
|-
! scope="row"| note数量
! scope="row" | 回忆率要求
|956
| 全连
|1194
|94
|1450
|88
|-
|82
! scope="row"| note编写
|76
|[[谱师列表#未确定做谱者的歌曲名单及所用名义|迷路第一層]]
|70
|[[谱师列表#未确定做谱者的歌曲名单及所用名义|迷路第二層]]
|65
|[[谱师列表#未确定做谱者的歌曲名单及所用名义|迷路深層]]
|60
|-
|55
! scope="row"| 时长
|50
|colspan="4"| 2:21
|45
|-
|40
! scope="row"| BPM
|35
|colspan="4"| 210
|30
|-
|25
! scope="row"| 更新时间
|20
|colspan="4"| v1.5.0
(2017/11/03)
|-
|}
|}
在6.0.0版本后,点击解锁条件不再显示为“???”而是“使用对立游玩Axium Crisis并获得更高的回忆率”


=== 解禁方法===
=== 异象触发===
 
 当 玩家触发异象时,游戏会产生如 一系列[[游玩效果#异象曲|游玩效果]]:
* 目前贴吧的看法是在双蛇休息段之前Lost数小于 前Tairitsu的等级数(离线 则必须全连)
* 异象触发时,[[Axium Crisis]] 背景破碎并晃动,播放追加音频,随即 进入 本曲。
* 但也已经有人在PRS钢琴前奏段故意全Lost 情况下正常 进入, 因此有理论认 是双蛇段前血量大于等于(60-Tairitsu等级数)
**在最新版本中 触发异象时镜头将随机移动到左右两边,具体表现 轨道近处随机向右或向左偏转
 
*进入本曲后,回忆收集 和暂停键将会隐藏。
====先决 件====
**仍可以 通过 切换程序 强行暂停
 
**虽然回忆收集条隐藏,但是回忆率仍按普通模式计算。因而曲目通关与否也会按普通模式判定,并 本地和服务器保存
* 需要 通过 游玩[[Axium Crisis]] 解锁Grievous Lady
**6.0.0版本前 ,游戏 在进入本曲时 将自动进 入[[机制#回忆收集条|Hard 模式]] 。回忆 收集条 转为拥 有100回忆率,Lost 少量遵循正常Hard模式规则 当回忆率降 为0后,自 动Track Lost。
* 游玩时需使用[[搭档#2. 对立(Tairitsu)|对立]]为搭档
***Track Lost时的 解锁 进度计算请查看[[ 解歌系统#进度计算|进度计算]]
 
***而在6.0.0后 无论曲目 是否 通关都能在游玩一次后 解锁 曲目
====注意事项====
  当玩家购买了[[Final Verdict]] ,完成了[[Axiom of the End]] 的全部挑战并解锁[[Testify]] 后,只要满足进入异象的全 条件就可以进入异象<ref> 实际上还需解锁剧情“最终之梦”以恢复被隐藏的初始对立</ref>, 通过挑战后可以进入本曲对应难度的 谱面 ,无论本曲是否被解锁
 
* 在[[ 世界模式]] 下满足异象触发条件时 游玩[[Axium Crisis]]仍可触发异象。
* 进入Grievous Lady后 ,游戏将自动进 入HARD 模式。回忆 率槽会 转为 一个 有 100HP 的血槽,每流失(LOST)一个 note 血槽会 9HP 当HP 为0后,自 动 Track Lost。
**在Beyond章节游玩时,游戏并不会强制更换背景,而是在原有背景上进行错位操作。(并且错位背景底板依旧是[[Axium Crisis]])
 
==== 解锁 条件====
 
在符合以上先决条件时,游玩[[Axium Crisis]] 至 85.701s 到 85.999s 之间 游戏会判定 是否 满足 解锁 条件,如条件满足则触发异象效果
* 角色等级为1~5级时,需要全连在此之前所有音符(即无lost判定)
* 角色等级为6~10级时,血条应高于固定数值,计算公式为 130 - 6 &times; 等级
* 角色等级为11~20级时,血条应高于固定数值,计算公式为 120 - 5 &times; 等级
* 角色等级高于20级时,按20级计算
 
即分等级解锁条件如下表:
{| class="wikitable" style="text-align:center" cellspacing="0" cellpadding="5"
! scope="row"| [[ 搭档#2. 对立(Tairitsu)|对立]] 等级
! scope="row"| 血条要求
|-
| 1-5
| 全连
|-
| 6
| 94
|-
| 7
| 88
|-
| 8
| 82
|-
| 9
| 76
|-
| 10
| 70
|-
| 11
| 65
|-
| 12
| 60
|-
| 13
| 55
|-
| 14
| 50
|-
| 15
| 45
|-
| 16
| 40
|-
| 17
| 35
|-
| 18
| 30
|-
| 19
| 25
|-
| 20
| 20
|-
|}
 
=== 游戏相关 ===
 
* FTR难度最开始的地方 含和[[PRAGMATISM]] [[Sheriruth]] 类似 分,<s> 然而在210的BPM下仍然十分可怕</s>
* FTR中部有两个隐藏note 请查看[//www.bilibili.com/video/av15990601 该 谱面 确认]视频
 
==== 故事 ====
 
===== 英文原文 =====
 
'''• Past'''
 
Perhaps she should have worried, because her heart was suddenly in pain.
 
She drew back, covered her mouth, and her eyes went wide in confusion. She had been standing on the floor of a gigantic and bitter maze that doubled as a tower, but she now began to fall to her knees. Before she hit the ground, the structure began to break and fall first.
 
The memories of sorrowful days that she had gathered came around her like a cloak, the tower's memories turned from a falling slow rain into a downpour. She and the maze fell like stones, and although she should have been terrified to drop so far and so fast, all she could feel was confusion.
 
She splashed down into a sea of the fragmented happiness of other worlds. The waves she and the crashing labyrinth caused were immense. Glass pushed against glass in a way that could be described as both ugly and beautiful, and she knelt at the center of that storm.
 
She was confused because she was hurting. Everything hurt. Her heart was bursting. The cloak of memories that she'd collected turned into a grotesque sphere and surrounded her. The world of white disappeared from her vision, leaving only horrible things. Heaving, sweating, and trembling, she looked into the glass, into the Arcaea, deeply. And as she came to realize that her heart was breaking,
 
That her sanity was breaking,
 
The memory of the end of the world that she'd seen earlier slowly drifted into view.
 
'''• Present'''
 
The girl had felt many emotions since her waking into the white and ruined world. Mostly, she'd felt anger, but she'd been able to turn that anger into a strange sort of hope. True, she didn't have much of a plan. In fact, she was only walking forward because she believed at the end of her steps there would be something good. She had hope. She was certain that this chaos was leading into light. She was certain that the torments she was facing, that the horrors she was holding, could be completely shattered.
 
Yes, she was emotional. She felt so strongly that when faced with the idea that no, in fact, nothing had a purpose...she began to suffer.
 
The cruelest fate is to have hope and see it crushed before your eyes. And so the girl sat on her knees in a malformed circle of death, looking at a world coming to its end. This was the first time she had felt the emotion of sadness, and it was quickly turning into despair.The world of Arcaea was a pointless world. It was the manifestation of worlds gone. It had no substance, only the reflections of such. Even the glowing and joyful memories she had sometimes encountered on her way were still only memories of the past. Like night comes after day, they had to have led into the end she now saw spinning slowly in the air before her. Her eyes welled with tears.
 
She had felt so much since waking up.
 
She'd felt joy. Joy left her.
 
She'd felt felt fear. Fear left her.
 
Anger left her.
 
Hope left her.
 
Even sadness and despair now left her.
 
Her eyes went dark and she could feel resonance with the glass. The shell of memories around her began to crack and split open. She emerged from it and stood in the blinding light, and couldn't feel anything at all.
 
'''• Future'''
 
Like an ocean stained with oil, the memories of a cursed labyrinth and the memories she had brought with her all fell and muddled into the soothing glass around her. Most of them churned into a gray mass, some would suddenly jut up from the ground like spikes. She went still, and slowly looked over every shard, just...counting them. Even when memories came shooting up sharply near her eyes, she continued to count.
 
Eventually she lifted a finger, beckoning some of the shards toward her. And, with a simple thought, the fragments came together in the shape of a fragile butterfly. She commanded it into the sky, to reflect the world of white, and when it came down again to tell her what it had seen, with a simple thought she slowly tore off each of its wings, and let it fall into nothing. Then, she walked forward from the corrupted sea, willing each pillar of lost time that entered her path to explode and shatter.
 
---
 
Time passed. She changed.
 
She no longer sought to collect memories. She walked through the world mostly absently. She discovered things about it and about herself, but she had no ambitions.
 
Now she walked beside an old and crumbling building, twirling a parasol she had found in the ruins some day. Silently, a creature formed of glass reflecting bitter days glided down toward her from the sky. It resembled a glistening and jagged crow, and it was something she considered no more than a tool. After that day at the now-fallen tower, she'd become more in-tune with the chaotic Arcaea and was able to call upon things like this. In its own way, it whispered to her of places beyond her reach in the blinding white world. Glaring at it, she had it burst and fall apart, and she moved on.
 
These crows of hers sickened her with news. The world was empty, that's all they said. That she knew. She'd never find anyone else here.
 
She wanted to. She needed to. But, it was not because she hoped to have someone to share her fate with.
 
She needed to let this frustration out on something alive. She needed someone to hurt.
 
==== 试听 ====
* [https://soundcloud.com/team-grimoire/m3-2018-umbra-mortis-s-06a Grievous Lady - Team Grimoire vs Laur] (SoundCloud - 专辑内试听)
====  游玩 视频 ====
* [//www.bilibili.com/video/av16115850 Player: suicide]


=== 参考资料 ===
=== 曲目定数===
{{曲目定数
|PST=6.5
|PRS=9.3
|FTR=11.1
}}
*本曲FTR谱面定数在v3.0.0更新后由11.2改为11.3,在v6.0.0更新后下调为11.1
*本曲PRS谱面定数在v3.0.0更新后由9.1改为9.3。


1. [http://wikiwiki.jp/arcaea/?Grievous%20Lady Grievous Lady - Arcaea Wiki ( 日语)]
===游戏相关===
[[文件:Screenshot grievous lady.jpg|thumb|[https://www.bilibili.com/video/BV1Vx411u7R1?t=108 预览视频1:48处截图] ]]
*本曲是第一首被定义为[[游玩效果#异象曲|异象曲]](Anomaly Song)的曲目。
*本曲并没有直接出现在[[Vicious Labyrinth]]曲包的预览视频中。但是视频使用了一小段笑声采样,且隐约出现了本曲曲绘(见右图)。
*本曲的FTR难度谱面在存活103天后被h1r理论值。
*因联动收录至CHUNITHM,Groove Coaster,O.N.G.E.K.I.,maimai和Cytus II。
**CHUNITHM侧的EXPERT难度谱面部分还原了Present谱面,MASTER难度谱面部分还原了Future谱面。
**在maimai、CHUNITHM和O.N.G.E.K.I.中,本曲的MASTER难度谱师名义均为“Anomaly Labyrinth”。
*在v3.0.0大幅改标等级之前,本曲定级为PST 6,PRS 9,FTR 10。
====攻略====
{{主观提醒}}
{{难度标识|Future|11}}
*注意开头的伪天地双押(间隔一个32分音,其中地键落在正拍上)
**事实上,如果打成双押,这两个音符都会获得Pure判定,但是会对冲击理论值有所影响(两个音符间隔约35.7ms)
*最开始的地方包含和[[PRAGMATISM]]与[[Sheriruth]]类似部分,然而在210的BPM下表现出了比前二者更高的难度
*中部有两个隐藏note(事实上不是隐藏,而是谱面通过变速折叠后note重叠的现象),请养成1:35的双押note打两次的习惯
*非常容易手癖,请确保自己有足够的实力之前不要轻易尝试解锁本谱面
{{难度标识|Present|9}}
*总体难度在9下位,很适合作为从8级到9级的过渡
*大量双押和后半段的双押夹三连交互使本谱面比其他同难度的谱面更考验底力
====试听====
{{empty section|章节=试听}}
====游玩视频====
*[https://www.bilibili.com/video/BV1ya411C7Y9/ FLAME剑帝的理论值手元(FTR)]
==注释==
<references />
{{Vicious Labyrinth曲目索引}}
[[分类:有特殊游玩效果的曲目]]

2024年12月19日 (四) 12:11的最新版本

Arcaea中最早的FTR11,是劲爆魔王曲。
Grievous Lady
Songs grievouslady.jpg
画师シエラ
Songs grievouslady.jpg
画师シエラ
曲目信息
曲师
曲包
时长
02:20
BPM
210
谱面信息
难度
[Past]
[Present]
[Future]
等级
6
9
11
note数量
956
1194
1450
谱面设计
谱面信息(Joy-Con)
难度
[Past]
[Present]
[Future]
note数量
956
1076
1295
背景
更新时间
移动版
v1.5.0
(2017/11/03)
NS版
v1.0.0c
(2021/05/18)

曲目信息

解禁方法

使用技能未封印对立游玩Axium Crisis,游戏会在曲目进行到 85.701s 到 85.999s 间会判定回忆率是否满足异象的触发条件。

  • 离线或搭档等级为1~5级时,需要全连在此之前所有音符(即无lost判定)。
  • 搭档等级为6~10级时,回忆度应高于130 - 6 × 等级
  • 搭档等级为11~20级时,回忆度应高于120 - 5 × 等级
  • 搭档等级高于20级时,按20级计算。

不同等级的对立对应的本曲解锁条件如下表:

等级 1-5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ≥20
回忆率要求 全连 94 88 82 76 70 65 60 55 50 45 40 35 30 25 20

在6.0.0版本后,点击解锁条件不再显示为“???”而是“使用对立游玩Axium Crisis并获得更高的回忆率”

异象触发

当玩家触发异象时,游戏会产生如下一系列游玩效果

  • 异象触发时,Axium Crisis的背景破碎并晃动,播放追加音频,随即进入本曲。
    • 在最新版本中,触发异象时镜头将随机移动到左右两边,具体表现为轨道近处随机向右或向左偏转。
  • 进入本曲后,回忆收集条和暂停键将会隐藏。
    • 仍可以通过切换程序来强行暂停。
    • 虽然回忆收集条隐藏,但是回忆率仍按普通模式计算。因而曲目通关与否也会按普通模式判定,并在本地和服务器保存。
    • 6.0.0版本前,游戏在进入本曲时将自动进入Hard模式。回忆收集条转为拥有100回忆率,Lost减少量遵循正常Hard模式规则,当回忆率降为0后,自动Track Lost。
      • Track Lost时的解锁进度计算请查看进度计算
      • 而在6.0.0后,无论曲目是否通关都能在游玩一次后解锁曲目。

当玩家购买了Final Verdict曲包,完成了Axiom of the End的全部挑战并解锁Testify后,只要满足进入异象的全部条件就可以进入异象[1],通过挑战后可以进入本曲对应难度的谱面,无论本曲是否被解锁。

  • 世界模式下满足异象触发条件时游玩Axium Crisis仍可触发异象。
    • 在Beyond章节游玩时,游戏并不会强制更换背景,而是在原有背景上进行错位操作。(并且错位背景底板依旧是Axium Crisis)

曲目定数

Past Present Future
6.5 9.3 11.1
  • 本曲FTR谱面定数在v3.0.0更新后由11.2改为11.3,在v6.0.0更新后下调为11.1
  • 本曲PRS谱面定数在v3.0.0更新后由9.1改为9.3。

游戏相关

  • 本曲是第一首被定义为异象曲(Anomaly Song)的曲目。
  • 本曲并没有直接出现在Vicious Labyrinth曲包的预览视频中。但是视频使用了一小段笑声采样,且隐约出现了本曲曲绘(见右图)。
  • 本曲的FTR难度谱面在存活103天后被h1r理论值。
  • 因联动收录至CHUNITHM,Groove Coaster,O.N.G.E.K.I.,maimai和Cytus II。
    • CHUNITHM侧的EXPERT难度谱面部分还原了Present谱面,MASTER难度谱面部分还原了Future谱面。
    • 在maimai、CHUNITHM和O.N.G.E.K.I.中,本曲的MASTER难度谱师名义均为“Anomaly Labyrinth”。
  • 在v3.0.0大幅改标等级之前,本曲定级为PST 6,PRS 9,FTR 10。

攻略

Future 11

  • 注意开头的伪天地双押(间隔一个32分音,其中地键落在正拍上)
    • 事实上,如果打成双押,这两个音符都会获得Pure判定,但是会对冲击理论值有所影响(两个音符间隔约35.7ms)
  • 最开始的地方包含和PRAGMATISMSheriruth类似部分,然而在210的BPM下表现出了比前二者更高的难度
  • 中部有两个隐藏note(事实上不是隐藏,而是谱面通过变速折叠后note重叠的现象),请养成1:35的双押note打两次的习惯
  • 非常容易手癖,请确保自己有足够的实力之前不要轻易尝试解锁本谱面

Present 9

  • 总体难度在9下位,很适合作为从8级到9级的过渡
  • 大量双押和后半段的双押夹三连交互使本谱面比其他同难度的谱面更考验底力

试听

游玩视频

注释

  1. 实际上还需解锁剧情“最终之梦”以恢复被隐藏的初始对立